Hidden Vault

From Stellaris Wiki
Jump to navigation Jump to search

Version

Outliner top.png
This article has been verified for the current PC version (3.6) of the game.

Hidden Vault is a lengthy and highly interactive colony event chain that has a very small chance to trigger 4 years after any colony has been founded. It can only happen once per game.

Hidden Vault

Outliner top 500px.png
Evt discovered hidden door.png

During a standard reconnaissance of [colony name], the planetary exploration unit came across a massive door that apparently leads directly into the interior of a mountain range. It appears that the strong magnetic field produced by some sort of cloaking device hid it from our ship's sensors, and the camouflaged entrance remained invisible to the autonomous research probes mapping the surface.

On the other hand, more specialized tests have shown that delivering a steady stream of energy should make the door operational again, eventually allowing us to open it and see what's inside.


 
Trigger conditions:
  • Not capital world
  • Colony is not a Ringworld or Habitat
Mean time to happen:

Time 48 months


Event button on.png
Provide the energy.

Darkness Awaits

Outliner top 500px.png
Evt hidden door.png

As energy flowed through the circuits, the entrance came online, and with additional tinkering, we quickly discovered how the door worked. Additional topographical research revealed the interior to be a large underground vault. Alien infrastructure covered every square centimeter of the walls - even the huge pillars supporting the ceiling showed faint energy signatures. Given the energy readings and vague similarities to our technology, it appears to be an underground manufacturing facility.


 
Trigger conditions:
  • Hidden Vault
Mean time to happen:

Time 30 days


Event button on.png
We will learn it secrets.
  • Adds the D city ruins.png Mountainous Vault planetary feature to the colony
Event button on.png
We can't risk it, place explosives.

Mountain Blast!

Outliner top 500px.png
Evt nuclear explosion.png

Those far from the vault could feel the ground shake. Those closer could see a large chunk of the mountainside fly off into the air, creating a huge crater filled with rocks, debris, and twisted machinery. A quick guess as to what could have gone wrong led to the conclusion that a chain reaction was set in motion inside the vault when the initial explosion breached the door.

Regardless, a smoking crater is all that is left of the underground vault.


 
Trigger conditions:
  • Darkness Awaits
  • Colony does not have the D city ruins.png Mountainous Vault planetary feature
Mean time to happen:

Time 60 days


Event button on.png
It's safer this way.
  • Adds the D city ruins.png Destroyed Vault planetary feature to the colony

Disappearances!

Outliner top 500px.png
Evt engineering bay.png

The initial phase of research on [colony name] was largely focused on mapping the entrance. The first room within the vault is a giant hall, stretching deep into the mountain, with several branching corridors pushing even further into the depths. Various ornate plaques decorate stone chiseled pillars, each depicting the alien race that presumably built this place. We can't decipher their language, but the story told by those art pieces are centered on warfare, struggle, and grandiose projects.

More disturbing is the loss of an entire construction unit; after reporting the presence of strange sounds in the dark, the unit simply vanished. The situation is in danger of slipping out of control and calls for more decisive action.


 
Trigger conditions:
  • Darkness Awaits
  • Colony has the D city ruins.png Mountainous Vault planetary feature
Mean time to happen:

Time 180 days


Event button on.png
Double the security forces and search for them.
Event button on.png
Egalitarian.pngFanatic Egalitarian.png Send in everyone, find them!
Event button on.png
Authoritarian.pngFanatic Authoritarian.png Form a search party, and put the rest back to work.
Event button on.png
Gestalt consciousness.png Disturbing. Send more guard drones.

Workers Rescued

Outliner top 500px.png
Evt emergency workers.png

Given the enormous search team, it didn't take long to find the missing workers. The last of them were discovered trapped in a square prison-like structure made of articulated and self-moving walls. It appears that the security systems within the vault are still operational. Given this, we will be more prepared to counter such contraptions in the future. Nonetheless, the population is angry that the workers were not provided with proper safety measures in the first place.


 
Trigger conditions:
  • Disappearances!
  • Egalitarian.pngFanatic Egalitarian.png Egalitarian
Mean time to happen:

Time 120 days


Event button on.png
We got lucky.
  • Negative Media Coverage modifier added for 12 months, giving the following effects: Mod pop happiness.png Happiness −10%

Workers Found

Outliner top 500px.png
Evt emergency workers.png

One of our security teams reports that the missing workers have been found. It turns out that this vault still has operational traps and devices that were programmed to trap unwanted visitors within "boxes" comprised of dislocated and moving walls.

The unfortunate workers were all killed within the trap. Our citizenry is furious at the result, but at least now we know what to look for.


 
Trigger conditions:
  • Disappearances!
  • Not Egalitarian.pngFanatic Egalitarian.png Egalitarian
  • Not Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • Not Gestalt consciousness.png Gestalt Consciousness
Mean time to happen:

Time 180 days


Event button on.png
That's terrible.
  • 1 pop dies
  • Very Negative Media Coverage modifier added for 12 months, giving the following effects: Mod pop happiness.png Happiness −20%

Workers Found

Outliner top 500px.png
Evt emergency workers.png

The missing workers were found in a grotesque contraption that imprisoned them between four movable walls. Unfortunately, these individuals are no longer of any use to the empire, but at least their sacrifice revealed the existence of the trap. Work continues without any further disturbances.


 
Trigger conditions:
  • Disappearances!
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian or Gestalt consciousness.png Gestalt Consciousness
Mean time to happen:

Time 120 days


Event button on.png
They knew the danger.
  • 1 pop dies

Remembrance Hall

Outliner top 500px.png
Evt ancient records.png

We delved into the corridors at [colony name] and discovered a large hall, which is strangely devoid of the pipe machines covering every other hallway and wall. It looks like whoever built this place took special care of it - there are many statues here in excellent condition, depicting bipedal individuals. With some traces of detail they have mostly a uniform appearance. Unfortunately, there is no evidence of what this hall was, other than some monumental tribute to probably historical figures.


 
Trigger conditions:
  • Disappearances!
Mean time to happen:

Time 480 days


Event button on.png
Civic crafters.pngCivic corporate crafters.pngThis is fine craftsmanship.
  • Operator jobs produce +0.5 Unity.png Unity
Event button on.png
Origins subterranean.pngWhat a magnificent stonework.
  • Operator jobs produce +0.5 Unity.png Unity
Event button on.png
Catalogue the finding.

Earthquake Incoming!

Outliner top 500px.png
Evt collapsing roof.png

Our seismographs have detected an impending earthquake on [colony name]. Most of the workers have found safety, but one group is in a remote hall that could be at risk of collapse. They reported two distinct, ancient machines there - one being a bulky contraption connected to the ground, and the other attached to the walls via a series of pipes. We can't say if they are anything important for the facility. The workers have estimated that may be possible to use one of those machines to reinforce the ceiling and walls against the quake.


 
Trigger conditions:
  • Remembrance Hall
Mean time to happen:

Time 360 days


Event button on.png
Use wall pipes.
Event button on.png
Use the bulky one.
Event button on.png
Civic functional architecture.pngCivic machine builder.png Rely on their expertise.
Event button on.png
Civic divided attention.png The hive will find solution.

Hasty Construction

Outliner top 500px.png
Evt collapsing roof.png

Our workers were able to properly assess the situation and managed to repair and strengthen the supports without destroying the ancient machinery.


 
Trigger conditions:
  • Earthquake Incoming!
  • Civic functional architecture.png Functional Architecture or Civic machine builder.png Constructobot
Mean time to happen:

Time 36 days


Event button on.png
Good.

Safe and Sound

Outliner top 500px.png
Evt collapsing roof.png

Our workers managed to disassemble the machinery and have successfully bolstered the strength of the supports and ceiling. However, this effort exposed extensive piping in the walls, from which a hissing noise escapes. Right now, it's impossible to assess the potential losses.


 
Trigger conditions:
  • Earthquake Incoming!
  • Not Civic functional architecture.png Functional Architecture, Civic machine builder.png Constructobot or Civic divided attention.png Divided Attention
Mean time to happen:

Time 36 days


Event button on.png
Success.

New Approach

Outliner top 500px.png
Evt collapsing roof.png

Gathering the sense impressions of various drones, a better solution was found: the hall has been strengthened to a safe degree at the cost of a few menial drones.


 
Trigger conditions:
  • Earthquake Incoming!
  • Civic divided attention.png Divided Attention
Mean time to happen:

Time 36 days


Event button on.png
Learn. Adapt. Overcome.

Insight

Outliner top 500px.png
Evt generator powerup.png

Our exploration on [colony name] finally yielded some insights. Our first assessment turned out to be correct. The vault is in fact a giant foundry. Further analysis of the alien language reveals that it was referred to as a King-Forge. However, the Forge was never operational - its builders apparently lacked the technology to see the project through to completion.

It should be possible for us to finish their work as long as we can get into the heart of the foundry. Although the way is blocked by heavy doors, our engineers insist they can be overcome. However, as the doors don't have any obvious locking or opening mechanisms, a certain application of force will be required before we can proceed.


 
Trigger conditions:
  • Earthquake Incoming!
Mean time to happen:

Time 756 days


Event button on.png
Open the doors gently.
Event button on.png
Blast the doors.
Event button on.png
Spiritualist.pngFanatic Spiritualist.png Examine the doors more.
Event button on.png
Civic meritocracy.png Look for other routes.
Event button on.png
Gestalt consciousness.png Drill through the doors.

Meditation

Outliner top 500px.png
Evt generator powerup.png

Whether by luck or divine intervention, the same door that blocked the way forward responded to our morning rituals: a faint harmonic resonance was detected, a resonance we were eventually able to manipulate. The correct set of gestures made in front of a small marking that concealed the lens of a camera ensured that we gained unobstructed entry.


 
Trigger conditions:
  • Insight
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
Mean time to happen:

Time 180 days


Event button on.png
A gift from the divine.

Gas

Outliner top 500px.png
Evt generator powerup.png

After forcing the doors, the machinery covering the walls started to leak hazardous gas. Unfortunately, this happened too quickly, and the result was further casualties. The entire facility needed to be evacuated, and will have to be left for some time before we can safely reenter.


 
Trigger conditions:
  • Insight
  • Not Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • Not Civic meritocracy.png Meritocracy
Mean time to happen:

Time 60 days


Event button on.png
Curses!
  • 1 pop dies if not Gestalt consciousness.png Gestalt Consciousness

Third Way

Outliner top 500px.png
Evt generator powerup.png

After additional research, we quickly recognized something in the door that served as a security camera or scanner. Hacking into it was a more difficult task, but we were able to decipher its programming and basic functions - thus gaining access to the door without further complication.


 
Trigger conditions:
  • Insight
  • Civic meritocracy.png Meritocracy
Mean time to happen:

Time 180 days


Event button on.png
Good job.

Foundry Heart

Outliner top 500px.png
Evt black market.png

The heart of the foundry on [colony name] is a twisted machine room full of pipes, conveyor belts, and what looks like workstations. Our initial scan and a quick survey revealed that power, maintenance, and key systems are missing. It also looks like our exploration of the vault may have some effect on the internal workings of the machine. We can try to repair it, though it will be time consuming - we can always set up a scrapyard and dismantle the entire machine.


 
Trigger conditions:
  • Insight
Mean time to happen:

Time 360 days


Event button on.png
Dismantle.
  • Removes the D city ruins.png Mountainous Vault planetary feature from the colony
  • Adds the D city ruins.png Manufactorium Scrapyard planetary feature to the colony
Event button on.png
Repair it.
  • Issue Special Project: Power Up Foundry
Event button on.png
Civic philosopher king.png Repairing it is our duty.
  • Issue Special Project: Power Up Foundry
  • Operator jobs produce +1 Society research Society Research
Event button on.png
Civic technocracy.pngCivic machine introspective.pngCivic machine predictive analysis.png Fix and learn.
  • Issue Special Project: Power Up Foundry
  • Operator jobs produce +1 Engineering research Engineering Research
Event button on.png
Civic natural neural network.pngCivic empath.png It will serve the hive.
  • Issue Special Project: Power Up Foundry
  • Operator jobs produce +1 Society research Society Research

Powered Up

Outliner top 500px.png
Evt black market.png

Energy flows through the hungry machines on [colony name]. With a deafening roar, the pipes began to transport the liquefied minerals, brightening and heating the entire facility. The raw materials were delivered to the workstations where operators can form them into alloys of the desired shape and density. It looks like every part of the foundry was made with just this one purpose in mind. Even the pillars have more to do than support the ceiling.


 
Trigger conditions:
  • Foundry Heart
Is triggered only by:

Finishing the Power Up Foundry special project


Event button on.png
Go on.

Work Conditions

Outliner top 500px.png
Evt board meeting.png

There is some concern that toxic gases are building up in the main chamber of the [colony name] vault. The gas is non-lethal, but it can be hazardous to anything that operates workstations. If we want to make full use of this place, we should put some safety measures in place.


 
Trigger conditions:
  • Powered Up
Mean time to happen:

Time 360 days


Event button on.png
Just rotate the operators.
  • Operator jobs have +0.2 Mod pop happiness.png Happiness upkeep
Event button on.png
Regulate the work time.
  • Operator jobs have +1 Minerals.png Minerals upkeep
Event button on.png
Gestalt consciousness.png Rotate drones.
  • Operator jobs have +0.2 Amenities.png Amenities upkeep
Event button on.png
Civic slaver guilds.pngCivic indentured assets.png Use slaves.
Event button on.png
Civic shared burdens.png Issue strict work regulations.

Recycling Center

Outliner top 500px.png
Evt decryption.png

The [colony name] foundry has a dedicated recyclable processing chamber that uses post-production waste to increase production efficiency. It might be beneficial for us to get it up and running again.


 
Trigger conditions:
  • Work Conditions
Mean time to happen:

Time 360 days


Event button on.png
Make it operational.
  • Operator jobs have +1 Minerals.png Minerals upkeep
Event button on.png
Civic environmentalist.pngCivic ascetic.pngCivic machine zero-waste protocols.png Use our designs.
  • Operator jobs have +2 Minerals.png Minerals upkeep
Event button on.png
Civic barbaric despoilers.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Enchance alloy production.
  • Operator jobs produce +1 Alloys.png Alloys

More or Less?

Outliner top 500px.png
Evt sapient ai.png

Work on the [colony name] foundry is almost complete, but there are still places where we could improve on the original design and work. It is estimated that by increasing the amount of minerals input, we could increase the production of the alloy.


 
Trigger conditions:
  • Recycling Center
Mean time to happen:

Time 360 days


Event button on.png
Origins remnant.png It's like our old technology.
  • Operator jobs produce +1 Alloys.png Alloys
  • Operator jobs have +1 Minerals.png Minerals upkeep
Event button on.png
Civic catalytic processing.pngCivic corporate catalytic processing.pngCivic hive catalytic processing.pngCivic machine catalytic processing.pngOrigins tree of life.png Can't we use organic matter?
  • Operator jobs produce +1 Alloys.png Alloys
  • Operator jobs have +1 Minerals.png Minerals upkeep
  • Operator jobs have +1 Food.png Food upkeep
Event button on.png
Do it.
  • Operator jobs produce +1 Alloys.png Alloys
  • Operator jobs have +2 Minerals.png Minerals upkeep
Event button on.png
Don't stress alien machinery.

Grand Opening!

Outliner top 500px.png
Evt announcement.png

It's finished! The foundry on [colony name] is fully operational, perhaps not like its original Builders designed it, but it's still a sight to behold, and a more-than-efficient way to produce alloys. All that's left is to reap the rewards of our determination and ingenuity.


 
Trigger conditions:
  • More or Less?
Mean time to happen:

Time 180 days


Event button on.png
Great day!
  • Removes the D city ruins.png Mountainous Vault planetary feature from the colony
  • Adds the D city ruins.png Operational Manufactorium planetary feature to the colony
  • Very Positive Media Coverage modifier added for 24 months, giving the following effects: Mod pop happiness.png Happiness +25%
Event button on.png
Gestalt consciousness.png Good.
  • Removes the D city ruins.png Mountainous Vault planetary feature from the colony
  • Adds the D city ruins.png Operational Manufactorium planetary feature to the colony
Event button on.png
Civic aristocratic elite.png We need an overseer.
  • Removes the D city ruins.png Mountainous Vault planetary feature from the colony
  • Adds the D city ruins.png Operational Manufactorium planetary feature to the colony
  • D city ruins.png Operational Manufactorium planetary feature provides +1 Job noble.png Noble Job
Event button on.png
Auth corporate.png Appoint executive.
  • Removes the D city ruins.png Mountainous Vault planetary feature from the colony
  • Adds the D city ruins.png Operational Manufactorium planetary feature to the colony
  • D city ruins.png Operational Manufactorium planetary feature provides +1 Job executive.png Executive Job
Event button on.png
Civic memorialist.pngCivic hive memorialist.pngCivic machine memorialist.png What about the Builders?
  • Removes the D city ruins.png Mountainous Vault planetary feature from the colony
  • Adds the D city ruins.png Operational Manufactorium planetary feature to the colony
  • D city ruins.png Operational Manufactorium planetary feature provides +1 Job death chronicler.png Death Chronicler Job