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Federations Election events 1

Version

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Please help with verifying or updating older sections of this article. At least some were last verified for version 2.6.

This article is for the PC version of Stellaris only.

These are Federation events (from /Stellaris/events/fed_election_events.txt).

Contents

id Arena Combat 1 - 16Edit


Arena Combat (hidden)

 


Arena Combat (hidden)


 
Trigger conditions
  • Federation has challenge_type_arena_combat
  • Federation does not have arena_combat_underway
Is triggered only by

(please describe trigger here)


Immediate effects

 
'


The Arena

 

  The below description is one of several available for this event.

It is nearly time to determine who shall lead the [Root.GetAllianceName] for the duration of the next term limit. As was previously agreed upon, this will be decided through unarmed close quarters combat.

The leader of each member nation will soon be brought to a large arena on [fed_leader.Capital.GetName] in the [fed_leader.GetName], the current leaders of our federation. There, in an event that is to be broadcast across the [Root.GetAllianceName], they will face off against each other in a battle to the death until only one remains.


 
Trigger conditions
  • None
Is triggered only by

event "Arena Combat (hidden)"


Immediate effects
  • the following get country flag arena_combat_not_participating
    • has   gestalt consciousness
    • has no leader

 Enabled if:

  • does not have   gestalt consciousness
 
May the best leader win.

# The battle in the arena will soon begin.


 Enabled if:

  • has   gestalt consciousness
 
Let us see which of their leader-drones survives.

# The battle in the arena will soon begin.



Arena determine Winner (hidden)

 


Arena determine Winner (hidden)


 
Trigger conditions
  • None
Is triggered only by

event "Arena Combat (hidden)"


Immediate effects
  • Add up points
  • +500:
  chosen one
  • +25:
  psionic
  • +20:
  synthetic
has civic   warrior culture
  • +15:
  mercenary warrior
  cybernetic
species has   very strong
  • +10:
  butcher
  mercenary warrior
species has   strong
has civic   fanatic militarist
  • +8:
  glory seeker
  • +6:
species has   resilient
species has   robust
has civic   citizen service
  • +5:
  resilient
species has   lithoid
has civic   militarist
  • +3:
  adaptive
  restrained
  charismatic
  armchair commander
  army logistician
  trickster
  army veteran
species has   survivor
  • +2
  aggressive
  retired fleet officer
species has   talented
species has   quick learners
  • +1
  stubborn
  • -2
species has   slow learners
  • -3
  lethargic
  • -5
  substance abuser
has civic   pacifist
  • -10
  intellectual
  bureaucrat
species has   weak
has civic   fanatic pacifist

  • appears highest point leader wins.
  • winner gets event "Arena Victory"
  • all fed members that is not winner or does not have flag arena_combat_not_participating
  • all fed members that has flag arena_combat_not_participating

 
'


Arena Victory

 

  The below description is one of several available for this event.

[ruler.GetRulerTitle] [ruler.GetRegnalName] is ushered into the arena on [fed_leader.Capital.GetName] along with the other individual leaders of the various member nations that constitute the [Root.GetAllianceName]. No weapons or armor are permitted. Each leader can depend only on their physical prowess and their guile to see them through.

As soon as the fighting began, [ruler.GetRegnalName] fled in the opposite direction and spent most of the melee running away from opponents in varying degrees of panic. Incredibly, [ruler.GetSheHe] won by virtue of being the last survivor, when [ruler.GetHerHis] final pursuer collapsed and eventually died from wounds suffered earlier in the fighting.


 
Trigger conditions
  • None
Is triggered only by

event "Arena determine Winner (hidden)"


 
Victory is ours.
  • Federation leader = ROOT
  • Federation removes arena_combat_underway

# The [Root.GetName] will lead the [Root.GetAllianceName] during the next term


Arena Defeat

 

  The below description is one of several available for this event.

Sadly, [ruler.GetRegnalName] does not prove up to the task. Soon after the melee begins, [ruler.GetSheHe] loses [ruler.GetHerHis] nerve and attempts to flee the arena in wild panic, much to the derision of the crowds watching from the stands. When [ruler.GetSheHe] is finally cornered by one of the other leaders, [ruler.GetHerHis] end is swift and merciless.

Sadly, [ruler.GetRegnalName] does not prove up to the task. Soon after the melee begins, [ruler.GetSheHe] loses [ruler.GetHerHis] nerve and attempts to flee the arena in wild panic, much to the derision of the crowds watching from the stands. When [ruler.GetSheHe] is finally cornered by one of the other leaders, [ruler.GetHerHis] end is swift and merciless.


 
Trigger conditions
  • None
Is triggered only by

event "Arena determine Winner (hidden)"


Immediate effects
  • kill leader

 
A sad day.

# [ruler.GetRulerTitle] [ruler.GetRegnalName] is killed in the arena


To the Victor

 

  The below description is one of several available for this event.

With the slaughter in the arena coming to an end, [winning_leader.GetRulerTitle] §H[winning_leader.GetRegnalName]§! has emerged as the sole survivor. The §H[winning_country.GetName]§! will lead the [Root.GetAllianceName] for the next term. Upon leaving the arena, the winner had this to say:"

There... there was so much blood. What have I done?


 
Trigger conditions
  • None
Is triggered only by

event "Arena determine Winner (hidden)"


 
It has been decided.


id Psionic Battle 500 - 515Edit


Psionic Battle (hidden)

 


Psionic Battle (hidden)


 
Trigger conditions
  • Federation has challenge_type_psionic_combat
  • Federation does not have psionic_combat_underway
Is triggered only by

(please describe trigger here)


Immediate effects

 
'


Psionic Battle

 

  The below description is one of several available for this event.

The spirits of the Shroud grow increasingly restless as the time draws near to decide who should lead the [Root.GetAllianceName] during the next term. It is time for each candidate's best psychics to journey to [fed_leader.Capital.GetName], the capital of the current president. There they shall meet to do battle until only the strongest group prevails.


 
Trigger conditions
  • None
Is triggered only by

event " Psionic Battle (hidden)"


Immediate effects
  • if no pop has trait   latent psionic or   psionic
    • set country flag no_psi_battle
  • else
    • set country flag psi_battle

 Enabled if:

  • does not have country flag no_psi_battle
  • has stockpile of   zro >= 100
 
We can sacrifice a small amount.
  • -100   zro
  • set country flag small_zro_offering

# The psionic battle will soon begin.


 Enabled if:

  • does not have country flag no_psi_battle
  • has stockpile of   zro >= 500
 
Supply our psychics with a fair amount.
  • -500   zro
  • set country flag medium_zro_offering

# The psionic battle will soon begin.


 Enabled if:

  • does not have country flag no_psi_battle
  • has stockpile of   zro >= 1000
 
Give the psychics everything they need.
  • -1000   zro
  • set country flag large_zro_offering

# The psionic battle will soon begin.


 Enabled if:

  • does not have country flag no_psi_battle
 
No Zro. We shall win without it.

# The psionic battle will soon begin.


 Enabled if:

  • has country flag no_psi_battle
 
Perhaps next time.

# The psionic battle will soon begin.



Psionic determine Winner (hidden)

 


Psionic determine Winner (hidden)


 
Trigger conditions
  • None
Is triggered only by

event " Psionic Battle (hidden)"


Immediate effects
  • Add up points of all fed members that do not have ethic   gestalt consciousness
    • +10 for every   pop with   telepath
    • +3 for every   pop with   psionic
    • +1 for every   pop with   latent psionic
    • if have country flag small_zro_offering
      • +40
      • remove country flag small_zro_offering
    • if have country flag medium_zro_offering
      • +60
      • remove country flag medium_zro_offering
    • if have country flag large_zro_offering
      • +80
      • remove country flag large_zro_offering


 
'


Psionic Battle Victory

 

  The below description is one of several available for this event.

As the psychics gather for the battle, a sense of palpable dread permeates [fed_leader.Capital.GetName]. There are reports of sudden and violent thunderstorms, shadows where none should be, unexplained sounds. The smell of ozone is everywhere.

The battle begins. It is an unusually even struggle, with no team willing to yield an inch. In the end it becomes a test of endurance, where a moment of inattention can result in an eternity of banishment in the Shroud. Our psychics prove the most disciplined, as we know they would. Victory is ours.


 
Trigger conditions
  • None
Is triggered only by

event "Psionic determine Winner (hidden)"


 
The Shroud smiled on us today.
  • federation leader = ROOT
  • federation remove psionic_battle_underway


Psionic Battle Defeat

 

  The below description is one of several available for this event.

As the psychics gather for the battle, a sense of palpable dread permeates [fed_leader.Capital.GetName]. There are reports of sudden and violent thunderstorms, shadows where none should be, unexplained sounds. The smell of ozone is everywhere.

When the swirling energies finally subside, only the psychics of the [winning_country.GetName] remain.


 
Trigger conditions
  • None
Is triggered only by

event "Psionic determine Winner (hidden)"


 
May the Shroud take them!

# The [winning_country.GetName] will serve as presidents of the [Root.GetAllianceName]


Effects after selecting any option
  • remove country flag if exists: no_psi_battle, psi_battle


id Thesis Defense 1500 - 1511Edit


Thesis Defense (hidden)

 


Thesis Defense (hidden)


 
Trigger conditions
  • Federation has challenge_type_thesis
  • Federation does not have thesis_underway
Is triggered only by

(please describe trigger here)


Immediate effects

 
'


A Federation Committee is Formed

 


An impartial committee of scientists and thinkers is gathering within our federation chambers. Its purpose: to serve the [root.GetAllianceName] as academic arbiters during our upcoming leadership contest.\n\nEach empire will now assemble a team of researchers to investigate an issue, the findings of which should somehow benefit the future of our federation. The teams will present their findings to an open forum. Whichever thesis study rates highest in innovation, scientific rigor and coherence will earn its authors' empire the right of leadership for the next term.


 
Trigger conditions
  • None
Is triggered only by

event "Thesis Defense (hidden)"


 
For science!

# The thesis challenge will commence shortly.


Thesis determine Winner (hidden)

 


Thesis determine Winner (hidden)


 
Trigger conditions
  • None
Is triggered only by

event "Thesis Defense (hidden)"


Immediate effects
  • (auto fail if no leader)
    • grab the scientists that are researching   engineering,   physics, and   society
    • grab more scientists till there are 5 in the thesis pool
  • add up points from scientists in thesis pool:
  • auto fail if not at least 3 scientists in thesis pool
  • +30 if having more technology relative power than all other federation members
  • +20:
if any has   sapient AI assistant
if any has   spark of genius
  • +15:
if any has   chosen one
if any has   chosen one (bug?)
if any has   erudite
  • +10:
if any has   curator
if any has   custom AI assistant
if any has   maniacal
if any has   meticulous
if any has   statecraft
if any are   cybernetic
if any has   psionic
if any has   adaptable
if any has   substance abuser
  • +9:
if any has   Towel-bearer
  • +5:
if more than one specialist researcher (bug?)
if any has   synthetic
if any has   eager
  • -5:
if any has   paranoid
if any has   stubborn
  • -10:
if more than one   carefree
if more than one specialist researcher
  • -20:
if more than one   maniacal
if more than one   substance abuser
if more than one   substance abuser (bug?)


 
'

Effects after selecting any option


A Thesis is Chosen

 


The Federation Committee has recognized the inherent value of our study into §H[winning_thesis.GetThesisTopic]§!, granting §Y[ruler.GetTitle] [ruler.GetRegnalName]§! leadership for the next term. Congratulatory sentiments have been offered to our [ruler.GetTitle] and [ruler.GetHerHis] team of researchers.


 
Trigger conditions
  • None
Is triggered only by

event "Thesis determine Winner (hidden)"


 Enabled if:

  • is winner of thesis
 
Excellent.

# We shall lead the [Root.GetAllianceName] during its next term.


 Enabled if:

  • is not winner of thesis
 
Curses.

# We have failed to secure leadership of [Root.GetAllianceName]. The [winning_thesis.GetName] will take that role instead.



tidy up (hidden)

 


tidy up (hidden)


 
Trigger conditions
  • None
Is triggered only by

event "Thesis determine Winner (hidden)"


Immediate effects
  • federation leader = winner of thesis
  • federation remove flag thesis_underway
  • every federation member gets event "tidy up (hidden)"

 
'


tidy up (hidden)

 


 
Trigger conditions
  • None
Is triggered only by

event "tidy up (hidden)"


Immediate effects
  • clear thesis flags

 
'