Planet modifiers

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Version

Outliner top.png
This article has been verified for the current PC version (3.7) of the game.

Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. They may be positive, negative or mixed, identified by the color of the modifier's border.

Random anomalies can generate a great variety of planet modifiers but those usually do not have any effects.

Random modifiers[edit | edit source]

These modifiers can appear at random on any planet outside an empire's home system. Some of them can be removed if the planet is terraformed.

Modifier Effects Spawn chance Removed by terraforming Description
Pm bleak.pngPm frame 3.png Bleak
  • Mod habitability.png −5% Habitability
  • Pop resource food mult.png −10% Food from Jobs
  • Mod district farming max.png −2 Max Agriculture Districts
  • ×0 if Planet tropical.png Tropical
  • ×0 if Pm lush.pngPm frame 1.png Lush
Yes.png Yes Life struggles to survive here, and while some clings to a tenacious existence it is anemic and sickly.
Pm mineral poor.pngPm frame 3.png Poor Quality Minerals
  • Mod resource minerals mult.png −25% Minerals from Jobs
  • Mod district mining max.png −3 Max Mining Districts
  • ×4 if Pm low gravity.pngPm frame 2.png Low Gravity
  • ×0 if Pm carbon world.pngPm frame 1.png Carbon World
No.png No It is unknown if this planet simply formed this way, or if some unknown race once stripped it of its more valuable resources. However, we do know that the minerals present on this planet are of unusally poor quality.
Pm tidal locked.pngPm frame 3.png Tidal Locked Mod planet max districts add.png −30% Max Districts
  • ×3 if moon
  • Always present on Proxima Centauri b
No.png No This world is tidally locked around its star, meaning that one side always has daylight while the other is locked in eternal darkness. If life exists here, it is likely limited to the twilight regions where the two sides meet.
Pm weak magnetic field.pngPm frame 3.png Weak Magnetic Field
  • Mod habitability.png −5% Habitability
  • Mod pop growth speed.png −5% Pop Growth speed
  • ×2 if Pm low gravity.pngPm frame 2.png Low Gravity
  • ×0 if Pm strong magnetic field.pngPm frame 1.png Strong Magnetic Field
No.png No Although habitable, this world has a weak or non-existent magnetic field that offers little protection against cosmic radiation.
Pm hazardous weather.pngPm frame 2.png Hazardous Weather
  • Mod habitability.png −10% Habitability
  • Mod pop happiness.png −5% Happiness
  • Mod resource energy mult.png +20% Energy from Jobs
  • Mod district generator max.png +4 Max Generator Districts
Yes.png Yes This world suffers from unstable weather patterns, with violent storms frequently appearing out of nowhere to wreak havoc on the surface.
Pm dangerous wildlife.pngPm frame 2.png Hostile Fauna
  • Mod habitability.png −10% Habitability
  • Mod pop happiness.png −5% Happiness
  • Pop resource society research mult.png +20% Society From Jobs
  • ×2 if Pm lush.pngPm frame 1.png Lush
  • ×2 if Pm high gravity.pngPm frame 2.png High Gravity
  • ×0 if Pm titanic life.pngPm frame 1.png Titanic Life
Yes.png Yes This world has evolved extremely Hostile Fauna, and the surface is rife with lethal predators waiting to ambush their next meal. Their biology offers great research opportunities, however.
Pm high gravity.pngPm frame 2.png High Gravity
  • Mod planet building cost mult.png +10% Building cost
  • Mod planet building cost mult.png +10% District cost
  • Mod habitability.png −5% Habitability
  • Mod planet max districts add.png +2 Max Districts
  • ×2 if Planet Size.png Planet Size > 19
  • ×0 if Planet Size.png Planet Size < 12
  • ×0 if Pm low gravity.pngPm frame 2.png Low Gravity
No.png No This planet is unusually dense and so has uncomfortably high gravity.
Pm low gravity.pngPm frame 2.png Low Gravity
  • Mod planet building cost mult.png −10% Building cost
  • Mod habitability.png −5% Habitability
  • ×0.5 if Planet Size.png Planet Size >19
  • ×0 if Pm high gravity.pngPm frame 2.png High Gravity
No.png No This planet has an unusually low density and therefore much lower gravity than most planets of comparable size.
Pm wild storms.pngPm frame 2.png Wild Storms
  • Mod habitability.png −5% Habitability
  • Mod pop happiness.png −5% Happiness
  • Pop resource physics research mult.png +20% Physics from Jobs
Yes.png Yes Spectacular electrical storms wrack this planet's atmosphere on a semi-regular basis.
Pm atmospheric aphrodisiac.pngPm frame 1.png Atmospheric Aphrodisiac
  • Mod habitability.png +5% Habitability
  • Mod pop growth speed.png +10% Pop Growth speed
  • Mod pop government ethic attraction.png −20% Government ethics attraction
Planet nuked.png Tomb World
Planet ai.png Machine World
Planet infested.png Hive world
Something in the air of this planet seems to put people in the mood to reproduce.
Pm carbon world.pngPm frame 1.png Carbon World Mod resource minerals mult.png +15% Minerals from Jobs ×0 if not Planet barren.png Barren No.png No This world has been formed mostly out of carbon, and contains little oxygen.
Pm ultra rich.pngPm frame 1.png Exceptional Quality Minerals
  • Mod resource minerals mult.png +25% Minerals from Jobs
  • Mod district mining max.png +8 Max Mining Districts
  • ×8 if Pm high gravity.pngPm frame 2.png High Gravity
  • ×0 if Pm carbon world.pngPm frame 1.png Carbon World
No.png No The exceptional quality of the minerals in this planet's crust provides a truly staggering opportunity for mining.
Pm extensive moon system.pngPm frame 1.png Extensive Moon System
  • Mod resource minerals mult.png +10% Minerals from Jobs
  • Mod district mining max.png +1 Max Mining Districts
  • ×0 if not Planet gas giant.png Gas Giant
  • ×0 if no moons
No.png No This gas giant has an unusually large amount of natural satellites. Hundreds of small moons and moonlets orbit the planet.
Pm mineral rich.pngPm frame 1.png High Quality Minerals
  • Mod resource minerals mult.png +15% Minerals from Jobs
  • Mod district mining max.png +4 Max Mining Districts
  • ×4 if Pm high gravity.pngPm frame 2.png High Gravity
  • ×0 if Pm carbon world.pngPm frame 1.png Carbon World
No.png No An abundance of high quality minerals in this planet's crust makes mining here a lucrative business.
Pm lush.pngPm frame 1.png Lush
  • Mod habitability.png +10% Habitability
  • Pop resource food mult.png +20% Food from Jobs
  • Mod district farming max.png +4 Max Agriculture Districts
  • ×3 if Planet gaia.png Gaia
  • ×2 if Pm low gravity.pngPm frame 2.png Low Gravity
  • ×0 if Pm bleak.pngPm frame 3.png Bleak
Planet nuked.png Tomb World
Planet ai.png Machine World
Planet infested.png Hive world
Life thrives here, the fauna is plentiful and the flora grows rapidly.
Pm natural beauty.pngPm frame 1.png Natural Beauty
  • Mod pop happiness.png +5% Happiness
  • Mod planet immigration pull mult.png +25% Migration Pull
×3 if Planet gaia.png Gaia Planet nuked.png Tomb World
Planet ai.png Machine World
Planet infested.png Hive world
The scenery on this planet is simply beautiful, anyone living on this planet will be constantly finding new wonders to behold.

Terraforming candidates[edit | edit source]

Terraforming Candidates are modifiers that have a small chance to appear on uninhabitable planets and are always added to worlds ruined by a crisis. The modifiers allow the planet to be terraformed if the Tech climate restoration.png Climate Restoration technology has been researched. They do not appear if the required expansion is not installed. The chance for the a planet to have the modifier is scaled by the Habitable Worlds game setting.

Modifier Planet Chance Required AP Description DLC
Pm planet from space.pngPm frame 1.png Terraforming Candidate Planet barren.png Barren 1% Though barren and devoid of life, this planet has water in frozen form and may once have been home to a thriving ecosystem. With the right technology, it could be terraformed into a habitable world.
Pm planet from space.pngPm frame 1.png Frozen Terraforming Candidate Planet frozen.png Frozen 1% Ap hydrocentric.png Hydrocentric Though cold to the point of being unable to sustain life, the frozen water on this world could allow us to terraform it into a habitable world, if we can find the right method. Aquatics.png
Pm planet from space.pngPm frame 1.png Toxic Terraforming Candidate Planet toxic.png Toxic 15% Detox Detox Though the noxious gases on this world make it unfit for life, with enough effort they can be broken down into less lethal compounds, eventually allowing colonization. Toxoids.png

Event triggering modifiers[edit | edit source]

The following random modifiers trigger an event roughly one year after the planet is colonized. The event can only trigger once per colony.

Modifier Effects Spawn chance Removed by terraforming Event
Pm irradiated.pngPm frame 3.png Irradiated
  • Mod habitability.png −10% Habitability
  • Mod pop happiness.png −20% Happiness
  • Pop resource food mult.png −50% Food from Jobs
  • Mod district farming max.png −6 Max Agriculture Districts
  • Mod district mining max.png +2 Max Mining Districts
Yes.png Yes Colony gains one of the following:
  • 20% chance D crater.png Ancient Bombardment Craters planetary feature
  • 20% chance D organic landfill.png Ancient Battlefield planetary feature
  • 20% chance D metal boneyard.png Irradiated Ruins planetary feature
  • 40% chance Pm irradiated.pngPm frame 2.png Uncertain History modifier
Pm unstable tectonics.pngPm frame 3.png Unstable Tectonics
  • Mod habitability.png −10% Habitability
  • Mod pop happiness.png −5% Happiness
  • Pop resource engineering research mult.png +20% Engineering from Jobs
×4 if Pm high gravity.pngPm frame 2.png High Gravity No.png No Colony gains Mod pop happiness.png −5% happiness for one year. There is a 66% chance for either the colony to gain a D deep sinkhole.png Deep Sinkhole blocker or for the empire to get 100-500 Minerals.png Minerals.
Pm asteroid impacts.pngPm frame 2.png Asteroid Impacts
  • Mod habitability.png −5% Habitability
  • Mod resource minerals mult.png +5% Minerals from Jobs
  • Mod district mining max.png +2 Max Mining Districts
No.png No Colony gains Mod pop happiness.png −5% happiness for five years as well as either Devastation.png 20 devastation or the D crater.png Impact Crater planetary feature.
Pm atmospheric hallucinogen.pngPm frame 2.png Atmospheric Hallucinogen
  • Mod pop happiness.png +5% Biological and Lithoid Pop Happiness
  • Pop resource physics research mult.png +10% Physics from Jobs
  • Pop cat worker.png −5% Worker job output
Planet nuked.png Tomb World
Planet ai.png Machine World
Planet infested.png Hive world
Empire gains a special project. Finishing it removes the modifier and has a 25% chance to add the Pm atmospheric hallucinogen.pngPm frame 1.png Filtered Atmospheric Hallucinogen modifier with Mod pop happiness.png +10% Happiness and Pop resource physics research mult.png +10% Physics from Jobs.
Pm asteroid belt.pngPm frame 1.png Asteroid Belt
  • Mod resource minerals mult.png +10% Minerals from Jobs
  • Mod district mining max.png +3 Max Mining Districts
  • ×0 if moon
  • ×2 if Pm low gravity.pngPm frame 2.png Low Gravity
No.png No Colony gains Mod pop happiness.png +10% happiness for five years.
Pm strong magnetic field.pngPm frame 1.png Strong Magnetic Field
  • Mod resource energy mult.png +5% Energy from Jobs
  • Pop resource physics research mult.png +5% Physics from Jobs
  • Mod district generator max.png +2 Max Generator Districts
  • ×2 if Pm high gravity.pngPm frame 2.png High Gravity
  • ×0 if Pm weak magnetic field.pngPm frame 3.png Weak Magnetic Field
No.png No Colony gains either +20% or −10% Research.png Research from Jobs for five years as well as a special project. Finishing the special project adds the Pm strong magnetic field.pngPm frame 1.png Magnetic Miracle modifier.
Pm titanic life.pngPm frame 1.png Titanic Life
  • Society research +25% Society from Jobs
  • ×8 if Pm high gravity.pngPm frame 2.png High Gravity
  • ×0.5 if Pm low gravity.pngPm frame 2.png Low Gravity
  • ×0 if Pm dangerous wildlife.pngPm frame 2.png Hostile Fauna
No.png No Empire gains a special project. Finishing it either allows the recruitment of Army xenomorph.png Titanic Beast armies on the planet or have the colony invaded by 3 powerful armies. If the empire is Xenophobe.pngFanatic Xenophobe.png Xenophobe, it can choose to gain the Pm titanic life.pngPm frame 1.png Delicious Titans modifier instead of the special project.

Unique modifiers[edit | edit source]

Unique modifiers will always appear on certain predetermined planets and cannot be found anywhere else.

Modifier Effects Planet
Pm consecrated worlds.pngPm frame 3.png Holy World
  • Planet gaia.png Emerald Mausoleum
  • Planet gaia.png Pristine Jewel
  • Planet gaia.png Prophets Retreat
  • Planet gaia.png Walled Garden
Pm natural beauty.pngPm frame 2.png Wenkwort Gardens
  • Bureaucrat +20% Administrator Output
  • Job researcher.png +10% Researcher Output
Planet gaia.png Wenkwort Artem
Pm natural beauty.pngPm frame 1.png Paridayda
  • Mod pop happiness.png +10% Happiness
  • Unity.png +10% Unity from Jobs
  • Pop resource food mult.png +20% Food from Jobs
  • Mod planet immigration pull mult.png +25% Migration Pull
Planet gaia.png Paridayda
Pm resort planet.pngPm frame 2.png Sea of Consciousness
  • Mod habitability.png +25% Habitability
  • Research.png +10% Research from Jobs
  • Mod pop government ethic attraction.png −25% Government Ethics Attraction
  • Mod planet building build speed mult.png −25% Planetary Build Speed
Planet ocean.png Living Planet
Pm factory.pngPm frame 1.png Vultaum Homeworld
  • None*

  • Associated orbital deposit:
    • Research.png 10 Research
Planet barren.png Vultaumar Prime
Pm asteroid impacts.pngPm frame 1.png Orbital Facility Debris
  • None*

  • Associated orbital deposit:
    • Minerals.png 10 Minerals (bugged as of 3.4.5)
    • Alloys.png 5 Alloys
Planet toxic.png Vultaumar III
Pm asteroid belt.pngPm frame 1.png Aerostat Mining Network
  • None*

  • Associated orbital deposits:
    • Energy.png 10 Energy
    • Exotic gases.png 5 Exotic Gases
Planet gas giant.png Vultaumar IV
Pm factory.pngPm frame 1.png Yuht Homeworld
  • None*

  • Associated orbital deposit:
    • Research.png 10 Research
Planet barren.png Yuthaan Majoris
Pm asteroid belt.pngPm frame 1.png Solar Collector Arrays
  • None*

  • Associated orbital deposits:
    • Energy.png 10 Energy
    • Exotic gases.png 5 Exotic Gases
Planet gas giant.png Yuthaan V
Pm factory.pngPm frame 1.png First League Capital
  • Research.png +10 Research
Planet nuked.png Fen Habbanis III
Pm asteroid belt.pngPm frame 1.png Abandoned Mining Facilities
  • None*

  • Associated orbital deposit:
    • Minerals.png 10 Minerals
Planet asteroid.png Fen Habbanis asteroid
Pm asteroid belt.pngPm frame 1.png Maintenance Platform
  • None*

  • Associated orbital deposit:
    • Energy.png 10 Energy
Planet gas giant.png Fen Habbanis VI
Pm factory.pngPm frame 1.png Irassian Homeworld
  • None*

  • Associated orbital deposit:
    • Research.png 10 Research
Planet barren cold.png Irassia
Pm asteroid belt.pngPm frame 1.png Former Anchorage
  • None*

  • Associated orbital deposits:
    • Minerals.png 10 Minerals (bugged as of 3.4.5)
    • Alloys.png 5 Alloys
Planet toxic.png Irass III
Pm asteroid belt.pngPm frame 1.png Energy Production Site
  • None*

  • Associated orbital deposits:
    • Energy.png 10 Energy (bugged as of 3.4.5)
    • Exotic gases.png 5 Exotic Gases
Planet gas giant.png Irass VIII

Homeworld modifiers[edit | edit source]

Homeworld modifiers can only be added to the capital world of an empire by Origins when the game starts.

Modifier Effects Origin Description
Pm planet from space.pngPm frame 1.png Prosperous Unification
  • Mod pop happiness.png +15% Happiness
  • Amenities.png +25% Amenities
  • Mod pop resource output.png +10% Resources from Jobs
Origins default.png Prosperous Unification Since Unification Day the economy has been booming!
Pm planet from space.pngPm frame 1.png Colonial Spirit
  • Mod pop happiness.png +10% Happiness
  • Amenities.png +15% Amenities
  • Mod pop resource output.png +15% Resources from Jobs
  • Mod habitability.png +10% Habitability
Origins lost colony.png Lost Colony Determined to forge a new life on the frontier, the forefathers of this colony had an astounding work ethic which became a time-honored tradition.
Pm ocean paradise.pngPm frame 1.png Ocean Paradise
  • Mod pop growth speed.png +10% Pop Growth Speed
  • Mod pop resource output.png +5% Resources from Jobs
  • Mod pop happiness.png +15% Happiness if not Auth hive mind.png Hive Mind
  • Stability.png +10 Stability if Auth hive mind.png Hive Mind
Origins ocean paradise.png Ocean Paradise Few worlds boast conditions so fortunate. At the top of this planet's food chain, there is bliss. Its rich, flourishing resources could potentially last an eternity - if properly managed.
Pm asteroid belt.pngPm frame 3.png Debris Field
  • Mod habitability.png −30% Habitability
  • Mod planet building cost mult.png +15% Building and District Cost
  • Upkeep +50% Building and District Upkeep
Origins payback.png Payback The orbiting debris from the wrecked Minamar ship frequently rains down upon the planet below. Any surface infrastructure will require more regular and intensive maintenance to repair the damage done.
Pm asteroid impacts.pngPm frame 3.png Lithoid Crater

Also added when colonizing with Lithoid Meteorite

Mod habitability.png −50% Habitability Origins lithoid.png Calamitous Birth This large crater is the result of a Lithoid-bearing meteorite slamming into the planet.

Doomsday[edit | edit source]

Empires that start with the Origins doomsday.png Doomsday origin start with a homeworld modifier that goes through 4 stages. Each stage lasts roughly 10 years and increases the effects of the previous stage. It also prevents revolts from taking place.

Pm exploding planet.pngPm frame 2.png Stage Alloys from jobsMod resource minerals mult.pngMod resource energy mult.png Job output Mod habitability.png Habitability Mod planet stability add.png Stability Immigration pull Immigration pull Emigration push Emigration push Description
I +30% −30% −10 −50% +100 This planet is doomed. It is tectonically unstable and will eventually explode.
II +60% −50% −15
III +90% −70% −20
IV +120% −90% −30

Event modifiers[edit | edit source]

Event modifiers can only be added by events.

Modifier Effects Event Description DLC
Pm lush.pngPm frame 1.png Ancient Terraforming Mod pop growth speed.png +20% Pop Growth Speed Abandoned Terraforming Equipment event chain
(Resume Process Special Project)
Ancient terraforming techniques have turned this world into a lush paradise.
Pm asteroid impacts.pngPm frame 3.png Abandoned Terraforming Project
  • Pop resource food mult.png −20% Food from Jobs
  • Mod pop happiness.png −10% Happiness
Abandoned Terraforming Equipment event chain
(Dismantle Equipment Special Project)
This world was partially terraformed thousands of years ago, but the process was interrupted for unknown reasons. The result is a highly unstable climate system and biosphere.
Pm hollow planet.pngPm frame 1.png Subterranean Civilization Pop resource society research mult.png +10% Society from Jobs Subterranean Civilization event chain
(Establish Communications Special Project)
A subterranean alien civilization on this world enjoys a good relationship with the colonists on the surface, and both parties frequently engage in trade and cultural exchanges.
Pm hollow planet.pngPm frame 1.png Subterranean Cities Mod planet max districts add.png +3 Max Districts Subterranean Civilization event chain
(Preemptive Strike Special Project)
A indigenous subterranean civilization that once lived on this world has been exterminated, and colonists are now free to expand into their abandoned underground cities.
Pm crime.pngPm frame 1.png Local Mycelial Network Job criminal.png −25% Crime Mushroom Picking event chain
(excavated the Desiccated archaeological site)
We have managed to harness local fungal networks to monitor our colonists on the planet.
Pm atmospheric aphrodisiac.pngPm frame 1.png On the Backs of Nemma
  • Mod pop happiness.png +15% Happiness
  • Pop resource society research mult.png +15% Society from Jobs
  • Housing.png −10% Housing
Unsteady Ground event chain
(no special project)
What were initially regarded as islands on this planet have instead turned out to be the backs of massive, live reptiles. This forces the inhabitants to take greater pains when parceling out housing. The inhabitants have decided to leave them alone.
Pm strong magnetic field.pngPm frame 1.png Magnetic Miracle Research.png +20% Research from Jobs Magnetic Miracle
(Investigate the Magnetic Mystery Special Project)
Somehow the Magnetic Field of this planet is interfering with our computers, but rather than a simple disruption it is actually making them more efficient!
Pm atmospheric hallucinogen.pngPm frame 1.png Filtered Atmospheric Hallucinogen
  • Mod pop happiness.png +10% Happiness
  • Pop resource physics research mult.png +10% Physics from Jobs
Crackdown
(Hallucinogen Removal Special Project)
The air of this planet once contained a natural hallucinogen. Now, with the aid of massive filters, the effect has been diluted. This has reduced the benefits it once gave, but has also eliminated the negatives.
Pm irradiated.pngPm frame 2.png Uncertain History
  • Research.png +10% Research from jobs
  • Mod pop happiness.png −10% Happiness
What happened here?
(40% chance)
The people of this planet are troubled by not knowing what caused the disaster which befell it long ago, and are driven to try to find out.
Pm titanic life.pngPm frame 1.png Delicious Titans
  • Mod district farming max.png +6 Max Agriculture Districts
  • Pop resource food mult.png +30% Food from Jobs
  • Job hunter.png +1 Titan Hunter Job
  • Job hunter.png +1 Titan Hunter Job per 20 Pops
Titanic Life
Fanatic Xenophobe.pngXenophobe.png Xenophobe option
Harvesting the Titanic life for research data has had an unexplained side benefit: They taste great!
Pm natural beauty.pngPm frame 1.png Engineered Nature Amenities.png +10 Amenities Engineered Beauty This planet has been engineered to provide both form and function to its inhabitants
Pm tidal locked.pngPm frame 2.png Intentionally Tidally Locked
  • Mod district farming max.png −3 Max Agriculture Districts
  • Mod district mining max.png −3 Max Mining Districts
A Planetary Gambit During the terraforming process, this world was intentionally left tidally locked to take advantage of the amount of energy that could potentially be gathered on the dayside.
Pm planet from space.pngPm frame 1.png Second Home
  • Mod habitability.png +20% Habitability
  • Mod planet immigration pull mult.png +50% Immigration Pull
Homeworld II This planet bears an uncanny resemblance to its creator's homeworld.
Pm unity symbol.pngPm frame 1.png Paradise Made
  • Unity.png +25% Unity from Jobs
  • Mod planet immigration pull mult.png +50% Immigration Pull
  • Spiritualist.png +50% Spiritualist Ethics Attraction
  • Mod planet building cost mult.png +25% District Cost
Paradise is a Place This planet was terraformed to look like its creators' promised land.
Pm factory.pngPm frame 1.png Surviving Infrastructure Mod planet building cost mult.png −25% District Cost Surviving Infrastructure There is still a significant amount of infrastructure left on this world, built by its original inhabitants before they destroyed themselves in a nuclear war. This will aid in the construction of new buildings.
Pm nanite world.pngPm frame 1.png Tamed Nanite Swarm
  • Mod planet building cost mult.png −25% Building Cost
  • Mod planet building build speed mult.png −25% Planetary Build Speed
  • Pop resource engineering research mult.png +30% Engineering Research from Jobs
On the Origin of Nanites
(Tame the Swarm special project)
A self-evolved nanite swarm was domesticated on this planet and now helps the colonists with their day-to-day life.
Pm machine sapience.pngPm frame 1.png Zen World
  • Mod pop happiness.png +3% Happiness
  • Upkeep −15% Upkeep from Jobs
Interpretation Signal
(Pure, Dry Landscaping special project)
Vast ripples appear in the regolith here. Whatever their origin, they exude a calming influence.
Pm museum.pngPm frame 1.png Machine Interface Museum Unity.png +5% Unity from Bio-Trophies Geomagnetic Storm situation
(Shield All Drones approach)
A specialized center where biological assistants can experience the thrill of doing meaningless tasks to feel useful.
Pm factory.pngPm frame 1.png Loop Temple Visitor Center Mod pop happiness.png +5% Happiness Horizon Signal event chain Cheery, efficient staff guided tours past primordial sigils bright under floodlights and marked with helpful plaques.
Pm factory.pngPm frame 1.png Loop Temple Pilgrims' Way Mod pop happiness.png +10% Happiness Horizon Signal event chain
Fanatic Spiritualist.pngSpiritualist.png Spiritualist option
Once again, the basalt arches whisper with the hushing of feet and the echo of prayers.
Pm wraith trophy.pngPm frame 1.png Wraith Infused Atmosphere Orbital bombardment damage −25% Orbital Bombardment Damage Spectral Wraith Leviathan Parade Opportunity
(Ending the situation early)
This atmosphere has been infused by the natural energy of the Spectral Wraith, making orbital bombardment less effective. Leviathans.png
Pm assist research.pngPm frame 1.png Superflare Shielding Unity.png +10% Unity from Jobs Superflare
(Superflare Shielding special project)
This planet's populace is shielded from the harmful effects of it's sun's superflare activity. Distant Stars.png
Pm asteroid impacts.pngPm frame 1.png Heavy Metal Alloys.png +10% Alloys from Jobs MegaCorpse Concert Ever since the MegaCorpse incident it has just been somehow easier to create metal on this planet. MegaCorp.png
Pm engineering research.pngPm frame 1.png C.A.R.E Interactive Interface Mod resource energy mult.png +10% Energy from Jobs C.A.R.E.
(Develop A Cure For The Ferrophage special project)
The ancient C.A.R.E Interactive Interface is working at full capacity on this planet - with some modern improvements, of course. Ancient Relics.png
Pm planet from space.pngPm frame 1.png Colonial Remains
  • Mod planet building cost mult.png −25% Building Cost
  • Mod planet building cost mult.png −25% District Cost
Colonizing Guaranteed Habitable Worlds
(Origins remnant.png Remnants Origin)
Some remnants of our former colony remain. Using them as a base will make it easier to re-colonize this planet. Ancient Relics.png
Pm shard trophy.pngPm frame 1.png All Seeing Shard
  • Mod planet sensor range mult.png +10 Planet Sensor Range
  • Mod planet sensor range mult.png +10 Planet Hyperlane Detection Range
Shard Leviathan Parade Opportunity
(Ending the situation early)
By the unholy fusion of machine and xeno-biology, the starbase in this system can reach far beyond what we normally would be able to. Ancient Relics.png

Anomaly modifiers[edit | edit source]

Anomaly modifiers can only be added by random anomalies from the Distant Stars DLC. Anomalies from the base game can add modifiers as well but those do not have any effects.

Modifier Effects Anomaly Description
Pm lush.pngPm frame 1.png Ancient Harvesters Pop resource food mult.png +20% Food from Jobs Peculiar Patterns Ancient solar-powered harvesters assist in gathering the planet's crops
Pm ultra rich.pngPm frame 1.png Resonant Crystals
  • Mod pop government ethic attraction.png +33% Governing Ethics Attraction
  • Mod pop happiness.png +10% Happiness
Resonant Crystals The resonant crystals that line this planet's tectonic crust resonate at a medically therapeutic frequency for our species.
Pm ultra rich.pngPm frame 1.png Soothing Magnetism Unity.png +50% Unity from Jobs Attractive Magnetism This planet's magnetosphere resonates at a frequency very conductive to our neural network.
Pm wild storms.pngPm frame 1.png Watery Grave Pop resource society research mult.png +33% Society from Jobs Deep Tunnels The ruins of an ancient arthropoid collective stretch from pole to pole on this planet, long-buried beneath its waves.
Pm dead god.pngPm frame 2.png Dead God Spiritualist.png +200% Spiritualist Ethics Attraction Silent Behemoth The corpse of some gargantuan alien creature keeps silent vigil in orbit over this planet.
Pm unstable tectonics.pngPm frame 3.png Exofungus Infestation
  • Mod planet building build speed mult.png −20% Planetary build speed
  • Mod habitability.png −10% Habitability
  • Pop resource society research mult.png +33% Society From Jobs
Bizarre Blanket An extremophilic exofungus spreads on this planet like a cancer, choking the terrain.
Pm natural beauty.pngPm frame 3.png Predatory Plants
  • Mod habitability.png −10% Habitability
  • Pop resource society research mult.png +10% Society From Jobs
Megaflora Vicious megaflora dominates this planet's landscape, creating opportunities for research, but also dangerous obstacles for any inhabitants.¸

Archaeological site modifiers[edit | edit source]

Event modifiers can only be added by Archaeological site outcomes.

Modifier Effects Archaeology map icon.png Archaeology Site Description
Pm surreal visions.pngPm frame 1.png The Memorex
  • Mod pop resource output.png +20% Resources from Jobs
  • Mod planet stability add.png +10 Stability
Archaeology map icon.png Ix Belèn outcome The Memorex Enhanced Learning Program trains the population to better fit the needs of the empire, as they sleep, improving their output significantly.


Pm artist monument erected.pngPm frame 1.png The Sentinels
  • Spiritualist.png +10% Spiritualist Ethics Attraction
  • Unity.png +15% Unity from Jobs
Archaeology map icon.png The Sentinels "Leave them alone" outcome Ancient guardians watch over the planet inspiring unity and spirituality in our people.
Pm glitchy matrix.pngPm frame 1.png Cheap Thrills
  • Pop consumer goods upkeep −10% Pop consumer goods upkeep
  • Mod pop happiness.png +5% Happiness
Archaeology map icon.png The Sentinels "Purge and repurpose" outcome The Evermore, originally a virtual realm in which the digitized consciousnesses of aliens lived in eternal bliss, has been repurposed into a playground for the masses.
Pm glitchy matrix.pngPm frame 1.png Cheap Thrills Evil
  • Militarist.png +10% Militarist Ethics Attraction
  • Xenophobe.png +10% Xenophobe Ethics Attraction
  • Pop consumer goods upkeep −10% Pop consumer goods upkeep
  • Mod pop happiness.png +5% Happiness
Archaeology map icon.png The Sentinels "Virtual hunting ground" outcome The Evermore, originally a virtual realm in which the digitized consciousnesses of aliens lived in eternal bliss, has been repurposed into a playground for the masses.
Pm glitchy matrix.pngPm frame 1.png The Evermore
  • Research.png +10% Research from Jobs
Archaeology map icon.png The Sentinels "Lab rats" outcome In the Evermore paradise everyone is locked in a never-ending abstract board game centered on galactic domination through the accumulation of legumes. It makes for an endlessly dull, albeit informative, source of anthropological data.
Pm glitchy matrix.pngPm frame 1.png Ever More Joy
  • Pop consumer goods upkeep −10% Pop consumer goods upkeep
  • Mod pop happiness.png +5% Happiness
Defeated and purged by the Archaeology map icon.png The Sentinels outcome This world's population can live out their fantasies together with the digitized population in the Evermore paradise.
Pm glitchy matrix.pngPm frame 1.png Ever More Science Research.png +10% Research from Jobs Defeated and purged by the Archaeology map icon.png The Sentinels outcome The digitized population residing within the Evermore have been assigned to assist with scientific research.

Unorganized planet modifiers[edit | edit source]

The following modifiers were found in the game files and are unorganized. The list is still being updated. There are over 370 planet modifiers, including decisions and previously identified modifiers, that were found within the game files. (WIP)

Modifier Effects Key code Source(s)
Pm planet from space.pngPm frame 1.png Annexation Fever
  • Mod pop happiness.png +30% Happiness
infiltration_happiness
Pm chthonian planet.pngPm frame 1.png Chthonian Planet chthonian_planet
Pm lush.pngPm frame 1.png Migrating Forests None migrating_forests
Pm lush.pngPm frame 1.png Docile Migrating Forests
  • Mod planet max districts add.png −1 Max Districts
migrating_forests_2
Pm wasteland.pngPm frame 1.png Dead Space Creatures None dead_creatures
Pm asteroid belt.pngPm frame 1.png Starship Graveyard None starship_graveyard
Pm asteroid belt.pngPm frame 1.png Organic Starship None organic_starship
Pm factory.pngPm frame 1.png Abandoned Cities None abandoned_cities
Pm wild storms.pngPm frame 1.png Subterranean Ocean None subterranean_ocean
Pm planet from space.pngPm frame 1.png Fortified Enclaves
  • Mod resource minerals mult.png −30% Minerals from Jobs
colony_enclaves
Pm planet from space.pngPm frame 1.png Alien Reservation
  • Mod resource minerals mult.png −10% Minerals from Jobs
primitive_reservation
Pm atmospheric hallucinogen.pngPm frame 1.png Atmospheric Ecosystem None atmospheric_ecosystem
Pm asteroid belt.pngPm frame 1.png Asteroid Life Forms None asteroid_life
Pm asteroid belt.pngPm frame 1.png Coprolite Asteroid None asteroid_coprolite
Pm asteroid belt.pngPm frame 1.png Derelict Shipyard None derelict_shipyard
Pm asteroid belt.pngPm frame 1.png Junkyard None junkyard
Pm asteroid impacts.pngPm frame 1.png Weapons Target Range None target_range
Pm asteroid belt.pngPm frame 1.png Crashed Ore Freighter None ore_freighter
Pm atmospheric hallucinogen.pngPm frame 1.png Aerostat Colonies None aerostat_colonies
Pm asteroid belt.pngPm frame 1.png Debris Field None debris_field
Pm wild storms.pngPm frame 1.png Extreme Storms None extreme_storms
Pm extensive moon system.pngPm frame 1.png Precious Moon None precious_moon
Pm asteroid impacts.pngPm frame 1.png Asteroid Collision None asteroid_collision
Pm planet from space.pngPm frame 1.png Microsingularity None microsingularity
Pm planet from space.pngPm frame 1.png Alien Writing None alien_writing
Pm asteroid belt.pngPm frame 1.png Towed Asteroid None towed_asteroid
Pm irradiated.pngPm frame 1.png Nuclear Devastation None nuclear_devastation
Pm strong magnetic field.pngPm frame 1.png Gamma-Ray Burst None gamma_ray
Pm atmospheric hallucinogen.pngPm frame 1.png Runaway Greenhouse Effect None greenhouse_effect
Pm atmospheric hallucinogen.pngPm frame 1.png Ammonia Biosphere None ammonia_biosphere
Pm carbon world.pngPm frame 1.png Silicon Life Forms None silicon_lifeforms
Pm factory.pngPm frame 1.png Colony Ruins None colony_ruins
Pm planet from space.pngPm frame 1.png Alien Mural None alien_mural
Pm wasteland.pngPm frame 3.png Damaged Ecology
  • Mod pop happiness.png −20% Happiness
damaged_ecology
Pm lush.pngPm frame 1.png Forest Adaptation
  • Mod pop happiness.png +20% Happiness
friendly_trees
Pm chthonian planet.pngPm frame 1.png Dathnak Capital None gas_giant_civ
Pm chthonian planet.pngPm frame 1.png Dathnak Colony None gas_giant_colony
Pm dangerous wildlife.pngPm frame 3.png Marauding Creature
  • Mod pop happiness.png −10% Happiness
mutant_stalker
Pm irradiated.pngPm frame 3.png Wasteland Radiation
  • Biological pop happiness −10% Biological pop happiness
  • Lithoid pop happiness −10% Lithoid pop happiness
wasteland_radiation
Pm asteroid impacts.pngPm frame 1.png Orbital Debris
  • Mod planet building cost mult.png +10% Building cost
wasteland_orbital_debris
Pm planet from space.pngPm frame 1.png Upliftable Species None upliftable_species Likely obsolete.
Pm assist research.pngPm frame 1.png Research Assistance
  • Pop resource physics research mult.png +10% Physics Research from Jobs
  • Pop resource society research mult.png +10% Society Research from Jobs
  • Pop resource engineering research mult.png +10% Engineering Research from Jobs
assist_research
Pm robots.pngPm frame 2.png Ancient Automation None ancient_automation
Pm factory.pngPm frame 2.png Ancient Factory None ancient_factory
Pm robots.pngPm frame 2.png Robot Workers None robot_workers
Pm factory.pngPm frame 2.png Ancient Forgeworld None ancient_forgeworld
Pm planet from space.pngPm frame 2.png Ancient Orbital Weapon None ancient_weapon
Pm unstable tectonics.pngPm frame 3.png Recent Tectonic Event
  • Mod pop happiness.png −5% Happiness
recent_quake Earthquake! colony event, triggered by the Unstable Tectonics modifier
Pm asteroid belt.pngPm frame 1.png Comet sighted
  • Mod pop happiness.png +10% Happiness
recent_comet Comet Sighted Through Belt colony event, triggered by the Asteroid Belt modifier
Pm asteroid impacts.pngPm frame 3.png Recent Impact Removed colony event, formerly triggered by the Asteroid Impacts modifier
  • Mod pop happiness.png −5% Happiness
recent_impact
Pm strong magnetic field.pngPm frame 3.png Magnetic Disruption
  • Mod pop happiness.png −5% Happiness
  • Pop resource physics research mult.png −10% Physics Research from Jobs
  • Pop resource society research mult.png −10% Society Research from Jobs
  • Pop resource engineering research mult.png −10% Engineering Research from Jobs
magnetic_disruption Magnetic Disruption colony event, triggered by the Strong Magnetic Field modifier
Pm wasteland.pngPm frame 3.png Forest Fire
  • Pop resource food mult.png −20% Food from Jobs
forest_fire
Pm nationalist corruption.pngPm frame 3.png Nationalist Corruption
  • Mod pop resource output.png −10% Resources from jobs
nationalist_corruption
Pm slave riots.pngPm frame 3.png Separatist Strikes
  • Mod pop resource output.png −40% Resources from jobs
planet_separatist_strikes
Pm slave riots.pngPm frame 3.png Planet separatist supporter
  • Mod pop happiness.png −10% Happiness
planet_separatist_supporter
60pxPm frame 3.png Sector separatist supporter
  • Mod pop happiness.png −10% Happiness
sector_separatist_supporter
Pm unstable tectonics.pngPm frame 3.png Increased Temperature
  • Mod pop happiness.png −25% Happiness
  • Mod habitability.png −25% Habitability
stellarite_high_temp
Pm carbon world.pngPm frame 3.png Lowered Temperature
  • Mod pop happiness.png −25% Happiness
  • Mod habitability.png −25% Habitability
stellarite_low_temp
Pm land appropriated.pngPm frame 1.png Land Appropriated
  • Mod planet immigration pull mult.png +100% Migration Pull
land_appropriation Land appropriation
Pm planet surface.pngPm frame 1.png Moving Islands
  • Mod planet housing mult.png −10% Housing
  • Pop resource society research mult.png +15% Society Research from Jobs
turtle_world_modifier Unsteady Ground colony event chain
Pm planet surface.pngPm frame 1.png On the Backs of Nemma
  • Mod planet housing mult.png −10% Housing
  • Pop resource society research mult.png +15% Society Research from Jobs
  • Mod pop happiness.png +15% Happiness
turtle_world_modifier_alone Unsteady Ground colony event chain
Pm planet surface.pngPm frame 1.png Enslaved Nemmas
  • Mod planet housing mult.png −10% Housing
  • Pop resource society research mult.png +15% Society Research from Jobs
  • Mod planet building cost mult.png −10% Building cost
  • Mod planet building cost mult.png −10% District cost
turtle_world_slaves_modifier Unsteady Ground colony event chain
Pm unrest.pngPm frame 3.png Synth Paranoia
  • Mod planet stability add.png −20 Stability
synth_planet_paranoia Contingency crisis event crisis.2093 (20 years)
Pm resources 2.pngPm frame 1.png Inter-dimensional Trade None*

(Causes portal researchers to produce trade value.)

dportal_trade_normal The Doorway colony event chain
Pm resources 2.pngPm frame 2.png Reduced Inter-dimensional Trade None*

(Causes portal researchers to produce trade value.)

dportal_trade_low The Doorway colony event chain
Pm resources 2.pngPm frame 1.png Booming Inter-dimensional Trade None*

(Causes portal researchers to produce trade value.)

dportal_trade_high The Doorway colony event chain
Pm expel population.pngPm frame 2.png Inter-dimensional Crisis
  • Mod pop growth speed.png +25% Pop Growth speed
dportal_trade_crisis The Doorway colony event chain
Pm arctic planet.pngPm frame 1.png
  • custom_tooltip = flooded_habitat_tooltip
  • Mod habitability.png −20% Habitability
flooded_habitat Flood Habitat decision (Hydrocentric)
Pm unrest.pngPm frame 3.png
  • custom_tooltip = instability_join_revolt_tooltip
  • show_only_custom_tooltip = no
  • Mod planet stability add.png −15 Stability
instability_join_revolt
Pm unknown.pngPm frame 3.png Inconvenient Space Elevator
  • Mod resource minerals mult.png −20% Minerals from Jobs
drone_space_elevator Ancient Drones colony event chain, event colony.1503 (10 years)
Pm unknown.pngPm frame 1.png Drone Mineral Gift None drone_mineral_gift Ancient Drones colony event chain, event colony.1504
Pm unknown.pngPm frame 1.png Crashed First League Satellite None drone_fl_satellite Ancient Drones colony event chain, event colony.1505
Capital.pngPm frame 1.png Rock Brain None*

(Adds orbital deposits that produce 2 society and 2 physics to the asteroid.)

rock_brain Rock Brain anomaly event: anomaly.75
Pm lush.pngPm frame 1.png Cunning Flora None*

(Event also adds a Savage Wildlands planetary feature.)

cunning_flora Grassy Militia anomaly event: anomaly.91
Pm unknown.pngPm frame 1.png Fascinating Flora fascinating_flora Unused? Description refers to the Mharin Kharin colony event chain.
Capital.pngPm frame 1.png Ancient Genetic Library None*

(Event also adds orbital deposits that produce 2 society and 2 engineering to the asteroid.)

old_genetic_library Cell Cells anomaly event
Pm unknown.pngPm frame 1.png Zro Ice zro_ice Not used by the Zro Ice Anomaly_events_3#Below_Zro anomaly event.
Pm extensive moon system.pngPm frame 1.png Dark Matter Funnel None*

(Event also adds an orbital deposit that produces 1 (76.2%), 2 (19%), or 3 (4.8%) Dark Matter.)

dark_matter_funnel Illicit Matter anomaly event: anomaly.155
Pm factory.pngPm frame 1.png Pheromoned, First Stage
  • Mod pop happiness.png +10% Happiness
pheromoned_1 Mharin Kharin colony event chain: colony.1521
Pm factory.pngPm frame 3.png Pheromoned, Second Stage
  • Mod pop resource output.png −15% Resources from jobs
pheromoned_2 Mharin Kharin colony event chain: colony.1522
Pm factory.pngPm frame 1.png Pheromoned, Workaround
  • Mod pop resource output.png +10% Resources from jobs
depheromoned_1 Mharin Kharin colony event chain: colony.1523
Pm factory.pngPm frame 2.png Pheromoned, Third Stage
  • (unrecognized string “planet_migration_all_mult” for Template:Icon) −75% planet_migration_all_mult
pheromoned_3 Mharin Kharin colony event chain: colony.1524
Pm factory.pngPm frame 2.png Pheromoned, Fourth Stage
  • Mod pop resource output.png +5% Resources from jobs
  • Mod pop happiness.png −10% Happiness
pheromoned_4 Mharin Kharin colony event chain: colony.1525
Pm factory.pngPm frame 3.png Pheromone Detox pheromoned_detox Mharin Kharin colony event chain: colony.
Capital.pngPm frame 3.png Rocky Start
  • Mod resource minerals mult.png −5% Minerals from Jobs
uplift_rocky A Rocky Start uplifting event: uplift.7010 (2 years)
Pm unknown.pngPm frame 3.png Unhappy With Experiments
  • Mod pop happiness.png −15% Happiness
unhappy_with_experiments In Vivo uplifting event: uplift.7510 (2 years)
Pm unknown.pngPm frame 3.png Unproductive Without Experiments
  • Pop resource society research mult.png −20% Society Research from Jobs
unproductive_without_experiments In Vivo uplifting event: uplift.7510 (2 years)
Pm extensive moon system.pngPm frame 1.png Projecting Moon None*

(Event also adds an orbital deposit that produces 3 Engineering research.)

projecting_moon Moon Projected anomaly event: anomaly.191
Pm lush.pngPm frame 3.png Unbalanced Ecosystem
  • Pop resource food mult.png −20% Food from Jobs
unbalanced_ecosystem Wooden Hegemony anomaly event: added by anomaly.3055, removed by anomaly.3056/3057 (special project)
Pm lush.pngPm frame 1.png Cornucopia None*

(Event also adds a Hyperfertile Valley planetary feature.)

cornucopia Cornucopicturesque anomaly event
Pm asteroid impacts.pngPm frame 1.png Raw Materials None*

(Event also adds a Rich Mountain and a Submerged Ore Veins.)

raw_materials Mineralistic anomaly event
Pm unknown.pngPm frame 1.png Shadow Play None*

(Event also adds an orbital deposit that produces 4 Society research.)

shadow_play Swirling Shadows anomaly event
Pm wasteland.pngPm frame 1.png Grimacing None*

(Event also adds an orbital deposit that produces 4 Physics research.)

grimacing Grimacing anomaly event
Pm planet from space.pngPm frame 3.png Comet Sighted
  • Mod pop happiness.png −5% Happiness
comet_sighted_negative Comet Sighted event, if fanatic xenophobe or fanatic authoritarian (empire capital, 5 years)
Pm planet from space.pngPm frame 1.png Comet Sighted
  • Mod pop happiness.png +5% Happiness
comet_sighted_positive Comet Sighted event, if fanatic militarist, fanatic spiritualist, or fanatic egalitarian (empire capital, 5 years)
Pm extensive moon system.pngPm frame 1.png Skid Marks None*

(Event also adds an orbital deposit that produces 6 Engineering research.)

skid_marks Alien Drag Racing anomaly event
Pm extensive moon system.pngPm frame 1.png Circuits in the Dust None*

(Event also adds an orbital deposit that produces 3 Engineering research.)

dust_circuits Fender Bender anomaly event
Pm wasteland.pngPm frame 1.png Unusual Tectonics None*

(Event also adds orbital deposits that produces 2 Engineering and 2 Physics research.)

unusual_tectonics Unusual Tectonics anomaly event
Pm robots.pngPm frame 3.png Congregating Robots
  • Unity.png −10% Unity from Jobs
syndaw_congregating_robots Synthetic Dawn.png A Silent Congregation Machine Uprising situation random event (10 years)
Pm planet surface.pngPm frame 2.png Acid Jungles
  • Pop resource society research mult.png +20% Society Research from Jobs

acid_jungles Life Finds a Way anomaly event
Pm unknown.pngPm frame 3.png Hostile Environment
  • Mod pop happiness.png −30% Happiness

hostile_environment Echoes from the Deep anomaly event, if scientist has Meticulous or Spark of Genius
Pm asteroid belt.pngPm frame 2.png Ex-Planet
  • None

  • (Event also adds an orbital deposits that produces 3 Alloys.)
ex_planet Fragments of Life anomaly event
Pm mineral rich.pngPm frame 1.png Starship Graveyard
  • None

  • (Event also adds either an orbital deposits that produces 2 Alloys or a Metal Boneyards planetary feature.)
ship_graveyard Leviathan Down anomaly event
Pm robots.pngPm frame 1.png Crashed AI-Fleet
  • None

  • (Event also adds an orbital deposits that produces 3 Engineering research.)
ai_fleet The Servants of Sand anomaly event
Pm irradiated.pngPm frame 3.png Irradiated Wasteland
  • None

  • (Event also adds an orbital deposits that produces 3 Physics research and six Radioactive Wasteland blockers.)
irradiated_wasteland Sins of a Sun anomaly event
Pm titanic life.pngPm frame 2.png Ancient One ancient_one Possibly obsolete? Appears to have been replaced by the Ancient One planetary feature.
Pm robots.pngPm frame 2.png Robotic Remains
  • None

  • (Event also adds an orbital deposits that produces Engineering research.)
fallen_robots
Pm hazardous weather.pngPm frame 3.png Liquid Sands
  • Pop resource physics research mult.png +30% Physics Research from Jobs
liquid_sands
Pm factory.pngPm frame 1.png Abandoned Mining Facility abandoned_mining
Pm atmospheric aphrodisiac.pngPm frame 2.png Responsible Gas Mining gas_responsible_mining
Pm atmospheric aphrodisiac.pngPm frame 1.png Rich Gas Deposits gas_rich_planet
Pm atmospheric aphrodisiac.pngPm frame 1.png Rich Gas Mining
  • Mod resource energy mult.png +50% Energy from Jobs
gas_rich_planet_fo_realz
Pm natural beauty.pngPm frame 1.png Nutritious Food
  • Mod pop growth speed.png +20% Pop Growth speed
  • Mod pop happiness.png +10% Happiness
food_rich_planet
Pm factory.pngPm frame 1.png Superior Sensor Array
  • (unrecognized string “planet_sensor_range_add” for Template:Icon) 4 planet_sensor_range_add
  • (unrecognized string “planet_hyperlane_range_add” for Template:Icon) 6 planet_hyperlane_range_add
super_sensor_array
Pm unknown.pngPm frame 2.png Forced Animal Labor
  • Mod planet building cost mult.png −5% Building cost
  • Mod planet building build speed mult.png +5% Planetary Build Speed
horse_powered_factories_low
Pm unknown.pngPm frame 2.png Reluctant Animal Labor
  • Mod planet building cost mult.png −10% Building cost
  • Mod planet building build speed mult.png +10% Planetary Build Speed
horse_powered_factories_medium
Pm unknown.pngPm frame 1.png Willing Animal Labor
  • Mod planet building cost mult.png −15% Building cost
  • Mod planet building build speed mult.png +15% Planetary Build Speed
  • Pop resource food mult.png −10% Food from Jobs
horse_powered_factories_high
Pm dangerous wildlife.pngPm frame 2.png Dangerous Animal Life
  • Mod pop happiness.png −10% Happiness
  • Mod planet building build speed mult.png −20% Planetary Build Speed
hostile_animal_life
Pm dangerous wildlife.pngPm frame 1.png Odd Animal Life
  • Pop resource society research mult.png +25% Society Research from Jobs
society_animal_life
Pm wasteland.pngPm frame 3.png Shifting Sands
  • Mod habitability.png −20% Habitability
  • Mod planet building cost mult.png +33% Building cost
shifting_sands
Pm unknown.pngPm frame 3.png Suppressed Opposition
  • Mod pop happiness.png −15% Happiness
suppressed_opposition
Pm factory.pngPm frame 3.png Scared Populace
  • Mod pop happiness.png −15% Happiness
  • Mod habitability.png −15% Habitability
scared_population
Pm factory.pngPm frame 3.png Safety Checked Alien Factory
  • Mod planet building cost mult.png +15% Building cost
  • Mod planet building build speed mult.png −25% Planetary Build Speed
secured_factory
Pm unknown.pngPm frame 2.png Iron Rule
  • Mod pop happiness.png −20% Happiness
  • (unrecognized string “edicts_cost_mult” for Template:Icon) −25% edicts_cost_mult
  • Mod army morale.png +25% Army Morale
fear_as_control
Pm unknown.pngPm frame 1.png Iron Rule
  • (unrecognized string “edicts_cost_mult” for Template:Icon) −25% edicts_cost_mult
  • Mod army morale.png +25% Army Morale
fear_as_control_militarist
Pm atmospheric aphrodisiac.pngPm frame 3.png Infectious Disease infectious_disease
Pm unknown.pngPm frame 3.png The Skyborn War
  • Mod pop happiness.png −40% Happiness
pyramid_wars
Pm unknown.pngPm frame 2.png
  • Spiritualist.png +100% Spiritualist Ethics Attraction
spiritualist_attraction
Pm unknown.pngPm frame 2.png
  • Materialist.png +100% Materialist Ethics Attraction
materialist_attraction
Pm robots.pngPm frame 3.png Automated Work Processes
  • Mod pop happiness.png −5% Happiness
syndaw_automated_work
Pm robots.pngPm frame 3.png Robot Integration Tensions
  • Monthly unity −10% Monthly unity mult
syndaw_unfriendly_robots
Pm faith in science.pngPm frame 3.png AI Failure
  • Pop resource society research mult.png −10% Society Research from Jobs
syndaw_research_malus
Pm natural beauty.pngPm frame 1.png Celebrating Idyllic Transformation
  • Mod pop happiness.png +10% Happiness
  • Mod planet immigration pull mult.png +50% Migration Pull
celebrate_idyllic_bloom
Pm nanite world.pngPm frame 3.png Nanite Swarm
  • Mod habitability.png −200% Habitability
  • Mod pop happiness.png −100% Happiness
nanite_swarm_modifier
Pm crime.pngPm frame 1.png Local Mycelial Network
  • Job criminal.png −25 Crime
fumongus_monitor_pops
Pm drilling for gas.pngPm frame 1.png Perfect Organization
  • Mod pop resource output.png +10% Resources from jobs
  • Mod planet max districts add.png +20% Max Districts
  • Mod pop happiness.png −50% Happiness
perfect_organization_modifier
Pm drilling for gas.pngPm frame 1.png Imperfect Organization
  • Mod pop resource output.png +5% Resources from jobs
imperfect_organization_modifier
Pm planet surface.pngPm frame 2.png Patron of the Arts
  • Monthly unity +10% Monthly unity mult
enclave_artist_patron
Pm planet surface.pngPm frame 1.png Organized Panic
  • Mod pop happiness.png −20% Happiness
  • Mod resource energy mult.png −10% Energy from Jobs
enclave_artist_festival_outrage
Pm assist research.pngPm frame 1.png The Mirror of Knowledge black_hole_pantagruel
Pm strong magnetic field.pngPm frame 3.png Pulse Germination germinating_wraith
Pm planet surface.pngPm frame 1.png Festival of Worlds
  • Mod pop happiness.png +15% Happiness
  • Mod pop growth speed.png +10% Pop Growth speed
enclave_artist_festival
Pm hollow planet.pngPm frame 2.png Forlorn Ruins
  • Mod pop happiness.png −5% Happiness
waiting_world_ruins
Pm irradiated.pngPm frame 3.png Quarantined
  • Mod habitability.png −200% Habitability
worm_quarantined
Pm planet from space.pngPm frame 3.png Shroud-Marked covenant_shroud_marked
Pm nationalist corruption.pngPm frame 3.png Terror Victims
  • Mod pop government ethic attraction.png −33% Government Ethics Attraction
minor_terrorist_action
Pm nationalist corruption.pngPm frame 3.png Terror Victims (Severe)
  • Mod pop government ethic attraction.png −75% Government Ethics Attraction
major_terrorist_action
Pm natural beauty.pngPm frame 1.png Valiant Citizens
  • Mod pop government ethic attraction.png +33% Government Ethics Attraction
riots_averted
Pm unknown.pngPm frame 2.png Unrest (Spiritualist Attraction)
  • Spiritualist.png +100% Spiritualist Ethics Attraction
spiritualist_unrest
Pm unknown.pngPm frame 2.png Unrest (Authoritarian Attraction)
  • Authoritarian.png +100% Authoritarian Ethics Attraction
authoritarian_unrest
Pm unknown.pngPm frame 2.png Unrest (Xenophobe Attraction)
  • Xenophobe.png +100% Xenophobe Ethics Attraction
xenophobe_unrest
Pm unknown.pngPm frame 2.png Unrest (Materialist Attraction)
  • Materialist.png +100% Materialist Ethics Attraction
materialist_unrest
Pm unknown.pngPm frame 2.png Unrest (Xenophile Attraction)
  • Xenophile.png +100% Xenophile Ethics Attraction
xenophile_unrest
Pm unknown.pngPm frame 2.png Unrest (Egalitarian Attraction)
  • Egalitarian.png +100% Egalitarian Ethics Attraction
egalitarian_unrest
Pm unknown.pngPm frame 2.png Unrest (Pacifist Attraction)
  • Pacifist.png +100% Pacifist Ethics Attraction
pacifist_unrest
Pm unknown.pngPm frame 2.png Unrest (Militarist Attraction)
  • Militarist.png +100% Militarist Ethics Attraction
militarist_unrest
Pm unrest.pngPm frame 3.png Slaves Radicalizing
  • Mod planet stability add.png −20 Stability
adding_unrest_slaves
Pm unrest.pngPm frame 3.png Slave Revolt Suppressed
  • Mod planet stability add.png +20 Stability
revolt_suppressed
Pm unrest.pngPm frame 3.png Revolt Suppressed
  • Mod planet stability add.png +20 Stability
revolt_suppressed_2
Pm starvation.pngPm frame 1.png Hunger Strike
  • (unrecognized string “planet_jobs_slave_produces_mult” for Template:Icon) −50% planet_jobs_slave_produces_mult
  • (unrecognized string “pop_category_slave_upkeep_mult” for Template:Icon) −50% pop_category_slave_upkeep_mult
slave_hunger_strike
Pm slave riots.pngPm frame 1.png Slave Riots
  • (unrecognized string “planet_jobs_slave_produces_mult” for Template:Icon) −10 planet_jobs_slave_produces_mult
  • Mod pop growth speed.png −50% Pop Growth speed
  • (unrecognized string “planet_army_build_speed_mult” for Template:Icon) −50% planet_army_build_speed_mult
  • Mod planet building build speed mult.png −50% Planetary Build Speed
slave_riots
Pm unrest.pngPm frame 3.png Free at Last
  • Mod planet stability add.png +20 Stability
slaves_defected
Pm unrest.pngPm frame 3.png Free at Last
  • Mod planet stability add.png +20 Stability
free_at_last
Pm unrest.pngPm frame 3.png Free at Last
  • Mod planet stability add.png +20 Stability
insurgents_free
Pm unrest.pngPm frame 3.png Nobody's Safe
  • Mod planet stability add.png −50 Stability
pop_disappearances
Pm surreal visions.pngPm frame 3.png <span class="explain" title="The population of this world is rioting as a result of madness brought on by the Whisperers in the Void.">Shroud-Madnes
  • Mod planet stability add.png −30 Stability
whisperers_madness
Pm surreal visions.pngPm frame 3.png <span class="explain" title="This planet is in complete anarchy as a result of madness brought on by the Whisperers in the Void.">Shroud-Psychosis
  • Mod planet stability add.png −100 Stability
whisperers_psychosis
Pm shroud eaten population.pngPm frame 3.png Shroud-Eaten Population
  • Mod pop happiness.png −20% Happiness
eater_unhappiness_planet_1
Pm shroud eaten population.pngPm frame 3.png Shroud-Eaten Population
  • Mod pop happiness.png −40% Happiness
eater_unhappiness_planet_2
Pm surreal visions.pngPm frame 3.png
  • Mod pop government ethic attraction.png −100% Government Ethics Attraction
instrument_deviance_planet
Pm default.pngPm frame 1.png
  • Mod planet max districts add.png +2 Max Districts
master_builders_habitats
Pm atmospheric hallucinogen.pngPm frame 2.png
  • Spiritualist.png +999% Spiritualist Ethics Attraction
god_rayed
Pm atmospheric hallucinogen.pngPm frame 3.png
  • Mod habitability.png −30% Habitability
neutron_bombarded
Pm atmospheric hallucinogen.pngPm frame 3.png
  • Mod pop happiness.png −20% Happiness
uneasy_faith
Pm consecrated worlds.pngPm frame 1.png holy_player_planet
Pm factory.pngPm frame 1.png frozen_in_time
Pm star.pngPm frame 3.png superflare_star
Pm star.pngPm frame 3.png superflare_planet
Pm irradiated.pngPm frame 3.png
  • Mod habitability.png −10% Habitability
  • Mod resource energy mult.png −15% Energy from Jobs
superflare_struck
Pm black hole.pngPm frame 2.png black_hole_hologram
Pm black hole.pngPm frame 1.png black_hole_energy
Pm robots.pngPm frame 2.png primitive_robots
Pm unrest.pngPm frame 3.png
  • Pop resource society research mult.png −50% Society Research from Jobs
researcher_rage
Pm faith in science.pngPm frame 1.png clones_in_cryo
Pm dead god.pngPm frame 2.png dead_god
Pm atmospheric hallucinogen.pngPm frame 2.png
  • Spiritualist.png +200% Spiritualist Ethics Attraction
dead_god_planet_hidden
Capital.pngPm frame 2.png life_electric
Pm unrest.pngPm frame 3.png
  • Mod planet stability add.png −20 Stability
brainslug_woes
Pm unrest.pngPm frame 3.png
  • Mod planet stability add.png −40 Stability
brainslug_woes_phobe
Pm unrest.pngPm frame 3.png
  • Mod planet stability add.png −20 Stability
brainslug_hive
Pm strong magnetic field.pngPm frame 3.png
  • Mod planet building build speed mult.png −50% Planetary Build Speed
phaseshifted
Pm seismological disturbances.pngPm frame 1.png building_blocks
Pm faith in science.pngPm frame 1.png nanite_network
Pm natural beauty.pngPm frame 1.png
  • Mod pop happiness.png +10% Happiness
  • Unity.png +10% Unity from Jobs
  • Pop resource food mult.png +20% Food from Jobs
  • Mod planet immigration pull mult.png +25% Migration Pull
paradise_planet
Pm seismological disturbances.pngPm frame 1.png
  • Mod habitability.png −10% Habitability
  • Mod pop happiness.png −5% Happiness
  • Mod pop growth speed.png −20% Pop Growth speed
  • Pop resource society research mult.png +20% Society Research from Jobs
seismological_phenomena
Pm seismological disturbances.pngPm frame 1.png
  • Mod habitability.png −20% Habitability
  • Mod pop happiness.png −15% Happiness
  • Mod pop growth speed.png −20% Pop Growth speed
  • Pop resource society research mult.png +20% Society Research from Jobs
seismological_phenomena_2
Pm seismological disturbances.pngPm frame 1.png
  • Mod habitability.png −5% Habitability
  • Mod pop happiness.png −5% Happiness
  • Pop resource society research mult.png +20% Society Research from Jobs
egg_rifts
Pm enigmatic cache.pngPm frame 1.png Alien Studies
  • Pop resource physics research mult.png +30% Physics Research from Jobs
  • Pop resource society research mult.png +30% Society Research from Jobs
  • Pop resource engineering research mult.png +30% Engineering Research from Jobs
enigmatic_cache_in_orbit
Pm resources.pngPm frame 1.png
  • Mod planet housing mult.png +10% Housing
bunkbeds_deployed
Pm resources.pngPm frame 1.png
  • (unrecognized string “planet_pops_organics_food_upkeep_mult” for Template:Icon) −10% planet_pops_organics_food_upkeep_mult
tupperware_deployed
Pm resources.pngPm frame 1.png
  • Mod planet immigration pull mult.png +30% Migration Pull
  • Pop growth from immigration +10% Pop growth from immigration
atmospheric_deodorizer_deployed
Pm faith in science.pngPm frame 1.png racket_energy_extractor
Pm unknown.pngPm frame 1.png
  • (unrecognized string “planet_technician_energy_produces_mult” for Template:Icon) +25% planet_technician_energy_produces_mult
racket_generator_regulator
Pm contingency sabotage.pngPm frame 1.png
  • Mod resource energy mult.png −20% Energy from Jobs
contingency_sabotage
Pm crime.pngPm frame 3.png
  • Job criminal.png 15 Crime
  • (unrecognized string “job_criminal_add” for Template:Icon) 1 job_criminal_add
  • (unrecognized string “job_criminal_per_crime” for Template:Icon) 0.03 job_criminal_per_crime
criminal_underworld
Pm crime.pngPm frame 3.png
  • Job criminal.png +15 Deviancy
  • (unrecognized string “job_deviant_drone_add” for Template:Icon) 1 job_deviant_drone_add
  • (unrecognized string “job_deviant_drone_per_crime” for Template:Icon) 0.03 job_deviant_drone_per_crime
drone_deviancy
Pm crime.pngPm frame 3.png
  • Job criminal.png +15 Deviancy
  • (unrecognized string “job_corrupt_drone_add” for Template:Icon) 1 job_corrupt_drone_add
  • (unrecognized string “job_corrupt_drone_per_crime” for Template:Icon) 0.03 job_corrupt_drone_per_crime
drone_corruption
Pm crime.pngPm frame 3.png
  • Job criminal.png 30 Crime
  • (unrecognized string “job_criminal_add” for Template:Icon) 3 job_criminal_add
gang_wars
Pm crime.pngPm frame 3.png
  • Job criminal.png 30 Crime
  • (unrecognized string “job_criminal_add” for Template:Icon) 3 job_criminal_add
center_of_drug_trade
Pm crime.pngPm frame 3.png
  • Job criminal.png 30 Crime
  • (unrecognized string “job_criminal_add” for Template:Icon) 3 job_criminal_add
mob_rule
Pm crime.pngPm frame 3.png
  • Mod planet stability add.png −20 Stability
bribed_officials
Pm crime.pngPm frame 3.png
  • Mod pop resource output.png −20% Resources from jobs
substance_abuse
Pm crime.pngPm frame 3.png
  • Mod trade value mult.png −20% Trade Value
smuggler_activity
Pm crime.pngPm frame 3.png
  • Job criminal.png 30 Crime
crime_wave
Pm crime.pngPm frame 3.png
  • Mod trade value mult.png −20% Trade Value
travel_advisory
Pm crime.pngPm frame 3.png
  • Mod planet stability add.png −20 Stability
cartel_war
Pm crime.pngPm frame 3.png
  • Mod pop resource output.png −20% Resources from jobs
protection_racket
Pm crime.pngPm frame 3.png
  • Mod planet stability add.png −20 Stability
corrupt_administration
Pm crime.pngPm frame 3.png
  • Mod trade value mult.png −20% Trade Value
trade_pilfering
Pm crime.pngPm frame 1.png
  • Job criminal.png −30 Crime
crime_boss_arrested
Pm crime.pngPm frame 3.png
  • Mod planet stability add.png −30 Stability
deviant_interference
Pm crime.pngPm frame 3.png
  • Mod planet stability add.png −30 Stability
drone_signal_interference
Pm crime.pngPm frame 1.png
  • Job criminal.png −30 Crime
ringleader_killed
Pm crime.pngPm frame 1.png
  • Job criminal.png −30 Crime
corrupt_network_terminated
Pm crime.pngPm frame 1.png
  • (unrecognized string “show_only_custom_tooltip” for Template:Icon) no show_only_custom_tooltip
  • (unrecognized string “custom_tooltip” for Template:Icon) anticrime_campaign_tooltip custom_tooltip
anticrime_campaign
Pm crime.pngPm frame 2.png
  • Mod planet stability add.png +10 Stability
  • Mod planet crime mult.png +50% Crime
  • (unrecognized string “job_criminal_add” for Template:Icon) 2 job_criminal_add
  • (unrecognized string “job_criminal_per_crime” for Template:Icon) 0.03 job_criminal_per_crime
crime_lord_deal
Pm crime.pngPm frame 2.png
  • Mod planet stability add.png −10 Stability
  • (unrecognized string “job_criminal_per_crime” for Template:Icon) 0.03 job_criminal_per_crime
crime_lord_deal_broken
Pm resources 2.pngPm frame 2.png
  • (unrecognized string “planet_pops_unemployed_consumer_goods_upkeep_add” for Template:Icon) 2 planet_pops_unemployed_consumer_goods_upkeep_add
unemployment_benefits
Pm resources 2.pngPm frame 2.png
  • (unrecognized string “custom_tooltip” for Template:Icon) activity_program_tooltip custom_tooltip
activity_program
Pm resources 2.pngPm frame 2.png
  • (unrecognized string “unemployment_resources_energy_upkeep_add” for Template:Icon) 2 unemployment_resources_energy_upkeep_add
  • (unrecognized string “custom_tooltip” for Template:Icon) standby_mode_tooltip custom_tooltip
standby_mode
Pm robots.pngPm frame 1.png
  • (unrecognized string “planet_pops_robotics_upkeep_mult” for Template:Icon) −10% planet_pops_robotics_upkeep_mult
numistic_magnetostrips
Pm slave riots.pngPm frame 3.png
  • Mod pop resource output.png −33% Resources from jobs
  • Mod planet stability add.png −20 Stability
  • (unrecognized string “species_empire_size_mult” for Template:Icon) −50% species_empire_size_mult
planet_culture_shock
Pm high gravity.pngPm frame 1.png
  • Mod pop growth speed.png +10% Pop Growth speed
  • Mod pop happiness.png −10% Happiness
  • Mod planet stability add.png −5 Stability
tissue_growth_stimulants
Pm resources.pngPm frame 1.png
  • (unrecognized string “pop_housing_usage_mult” for Template:Icon) −10% pop_housing_usage_mult
explosive_fungifoam_housing
Pm museum.pngPm frame 1.png Artifact Exhibition
  • (unrecognized string “planet_culture_workers_produces_mult” for Template:Icon) +20% planet_culture_workers_produces_mult
planet_museum_exhibits
Pm museum.pngPm frame 1.png Performance Competition
  • (unrecognized string “planet_executives_produces_mult” for Template:Icon) +10% planet_executives_produces_mult
  • (unrecognized string “planet_managers_produces_mult” for Template:Icon) +10% planet_managers_produces_mult
planet_manager_awards
Pm museum.pngPm frame 1.png Artifact Exhibition
  • (unrecognized string “planet_bio_trophies_produces_mult” for Template:Icon) +10% planet_bio_trophies_produces_mult
planet_sanctuary_exhibits
Pm minor artifact decision.pngPm frame 1.png Artifact Relays
  • (unrecognized string “custom_tooltip” for Template:Icon) decision_artifact_relays_hivemind_effect custom_tooltip
  • (unrecognized string “planet_jobs_simple_drone_produces_mult” for Template:Icon) 0 planet_jobs_simple_drone_produces_mult
planet_artifact_relays_hivemind
Pm minor artifact decision.pngPm frame 1.png
  • (unrecognized string “custom_tooltip” for Template:Icon) decision_artifact_relays_machine_effect custom_tooltip
  • (unrecognized string “planet_jobs_simple_drone_produces_mult” for Template:Icon) 0 planet_jobs_simple_drone_produces_mult
planet_artifact_relays_machine
Pm archaeology.pngPm frame 3.png
  • Mod resource minerals mult.png −50% Minerals from Jobs
lithoids_arc_site_minerals
Pm crime.pngPm frame 1.png
  • Mod planet stability add.png +10 Stability
  • Job criminal.png −15 Deviancy
oracle_software_integration
Pm natural beauty.pngPm frame 1.png
  • Mod habitability.png +10% Habitability
pm_yuht_cleansing
Pm crime.pngPm frame 1.png Loud Minority
  • Job criminal.png 10 Crime
  • Mod pop happiness.png −10% Happiness
  • Mod pop growth speed.png +20% Pop Growth speed
feral_overload_00
Pm burning settlement.pngPm frame 1.png Rowdy Bunch
  • Job criminal.png 25 Crime
  • Mod pop happiness.png −25% Happiness
  • Mod pop growth speed.png +35% Pop Growth speed
feral_overload_01
Pm microscopic life.pngPm frame 1.png The Lesser Evil
  • Mod pop happiness.png −5% Happiness
  • Mod pop growth speed.png +20% Pop Growth speed
feral_overload_02
Pm wasteland.pngPm frame 2.png ancient_glassed_planet
Pm engineering research.pngPm frame 1.png
  • (unrecognized string “show_only_custom_tooltip” for Template:Icon) yes show_only_custom_tooltip
  • (unrecognized string “custom_tooltip” for Template:Icon) pm_extradimensional_experimentation_tooltip custom_tooltip
pm_extradimensional_experimentation
Pm bleak.pngPm frame 3.png
  • Mod planet building build speed mult.png −50% Planetary Build Speed
  • Mod pop resource output.png −25% Resources from jobs
  • (unrecognized string “planet_jobs_upkeep_mult” for Template:Icon) +10% planet_jobs_upkeep_mult
  • Mod planet stability add.png −5 Stability
no_lifetree
Pm asteroid impacts.pngPm frame 3.png
  • Mod habitability.png −50% Habitability
lithoid_crater
Pm exploding planet.pngPm frame 2.png doomsday_1
Pm exploding planet.pngPm frame 2.png
  • Mod habitability.png −30% Habitability
  • (unrecognized string “planet_jobs_alloys_produces_mult” for Template:Icon) +30% planet_jobs_alloys_produces_mult
  • Mod resource minerals mult.png +30% Minerals from Jobs
  • Mod resource energy mult.png +30% Energy from Jobs
  • Mod planet stability add.png −10 Stability
  • Mod planet immigration pull mult.png −50% Migration Pull
  • (unrecognized string “planet_emigration_push_add” for Template:Icon) 100 planet_emigration_push_add
doomsday_2
Pm exploding planet.pngPm frame 2.png
  • Mod habitability.png −50% Habitability
  • (unrecognized string “planet_jobs_alloys_produces_mult” for Template:Icon) +60% planet_jobs_alloys_produces_mult
  • Mod resource minerals mult.png +60% Minerals from Jobs
  • Mod resource energy mult.png +60% Energy from Jobs
  • Mod planet stability add.png −15 Stability
  • Mod planet immigration pull mult.png −50% Migration Pull
  • (unrecognized string “planet_emigration_push_add” for Template:Icon) 100 planet_emigration_push_add
doomsday_3
Pm exploding planet.pngPm frame 2.png
  • Mod habitability.png −70% Habitability
  • (unrecognized string “planet_jobs_alloys_produces_mult” for Template:Icon) +90% planet_jobs_alloys_produces_mult
  • Mod resource minerals mult.png +90% Minerals from Jobs
  • Mod resource energy mult.png +90% Energy from Jobs
  • Mod planet stability add.png −20 Stability
  • Mod planet immigration pull mult.png −50% Migration Pull
  • (unrecognized string “planet_emigration_push_add” for Template:Icon) 100 planet_emigration_push_add
doomsday_4
Pm exploding planet.pngPm frame 2.png
  • Mod habitability.png −90% Habitability
  • (unrecognized string “planet_jobs_alloys_produces_mult” for Template:Icon) 1.2% planet_jobs_alloys_produces_mult
  • Mod resource minerals mult.png 1.2% Minerals from Jobs
  • Mod resource energy mult.png 1.2% Energy from Jobs
  • Mod planet stability add.png −30 Stability
  • Mod planet immigration pull mult.png −50% Migration Pull
  • (unrecognized string “planet_emigration_push_add” for Template:Icon) 100 planet_emigration_push_add
doomsday_5
Pm planet from space.pngPm frame 1.png
  • Mod pop happiness.png +15% Happiness
  • Mod planet amenities mult.png +25% Planet Amenities
  • Mod pop resource output.png +10% Resources from jobs
prosp_uni_mod
Pm planet from space.pngPm frame 1.png
  • Mod planet amenities mult.png +25% Planet Amenities
  • Mod pop resource output.png +10% Resources from jobs
prosp_uni_mod_gestalt
Pm planet from space.pngPm frame 1.png
  • Mod pop happiness.png +10% Happiness
  • Mod planet amenities mult.png +15% Planet Amenities
  • Mod pop resource output.png +15% Resources from jobs
  • Mod habitability.png +10% Habitability
colonial_spirit_mod
Pm surreal visions.pngPm frame 1.png
  • (unrecognized string “pop_citizen_happiness” for Template:Icon) +10% pop_citizen_happiness
  • Mod planet amenities mult.png +20% Planet Amenities
dancing_fad
Pm surreal visions.pngPm frame 3.png
  • Mod pop growth speed.png −50% Pop Growth speed
  • Pop growth from immigration −50% Pop growth from immigration
  • Mod pop happiness.png −15% Happiness
dancing_to_death_modifier
Pm alien propaganda.pngPm frame 1.png
  • Mod pop happiness.png +20% Happiness
  • (unrecognized string “planet_jobs_specialist_produces_mult” for Template:Icon) −30% planet_jobs_specialist_produces_mult
planet_manifesti_joy
Pm smugglers in bar.pngPm frame 1.png Planet Uslurp
  • Mod planet stability add.png −10 Stability
  • Pop resource society research mult.png +20% Society Research from Jobs
planet_manifesti_uslurp_mod
Pm smugglers in bar.pngPm frame 1.png Speaking Uslurp
  • Mod pop happiness.png +10% Happiness
manifesti_uslurp_mod
Pm museum.pngPm frame 1.png
  • (unrecognized string “country_society_research_produces_mult” for Template:Icon) +15% country_society_research_produces_mult
manifesti_reflections_mod
Pm museum.pngPm frame 1.png
  • (unrecognized string “country_society_research_produces_mult” for Template:Icon) +10% country_society_research_produces_mult
  • (unrecognized string “pop_ethics_shift_speed_mult” for Template:Icon) +100% pop_ethics_shift_speed_mult
manifesti_sweet_dreams_mod
Pm medieval alien civilization.pngPm frame 1.png A Helping Hand
  • Mod planet building cost mult.png −20% Building cost
  • Mod planet building cost mult.png −20% District cost
the_lonely_bot_welcome
Pm arcology project.pngPm frame 1.png Crystalline Architecture
  • Mod planet housing add.png +8 planet_housing_add
  • Mod planet building cost mult.png −10% Building cost
crystalline_architecture_mod
Pm ancient clone vat.pngPm frame 3.png <span class="explain" title="There are not enough Building Ancient Clone Vat buildings here to sustain the current population.">Insufficient Ancient Clone Vats
  • Pop decline speed +100% Pop Decline Speed
modifier_clone_pops_decline
Pm arctic planet.pngPm frame 3.png Ice Mined Planet
  • (unrecognized string “station_gatherers_produces_mult” for Template:Icon) −25% station_gatherers_produces_mult
ice_mined_planet
Pm ocean paradise.pngPm frame 1.png
  • Mod pop happiness.png +15% Happiness
  • Mod pop growth speed.png +10% Pop Growth speed
  • Mod pop resource output.png +5% Resources from jobs
ocean_paradise
Pm planet from space.pngPm frame 1.png market_nominee_level_1
Pm planet from space.pngPm frame 1.png market_nominee_level_2
Pm planet from space.pngPm frame 1.png market_nominee_level_3
Pm planet from space.pngPm frame 1.png market_nominee_level_4
Pm planet from space.pngPm frame 1.png market_nominee_level_5
Pm assist research.pngPm frame 1.png pm_study_the_sea
Pm mastery of nature.pngPm frame 1.png Mastery of Nature
  • Mod planet max districts add.png +2 Max Districts
mastery_of_nature
Pm resort planet.pngPm frame 1.png
  • Mod planet amenities mult.png +15% Planet Amenities
  • Mod planet immigration pull mult.png +15% Migration Pull
resort_colony_other_planets
Pm atmospheric aphrodisiac.pngPm frame 1.png
  • Mod pop growth speed.png +20% Pop Growth speed
species_crossbreeding
Pm robots.pngPm frame 1.png
  • Mod resource energy mult.png +10% Energy from Jobs
  • (unrecognized string “job_technician_drone_add” for Template:Icon) 1 job_technician_drone_add
divine_algorithm
Pm crime.pngPm frame 3.png
  • Job criminal.png 15 Crime
criminal_gambling
Pm crime.pngPm frame 3.png
  • Mod planet stability add.png −5 Stability
festival_aftermath
Pm resources.pngPm frame 1.png
  • Mod trade value mult.png +15% Trade Value
slot_machine_bounty
Pm asteroid impacts.pngPm frame 1.png
  • (unrecognized string “planet_jobs_alloys_produces_mult” for Template:Icon) +10% planet_jobs_alloys_produces_mult
heavy_metal
Pm resources 2.pngPm frame 1.png
  • (unrecognized string “planet_jobs_alloys_produces_mult” for Template:Icon) +10% planet_jobs_alloys_produces_mult
alloy_relic
Pm resources 2.pngPm frame 1.png
  • Mod resource minerals mult.png +10% Minerals from Jobs
minerals_relic
Pm resources 2.pngPm frame 1.png
  • Mod resource energy mult.png +10% Energy from Jobs
energy_relic
Pm unknown.pngPm frame 1.png
  • Mod planet amenities mult.png +15% Planet Amenities
  • Mod planet immigration pull mult.png +50% Migration Pull
artist_monument_erected
Pm ocean paradise.pngPm frame 1.png
  • Mod planet stability add.png +10 Stability
  • Mod pop growth speed.png +10% Pop Growth speed
  • Mod pop resource output.png +5% Resources from jobs
ocean_paradise_hive

References[edit | edit source]

Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthics
Governance EmpireGovernmentCivicsPoliciesEdictsLeaderFactionsTechnologyTraditionsSituations
Economy EconomyPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs