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Horizon Signal

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This article is considered accurate for the current version (2.3) of the game.
There is a message from you. From the horizon. Something loves us. Something always has. Find it. Learn it. End it. Become it. - Horizon Signal trailer

The Horizon Signal is an eerie story written by the British writer Alexis Kennedy and introduced in the update 1.4, Horizon Signal is an extremely rare event chain, the longest and most complex in Stellaris, and can bring massive changes to an empire's species.

Contents

Initial eventsEdit

The initial event has a very small chance to trigger every time a science ship with a scientist assigned to it enters a black hole system. It should be noted that the systems containing the Infinity Machine and the Dimensional Horror can never trigger the event.

The Horizon Signal

 

An alert communications officer has identified what appears to be a faint signal, almost lost in the gamma-ray flashes from the black hole here - faint, but unmistakably artificial. This raises intriguing possibilities for our scientists.

 
Trigger conditions
  • Not   Gestalt Consciousness
  • Not Leviathan system
Is triggered only by
  • Entering a black hole system with a crewed science ship
  • 1% chance

 
OK
  • [black hole name]: Issue Special Project: Analyze the Horizon Signal

The Horizon Signal: GRAVITY IS DESIRE

 

Science Officer [scientist name] reports that the signal was unexpectedly easy to decipher... but the team has spent considerable time confirming that it was not a hoax. It is a repeating, half-coherent message in the [empire adjective] language - something like a poem. It repeats the phrases GRAVITY IS DESIRE and TIME IS SIGHT. It encodes co-ordinates near the black hole. And it ends with a dedication by name to the Science Officer - who adds dispassionately that they have confirmed that the signal has been radiating into interstellar space before their birth. It fact, the signal may predate our civilization.

 
Trigger conditions Is triggered only by
  • Finishing the Analyze the Horizon Signal special project

 
Fascinating! Send the vessel to those co-ordinates!
  • Event: The Horizon Signal: THE WORM
 
This is a trick, or a trap. Log it and move on.
  • Event: The Horizon Signal: - message ends -

The Horizon Signal: THE WORM

 

As the [science ship name] approaches the co-ordinates specified by the signal, it begins to report spatial distortions and curious lensing effects - a rich stream of valuable data. Then the transmission becomes distorted. What happens next is analyzed exhaustively.

The excitement in Science Officer [scientist name]'s voice tautens to fear as the ship's hull struggles under increasingly exotic conditions. The ship triggers a distress call. [scientist name] cries out "the worm!" - or, perhaps, the Worm! Then all transmissions end. No trace of the [science ship name] is ever found - no further transmissions, no debris, and the space at those co-ordinates is innocuous and utterly free of distortions. But the data they sent back has advanced out Physics research dramatically. Perhaps it was worth their lives.

 
Trigger conditions Is triggered only by
  • Previous event choice

 
They won't be forgotten.
  • Physics Research Gained:   600-3000
  • Science ship and scientist are lost
 
   We learn, and we go on.
  • Physics Research Gained:   600-3000
  • Science ship and scientist are lost
 
   Darkness; light; darkness.
  • Physics Research Gained:   600-3000
  • Science ship and scientist are lost

The Horizon Signal: - message ends -

 

[scientist name] complies, with a mixture of reluctance and relief. Their psych report later indicates that they are subject of recurring nightmares - of impossible labyrinths, of hungry vertigo of interstellar space, of their names being called in the dark. Within a homeworld year, the message has ceased.

 
Trigger conditions Is triggered only by
  • Previous event choice

 
We have escaped something.
  • Physics Research Gained:   200-500
  • Science ship scientist gains   Expertise: Field Manipulation
  • Science ship scientist gains   Substance Abuser
 
We have lost something.
  • Physics Research Gained:   200-500
  • Science ship scientist gains   Expertise: Field Manipulation
  • Science ship scientist gains   Substance Abuser

The Horizon Signal: REPRISE

 

The black hole in [system name] is active again. Once again, a looping signal flickers in the darkness at the edge of normal space. But this time, there's an acoustic message encoded in the signal. It sounds very much like [lost scientist name]'s voice. "What was shall be," intones, "what shall be was.". Then the same co-ordinates as the first signal, the co-ordinates where [lost scientist name] was lost - what the media christened "the Exit Point". Then they say a name: [scientist name].

 
Trigger conditions
  • The Horizon Signal: THE WORM
Mean time to happen

320 days


 
[scientist name] volunteers to go. Permit it.
  • Event: The Horizon Signal: I'm Through
 
Permit them to go, but rig their ship's drive to detonate.
  • Event: The Horizon Signal: An Intervention
 
Not this time. Ignore it.
  • Event: The Horizon Signal: - message ends -

The Horizon Signal: I'm Through

 

This time, the ship is running fully automated. [scientist name] is the only crew-member aboard. As it approaches the Exit Point, the telemetry stream fills up with fascinating data. Once again, space flexes, gravity uncoils. [scientist name] reads off the headline data, echoing the telemetry. They are commendably calm: we've sent a professional. It takes a little while for anyone to realize that something is peculiar about the timing.

[scientist name] is no longer echoing the data: they're predicting it. The telemetry disagrees, but only for a few seconds, until it catches up. The monitoring team is just reporting that the prediction interval is increasing when [scientist name] says, wonderingly: "I'm through."

"It's dark," they add. "That's not a problem. We can live in the dark. I never thought of that. But of course, we can live here forever - if the Worm will only wait - "

At that moment, the signal cuts out, and the ship disappears from our team's sensors.

 
Trigger conditions Is triggered only by
  • Previous event choice

 
This is horrible.
  • Science ship and scientist are lost
 
This is regrettable.
  • Science ship and scientist are lost
 
This is fascinating.
  • Science ship and scientist are lost

The Horizon Signal: An Intervention

 

This time, [scientist name] is the only crew-member aboard. The ship is running fully automated... and its systems are programmed to detonate the drive once conditions match those immediately prior to the last ship's disappearance. As it approaches the exit point, the telemetry stream fills up with fascinating data. Once again, space flexes, gravity uncoils. [scientist name] reads off the headline data, echoing the telemetry. They are commendably calm: we've sent a professional. It takes a little while for anyone to realize that something is peculiar about the timing.

[scientist name] is no longer echoing the data: They're predicting it. The telemetry disagrees, but only for a few seconds, until it catches up. Our monitoring team is just reporting that the prediction interval is increasing when there is a sudden energy spike.

The drive has detonated: a brief flare of stellar fury, quickly lost in the darkness of [black hole name]. Whatever we encountered there, it may regret its interference. We'll never know. The Horizon Signal does not come again. But our team may find something interesting in the ashes of the ship.

 
Trigger conditions Is triggered only by
  • Previous event choice

 
And yet, this may not be the end.
  • [black hole name]: Issue Special Project: Investigate fragments at Horizon Signal origin
  • Science ship and scientist are lost

The Horizon Signal: THE TRINE THE QUINE THE TRINE

 

Once again, the Horizon Signal in [black hole name] is active. It has upped its game. Once again, the transmission includes the Exit Point's co-ordinates. It's signed with the private comm keys of [first lost scientist name] and [second lost scientist name]. But this time it's a generative text program written in an elderly programming language that creates what appear to be love poems - love poems directed to [scientist name].

They're honestly not very good love poems. But it is, our scientists agreee, quite difficult to generate love poems procedurally, and quite unusual for a black hole to send love poems at all.

 
Trigger conditions
  • The Horizon Signal: I'm Through
Mean time to happen

320 days


 
Well, it's asked nicely. Send [scientist name].
  • Event: The Horizon Signal: Where the End Comes from
 
Send [scientist name], with their drive rigged to blow.
  • Event: The Horizon Signal: An Intervention
 
This is sinister, and ridiculous, and sinister. Let it go.
  • Event: The Horizon Signal: - message ends -

The Horizon Signal: A Lesson in the Ashes

 

We've reproduced conditions that approximate those around the black hole. We've found that the fragments we recover cycle between states, in ways that should be impossible - as if time were oscillating. We can derive energy from this - although there are worrying changes to local spacetime.

 
Trigger conditions Is triggered only by
  • Finishing the Investigate fragments at Horizon Signal origin special project

 
OK
  • Tech research option gained:   Entropic Recursion

The Horizon Signal: Where the End Comes from

 

This will be the end of me," [scientist name] says at the briefing before launch. "I know I won't come back. But I think I always knew this would happen. Whatever is in the hole has been waiting for us for a long long time - I think it's been waiting for me, since before I was born.".

Once again, the single-pilot ship approaches the Exit Point. Once again, space boils like a fever. Again, our sensor arrays soak up fascinating data. This time, [scientist name] is silent. The telemetry becomes intermittent; and then it, too, is silent. The ship has reached the Exit Point. The conditions around it are returning to normal. Nothing has happened.

Nothing? The monitoring team mutter furiously. The ship is different... in fact, it's a different ship. It's [first lost scientist name]'s vessel, lost these years past, drifting now away from the Exit Point. A salvage team finds it pristine and empty - no trace of crew, and no sign of violence. But there's a journal entry in [first lost scientist name]'s name, titled WHAT WAS WILL BE. Our scientists review it nervously. "Impossible," one says. "I hope so," says another.

The ship is renamed the "Foundling" and returned to service. The Signal, dead or sleeping, says nothing at all, ever again.

 
Trigger conditions Is triggered only by
  • Previous event choice

 
And yet, this may not be the end.
  • Tech research option gained:   Entropic Recursion
  • Science ship and scientist are lost
  • Gain a science ship named "Foundling"

The Loop Temple: Signs in the Stone

 

Archaeologists have found a forgotten temple in the remote highlands of [capital name] - buried for centuries, but recently exposed by an earthquake. Dating techniques suggest it's a pre-industrial relic, hand-hewn from volcanic rock. However, the recurring symbol on the walls and radial altar - a Möbius-looped serpent consuming its own tail - has no obvious precedent in our early history, and the inscriptions use an unknown alphabet. One excitable archaeologist suggests it's a relic left by an unknown precursor race.

In a presumably meaningless coincidence, the quake seems to have occurred at the same time as the final message from the black hole in [black hole system name].

 
Trigger conditions
  •   Entropic Recursion unlocked
Mean time to happen

320 days


 
This merits study.
  • Issue Special Project: Investigate the Loop Temple
 
Ominous.
  • Issue Special Project: Investigate the Loop Temple
 
   A way has been opened for us.
  • Issue Special Project: Investigate the Loop Temple

The Loop Temple: Time and Stone

 

Our scientists have learned a great deal about the subterranean temple, but some questions remain. A roof aperture, along with the radial altar, suggests it was once a solar calendar; but it's so badly damaged by the earthquake that we can't be certain. If the builders found particular dates important, we'll never know which ones. We've had better luck with the "unknown alphabet." It's a debased variant of a better-known hieratic script - not an alien language at all - and we've successfully deciphered it. The temple is dedicated to the "Waiting Worm" or the Worm-in-Waiting. Most of the inscriptions are sonorous, poetic invocations requesting its appearance or, if read in the other direction, its departure. There is also a body of inscriptions describing the "operations of the universe," which our more excitable archaeologist swears contains references to advanced field equations - nothing new to us, but very impressive for a temple of this vintage. We have yet to find a physicist who's prepared to go on record as agreeing that the references are meaningful, though.

The temple holds no cosmic secrets or alien weapons, as far as we can tell. But its dark spaces have a distinctive, menacing beauty, and the poetry of the invocations to the Worm-in-Waiting becomes fashionable. They are set to popular music; they are published in collections.

 
Trigger conditions Is triggered only by
  • Finishing the Investigate the Loop Temple special project

 
   Make the Loop Temple a place of pilgrimage.
  • Loop Temple Pilgrims' Way modifier added, giving the following effects:   Happiness +10%
  • Tech research option gained:   Doctrine: Strange Loop
 
Open the Loop Temple to the public.
  • Loop Temple Visitor Center modifier added, giving the following effects:   Happiness +5%
  • Tech research option gained:   Doctrine: Strange Loop
 
Reserve the Temple for academic stody only.
  • Society Research Gained:   300-2000
  • Tech research option gained:   Doctrine: Strange Loop
 
There is something wrong here. Show leadership by sealing the Temple.
  • Influence Gained:   100-600

Optional eventsEdit

The Messenger: WHAT WAS, WILL BE

 

The [science ship name] has located a small, minimally powered artificial object, broadcasting a looping signal at local range only. These sorts of things usually turn out to be escape pods, and this looks like one of those. It's been out here a long time. When the crew cracks it open - carefully observing quarantine procedures - they find ancient remains, preserved by the sterile pod environment. So far, not unusual. The captain of the [science ship name] indicates, however, that they did not expect to find the [empire adjective] words WHAT WAS, WILL BE; WHAT WILL BE, WAS daubed on the wall in the bodily fluids of the pod's occupant - who the crew are now wryly referring to as the Messenger. They add that there are some equally unexpected anatomical similarities between the Messenger's species, and our own.

 
Trigger conditions
  •   Doctrine: Strange Loop unlocked
  •   Omega Alignment not constructed
Is triggered only by
  • Entering any neutral system

 
Interesting
  • Issue Special Project: Study the Messenger, and its message

The Messenger: Possibilities

 

We've established that the escape pod was the kind of commercially available knockoff common in the previous phase of galactic civilization - no new technologies or other insights. The remains of the Messenger, however, are another matter. It's unmistakably an ancestor or a variant of the [main species adjective] species. Perhaps we have cousins out there - or perhaps we were subject to genetic manipulation by a precursor race. [Society research leading scientist name] is requesting permission to conduct more extensive research.

 
Trigger conditions Is triggered only by
  • Finishing the Study the Messenger, and its message special project

 
No. And they must release their existing research.
  • Tech research option gained:   Genome Mapping
 
Release the funding.
  • Tech research option gained:   Genome Mapping
  • Issue Special Project: Study the Messenger connection
 
   We learn, and we go on.
  • Tech research option gained:   Genome Mapping
  • Issue Special Project: Study the Messenger connection

The Messenger: Unleashed

 

[Society research leading scientist name] has reconstructed the Messenger species. It's feebler than ours, but has significantly improved cognitive abilities. There is some confusion about whether we were the source species, and the Messenger the modified version, or whether the Messenger was our ancestor. It is a little embarrassing to imagine that we might be descended from such an effete species - but [Society research leading scientist name] is firmly of that opinion. Indeed, they consider the loss of cognitive abilities a "tragedy.".

Such a tragedy that they have undergone a retroviral treatment to alter their own physiology to that of the Messengers. They insist that this will equip them much better to continue the project.

 
Trigger conditions
  •   Militarist or   Fanatic Militarist
Is triggered only by
  • Finishing the Study the Messenger connection special project

 
A creative form of treason! Execute them, please.
  • [Society research leading scientist name] dies
  • Tech progress gained:   Doctrine: Strange Loop +20%
 
A creative form of treason! Execute them, please. Destroy their notes.
  • [Society research leading scientist name] dies
 
Excellent idea! Get on with it, then.
  • Tech progress gained:   Doctrine: Strange Loop +20%

The Messenger: Leashed

 

[Society research leading scientist name] has reconstructed the Messenger. It's, ah, quite impressive - worryingly so. It seems to be considerably more robust and aggressive than our current edition. There is some confusion about whether we were the source species, and the Messenger the modified version, or whether the Messenger was our ancestor. [Society research leading scientist name] is firmly of the former opinion - that we were once much more of a warrior species, and that some meddling precursor muzzled us genetically. Indeed, they consider the loss of our martial abilities a "tragedy."

Such a tragedy that they have undergone a retroviral treatment to alter their own physiology to that of the Messengers. They insist that this will equip them much better to continue the project.

 
Trigger conditions
  • Not   Militarist or   Fanatic Militarist
Is triggered only by
  • Finishing the Study the Messenger connection special project

 
A creative form of treason! Execute them, please.
  • [Society research leading scientist name] dies
  • Tech progress gained:   Doctrine: Strange Loop +20%
 
A creative form of treason! Execute them, please. Destroy their notes.
  • [Society research leading scientist name] dies
 
Excellent idea! Get on with it, then.
  • Tech progress gained:   Doctrine: Strange Loop +20%

The Messenger: A New Light

 

[Society research leading scientist name] has now recreated the genetic heritage of the Messenger species. Without stopping to ask anyone's opinion, they have also created highly contagious retroviral agent. It stalks our worlds. Under its influence, our primary species falls into a chrysalis-coma and emerges a day later as the Messenger species. This is causing, it is fair to say, some excitement.

 
Trigger conditions
  • The Messenger: Unleashed
Mean time to happen

320 days


 
This has gone too far. Now we end it. Control the outbreak.
  • All main species pops on the capital gain the   pacifist ethic and change portraits
 
What was, shall be. We will change. Bring me a sample of the agent.
  • All main species pops gain the   pacifist ethic and change portraits
 
   Control the outbreak, and purge all affected citizens.
  • All Pops on the capital except one from each species are purged

The Messenger: Night Falls

 

[Society research leading scientist name] has now recreated the genetic heritage of the Messenger species. Without stopping to ask anyone's opinion, they have also created highly contagious retroviral agent. It stalks our worlds. Under its influence, our primary species falls into a chrysalis-coma and emerges a day later as the Messenger species. This is causing, it is fair to say, some excitement.

 
Trigger conditions
  • The Messenger: Leashed
Mean time to happen

320 days


 
This has gone too far. Now we end it. Control the outbreak.
  • All main species pops on the capital gain the   militarist ethic and change portraits
 
What was, shall be. We will change. Bring me a sample of the agent.
  • All main species pops gain the   militarist ethic and change portraits
 
   Control the outbreak, and purge all affected citizens.
  • All Pops on the capital except one from each species are purged

A Rendezvous

 

The [fleet name]'s name is being hailed...by the Syzygy of [empire name]. This, despite the fact that it isn't sending any ID codes we recognize, and no ship of that name has ever been commissioned. The Syzygy's commanding officer claims to be Captain [admiral name].

 
Trigger conditions
  •   Doctrine: Strange Loop unlocked
  •   Omega Alignment not constructed
  • Existing Admiral leader
Is triggered only by
  • Entering any neutral system

 
Hm. Our admiral of that name is alive, well and elsewhere.
  • Event: A Rendezvous: How it Ends (unless   Fanatic Pacifist)
 
This *must* be an ambush. We're taking no chances. Battlestations.
  • Event: A Rendezvous: How it Ends

A Rendezvous: How it Ends

 

The Syzygy is powering weapons.

 
Trigger conditions Is triggered only by
  • Previous event choice

 
Battlestations!
  • The Syzygy becomes hostile

A Rendezvous: The Captain that Will Be

 

[admiral name] is silent in the days that follow. It is no small thing to hear that you are already dead. But in time that silence becomes a determination, and an almost reckless confidence.

 
Trigger conditions Is triggered only by
  • Destroying the Syzygy

 
Worrying.
  • Admiral gains the   Foredoomed to a Rendezvous trait
 
What was, will be; what will be, was.
  • Admiral gains the   Foredoomed to a Rendezvous trait

A Rendezvous: The Day and the Hour

 

In the years that follow, there are reported sightings of admiral [admiral name] across [empire adjective] space and beyond. When a celebrated leader dies, this kind of thing is not unknown, of course; and they had become a kind of legend since the Syzygy Rendezvous. But we can't be sure.

 
Trigger conditions
  • Admiral with the   Foredoomed to a Rendezvous trait
Is triggered only by
  • Admiral death

 
We may never know.
 
Oh, we can be sure.

The Coils of God

 

Our observation station on [planet name] reports the rise of an unusual minority religious-artistic movement, the Coils of God. Primitive mechanical clocks are considered holy, but ritually destroyed after a year's operation. The worm- and serpent-analogues of the planets are protected from harm. Time, the Coils-priests say, is a labyrinth. "What was, will be; what will be, was" they intone in their prayers.

 
Trigger conditions
  •   Doctrine: Strange Loop unlocked
  • Existing Observation Post over a post-Renaissance civilization
  •   Omega Alignment not constructed
Mean time to happen

600 months


 
This sounds familiar. Observe it as closely as we can.
  • Society Research Gained:   100-600
 
This sounds familiar. Suppress it as best we can.

The Coils of God: a Subtle Persecution

 

We've convinced native rulers that the Coils of God cult on [planet name] is a threat. The Coils-priests have been discouraged, imprisoned, or, regrettably, incinerated. Pre-FTL species have access to a deep well of hatred and suspicion: there are times when that's very useful.

 
Trigger conditions
  • The Coils of God
  • 75% chance
Mean time to happen

360 days


 
OK

The Coils of God: Deep Roots

 

We've convinced native rulers that the Coils of God cult on [planet name] is a threat. The Coils-priests have been discouraged, imprisoned, or, regrettably, incinerated. But the cult is tenacious, and our observers express concerns that it may just have gone underground.

 
Trigger conditions
  • The Coils of God
  • 25% chance
Mean time to happen

360 days


 
OK

The Coils of God: the Labyrinth Ceremonies

 

The Coils of God cult on [planet name] has grown with unusual speed. It can be found in every city on the planet, and it's fostering a series of lengthy ceremonies conducted by citizens in every walk of life. The whole species has taken to them with unlikely enthusiasm. The rich adopt elaborate circular dances for their celebrations. The poor daub complex looping sigils on their doors. Even playground games are chants about the circular nature of time.

 
Trigger conditions
  • The Coils of God: Deep Roots
Mean time to happen

360 days


 
This is unsettling. Intervene to shut it down, but subtly.
  • Issue Special Project: Disrupt the Coils rituals
 
This is serious. Use force to shut it down, whatever the risks.
  • Issue Special Project: Prevent the Coils rituals
 
Fascinating! Send a team to study the rites - to participate, if possible.
  • Issue Special Project: Participate in the Coils rituals
 
Primitives do primitive things. Continue to observe.

The Coils of God: Ceremony's End

 

Our campaign of subversion has disrupted the Coils of God ceremonies on [planet name]. The nobility abandon their cult. The looping graffiti on walls fades. The young return to playground games about flirtation, murder and other healthy childhood pastimes. There is a rash of suicides among Coils-priests. If there was a crisis, perhaps it is past.

 
Trigger conditions Is triggered only by
  • Finishing the Disrupt the Coils rituals special project

 
"The Loop never ends, but it is not always completed."
  • Tech progress gained:   Doctrine: Strange Loop +10%
 
Well done, everyone. Stand down.
  • Tech progress gained:   Doctrine: Strange Loop +10%

The Coils of God: The Blood of Priests

 

Our operatives are merciless. They abduct or assassinate every Coils-priest they can find. They set demolition charges on houses bearing the mark of the Loop. [planet name] is alive with rumors that the Coils' blasphemy has aroused the wrath of a greater god. Before long, the natives are beating the Coils-priests to death without any assistance from our operatives. The observation team is horrified; but if there was a crisis, it has been averted.

 
Trigger conditions Is triggered only by
  • Finishing the Prevent the Coils rituals special project

 
"The Loop never ends, but it is not always completed."
  • Tech progress gained:   Doctrine: Strange Loop +10%
  • Add mission progress: -50%
 
Well done, everyone. Stand down.
  • Tech progress gained:   Doctrine: Strange Loop +10%
  • Add mission progress: -50%

The Coils of God: Navigating the Labyrinth

 

Our ethnographers are fascinated by the complexity of the ceremonies. They hypothesize secret communication channels, steganographic prayer-encodings, or algorithmic underpinnings to the rituals. In fact, they're returning preliminary evidence of this last when their communications abruptly cease. In fact, all communication seems to have ceased, planet-wide. Reports from satellites and survey craft flyovers confirm: there is no activity on the planet at all. No vehicles moving on the road, no emissions or thermal signatures in population centers. No signs of life...

And here's the final report. The entire [primitive species name] population of the planet - including your ethnography team - is absent, with all the business of a sudden but not violent exit. Meals were left unfinished, pets unfed, the occasional house aflame from an unattended stove. Gravitational anomalies were recorded at the assumed time of departure. In almost every street, the looped chalk sigils of the Coils bear witness.

 
Trigger conditions Is triggered only by
  • Finishing the Participate in the Coils rituals special project

 
"The Loop never ends."
  • Tech progress gained:   Doctrine: Strange Loop +30%
  • Science ship and the primitive civilization vanish
 
A difficult lesson.
  • Tech progress gained:   Doctrine: Strange Loop +30%
  • Science ship and the primitive civilization vanish

The Waiting World

 

It appears this was not the first [main species name] settlement on this planet. A number of facilities and residences have been carefully moth-balled and, with a little restoration, will serve our new colony well. But all records have been erased. Possibly this was a smugglers' port, or a haven for political exiles.

 
Trigger conditions
  •   Doctrine: Strange Loop unlocked
  •   Omega Alignment not constructed
Is triggered only by
  • Colonizing a new planet

 
Excellent! Make arrangements to restore the buildings.
  • Minerals:   -100
  • Gain the   Loop-Plowed Farm and   Spiral-Hewn Mine Planetary Features
 
This is too good to be true. Demolish the districts.
  • Event: The Waiting World: Demolition

The Waiting World: Demolition

 

Our engineers set charges and retire to a safe distance. The buildings are reduced to ruins. Eventually, the ruins will crack and crumble to boulders, pebbles, dust, under the assault of wind, roots, rain. But their shell will endure for centuries yet; and there will be stories, we'll hear, of shadows in the stone by day, blue lights by night. Our colonists will avoid them. They'll attract no visitors.

 
Trigger conditions Is triggered only by
  • Previous event choice

 
Everything ends.
  • Forlorn Ruins modifier added, giving the following effects:   Happiness -5%
 
Nothing is forgotten.
  • Forlorn Ruins modifier added, giving the following effects:   Happiness -5%
 
I love those boomy noises.
  • Forlorn Ruins modifier added, giving the following effects:   Happiness -5%

The Waiting World: Shadows in the walls

 

Our settlers were initially happy to make use the buildings on [colony name]. Their existence jump-started the colony. But now they've grown nervous. There are rumors that the buildings may still have occupants, or active security systems, although no evidence of either has been found. Some colonists insist, enigmatically, that there are "shadows in the walls."

 
Trigger conditions
  • Existing   Loop-Plowed Farm and   Spiral-Hewn Mine Planetary Features
Mean time to happen

360 days


 
Why take the risk? They are only buildings. Have them demolished.
  • Event: The Waiting World: Demolition
 
Discourage this superstition. The buildings represent years of effort.

The Waiting World: Too Many

 

Interesting news from [colony name], where we found those abandoned buildings. A census shows too many settlers. Records on a new colony are always unreliable, but as far as we can tell they have authentic citizen IDs - and no-one on the world has suggested there are any mysterious strangers. But the birth rate must have been extraordinarily high, or we have unlicensed migration, or... something. Somehow, the population is higher than we might reasonably expect.

 
Trigger conditions
  • Existing   Loop-Plowed Farm and   Spiral-Hewn Mine Planetary Features
Mean time to happen

720 days


 
Destroy those buildings. We should have done it much sooner.
  • +1   Pop on the colony
  • Event: The Waiting World: Demolition
 
Investigate as best as we can; keep an eye on the situation.
  • +1   Pop on the colony

The Waiting World: And They Still Come

 

Another update from [colony name], where we found those abandoned buildings. The number of colonists continues to increase, and now we're finding irregularities in the records - family groups that shouldn't exist, birth dates that make no sense. There must be secret migration from a lost colony, or else some peculiar sabotage by the colonists.

 
Trigger conditions
  • Existing   Loop-Plowed Farm and   Spiral-Hewn Mine Planetary Features
Mean time to happen

1080 days


 
Destroy those buildings. We should have done it much sooner.
  • +2   Pops on the colony
  • Event: The Waiting World: Demolition
 
Peculiar! But we can always use more citizens. Monitor and continue.
  • +2   Pops on the colony

The Waiting World: Everyone Is

 

Further unlikely news from [colony name], where the population had been mysteriously increasing. Population numbers are now what we'd expect, but there has been some sort of information sabotage, or... or what, our administrators aren't really sure. None of the individuals on the planet exists in our records. Every original colonist is missing. It's as if they've all been replaced by complete strangers.

As against that, they all swear they're loyal citizens of [empire name]. They're all productive and apparently sane. In all communications they deny all knowledge of any confusion, and insist there must be a mistake at our end.

 
Trigger conditions
  • Existing   Loop-Plowed Farm and   Spiral-Hewn Mine Planetary Features
  • 75% chance
Mean time to happen

1440 days


 
Abandon the colony immediately, before this spreads any further.
  • The colony is given independence. If it was the only colonized planet it will take over the system and become a new random empire.
 
Send a team to investigate.
  • Issue Special Project: Investigate the... whatever happened to the population
 
     Purge them, and permanently quarantine the planet.
  • Issue Special Project: Purge the population of presumed alien duplicates

The Waiting World: Exit

 

An abrupt and total communications blackout from [colony name]. We somehow had too many people there. Now, it appears, we have no-one at all. The entire population has simply vanished overnight. Have they left the world? Gone into hiding? Engaged in planet-wide genocide?

 
Trigger conditions
  • Existing   Loop-Plowed Farm and   Spiral-Hewn Mine Planetary Features
  • 25% chance
Mean time to happen

1440 days


 
Send a team to investigate.
  • All Pops and buildings are removed from the colony
  • Issue Special Project: Investigate the disappearance of the population
 
Abandon and quarantine the world immediately.
  • All Pops and buildings are removed from the colony
  • Quarantined modifier added, giving the following effects:   Habitability -200%
  • Influence Gained:   200-1000

The Waiting World: Everything and Nothing

 

Our team reports that the population of the planet are healthy, normal and apparently bewildered by all the fuss. There are some peculiarities, though. An unusual number of multiple births; a planet-wide idiosyncrasy where no-one has any regard for punctuality; and fluctuations in local solar radiation that are characteristic of pre-supernova stars. They also observe a number of "luminosity events" on the surface where light somehow appears to be accumulated and released by prismatic functions of the atmosphere. This is valuable and peculiar data. But it could be coincidental. If anything has happened to the colonists, it remains a mystery.

 
Trigger conditions Is triggered only by
  • Finishing the Investigate the... whatever happened to the population special project

 
"What will be, was."
  • Physics Research Gained:   200-1000
  • Tech progress gained:   Entropic Recursion +10%
 
Colonists: colonists are odd.
  • Physics Research Gained:   200-1000
  • Tech progress gained:   Entropic Recursion +10%

The Waiting World: the Purge

 

This may have been a terrible crime. Or it may have preserved our nation from something even worse. The population centers of [colony name] seethe beneath the energies of our weapons. When we are done, every building is glowing rubble; no living sapient remains.

 
Trigger conditions Is triggered only by
  • Finishing the Purge the population of presumed alien duplicates special project

 
Erase the records. In a hundred years, no one will know what we did.
  • All Pops and buildings are removed from the colony
  • Unity Gained:   58-143
 
Tell everyone. Let them hate, as long as they fear.
  • All Pops and buildings are removed from the colony
  • Influence Gained:   200-1000
  • The Waiting World Purged modifier added for 60 months, giving the following effects:   Monthly Unity -20%

The Waiting World: the Quality of Light

 

Our team reports that [planet name] is, indeed, empty - not only of colonists, but of any sign the colony was ever there. The buildings are gone, the satellites and orbital structures are gone, the atmosphere shows none of the footprints of technological civilization. In the words of the team, it's as if the entire planet has been reset.

They also report fluctuations in local solar radiation that are characteristic of pre-supernova stars - and a number of "luminosity events" on the surface where light somehow appears to be accumulated and released by prismatic functions of the atmosphere. This is valuable and peculiar data. But it doesn't clarify the fate of the colonists.

 
Trigger conditions Is triggered only by
  • Finishing the Investigate the disappearance of the population special project

 
OK
  • Physics Research Gained:   200-1000
  • Tech progress gained:   Entropic Recursion +10%

Omega Alignment eventsEdit

  Entropic Recursion and   Doctrine: Strange Loop are prerequisite for a rare technology called the   Omega Theory. Researching it grants access to a unique building, the   Omega Alignment, that can only be built on the empire capital to bring the end of the event chain.

The End in the Beginning

 

There is a consciousness outside time and beneath space. It is a labyrinthine tangle of desire and desperation. Our remote ancestors knew it as the Loop, the Worm-in-Waiting. We have met it out there, where the void is tormented by gravity. It seems to have taken a personal interest in us. There are mathematical proofs that it loves us, but love to the Worm is not like love to anything that subsists in ordinary space.

With all we have learned, we think that we might be able to use the Omega Alignment to open an access route - an Entry Point - for the Worm to manifest in our home system. (The Worm is fond of beginnings, and this is ours.) What consequences would that have? We have yet to find anyone who's prepared to commit to an answer. Immortality, perhaps, or apocalypse. But we would certainly learn a great deal.

 
Trigger conditions Is triggered only by
  • Constructing the   Omega Alignment building

 
Perhaps the Worm loves us, and perhaps we could love the Worm.
  • Issue Special Project: Generate the Entry Point
 
This is not a safe experiment. But we could learn so much.
  • Issue Special Project: Generate the Entry Point

The Heart of the Sun

 

The Project is complete. The accelerators are online. The power network of a dozen cities is diverted to wake the pseudo-singularity at the heart of the Alignment. Space shudders like wind-wracked cloth. [star name], for a heart-stopping moment, dims, and then brightens. A shadow coils in its heart. The Worm is here. It unfolds like origami.

Across the system, sensors shut down in abject disbelief as the incomprehensible data of its arrival sleets through them. On the homeworld, our subjects scream and cower as they feel its attention turned up on them, and upon us. It presents a wordless question - or rather, we have become aware that this question was always what it was asking us, every time we encountered it.

 
Trigger conditions Is triggered only by
  • Finishing the Generate the Entry Point special project

 
YES. Whatever it requires, we consent.
  • Event: The Future
 
NO. We have brought it here to learn, and if need be, defeat it.
  • The Worm appears in the capital system as a Dimensional Horror

The Future

 

The Worm loves us. It will always love us, and thus it always has. It winds around the hot heart of our home star. It winds around every infinitesimal loop of genetic information. It provokes a shuddering series of cataclysms in the planetary crust of our home, but when our star grows cold, that cataclysm will warm us. We understand so much more. We will always be what we were going to be, wound tight in the love of the Worm.

 
Trigger conditions Is triggered only by
  • Previous event choice

 
WHAT WAS SHALL BE WHAT SHALL BE WAS
  • The capital system main star becomes a black hole
  • Every solid Non-Ecumenopolis planet in the capital system becomes a Tomb World
  • Every pop on every Non-Ecumenopolis planet in the capital system gains the   Natural Physicists and   Repugnant traits and   Tomb World climate preference

The Shattered Loop

 

The Worm came in through the boundary fences of spacetime like a hungry predator, or a jilted and furious lover. It's still out there, and wherever it is, no doubt it's angry. But you have the incandescent shards of its avatar to hoard and to study, as a cosmic trophy. Other empires will know what you have achieved today.

 
Trigger conditions Is triggered only by
  • Defeating the Worm

 
There are none like us! And perhaps there will never be.
  • Energy Credits Gained:   1500-3000
  • Physics Research Gained:   1000-8000
  • Relic Gained:   Scales of the Worm