Position
|
Allowed classes
|
Effects per leader skill level
|
Description
|
Administrative Coordinator
|
Governor
|
−2% Administrator Upkeep
|
The Administrative Coordinator is in charge of coordinating the efforts of all administrative departments.
|
Apostle of Death
|
Governor
|
+2% Sacrificial Edict Effect
|
The Apostle of Death presides over sacrificial rituals.
|
Arbiter of Duels
|
Admiral
General
|
+10% Duelist Output
|
The Arbiter of Duels is responsible for maintaining dueling etiquette, and overseeing the correct execution of warfare protocols.
|
Archpriest
|
Governor
|
−2% Priest Upkeep
|
The Archpriest presides over the religious council and guards against heresy.
|
Bloom Herald
|
Scientist
|
−5% Gaia Seeder Build Cost
−5% Gaia Seeder Upkeep
|
The Bloom Herald oversees all Gaia Seeder initiatives.
|
Chairman of the Mines
|
Governor
|
+0.05 Stability from Miners
|
The Chairman of the Mines represents the mining guilds, whose influence helps to maintain order.
|
Chief Herald of Arms
|
General
|
+2% Naval Capacity per Subject Empire
|
The Chief Herald of Arms oversees the distribution of power and titles among subjects.
|
Chief of Secret Police
|
General
|
+5% Governing Ethics Attraction
|
The Chief of Secret Police ensures any internal threats or dissidents within our society are swiftly dealt with.
|
Chief of Service
|
General
|
−1.5% Army Upkeep
+25 Army Starting Experience
|
The Chief of Service is in charge of army training and reinforcement.
|
Chief Trade Officer
|
Governor
|
+2% Trade Value
|
The Chief Trade Officer is in charge of administering trade and financial deals.
|
Commander of the Watch
|
Admiral
General
|
+3% Defense Platform Damage
+3% Defense Platform Hull Points
|
The Commander of the Watch is in charge of the vigilant watch protecting our borders.
|
Director of Trade
|
Governor
|
+0.4 Trade Value from Clerks
|
The Director of Trade is responsible for generating trade.
|
Elder Farmer
|
General
Governor
|
+5% Farmer Output
|
The Elder Farmer oversees farming traditions and practices.
|
Employment Commissioner
|
General
|
+2% Worker Pop Resource Output
|
The Employment Commissioner oversees the distribution of labor assignments.
|
First Warden
|
Scientist
|
−1.5% Pop Amenities Usage
|
The First Warden protects the environment and those living in harmony with it.
|
Grand Marshal
|
Admiral
General
|
+2% Diplomatic Weight
|
The Grand Marshal is a ceremonial position for impressing alien dignitaries.
|
Grand Storyteller
|
Admiral
General
Governor
Scientist
|
+2% Leader Experience Gain
+2% Governing Ethics Attraction
|
Stories from the past contain much wisdom. Grand Storytellers inspire the population with traditional heroic tales.
|
Head Arbiter
|
General
Governor
|
+2% Worker Pop Resource Output
|
The Head Arbiter makes sure any grievances are settled promptly.
|
High Ambassador
|
Governor
|
+5 Trust Cap
|
The High Ambassador ensures foreign dignitaries are treated with appropriate respect and dignity.
|
High Curator
|
Governor
|
+2% Monthly Unity
|
The High Curator oversees the Memorial Sanctuaries.
|
Integration Facilitator
|
Governor
|
−3% Empire Size from Districts
−3% District Upkeep
|
The Integration Facilitator is in charge of integration and employment of new citizens.
|
Keeper of the Vaults
|
Scientist
|
−2% Leader Upkeep
−2% Leader Cost
|
The Keeper of the Vaults is responsible for maintaining vast archives of knowledge stored deep in vaults, and distributing this knowledge to those who seek it.
|
Labor Intendant
|
General
|
−2% Empire Size from enslaved pops
|
The Labor Intendant is responsible for slave administration and supervision.
|
Labor Magistrate
|
General
Governor
|
+2% Slave Happiness
|
The Labor Magistrate oversees the treatment of slaves, to prevent unnecessary bloodshed.
|
Lord Chancellor
|
Admiral
General
Governor
Scientist
|
+3% Councilor Experience Gain
|
The Lord Chancellor serves to advise the council in all matters.
|
Lord Commander
|
Admiral
General
|
+1% Ship Fire Rate
+2% Army Damage
|
The Lord Commander is responsible for leading the armies of the righteous and planning battle tactics.
|
Lord High Admiral
|
Admiral
|
+3% Admiral Experience Gain
+30 Ship Starting Experience
|
The Lord High Admiral is the ceremonial head of the navy, upholding its high standards.
|
Lord Steward
|
Admiral
General
Governor
Scientist
|
+2% Ruler Pop Resource Output
|
The Lord Steward upholds the status and comforts of the ruling class.
|
Master Architect
|
Governor
|
+2% Planetary Build Speed
|
The Master Architect ensures simplicity and lean practices are upheld and valued.
|
Master Necromancer
|
General
Scientist
|
+0.5 Unity from Necromancers
|
The Master Necromancer guards the secret arts and ordains new necromancers.
|
Minister of Ascension
|
Governor
|
+2% Monthly Unity
|
The Minister of Ascension leads the pursuit of perfection.
|
Minister of Exploration
|
Scientist
|
+5% Anomaly Research Speed
+5% Archaeology Excavation Speed
+3% Jump Drive Range
|
The Minister of Exploration is in charge of special studies and expeditions.
|
Minister of Extravagance
|
Admiral
General
Governor
Scientist
|
+4% Ruler Happiness
|
The Minister of Extravagance wields a substantial budget for keeping the privileged lavishly entertained.
|
Minister of the Seas
|
Governor
|
+0.3 Food from Anglers
+0.2 Consumer Goods from Pearl Divers
|
The Minister of the Seas is in charge of sea conservation and harvesting.
|
Minister of War Production
|
Admiral
Governor
|
+2% Monthly Alloys
|
The Minister of War Production ensures resources are available to sustain military operations.
|
Primary Overseer
|
General
Governor
|
+1% Ruler Happiness
+0.2 Unity from Enforcers
|
The Primary Overseer seeks out corruption and extinguishes it before it can spread.
|
Prime Herald
|
Governor
|
+2% Priest Output
|
The Prime Herald is in charge of our spiritual narrative.
|
Prime Speaker
|
Governor
|
+3% Faction Unity Bonus
|
The Prime Speaker will stop at nothing to achieve results.
|
Principal Catalyst
|
Scientist
|
+5% Food from Farmers
|
The Principal Catalyst oversees augmentation of catalytic raw materials.
|
Principal Instructor
|
Admiral
General
Governor
Scientist
|
+2% Leader Experience Gain
|
The Principal Instructor oversees training and development for all important leaders.
|
Protector of Liberty
|
Admiral
General
|
+7% Egalitarian Ethics Attraction
|
The Protector of Liberty is a champion of freedom.
|
Senior Science Director
|
Scientist
|
−2% Researcher Upkeep
|
The Senior Science Director ensures fundamental research is promoted and shared between departments.
|
Shadow Councilor
|
Admiral
General
Governor
Scientist
|
−4% Ruler Upkeep
|
Officially, the Shadow Councilor is merely an observer, but may have a hidden agenda.
|
Speaker of Parliament
|
Governor
|
+3% Council Agenda Speed
|
The Speaker of Parliament ensures our parliament is focusing on the most relevant issues.
|
Standard Bearer
|
Admiral
General
|
+1% Naval capacity
|
The Standard Bearer is the champion and pride of our society.
|
Superintendent
|
Governor
|
+2% Administrator Output
|
The Superintendent is in charge of streamlining all administrative processes.
|
Tribune of Rights
|
Governor
|
−1.5% Pop Amenities Usage
|
The Tribune of Rights protects the rights of citizens, building trust in society and government.
|
Warden of the Baths
|
Governor
Scientist
|
+0.5 Unity from Mutagenic Spa Attendants
|
The Warden of the Baths promotes the importance and benefits of the bathing rituals.
|
 Chief Extraction Officer
|
General
Governor
|
+2% Minerals from Miners
|
The Chief Extraction Officer will exploit anyone and anything to ensure industrial expansion.
|
 Master Crafter
|
Governor
|
+1% Armor Hit Points
|
The Master Crafter oversees craftsmanship in military applications.
|
 Master Scrapper
|
Admiral
Scientist
|
+1% Chance to Salvage Ships
|
The Master Scrapper is in charge of refining the salvaging process of scavenged ships.
|
Assets Appropriation Officer
|
General
|
+0.2 Trade Value per Enslaved Pop
|
The Assets Appropriation Officer ensures efficiency in the trade of indentured assets.
|
Brand Manager
|
Governor
|
+2% Branch Office Value
|
The Brand Manager is responsible for cultivating brand loyalty across all borders.
|
Chief Ascension Officer
|
Governor
|
+2% Monthly Unity
|
The Chief Ascension Officer leads the pursuit of perfection.
|
Chief Catalyst Officer
|
Scientist
|
−2% Metallurgist Upkeep
|
The Chief Catalyst Officer oversees augmentation of catalytic raw materials.
|
Chief Executive Executioner
|
Governor
|
+2% Sacrificial Edict Effect
|
The Chief Executive Executioner presides over sacrificial rituals.
|
Chief Marine Officer
|
Governor
|
+0.2 Trade Value from Anglers
+0.4 Trade Value from Pearl Divers
|
The Chief Marine Officer is responsible for seaborne productivity.
|
Chief Marketing Officer
|
Governor
|
+5% Governing Ethics Attraction
|
The Chief Marketing Officer runs promotional campaigns for the government.
|
Chief Morale Officer
|
Admiral
General
Governor
Scientist
|
+0.8 Trade Value from Entertainers
|
The Chief Morale Officer ensures that extra benefits are available to those willing to pay.
|
Chief of Staff
|
Scientist
|
−4% Leader Upkeep
−4% Leader Cost
|
The Chief of Staff thrives under pressure and will stop at nothing to prove their worth.
|
Chief Posting Officer
|
Governor
|
+1% Specialist Happiness
+5%% Specialist Political Power
|
The Chief Posting Officer is responsible for the efficient handling of all delegation assignments.
|
Chief Trade Officer
|
Governor
|
+2% Commercial Pact Efficiency
|
The Chief Trade Officer supervises trade with other empires.
|
Dealer of Knowledge
|
Scientist
|
−2% Leader Upkeep
−2% Leader Cost
|
Dealers of Knowledge are responsible for maintaining the vast vault archives. They distribute the knowledge to those who are willing to pay for it.
|
Executive High Priest
|
Governor
|
+5% Temple of Prosperity Ethics Shift Chance
|
The Executive High Priest is in charge of spreading the gospel.
|
Exopublic Relations Officer
|
General
|
+5% Envoy Improve Relations
|
The Exopublic Relations Officer is responsible for improving our public image on the galactic stage.
|
Expansion Coordinator
|
Admiral
Governor
|
−2% Outpost Build Cost
−2% Starbase Influence Cost
|
The Expansion Coordinator coordinates expansion efforts when claiming new systems.
|
Franchise Development Officer
|
General
Governor
|
−2% Empire Size from Branch Offices
|
The Franchise Development Officer is responsible for expansion into new locations and markets.
|
Mutagenic Aesthetician
|
Governor
Scientist
|
+0.5 Unity from Mutagenic Spa Attendants
|
The Mutagenic Aesthetician promotes the importance and benefits of the bathing rituals.
|
Naval Procurement Officer
|
Admiral
|
−1% Ship Build Cost
|
The Naval Procurement Officer negotiates contracts for the navy.
|
Orbital Development Officer
|
Governor
|
+2.5% Starbase Building Cost
+2.5% Starbase Module Cost
+2.5% Orbital Stations Build Cost
|
The Orbital Development Officer is in charge of constructing and maintaining orbital stations.
|
Pharmaceutical Executive
|
Governor
Scientist
|
+1% Pop Growth Speed
+1% Habitability
|
The Pharmaceutical Executive is the representative for all healthcare corporations.
|
Privateer Acquisition Officer
|
Admiral
General
|
+1% Ship Fire Rate
+1 Trade Protection
|
Acquisition officers are constantly headhunting for promising privateers and those with plundering experience who could expand our operations.
|
Public Security Chief
|
General
|
+0.25 Stability from Soldiers
|
The Public Security Chief maintains civilian order via private military organizations.
|
Syndication Agency Officer
|
General
|
+0.25 Branch Office Trade Value per Criminal
|
The Syndication Agency Officer ensures employees of external branch offices are properly trained in their field.
|
Trade Logistics Coordinator
|
Admiral
|
+0.5 Trade Value per Trade Hub
|
The Trade Logistics Coordinator is in charge of coordinating trade route scheduling to optimize capacity.
|
Workforce Assignment Officer
|
Governor
|
+1% Organic Pop Assembly Speed
|
The Workforce Assignment Officer commissions and oversees new workers.
|
Watcher of the Imperium
|
General
|
+2 Base Intel Level
+2% Infiltration Speed
|
The Watcher of the Imperium maintains operatives throughout the Galactic Imperium, monitoring any suspicious behavior.
|
Divine Conduit
|
Admiral
General
Governor
Scientist
|
+1% Resources from Psionic Pops from Telepaths
|
First channeled by the Psi-Corps, the Divine Conduit provides a conduit for the Chosen One's vast psionic potential.
|