This article is for the PC version of Stellaris only.
Edicts are empire modifiers that an empire may choose to apply for a cost. Most edicts are unavailable at the beginning of the game and must be unlocked through research or events.
Edict cost[edit | edit source]
Edicts cost various resources depending on empire size. Each point of empire size increases the cost of all edicts by 1%. The cost of edicts can be reduced by the following:
|Cutthroat Politics civic||−20%|
|Charismatic ruler trait||−10%|
|Psionic tradition tree finisher||−10%|
|Fanatic Spiritualist ethic||−20%|
Edict fund[edit | edit source]
The Edict Fund is a small amount of free space for edicts that cost unity. Any upkeep cost beyond the fund cap will be paid for from the empire's unity storage. Edict Fund can be increased by the following:
Unity edicts[edit | edit source]
Unity edicts have a unity upkeep and make use of Edict Fund.
Ambitions[edit | edit source]
Ambition Edicts become available with the Ascension Theory technology and are the most powerful available edicts. They have a base monthly upkeep of 75 unity and also cost the same base amount to activate.
Anomaly edicts[edit | edit source]
Anomaly edicts can only be made available by the completion of certain anomaly event chains with specific choices.
Network edicts[edit | edit source]
|Available only with the Overlord DLC enabled.|
Network edicts are only available once the Hyper Relays technology has been researched and give various bonuses in the systems with a Hyper Relay at the cost of adding strategic resources to the upkeep of every Hyper Relay. All network edicts have a base upkeep of 15 unity.
Strategic resources edicts[edit | edit source]
Strategic resources edicts cost an amount of advanced or strategic resources. They are not visible unless the empire has sufficient resources.
Campaigns[edit | edit source]
Campaign edicts cost basic resources and are unlocked by the Planetary Unification technology.
Sacrifices[edit | edit source]
|Available only with the Necroids DLC enabled.|
Sacrifice edicts are available only to empires with the Death Cult or Corporate Death Cult civic who have at least one pop with the Mortal Initiate job or a subject with a pop with the Overlord Mortal Initiate job. All sacrifices will kill all pops holding the jobs, with the edict granting benefits scaling with what percentage of the population that had Mortal Initiate jobs (max 15%). In addition to its specific effects, each sacrifice grants +5% pop growth speed and +3 Unity from Death Priests. Only one Sacrifice Edict can be active at any time. Unlike other edicts, sacrifices do not have an upkeep cost but only an upfront cost, and their bonus lasts for 5 years. The small empire multiplier is 0.64 with less than 50 pops, 0.8 with less than 100 pops, and 1 otherwise. The random multiplier is the following:
- 16.6% chance for 15
- 66.6% chance for 20
- 16.6% chance for 25
The final multiplier is small empire multiplier times the random multiplier times the ratio of Mortal Initiates to pops and then round to closest 0.1. The maximum possible multiplier is 3.75 with small empire multiplier at 1, random multiplier at 25, and ratio of Mortal Initiates at 15% or more and final multiplier is 3.8 after round to closest 0.1.
Sacrifice: Bounty will also add +1 Monthly Organic Pop Assembly to Reassigner jobs if the empire has the Permanent Employment civic.
References[edit | edit source]
|Exploration||Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Guardians • Marauders • Caravaneers|
|Celestial bodies||Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers|
|Species||Species • Traits • Population • Pop modification • Species rights • Ethics|
|Governance||Empire • Government • Civics • Policies • Edicts • Leader • Factions • Technology • Traditions • Situations|
|Economy||Economy • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures|
|Diplomacy||Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities|
|Warfare||Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis|
|Others||The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs|