This article is for the PC version of Stellaris only.
The Galactic Community is a governing body where each member empire can vote on laws that affect all other member empires. Any empire that established communications with a Galactic Community member is able to join or leave. Leaving the Galactic Community costs between 100 and 500 influence, depending on Empire Sprawl. If an empire leaves it will be unable to rejoin for 20 years and suffer a permanent −30 opinion penalty with the current Galactic Community members until it rejoins. Members of the Galactic Community are automatically given communications if they haven't encountered each other yet. By default, the Galactic Community button is located next to the top of the Outliner.
Formation[edit | edit source]
Once an empire that is not Gestalt Consciousness or Fanatic Purifiers has established communications with at least 70% of the other empires in the galaxy (at least 3 non-Genocidal empires must exist), all non-genocidal empires will be offered to form the Galactic Community. If at least 3 empires agree the Galactic Community will be created, and all empires that voted to form will be members. When the option to form or join the Galactic Community is offered, AI empires will vote with the following weights:
Joining the Galactic Community after it has formed costs 100 influence.
Senate[edit | edit source]
The Galactic Senate is where resolutions are proposed and voted. It goes through two recurring phases.
When the Senate is in Recess no resolution is voted on. When the recess ends, the proposed resolution with the highest diplomatic support will be put in Session. An empire that’s part of the Galactic Council can declare a resolution an emergency measure every 20 years, instantly ending the recess. A recess lasts 720 days.
When the Senate is in Session all empires vote on the debated resolution. Supporting or opposing a resolution will add an empire’s diplomatic weight to either side while abstaining will not add diplomatic weight to either side. All empires can change their vote every 4 months. When the session ends the resolution is passed if the total Diplomatic weight of empires that supported it exceeds the total Diplomatic weight of empires that opposed it. A Session lasts 1440 days. An empire that’s the Custodian can end a session after half its time has passed.
Diplomatic weight[edit | edit source]
Diplomatic weight is a measure of how influential an empire is within the senate and determines its power when supporting or opposing resolutions that are proposed or voted on. Diplomatic weight is gained from fleet power, economy, technology and pops. Assigning an envoy to the galactic community increases diplomatic weight by +10%.
- Economic weight is 15% of the empire’s economic power
- Fleet power weight is 2.5% of fleet power
- Technology weight is 40% of technology level
- Pops weight is the sum of each pop’s contribution which is described by: . The political power of the pop is not considered. All pops that are not affected by happiness contribute 1 to diplomatic weight from pops. Pops that have subversive jobs do not contribute.
Voting[edit | edit source]
When a resolution comes to the Senate floor, all member empires can support, oppose, or abstain. The total diplomatic weight of empires supporting and opposing the resolution is compared and the side with the higher total prevails. By spending 10 Influence per favor, any member can use up to 10 favors from each member voting opposite to themselves to add 10% of that member's diplomatic weight to their side of the vote; this does not reduce that member's diplomatic weight. Only 100 favors total may be used per resolution.
Resolutions[edit | edit source]
Resolutions are laws passed by the Galactic Senate and affect every member of the Galactic Community. Any member can propose a resolution at any time, which is then added to the proposal list. Each member can only propose one resolution in the list. After a resolution is added to the list, all member empires can support it, oppose it or abstain, which determines its Diplomatic Support. The total Diplomatic Support or a resolution also determines its place in the list.
There are 5 resolution trees, each one containing at least two resolution lists. Most resolution lists contain 5 resolutions each, which must be passed in order, in addition to the option to vote to repeal the current highest level resolution in a list. Sanction resolution lists contain 3 resolutions each. Once a resolution passes another resolution from the same list, including the option to repel the new resolution, cannot be proposed until a resolution from another list is voted on.
The resolutions, depending on their tier, require 100, 150, 200, 250 or 300 Influence to propose. An empire can withdraw its own proposed resolution to propose another one but the cost is not refunded. Proposing to repeal a resolution costs as much as it took to initially propose it.
When a resolution that bans a policy is passed all members of the Galactic Community that use it are given the option to change the policy every 10 years as long as their ethics allow.
An empire that has proposed a resolution will gain for 6 years +5% Diplomatic weight if the resolution passes and −5% diplomatic weight if it fails.
AI empires will never vote for resolutions that would cause them to be in breach of the Galactic Law and will always vote for repealing them. If the AI is neutral on an issue it will vote solely based on its Opinion of the empire that proposed the resolution and will not use Favors to influence voting.
Gestalt Consciousness empires are not affected by modifiers that have no effect on their pops or planets, making certain resolutions have fewer drawbacks or benefits than they would for other empires.
Sanctions[edit | edit source]
Sanctions are resolutions that apply negative modifiers to empires that are in breach of Galactic Law or have been denounced. The last two levels for each Sanction can only be proposed by members of the Galactic Council. All Sanctions require 25 Influence to propose. AI empires are 25% more likely to vote for a Sanction resolution if a Rival is denounced or in breach of the Galactic Law but 50% less likely if a member of the same Federation is denounced or in breach of Galactic Law. They will always oppose resolutions if they themselves are in breach of Galactic Law.
Space Fauna[edit | edit source]
The Space Fauna resolutions determine the status of Space Amoeba and Tiyanki Space Whales and cost 25 Influence to propose.
|Resolution||Effects||AI voting weight||Description|
|Tiyanki Pest Control||The roving Tiyanki are not only a nuisance, but also a navigational hazard. The presence of these unpredictable creatures cannot be tolerated in the galaxy’s increasingly busy spacelanes.|
|Tiyanki Conservation Act||
||The Tiyanki are a unique form of spacefaring life, and they must be protected from those who would do them harm.|
|Space Amoeba Protection Act||
||Despite their unseeming looks, the Space Amoebas have as much right to roam the galaxy as any species. They must be treated as a form of life worth cherishing, not as vermin to be hunted down.|
Galactic Priorities[edit | edit source]
Galactic Priorities are resolutions that create a Galactic Focus, an objective that when accomplished will grant every member of the Galactic Community 100 influence. Galactic priorities will only appear when certain conditions are met and cost 100 influence to propose.
|Galactic priority||Effect||Galactic focus||Requirement||AI voting weight|
|Pass a resolution||None||Pass a resolution||Activated automatically||None|
|Form the Galactic Market|| Starts the Birth of the Galactic Market event chain
+10000 Resource Storage Capacity
|Nominate an empire to house the galactic market||
|The Contingency||All members of the Galactic Community open borders towards each other||Defeat the Contingency crisis||Contingency crisis|
|The Prethoryn Scourge||All members of the Galactic Community open borders towards each other||Defeat the Prethoryn Scourge crisis||Prethoryn Scourge crisis|
|The Unbidden||All members of the Galactic Community open borders towards each other||Defeat the Extradimensional Invaders crisis||Extradimensional Invaders crisis|
|The Gray Tempest||All members of the Galactic Community open borders towards each other||Defeat the Gray Tempest||Gray Tempest L-Cluster outcome|
|The Great Khan||All members of the Galactic Community open borders towards each other||Defeat the Horde||The Horde|
|Denounce The First Awakened Empire||Bans being a subject of the first awakened empire||End the War in Heaven||War in Heaven||
|Denounce The Second Awakened Empire||Bans being a subject of the second awakened empire||End the War in Heaven||War in Heaven|
|Denounce Both Awakened Empires|| Bans being a subject of either awakened empire
+25% Damage against awakened empires
|End the War in Heaven||War in Heaven||×0 if awakened empire overlord|
Galactic Market[edit | edit source]
|Available only with the MegaCorp DLC enabled.|
The Galactic Market resolutions determine what pops can be sold on the slave market and cost 25 Influence to propose.
Denouncement[edit | edit source]
|Available only with the Federations DLC enabled.|
Denouncements are a unique type of resolution that targets a certain member empire. If the denouncement resolution passes the denounced empire will get a −25% diplomatic weight modifier for 10 years. If the empire is a member of the Galactic Community it will be affected by Sanction resolutions even if it didn't breach Galactic Law. A denouncement resolution can only be proposed against empires with rivalry or negative Relations. There are two types of denouncements:
- Castigation denouncements cost 25 influence and can be proposed by any empire if the 4th Mutual Defense resolution is passed against an empire that is either in breach of the Galactic Law or is not a member of the Galactic Community
- Council denouncements cost 100 influence can be proposed by members of the Galactic Council against any member of the Galactic Community
Politics Traditions[edit | edit source]
|Available only with the Federations DLC enabled.|
The Politics Traditions resolutions can only be proposed by empires that finished the Politics tradition tree and cost 250 Influence to propose.
|Resolution||Effects||Requires Galactic Council||AI voting weight|
|Constitutional Immunity||Targeted empire will never be in breach of Galactic Law|
|Champions of the Community||
|Galactic Threats Committee||
Pre-FTL Stance[edit | edit source]
|Available only with the First Contact DLC enabled.|
The Pre-FTL Stance resolutions determine in what ways members of the Galactic Community are allowed to interact with pre-FTL civilizations. Only one Pre-FTL Stance resolution can be active and it must be repealed before another one can be proposed. All resolutions cost 100 Influence.
Bureaucratic Surveillance[edit | edit source]
|Available only with the Overlord DLC enabled.|
The Bureaucratic Surveillance resolutions can only be proposed by empires that have at least one subject.
Galactic council[edit | edit source]
|Available only with the Federations DLC or the Nemesis DLC enabled.|
The Galactic Council can be created by passing the Form Galactic Council resolution, which requires the Galactic Community to be at least 20 years old. Members are chosen from the member empires with the highest diplomatic weight every 20 years and have their diplomatic weight increased by +20%, can propose Council denouncement resolutions and can declare a proposed resolution an emergency measure and put it into session immediately once every 20 years. After the Galactic Council is created the Galactic Reforms resolution list will be added.
Crisis declaration[edit | edit source]
|Available only with the Nemesis DLC enabled.|
The Custodian or members of the Galactic Council can propose crisis declaration Resolutions. Crisis declaration Resolutions cost 300 to propose or repeal. They will start a war between the Galactic Community or Galactic Imperium and the target using the Crisis War wargoal and the targeted empire cannot rejoin the Galactic Community or Galactic Imperium. During the war, member empires gain +20% ship build speed and −10% ship upkeep. The war will end prematurely if the resolution is repealed.
The Custodian[edit | edit source]
|Available only with the Nemesis DLC enabled.|
A Custodian can be chosen from the members of the Galactic Council by passing the Nominate Custodian resolution. The Custodian enjoys the following benefits:
- +5 Monthly influence
- +30% Diplomatic weight (doesn't stack, replaces the Council bonus)
- −50% Emergency measure cooldown
- −50% Veto cost and cooldown
- Open borders from every member of the Galactic Community
- Can end any session after half its time has passed at the cost of 200 influence
- Can change the Galactic Focus without requiring a resolution at the cost of 100 influence
- Can freeze any resolution, preventing it from being voted on (the empire with the frozen resolution can still withdraw it to propose another one)
Initially, an empire stays Custodian for 30 years and afterwards returns to the Galactic Council. Custodians can propose the following unique resolutions for 200 influence:
Once the Galactic Custodian returns to the Galactic Council, any active resolutions passed during Custodianship will remain in effect. Custodian resolutions can be repealed, but additional Custodian proposals cannot be made. If the Galactic Defense Force was enacted before the end of the Custodian's term and a GDF fleet exists, it will become a neutral fleet that patrols Galactic Community space.
Galactic Imperium[edit | edit source]
|Available only with the Nemesis DLC enabled.|
If the Proclaim the Galactic Imperium Resolution is passed the Galactic Community will be reformed into the Galactic Imperium. All Galactic Imperium members will leave any federation they're part of. The Custodian will become the Galactic Emperor, with a new name depending on previous authority, shift ethics towards Fanatic Authoritarian, shift government to Imperial, gain the Galactic Sovereign civic and gain the ability to upgrade the planetary capital of the empire capital into the Imperial Palace. If the Galactic Emperor previously had Corporate authority it will shift government as well but become able to use both regular and corporate civics. All Custodian perks will remain and in addition, the Galactic Emperor cannot be attacked by Galactic Imperium members. Empires cannot leave the Galactic Imperium.
When the Galactic Imperium is formed the Galactic Council will be reformed into the Imperial Council. Galactic Reform Resolutions will be replaced by Imperial Council ones, which can only be proposed by the Galactic Emperor. If the Galactic Defense Force Resolution has been passed it will be replaced by the Imperial Armada Resolution. In addition, the Galactic Trade Organization Resolution will be moved to the Imperial Institutions group and A United Front to Foreign Relations.
The Galactic Emperor will be able to propose the following Resolutions:
If the empire leading the Galactic Imperium is destroyed the Galactic Community will form again.
Undermining the Imperial Authority[edit | edit source]
The Galactic Imperium measures its strength via Imperial Authority. Envoys can be assigned to the Galactic Imperium to raise or lower Imperial Authority by 0.1 per month each. This is done via the Galactic Imperium screen as shown in the image. Envoys can be assigned (by clicking either icon) to support or undermine the Imperium. In addition to this, an Espionage Operation exists to Weaken Imperial Authority.
If the Imperial Authority is at least 100, all members of the Galactic Imperium will join the Galactic Emperor in defensive wars. If it falls below 50, members can use the Spark Rebellion espionage operation to attempt to bring down the Emperor. This operation requires a very high Infiltration Level, so it may be required to acquire additional assets first. In addition to the high starting requirements, events may happen that demand to sacrifice the assigned asset and thus lowering the maximum infiltration level. The Contact Lost event requires 10 more infiltration level than the starting requirement of the operation was originally.
Galactic Law[edit | edit source]
The Galactic Law represents actions that are forbidden within the Galactic Community. When the Galactic Community is formed nothing is forbidden, but passed resolutions can ban certain policies and actions. If a member of the Galactic Community breaches the Galactic Law all other members will lose 100 opinion with the breaching empire. In addition, as long as an empire is in breach of Galactic Law it will be affected by passed Sanction resolutions. Sanction resolutions themselves can only be proposed after at least one thing is banned by Galactic Law.
References[edit | edit source]
|Exploration||Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Guardians • Marauders • Caravaneers|
|Celestial bodies||Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers|
|Species||Species • Traits • Population • Pop modification • Species rights • Ethics|
|Governance||Empire • Government • Civics • Policies • Edicts • Leader • Factions • Technology • Traditions • Situations|
|Economy||Economy • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures|
|Diplomacy||Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities|
|Warfare||Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis|
|Others||The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs|