Federations Election events 1

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Version

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Please help with verifying or updating older sections of this article. At least some were last verified for version 2.6.

This article is for the PC version of Stellaris only.

These are Federation events (from /Stellaris/events/fed_election_events.txt).

id Arena Combat 1 - 16[edit]


Arena Combat (hidden)

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Arena Combat (hidden)


 
Trigger conditions
  • Federation has challenge_type_arena_combat
  • Federation does not have arena_combat_underway
Is triggered only by

(please describe trigger here)


Immediate effects

Event button on.png
'


The Arena

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Event trigger.png The below description is one of several available for this event.

It is nearly time to determine who shall lead the [Root.GetAllianceName] for the duration of the next term limit. As was previously agreed upon, this will be decided through unarmed close quarters combat.

The leader of each member nation will soon be brought to a large arena on [fed_leader.Capital.GetName] in the [fed_leader.GetName], the current leaders of our federation. There, in an event that is to be broadcast across the [Root.GetAllianceName], they will face off against each other in a battle to the death until only one remains.


 
Trigger conditions
  • None
Is triggered only by

event "Arena Combat (hidden)"


Immediate effects
  • the following get country flag arena_combat_not_participating
    • has Gestalt consciousness.png gestalt consciousness
    • has no leader

Event trigger.pngEnabled if:

  • does not have Gestalt consciousness.png gestalt consciousness
Event button on.png
May the best leader win.

# The battle in the arena will soon begin.


Event trigger.pngEnabled if:

  • has Gestalt consciousness.png gestalt consciousness
Event button on.png
Let us see which of their leader-drones survives.

# The battle in the arena will soon begin.



Arena determine Winner (hidden)

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Arena determine Winner (hidden)


 
Trigger conditions
  • None
Is triggered only by

event "Arena Combat (hidden)"


Immediate effects
  • Add up points
  • +500:
Leader trait psionic chosen one.png chosen one
  • +25:
Trait psionic species.png psionic
  • +20:
Trait robotic 3.png synthetic
has civic Civic warrior culture.png warrior culture
  • +15:
Leader trait mercenary warrior.png mercenary warrior
Trait cybernetic.png cybernetic
species has Very Strong.png very strong
  • +10:
Leader trait butcher.png butcher
Leader trait mercenary warrior.png mercenary warrior
species has Strong.png strong
has civic Fanatic Militarist.png fanatic militarist
  • +8:
Leader trait glory seeker.png glory seeker
  • +6:
species has Resilient.png resilient
species has Robust.png robust
has civic Civic citizen service.png citizen service
  • +5:
Resilient.png resilient
species has Trait lithoid.png lithoid
has civic Militarist.png militarist
  • +3:
Adaptive.png adaptive
Leader trait restrained.png restrained
Charismatic.png charismatic
Leader trait armchair commander.png armchair commander
Leader trait army logistician.png army logistician
Leader trait trickster.png trickster
Leader trait army veteran.png army veteran
species has Trait survivor.png survivor
  • +2
Leader trait aggressive.png aggressive
Leader trait retired fleet officer.png retired fleet officer
species has Talented.png talented
species has Quick Learners.png quick learners
  • +1
Leader trait stubborn.png stubborn
  • -2
species has Slow Learners.png slow learners
  • -3
Leader trait lethargic.png lethargic
  • -5
Leader trait substance abuser.png substance abuser
has civic Pacifist.png pacifist
  • -10
Leader trait intellectual.png intellectual
Job bureaucrat.png bureaucrat
species has Weak.png weak
has civic Fanatic Pacifist.png fanatic pacifist

  • appears highest point leader wins.
  • winner gets event "Arena Victory"
  • all fed members that is not winner or does not have flag arena_combat_not_participating
  • all fed members that has flag arena_combat_not_participating

Event button on.png
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Arena Victory

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Event trigger.png The below description is one of several available for this event.

[ruler.GetRulerTitle] [ruler.GetRegnalName] is ushered into the arena on [fed_leader.Capital.GetName] along with the other individual leaders of the various member nations that constitute the [Root.GetAllianceName]. No weapons or armor are permitted. Each leader can depend only on their physical prowess and their guile to see them through.

As soon as the fighting began, [ruler.GetRegnalName] fled in the opposite direction and spent most of the melee running away from opponents in varying degrees of panic. Incredibly, [ruler.GetSheHe] won by virtue of being the last survivor, when [ruler.GetHerHis] final pursuer collapsed and eventually died from wounds suffered earlier in the fighting.


 
Trigger conditions
  • None
Is triggered only by

event "Arena determine Winner (hidden)"


Event button on.png
Victory is ours.
  • Federation leader = ROOT
  • Federation removes arena_combat_underway

# The [Root.GetName] will lead the [Root.GetAllianceName] during the next term


Arena Defeat

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Event trigger.png The below description is one of several available for this event.

Sadly, [ruler.GetRegnalName] does not prove up to the task. Soon after the melee begins, [ruler.GetSheHe] loses [ruler.GetHerHis] nerve and attempts to flee the arena in wild panic, much to the derision of the crowds watching from the stands. When [ruler.GetSheHe] is finally cornered by one of the other leaders, [ruler.GetHerHis] end is swift and merciless.

Sadly, [ruler.GetRegnalName] does not prove up to the task. Soon after the melee begins, [ruler.GetSheHe] loses [ruler.GetHerHis] nerve and attempts to flee the arena in wild panic, much to the derision of the crowds watching from the stands. When [ruler.GetSheHe] is finally cornered by one of the other leaders, [ruler.GetHerHis] end is swift and merciless.


 
Trigger conditions
  • None
Is triggered only by

event "Arena determine Winner (hidden)"


Immediate effects
  • kill leader

Event button on.png
A sad day.

# [ruler.GetRulerTitle] [ruler.GetRegnalName] is killed in the arena


To the Victor

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Event trigger.png The below description is one of several available for this event.

With the slaughter in the arena coming to an end, [winning_leader.GetRulerTitle] §H[winning_leader.GetRegnalName]§! has emerged as the sole survivor. The §H[winning_country.GetName]§! will lead the [Root.GetAllianceName] for the next term. Upon leaving the arena, the winner had this to say:"

There... there was so much blood. What have I done?


 
Trigger conditions
  • None
Is triggered only by

event "Arena determine Winner (hidden)"


Event button on.png
It has been decided.


id Psionic Battle 500 - 515[edit]


Psionic Battle (hidden)

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Psionic Battle (hidden)


 
Trigger conditions
  • Federation has challenge_type_psionic_combat
  • Federation does not have psionic_combat_underway
Is triggered only by

(please describe trigger here)


Immediate effects

Event button on.png
'


Psionic Battle

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Event trigger.png The below description is one of several available for this event.

The spirits of the Shroud grow increasingly restless as the time draws near to decide who should lead the [Root.GetAllianceName] during the next term. It is time for each candidate's best psychics to journey to [fed_leader.Capital.GetName], the capital of the current president. There they shall meet to do battle until only the strongest group prevails.


 
Trigger conditions
  • None
Is triggered only by

event " Psionic Battle (hidden)"


Immediate effects
  • if no pop has trait Trait psionic species.png latent psionic or Trait psionic species.png psionic
    • set country flag no_psi_battle
  • else
    • set country flag psi_battle

Event trigger.pngEnabled if:

  • does not have country flag no_psi_battle
  • has stockpile of Zro.png zro >= 100
Event button on.png
We can sacrifice a small amount.
  • -100 Zro.png zro
  • set country flag small_zro_offering

# The psionic battle will soon begin.


Event trigger.pngEnabled if:

  • does not have country flag no_psi_battle
  • has stockpile of Zro.png zro >= 500
Event button on.png
Supply our psychics with a fair amount.
  • -500 Zro.png zro
  • set country flag medium_zro_offering

# The psionic battle will soon begin.


Event trigger.pngEnabled if:

  • does not have country flag no_psi_battle
  • has stockpile of Zro.png zro >= 1000
Event button on.png
Give the psychics everything they need.
  • -1000 Zro.png zro
  • set country flag large_zro_offering

# The psionic battle will soon begin.


Event trigger.pngEnabled if:

  • does not have country flag no_psi_battle
Event button on.png
No Zro. We shall win without it.

# The psionic battle will soon begin.


Event trigger.pngEnabled if:

  • has country flag no_psi_battle
Event button on.png
Perhaps next time.

# The psionic battle will soon begin.



Psionic determine Winner (hidden)

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Psionic determine Winner (hidden)


 
Trigger conditions
  • None
Is triggered only by

event " Psionic Battle (hidden)"


Immediate effects
  • Add up points of all fed members that do not have ethic Gestalt consciousness.png gestalt consciousness
    • +10 for every Pop.png pop with Job telepath.png telepath
    • +3 for every Pop.png pop with Trait psionic species.png psionic
    • +1 for every Pop.png pop with Trait psionic species.png latent psionic
    • if have country flag small_zro_offering
      • +40
      • remove country flag small_zro_offering
    • if have country flag medium_zro_offering
      • +60
      • remove country flag medium_zro_offering
    • if have country flag large_zro_offering
      • +80
      • remove country flag large_zro_offering


Event button on.png
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Psionic Battle Victory

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Event trigger.png The below description is one of several available for this event.

As the psychics gather for the battle, a sense of palpable dread permeates [fed_leader.Capital.GetName]. There are reports of sudden and violent thunderstorms, shadows where none should be, unexplained sounds. The smell of ozone is everywhere.

The battle begins. It is an unusually even struggle, with no team willing to yield an inch. In the end it becomes a test of endurance, where a moment of inattention can result in an eternity of banishment in the Shroud. Our psychics prove the most disciplined, as we know they would. Victory is ours.


 
Trigger conditions
  • None
Is triggered only by

event "Psionic determine Winner (hidden)"


Event button on.png
The Shroud smiled on us today.
  • federation leader = ROOT
  • federation remove psionic_battle_underway


Psionic Battle Defeat

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Event trigger.png The below description is one of several available for this event.

As the psychics gather for the battle, a sense of palpable dread permeates [fed_leader.Capital.GetName]. There are reports of sudden and violent thunderstorms, shadows where none should be, unexplained sounds. The smell of ozone is everywhere.

When the swirling energies finally subside, only the psychics of the [winning_country.GetName] remain.


 
Trigger conditions
  • None
Is triggered only by

event "Psionic determine Winner (hidden)"


Event button on.png
May the Shroud take them!

# The [winning_country.GetName] will serve as presidents of the [Root.GetAllianceName]


Effects after selecting any option
  • remove country flag if exists: no_psi_battle, psi_battle


id Thesis Defense 1500 - 1511[edit]


Thesis Defense (hidden)

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Thesis Defense (hidden)


 
Trigger conditions
  • Federation has challenge_type_thesis
  • Federation does not have thesis_underway
Is triggered only by

(please describe trigger here)


Immediate effects

Event button on.png
'


A Federation Committee is Formed

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An impartial committee of scientists and thinkers is gathering within our federation chambers. Its purpose: to serve the [root.GetAllianceName] as academic arbiters during our upcoming leadership contest.\n\nEach empire will now assemble a team of researchers to investigate an issue, the findings of which should somehow benefit the future of our federation. The teams will present their findings to an open forum. Whichever thesis study rates highest in innovation, scientific rigor and coherence will earn its authors' empire the right of leadership for the next term.


 
Trigger conditions
  • None
Is triggered only by

event "Thesis Defense (hidden)"


Event button on.png
For science!

# The thesis challenge will commence shortly.


Thesis determine Winner (hidden)

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Thesis determine Winner (hidden)


 
Trigger conditions
  • None
Is triggered only by

event "Thesis Defense (hidden)"


Immediate effects
  • (auto fail if no leader)
    • grab the scientists that are researching Engineering Research engineering, Physics Research physics, and Society Research society
    • grab more scientists till there are 5 in the thesis pool
  • add up points from scientists in thesis pool:
  • auto fail if not at least 3 scientists in thesis pool
  • +30 if having more technology relative power than all other federation members
  • +20:
if any has Leader trait sentient AI assistant.png sapient AI assistant
if any has Leader trait lightbulb on.png spark of genius
  • +15:
if any has Leader trait psionic chosen one.png chosen one
if any has Leader trait psionic chosen one.png chosen one (bug?)
if any has Erudite.png erudite
  • +10:
if any has Leader trait curator.png curator
if any has Leader trait custom AI assistant.png custom AI assistant
if any has Leader trait maniacal.png maniacal
if any has Leader trait meticulous.png meticulous
if any has Statecraft.png statecraft
if any are Trait cybernetic.png cybernetic
if any has Trait psionic species.png psionic
if any has Leader trait adaptable.png adaptable
if any has Leader trait substance abuser.png substance abuser
  • +9:
if any has Leader trait scroll.png Towel-bearer
  • +5:
if more than one specialist researcher (bug?)
if any has Trait robotic 3.png synthetic
if any has Leader trait eager.png eager
  • -5:
if any has Leader trait paranoid.png paranoid
if any has Leader trait stubborn.png stubborn
  • -10:
if more than one Leader trait carefree.png carefree
if more than one specialist researcher
  • -20:
if more than one Leader trait maniacal.png maniacal
if more than one Leader trait substance abuser.png substance abuser
if more than one Leader trait substance abuser.png substance abuser (bug?)


Event button on.png
'

Effects after selecting any option


A Thesis is Chosen

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The Federation Committee has recognized the inherent value of our study into §H[winning_thesis.GetThesisTopic]§!, granting §Y[ruler.GetTitle] [ruler.GetRegnalName]§! leadership for the next term. Congratulatory sentiments have been offered to our [ruler.GetTitle] and [ruler.GetHerHis] team of researchers.


 
Trigger conditions
  • None
Is triggered only by

event "Thesis determine Winner (hidden)"


Event trigger.pngEnabled if:

  • is winner of thesis
Event button on.png
Excellent.

# We shall lead the [Root.GetAllianceName] during its next term.


Event trigger.pngEnabled if:

  • is not winner of thesis
Event button on.png
Curses.

# We have failed to secure leadership of [Root.GetAllianceName]. The [winning_thesis.GetName] will take that role instead.



tidy up (hidden)

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tidy up (hidden)


 
Trigger conditions
  • None
Is triggered only by

event "Thesis determine Winner (hidden)"


Immediate effects
  • federation leader = winner of thesis
  • federation remove flag thesis_underway
  • every federation member gets event "tidy up (hidden)"

Event button on.png
'


tidy up (hidden)

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Trigger conditions
  • None
Is triggered only by

event "tidy up (hidden)"


Immediate effects
  • clear thesis flags

Event button on.png
'