Federations Election events 1
Version

This article is for the PC version of Stellaris only.
These are Federation events (from /Stellaris/events/fed_election_events.txt).
id Arena Combat 1 - 16[edit]

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Arena Combat (hidden)
Trigger conditions
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Is triggered only by
(please describe trigger here) |
Immediate effects
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' |
The Arena

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The below description is one of several available for this event.
It is nearly time to determine who shall lead the [Root.GetAllianceName] for the duration of the next term limit. As was previously agreed upon, this will be decided through unarmed close quarters combat.
The leader of each member nation will soon be brought to a large arena on [fed_leader.Capital.GetName] in the [fed_leader.GetName], the current leaders of our federation. There, in an event that is to be broadcast across the [Root.GetAllianceName], they will face off against each other in a battle to the death until only one remains.
Trigger conditions
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Is triggered only by
event "Arena Combat (hidden)" |
Immediate effects | |
May the best leader win. # The battle in the arena will soon begin.
Let us see which of their leader-drones survives. # The battle in the arena will soon begin. |

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Arena determine Winner (hidden)
Trigger conditions
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Is triggered only by
event "Arena Combat (hidden)" |
Immediate effects
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' |
Arena Victory

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The below description is one of several available for this event.
[ruler.GetRulerTitle] [ruler.GetRegnalName] is ushered into the arena on [fed_leader.Capital.GetName] along with the other individual leaders of the various member nations that constitute the [Root.GetAllianceName]. No weapons or armor are permitted. Each leader can depend only on their physical prowess and their guile to see them through.
As soon as the fighting began, [ruler.GetRegnalName] fled in the opposite direction and spent most of the melee running away from opponents in varying degrees of panic. Incredibly, [ruler.GetSheHe] won by virtue of being the last survivor, when [ruler.GetHerHis] final pursuer collapsed and eventually died from wounds suffered earlier in the fighting.
Trigger conditions
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Is triggered only by |
Victory is ours.
# The [Root.GetName] will lead the [Root.GetAllianceName] during the next term |
Arena Defeat

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The below description is one of several available for this event.
Sadly, [ruler.GetRegnalName] does not prove up to the task. Soon after the melee begins, [ruler.GetSheHe] loses [ruler.GetHerHis] nerve and attempts to flee the arena in wild panic, much to the derision of the crowds watching from the stands. When [ruler.GetSheHe] is finally cornered by one of the other leaders, [ruler.GetHerHis] end is swift and merciless.
Sadly, [ruler.GetRegnalName] does not prove up to the task. Soon after the melee begins, [ruler.GetSheHe] loses [ruler.GetHerHis] nerve and attempts to flee the arena in wild panic, much to the derision of the crowds watching from the stands. When [ruler.GetSheHe] is finally cornered by one of the other leaders, [ruler.GetHerHis] end is swift and merciless.
Trigger conditions
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Is triggered only by |
Immediate effects
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A sad day.
# [ruler.GetRulerTitle] [ruler.GetRegnalName] is killed in the arena |
To the Victor

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The below description is one of several available for this event.
With the slaughter in the arena coming to an end, [winning_leader.GetRulerTitle] §H[winning_leader.GetRegnalName]§! has emerged as the sole survivor. The §H[winning_country.GetName]§! will lead the [Root.GetAllianceName] for the next term. Upon leaving the arena, the winner had this to say:"
There... there was so much blood. What have I done?
Trigger conditions
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Is triggered only by |
It has been decided. |
id Psionic Battle 500 - 515[edit]

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Psionic Battle (hidden)
Trigger conditions
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Is triggered only by
(please describe trigger here) |
Immediate effects
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' |
Psionic Battle

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The below description is one of several available for this event.
The spirits of the Shroud grow increasingly restless as the time draws near to decide who should lead the [Root.GetAllianceName] during the next term. It is time for each candidate's best psychics to journey to [fed_leader.Capital.GetName], the capital of the current president. There they shall meet to do battle until only the strongest group prevails.
Trigger conditions
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Is triggered only by |
Immediate effects | |
We can sacrifice a small amount. # The psionic battle will soon begin.
Supply our psychics with a fair amount. # The psionic battle will soon begin.
Give the psychics everything they need. # The psionic battle will soon begin.
No Zro. We shall win without it. # The psionic battle will soon begin.
Perhaps next time. # The psionic battle will soon begin. |

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Psionic determine Winner (hidden)
Trigger conditions
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Is triggered only by |
Immediate effects
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' |
Psionic Battle Victory

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The below description is one of several available for this event.
As the psychics gather for the battle, a sense of palpable dread permeates [fed_leader.Capital.GetName]. There are reports of sudden and violent thunderstorms, shadows where none should be, unexplained sounds. The smell of ozone is everywhere.
The battle begins. It is an unusually even struggle, with no team willing to yield an inch. In the end it becomes a test of endurance, where a moment of inattention can result in an eternity of banishment in the Shroud. Our psychics prove the most disciplined, as we know they would. Victory is ours.
Trigger conditions
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Is triggered only by |
The Shroud smiled on us today.
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Psionic Battle Defeat

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The below description is one of several available for this event.
As the psychics gather for the battle, a sense of palpable dread permeates [fed_leader.Capital.GetName]. There are reports of sudden and violent thunderstorms, shadows where none should be, unexplained sounds. The smell of ozone is everywhere.
When the swirling energies finally subside, only the psychics of the [winning_country.GetName] remain.
Trigger conditions
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Is triggered only by |
May the Shroud take them! # The [winning_country.GetName] will serve as presidents of the [Root.GetAllianceName] | |
Effects after selecting any option
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id Thesis Defense 1500 - 1511[edit]

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Thesis Defense (hidden)
Trigger conditions
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Is triggered only by
(please describe trigger here) |
Immediate effects
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' |
A Federation Committee is Formed

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An impartial committee of scientists and thinkers is gathering within our federation chambers. Its purpose: to serve the [root.GetAllianceName] as academic arbiters during our upcoming leadership contest.\n\nEach empire will now assemble a team of researchers to investigate an issue, the findings of which should somehow benefit the future of our federation. The teams will present their findings to an open forum. Whichever thesis study rates highest in innovation, scientific rigor and coherence will earn its authors' empire the right of leadership for the next term.
Trigger conditions
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Is triggered only by |
For science! # The thesis challenge will commence shortly. |

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Thesis determine Winner (hidden)
Trigger conditions
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Is triggered only by |
Immediate effects
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' | |
Effects after selecting any option
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A Thesis is Chosen

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The Federation Committee has recognized the inherent value of our study into §H[winning_thesis.GetThesisTopic]§!, granting §Y[ruler.GetTitle] [ruler.GetRegnalName]§! leadership for the next term. Congratulatory sentiments have been offered to our [ruler.GetTitle] and [ruler.GetHerHis] team of researchers.
Trigger conditions
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Is triggered only by |
Excellent. # We shall lead the [Root.GetAllianceName] during its next term.
Curses. # We have failed to secure leadership of [Root.GetAllianceName]. The [winning_thesis.GetName] will take that role instead. |

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tidy up (hidden)
Trigger conditions
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Is triggered only by |
Immediate effects
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' |

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Trigger conditions
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Is triggered only by
event "tidy up (hidden)" |
Immediate effects
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' |