Feral Overload

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Version

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This article has been verified for the current PC version (3.7) of the game.

Feral Overload is a colony event chain that has a very small chance to trigger 3 years after any colony has been founded. It can only happen once per game.

Feral Behavior

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Reports from our colony on [colony name] claims that there's been an increase in 'feral behavior'. Apparently parts of the population has expressed hitherto unprecedented levels of lust and aggression, and no one knows why.


 
Trigger conditions:
  • Not capital world
  • Not Gestalt consciousness.png Gestalt Consciousness
Mean time to happen:

Time 36 months


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Carry on.
  • Loud Minority modifier added, giving the following effects:
    • Mod pop growth speed.png Pop growth speed +20%
    • Mod pop happiness.png Happiness −10%
    • Job criminal.png Crime +10

Violence on the Rise

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The feral behavior on [colony name] shows no signs of stopping anytime soon. In fact, it has risen since the last report. Promiscuous and violent acts happen all the time, and a large part of the population seems to be affected.


 
Trigger conditions:
  • Feral Behavior
Mean time to happen:

Time 40 days


Event button on.png
This is getting out of hand.
  • Loud Minority modifier is replaced by Rowdy Bunch, giving the following effects:
    • Mod pop growth speed.png Pop growth speed +35%
    • Mod pop happiness.png Happiness −25%
    • Job criminal.png Crime +25

This is Madness!

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The situation on [colony name] has spiraled out of control. A staggering number of inhabitants are now infected with whatever is causing this feral deluge, and the colony has started to break down because of it. Something needs to be done, or [colony name] will be lost.


 
Trigger conditions:
  • Violence on the Rise
Mean time to happen:

Time 40 days


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Well, then do something!
  • 1-10 pops die
  • The colony gets +50 Devastation.png Devastation
  • Issue Special Project: Rooting Out the Problem

Savage Spores

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The investigation of the strange and wild behavior currently besetting [colony name] has been completed. In the vast network of cave tunnels that permeates the planet's crust an enigmatic fungus has been found. It grows all over the caves - floor, walls, ceiling - and stretches out for thousands of miles.

The fungus frequently releases spores that are vented out of the caves - for what purpose has not been established, but we know for certain that it causes primitive behavior in our species, releasing primal urges within.

We can try to find a useful application of this phenomenon, or we can exterminate the fungus altogether.


 
Trigger conditions:
  • This is Madness!
Is triggered only by:

Finishing the Rooting Out the Problem special project


Event button on.png
Live...
  • Issue Special Project: Utilize the Cave Mushrooms
Event button on.png
...or Let Die.
  • Issue Special Project: Exterminate the Cave Mushrooms

Cloud and Strife

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Industrial facilities have been built over the outlets for the fungus-infested cave systems. Apart from filtering and regulating the spread of spores, these plants can also convert any excess spore clouds into useful exotic gases

The population growth is increased as the somewhat randy inhabitants of [colony name] satisfy their urges more frequently, which unfortunately also means that the level of violence and conflict is somewhat higher on [colony name].


 
Trigger conditions:
  • Savage Spores
Is triggered only by:

Finishing the Utilize the Cave Mushrooms special project


Event button on.png
That's the price of progress.
  • Adds a D gaseous eruption.png Spore Vents planetary feature to the colony
  • Rowdy Bunch modifier is replaced by The Lesser Evil, giving the following effects:
    • Mod pop growth speed.png Pop growth speed +20%
    • Mod pop happiness.png Happiness −5%

The Cleansing Flames

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The project to incinerate all Cave Mushrooms have now been completed and the primal urge-inducing fungus has been exterminated.

As luck would have it, several of the burned-out caves turned out to have rich mineral veins, which can now be exploited further.


 
Trigger conditions:
  • Savage Spores
Is triggered only by:

Finishing the Exterminate the Cave Mushrooms special project


Event button on.png
Excellent!
  • Adds a D fungal caves.png Cave Shroom Veins planetary feature to the colony
  • Rowdy Bunch modifier removed