Factions

From Stellaris Wiki
(Redirected from Faction)
Jump to navigation Jump to search

Version

Outliner top.png
This article has been verified for the current PC version (3.4) of the game.
Factions screen

Menu icon factions.png Factions represent political parties and have a potentially high impact on pop Mod pop happiness.png happiness. Most ethics have only one faction, and in most cases, every pop joins the faction corresponding to its ethic. Faction names are randomly generated but can be manually changed at any point.

Gestalt consciousness.png Gestalt Consciousness empires don't have factions.

Faction Properties[edit | edit source]

Every faction has all of these properties. Approval, size, and support are usually the most important figures to keep in mind.

Formation potential[edit | edit source]

Factions can begin forming after 10 years as long as the empire has encountered another species (i.e. has a second species in the empire or has made first contact, including space fauna or primitives); empires with the Civic parliamentary system.png Parliamentary System civic can have factions form after 30 days instead. All factions require at least five pops as well; a faction with fewer than five pops will be disbanded, though it can be reformed later if conditions allow. There is also a 180-day cooldown between factions forming, though this does not apply to the very first set of factions.

The Supremacist Supremacist faction will only form if the empire does not have Pacifist.pngFanatic Pacifist.png Pacifist as one of its governing ethics.

Approval[edit | edit source]

Mod faction approval.png Faction Approval is a value from 0 to 100, starting at a base of 50 and modified by fulfilling or ignoring the faction's demands on various issues, as well as actions taken towards factions. Faction approval adds a Mod pop happiness.png happiness modifier to all member pops:

Mod faction approval.png Approval 0-19% 20-39% 40-59% 60-79% 80-100%
Mod pop happiness.png Happiness −40% −10% 0 +5% +10%

Size[edit | edit source]

Pop.png Faction Size is the number of pops who are members of the faction. A pop cannot join a faction if it is enslaved, being purged, or has the Nerve Stapled.png Nerve Stapled or Trait zombie.png Zombie traits. A pop can only join the faction that matches its ethics (except the Manifesti, see below). Robot pops can only join factions if they have citizen rights, and never the Faction icons traditionalists.png Traditionalist faction. Alien species can never join the Supremacist Supremacist faction and will instead join the the Faction icons isolationists.png Isolationist faction. As a Pop has to have the corresponding ethic to join a faction, Mod pop government ethic attraction.png ethics attraction plays a major role in faction size. Both systems interact to a degree, with many issues aiming to create (or curb) conflicting attractions.

Ideally, you want to maximize the size of factions with high approval and minimize (or eliminate) factions with very low approval. Depending on the size, an unhappy faction will be listed as white, yellow, or red in the outliner.

Support[edit | edit source]

Faction support.png Faction Support is the percentage of an empire's Mod pop political power.png political power held by pops in the faction. A faction can have higher support than another faction with a larger size if the smaller faction has many members who are Pop cat ruler.png rulers with Species right living standards.png living standards that increase their political power.

Issues[edit | edit source]

Issues indirectly translate to happiness: the more issues that are fulfilled, the higher the faction approval, and the happier the faction members. By their nature, factions with opposing ethics have opposing issues, making it impossible to make all factions happy. An issue can be either fulfilled or not fulfilled. In either case, it might produce a happiness penalty (red), a happiness bonus (green), or be neutral (yellow). Many issues have requirements before they can appear, making it sometimes hard to know what will please a faction before unlocking the proper options.

As they can only have two states, issues come in a few common shapes that can each only have two of the above states:

  • Positive issues increase approval if fulfilled and don't effect it if not fulfilled.
  • Negative issues decrease approval if not fulfilled and don't effect it if fulfilled.
  • Extreme issues increase approval if fulfilled and decrease it if not fulfilled, .
  • Timed issues belong into one of the above, but rely on having a timed country flag.
  • Stacking issues are a set of positive issues with 2 or more "levels" to fulfilling them. The higher level is the same basic mechanic/check, but with a higher threshold (i.e., being 10, 20 and 50 years at peace; having 1, 3 or 5 Non-Aggression Pacts). Fulfilling one level will unlock the next one and generally disable the previous, so that it is not possible to increase approval from fulfilling more than one level and you only see one unfulfilled level at a same time.

Effects[edit | edit source]

All factions produce Unity.png unity for the empire, unless they have extremely low approval. The higher the faction approval and support, the more unity will be produced. All factions produce Monthly unity 0.5 monthly unity per member pop. This value is then multiplied by faction approval, resulting in the total yield.

Monthly unity Faction Unity Gain can be improved by the following:

  • Egalitarian.png Egalitarian ethic: +25%
  • Fanatic Egalitarian.png Fanatic Egalitarian ethic: +50%
  • Civic parliamentary system.png Parliamentary System civic: +40%
  • Auth oligarchic.png Oligarchic authority: +15%
  • Tech living state.png The Living State technology: +10%

Leader[edit | edit source]

Every faction has a faction leader chosen randomly from the empire's Menu icon leaders.png leaders, including its Envoy.png envoys, but excluding leaders created by events. If an empire's Ruler.png ruler is also the leader of a faction, the attraction for that faction's ethic will increase by +25%. Some factions have restrictions or weights on which leader classes or species can lead them:

Faction Faction leader chance
Faction icons progressives.png Progressive 0% if leader is the empire's Ruler.png ruler and the empire has Imperial Imperial authority
Prosperity Prosperity 0% if leader is an Admiral.png admiral or General.png general
Supremacist Supremacist
  • –50% if leader is a Scientist.png scientist
  • 0% if leader isn't the empire's main species
  • 0% if leader's species has the Trait mechanical.png Mechanical trait[1]
Faction icons traditionalists.png Traditionalist 0% if leader's species has the Trait mechanical.png Mechanical trait
Faction icons xenoists.png Xenoist
  • –50% if leader is a Scientist.png scientist
  • +100% if leader isn't the empire's main species
Unknown.png Manifesti 0% if leader is the empire's Ruler.png ruler and the empire has Imperial Imperial or Auth dictatorial.png Dictatorial authority

Actions[edit | edit source]

There are three actions available to manipulate your empire's factions:

Action Effects Requirements Notes / Description
Embrace Faction Time For 10 years:
  • Mod faction approval.png +10 faction approval
  • Mod faction approval.png –35 faction approval for all other factions
  • No.png You can't embrace factions
Unity.png Costs 5000 Unity
  • Faction support.png At least 20% faction support
  • No.png Don't have the fanatic version of this faction's ethic
  • No.pngDiplomacy hasvassal.png Not a dominion
Shifts governing ethics towards this faction. See Ethics change for more.
Embrace the policies and values of the [Root.GetName], bringing them into our government. This will permanently change our Governing Ethics and displease all other Factions in our empire.
Promote Faction Until you Stop Promoting Faction:
  • Mod pop government ethic attraction.png +100% faction ethic attraction
None This can be used either to promote the governing ethics or to prepare for an ethics switch.
Promote the policies and values of the [Root.GetName]. This will make their ethics more attractive to our population for as long as it is active.
Suppress Faction Until you Stop Suppressing Faction:
  • Mod pop government ethic attraction.png –75% faction ethic attraction
  • Mod faction approval.png –50 faction approval
None Can - in the long run - eliminate the faction, but its main use is to limit the size of factions with low approval.
Suppress the policies and values of the [Root.GetName]. This will make their ethics less attractive to our population for as long as it is active.

AI empires won't embrace a faction unless their ruler is the faction's leader, and they won't embrace a faction if doing so would shift their ethic from moderate to fanatic unless that faction has at least 50% support. AI empires will never promote or suppress factions, and an AI empire with the Civic fanatic purifiers.png Fanatic Purifiers civic will never embrace a faction.

Factions[edit | edit source]

There are 10 factions, one for each ethic except Xenophobe.png Xenophobe and Egalitarian.png Egalitarian which each have two. Many faction issues are not present if the empire has the Civic fanatic purifiers.png Fanatic Purifiers civic or require the empire to have established Navbar icons galaxy.png communications with a certain number of empires.

Faction & Ethic Cat Issue Yes.png No.png Requirements to appear Requirements to fulfill
Faction icons imperialists.png

Imperialist


Militarist.png Militarist
Menu icon policies.png Strong Diplomacy +10 0 No.pngCivic fanatic purifiers.png Not Fanatic Purifiers civic

Has fulfilling diplomatic stance

Diplomatic Stance is Diplomatic stance belligerent.png Belligerent or Supremacist Supremacist
Weak Diplomacy 0 –10 No.png Diplomatic Stance is not Diplomatic stance cooperative.png Cooperative
Menu icon policies.png Aggressive Diplomacy 0 –30 CommunicationsCommunications with at least one independent, regular empire Menu icon policies.png War Philosophy policy is Unrestricted Wars or Liberation Wars
Menu icon policies.png Benevolent Subjugation 0 –5 No.pngDiplomacy isvassal.png Not a subject

Menu icon policies.png Subjugation policy is Benevolent Terms

No.png Menu icon policies.png Subjugation policy is not Benevolent Terms
Oppressive Subjugation +5 0 No.pngDiplomacy isvassal.png Not a subject

No.png Menu icon policies.png Subjugation policy is not Benevolent Terms

Menu icon policies.png Subjugation policy is Oppresive Terms
TimeDiplomacy war.png Conquest +10 0 CommunicationsCommunications with an independent, regular empire Planet invasion.png Conquered a planet within the last 10 years
Diplomacy alliance.png Local Rivalry +5 –5 CommunicationsCommunications with at least 3 empires

No.pngNot Civic fanatic purifiers.png Fanatic Purifiers civic

Less than 2 Diplomacy rivalry.png rivals

Diplomacy rivalry.png 1 rival
Neighborhood Rivalries +10 0 CommunicationsCommunications with at least 3 empires

Yes.png Is fulfilled

Diplomacy rivalry.png 2 rivals
Galactic Nemeses +15 Diplomacy rivalry.png 3+ rivals
Diplomacy alliance.png Imperial Hegemony +5 0 Communications with at least 3 empires

No.pngCivic fanatic purifiers.png Not Fanatic Purifiers civic

Diplomacy isvassal.png Having a subject or being the president of a Federation hegemony.png Hegemony Federation
Diplomacy alliance.png Subject State 0 –25 Diplomacy isvassal.png Being a subject No.pngDiplomacy isvassal.png Not being a subject or being a Bulwark Bulwark
Menu icon edicts.png Fanatic Purifiers +10 0 Civic fanatic purifiers.png Fanatic Purifiers civic Civic fanatic purifiers.png Fanatic Purifiers civic
Time Leviathan Slayer +10 0 Leviathans.png Leviathans enabled

Contact with a Guardian or Yes.png is fulfilled

Killed a Guardian within the last 20 years
TimeMinor artifacts.png Military Requisition of Artifacts +5 0 Ancient Relics.png Ancient Relics enabled

Tech arcane deciphering.png Arcane Deciphering technology

Minor artifacts.png Find Military Applications temporary empire modifier from the Minor Artifact action
Waste of Artifacts 0 –5 No.pngMinor artifacts.png Find Peaceful Applications temporary empire modifier from the Minor Artifact action
Faction & Ethic Cat Issue Yes.png No.png Requirements to appear Requirements to fulfill
Faction icons isolationists.png

Isolationist


Xenophobe.png Xenophobe
(alien pops or Pacifist empire only)
Menu icon policies.png Isolationist Diplomacy +10 –10 No.pngAuth corporate.png Not Corporate authority

No.pngCivic fanatic purifiers.png Not Fanatic Purifiers civic

Diplomatic Stance is Diplomatic stance isolationist.png Isolationist
Menu icon policies.png Stalwart Defense 0 –25 Communications Communications with an independent, regular empire No.pngMenu icon policies.png War Philosophy policy isn't Unrestricted Wars
TimeDiplomacy war.png Unwilling Aggression 0 –25 CommunicationsCommunications with at least 3 empires

Diplomacy war.png At war as an attacker

No.pngDiplomacy war.png In a defensive war or not in an offensive war
Diplomacy alliance.png Strong Alone 0 –25 Communications Communications with any empire No.pngDiplomacy federation.png Not a Federation member
Menu icon policies.pngDiplomacy alliance.png Restricted Movement 0 –10 CommunicationsCommunications with at least 3 empires

No.pngDiplomacy migration pact.png No Migration Treaty with or migration access from another empire
No.pngMenu icon policies.png Refugees policy isn't Refugees Welcome

Diplomacy alliance.png Non-Aggression Pact +5 0 CommunicationsCommunications with at least 3 empires

Less than 2 Diplomacy non aggression pact.png Non-Aggression Pacts and/or Diplomatic embassy.png Federation Associates

Diplomacy non aggression pact.png Non-Aggression Pact or is a Diplomatic embassy.png Federation Associate
Non-Aggression Covenant +10 Yes.png Is fulfilled Diplomacy non aggression pact.png 2 Non-Aggression Pacts and/or Diplomatic embassy.png Federation Associates
Non-Aggression Protocol +15 Diplomacy non aggression pact.png 3+ Non-Aggression Pacts and/or Diplomatic embassy.png Federation Associates
TimeDiplomacy war.png Peace +5 0 Communications Communications with any empire Diplomacy truce.png At peace for more than 9 years
Extended Peace +10 Communications Communications with any empire

TimeDiplomacy truce.png At peace for more than 9 years

Diplomacy truce.png At peace for more than 24 years
Peace Everlasting +15 Communications Communications with any empire

TimeDiplomacy truce.png At peace for more than 24 years

Diplomacy truce.png At peace for more than 49 years
TimeMenu icon policies.png Cautious First Contact Protocols 0 –10 Time Less than 75 years have passed

or has started a first contact procedure within the last 20 years

No.pngContact friendly.png First Contact Protocol policy isn't Proactive
Faction & Ethic Cat Issue Yes.png No.png Requirements to appear Requirements to fulfill
Faction icons progressives.png

Progressive


Egalitarian.png Egalitarian
Menu icon edicts.png Anti-Autocratic +10 –15 None No.pngAuth dictatorial.pngImperial Neither Dictatorial nor Imperial authority
Menu icon policies.png Cooperative Diplomacy +5 0 No.pngCivic fanatic purifiers.png Not Fanatic Purifiers civic

Diplomatic Stance is Diplomatic stance cooperative.png Cooperative

Diplomatic Stance is Diplomatic stance cooperative.png Cooperative
Menu icon policies.png Benevolent Subjugation +5 0 No.pngDiplomacy isvassal.png Not a subject Menu icon policies.png Subjugation policy is Benevolent Terms
Pop.png Free Movement +10 –10 Encountered another species Menu icon policies.png Resettlement policy is Prohibited

No.pngMigration Controls Migration Controls species rights are No Migration Controls for every free species

Menu icon policies.png Reproductive Freedom +5 –20 None Menu icon policies.png Population Controls policy is Prohibited
Pop.png Anti-Stratification 0 –25 None Species right living standards.png Living Standards species rights aren't Stratified Economy for any species
Menu icon policies.png Born Equal +5 –5 Selected Lineages Selected Lineages technology Menu icon policies.png Leader Enhancement policy is Natural Selection
Faction & Ethic Cat Issue Yes.png No.png Requirements to appear Requirements to fulfill
Faction icons prosperity.png

Prosperity


Pacifist.png Pacifist
Empire economy.png Solid Liquidity +10 0 Planet.png At least 3 colonies Energy.png At least 5000 energy credits
Menu icon policies.png Defensive Stance +10 –10 Communications Communications with an independent, regular empire Menu icon policies.png War Philosophy policy is Defensive Wars
TimeDiplomacy war.png Keep the Peace +5 –10 None No.pngDiplomacy war.png Not at war
TimeDiplomacy war.png Nonviolence 0 –30 CommunicationsCommunications with at least 3 empires No.pngDiplomacy war.png Not attacking or joining an aggressor empire in war for 20 years
Menu icon edicts.pngMenu icon policies.png Mercantile Diplomacy +10 0 Diplomatic Stance policy is Diplomatic stance mercantile.png Mercantile Diplomatic Stance policy is Diplomatic stance mercantile.png Mercantile
Aggressive Diplomacy 0 –10 Diplomatic Stance is Diplomatic stance belligerent.png Belligerent or Supremacist Supremacist No.pngDiplomatic Stance is not Diplomatic stance belligerent.png Belligerent or Supremacist Supremacist
TimeMinor artifacts.png Embetterment of Society +5 0 Ancient Relics.png Ancient Relics enabled

Tech arcane deciphering.png Arcane Deciphering technology

Minor artifacts.png Find Peaceful Applications temporary empire modifier from the Minor Artifact action
Waste of Artifacts 0 –5 No.pngMinor artifacts.png Find Military Applications temporary empire modifier from the Minor Artifact action
Faction & Ethic Cat Issue Yes.png No.png Requirements to appear Requirements to fulfill
Faction icons supremacists.png

Supremacist


Xenophobe.png Xenophobe
(main species only)
Menu icon edicts.png No Xeno Ruler +10 –30 No.pngCivic fanatic purifiers.png Not Fanatic Purifiers civic Ruler.png Ruler belongs to the primary species
Diplomacy alliance.png Strong Alone +10 –20 Communications Communications with any empire No.pngDiplomacy federation.png Not a Federation member
Menu icon policies.png Invasive Xeno Studies +5 –10 No.pngCivic fanatic purifiers.png Not Fanatic Purifiers civic

Contact with a primitive civilization

Menu icon policies.png Native Interference policy is Unrestricted Studies
Pop.png Xenos Disenfranchised +5 –10 No.pngCivic fanatic purifiers.png Not Fanatic Purifiers civic

Sapient non-robotic alien Pop.png pops in empire that aren't being Job purge.png purged

No.pngSpecies right citizenship.png Citizenship species rights aren't Full Citizenship for any sapient, non-robotic alien species
Diplomacy alliance.png No Immigration 0 –10 No.pngCivic fanatic purifiers.png Not Fanatic Purifiers civic

CommunicationsCommunications with at least 3 empires

No.pngDiplomacy migration pact.png No Migration Agreement with any empire
TimeDiplomacy war.png Asserting Dominance +10 0 No.pngCivic fanatic purifiers.png Not Fanatic Purifiers civic

Contact with a default empire that you aren't in a Diplomacy federation.png Federation with

Diplomacy war.png Declared offensive war within last 20 years
Menu icon edicts.png Fanatic Purifiers +10 0 Civic fanatic purifiers.png Fanatic Purifiers civic Civic fanatic purifiers.png Fanatic Purifiers civic
Menu icon policies.png Strong Diplomacy +10 0 No.pngCivic fanatic purifiers.png Not Fanatic Purifiers civic

Diplomatic Stance is Diplomatic stance belligerent.png Belligerent or Supremacist Supremacist

Diplomatic Stance is Diplomatic stance belligerent.png Belligerent or Supremacist Supremacist
Weak Diplomacy 0 –10 No.pngCivic fanatic purifiers.png Not Fanatic Purifiers civic

Diplomatic Stance is Diplomatic stance cooperative.png Cooperative

No.png Diplomatic Stance is not Diplomatic stance cooperative.png Cooperative
Menu icon policies.png Oppressive Subjugation +5 –5 No.pngDiplomacy isvassal.png Not a subject Menu icon policies.png Subjugation policy is Oppresive Terms
TimeMenu icon policies.png Aggressive First Contact Protocols +10 –5 Time Less than 75 years have passed

or has started a first contact procedure within the last 20 years

Contact hostile.png First Contact Protocol policy is Aggressive
Time Giant Massacre +10 0 Leviathans.png Leviathans enabled

Contact with a Guardian[2]

Killed a Guardian within the last 20 years
TimeMinor artifacts.png Disdain of History +5 0 Ancient Relics.png Ancient Relics enabled

Yes.png Is fulfilled

Minor artifacts.png Proclaim Superiority temporary empire modifier from the Minor Artifact action
Celebrating Weakness 0 –5 Ancient Relics.png Ancient Relics enabled

No.png Unfulfilled

No.pngMinor artifacts.png Celebrate Diversity temporary empire modifier from the Minor Artifact action
Faction & Ethic Cat Issue Yes.png No.png Requirements to appear Requirements to fulfill
Faction icons technologists.png

Technologist


Materialist.png Materialist
Menu icon policies.png Cooperative Diplomacy +5 0 No.pngCivic fanatic purifiers.png Not Fanatic Purifiers civic

Diplomatic Stance is Diplomatic stance cooperative.png Cooperative

Diplomatic Stance is Diplomatic stance cooperative.png Cooperative
Menu icon policies.png AI Allowed +10 –30 None

No.pngMenu icon policies.png Robotic Workers policy isn't Outlawed
No.pngMenu icon policies.png Artificial Intelligence policy isn't Outlawed

Relative power icon.png Bleeding Edge +10 –20 No.pngDiplomacy isvassal.png Not a subject

Has at least Intel.png low intel on another regular empire's technology

Relative power icon.png No Default Empire has a Superior or Overwhelming relative technology level
Diplomacy alliance.png Science Without Borders +10 0 CommunicationsCommunications with at least 4 empires

No.pngCivic inwards perfection.png Not Inward Perfection civic

Diplomacy research agreement.png Either 3+ Research Agreements or member of a Federation research.png Research Cooperative federation
Pop.png Synth Envy 0 –10

Time At least 50 years have passed
No.pngAp synthetic evolution.png Don't have the Synthetic Evolution ascension perk

Has at least Intel.png low intel on the economy of another regular empire that has Trait mechanical.png Mechanical or Trait cybernetic.png Cybernetic Pop.png Pops

Tech robotic workers.png Any Pop.png Pop has either the Trait mechanical.png Mechanical or the Trait cybernetic.png Cybernetic trait
Time Secret Knowledge +10 0 Yes.png Is fulfilled Menu icon technology.png One of the following temporary empire modifiers:
TimeMinor artifacts.png Knowledge of the Past +5 0 Ancient Relics.png Ancient Relics enabled

Tech arcane deciphering.png Arcane Deciphering technology

Minor artifacts.png One of the following temporary empire modifiers from using the Reverse-Engineer Arcane Technology minor artifact action:
  • Arcane Insights (5 years)
  • Arcane Deciphering Cooldown (2 years)
Minor artifacts.png Precursor Secrets +5 0 Ancient Relics.png Ancient Relics enabled

Found your Precursor's homeworld

Minor artifacts.png Completed a Precursor secrets special project
Faction & Ethic Cat Issue Yes.png No.png Requirements to appear Requirements to fulfill
Faction icons totalitarians.png

Totalitarian


Authoritarian.png Authoritarian
Menu icon edicts.png Autocracy +10 0 No.pngAuth democratic.png Not Democratic authority ImperialAuth dictatorial.png Imperial or Dictatorial authority
Anti-Democratic 0 –25 No.pngImperialAuth dictatorial.png Neither Imperial nor Dictatorial authority No.pngAuth democratic.png Not Democratic authority
Pop.png Stratified Society +10 –20 None One of the following:
  • Species right living standards.png Living Standards species rights for every species is Stratified Economy or Academic Privilege
  • Species right citizenship.png Any species is Pop cat slave.png enslaved or being Job purge.png purged
  • Civic slaver guilds.png Slaver Guilds civic
Menu icon policies.png Elitism +5 –5 Selected Lineages Selected Lineages technology Menu icon policies.png Leader Enhancement policy is Selected Lineages or Capacity Boosters
Menu icon policies.png Benevolent Subjugation 0 –5 No.pngDiplomacy isvassal.png Not a subject

Menu icon policies.png Subjugation policy is Benevolent Terms

No.png Menu icon policies.png Subjugation policy is not Benevolent Terms
Oppressive Subjugation +5 0 No.pngDiplomacy isvassal.png Not a subject

No.png Menu icon policies.png Subjugation policy is not Benevolent Terms

Menu icon policies.png Subjugation policy is Oppresive Terms
Diplomacy alliance.png Extranational Authority +10 0 CommunicationsCommunications with at least 3 empires Diplomacy isvassal.png Having a Subject[3]
Diplomacy alliance.png Underling 0 –10 Diplomacy isvassal.png Being a subject No.pngDiplomacy isvassal.png Not a subject
Faction & Ethic Cat Issue Yes.png No.png Requirements to appear Requirements to fulfill
Faction icons traditionalists.png

Traditionalist


Spiritualist.png Spiritualist
Menu icon policies.png Life Organic 0 –5 None Menu icon policies.png Robotic Workers policy is Outlawed
Menu icon policies.png No Synth Rights 0 –10 Tech sentient ai.png Positronic AI technology or Synthetics Synthetics technology

or communications with an empire with those technologies

or communications Auth machine intelligence.png Machine Intelligence

Menu icon policies.png Artificial Intelligence policy is Outlawed
Profane Machines –20 No.pngMenu icon policies.png Artificial Intelligence policy isn't Citizen Rights
Menu icon edicts.png Pious Polity +5 –5 None Spiritualist.pngFanatic Spiritualist.png Empire is some degree of Spiritualist
Planet.png Unhallowed Ground 0 –5

Fleet task survey system.png Has surveyed a Planet nuked.png Tomb World
No.pngOrigins post apocalyptic.png Not Post-Apocalyptic origin
No.pngDid not accept the Worm’s offer
No.pngCivic memorialist.png Not Memorialists civic

Trait pc nuked preference.png No Tomb World within borders is colonized or being Terraform planet 2.png terraformed
Ap slot available.pngPlanet.png Hallowed World +5 0

Fleet task survey system.png Has surveyed a Planet gaia.png Gaia World
Consecrated Worlds Consecrated Worlds ascension perk

Pm consecrated worlds.png Consecrate a Planet gaia.png Gaia World
Pop.png Homogeneity +10 0 At least 10% of all Pop.png Pops in the empire are Spiritualist.png Spiritualist At least 25% of all Pop.png pops in the empire are Spiritualist.png Spiritualist
Embattled Minority 0 –10 Less than 25% of all Pop.png Pops in the empire are Spiritualist.png Spiritualist At least 10% of all Pop.png pops in the empire are Spiritualist.png Spiritualist
Ap slot available.png Psionic Pursuit +10 0 Utopia.png Utopia enabled

No.pngOrigins teachers of the shroud.png Not Teachers of the Shroud origin

At least one Ap slot available.png ascension perk or ascension perk slot

Ap mind over matter.png Mind over Matter ascension perk
Ap slot available.png The Flesh is Strong 0 –30 Utopia.png Utopia enabled

Ap the flesh is weak.png The Flesh is Weak ascension perk

No.png Not completing the The Flesh is Weak special project
TimeAp slot available.png Shrouded Boon +5 0 Utopia.png Utopia enabled

Yes.png Fulfilled

Ap transcendence.png Positive outcome when using the Shroud
Shrouded Blight –5 Ap transcendence.png Negative outcome when using the Shroud
TimeMinor artifacts.png Comfort in the Past +5 0 Ancient Relics.png Ancient Relics enabled

Yes.png Fulfilled

Minor artifacts.pngSpiritualist.pngFanatic Spiritualist.png Proclaim Religious Revelation temporary empire modifier (10 years) from the Proclaim Religious Revelation minor artifact action
Faction & Ethic Cat Issue Yes.png No.png Requirements to appear Requirements to fulfill
Faction icons xenoists.png

Xenoist


Xenophile.png Xenophile
Menu icon policies.png Cooperative Diplomacy +10 0 No.pngCivic fanatic purifiers.png Not Fanatic Purifiers civic

Diplomatic Stance is Diplomatic stance cooperative.png Cooperative

Diplomatic Stance is Diplomatic stance cooperative.png Cooperative
Menu icon policies.png Indirect Xenology +10 –5 Contact with a pre-FTL civilization Menu icon policies.png Native Interference policy is Passive Studies
Pop.png No Species-Wide Slavery 0 –25 Pop.png Sapient non-robotic alien Pops in empire Species right citizenship.png Citizenship species rights isn't Slaves for any species[4]
Menu icon policies.png No Purges 0 –25 None No.pngPurge.png Purge policy is Prohibited
Pop.png Multicultural Society +10 0 CommunicationsCommunications with at least 4 empires

Pop.png Empire contains an alien pop without the Trait mechanical.png Mechanical, Machine unit.png Machine, or Hive-minded.png Hive-Minded trait

Pop.png 4+ species in empire
Menu icon policies.png All Refugees Welcome +10 –10 CommunicationsCommunications with any empire Menu icon policies.png Refugees policy is Refugees Welcome
TimePop.png Recent Uplift +10 0 Tech epigenetic triggers.png Epigenetic Triggers technology Trait Point Uplifted a species within the last 20 years
TimeDiplomacy alliance.png Recent Enlightenment +10 0 Own an observation post

or Yes.png is fulfilled

Fleet task technological enlightenment action.png Enlightened a primitive civilization within the last 20 years
Menu icon policies.png Pre-Sapient Survival 0 –10

Menu icon policies.png Pre-Sapients policy is Tolerated or Extermination
Either have encountered a pre-sapient species or have a non-sapient Pop.png pop

Menu icon policies.png Pre-Sapients policy is Tolerated[5]
TimeDiplomacy war.png Landgrab Objections 0 –15 Encountered a primitive civilization No.pngPlanet invasion.png No invasion of a primitive civilization within the last 20 years
Diplomacy alliance.png Federated +20 0 CommunicationsCommunications with at least 4 empires Diplomacy federation.png Federation member
Time New Contact +5 0 A default or fallen empire you don't have communications with exists Navbar icons galaxy.png Established communications with another empire within last 10 years
Menu icon policies.png Benevolent Subjugation +10 0 No.pngDiplomacy isvassal.png Not a subject

No.pngMenu icon policies.png Subjugation policy is not Oppresive Terms

Menu icon policies.png Subjugation policy is Benevolent Terms
Oppressive Subjugation 0 –10 No.pngDiplomacy isvassal.png Not a subject

Menu icon policies.png Subjugation policy is Oppresive Terms

No.pngMenu icon policies.png Subjugation policy is not Oppresive Terms
TimeMenu icon policies.png Proactive First Contact Protocols +10 0

No.pngContact hostile.png First Contact Protocol policy isn't Aggressive
Time Less than 75 years have passed

or has started a first contact procedure within the last 20 years

Contact friendly.png First Contact Protocol policy is Proactive
Aggressive First Contact Protocols 0 –10

Contact hostile.png First Contact Protocol policy is Aggressive
Time Less than 75 years have passed

or has started a first contact procedure within the last 20 years

No.pngContact hostile.png First Contact Protocol policy is Aggressive
Enclaves Incorporated +5 0 Contact with an enclave Station Enclave station within borders
TimeMinor artifacts.png Celebrate Diversity +5 −0 Yes.png Is fulfilled Minor artifacts.png Celebrate Diversity temporary empire modifier from the Minor Artifact action
Book Burner 0 –5 No.png Is unfulfilled No.pngMinor artifacts.png Proclaim Superiority temporary empire modifier from the Minor Artifact action

Manifesti[edit | edit source]

Manifesti is a special 10th faction that can appear during the Rise of the Manifesti event chain. Pops that have Egalitarian.png Egalitarian, Pacifist.png Pacifist or Xenophile.png Xenophile ethic can join it. If the faction approval falls below 35% for an extended period of time the faction will disband and will not appear again. They have 5 odd issues:

Cat Issue Yes.png No.png Requirements to appear Requirements to fulfill Description
Planet.png Alluvio-Liberalism +10 –10
  • Tech colonization 2.png Atmospheric Filtering technology
  • No.pngOrigin void dwellers.png Origin isn't Void Dwellers
One of the following:
  • Tech tb massive glacier.png Climate Control Network technology and a Massive Glacier Tile Blocker.png blocker on any planet
  • Tech tb noxious swamp.png Xeno-Hydraulic Mastery technology and a Noxious Swamp Tile Blocker.png blocker on any planet
  • Tile Blocker.png Control Earth and don't have the Great Pacific Garbage Patch Tile Blocker.png blocker
It will please the [faction name] to see unrestricted movement of water in all its forms as glaciers, swamps and oceans.
Ship class Personal Autonomy for Munitions +20 –20
  • Tech combat computers 3.png Sapient Combat Simulations technology
  • Tech combat computers 3.png Any ship with a Sapient Combat Computer component
  • No.pngArmy slave.png No Slave Armies
  • No.pngArmy undead.png No Undead Armies
The [faction name] are keen for military vessels to be granted sapience, and thus liberty of choice in the manner of their deployment.
Menu icon leaders.png Heads in the Clouds +10 –10 None Scientist.png Every Scientist leading research has either the Leader trait carefree.png Carefree or the Leader trait roamer.png Roamer trait The [faction name] assert that technology research should be entrusted only to a visionary council of carefree roamers.
Diplomacy alliance.png Silent Partner +5 –5 Member of a Diplomacy federation.png Federation or the GalacticCommunity mainButton single.png Galactic Community
  • No.pngEnvoy.png No Envoy is assigned to your Diplomacy federation.png Federation or the GalacticCommunity mainButton single.png Galactic Community
  • No.png Not proposing a resolution
It will please the [faction name] to wield political or diplomatic power and refuse to deploy it, engaging in staring contests instead of sending envoys.

References[edit | edit source]

  1. If an empire's main species is mechanical, usually after taking the Ap synthetic evolution.png Synthetic Evolution ascension perk, the Supremacist faction can't get a faction leader.
  2. The Giant Massacre Supremacist faction issue is only available if you have contact with a Guardian, so if you kill the last Guardian you won't get the +10 faction approval since the issue will disappear even though it's fulfilled.
  3. Unlike the similar Imperial Hegemony Faction icons imperialists.png Imperialist issue, being president of a Federation hegemony.png Hegemony federation doesn't fulfill this.
  4. The No Species-Wide Slavery Xenoist issue is still fulfilled in cases where you're enslaving individual pops but not the entire species, such as when you have the Civic slaver guilds.png Slaver Guilds civic.
  5. The Pre-Sapient Survival Faction icons xenoists.png Xenoist issue isn't visible if Menu icon policies.png Pre-Sapients policy is Protected, so you only fail the demand if you have the Extermination policy.
Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalitiesIntelligence
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs