Fleet modding

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Please help with verifying or updating older sections of this article. At least some were last verified for version 2.0.

This article is for the PC version of Stellaris only.

This is a quick reference for the different aspects of scripting some fleet events, triggers etc.

Fleet Orders[edit]

The list of known fleet orders, used to define the current fleet action (i.e. has_fleet_order, used in Conditions).

Some samples of orders usage: https://gitlab.com/stellaris/irm/snippets/29660

Order Description
aggressive_stance_fleet_order Ship/fleet stance is aggressive
assist_research_order Ship/fleet is going to assist research on planet
auto_explore_order Ship/fleet is going to automatically explore space
build_orbital_station_order Ship/fleet is going to construct any orbital, mining or research station
build_space_station_order Ship/fleet is going to construct any military station
collect_data_fleet_order Ship/fleet is going to collect data from debris or ambient object
colonize_planet_order Ship/fleet is going to colonize planet
follow_order Ship/fleet is following the ship/fleet
merge_fleet_order Ship/fleet is going to be merged
move_to_system_point_order Ship/fleet is moving to a point
land_armies_order Ship/fleet is going to land troops on planet
orbit_planet_order Ship/fleet is going to enter orbit of planet
rally_point_fleet_order Ship/fleet is rallying to a point
repair_ship_fleet_order Ship/fleet is going to be repaired
research_anomaly_order Ship/fleet is going to research anomaly
return_fleet_order Ship/fleet is returning
survey_planet_order Ship/fleet is going to survey planet
upgrade_design_fleet_order Ship/fleet is going to be upgraded
  • italics orders - orders which are not studied or probably not working

Fleet Locking[edit]

Fleet could be locked by set_event_locked = yes effect.
This will prevent any orders to this fleet. Don't forget to unlock it later.


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