Galactic community

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This article has been verified for the current PC version (3.0) of the game.
The galactic community

The Galactic Community is a governing body where each member empire can vote on laws that affect all other member empires. Any empire that established communications with a Galactic Community member is able to join or leave. Leaving the Galactic Community costs between 100 and 500 Influence.png influence, depending on Empire Sprawl. If an empire leaves it will be unable to rejoin for 20 years and suffer a permanent −30 Diplomacy opinion.png opinion penalty with the current Galactic Community members until it rejoins. Members of the Galactic Community are automatically given communications if they haven't encountered each other yet. By default, the Galactic Community button is located next to the top of the Outliner.

Formation[edit]

Once an empire that is not Gestalt consciousness.png Gestalt Consciousness or Civic fanatic purifiers.png Fanatic Purifiers has established communications with at least 70% of the other empires in the galaxy all said empires will be offered to form the Galactic Community. If at least 3 empires agree the Galactic Community will be created. When the option to form or join the Galactic Community is offered AI empires will vote with the following weights:

Yes.png Yes No.png No
  • 15
  • 18 if Xenophile.png Xenophile
  • 25 if Fanatic Xenophile.png Fanatic Xenophile, Civic empath.png Empath or Civic machine servitor.png Rogue Servitor
  • 5
  • 8 if Xenophobe.png Xenophobe
  • 15 if Fanatic Xenophobe.png Fanatic Xenophobe

Senate[edit]

The Galactic Senate is where resolutions are proposed and voted. It goes through two recurring phases.

When the Senate is in Recess no resolution is voted on. When the recess ends, the proposed resolution with the highest diplomatic support will be put in Session. An empire that's part of the Galactic Council or is the Custodian can declare a resolution an emergency measure every 20 years, instantly ending the recess. A recess lasts 720 days.

When the Senate is in Session all empires vote on the debated resolution. Supporting or opposing a resolution will add an empire’s diplomatic weight to either side while abstaining will not add diplomatic weight to either site. All empires can change their vote every 4 months. When the session ends the resolution is passed if the total Diplomatic weight of empires that supported it exceeds the total Diplomatic weight of empires that opposed it. A Session lasts 1440 days. An empire that's the Custodian can end a session after half its time has passed.

Diplomatic weight[edit]

Diplomatic weight is a measure of how influential an empire is within the Senate and determines its power when supporting or opposing resolutions that are proposed or voted on. Diplomatic weight is gained from Fleet Power, Economy, Technology and Pops. Assigning an Envoy.png Envoy to the Galactic Community increases Diplomatic weight by +10% and the Cooperative Diplomatic Stance Policy increases the empire's Diplomatic weight by +25%.

  • Economic weight is 15% of the empire's economic power
  • Fleet power weight is 2.5% of fleet power
  • Technology weight is 40% of technology level
  • Population weight is the sum of each pop's contribution which is described by: . The Mod pop political power.png Political Power of the pop is not considered. All Pops that are not affected by Happiness contribute 1 to Diplomatic weight from Pops.

Resolutions[edit]

Resolutions are laws passed by the Galactic Senate and affect every member of the Galactic Community. Any member can propose a resolution at any time, which is then added to the proposal list. Each member can only have one resolution in the list. After a resolution is added to the list, all member empires can support it, oppose it or abstain, which determines its Diplomatic Support.

There are four resolution trees, each one containing at least two resolution lists. Most resolution lists contain 5 resolutions each, which must be passed in order, in addition to the option to vote to repeal the current highest level resolution in a list. Sanction resolution lists contain 3 resolutions each. Once a resolution passes another resolution from the same list, including the option to repel the new resolution, cannot be proposed until a resolution from another list is voted on. The last two resolutions of each list require the Federations Federations DLC.

The resolutions, depending on their tier, require 100, 150, 200, 250 or 300 Influence.png Influence to propose. An empire can withdraw its own resolution to propose another one but the cost is not refunded. Repealing a resolution costs as much as it took to propose it.

When a resolution that bans a policy is passed all members of the Galactic Community that use it are given the option to change the policy as long as their ethics allow. The option can be offered again after enough time passes.

An empire that has proposed a resolution will gain for 6 years +5% Diplomatic weight.png Diplomatic weight if the resolution passes and −5% Diplomatic weight.png Diplomatic weight if it fails.

AI empires will never vote for resolutions that would cause them to be in breach of the Galactic Law and will always vote for repealing them. If the AI is neutral on an issue it will vote solely based on its Diplomacy opinion.png Opinion of the empire that proposed the resolution.

Gestalt consciousness.png Gestalt Consciousness empires are not affected by modifiers that have no effect on their pops or planets, making certain resolutions have fewer drawbacks or benefits than they would for other empires.

resolutions Effects Level 1 Level 2 Level 3 Federations Level 4 Federations Level 5 AI voting weight
Resolution galactic commerce.png
Galactic Commerce
Diplomatic weight.png Diplomatic weight from Economy +20% +40% +60% +80% +100%
  • x2 if Auth corporate.png Corporate
  • x2 if Civic corporate dominion.png Corporate Dominion
  • x0.1 if Gestalt consciousness.png Gestalt Consciousness
Trade value.png Trade Value +5% +10% +15% +20% +25%
Job bureaucrat.png Bureaucrat Upkeep +5% +5% +25% +25% +25%
Trade protection.png Trade Protection +10 +10 +25 +25
Mod fleet size add.png Naval Capacity −10% −10% −15% −15%
Consumer goods.png Consumer Goods from Passive Observation +2 +2 +2
Consumer goods.png Consumer Goods from Aggressive Observation +8 +8 +8
Consumer goods.png Consumer Goods from Covert Observation +4 +4 +4
Mod pop resource output.png Resources from Jobs +10%
Mod pop happiness.png Ruler Happiness +50%
Mod pop happiness.png Happiness −25%
Mod leader influence cost.png Leader Upkeep +50%
Resolution industrial development.png
Industrial Development
Diplomatic weight.png Diplomatic weight from Economy +20% +40% +60% +80% +100%
  • x1.2 if uses slaves
  • x1.2 if Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • x0.5 if Civic agrarian idyll.png Agrarian Idyll
  • x0.5 if Civic environmentalist.png Environmentalist
Mod pop resource output.png Worker Pop Resource Output +2.5% +5% +7.5% +10% +10%
Mod habitability.png Habitability −2% −5% −10% −20% −25%
Alloys.png Alloys from Jobs +5% +5% +5% +5%
Minerals.png Minerals from Jobs +10% +15% +20% +20%
Mod planet building build speed mult.png Planet Build Speed +10% +10% +10%
Job foundry.png Metallurgist Upkeep −10% −20%
Job foundry.png Metallurgist Output on Forge Worlds +5% +5%
Job artisan.png Artisan Output on Industrial Worlds +5% +5%
Job gas refiner.png Gas Refiner Output on Refinery Worlds +5% +5%
Decision default.png Project Cornucopia Decision Yes.png
Resolution greater good.png
The Greater Good
Diplomatic weight.png Diplomatic weight from Pops +20% +40% +60% +80% +100%
  • x2 if Civic shared burdens.png Shared Burdens
  • x2 if Civic machine servitor.png Rogue Servitor
  • x1.2 if Civic agrarian idyll.png Agrarian Idyll
  • x1.2 if Civic free haven.png Free Haven
  • x1.2 if Civic idealistic foundation.png Idealistic Foundation
  • x1.2 if Civic inwards perfection.png Inwards Perfection
  • x1.2 if Egalitarian.pngFanatic Egalitarian.png Egalitarian
  • x0.75 if Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • x0.8 if Gestalt consciousness.png Gestalt Consciousness
  • x0.8 if Civic aristocratic elite.png Aristocratic Elite
  • x0.8 if Civic police state.png Police State
  • x0.5 if Auth corporate.png Corporate
  • x0 if Civic slaver guilds.png Slaver Guilds
  • x0 if Civic indentured assets.png Indentured Assets
Mod pop happiness.png Worker Happiness +5% +5% +5% +5% +5%
Mod pop political power.png Worker Political Power +10% +25% +50% +75% +100%
Mod pop resource output.png Worker Pop Output on Agri Worlds, Generator Worlds, and Mining Worlds +5% +5% +5% +5%
Mod country admin cap add.png Empire Sprawl from Pops −10% −10%
Pop housing usage Pop housing usage −10% −10%
Stability.png Stability +5
Mod country resource max add.png Resource Storage Capacity −10000
Menu icon policies and edicts.png Greater Than Ourselves Edict Yes.png Yes.png Yes.png
Mod pop consumer goods mult.png Basic Subsistence Living Standards Banned Banned Banned Banned
Mod pop consumer goods mult.png Stratified Economy Living Standards Banned Banned Banned
Mod pop consumer goods mult.png Decent Conditions Living Standards Banned Banned
Mod pop consumer goods mult.png Academic Privilege Living Standards Banned Banned
Mod pop consumer goods mult.png Social Welfare Living Standards Banned
Pop cat assimilation.png Identity Sublimation Living Standards Banned
Slave Chattel Slavery Banned Banned Banned
Slave Livestock Slavery Banned Banned Banned
Slave Grid Amalgamation Slavery Banned Banned Banned
Slave All Slavery Banned Banned
Resolution ecolgical protection.png
Ecological Protection
Diplomatic weight.png Diplomatic weight from Economy −20% −40% −60% −80% −100%
  • x2 if Civic environmentalist.png Environmentalist
  • x1.2 if Civic agrarian idyll.png Agrarian Idyll
  • x0.8 if Trait lithoid.png Lithoid
  • x0.8 if Auth machine intelligence.png Machine Intelligence
  • x0.6 if Civic mining guilds.png Mining Guilds
  • x0.6 if Civic machine rockbreakers.png Rockbreakers
Consumer goods.png Pop Consumer Goods Upkeep −5% −5% −5% −5% −5%
Mod planet clear blocker time mult.png Clear Blocker Time +10% +25% +50% +100% +200%
Amenities.png Pop Amenities Usage −5% −5% −5% −5%
Mod planet building build speed mult.png Planet Build Speed −5% −15% −15% −15%
Mod habitability.png Habitability +5% +10% +15%
Food.png Food from Jobs +5% +10% +20%
Alloys.png Alloys from Jobs −10% −30%
Minerals.png Minerals from Jobs −20% −50%
Mod pop happiness.png Happiness +5% +10%
Mod country terraforming cost.png Terraforming Cost +25% +100%
Planet gaia.png Terraforming except towards Gaia World Banned Banned
Mod pop growth req.png Pop Growth Speed +5%
Resolution galactic studies.png
Unchained Knowledge
Diplomatic weight.png Diplomatic weight from Tech +20% +40% +60% +80% +100%
  • x1.5 if Materialist.pngFanatic Materialist.png Materialist
  • x0.75 if Spiritualist.pngFanatic Spiritualist.png Spiritualist
Research.png Research Station Output +10% +20% +30% +40% +50%
Mod country spaceport cost mult.png Starbase Upkeep +5% +10% +15% +20% +25%
Mod planet sensor range mult.png Planet Sensor range +1 +1 +1 +1
Solar Panel Network.png Solar Panels starbase module effects +100% +100% +100% +100%
Observatory.png Black Hole Observatory starbase building effects +100% +100% +100% +100%
Sb listening post.png Listening Post starbase building effects +100% +100% +100% +100%
Leviathans.png Enclave Starbase Buildings Effects +100% +100% +100%
Society research Society Research from Passive Observation +4 +4 +4
Society research Society Research from Aggressive Observation +6 +6 +6
Society research Society Research from Indoctrination Observation +4 +4 +4
Job researcher.png Researcher Output +10% +10%
Upkeep Researcher Upkeep +25% +50%
Mod pop happiness.png Worker and Slave Happiness −15% −15%
Menu icon policies.png Outlawed Artificial Intelligence Policy Banned Banned Banned
Menu icon policies.png Passive Studies Native Interference Policy Banned Banned Banned
Menu icon policies.png Not using the highest Leader Enhancement available Banned Banned
Decision engineering research.png Extradimensional Experimentation Decision Yes.png
Time Minimum Crisis Year -50
Resolution robots bad.png
Divinity of Life
Diplomatic weight.png Diplomatic weight from Tech −20% −40% −60% −80% −100%
  • x1.5 if Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • x0.75 if Materialist.pngFanatic Materialist.png Materialist
  • x0.5 if Gestalt consciousness.png Gestalt Consciousness
  • x0.25 if Ap synthetic evolution.png Synthetic Evolution
Spiritualist.png Spiritualist Ethic Attraction +10% +20% +30% +40% +50%
Unity.png Unity from Jobs +5% +10% +15% +20% +25%
Mod pop happiness.png Unemployment Happiness penalty −10% −10% −10% −10% −10%
Mod pop consumer goods mult.png Pop Consumer Goods Upkeep −5% −5% −5% −10%
Cost Pop Assembly Cost +25% +25% +50% +50%
Mod pop robot upkeep mult.png Robot upkeep +10% +10% +20% +20%
Mod pop robot build speed mult.png Pop Assembly Speed −25% −25% −25%
Diplomatic weight.png Diplomatic weight from Ap synthetic evolution.pngAuth machine intelligence.png Robotic empires −25% −25%
Mod pop happiness.png Biological Pop Happiness +10%
Pop job.png Biological Pop priority in Jobs Yes.png Yes.png Yes.png
Ap synthetic evolution.png Synthetic Evolution Banned Banned
Menu icon policies.png Citizen Rights Artificial Intelligence Policy Banned
Auth machine intelligence.png Machine Intelligence Authority (unless Civic machine servitor.png Rogue Servitor) Banned
Auth machine intelligence.png Machine Intelligence gets the option to reform into Civic machine servitor.png Rogue Servitor (except for Civic machine assimilator.png Driven Assimilator) Yes.png
Resolution mutual defense.png
Mutual Defense
Diplomatic weight.png Diplomatic weight from Fleet Power +20% +40% +60% +80% +100%
  • x2 if Militarist.pngFanatic Militarist.png Militarist
  • x1.5 if Civic citizen service.png Citizen Service
  • x1.5 if Civic distinguished admiralty.png Distinguished Admiralty
  • x1.5 if Civic warrior culture.png Warrior Culture
  • x1.5 if Civic private military companies.png Private Military Companies
  • x1.5 if Civic naval contractors.png Naval Contractors
  • x1.5 if Civic strength of legions.png Strength of Legions
  • x1.5 if Civic subspace ephapse.png Subspace Ephapse
  • x1.5 if Civic machine warbots.png Warbots
  • x0.25 if Pacifist.pngFanatic Pacifist.png Pacifist
Mod fleet size add.png Naval Capacity +10 +20 +30 +40 +50
Mod ship upkeep mult.png Ship Upkeep +5% +10% +15% +20% +25%
Fleet Size.png Using below 50% Naval Capacity Banned Banned Banned Banned
Diplomacy war.png Counterattack CB Yes.png Yes.png Yes.png
Resolution purges.png Castigation Denouncement resolutions Yes.png Yes.png
Diplomatic rival mutual icon.png Preemptive War CB Yes.png
Resolution rules of war.png
Rules of War
Diplomatic weight.png Diplomatic weight from Fleet Power −20% −40% −60% −80% −100%
  • x2 if Pacifist.pngFanatic Pacifist.png Pacifist
  • x0.8 if Militarist.pngFanatic Militarist.png Militarist
Mod army morale.png Defense Army Morale +15% +15% +15% +15% +15%
Mod army upkeep mult.png Army upkeep +5% +5% +15% +15% +15%
Mod country war exhaustion.png War exhaustion gain −5% −10% −15% −20%
Mod army damage mult.png Army Collateral Damage -20% -20% -20%
Mod ship build speed mult.png Ship Build Speed during Defensive War +25% +25%
Pacifist.png Pacifist Ethics Attraction +50% +100%
Mod country edict length mult.png Edict Duration +20%
Mod fleet size add.png Naval Capacity −25%
Job purge.png Purges except Displacement Banned Banned Banned Banned
Menu icon policies.png Indiscriminate and Armageddon Bombardment Stance Banned Banned Banned
Menu icon policies.png Unrestricted Wars War Philosophy Banned Banned
Menu icon policies.png Militarized Economy Economy Policy Banned
Ship part world cracker.png Using World Cracker Banned Banned Banned Banned
Ship part neutron sweep.png Using Neutron Sweep Banned Banned Banned
Ship part divine enforcer.png Using Divine Enforcer Banned Banned Banned
Ship part nanobot diffuser.png Using Nanobot Diffuser Banned Banned Banned
Galactic Market Effects MegaCorp.pngFederations Level 1 MegaCorp.pngFederations Level 2 AI voting weight
Resolution galactic market.png
Slave Trade
Slave Tradable Slaves Trait mechanical.png Mechanical pops only None
  • x1.5 if Egalitarian.pngFanatic Egalitarian.png Egalitarian
  • x1.5 if Xenophile.pngFanatic Xenophile.png Xenophile
  • x0.5 if Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • x0.5 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x0 if uses slaves

Sanctions[edit]

Sanctions are resolutions that apply negative modifiers to empires that are in breach of Galactic Law or have been denounced. The last two levels for each Sanction can only be proposed by members of the Galactic Council. All Sanctions require 25 Influence.png Influence to propose. AI empires are 25% more likely to vote for a Sanction resolution if a Rival is denounced or in breach of the Galactic Law but 50% less likely if a member of the same Federation is denounced or in breach of Galactic Law. They will always oppose resolutions if they themselves are in breach of Galactic Law.

Sanction type Effects Level 1 Federations Level 2 Federations Level 3 AI voting weight
Resolution economic sanctions.png Economic Navbar icons market.png Market Fee +10% +20% +30% x1.25 if Auth corporate.png Corporate
Diplomatic weight.png Diplomatic weight from Economy −20% −40% −60%
Resolution diplomatic sanctions.png Administrative Mod country admin cap add.png Administrative Capacity −10% −20% −30%
  • x1.25 if Xenophile.pngFanatic Xenophile.png Xenophile
  • x1.25 if Civic diplomatic corps.png Diplomatic Corps
  • x1.25 if Civic empath.png Empath
  • x1.25 if Civic machine servitor.png Rogue Servitor
Influence.png Diplomatic Influence Cost +25% +50% +75%
Resolution technological sanctions.png Research Mod country all tech research speed.png Research Speed −5% −10% −15% x1.25 if Materialist.pngFanatic Materialist.png Materialist
Diplomatic weight.png Diplomatic weight from Tech −20% −40% −60%
Resolution military sanctions.png Military Mod fleet size add.png Naval Capacity −10% −20% −30%
  • x1.25 if Militarist.pngFanatic Militarist.png Militarist
  • x1.25 if Pacifist.pngFanatic Pacifist.png Pacifist
Diplomatic weight.png Diplomatic weight from Fleet Power −20% −40% −60%

Space fauna[edit]

The Space fauna resolutions determine the status of Space Amoeba and Tiyanki Space Whales and cost 25 Influence.png Influence to propose.

resolution Effects Description AI voting weight
Tiyanki Pest Control Bans having Tiyanki Space Whales within empire borders
Killing Tiyanki Space Whales no longer causes opinion loss with Xenophile.pngFanatic Xenophile.png Xenophile empires
The roving Tiyanki are not only a nuisance, but also a navigational hazard. The presence of these unpredictable creatures cannot be tolerated in the galaxy's increasingly busy spacelanes.
  • x2 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x1.5 if Militarist.pngFanatic Militarist.png Militarist
  • x0.5 if Pacifist.pngFanatic Pacifist.png Pacifist
  • x0.5 if Civic environmentalist.png Environmentalist
  • x0.5 if Civic empath.png Empath
  • x0 if Xenophile.pngFanatic Xenophile.png Xenophile
Tiyanki Conservation Act Bans killing Tiyanki Space Whales or the Tiyanki Matriarch Guardian
Killing Tiyanki Space Whales grants no rewards and causes a −1000 Energy.png Energy fine
The Tiyanki are a unique form of spacefaring life, and they must be protected from those who would do them harm.
  • x2 if Xenophile.pngFanatic Xenophile.png Xenophile
  • x1.5 if Pacifist.pngFanatic Pacifist.png Pacifist
  • x1.5 if Civic environmentalist.png Environmentalist
  • x1.5 if Civic empath.png Empath
  • x0.75 if Militarist.pngFanatic Militarist.png Militarist
  • x0 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
Space Amoeba Protection Act Bans not pacifying Space Amoeba
All members are offered the Amoeboid Pacification empire modifier
Despite their unseeming looks, the Space Amoebas have as much right to roam the galaxy as any species. They must be treated as a form of life worth cherishing, not as vermin to be hunted down.

Galactic priorities[edit]

Galactic priorities are resolutions that create a Galactic Focus, an objective that when accomplished will grant every member of the Galactic Community 100 Influence.png influence. Galactic priorities will only appear when certain conditions are met and cost 100 Influence.png influence to propose.

Galactic priority Effect Galactic focus Requirement AI voting weight
Galactic focus generic.png Pass a resolution None Pass a resolution Activated automatically None
Galactic focus galactic market.png Form the Galactic Market Starts the Birth of the Galactic Market event chain
Mod country resource max add.png +10000 Resource Storage Capacity
Nominate an empire to house the galactic market
  • Communications with at least 3 empires
  • Galactic Market not formed
  • x8 if 150 years passed
  • x4 if 100 years passed
  • x2 if 50 years passed
  • x2 if Auth corporate.png Corporate
  • x0.8 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x0.5 if Civic inwards perfection.png Inward Perfection
Galactic focus threat to galaxy.png The Contingency All members of the Galactic Community open borders towards each other Defeat the Contingency crisis Contingency crisis
  • x10 if Defender of the Galaxy Defender of the Galaxy
  • x10 if crisis controls >50% of galaxy
  • x2 if crisis borders them
  • x1.25 if crisis controls >20% of galaxy
  • x1.2 if Militarist.pngFanatic Militarist.png Militarist
  • x1.1 if Xenophile.pngFanatic Xenophile.png Xenophile
  • x0.75 if crisis does not border them
  • x0.5 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
Galactic focus threat to galaxy.png The Prethoryn Scourge All members of the Galactic Community open borders towards each other Defeat the Prethoryn Scourge crisis Prethoryn Scourge crisis
Galactic focus threat to galaxy.png The Unbidden All members of the Galactic Community open borders towards each other Defeat the Extradimensional Invaders crisis Extredimensional Invaders crisis
Galactic focus threat to galaxy.png The Gray Tempest All members of the Galactic Community open borders towards each other Defeat the Gray Tempest Distant Stars.png Gray Tempest L-Cluster outcome
Galactic focus threat to galaxy.png The Great Khan All members of the Galactic Community open borders towards each other Defeat the Horde Apocalypse.png The Horde
  • x2 if Horde borders them
  • x1.2 if Militarist.pngFanatic Militarist.png Militarist
  • x1.2 if Pacifist.pngFanatic Pacifist.png Pacifist
  • x1.1 if Diplomacy issatrapy.png Satrapy neighbor
  • x0.5 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x0 if Diplomacy issatrapy.png Satrapy
Galactic focus war in heaven.png Denounce The First Awakened Empire Bans being a subject of the first awakened empire End the War in Heaven Leviathans.png War in Heaven
  • x2 if awakened empire overlord is not targeted
  • x0 if awakened empire overlord is targeted
Galactic focus war in heaven.png Denounce The Second Awakened Empire Bans being a subject of the second awakened empire End the War in Heaven Leviathans.png War in Heaven
Galactic focus war in heaven.png Denounce Both Awakened Empires Bans being a subject of either awakened empire
Damage +25% Damage against awakened empires
End the War in Heaven Leviathans.png War in Heaven x0 if awakened empire overlord

Denouncement[edit]

Denouncements are a unique type of resolution that targets a certain member empire. If the denouncement resolution passes the denounced empire will get a −25% Diplomatic weight.png Diplomatic weight modifier for 10 years. If the empire is a member of the Galactic Community it will be affected by Sanction resolutions even if it didn't breach Galactic Law. A denouncement resolution can only be proposed against empires with rivalry or negative Relations. There are two types of denouncements:

  • Castigation denouncements cost 25 Influence.png Influence and can be proposed by any empire if the 4th Mutual Defense resolution is passed against an empire that is either in breach of the Galactic Law or is not a member of the Galactic Community
  • Council denouncements cost 100 Influence.png Influence can be proposed by members of the Galactic Council against any member of the Galactic Community

Galactic council[edit]

The Galactic Council can be created by passing the Form Galactic Council resolution, which requires the Galactic Community to be at least 20 years old. Members are chosen from the member empires with the highest Diplomatic weight.png diplomatic weight every 20 years and have their Diplomatic weight.png diplomatic weight increased by +20%, can propose Council denouncement resolutions and can declare a proposed resolution an emergency measure and put it into session immediately once every 10 years. After the Galactic Council is created the Galactic Reforms resolution list will be added.

Galactic Reform Influence.png Cost Effects Starts passed DLC
Abolish Galactic Council 300 Galactic Council no longer exists. No.png FederationsNemesis.png
Change Council Size: 1 200 1 empire can be part of the Galactic Council. No.png FederationsNemesis.png
Change Council Size: 2 200 2 empires can be part of the Galactic Council. No.png FederationsNemesis.png
Change Council Size: 3 200 3 empires can be part of the Galactic Council. Yes.png FederationsNemesis.png
Change Council Size: 4 200 4 empires can be part of the Galactic Council. No.png FederationsNemesis.png
Change Council Size: 5 200 5 empires can be part of the Galactic Council. No.png FederationsNemesis.png
Enable Council Veto Power 150 Members of the Galactic Council can veto a proposed resolution every 5 years with 300 Influence.png influence, preventing it from being proposed for 15 years. No.png Federations
Enable Council Denouncement Power 150 Council Denouncement resolutions can be proposed. Yes.png Federations
Remove Council Veto Power 250 Members of the Galactic Council cannot veto resolutions. Yes.png Federations
Remove Council Denouncement Power 250 Council Denouncement resolutions cannot be proposed. No.png Federations
Permanent Council Seat 300 Targeted empires will always be part of the Galactic Council. No.png Federations
Revoke Permanent Council Seat 300 Targeted empires will be removed from the Galactic Council. No.png Federations
Nominate Custodian 300 Targeted Council Member becomes Custodian. No.png Nemesis.png
Unseat Custodian 200 The Custodian returns to the Galactic Council. No.png Nemesis.png

The Custodian[edit]

A Custodian can be chosen from the members of the Galactic Council by passing the Nominate Custodian resolution. The Custodian enjoys the following benefits:

  • +5 Influence.png Monthly influence
  • +30% Diplomatic weight.png Diplomatic weight (doesn't stack, replaces the Council bonus)
  • -50% Emergency measure cooldown
  • -50% Veto cost and cooldown
  • Open borders from every member of the Galactic Community
  • Can end any session after half its time has passed at the cost of 200 Influence.png influence
  • Can change the Galactic Focus without requiring a resolution at the cost of 100 Influence.png influence
  • Can freeze any resolution, preventing it from being voted on (the empire with the frozen resolution can still withdraw it to propose another one)

Initially, an empire stays Custodian for 30 years and afterwards returns to the Galactic Council. Custodians can propose the following unique resolutions for 200 Influence.png influence:

Group resolution Effects Requirements
Resolution term limits.png Term Limits Extend Custodianship Time +30 Years custodian term No.png Remove Custodianship Term Limit
Remove Custodianship Term Limit Time No Custodian term limit
End Custodianship Time The Custodian returns to the Galactic Council
Resolution custodian reforms.png Custodian Reforms Galactic Mobilization
  • Mod fleet size add.png +150 Naval capacity
  • Trade value.png -5% Trade value
Introduce Galactic Standard
  • Influence.png +1 Monthly influence
  • Energy.png -2% Monthly energy credits
Anti-Piracy Initiative
  • Trade protection.png +5 Trade protection
  • Damage +20% Damage to Pirates and Marauders
  • Energy.png -3% Monthly energy credits
A United Front
  • Damage +20% Damage to endgame crisis factions
  • Energy.png -3% Monthly energy credits
Yes.png Crisis
Proclaim the Galactic Imperium GalacticEmpire mainButton.png The Galactic Community becomes the Galactic Imperium
  • Yes.png Remove Custodianship Term Limit
  • No.png War In Heaven
Resolution galactic institutions.png Galactic Institutions Galactic Defense Force
  • Menu icon ship designer.png The custodian can design and build upkeep-free ships for the Galactic Defense Force
  • Alloys.png -25% GDF ship alloy cost
  • Alloys.png -5% Monthly alloys
GDF Expansion
  • Mod fleet size add.png +400 Community fleet naval capacity
  • Alloys.png -5% Monthly alloys
Yes.png Galactic Defense Force
Disband the GDF
  • No.png Repeals the Galactic Defense Force resolution
  • GDF fleet is disbanded
Yes.png Galactic Defense Force
Interstellar Navigation Agency
  • Mod ship speed mult.png +15% Community space sublight speed
  • Energy.png -2% Monthly energy credits
Disband the Interstellar Navigation Agency No.png Repeals the Interstellar Navigation Agency resolution Yes.png Interstellar Navigation Agency
Galactic Trade Organization
  • Trade value.png +10% Trade value
  • Consumer goods.png +3% Pop consumer goods upkeep
Disband the Galactic Trade Organization No.png Repeals the Galactic Trade Organization resolution Yes.png Galactic Trade Organization
GALPOL
  • Job criminal.png -15 Crime
  • Energy.png -2% Monthly energy credits
Disband the GALPOL No.png Repeals the GALPOL resolution Yes.png GALPOL

Crisis declaration[edit]

The Custodian or members of the Galactic Council can propose crisis declaration Resolutions. Crisis declaration Resolutions cost 300 Influence.png to propose or repeal and will start a war between the Galactic Community or Galactic Imperium and the target using the Crisis War wargoal. During the war, member empires gain +20% Mod ship build speed mult.png ship build speed and -10% Mod ship upkeep mult.png ship upkeep. The war will end prematurely if the resolution is repealed.

Galactic Imperium[edit]

The galactic imperium

If the Proclaim the Galactic Imperium Resolution is passed the Galactic Community will be reformed into the Galactic Imperium. All Galactic Imperium members will leave any federation they're part of. The Custodian will become the Galactic Emperor, with a new name depending on previous authority, shift ethics towards Fanatic Authoritarian.png Fanatic Authoritarian, shift government to Imperial Imperial, gain the Civic galactic sovereign.png Galactic Sovereign civic and gain the ability to upgrade the planetary capital of the empire capital into the Imperial Palace. If the Galactic Emperor previously had Auth corporate.png Corporate authority it will shift government as well but become able to use both regular and corporate civics. All Custodian perks will remain and in addition, the Galactic Emperor cannot be attacked by Galactic Imperium members. Empires cannot leave the Galactic Imperium.

The Galactic Imperium keeps track of a value called Imperial Authority. If Imperial Authority is at least 100 all members of the Galactic Imperium will join the Galactic Emperor in all defensive wars. If it falls below 50, members can use the Spark Rebellion espionage operation. Envoys can be assigned to the Galactic Imperium to raise or lower Imperial Authority by 0.1 per month each.

When the Galactic Imperium is formed the Galactic Council will be reformed into the Imperial Council. Galactic Reform Resolutions will be replaced by Imperial Council ones, which can only be proposed by the Galactic Emperor. If the Galactic Defense Force Resolution has been passed it will be replaced by the Imperial Armada Resolution. In addition, the Galactic Trade Organization Resolution will be moved to the Imperial Institutions group and A United Front to Foreign Relations.

The Galactic Emperor will be able to propose the following Resolutions:

Group resolution Cost Effects Requirements
Resolution create council.png Imperial Council Abolish Imperial Council 300 Imperial Council no longer exists
Restore Imperial Council 100 Imperial Council is restored Yes.png Abolish Imperial Council
Change Council Size: 1 200 1 empire can be part of the Imperial Council No.png Abolish Imperial Council
Change Council Size: 2 200 2 empires can be part of the Imperial Council No.png Abolish Imperial Council
Change Council Size: 3 200 3 empires can be part of the Imperial Council No.png Abolish Imperial Council
Change Council Size: 4 200 4 empires can be part of the Imperial Council No.png Abolish Imperial Council
Change Council Size: 5 200 5 empires can be part of the Imperial Council No.png Abolish Imperial Council
By Election 200 Imperial Council members are chosen from the member empires with the highest Diplomatic weight.png diplomatic weight every 20 years No.png Abolish Imperial Council
By Appointment 200 The Galactic Emperor can add and remove Imperial Council members at the cost of 100 Influence.png influence No.png Abolish Imperial Council
By Trial of Advancement 200 Enables the Trial of Advancement casus belli No.png Abolish Imperial Council
Permanent Council Seat 300 Targeted empires will always be part of the Imperial Council Yes.png By Election
Revoke Permanent Council Seat 300 Targeted empires will be removed from the Imperial Council Yes.png Permanent Council Seat
Resolution galactic market.png Foreign Relations Imperial Crusade 100 All Galactic Imperium members declare war on the target empire with the Force Into Imperium wargoal
  • Diplomacy imperial crusade.png 140 Imperial Authority
  • No.png Fallen or awakened empire target
  • No.png Member of the Galactic Imperium target
Resolution imperial reforms.png Imperial Reforms Pax Galactica 200 Galactic Imperium members cannot use casus belli on each other except Trial of Advancement Diplomacy imperial crusade.png 180 Imperial Authority
Repeal Pax Galactica 200 No.png Repeals the Pax Galactic resolution Yes.png Pax Galactica
Resolution imperial institutions.png Imperial Institutions Imperial Armada 200
  • Menu icon ship designer.png The Galactic Emperor can design and build upkeep-free ships for the Imperial Armada
  • Alloys.png -50% GDF ship alloy cost
  • Alloys.png -5% Monthly alloys
Imperial Armada Expansion 200
  • Mod fleet size add.png +400 Community fleet naval capacity
  • Alloys.png -5% Monthly alloys
Yes.png Imperial Armada
Imperial Legions 200 Army imperial legion.png The Galactic Emperor can recruit 12 Imperial Legion armies
Imperial Navigation Agency 200
  • Mod ship speed mult.png +15% Community space sublight speed
  • Energy.png -2% Monthly energy credits
Disband the Imperial Navigation Agency 200 No.png Repeals the Imperial Navigation Agency Resolution Yes.png Imperial Navigation Agency
Imperial Security Directorate 200
  • Job criminal.png -20 Crime
  • Mod found encryption key.png +2 Codebreaking
  • Mod found encryption key.png +4 Encryption
  • Energy.png -3% Monthly energy credits
Imperial Charter 200
  • Targeted empire is allowed to build branch offices on the planets of every member of the Galactic Imperium
  • Targeted empire can construct Imperial Concession Port buildings in branch offices
  • Targeted empire gains the Imperial Charter empire modifier
  • No.pngCivic galactic sovereign.png Corporate Sovereign
  • Auth corporate.png Corporate target
Revoke Charter 200
  • Targeted empire is no longer allowed to build branch offices on the planets of every member of the Galactic Imperium
  • Targeted empire can no longer construct Imperial Concession Port buildings in branch offices
  • Targeted empire loses the Imperial Charter empire modifier
Target has the Imperial Charter modifier

Galactic Law[edit]

The Galactic Law represents actions that are forbidden within the Galactic Community. When the Galactic Community is formed nothing is forbidden, but passed resolutions can ban certain actions. If a member of the Galactic Community breaches the Galactic Law all other members will lose Diplomacy opinion.png opinion towards the breaching empire. In addition, as long as an empire is in breach of Galactic Law it will be affected by passed Sanction resolutions. Sanction resolutions themselves can only be proposed after at least one thing is banned by Galactic Law.

References[edit]

Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs