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Ethics

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Version

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This article has been verified for the current PC version (2.6) of the game.
Ethics types interface

Ethics are the guiding principles of an empire and its people and determine an empire or pop's favored courses of action and responses to situations. Empires and individual populations don't always align ethically which can cause internal strife in large nations. AI species follow the same ethics rules and their behavior is heavily dependent on the ethics they follow. Naturally, a Militarist Xenophobe alien empire will react very differently to the player than a Pacifist Xenophile. AI empires will, however, compromise on their ethics if circumstances are dire enough, for instance, if threatened with imminent conquest.

Every empire except Fallen Empires can have either three moderate ethics or one fanatic and one moderate ethic. Fallen Empires have only one fanatic ethic. Pops have only one moderate ethic each.

Empire ethics[edit]

Each empire has 3 ethic points which can be spent on ethics. Each moderate ethic costs 1 point and each fanatic ethic costs 2 points. Gestalt Consciousness costs 3 ethic points and requires either the Utopia.png Utopia DLC or the Synthetic Dawn.png Synthetic Dawn DLC.

Empire ethics have a profound effect on options available during the game. For instance, diplomatic options with alien species are affected by ethics, as are some options for dealing with anomalies. As a result, ethics choices have a greater impact on game experience than the bonuses and maluses listed on this page.

There are 4 ethic axes present:

  • The Authoritarian-Egalitarian axis looks at whether the empire's political power belongs in the hands of the many or the few.
  • The Materialist-Spiritualist axis looks at whether the unknowns of the universe can be explained by science or the existence of something greater.
  • The Militarist-Pacifist axis looks at whether the empire's military should be used offensively or strictly defensively.
  • The Xenophile-Xenophobe axis looks at whether alien species and cultures should be embraced or distrusted.
Fanatic Spiritualist.png Fanatic Spiritualist
  • Unity.png +20% Monthly Unity
  • Mod country edict influence cost.png −10% Edict Cost
  • Menu icon policies and edicts.png Can use the Declare Saint edict
Menu icon policies.png Principles
  • Can build Temple buildings
  • Cannot use Full AI Rights policy
Fanatic Militarist.png Fanatic Militarist
  • Influence.png −20% Claim Influence Cost
  • Mod ship fire rate mult.png +20% Ship Fire Rate
Menu icon policies.png Principles
Fanatic Xenophobe.png Fanatic Xenophobe
  • Mod country starbase influence cost mult.png −40% Starbase Influence Cost
  • Mod pop growth req.png +20% Pop Growth Speed
  • Menu icon policies and edicts.png Can use the Fear Campaign edict
Menu icon policies.png Principles
  • Can Purge and Displace aliens
  • Can enslave aliens
  • Decreased Opinion with alien empires
  • Cannot give aliens Full Citizenship
  • Cannot allow aliens Full Military Service
  • Cannot use Refugees Welcome species policy
Spiritualist.png Spiritualist
  • Unity.png +10% Monthly Unity
  • Mod country edict influence cost.png −5% Edict Cost
  • Menu icon policies and edicts.png Can use the Declare Saint edict
Menu icon policies.png Principles
  • Can build Temple buildings
  • Cannot use Full AI Rights policy
Militarist.png Militarist
  • Influence.png −10% Claim Influence Cost
  • Mod ship fire rate mult.png +10% Ship Fire Rate
Menu icon policies.png Principles
Xenophobe.png Xenophobe
  • Mod country starbase influence cost mult.png −20% Starbase Influence Cost
  • Mod pop growth req.png +10% Pop Growth Speed
  • Menu icon policies and edicts.png Can use the Fear Campaign edict
Menu icon policies.png Principles
  • Can Purge and Displace aliens
  • Can enslave aliens
  • Decreased Opinion with alien empires
  • Cannot give aliens Full Citizenship
  • Cannot allow aliens Full Military Service
  • Cannot use Refugees Welcome species policy
Fanatic Authoritarian.png Fanatic Authoritarian
  • Influence.png +1 Monthly Influence
  • Mod pop resource output.png +10% Worker Output
  • Menu icon policies and edicts.png Can use the Information Quarantine edict
Menu icon policies.png Principles
  • Allows Stratified Economy Living Standards
  • Can enslave aliens
  • Must use ImperialAuth dictatorial.png Autocratic authority
Authoritarian.png Authoritarian
  • Influence.png +0.5 Monthly Influence
  • Mod pop resource output.png +5% Worker Output
  • Menu icon policies and edicts.png Can use the Information Quarantine edict
Menu icon policies.png Principles
  • Allows Stratified Economy Living Standards
  • Can enslave aliens
  • Cannot reform into or start with Auth democratic.png Democratic authority
Gestalt consciousness.png Gestalt Consciousness
  • Mod country war exhaustion.png −20% War Exhaustion Gain
  • Influence.png +1 Monthly Influence
  • No.png Cannot change ethics
Menu icon policies.png Principles
  • Cannot reform into or start with any Auth democratic.pngAuth oligarchic.pngAuth dictatorial.pngImperial default authority
  • Can use the Indiscriminate Orbital Bombardment policy
  • Factions cannot form
  • Native Pops are not affected by happiness
  • Native Pops cannot survive in empires with a different authority
  • Non-native Pops cannot survive in Gestalt Consciousness empires
  • Can use the No Retreat War Doctrine
  • Pops use Menial Drone and Complex Drone strata
Egalitarian.png Egalitarian
  • Mod pop happiness.png +25% Faction Influence Gain
  • Mod pop resource output.png +5% Specialist Output
  • Menu icon policies and edicts.png Can use the Encourage Political Thought edict
Menu icon policies.png Principles
  • Allows Utopian Living Standards
  • Cannot reform into or start with ImperialAuth dictatorial.png Autocratic authority
Fanatic Egalitarian.png Fanatic Egalitarian
  • Mod pop happiness.png +50% Faction Influence Gain
  • Mod pop resource output.png +10% Specialist Output
  • Menu icon policies and edicts.png Can use the Encourage Political Thought edict
Menu icon policies.png Principles
  • Allows Utopian Living Standards
  • Must use Auth democratic.png Democratic authority
Xenophile.png Xenophile
  • Trade value.png +10% Trade Value
  • Envoy.png +1 Available Envoys
  • Menu icon policies and edicts.png Can use the Land of Opportunity edict
Menu icon policies.png Principles
  • Increased Opinion with alien empires
  • Cannot use No Refugees species policy
  • Cannot Displace aliens
Pacifist.png Pacifist
  • Empire sprawl.png −15% Empire Sprawl from Pops
  • Stability.png +5 Stability
  • Menu icon policies and edicts.png Can use the Peace Festivals edict
Menu icon policies.png Principles
Materialist.png Materialist
  • Mod pop robot upkeep mult.png −10% Robot Upkeep
  • Mod country all tech research speed.png +5% Research Speed
  • Menu icon policies and edicts.png Can use the Research Grants edict
Menu icon policies.png Principles
  • Allows Academic Privilege living standards
  • Cannot use AI Outlawed policy
  • Cannot use Robotic Workers Outlawed policy
Fanatic Xenophile.png Fanatic Xenophile
  • Trade value.png +20% Trade Value
  • Envoy.png +2 Available Envoys
  • Menu icon policies and edicts.png Can use the Land of Opportunity edict
Menu icon policies.png Principles
  • Increased Opinion with alien empires
  • Cannot use No Refugees species policy
  • Cannot Displace aliens
Fanatic Pacifist.png Fanatic Pacifist
  • Empire sprawl.png −30% Empire Sprawl from Pops
  • Stability.png +10 Stability
  • Menu icon policies and edicts.png Can use the Peace Festivals edict
Menu icon policies.png Principles
Fanatic Materialist.png Fanatic Materialist
  • Mod pop robot upkeep mult.png −20% Robot Upkeep
  • Mod country all tech research speed.png +10% Research Speed
  • Menu icon policies and edicts.png Can use the Research Grants edict
Menu icon policies.png Principles
  • Allows Academic Privilege living standards
  • Cannot use AI Outlawed policy
  • Cannot use Robotic Workers Outlawed policy

Pop ethics[edit]

Each pop in an empire will now only embrace a single, moderate ethic. At the start of the game the population's ethics will match the empire ethics but as an empire grows its population will become more diverse in its views and wants. Each ethic has an attraction value for each pop in an empire depending on both the empire's situation and their own situation.

Over time, the ethics of the pops will drift in such a way that it roughly matches the overall attraction of that value. For example, if the materialist attraction sits at 10% for decades, it's likely that after that time, around 10% of all pops will be materialist. There is some random factor so it's likely never going to match up perfectly, but the system is built to try and go towards the mean, so the more over-represented an ethic is compared to its attraction, the more likely pops are to drift away from it and vice versa.

The following attraction factors are valid for each Faction:

  • +2 if the empire has the ethic in moderate form
  • +3 if the empire has the ethic in fanatic form
  • +2 if the empire does not have the ethic and the Faction representing it has formed
  • +0.5 if the leader of the Faction representing the ethic is the empire ruler

Each ethic has its own multitude of factors that will increase or lower its attraction.

Ethic Attraction Requirement
Authoritarian.png Authoritarian 1.50 Member of a Hegemony Hegemony federation
1.25 Imperial Imperial authority
0.75 Auth democratic.png Democratic authority
1.25 Pop is Decadent.png Decadent
1.50 A pop of this species is enslaved. Ignores robot Pops.
1.25 A pop from another species is enslaved. Unless a pop of this species is also enslaved. Ignores robot Pops.
0.75 Pop has social welfare, utopian or shared burden living standards
Egalitarian.png Egalitarian 0.75 Imperial Imperial authority
1.25 Auth democratic.png Democratic authority
1.50 Is in Defense Pact, Commercial Pact or Federation with a Egalitarian.png Egalitarian or Fanatic Egalitarian.png Fanatic Egalitarian Empire
2.00 Any non-subject Egalitarian.png Egalitarian or Fanatic Egalitarian.png Fanatic Egalitarian Empire has migration access
0.50 Pop is Decadent.png Decadent
1.25 Pop does not have Full Citizenship
1.50 Is not enslaved but another non-Robot pop on the world is.
1.25 Pop has social welfare, utopian or shared burden living standards
Materialist.png Materialist 1.50 Member of a Federation research.png Research Cooperative federation
1.25 Origins mechanist.png Mechanist origin
1.25 Has AI full rights
1.33 Has a research agreement with a Fanatic Materialist.png Fanatic Materialist or Materialist.png Materialist
0.00 Pop has Priest or High Priest job
2.00 Pop is a robot
1.50 Pop has cybernetic
1.25 Pop is not a robot but owned Robot pop on planet
1.25 Pop has trait Natural Engineers.png Natural Engineers
1.25 Pop has trait Natural Sociologists.png Natural Sociologists
1.25 Pop has trait Natural Physicists.png Natural Physicists
Spiritualist.png Spiritualist 1.25 Tech psionic theory.png Psionic Theory technology
1.50 Has mind over matter ascension perk
1.50 Has transcendence ascension perk
0.75 Has AI full rights
2.00 Is Subject of a Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist empire
1.50 Has defense pact, commercial pact or Federation with a Fanatic Spiritualist.png Fanatic Spiritualist or Spiritualist.png Spiritualist
2.00 Non-Subject Fanatic Spiritualist.png Fanatic Spiritualist or Spiritualist.png Spiritualist Empire has migration access
0.25 Pop is a robot
Militarist.png Militarist 1.50 Member of a Federation military.png Martial Alliance federation
0.33 Civic inwards perfection.png Inwards Perfection civic
0.75 Has been at peace for over 20 years (After year 2250)
0.75 Has been at peace for over 40 years (After year 2250)
0.75 Has been at peace for over 60 years
0.75 Has been at peace for over 80 years
0.75 Has been at peace for over 100 years
1.25 Another empire controls a planet you were the original owner of
2.00 Pop has citizen rights or can be military leader and is in a war
2.00 Pop has citizen rights or can be military leader and has recently lost a war
1.50 Pop has citizen rights or can be military leader and a neighbor is hostile, domineering or a rival
1.10 Pop is Strong.png Strong
1.20 Pop is Very Strong.png Very Strong
0.75 Pop is Weak.png Weak
3.00 Pop is on an occupied Planet
Pacifist.png Pacifist 1.50 Civic inwards perfection.png Inwards Perfection civic
0.50 Civic fanatic purifiers.png Fanatic Purifiers civic
1.33 Has been at peace for over 20 years (After year 2250)
1.33 Has been at peace for over 40 years (After year 2250)
1.33 Has been at peace for over 60 years
1.33 Has been at peace for over 80 years
1.33 Has been at peace for over 100 years
0.50 Pop has citizen rights or can be military leader and any neighbor is hostile, domineering, or a rival
Xenophile.png Xenophile 0.50 Civic inwards perfection.png Inwards Perfection civic
0.33 Civic fanatic purifiers.png Fanatic Purifiers civic
1.50 Allows alien leaders
1.50 Non-subject alien empire has migration acess
1.33 In a defensive pact, commerical pact or Federation with an alien empire
0.25 An alien empire has committed genocide on your empire's primary species
0.50 An alien empire has enslaved a pop of your empires primary species
2.00 Pop is an alien, does not have full citizenship and is not enslaved
2.00 Pop is not enslaved and a sapient free alien pop is on the world
1.50 A Charismatic.png charismatic alien is on the world
Xenophobe.png Xenophobe 1.50 Civic inwards perfection.png Inwards Perfection civic
1.50 Civic fanatic purifiers.png Fanatic Purifiers civic
0.75 Non-subject alien empire has migration acess
0.75 Allows alien leaders
3.00 In a defensive war against an alien empire
2.00 An alien empire has enslaved your primary species. Robot Pops excluded
4.00 An alien empire has committed genocide on your empire's primary species
2.00 This pop is not enslaved but an alien is enslaved on the world
0.50 This pop is not enslaved and a not enslaved alien is on the world
1.50 A Repugnant.png Repugnant alien is on the world

Governing Ethics Attraction[edit]

Governing Ethics Attraction is a modifier that attracts Pops towards the primary ethics of an empire rather than unrelated ethics. As the Factions corresponding to the governing ethics tend to have more Faction Approval having Pops match those ethics to join those Factions is desirable. An empire's Governing Ethics Attraction can be increased by the following:

Source Bonus
Empire capital.png Empire Capital +100%
Menu icon policies and edicts.png Hearts and Minds ambition +100%
Ap one vision.png One Vision ascension perk +50%
Menu icon policies and edicts.png Information Quarantine edict +50%
Tradition harmony the greater good.png The Greater Good harmony tradition +25%
Sb deep space black site.png Deep Space Black Site starbase building +25%
Trait primitive.png Conservative species trait +25%
Conformists.png Conformists species trait +30%
Leader trait psionic chosen one.png Chosen One ruler trait +20%
Leader trait psionic leader.png Psychic ruler trait +10%
Civic imperial cult.png Imperial Cult civic +10%
Deviants.png Deviants species trait −15%

Ethics change[edit]

Empire ethics can be changed once every 20 years by embracing a faction. You will also receive a notification if another empire does so. Embracing a faction causes an ethic shift to the faction's ethic, having it added or promoted into fanatic if you have it. Other ethics gets demoted or removed to keep the total ethic points the same as before, using the following rule:

  • Shifting to a new ethic: the fanatic ethic gets demoted to non-fanatic if there is one, otherwise the ethic with the lowest attraction will be removed.
  • Shifting to an existing non-fanatic ethic: the existing fanatic ethic gets demoted to non-fanatic if there is one, otherwise the ethic with the lowest attraction will be removed.
  • Shifting to an opposite ethic: the ethic opposing the new one gets removed, if it was fanatic then your other existing ethic becomes fanatic.

One way to ensure an ethic has the lowest attraction and will be removed is to suppress it and promote other factions with the game paused, shift ethics and then undo the suppression and promotions before unpausing.

References[edit]


Game concepts