Factions

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Version

Outliner top.png
This article has been verified for the current PC version (3.2) of the game.
Factions screen

Factions represent political parties and have a potentially high impact on pop Mod pop happiness.png happiness. There is at least one faction for each ethic and each pop is usually likely to join the faction matching its ethic. Factions are not present in Gestalt consciousness.png Gestalt Consciousness empires. A faction’s name is randomized but can be manually changed at any point.

Faction properties[edit | edit source]

Every faction has all of these properties. Approval and size/support are usually the most important figures to keep in mind.

Spawn limitations[edit | edit source]

Factions can only spawn after at least 10 years have passed and there are at least 5 pops capable of supporting it. There is also a 180-day lockout between factions spawning. While many also require having met another species, this is not a universal rule.

Very rarely a faction might despawn if it loses all its members. If this happens the faction can form again under a new name later.

Approval[edit | edit source]

Approval is derived from its issues, with a major modification if the faction is suppressed, supported or a factions ethic was recently embraced. Faction approval adds a Mod pop happiness.png happiness modifier to all pops who support the faction:

Approval Pop happiness
0-19% -40%
20-39% -10%
40-59% 0
60-79% +5%
80-100% +10%

Support[edit | edit source]

A pop can only support a faction if it’s sentient, has full citizenship or residence rights and does not suffer from Stellar Culture Shock. A pop can only support one faction. As a pop has to have the fitting ethics to support a faction, ethics attraction plays a major role in faction strength and distribution. Both systems interact to a degree, with many issues aiming to create (or curb) conflicting attractions.

The tooltip separates between citizen and non-citizen (residence) pops. Currently all pops count the same regardless of Mod pop political power.png political power and if they have citizen rights.

It is ideal if happy factions have a lot of support and unhappy ones as little as possible. Depending on the support, an unhappy faction will be listed as white, yellow or red in the outliner.

Pops with the Nerve Stapled.png Nerve Stapled trait cannot join factions.

Issues[edit | edit source]

Issues directly translate to happiness: the more issues that are fulfilled, the happier the faction. By their nature opposing ethic factions have opposing issues, making it impossible to make all factions happy. An issue can be either fulfilled or not fulfilled. In either case, it might produce a happiness penalty (red), a happiness bonus (green) or be neutral (yellow). Many issues have requirements before they can appear, making it sometimes hard to know what will please a faction before unlocking the proper options.

As they can only have two states, issues come in a few common shapes that can each only have two of the above states:

  • Positive issues will be green if fulfilled, yellow if not fulfilled.
  • Negative issues will be red if not fulfilled, yellow if fulfilled.
  • Extreme issues will be red if not fulfilled, green if fulfilled.
  • Timed issues belong into one of the above, but rely on having a timed country flag.
  • Stacking issues are a set of positive issues. There are 2 or more "levels" to fulfilling these issues. Usually, the higher level is the same basic mechanic/check, but with a higher threshold. Fulfilling one level will unlock the next one (i.e., being 10, 20 and 50 years at peace; having 1, 3 or 5 non-aggression pacts with neighbors). The levels will usually provide +2%, +3% and +5% happiness which will stack for a total of +5% or +10%. However, sometimes unrelated issues share these numbers too.

Effects[edit | edit source]

All factions produce Influence.png Influence for the empire. The higher the faction approval and support the more influence will be produced. All factions produce in total 2 influence baseline, which can be increased to 3 with Tech living state.png The Living State technology. This value is then multiplied by faction approval and support, resulting in the total yield.

For example:

  • If all factions in an empire have 100% approval, they produce Influence.png influence +2 in total.
  • If a faction has 50% approval and 50% support while another faction has 100% approval and 50% support, they produce Influence.png influence +1.5 in total.

Faction influence gain can be improved by the following:

  • Egalitarian.png Egalitarian adds +25%
  • Fanatic Egalitarian.png Fanatic Egalitarian adds +50%
  • Civic parliamentary system.png Parliamentary System adds +40%
  • Auth oligarchic.png Oligarchic adds +15%

Leader[edit | edit source]

Every faction has a leader. That one will be drawn randomly from the empire’s hired leaders, while some factions with weighting towards certain leader classes and towards/against xenos. Rulers can become the leaders of faction or already be before they become ruler. If the ruler of the empire is also the leader of a faction, the attraction for the faction’s ethics will also increase by +25%.

If the leader is killed or fired, a new faction leader will be drawn randomly from the empire’s hired leaders. If no existing leaders are capable to, the faction will remain leaderless for the rest of the game.

Actions[edit | edit source]

Actions the player can do to deal with the faction:

  • Embrace Faction allows an empire to shift its ethics one step towards that faction’s ethics. It costs 500 Influence.png influence, has a 20-year lockout and requires at least 20% faction support. It will make this faction happy (+10%) but all others unhappy (-20%). The faction with the lowest attraction in your empire will have its ethics regress a step.
  • Suppression allows an empire to reduce the attraction of the faction’s ethic, which can – in the long run – eliminate the faction. But its main use is to limit the faction support. Suppressing a faction gives Mod pop ethic shift.png -75% ethic attraction for the chosen ethic, as well as adding -20% faction approval, and costs Influence.png -1 influence per month.
  • Support allows an empire to increase the attraction of the faction’s ethic. This can be used both to promote the governing ethics or to prepare for an ethics switch. Supporting a faction gives Mod pop ethic shift.png +100% ethic attraction for the chosen ethic but costs Influence.png -2 influence per month.

Factions[edit | edit source]

There are 10 factions present in Stellaris, one for each ethic except Xenophobe.png Xenophobe and Egalitarian.png Egalitarian which both have two. Many faction issues are not present if the empire has the Civic fanatic purifiers.png Fanatic Purifiers civic or require the empire to have established Navbar icons galaxy.png communications with a certain number of empires.

Faction Ethic Issue Communications DLC Additional requirements to appear Fulfillment Yes.png No.png Civic fanatic purifiers.png
Faction icons imperialists.png
Imperialist
Militarist.png Militarist Strong Diplomacy None Diplomatic stance belligerent.png Belligerent or Supremacist Supremacist diplomatic stance Menu icon policies.png policy +10 0 No.png
Weak Diplomacy No.png Diplomatic stance cooperative.png Cooperative diplomatic stance Menu icon policies.png policy 0 -10
Aggressive Diplomacy 1 None Menu icon policies.png Unrestricted Wars or Liberation Wars War Philosophy Menu icon policies.png policy 0 –30
Conquest None Diplomacy war.png Conquered a planet within the last 10 years +10 0
Local Rivalry 3 Less than 2 Diplomacy rivalry.png rivals Diplomacy rivalry.png 1 rival +5 –5 No.png
Neighborhood Rivalries Yes.png Fulfilled Diplomacy rivalry.png 2 rivals +10 0
Galactic Nemeses Diplomacy rivalry.png 3+ rivals +15
Imperial Hegemony 3 None Diplomacy isvassal.png Having a subject or being the president of a Hegemony Hegemony Federation +5 0 No.png
Subject State Diplomacy isvassal.png Being a subject Diplomacy isvassal.png Being a subject 0 –25
Fanatic Purifiers Yes.png Fulfilled Civic fanatic purifiers.png Fanatic Purifiers civic +10 0 Yes.png
Leviathan Slayer Leviathans.png Contact with a Guardian or Yes.png fulfilled Killed a Guardian within the last 20 years +10 0
Military Requisition of Artifacts Ancient Relics.png Tech arcane deciphering.png Arcane Deciphering technology Minor artifacts.png Find Military Applications temporary empire modifier from the Find Military Applications Minor Artifact action +5 0
Waste of Artifacts No.png Minor artifacts.png Find Peaceful Applications temporary empire modifier from the Find Peaceful Applications Minor Artifact action 0 –5
Faction Ethic Issue Communications DLC Additional requirements to appear Fulfillment Yes.png No.png Civic fanatic purifiers.png
Faction icons progressives.png
Progressive
Egalitarian.png Egalitarian Anti-Autocratic None No.png Auth dictatorial.png Dictatorial or Imperial Imperial authority +10 –15
Cooperative Diplomacy None Diplomatic stance cooperative.png Cooperative diplomatic stance Menu icon policies.png policy +5 0 No.png
Free Movement Encountered another species Menu icon policies.png Prohibited Resettlement Menu icon policies.png policy
Menu icon policies.png No Migration Controls rights for every free species
+10 –10
Reproductive Freedom None Menu icon policies.png Prohibited Population Controls Menu icon policies.png policy +5 –20
Anti-Stratification None Menu icon policies.png No species has the Stratified Economy Living Standard rights 0 –25
Born Equal Selected Lineages Selected Lineages technology Menu icon policies.png Natural Selection Leader Enhancement Menu icon policies.png policy +5 –5
Faction Ethic Issue Communications DLC Additional requirements to appear Fulfillment Yes.png No.png Civic fanatic purifiers.png
Faction icons prosperity.png
Prosperity
Pacifist.png Pacifist Solid Liquidity At least 3 colonies Energy.png At least 5000 energy credits +10 0
Defensive Stance 1 None Menu icon policies.png Defensive Wars War Philosophy Menu icon policies.png policy +10 –10
Keep the Peace None Diplomacy truce.png Not at war +5 –10
Nonviolence 3 None Diplomacy truce.png Not attacking or joining an aggressor empire in war for 20 years 0 –30
Mercantile Diplomacy Yes.png Fulfilled Diplomatic stance mercantile.png Mercantile diplomatic stance Menu icon policies.png policy +10 0 No.png
Aggressive Diplomacy No.png Unfulfilled No.png Diplomatic stance belligerent.png Belligerent or Supremacist diplomatic stance Menu icon policies.png policy 0 –10
Embetterment of Society Ancient Relics.png Tech arcane deciphering.png Arcane Deciphering technology Find Peaceful Applications Minor Artifact action modifier +5 0
Waste of Artifacts Find Military Applications Minor Artifact action modifier 0 –5
Faction Ethic Issue Communications DLC Additional requirements to appear Fulfillment Yes.png No.png Civic fanatic purifiers.png
Faction icons technologists.png
Technologist
Materialist.png Materialist Cooperative Diplomacy Yes.png Fulfilled Diplomatic stance cooperative.png Cooperative diplomatic stance Menu icon policies.png policy +5 0 No.png
AI Allowed None No.png Menu icon policies.png Outlawed Robotic Workers policy
No.png Menu icon policies.png Outlawed Artificial Intelligence Menu icon policies.png policy
+10 –30
Bleeding Edge 1 None Menu icon technology.png No Default Empire has a Superior or Overwhelming relative technology level +10 –20
Science Without Borders 4 No.png Civic inwards perfection.png Inward Perfection civic Diplomacy research agreement.png 3+ Research Agreements or member of a Federation research.png Research Cooperative federation +10 0 No.png
Synth Envy 50+ years have passed
No.png Ap synthetic evolution.png Synthetic Evolution ascension perk
Contact with an empire that has Trait mechanical.png Mechanical or Trait cybernetic.png Cybernetic Pop.png Pops
Tech robotic workers.png Any Pop.png Pop has the Trait mechanical.png Mechanical or Trait cybernetic.png Cybernetic trait 0 –10
Secret Knowledge None Menu icon technology.png One of the following temporary empire modifiers: +10 0
Knowledge of the Past Ancient Relics.png Tech arcane deciphering.png Arcane Deciphering technology Minor artifacts.png One of the following temporary empire modifiers from using the Reverse-Engineer Arcane Technology minor artifact action:
  • Arcane Insights (5 years)
  • Arcane Deciphering Cooldown (2 years)
+5 0
Precursor Secrets Ancient Relics.png Yes.png Fulfilled Minor artifacts.png Completed a Precursor secrets special project +5 0
Faction Ethic Issue Communications DLC Additional requirements to appear Fulfillment Yes.png No.png Civic fanatic purifiers.png
Faction icons totalitarians.png
Totalitarian
Authoritarian.png Authoritarian Autocracy No.png Auth democratic.png Democratic authority Imperial Imperial or Auth dictatorial.png Dictatorial authority +10 0
Anti-Democratic No.png Imperial Imperial or Auth dictatorial.png Dictatorial authority No.png Auth democratic.png Democratic authority 0 –25
Stratified Society None One of the following:
  • Menu icon policies.png Every species has Stratified Economy or Academic Privilege Living Standards
  • Menu icon policies.png Any species is Pop cat slave.png enslaved or being Job purge.png purged
  • Civic slaver guilds.png Slaver Guilds civic
+10 –20
Elitism Selected Lineages Selected Lineages technology Menu icon policies.png Selected Lineages or Capacity Boosters Leader Enhancement Policy +5 –5
Extranational Authority 3 None Diplomacy isvassal.png Having a Subject[1] +10 0
Underling Diplomacy isvassal.png Being a subject Diplomacy isvassal.png Being a subject 0 –10
Faction Ethic Issue Communications DLC Additional requirements to appear Fulfillment Yes.png No.png Civic fanatic purifiers.png
Faction icons traditionalists.png
Traditionalist
Spiritualist.png Spiritualist Life Organic None Menu icon policies.png Outlawed Robotic Workers Menu icon policies.png policy 0 –5
No Synth Rights Tech sentient ai.png Positronic AI technology Menu icon policies.png Outlawed Artificial Intelligence Menu icon policies.png policy 0 –10
Profane Machines No.png Menu icon policies.png Citizen Rights Artificial Intelligence Menu icon policies.png policy –20
Pious Polity None Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist empire Ethic +5 –5 No.png
Unhallowed Ground Has surveyed a Planet nuked.png Tomb World
No.png Origins post apocalyptic.png Post-Apocalyptic origin
Did not accept the Worm’s offer
No.png Civic memorialist.png Memorialists civic
Trait pc nuked preference.png No Tomb World within borders is colonized or being terraformed 0 –5
Hallowed World Has surveyed a Planet gaia.png Gaia World
Consecrated Worlds Consecrated Worlds ascension perk
Pm consecrated worlds.png Consecrate a Planet gaia.png Gaia World +5 0
Homogeneity At least 10% of all Pop.png Pops in the empire are Spiritualist.png Spiritualist At least 25% of all Pop.png pops in the empire are Spiritualist.png Spiritualist +10 0
Embattled Minority Less than 25% of all Pop.png Pops in the empire are Spiritualist.png Spiritualist At least 10% of all Pop.png pops in the empire are Spiritualist.png Spiritualist 0 –10
Psionic Pursuit Utopia.png At least one Ap slot available.png ascension perk or ascension perk slot Ap mind over matter.png Mind over Matter ascension perk +10 0
The Flesh is Strong Utopia.png Ap the flesh is weak.png The Flesh is Weak ascension perk No.png Completing the The Flesh is Weak special project 0 –30
Shrouded Boon Utopia.png Yes.png Fulfilled Ap transcendence.png Positive outcome when using the Shroud +5 0
Shrouded Blight Ap transcendence.png Negative outcome when using the Shroud –5
Comfort in the Past Ancient Relics.png Yes.png Fulfilled Minor artifacts.png Proclaim Religious Revelation temporary empire modifier (10 years) from the Proclaim Religious Revelation minor artifact action +5 0
Faction Ethic Issue Communications DLC Additional requirements to appear Fulfillment Yes.png No.png Civic fanatic purifiers.png
Faction icons xenoists.png
Xenoist
Xenophile.png Xenophile Cooperative Diplomacy Yes.png Fulfilled Diplomatic stance cooperative.png Cooperative diplomatic stance Menu icon policies.png policy +10 0 No.png
Indirect Xenology Contact with a pre-FTL civilization Menu icon policies.png Passive Studies Native Interference Menu icon policies.png policy +10 –5
No Species-Wide Slavery Sapient non-robotic alien Pop.png pops in empire Slavery.png Any Pop.png pop is a Pop cat slave.png slave 0 –25
No Purges None No.png Menu icon policies.png Prohibited Purge Menu icon policies.png policy 0 –25
Multicultural Society 4 Empire contains an alien Pop.png Pop without the Trait mechanical.png Mechanical, Machine unit.png Machine, or Hive-minded.png Hive-Minded trait Pop.png 4+ species in empire +10 0
All Refugees Welcome 1 None Menu icon policies.png Refugees Welcome Refugees Menu icon policies.png policy +10 –10
Recent Uplift Tech epigenetic triggers.png Epigenetic Triggers technology Trait Point Uplifted a species within the last 20 years +10 0
Recent Enlightenment One of the following: Fleet task technological enlightenment action.png Enlightened a pre-FTL civilization within the last 20 years +10 0
Pre-Sapient Survival Tolerated or Extermination Pre-Sapients Menu icon policies.png policy
Encountered a pre-sapient species or have a non-sapient Pop.png Pop
Menu icon policies.png Tolerated[2] Pre-Sapients Menu icon policies.png policy 0 –10
Landgrab Objections Encountered a pre-FTL civilization Diplomacy war.png No invasion of a pre-FTL civilization within the last 20 years 0 –15
Federated 4 None Diplomacy federation.png Federation member +20 0
New Contact A default or fallen empire you don't have communications with exists Diplomacy alliance.png Established communications with another empire within last 10 years +5 0
Proactive First Contact Protocols No.png Contact hostile.png Aggressive First Contact Protocol Menu icon policies.png policy
Either no more than 75 years have passed or has started a first contact procedure within the last 20 years
Contact friendly.png Proactive First Contact Protocol Menu icon policies.png policy +10 0
Aggressive First Contact Protocols Contact hostile.png Aggressive First Contact Protocol Menu icon policies.png policy
Either no more than 75 years have passed or has started a first contact procedure within the last 20 years
No.png Contact hostile.png Aggressive First Contact Protocol Menu icon policies.png policy 0 -10
Enclaves Incorporated Leviathans.png
Distant Stars.png
Contact with an enclave Enclave station within borders +5 0
Celebrate Diversity Ancient Relics.png Yes.png Fulfilled Minor artifacts.png Celebrate Diversity temporary empire modifier from the Celebrate Diversity Minor Artifact action +5 -0
Book Burner No.png Unfulfilled No.png Minor artifacts.png Proclaim Superiority temporary empire modifier from the Proclaim Superiority Minor Artifact action 0 –5
Faction Ethic Issue Communications DLC Additional requirements to appear Fulfillment Yes.png No.png Civic fanatic purifiers.png
Faction icons supremacists.png
Supremacist
Xenophobe.png Xenophobe
(main species only)
No Xeno Ruler None Ruler.png Ruler belongs to the primary species +10 –30 No.png
Strong Alone 1 None No.png Diplomacy federation.png Federation member +10 –30
Invasive Xeno Studies Contact with a pre-FTL civilization Menu icon policies.png Unrestricted Studies Native Interference Menu icon policies.png policy +5 –10 No.png
Xenos Disenfranchised Sapient non-robotic alien Pop.png pops in empire that aren't being Job purge.png purged Menu icon policies.png No sapient, non-robotic alien species has Full Citizenship species rights +5 –10 No.png
No Immigration 3 None Diplomacy migration pact.png No Migration Agreement with any empire 0 –10 No.png
Asserting Dominance Contact with a default empire that you aren't in a Diplomacy federation.png Federation with Diplomacy war.png At war as attacker +10 0 No.png
Fanatic Purifiers Yes.png Fulfilled Civic fanatic purifiers.png Fanatic Purifiers civic +10 0 Yes.png
Strong Diplomacy Yes.png Fulfilled Diplomatic stance belligerent.png Belligerent or Supremacist Supremacist diplomatic stance Menu icon policies.png policy +10 0 No.png
Weak Diplomacy No.png Unfulfilled No.png Diplomatic stance cooperative.png Cooperative diplomatic stance Menu icon policies.png policy 0 -10
Aggressive First Contact Protocols Either no more than 75 years have passed or has started a first contact procedure within the last 20 years Contact hostile.png Aggressive First Contact Protocol Menu icon policies.png policy +10 -5
Giant Massacre Leviathans.png Contact with a Guardian Killed a Guardian within the last 20 years +10 0
Disdain of History Ancient Relics.png Yes.png Fulfilled Minor artifacts.png Proclaim Superiority temporary empire modifier from the Proclaim Superiority Minor Artifact action +5 0
Celebrating Weakness No.png Unfulfilled No.png Minor artifacts.png Celebrate Diversity temporary empire modifier from the Celebrate Diversity Minor Artifact action 0 –5
Faction Ethic Issue Communications DLC Additional requirements to appear Fulfillment Yes.png No.png Civic fanatic purifiers.png
Faction icons isolationists.png
Isolationist
Xenophobe.png Xenophobe
(alien pops or Pacifist empire only)
Isolationist Diplomacy No.png Auth corporate.png Corporate authority Diplomatic stance isolationist.png Isolationist diplomatic stance Menu icon policies.png policy +10 –10 No.png
Stalwart Defense 1 Communications with a non-Diplomacy isvassal.pngsubject default empire No.png Menu icon policies.png Unrestricted Wars War Philosophy Menu icon policies.png policy 0 –25
Unwilling Aggression 3 At Diplomacy war.png War as an attacker Diplomacy truce.png Not attacking or joining another empire in Diplomacy war.png War 0 –25
Strong Alone 1 None No.png Diplomacy federation.png Federation member 0 –25
Restricted Movement 3 None No.png Diplomacy migration pact.png Migration Treaty with or migration access from another empire
No.png Menu icon policies.png Refugees Welcome Refugees Menu icon policies.png policy
0 –10
Non-Aggression Pact 3 Less than 2 Diplomacy non aggression pact.png Non-Aggression Pacts and/or Diplomatic embassy.png Federation Associates A Diplomacy non aggression pact.png Non-Aggression Pact or Diplomatic embassy.png Federation Associate +5 0
Non-Aggression Covenant Exactly 2 Diplomacy non aggression pact.png Non-Aggression Pacts and/or Diplomatic embassy.png Federation Associates 2 Diplomacy non aggression pact.png Non-Aggression Pacts and/or Diplomatic embassy.png Federation Associates +10
Non-Aggression Protocol Yes.png Fulfilled 3+ Diplomacy non aggression pact.png Non-Aggression Pacts and/or Diplomatic embassy.png Federation Associates +15
Peace 1 None Diplomacy truce.png At peace for more than 9 years +5 0
Extended Peace 1 At peace for more than 9 years Diplomacy truce.png At peace for more than 24 years +10 0
Peace Everlasting 1 At peace for more than 24 years Diplomacy truce.png At peace for more than 49 years +15 0
Cautious First Contact Protocols Either no more than 75 years have passed or has started a first contact procedure within the last 20 years No.png Contact friendly.png Proactive First Contact Protocol Menu icon policies.png policy 0 -10

Manifesti[edit | edit source]

Manifesti is a 10th faction type that can appear during the Rise of the Manifesti event chain. Pops that have Egalitarian.png Egalitarian, Pacifist.png Pacifist or Xenophile.png Xenophile ethic can join it. If the faction approval falls below 35% for an extended period of time the faction will disband and will not appear again. They have 5 odd issues:

Issue Additional requirements to appear Fulfillment Yes.png No.png Description
Gallery of the Retina None Consumer goods.png Consumer goods monthly income less than 1 +5 -10 It will please the [faction name] to keep consumer goods production in deficit, keeping our citizens free of what they call 'the Ready-Made Scourge'.
Heads in the Clouds None Leader trait carefree.png Every Scientist.png Scientist leading research has the Leader trait carefree.png Carefree or Leader trait roamer.png Roamer trait +10 -10 The [faction name] assert that technology research should be entrusted only to a visionary council of carefree roamers.
Alluvio-Liberalism
  • Tech colonization 2.png Atmospheric Filtering technology
  • No.pngOrigin void dwellers.png Void Dwellers origin
One of the following:
  • Tech tb massive glacier.png Climate Control Network technology and a Massive Glacier Tile Blocker.png blocker on any planet
  • Tech tb noxious swamp.png Xeno-Hydraulic Mastery technology and a Noxious Swamp Tile Blocker.png blocker on any planet
  • Tile Blocker.png Control Earth and don't have the Great Pacific Garbage Patch Tile Blocker.png blocker
+10 -10 It will please the [faction name] to see unrestricted movement of water in all its forms as glaciers, swamps and oceans.
Personal Autonomy for Munitions
  • Tech combat computers 2.png Extended Combat Algorithms technology
  • Menu icon policies.png Allowed Robotic Workers policy
  • Tech sentient ai.png Autonomous Ship Intellects technology
  • Tech combat computers 3.png Any ship with a Sapient Combat Computer component
  • No.png Army slave.png Slave Armies
  • No.png Army undead.png Undead Armies
+20 -20 The [faction name] are keen for military vessels to be granted sapience, and thus liberty of choice in the manner of their deployment.
Silent Partner Member of a Diplomacy federation.png Federation or the GalacticCommunity mainButton single.png Galactic Community
  • No.pngEnvoy.png Envoy assigned to Diplomacy federation.png Federation or GalacticCommunity mainButton single.png Galactic Community
+5 -5 It will please the [faction name] to wield political or diplomatic power and refuse to deploy it, engaging in staring contests instead of sending envoys.

References[edit | edit source]

  1. Unlike the similar Imperial Hegemony Faction icons imperialists.png Imperialist issue, being president of a Hegemony Hegemony federation doesn't fulfil this. Possibly an oversight bug.
  2. The Pre-Sapient Survival Faction icons xenoists.png Xenoist issue isn't visible if you have the Protected Pre-Sapients Menu icon policies.png policy, so you only fail the demand if you have the Extermination policy.
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