Engineering research
Engineering is one of the three research areas. It consists of the following fields:
Industry: mineral production, robotics, building construction, cosmic storm protection.
Materials: armor, industrial buildings, strategic resources.
Propulsion: kinetic and explosive weapons, thrusters.
Voidcraft: ship types and hulls, starbases, strike craft, megastructures.
Table usageEdit
Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable .
Notes:
- The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
- If a tech was available as a research option as part of the last choice, then its (total) weight is halved in the coming choice.
- The table denotes the base cost of a tech. Actual in-game tech cost scales with game settings and
(number of colonized planets and population).
- To research techs of higher tiers, it is necessary to first acquire six or more techs of the preceding tier.
- Sorting the table by tiers places all Starter tech at the top and Repeatable end-game tech at the bottom.
- Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.), click on the accompanying icon.
IndustryEdit
The Industry tech tree focuses on mineral production and robotic pops.
Technology | Cost | Tier | Effects / unlocks | Prerequisites | Draw weight | DLC | |
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Industrial Base The basic industrial infrastructure that is required to become a spacefaring civilization.
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— | 0 | ||||
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Offworld Construction Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.
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— | 0 | ||||
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Mechanized Mining The basic industrial infrastructure that is required to become a spacefaring civilization.
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— | 0 | ![]() |
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Geothermal Fracking New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.
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2000 | 1 | ![]() |
Base: 100 | ||
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Deep Core Mining These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.
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4000 | 2 | ![]() |
Base: 85 | ||
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Mineral Isolation Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.
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8000 | 3 | ![]() |
Base: 65 | ||
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Mineral Purification Optimal processing of mined materials have allowed us to reach new levels of efficiency.
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3000 | 1 | ![]() |
Base: 90 | ||
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Advanced Mineral Purification Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.
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6000 | 2 | Base: 140 | |||
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Extraction Patterns Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.
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50000 | 5 | ![]() |
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Base: 12.5
Modifiers
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Assembly Patterns Rapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time.
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3000 | 1 | ![]() |
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Base: 90
Modifiers
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Construction Templates Standardized pre-fab templates massively reduce on-site facility construction times.
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10000 | 3 | ![]() |
Base: 30 | ||
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Assembly Algorithms The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.
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50000 | 5 | ![]() |
Base: 12.5
Modifiers
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Weather Control Systems The ability to alter a planet's weather patterns to suppress destructive weather phenomena will make residential buildings easier to maintain and open up new areas for habitation.
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5000 | 2 | ![]() ![]() |
Base: 112.5 | ||
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Anti-Gravity Engineering With directional gravity technology, buildings on the surface of planets can reach higher than ever before without risking structural collapse. The sky is the limit!
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8000 | 3 | Base: 97.5 | |||
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Zero-G Refineries The addition of internal refineries on mining stations will substantially increase mineral production.
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2000 | 1 | ![]() |
Base: 100 | ||
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Long-Range Mineral Scanners Increased scanner range will allow us to more quickly identify mineral concentrations, and focus our mining efforts there.
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3000 | 1 | ![]() |
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Base: 90 | |
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Mineral Cutting Beams These powerful short-range lasers can easily slice through rock, making the extraction of minerals a more efficient affair.
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4000 | 2 | ![]() |
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Base: 85 | |
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Autonomous Mining Drones Fleets of autonomous drones equipped with mining beams are deployed to quickly and efficiently gather nearby minerals.
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6000 | 2 | ![]() |
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Base: 70 | |
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Nanite Mineral Probes These special probes are equipped with swarms of nanites that identify previously unknown mineral concentrations and mark them for later extraction.
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8000 | 3 | ![]() |
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Base: 65 | |
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Powered Exoskeletons![]() Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
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2000 | 1 | ![]() |
Base: 150 | ||
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Integrated Cybernetics![]() Improving upon basic exoskeletal suits, these integrated cybernetic implants make the user more resistant to harmful environmental effects.
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6000 | 2 | ![]() |
Base: 105 | ||
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Artificial Workforce These artificial work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.
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3000 | 1 |
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Base: 135
Modifiers
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Artificial Specialists Upgraded artificial units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.
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6000 | 2 | Base: 70 | |||
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Artificial Administration Highly advanced units that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.
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20000 | 4 | Base: 20
Modifiers
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Artificial Personality Matrix Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.
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24000 | 4 | ![]() |
Base: 35 | ||
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Planetary Storm Negation This nexus of weather communication mitigates the harm done by cosmic weather disasters. Production will suffer less from a passing galactic tempest.
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2000 | 1 | Storm Relief Center |
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Base: 100 | ![]() |
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Planetary Storm Nullification By consolidating local weather control systems, planetary weather patterns can be manipulated to significantly reduce most of the cosmic storms' harmful effects on production.
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4000 | 2 | Base: 85 | ![]() | ||
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Machine Template System Rewritable assembly templates allow for the creation of bespoke synthetic worker designs.
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4000 | 1 | Base: 85 | |||
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Cross-Model Standardization Improved production practices allow for greater alterations to synthetic workers without compromising core functionality.
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8000 | 2 | ![]() |
Base: 65 | ||
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Fungible Circuitry Improved production practices allow for fundamental changes to synthetic workers without compromising core functionality.
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16000 | 4 | ![]() |
Base: 22.5 | ||
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Robotic Assembly Systems Advanced templates allow us to drastically increase the assembly of new robots.
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16000 | 4 | Robot Assembly Complex | Base: 22.5
Modifiers
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Binary Motivators These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems.
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8000 | 3 | ![]() |
Base: 65 | ![]() ![]() | |
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Nanite Assemblers Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems.
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16000 | 4 | ![]() |
Base: 22.5
Modifiers
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Mega-Assembly Systems Advanced templates allow us to drastically increase the assembly of new units.
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16000 | 4 | Machine Assembly Complex | Base: 22.5
Modifiers
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Micro-Replicators Microscopic tools that can assist our replication units in creating the more complex circuitry needed for new drones.
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5000 | 2 | ![]() |
Base: 112.5 | ![]() ![]() | |
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Self-Assembling Components Modeled on organic DNA, these microscopic machine intellects are capable of autonomously assembling most components needed for new drones.
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12000 | 3 | ![]() |
Base: 75 | ![]() ![]() | |
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Identity Copies We will be able to copy the identity and memories of a Synthetic into a new mechanical body. The copies have predictable skill sets but make for stale conversation.
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16000 | 4 | ![]() |
Synthesization situation | ![]() | |
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Identity Fusion Merging the identities and memories of two or more Synthetics into a mechanical body will create new, somewhat unique individuals.
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20000 | 4 | ![]() |
Base: 45 | ![]() | |
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Identity Initialization We will be able to initialize an identity kernel and provide it with a virtual childhood. While expensive, we can simulate the optimal experiences to generate productive personalities.
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20000 | 4 | ![]() |
Base: 45 | ![]() | |
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Robot Manufacturing Nexus An avant-garde assembly complex manned by expert Roboticists, this facility transcends conventional bounds, meticulously realizing the forefront of robotic innovation.
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50000 | 5 | Robot Manufacturing Nexus | Base: 20 | ![]() | |
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Robot Quantum Production Hub A marvel in engineering, this facility's quantic assembly line uses entanglement converters to craft machine parts down to the most minute detail. Not a single atom is misplaced.
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50000 | 4 | Robot Quantum Production Hub | Base: 20 | ![]() | |
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Affluence Emporium This center anticipates and fulfills material desires using an advanced procurement algorithm, delivering satisfaction before the populace realizes their wants.
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50000 | 5 | Affluence Emporium | Base: 20 | ![]() | |
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Affluence Center This center effortlessly materializes the most outlandish desires at a moment's notice.
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50000 | 5 | Affluence Center | Base: 20 | ![]() |
Event Industry technologiesEdit
The following technologies cannot be discovered by research draws and are added as permanent research options by events.
MaterialsEdit
The Materials tech tree focuses on advanced and strategic resources and ship armor.
Technology | Cost | Tier | Effects / unlocks | Prerequisites | Draw weight | DLC | |
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Nanocomposite Materials Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.
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2000 | 0 | ![]() |
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Ceramo-Metal Materials A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.
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2500 | 1 | ![]() |
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Base: 118.75 | |
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Plasteel Materials Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.
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5000 | 2 | ![]() |
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Base: 93.75 | |
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Durasteel Materials This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.
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10000 | 3 | ![]() |
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Base: 75 | |
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Neutronium Materials This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.
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20000 | 4 | ![]() |
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Base: 50 | |
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Armor Hardening Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor.
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6000 | 2 | ![]() |
Base: 70 | ||
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Adaptive Armor Hardening Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire.
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48000 | 5 | ![]() |
Base: 20 | ||
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Matter Compression Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.
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50000 | 5 | ![]() |
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Base: 12.5
Modifiers
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Nano-Circuit Assembly With pre-programmed nano-circuits, many consumer products can be rapidly assembled in fabricators.
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3000 | 1 | Civilian Fabricators | Base: 90 | ||
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Replicator Kiosks These kiosks can replicate any pre-approved object if its pattern has been stored within their memory banks.
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8000 | 3 | Base: 130 | |||
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Holographic Casts Solid holographic casts can alter their shapes at a moment's notice, speeding up alloy production.
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3000 | 1 | Alloy Mega-Forges | Base: 90 | ||
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Nano-Separators Nano-separators are a revolutionary new step in the creation of alloys, simplifying the casting process while improving overall production quality.
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8000 | 3 | Base: 130 | |||
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Ceramo-Metal Alloys The widespread use of advanced ceramics in industry can improve metallurgical yields.
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4000 | 2 | ![]() |
Base: 170 | ||
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Durasteel-Laced Alloys By replacing antiquated ceramo-metal equipment with cutting edge technology, we can run our forges hotter and longer, increasing production.
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16000 | 4 | ![]() |
Base: 90 | ||
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Exotic Gas Refining Exotic Gas can be produced artificially, but it is a difficult process that requires advanced refinery equipment.
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4000 | 2 | ![]() |
Base: 170 | ||
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Rare Crystal Manufacturing The crystallization process is complicated and difficult, but synthetic crystals can be manufactured by using specialized industrial plants.
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4000 | 2 | ![]() |
Base: 170 | ||
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Exotic Gas Extraction Pockets of Exotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology.
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4000 | 2 | Base: 170 | |||
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Rare Crystal Mining Mining these crystals without damaging or even destroying them is an extremely delicate process. It requires advanced equipment capable of pinpoint precision.
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4000 | 2 | Base: 170 | |||
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Betharian Refining The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.
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2500 | 2 | Betharian Power Plant | Base: 190 | ||
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Living Metal Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.
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32000 | 5 | ![]() |
Base: 15 | ||
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Nanite Transmutation The mass-production of these rare resources require particularly capable nanites.
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6000 | 2 | Nanite Transmuter | Base: 35 | ![]() | |
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Arc Furnace Utilizing the raw power of a molten planet, the Arc Furnace unlocks otherwise inaccessible minerals and improves system-wide mining operations.
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6000 | 2 | Base: 35
Modifiers
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Quantum Drilling Plant This mining plant can find minerals anywhere in this planet's mantle using quantum tunneling technology to bore through solid materials without physical contact.
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50000 | 5 | Quantum Drilling Plant | ![]() |
Base: 20 | ![]() |
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Quantum Drilling Hub This mining hub can extract minerals anywhere down to the planet's outer core using quantum tunneling technology to bore through solid or liquid materials without physical contact.
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50000 | 5 | Quantum Drilling Hub | ![]() |
Base: 20 | ![]() |
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Dimensional Replicator This fabricator's technology achieves flawless conversion from energy to matter.
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50000 | 5 | Dimensional Replicator | ![]() |
Base: 20 | ![]() |
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Dimensional Fabricator This advanced fabricator seamlessly tunnels into the fabric of dimensional space, extracting valuable resources.
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50000 | 5 | Dimensional Fabricator | ![]() |
Base: 20 | ![]() |
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Hyper-Forge This forge's production speed is limited only by the quantity of resources loaded into it.
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50000 | 5 | Hyper-Forge | ![]() |
Base: 20 | ![]() |
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Auto-Forge The expansive nano-replicator bays in this forge transform raw materials into advanced alloys with marvelous efficiency.
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50000 | 5 | Auto-Forge | ![]() |
Base: 20 | ![]() |
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Storm Dampening Generators These dampening field generators offer much needed protection to ships traversing cosmic storms.
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3000 | 1 | ![]() |
Base: 85 | ![]() | |
(unrecognized string “storm breaker coating” for Template:Icon) | Storm Breaker Coating This special coating charges the ship's exterior with a storm dampening field, leading to more efficient protection against storms.
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5000 | 2 | ![]() |
Base: 85 | ![]() | |
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Payload Padding A new approach to alloy use in military applications significantly reduces the ability of cosmic storms to interfere with energy weaponry and explosive payloads.
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3000 | 1 | ![]() |
Base: 85 | ![]() | |
(unrecognized string “tempest cage architecture” for Template:Icon) | Tempest Cage Architecture This novel approach to ship architecture will significantly reduce the negative effects cosmic storms have on our weapon systems.
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5000 | 2 | ![]() |
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Base: 85 | ![]() |
Event Materials technologiesEdit
The following technologies cannot be discovered by research draws and are added as permanent research options by events.
Technology | Cost | Tier | Effects / unlocks | Prerequisites | DLC | |
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Crystal-Infused Plating By infusing armor plating with Crystalline matter we are able to further increase the durability of our ships' protective hulls.
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6000 | 2 | ![]() |
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Crystal-Forged Plating Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.
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16000 | 4 | ![]() |
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Artificial Dragonscales The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.
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50000 | 5 | ![]() |
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Supreme Alloy What we thought was the greatest alloy turned out to be far from the truth. Countless pre-FTL refining processes have been cataloged, and we have now synthesized an unbearable metal.
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6000 | 2 | Observation Insights situation | ![]() | |
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Scalable Reservoir Computing Colossal in scale, the Synaptic Lathe is a reservoir computer. The processing power of our population's networked minds is used to compute and store data. The benefits are obvious, but some misguided species may view the transmutation of individuals into computing chips as morally questionable.
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32000 | 5 | ![]() |
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Cetana's Nanites Cetana's advanced nanite systems will tirelessly repair and refresh our ships at a rate far beyond our current capabilities.
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48000 | 5 | ![]() |
The Synthetic Queen debris | ![]() |
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Asteroidal Carapace The shell of a Cutholoid is not mineral alone, but reinforced with strong biological fibers. We can synthesize this process using advanced metallurgic techniques.
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0 | 3 | ![]() |
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PropulsionEdit
The Propulsion tech tree focuses on thruster, missile and kinetic ship components.
Event Propulsion technologiesEdit
The following technologies cannot be discovered by research draws and are added as permanent research options by events.
Technology | Cost | Tier | Effects / unlocks | Prerequisites | DLC | |
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Dark Matter Propulsion These thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.
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50000 | 5 | ![]() |
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Nanite Autocannon Highly advanced autocannons capable of ejecting shells that explode into a cloud of nanites at the target, overwhelming shields and chewing through hull sections.
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48000 | 5 | ![]() |
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Nanite Flak Battery Improving upon previous designs by launching canisters of nanites capable of eating away at strike craft, these flak batteries are the bane of any fighter pilot.
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48000 | 5 | ![]() |
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Orbital Trash Dispersal This orbital bombardment management system spams a planet with millions of minute, high-velocity projectiles, overwhelming planetside defensive grids with trash data. Ships equipped with this component will cause more damage during orbital bombardment.
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8000 | 1 | ![]() |
Caravan deal | ![]() |
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Ordered Retreat While studying the victors of battles might be the most obvious way to gain insight from combat, observing the loser on pre-FTL worlds has taught us how to organize our withdraws more effectively.
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6000 | 2 | Observation Insights situation | ![]() | |
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Temple of Transportation Transportation networks bring people together: a sentiment shared by many civilization we observed. While we do not have steam engines, our hyper relay networks could serve a similar purpose.
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6000 | 2 | Observation Insights situation | ![]() | |
(unrecognized string “boarding cables” for Template:Icon) | Boarding Cables Repurposed small-caliber artillery that fire piercing hooks attached to resilient carbon fiber cables, perfect for immobilizing and boarding enemy ships.
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8000 | 1 | ![]() |
Defeating the Black Needle | ![]() |
VoidcraftEdit
The Voidcraft tech tree focuses on ships and spaceborne structures.
Structure technologiesEdit
The following technologies unlock and boost spaceborne structures.
Technology | Cost | Tier | Effects / unlocks | Prerequisites | Draw weight | DLC | |
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Deep Space Defenses This will enable the construction of defensive deep space platforms to protect our Starbases.
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— | 0 | ![]() |
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Orbital Energy Conversion Advances in solar panel technology could offset the operating costs of our starbases. The panels would require an entire starbase module to generate enough energy, however.
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— | 0 | ![]() |
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Starbase Construction A centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system.
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— | 0 | ![]() |
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Starport The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems.
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— | 0 | ![]() |
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Starhold As space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes.
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5000 | 2 | ![]() |
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Base: 75 | |
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Star Fortress These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers.
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10000 | 3 | ![]() |
Base: 60 | ||
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Citadel Plans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs.
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20000 | 4 | ![]() |
Base: 40 | ||
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Improved Structural Integrity A reinforced framework and blast shields with enhanced impact absorption will ensure the structural integrity of the platform even under immense pressure.
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5000 | 2 | ![]() |
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Base: 37.5 | |
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Fortified Core Layers Additional layers of armor plating within the structure itself improves the resilience of Military Stations.
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50000 | 5 | ![]() |
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Base: 12.5
Modifiers
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Synchronized Firing Patterns Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.
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50000 | 5 | ![]() |
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Base: 12.5
Modifiers
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Modular Engineering Streamlined starbase construction procedures, using modular designs, will halve the present build cost and time.
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6000 | 2 | ![]() |
Base: 35 | ||
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Corps of Engineers![]() The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.
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12000 | 3 | Base: 25
Modifiers
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Orbital Rings Allows the construction of massive, band-shaped starbases in stable orbit around colonized planets.
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10000 | 3 | ![]() |
Base: 60 | ![]() | |
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Orbital Habitats Allows the construction of largely self-sustaining Orbital Habitats.
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10000 | 3 | Base: 60 | ![]() ![]() ![]() | ||
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Habitat Expansion Our early habitats were primitive things compared to the efficient designs we can now develop.
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20000 | 4 | Habitat Central Control | Base: 35 | ![]() ![]() | |
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Advanced Space Habitation Years of improvements to our orbital Habitats have led us to create newer more effective designs.
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40000 | 4 | Habitat System Control | Base: 35 | ![]() ![]() | |
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Mega-Engineering To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.
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48000 | 5 |
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Base: 5
Modifiers
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L-Gate Insight Intensive study within the fields of nanomachinery and subspace phenomena will eventually yield a new L-Gate Insight into the Disabled L-Gate mystery..
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2000 | 2 | ![]() |
Base: 70
Modifiers
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Ship technologiesEdit
The following technologies unlock and boost ships and unlock ship components.
Ship stat technologiesEdit
The following technologies affect ship build cost, build speed, and stats. They cannot be researched by empires with the civic.Beastmasters technologiesEdit
The following technologies affect space fauna cloning cost, cloning speed, and stats. They can only be researched by empires with the civic.Technology | Cost | Tier | Effects / unlocks | Prerequisites | Draw weight | DLC | |
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(unrecognized string “standardized small-scale cloning” for Template:Icon) | Standardized Small-Scale Cloning Establishing new standards for the cloning and nurturing of Small Space Fauna greatly improves the efficiency of the reproduction pipeline.
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2500 | 1 | ![]() |
Base: 95 | ![]() | |
(unrecognized string “standardized medium-scale cloning” for Template:Icon) | Standardized Medium-Scale Cloning Establishing new standards for the cloning and nurturing of Medium Space Fauna greatly improves the efficiency of the reproduction pipeline.
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5000 | 2 | ![]() |
Base: 75 | ![]() | |
(unrecognized string “standardized large-scale cloning” for Template:Icon) | Standardized Medium-Scale Cloning Establishing new standards for the cloning and nurturing of Large Space Fauna greatly improves the efficiency of the reproduction pipeline.
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10000 | 3 | ![]() |
Base: 60 | ![]() | |
(unrecognized string “standardized huge-scale cloning” for Template:Icon) | Standardized Medium-Scale Cloning Establishing new standards for the cloning and nurturing of Huge Space Fauna greatly improves the efficiency of the reproduction pipeline.
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20000 | 4 | ![]() |
Base: 40 | ![]() | |
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Improved Small Space Fauna Tissues Advances in cloning techniques will allow for the creation of sturdier and more durable Small Space Fauna.
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3000 | 1 | ![]() |
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Base: 90 | ![]() |
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Improved Medium Space Fauna Tissues Advances in cloning techniques will allow for the creation of sturdier and more durable Medium Space Fauna.
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6000 | 2 | ![]() |
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Base: 70 | ![]() |
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Improved Large Space Fauna Tissues Advances in cloning techniques will allow for the creation of sturdier and more durable Large Space Fauna.
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12000 | 3 | ![]() |
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Base: 50 | ![]() |
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Improved Huge Space Fauna Tissues Advances in cloning techniques will allow for the creation of sturdier and more durable Huge Space Fauna.
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24000 | 4 | ![]() |
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Base: 35 | ![]() |
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Improved Gigantic Space Fauna Tissues Advances in cloning techniques will allow for the creation of sturdier and more durable Gigantic Space Fauna.
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40000 | 5 | ![]() |
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Base: 25
Modifiers
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Advanced Small Space Fauna Tissues | Advanced Small Space Fauna Tissues We have pushed the limits of Small Space Fauna tissue strength to its known maximum.
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6000 | 2 | ![]() |
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Base: 70
Modifiers
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Advanced Medium Space Fauna Tissues | Advanced Medium Space Fauna Tissues We have pushed the limits of Medium Space Fauna tissue strength to its known maximum.
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8000 | 3 | ![]() |
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Base: 65
Modifiers
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Advanced Large Space Fauna Tissues | Advanced Large Space Fauna Tissues We have pushed the limits of Large Space Fauna tissue strength to its known maximum.
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16000 | 4 | ![]() |
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Base: 45
Modifiers
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Advanced Huge Space Fauna Tissues | Advanced Huge Space Fauna Tissues We have pushed the limits of Huge Space Fauna tissue strength to its known maximum.
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32000 | 5 | ![]() |
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Base: 30
Modifiers
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Advanced Gigantic Space Fauna Tissues | Advanced Gigantic Space Fauna Tissues We have pushed the limits of Gigantic Space Fauna tissue strength to its known maximum.
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48000 | 5 | ![]() |
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Base: 20
Modifiers
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Event Voidcraft technologiesEdit
The following technologies cannot be discovered by research draws and are added as permanent research options by events.
Technology | Cost | Tier | Effects / unlocks | Prerequisites | DLC | |
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Nanite Repair System A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown.
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48000 | 5 | ![]() |
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Ring World A Ring World allows for multiple planet-like zones, cannibalizing all other planets in the system for materials.
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48000 | 5 | ![]() |
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Colossi Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button.
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48000 | 5 | ![]() |
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Star Cracker A beam of directed tachyon energy is fired into the star, triggering a supernova. The incredible energy released by this event is then used to generate vast quantities of dark matter.
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0 | 5 | ![]() |
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Skravird Strike Craft Learning from the design expertise of Skrand and his people, these superior strike craft are capable of prolonged engagement and highly adaptive tactics.
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24000 | 4 | ![]() |
Skrand Sharpbeak storyline events | ![]() |
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Riddle Escort A starship of modest size that optimizes our knowledge of spacetime to enact dimensional transcendentalism, making the inside bigger than its outward shape suggests. Advanced firepower capabilities come at a reduced logistical cost compared to traditional ship designs.
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50000 | 5 | ![]() |
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Enigma Battlecruiser Another optimized spacecraft, this time of larger dimensions, will make current Battleships look like toys.
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50000 | 5 | ![]() |
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Paradox Titan These formidable ships are closer to mobile fortresses than anything else, and only the most brutal assaults have a chance to damage them.
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50000 | 5 | ![]() |
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ReferencesEdit
Exploration | Exploration • FTL • Unique systems • L-Cluster • Pre-FTL species • Fallen empire • Spaceborne aliens • Enclaves • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Planetary features • Planet modifiers |
Discovery | Discovery • Anomaly • Archaeological site • Astral rift • Relics • Collection |
Species | Species • Pop modification • Biological traits • Machine traits • Population • Species rights • Ethics |
Leaders | Leader • Common leader traits • Commander traits • Official traits • Scientist traits • Paragons |
Governance | Empire • Origin • Government • Civics • Council • Agendas • Policies • Edicts • Factions • Traditions • Ascension perks • Situations |
Economy | Resources • Planetary management • Districts • Jobs • Designation • Trade • Megastructures |
Buildings | Planet capital • Common buildings • Unique buildings • Holdings |
Ships | Ship • Ship designer • Core components • Weapon components • Utility components • Mutations • Offensive mutations |
Technology | Technology • Physics research • Society research • Engineering research |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Crisis |
Others | Events • The Shroud • Preset empires • AI players • Stat modifiers • Console commands • Easter eggs |