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Society research
Version

This article is for the PC version of Stellaris only.
Society research area is composed mainly of the fields:
Biology,
Military Theory,
New Worlds and
Statecraft. It also includes, to a lesser extent, the
Psionics field.
The area provides access to several key points, including: terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies, improved food and unity production, and more.
Contents
- 1 Main effects
- 2 Table usage
- 3 List of society technologies
- 3.1 Trade
- 3.2 Agriculture
- 3.3 Meta-research
- 3.4 Planetary deposits
- 3.5 Artifacts
- 3.6 Colonization
- 3.7 Organic pops
- 3.8 Blocker clearance
- 3.9 Terraforming
- 3.10 Gene-modding
- 3.11 Leader enhancement
- 3.12 Fleet organization
- 3.13 Army organization
- 3.14 Psionics
- 3.15 Starbases
- 3.16 Empire management
- 3.17 Social engineering
- 3.18 Amenities
- 3.19 Unity
- 3.20 Ascension perks
- 3.21 World designations
- 3.22 Housing
- 3.23 Repeatable techs
- 3.24 Ship modules
- 3.25 Strategic resources
- 3.26 Armies
- 4 References
Main effects[edit]
A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).
Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.
Table usage[edit]
Legend indicators:
- Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
- Icons:
Armies / Attachments,
Buildings,
Components,
Edicts / Policies,
Feature unlock,
Starbase,
Resources,
Ship / Station / Megastructure class.
Notes:
- The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
- If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
- The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
- To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.
- Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
- Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.
List of society technologies[edit]
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Please help with verifying or updating this section. It was last verified for version 2.8. |
Technology | C | Cost | T | Effects | Prerequisites | Weight & Modifiers | Description | |
---|---|---|---|---|---|---|---|---|
Trade | ||||||||
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Interplanetary Commerce | ![]() |
0 | ![]() |
![]() ![]() |
With new planetary markets comes new opportunities for commerce. Business will be booming. | ||
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Offworld Trade Companies | ![]() |
3000 | 1 | ![]() |
Base: 90 | Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner. | |
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Interstellar Economics | ![]() |
8000 | 3 | ![]() |
Base: 130 | As we journeyed into the cosmos and ventured beyond our home system, we also entered a new era of economics. New markets are appearing a startling rate, and economic theorists are struggling to keep up. | |
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Galactic Markets | ![]() |
16000 | 4 | ![]() |
Base: 22.5 | By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs. | |
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Numistic Data Modeling | ![]() |
8000 | 3 | ![]() ![]() |
Tech option given by the Caravaneers. | 0 | Are the precognitive powers of Numa at work or is it a matter of skilled craftsmanship? Either way this galactic stock market prediction model will forecast fluctuations in the economy with divine accuracy. |
Agriculture | ||||||||
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Industrial Agriculture | ![]() |
0 | District: Agriculture District | Large-scale industrial farms growing nutrient-rich produce allows a civilization to grow its population manifold. | |||
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Eco Simulation | ![]() |
2000 | 1 | ![]() |
Base: 100 | Farming techniques can be further refined through sophisticated computer simulations of different environments and weather patterns. This allows for more predictable crop yields. | |
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Gene Crops | ![]() |
4000 | 2 | ![]() |
Base: 85 | Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels. | |
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Nano-Vitality Crops | ![]() |
8000 | 3 | ![]() ![]() |
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Base: 65 | Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime. |
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Nutrient Replication | ![]() |
24000 | 4 | ![]() ![]() |
Base: 35 | The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output. | |
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Hydroponics Farming | ![]() |
2000 | 1 | ![]() |
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Base: 100 | Hydroponics Farming in a controlled environment allows for crops to be grown in climates where farming would normally be impossible. |
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Food Processing | ![]() |
2500 | 1 | ![]() ![]() |
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Base: 95 | Improved food processing techniques will lead to better preservation methods and less spoilage. |
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Advanced Food Processing | ![]() |
10000 | 3 | ![]() |
Base: 130 | New cryopreservation and protein resequencing methods will make food processing much more efficient. | |
Meta-research | ||||||||
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Biodiversity Studies | ![]() |
2000 | 1 | ![]() ![]() |
Base: 100 | Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us. | |
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Xenobiology | ![]() |
6000 | 2 | ![]() ![]() |
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Base: 70 | Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of Biology that were previously beyond our reach. |
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Secrets of Life | ![]() |
20000 | 4 | ![]() ![]() |
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Base: 40 | Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life. |
Planetary deposits | ||||||||
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Xenology | ![]() |
2500 | 1 | ![]() |
An owned planet has an Isolated Valley feature | Base: 95 | Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities. |
Artifacts | ||||||||
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Arcane Deciphering | ![]() |
6000 | 2 | ![]() |
Base: 22.5 | Various artifacts and technologies functioning by arcane means that cannot be understood or replicated... at least not by conventional science as it is known to us. | |
Colonization | ||||||||
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New Worlds Protocol | ![]() |
0 | ![]() |
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Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home. | ||
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Atmospheric Filtering | ![]() |
3000 | 2 | ![]() |
Base: 90 | By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved. | |
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Hostile Environment Adaptation | ![]() |
6000 | 2 | ![]() |
Base: 70 | Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds. | |
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Foreign Soil Enrichment | ![]() |
12000 | 3 | ![]() |
Base: 50 | Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds. | |
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Eco-Integration Studies | ![]() |
24000 | 4 | ![]() |
Base: 35 | Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them. | |
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Tomb World Adaptation | ![]() |
8000 | 3 | ![]() |
Base: 32.5 | Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare. | |
Organic pops | ||||||||
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Genetic Healthcare | ![]() |
2500 | 1 | ![]() |
Base: 190 | The colonization of alien worlds has opened up an entirely new field of biomedical research. | |
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Cyto-Revitalization | ![]() |
6000 | 2 | ![]() |
Base: 70 | As our empire grows, so does our understanding of our own Biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health. | |
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Genome Mapping | ![]() |
2000 | 1 | ![]() |
|
Base: 150 | Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies. |
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Cloning | ![]() |
5000 | 2 | ![]() |
Base: 112.5 | Breakthroughs in enucleation and artificial womb technology allows for the mass-production of individuals based on a common genetic template. | |
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Vitality Boosters | ![]() |
5000 | 2 | ![]() |
Base: 112.5 | Where the body fails, science intervenes. | |
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Epigenetic Triggers | ![]() |
5000 | 2 | ![]() |
|
Base: 75 | Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes. |
Blocker clearance | ||||||||
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Planetary Resurfacing | ![]() |
5000 | 2 | ![]() |
Base: 150 | With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal. | |
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Deep Crust Engineering | ![]() |
5000 | 2 | ![]() |
Base: 150 | Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated. | |
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Dangerous Wildlife Removal | ![]() |
5000 | 2 | ![]() |
Base: 150 | Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time. | |
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Selective Defoliants | ![]() |
2500 | 1 | ![]() |
Base: 190 | Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking. | |
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Soil Remediation | ![]() |
2500 | 1 | ![]() |
Base: 190 | The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil. | |
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Xeno-Hydraulic Mastery | ![]() |
2500 | 1 | ![]() |
Base: 190 | Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds. | |
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Climate Control Network | ![]() |
2500 | 1 | ![]() |
Base: 190 | Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly. | |
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Ocean Ecology Management | ![]() |
2500 | 1 | ![]() |
Base: 190 | Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control. | |
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Subterranean Colonization | ![]() |
2500 | 1 | ![]() |
Base: 190 | Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds. | |
Terraforming | ||||||||
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Terrestrial Sculpting | ![]() |
6000 | 2 | ![]() |
Base: 105 | There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills. | |
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Ecological Adaptation | ![]() |
10000 | 3 | ![]() |
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Base: 60 | By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process. |
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Climate Restoration | ![]() |
16000 | 4 | ![]() |
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Base: 45 | By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds. |
Gene-modding | ||||||||
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Gene Tailoring | ![]() |
8000 | 3 | Base: 130 | Making gene-editing tools widely available is sure to have a positive impact on our development as a species. | ||
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Glandular Acclimation | ![]() |
12000 | 3 | ![]() |
Base: 75 | Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs. | |
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Genetic Resequencing | ![]() |
32000 | 5 |
|
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0 | No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it. |
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Targeted Gene Expressions | ![]() |
12000 | 3 | ![]() |
Base: 50 | Stricter control of RNA and protein production on the cellular level. | |
Leader enhancement | ||||||||
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Selected Lineages | ![]() |
10000 | 3 | ![]() |
Base: 30 | Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies. | |
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Capacity Boosters | ![]() |
24000 | 4 | ![]() |
Base: 17.5 | We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow. | |
Fleet organization | ||||||||
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Doctrine: Space Combat | ![]() |
4000 | 2 | Base: 255 | Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers. | ||
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Doctrine: Reactive Formations | ![]() |
6000 | 2 | ![]() |
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Base: 210 | Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers. |
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Doctrine: Interstellar Warfare | ![]() |
10000 | 3 | ![]() |
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Base: 180 | Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers. |
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Doctrine: Fluid Fleet Templates | ![]() |
16000 | 4 | ![]() |
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Base: 135 | Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers. |
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Doctrine: Armada Battle Formation | ![]() |
24000 | 4 | ![]() |
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Base: 105 | Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers. |
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Interstellar Fleet Traditions | ![]() |
4000 | 2 | Base: 225 | A body of knowledge regarding combat behaviors is useless without a strong code governing its use. | ||
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Refit Standards | ![]() |
8000 | 3 |
|
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Base: 65 | Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains. |
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Command Matrix | ![]() |
12000 | 3 | ![]() |
Base: 150 | Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and effective. | |
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Doctrine: Fleet Support | ![]() |
5000 | 2 | ![]() |
Base: 225 | As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets. | |
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Doctrine: Support Vessels | ![]() |
10000 | 3 | ![]() |
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Base: 600 | A fleet does not run on zeal alone. To ensure steady access to critical supplies, we should organize our logistics corps into dedicated support vessels. |
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Doctrine: Interstellar Logistics | ![]() |
16000 | 4 | ![]() |
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Base: 135 | Amateurs talk about tactics. Professionals study logistics. By ensuring our fleets are regularly and efficiently supplied, we can increase the number of vessels we can effectively support. |
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Doctrine: Fleet Liasions | ![]() |
24000 | 4 | ![]() |
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Base: 105 | By maintaining a professional corps of fleet liasions, we can improve communications and the flow of orders throughout the chain of command. |
Army organization | ||||||||
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Centralized Command![]() ![]() |
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5000 | 2 | Base: 75 | Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training. | ||
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Combat Training![]() |
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8000 | 3 | ![]() |
Base: 65 | A more extensive training program for new recruits, including realistic combat scenarios, prepare them for the field. | |
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Planetary Defenses | ![]() |
0 | There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready. | ||||
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Ground Defense Planning | ![]() |
2500 | 1 | ![]() |
Base: 190 | There are many alien empires who would gladly seize our worlds for themselves. We must be prepared for them, should the worst come to pass. | |
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Global Defense Grid | ![]() |
4000 | 2 | ![]() |
Base: 170 | The strategic value of a good defense remains as relevant today as it was to our predecessors in the far distant past. Technology does not render fortifications obsolete - it merely changes their requirements. | |
Psionics | ||||||||
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Psionic Theory | ![]() |
8000 | 3 | ![]() ![]() |
|
Base: 32.5 | The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other. |
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Psionic Barrier | ![]() |
8000 | 3 | ![]() |
These barriers are generated out of pure psychic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our Energy deflector systems, but without the prohibitive power consumption. | ||
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Telepathy | ![]() |
12000 | 3 | ![]() |
Base: 25
Modifiers
|
Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater. | |
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Precognition Interface | ![]() |
20000 | 4 | ![]() |
Base: 20 | Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed. | |
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Psionic Shields | ![]() |
48000 | 5 | ![]() |
|
These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters. | |
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Psi Jump Drives | ![]() |
40000 | 5 | ![]() |
Base: 2.5 | The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances. | |
Starbases | ||||||||
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Stellar Expansion | ![]() |
5000 | 2 | ![]() |
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Base: 75 | Our future lies in the sea of stars. |
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Manifest Destiny | ![]() |
20000 | 4 | ![]() |
Base: 40 | We must have the courage to seize our fate and make true what was always meant to be. | |
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Interstellar Campaigns | ![]() |
6000 | 2 | Base: 70 | A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want. | ||
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Galactic Campaigns | ![]() |
16000 | 4 | Base: 45 | Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands. | ||
Empire management | ||||||||
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Planetary Government | ![]() |
0 | Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility. | ||||
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Planetary Unification![]() |
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2000 | 1 | ![]() |
Base: 400 | Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble. | |
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Colonial Centralization | ![]() |
5000 | 2 | ![]() |
Base: 300 | Robust frameworks for local governance created on a per-case basis, to meet each colony's needs. | |
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Galactic Administration | ![]() |
12000 | 3 | ![]() |
Base: 200 | The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion. | |
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Subdermal Stimulation | ![]() |
5000 | 2 | ![]() |
Base: 37.5 | Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!" | |
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Global Production Strategy | ![]() |
8000 | 1 | Base: 65 | Planets are big and production sites are often separated by vast distances. A coherent strategy for making certain that everyone is pulling in the same direction is often needed. | ||
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Adaptive Bureaucracy![]() |
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2500 | 1 | ![]() |
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Base: 95 | The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits. |
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Effective Bureaucracy | ![]() |
4000 | 2 | ![]() |
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Base: 95 | The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits. |
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Colonial Bureaucracy | ![]() |
4000 | 2 | ![]() |
Base: 85 | Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making. | |
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Galactic Bureaucracy | ![]() |
8000 | 3 | ![]() |
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Base: 65 | Multiple administrative strata efficiently surface only the most vital information to the upper levels of government. |
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The Living State | ![]() |
6000 | 2 | Base: 70 | The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing. | ||
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The Collective Self | ![]() |
12000 | 3 | Base: 50 | Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities. | ||
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Autonomous Agents | ![]() |
6000 | 2 | ![]() |
Base: 70 | Semi-independent units have proved critical to the success of the greater whole. | |
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Embodied Dynamism | ![]() |
6000 | 3 | Base: 50 | Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence. | ||
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Neural Implants | ![]() |
3000 | 1 | Base: 90 | Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion. | ||
Social engineering | ||||||||
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Artificial Moral Codes | ![]() |
6000 | 2 | ![]() ![]() |
Base: 105 | It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands. | |
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Synthetic Thought Patterns | ![]() |
12000 | 3 | ![]() ![]() |
Base: 75 | Thinking outside the box merely places you into another, somewhat larger box. | |
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Unity of Purpose | ![]() |
6000 | 2 | ![]() |
Base: 105 | The purpose of one is the purpose of all. Together, we are greater than the sum of our parts. | |
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Collective Production Methods | ![]() |
12000 | 3 | ![]() ![]() |
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Base: 65 | Together, we build the future. |
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Resource Processing Algorithms | ![]() |
8000 | 3 | ![]() ![]() |
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Base: 65 | Efficiency in all things. |
Amenities | ||||||||
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Holo-Entertainment | ![]() |
0 | ![]() |
![]() ![]() |
The latest in holographic entertainment. Entire worlds built out of photons and energy fields. | ||
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Hyper-Entertainment Forum | ![]() |
3000 | 1 | ![]() |
Base: 90 | These massive entertainment complexes is where dreams come true. Shopping malls, restaurants, amusement parks, virtual arcades, and more. You dream it - we are it! | |
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Idyllic Architecture | ![]() |
8000 | 3 | Base: 65 | With the latest advances in architecture, landscaping and holographic technology, we shall build the homes of the future. | ||
Unity | ||||||||
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Sociocultural History | ![]() |
0 | ![]() ![]() |
An understanding of a shared past is necessary in order to make any significant strides into the future. | |||
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Heritage Sites![]() ![]() |
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3000 | 1 | Base: 90 | Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.
Called "Focus-Tested Management" for corporations and "Planetary Communications" for Machine Intelligence. | ||
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Local Hypercommunication![]() |
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8000 | 3 | Base: 65 | Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together. | ||
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Automated Curation Algorithms![]() ![]() |
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8000 | 3 | ![]() |
* ![]() |
Base: 65 | Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents. |
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Holographic Rituals | ![]() |
5000 | 2 | ![]() |
Base: 95 | Seeing is believing, and belief begets reality. | |
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Consecration Fields | ![]() |
10000 | 3 | ![]() |
Base: 60 | Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all. | |
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Metacognitive Faith | ![]() |
20000 | 4 | ![]() |
Base: 40 | Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context. | |
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Synaptic Structures | ![]() |
0 | ![]() |
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Through the development of macroscopic synaptic nodes, the will of the Hive will be strengthened. | ||
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Clustered Synapses | ![]() |
5000 | 2 | ![]() |
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Base: 75 | By clustering networks of macroscopic synaptic nodes, maximum meganeuron transmission per available surface area can be attained. |
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Confluence of Thought | ![]() |
10000 | 3 | ![]() |
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Base: 60 | The will of the Hive will be further strengthened and coordinated with the expansion and development of a massive nervous center of meganeurons. |
Ascension perks | ||||||||
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Ascension Theory | ![]() |
40000 | 5 |
|
Base: 12.5
Modifiers
|
Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit. | |
World designations | ||||||||
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Penal Colonies | ![]() |
8000 | 3 | ![]() |
Base: 32.5 | Through the development of special penal worlds, criminals can be rehabilitated through honest, hard labor. Some may be in need of permanent rehabilitation. | |
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Resort Worlds | ![]() |
8000 | 3 | ![]() |
Base: 32.5 | With careful study devoted to landscaping, climate control, and the science of fun, construction of entire worlds dedicated to leisure can be made possible. | |
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Thrall-Worlds | ![]() |
6000 | 2 | ![]() |
Base: 35 | Through the creation of special slave-breeding worlds, we can ensure that we will always have a steady supply of disposable laborers. | |
Housing | ||||||||
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Agrarian Utopias | ![]() |
8000 | 3 | ![]() |
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Base: 65 | Through the establishment of weather-controlled rural communes, we can support a larger population without disrupting our agrarian way of life. |
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Xeno Diplomacy | ![]() |
5000 | 2 | Base: 85 | Advancing our understanding of interactions with - and manipulations of - the xeno is a necessary step in forming more permanent interstellar alliances. | ||
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Xeno Relations | ![]() |
10000 | 3 | Base: 65 | The complexities of interstellar diplomacy necessitate the forming of bonds with foreign powers in order to further one's goals. | ||
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Divine Stimulus | ![]() |
48000 | 5 | ![]() |
Base: 10 | An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones. | |
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Gargantuan Evolution | ![]() |
8000 | 1 | ![]() |
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Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star. | |
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Neural Tissue Engineering | ![]() |
20000 | 4 | ![]() |
When tailored to a species' genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient. | ||
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Doctrine: Strange Loop | ![]() |
4000 | 3 | ![]() |
A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them. | ||
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Xeno Outreach Agencies | ![]() |
8000 | 3 | ![]() |
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Base: 65 | This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space. |
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Executive Leisure Program | ![]() |
8000 | 3 | ![]() |
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Base: 45 | A luxurious resort complex for high ranking corporate officers. Here they can sample the local planetary culture in a high security environment. |
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Strategic Coordination Center | ![]() |
48000 | 5 | ![]() |
Base: 5 | A facility synchronizing the national Starbase network, augmenting defensive and offensive capabilities. | |
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Interstellar Assembly | ![]() |
48000 | 5 | ![]() |
Base: 5 | A meeting place for galactic powers, increasing immigration attraction and global opinion of us. | |
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Mega Art Installation | ![]() |
48000 | 5 | ![]() |
Base: 5 | An artistic beacon on a stellar scale, this installation inspires and represents the spirit of its creators. | |
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Mega Shipyard | ![]() |
48000 | 5 | ![]() |
Base: 5
Modifiers
|
A zero-G construction yard of overwhelming proportion, capable of performing several space ship assembly projects simultaneously. | |
Repeatable techs | ||||||||
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Transgenic Crops | ![]() |
50000 | 5 | ![]() ![]() |
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Base: 12.5
Modifiers
|
Transgenic crops offer the nutritional elements of several standard food crops in one convenient package. |
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Administrative Efficiency | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire. |
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Proclamation Broadcasts | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
More aggressive information campaigns improve the populace's receptiveness to Edicts. |
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Aggressive Conditioning | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat. |
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Nerve Dampeners | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries. |
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Cell Revitalization | ![]() |
20000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans. |
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Fleet Management Procedures | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Improved fleet management procedures will free up the resources needed to maintain a bigger fleet. |
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Admiralty Support Staff | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Improving the support staff available to our admirals will increase the number of ships they can command in a single fleet. |
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Interstellar Expansion | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
The immense logistical support networks needed to maintain an upgraded Starbase can be further improved, allowing us to support more of these stations. |
Ship modules | ||||||||
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Regenerative Hull Tissue | ![]() |
10000 | 3 | ![]() |
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A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials. | |
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Amoeba Breeding Program | ![]() |
5000 | 2 | ![]() |
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By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy. | |
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Swarm Spawning Pools | ![]() |
48000 | 5 | ![]() |
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Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own. | |
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Scourge Missiles | ![]() |
48000 | 5 | ![]() |
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By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction. | |
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Frequency Tuning | ![]() |
3000 | 1 | ![]() |
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Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships. | |
Strategic resources | ||||||||
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Zro Distillation | ![]() |
10000 | 3 | ![]() ![]() |
Base: 60 | An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities. | |
Armies | ||||||||
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Gene Banks | ![]() |
6000 | 2 | ![]() |
Base: 35 | Gene Banks filter and curate available genomes for deployment in clones. | |
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Gene Seed Purification | ![]() |
16000 | 4 | ![]() |
Base: 45 | Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits. | |
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Morphogenetic Field Mastery | ![]() |
16000 | 4 | ![]() |
Base: 22.5 | From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units. | |
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Adaptive Combat Algorithms | ![]() |
5000 | 2 | ![]() |
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Base: 112.5 | Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage. |
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Biomechanics | ![]() |
20000 | 4 | ![]() |
Base: 40 | Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs. |
References[edit]
- External link: Stellaris Tech Tree (Vanilla) for Patch 2.5
Governance | Empire • Ethics • Government • Civics • Policies • Edicts • Leader • Factions • Population • Species rights • Economy • Technology • Traditions • Crime |
Exploration | Exploration • Map • Species • Anomaly • Events • FTL • Fallen empire • Pre-FTL species • Precursors • Spaceborne aliens |
Colonization | Colonization • Celestial body • Planetary features • Planetary management • Districts • Buildings • Ship • Starbase • Megastructures |
Diplomacy | Diplomacy • Trade • Subject empire • Federations • Galactic community • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Ship designer |
Others | Traits • Terraforming • Pop modification • Slavery • Crisis • Preset empires • AI players • Easter eggs |