Feral Overload

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Version

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Please help with verifying or updating older sections of this article. At least some were last verified for version 2.6.

This article is for the PC version of Stellaris only.

These are Feral Overload events (from /Stellaris/events/colony_events_5.txt).

id 8001 - 8006[edit]


Feral Behavior

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Reports from our colony on [Planet.GetName] claims that there's been an increase in 'feral behavior'. Apparently parts of the population has expressed hitherto unprecedented levels of lust and aggression, and no one knows why.


 
Trigger conditions
  • owner does not have Gestalt consciousness.png gestalt consciousness
  • owner does not have country flag feral_overload_flag
  • planet is one of:
Planet arid.png Arid
Planet alpine.png Alpine
Planet tundra.png Tundra
Planet continental.png Continental
Planet ocean.png Ocean
Planet tropical.png Tropical
  • planet has at least 1 population
Is triggered only by

Immediate effects
  • owner gets county flag feral_overload_flag

Event button on.png
Carry on.
  • get modifier feral_overload_00
    • +10% Job criminal.png crime
    • -10% Mod pop happiness.png happiness
    • 125% Mod pop growth req.png pop growth speed
  • get planet event "Violence on the Rise" in 40-60 days


Violence on the Rise

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The feral behavior on [Planet.GetName] shows no signs of stopping anytime soon. In fact, it has risen since the last report. Promiscuous and violent acts happen all the time, and a large part of the population seems to be affected.


 
Trigger conditions
  • None
Is triggered only by

event "Feral Behavior"


Immediate effects
  • remove modifier feral_overload_00

Event button on.png
This is getting out of hand.
  • get modifier feral_overload_01
    • +25% Job criminal.png crime
    • -25% Mod pop happiness.png happiness
    • 200% Mod pop growth req.png pop growth speed
  • get planet event "This is Madness!" in 40-60 days


This is Madness!

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The situation on [Planet.GetName] has spiraled out of control. A staggering number of inhabitants are now infected with whatever is causing this feral deluge, and the colony has started to break down because of it. Something needs to be done, or [Planet.GetName] will be lost.


 
Trigger conditions
  • None
Is triggered only by

event "Violence on the Rise"


Immediate effects
  • begin event chain "feral_overload_chain"
  • if more than 39 Pop.png pop
    • kill 10 random Pop.png pop
  • else if more than 29 Pop.png pop
    • kill 7 random Pop.png pop
  • else if more than 20 Pop.png pop
    • kill 5 random Pop.png pop
  • else if more than 10 Pop.png pop
    • kill 3 random Pop.png pop
  • else if more than 3 Pop.png pop
    • kill 1 random Pop.png pop
  • planet 50 Devastation.png devastation

Event button on.png
Well, then do something!
  • enable special project INVESTIGATE_CAVE_SHROOM_PROJECT


Savage Spores

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The investigation of the strange and wild behavior currently besetting [Planet.GetName] has been completed. In the vast network of cave tunnels that permeates the planet's crust an enigmatic fungus has been found. It grows all over the caves - floor, walls, ceiling - and stretches out for thousands of miles.

The fungus frequently releases spores that are vented out of the caves - for what purpose has not been established, but we know for certain that it causes primitive behavior in our species, releasing primal urges within.

We can try to find a useful application of this phenomenon, or we can exterminate the fungus altogether.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button on.png
Live...
  • enables special project UTILIZE_CAVE_SHROOM_PROJECT
Event button on.png
... or Let Die.
  • enables special project EXTERMINATE_CAVE_SHROOM_PROJECT


Cloud and Strife

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Industrial facilities have been built over the outlets for the fungus-infested cave systems. Apart from filtering and regulating the spread of spores, these plants can also convert any excess spore clouds into useful §exotic gases§!.

The population growth is increased as the somewhat randy inhabitants of [Planet.GetName] satisfy their urges more frequently, which unfortunately also means that the level of violence and conflict is somewhat higher on [Planet.GetName].


 
Trigger conditions
  • None
Is triggered only by

Finish special project UTILIZE_CAVE_SHROOM_PROJECT


Immediate effects
  • remove modifier feral_overload_01

Event button on.png
That's the price of progress.
  • add deposit d_spore_vents
  • add modifier feral_overload_02
    • -5% Mod pop happiness.png happiness
    • 20% Mod pop growth req.png pop growth speed
  • owner ends chain feral_overload_chain


The Cleansing Flames

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The project to incinerate all Cave Mushrooms have now been completed and the primal urge-inducing fungus has been exterminated.

As luck would have it, several of the burned-out caves turned out to have rich mineral veins, which can now be exploited further.


 
Trigger conditions
  • None
Is triggered only by

Finish special project EXTERMINATE_CAVE_SHROOM_PROJECT


Immediate effects
  • remove modifier feral_overload_01

Event button on.png
Excellent!
  • add deposit d_cave_shroom_vents
  • owner ends chain feral_overload_chain