Engineering research

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Please help with verifying or updating older sections of this article. At least some were last verified for version 3.7.

This article is for the PC version of Stellaris only.

Engineering research Engineering research comprises the fields: Industry.png Industry, Materials.png Materials, Propulsion.png Propulsion and Voidcraft.png Voidcraft.

This area provides access to several key points, including: new ship classes and starbase upgrades, strategic resources reveal, kinetic & explosive weapons, robotic pops, machine modification capabilities, improved mineral production & storage, and more.

Table usage[edit | edit source]

Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable .

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option as part of the last choice, then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. The Civic technocracy.png Technocracy civic doubles the weight modifier for leading scientist expertise traits.
  5. To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.
  6. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  7. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.), click on the accompanying icon.


Industry[edit | edit source]

The Industry.png Industry tech tree focuses on Minerals.png Minerals production and Trait mechanical.png Mechanical pops.

Technology Cost Tier Effects/Unlocks Prerequisites Weight & Modifiers Description
Tech basic industry.png Industrial Base - 0
  • Alloy Foundries Alloy Foundries
  • Civilian Industries Civilian Industries
  • Resource Silos Resource Silos
  • District industrial.png Industrial District
The basic industrial infrastructure that is required to become a spacefaring civilization.
Tech space construction.png Offworld Construction - 0
  • Ship class Construction Ship
  • Station class Mining Station
  • Station class Research Station
Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.
Tech mechanized mining.png Mechanized Mining - 0 District mining.png Mining District The basic industrial infrastructure that is required to become a spacefaring civilization.
Tech mining 1.png Geothermal Fracking 2000 1
  • Minerals.png +20% Minerals from Miners
  • Minerals.png +10% Minerals from Starbase Constructions
Tech basic industry.png Industrial Base Base: 100
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.
Tech mining 2.png Deep Core Mining 4000 2
  • Minerals.png +20% Minerals from Miners
  • Minerals.png +10% Minerals from Starbase Constructions
Tech mining 1.png Geothermal Fracking Base: 85
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.
Tech mining 3.png Mineral Isolation 8000 3
  • Minerals.png +20% Minerals from Miners
  • Minerals.png +10% Minerals from Starbase Constructions
Tech mining 2.png Deep Core Mining Base: 65
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.
Tech mineral purification 1.png Mineral Purification 3000 1
  • Mineral Purification Plants Mineral Purification Plants
  • Menu icon edicts.png Mining Subsidies
Tech mining 1.png Geothermal Fracking Base: 90
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 1.5x Prospectorium Prospectorium subject
Optimal processing of mined materials have allowed us to reach new levels of efficiency.
Tech mineral purification 2.png Advanced Mineral Purification 6000 2
  • Mineral Purification Hubs Mineral Purification Hubs
  • Orbitalring mineral hub.png Low Gravity Mega-Refiners
  • Tech colonial centralization.png Colonial Centralization
  • Tech mineral purification 1.png Mineral Purification
  • Volatile motes.png Access to Volatile Motes through tech or galactic market
Base: 140
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 1.5x Prospectorium Prospectorium subject
Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.
Tech repeatable improved tile mineral output.png Extraction Patterns 50000 5 Mod resource minerals mult.png +5% Minerals from Jobs Tech mineral purification 2.png Advanced Mineral Purification Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.
Tech engineering 1.png Nanomechanics 2000 1 Engineering research +20% Engineering Research from Researchers Base: 100
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 2x year is >2205
  • 2x year is >2210
  • 2x year is >2215
  • 2x year is >2220
  • 1.5x Scholarium Scholarium subject
Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales.
Tech engineering 2.png Supersolid Materials 6000 2 Engineering research +20% Engineering Research from Researchers Tech engineering 1.png Nanomechanics Base: 70
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 2x if year is >2225
  • 2x if year is >2230
  • 2x if year is >2235
  • 2x if year is >2240
  • 1.5x Scholarium Scholarium subject
The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.
Tech engineering 3.png Superfluid Materials 20000 4 Engineering research +20% Engineering Research from Researchers Tech engineering 2.png Supersolid Materials Base: 40
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 2x if year is >2225
  • 2x if year is >2230
  • 2x if year is >2235
  • 2x if year is >2240
  • 1.5x Scholarium Scholarium subject
The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity.
Tech assembly pattern.png Assembly Patterns 3000 1 Mod planet building build speed mult.png +25% Planetary Build Speed Tech engineering 1.png Nanomechanics Base: 90
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 1.25x Militarist.pngFanatic Militarist.png Militarist
Rapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time.
Tech construction templates.png Construction Templates 10000 3
  • Mod planet building build speed mult.png +50% Planetary Build Speed
  • Mod country resource max add.png +5000 Resource Silos Capacity
  • Empire sprawl.png −10% Empire Size from Districts
Tech assembly pattern.png Assembly Patterns Base: 30
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25x Militarist.pngFanatic Militarist.png Militarist
  • 0.5x leading scientist does not have Industry.png Expertise: Industry or Leader trait curator.png Curator traits
Standardized pre-fab templates massively reduce on-site facility construction times.
Tech repeatable reduced building time.png Assembly Algorithms 50000 5 Mod planet building build speed mult.png +10% Planetary Build Speed Tech construction templates.png Construction Templates Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.
Tech housing 1.png Weather Control Systems 5000 2 Mod planet housing add.png +1 City District Housing Base: 112.5
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
The ability to alter a planet's weather patterns to suppress destructive weather phenomena will make residential buildings easier to maintain and open up new areas for habitation.
Tech housing 2.png Anti-Gravity Engineering 8000 3
  • Mod planet housing add.png +1 City District Housing
  • Expanded Warren Expanded Warren
  • Orbitalring module habitation.png Habitation Module
  • Tech housing 1.png Weather Control Systems
  • No.pngCivic agrarian idyll.png Agrarian Idyll
Base: 97.5
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
With directional gravity technology, buildings on the surface of planets can reach higher than ever before without risking structural collapse. The sky is the limit!
Tech space mining 1.png Zero-G Refineries 2000 1
  • Minerals.png +10% Mining Station Output
  • Sb nebula refinery.png Nebula Refinery
Tech space construction.png Offworld Construction Base: 100
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
The addition of internal refineries on mining stations will substantially increase mineral production.
Tech space mining 2.png Long-Range Mineral Scanners 3000 1 Minerals.png +10% Mining Station Output Tech space mining 1.png Zero-G Refineries Base: 90
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
Increased scanner range will allow us to more quickly identify mineral concentrations, and focus our mining efforts there.
Tech space mining 3.png Mineral Cutting Beams 4000 2 Minerals.png +10% Mining Station Output Tech space mining 2.png Long-Range Mineral Scanners Base: 85
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
These powerful short-range lasers can easily slice through rock, making the extraction of minerals a more efficient affair.
Tech space mining 4.png Autonomous Mining Drones 6000 2 Minerals.png +10% Mining Station Output Tech space mining 3.png Mineral Cutting Beams Base: 70
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
Fleets of autonomous drones equipped with mining beams are deployed to quickly and efficiently gather nearby minerals.
Tech space mining 5.png Nanite Mineral Probes 8000 3 Minerals.png +10% Mining Station Output Tech space mining 4.png Autonomous Mining Drones Base: 65
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
These special probes are equipped with swarms of nanites that identify previously unknown mineral concentrations and mark them for later extraction.
Tech powered exoskeletons.png Powered Exoskeletons
Auth machine intelligence.png Improved Servomotors
2000 1
  • Mod army damage mult.png +5% Army damage
  • Pop cat worker.png +5% Worker resource output
Tech basic industry.png Industrial Base Base: 150
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
Tech integrated cybernetics.png
  • Integrated Cybernetics
  • Auth machine intelligence.png Adaptive Cybernetics
6000 2 Mod habitability.png +5% Habitability
  • Tech powered exoskeletons.png Powered Exoskeletons
  • Tech colonial centralization.png Colonial Centralization
  • No.pngAuth machine intelligence.png Machine Intelligence unless Civic machine assimilator.png Driven Assimilator
Base: 105
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
Improving upon basic exoskeletal suits, these integrated cybernetic implants make the user more resistant to harmful environmental effects.
Tech robotic workers.png Robotic Workers 3000 1
  • Trait mechanical.png Can build Mechanical pops
  • Robot Assembly Plants Robot Assembly Plants
  • Tech powered exoskeletons.png Powered Exoskeletons
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies.png Robotic Workers policy Outlawed
Base: 135
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 2x Materialist.pngFanatic Materialist.png Materialist
  • 0.5x Spiritualist.pngFanatic Spiritualist.png Spiritualist
These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.
Droids Droids 6000 2
  • Trait mechanical.png Mechanical pops can take Specialist jobs
  • Army robotic.png Robotic Assault Army
  • Tech colonial centralization.png Colonial Centralization
  • Tech robotic workers.png Robotic Workers
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies.png Robotic Workers policy Outlawed
Base: 70
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 2x Origins mechanist.png Mechanist origin
  • 2x Materialist.pngFanatic Materialist.png Materialist
  • 0.5x Spiritualist.pngFanatic Spiritualist.png Spiritualist
Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.
Synthetics Synthetics 20000 4
  • Mod pop resource output.png +10% Robot Output
  • Trait mechanical.png Mechanical pops can take Ruler jobs
  • Droids Droids
  • Tech galactic administration.png Galactic Administration
  • Tech sentient ai.png Positronic AI
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies.png Robotic Workers policy Outlawed
Base: 20
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 2x Origins mechanist.png Mechanist origin
  • 2x Materialist.pngFanatic Materialist.png Materialist
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 0.5x Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • 0.2x council scientist does not have: Leader trait curator.png Curator, Leader trait maniacal.png Maniacal, (unrecognized string “maniacal ii” for Template:Icon) Maniacal II, (unrecognized string “maniacal iii” for Template:Icon) Maniacal III, (unrecognized string “neural overclocking” for Template:Icon) Neural Overclocking, (unrecognized string “neural overclocking ii” for Template:Icon) Neural Overclocking II, (unrecognized string “neural overclocking iii” for Template:Icon) Neural Overclocking III, (unrecognized string “overclocked” for Template:Icon) Overclocked, (unrecognized string “overclocked ii” for Template:Icon) Overclocked II, (unrecognized string “overclocked iii” for Template:Icon) Overclocked III, Leader trait lightbulb on.png Spark of Genius, (unrecognized string “spark of genius ii” for Template:Icon) Spark of Genius II OR Industry.png Expertise: Industry trait in Council
Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.
Tech synthetic leaders.png Synthetic Personality Matrix 24000 4 Menu icon leaders.png Mechanical pops can generate Leaders
  • Synthetics Synthetics
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies.png Robotic Workers policy Outlawed
  • No.pngMenu icon policies.png Artificial Intelligence policy Outlawed
Base: 35
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 0.33x Origins necrophage.png Necrophage and Trait necrophage.png Necrophage
Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.
Tech robomodding.png Machine Template System 4000 1
  • Trait Point +2 Mechanical pop trait points
  • Trait Point +1 Machine pop trait points
  • Feature Can modify Mechanical pops
  • Tech robotic workers.png Robotic Workers if not Machine Empire
  • Tech powered exoskeletons.png Powered Exoskeletons if Machine Empire
  • No.pngAuth hive mind.png Hive Mind
  • No.pngMenu icon policies.png Robotic Workers policy Outlawed
Base: 85
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
Rewritable assembly templates allow for the creation of bespoke synthetic worker designs.
Tech robomodding points 1.png Cross-Model Standardization 8000 2 Trait Point +1 Mechanical pop trait points
  • Droids Droids
  • Tech robomodding.png Machine Template System
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies.png Robotic Workers policy Outlawed
Base: 65
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 2x Origins mechanist.png Mechanist origin
Improved production practices allow for greater alterations to synthetic workers without compromising core functionality.
Tech robomodding points 1.png Binary Motivators 8000 3 Trait Point +1 Machine pop trait points
  • Tech colonial centralization.png Colonial Centralization
  • Tech robomodding.png Machine Template System
  • Auth machine intelligence.png Machine Intelligence
Base: 65
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems.
Tech robomodding points 2.png Fungible Circuitry 16000 4 Trait Point +1 Mechanical pop trait points
  • Tech robomodding points 1.png Cross-Model Standardization
  • Synthetics Synthetics
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies.png Robotic Workers policy Outlawed
Base: 22.5
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 4x Ap the flesh is weak.png The Flesh is Weak ascension perk
  • 2x Origins mechanist.png Mechanist origin
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 0.5x council scientist does not have: Leader trait curator.png Curator, Leader trait maniacal.png Maniacal, (unrecognized string “maniacal ii” for Template:Icon) Maniacal II, (unrecognized string “maniacal iii” for Template:Icon) Maniacal III, (unrecognized string “neural overclocking” for Template:Icon) Neural Overclocking, (unrecognized string “neural overclocking ii” for Template:Icon) Neural Overclocking II, (unrecognized string “neural overclocking iii” for Template:Icon) Neural Overclocking III, (unrecognized string “overclocked” for Template:Icon) Overclocked, (unrecognized string “overclocked ii” for Template:Icon) Overclocked II, (unrecognized string “overclocked iii” for Template:Icon) Overclocked III, Leader trait lightbulb on.png Spark of Genius, (unrecognized string “spark of genius ii” for Template:Icon) Spark of Genius II, or Industry.png Expertise: Industry traits
Improved production practices allow for fundamental changes to synthetic workers without compromising core functionality.
Tech robomodding points 2.png Nanite Assemblers 16000 4 Trait Point +1 Machine modification points
  • Tech robomodding points 1.png Binary Motivators
  • Tech galactic administration.png Galactic Administration
  • Auth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers0
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25x leading scientist has Industry.png Expertise: Industry trait
  • 0.2x council scientist does not have: Leader trait curator.png Curator, Leader trait maniacal.png Maniacal, (unrecognized string “maniacal ii” for Template:Icon) Maniacal II, (unrecognized string “maniacal iii” for Template:Icon) Maniacal III, (unrecognized string “neural overclocking” for Template:Icon) Neural Overclocking, (unrecognized string “neural overclocking ii” for Template:Icon) Neural Overclocking II, (unrecognized string “neural overclocking iii” for Template:Icon) Neural Overclocking III, (unrecognized string “overclocked” for Template:Icon) Overclocked, (unrecognized string “overclocked ii” for Template:Icon) Overclocked II, (unrecognized string “overclocked iii” for Template:Icon) Overclocked III, Leader trait lightbulb on.png Spark of Genius, (unrecognized string “spark of genius ii” for Template:Icon) Spark of Genius II, or Industry.png Expertise: Industry traits
Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems.
Tech mega assembly.png Robotic Assembly Systems 16000 4 Robot Assembly Complex Robot Assembly Complex
  • Tech robomodding.png Machine Template System
  • Tech galactic administration.png Galactic Administration
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 0.2x council scientist does not have: Leader trait curator.png Curator, Leader trait maniacal.png Maniacal, (unrecognized string “maniacal ii” for Template:Icon) Maniacal II, (unrecognized string “maniacal iii” for Template:Icon) Maniacal III, (unrecognized string “neural overclocking” for Template:Icon) Neural Overclocking, (unrecognized string “neural overclocking ii” for Template:Icon) Neural Overclocking II, (unrecognized string “neural overclocking iii” for Template:Icon) Neural Overclocking III, (unrecognized string “overclocked” for Template:Icon) Overclocked, (unrecognized string “overclocked ii” for Template:Icon) Overclocked II, (unrecognized string “overclocked iii” for Template:Icon) Overclocked III, Leader trait lightbulb on.png Spark of Genius, (unrecognized string “spark of genius ii” for Template:Icon) Spark of Genius II, or Industry.png Expertise: Industry traits
Advanced templates allow us to drastically increase the assembly of new robots.
Tech mega assembly.png Mega-Assembly Systems 16000 4 Machine Assembly Complex Machine Assembly Complex
  • Tech robomodding points 1.png Binary Motivators
  • Tech galactic administration.png Galactic Administration
  • Auth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 0.2x council scientist does not have: Leader trait curator.png Curator, Leader trait maniacal.png Maniacal, (unrecognized string “maniacal ii” for Template:Icon) Maniacal II, (unrecognized string “maniacal iii” for Template:Icon) Maniacal III, (unrecognized string “neural overclocking” for Template:Icon) Neural Overclocking, (unrecognized string “neural overclocking ii” for Template:Icon) Neural Overclocking II, (unrecognized string “neural overclocking iii” for Template:Icon) Neural Overclocking III, (unrecognized string “overclocked” for Template:Icon) Overclocked, (unrecognized string “overclocked ii” for Template:Icon) Overclocked II, (unrecognized string “overclocked iii” for Template:Icon) Overclocked III, Leader trait lightbulb on.png Spark of Genius, (unrecognized string “spark of genius ii” for Template:Icon) Spark of Genius II, or Industry.png Expertise: Industry traits
Advanced templates allow us to drastically increase the assembly of new units.
Tech micro replicators.png Micro-Replicators 5000 2
  • Mod pop assembly speed.png +10% Pop Assembly Speed
  • Upgraded Drone Storage Upgraded Drone Storage
Auth machine intelligence.png Machine Intelligence Base: 112.5
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
Microscopic tools that can assist our replication units in creating the more complex circuitry needed for new drones.
Tech self assembling components.png Self-Assembling Components 12000 3 Mod pop assembly speed.png +10% Pop Assembly Speed
  • Tech micro replicators.png Micro-Replicators
  • Auth machine intelligence.png Machine Intelligence
Base: 75
Modifiers0

Council scientist with:

    • 1.25x Industry.png Expertise: Industry trait
    • 1.35x (unrecognized string “expertise: industry i” for Template:Icon) Expertise: Industry I trait
    • 1.75x (unrecognized string “expertise: industry ii” for Template:Icon) Expertise: Industry II trait
Modeled on organic DNA, these microscopic machine intellects are capable of autonomously assembling most components needed for new drones.
Tech lost building methods.png Lost Building Methods 6000 1
  • Envoy.png +0.25 Available Envoys
  • Empire sprawl.png −30% Empire Size from Districts
  • Mod planet building cost mult.png −30% District Cost
First Contact Observation Insights situation Any civilization with a long enough history has examples of great wonders built by forgotten ancients which can no longer be replicated. Luckily for us we have documented these great ancients when they appeared on pre-FTL worlds.

Materials[edit | edit source]

The Materials.png Materials tech tree focuses on advanced and strategic resources and ship armor.

Technology Cost Tier Effects/Unlocks Prerequisites Weight & Modifiers Description
Tech ship armor 1.png Nanocomposite Materials 2000 0 Ship part armor 1.png Nanocomposite Armor Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.
Tech ship armor 2.png Ceramo-Metal Materials 2500 1 Ship part armor 2.png Ceramo-Metal Armor Tech ship armor 1.png Nanocomposite Materials Base: 118.75
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
  • 1.5x Bulwark Bulwark subject
A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.
Tech ship armor 3.png Plasteel Materials 5000 2 Ship part armor 3.png Plasteel Armor Tech ship armor 2.png Ceramo-Metal Materials Base: 93.75
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
  • 1.5x Bulwark Bulwark subject
Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.
Tech ship armor 4.png Durasteel Materials 10000 3 Ship part armor 4.png Durasteel Armor Tech ship armor 3.png Plasteel Materials Base: 75
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
  • 1.5x Bulwark Bulwark subject
This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.
Tech ship armor 5.png Neutronium Materials 20000 4 Ship part armor 5.png Neutronium Armor Tech ship armor 4.png Durasteel Materials Base: 50
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
  • 1.5x Bulwark Bulwark subject
This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.
Tech dragon armor.png Artificial Dragonscales 50000 5 Component Dragonscale Armor Leviathans.png Ether Drake or Aquatics.png Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.
Tech armor hardeners 1.png Armor Hardening 6000 2 Ship part armor hardener 1.png Reactive Armor
  • Tech advanced metallurgy 1.png Ceramo-Metal Alloys
  • Tech rare crystals.png Rare Crystal Manufacturing
Base: 70
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor.
Tech armor hardeners 2.png Adaptive Armor Hardening 48000 5 Ship part armor hardener 2.png Living Reactive Armor
  • Tech armor hardeners 1.png Armor Hardening
  • Living Metal Living Metal
Base: 20
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire.
Tech repeatable improved armor output.png Matter Compression 50000 5 Mod ship armor mult.png +5% Armor Hit Points Tech ship armor 3.png Plasteel Materials Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.
Tech crystal armor 1.png Crystal-Infused Plating 6000 2 Ship part crystal armor 1.png Crystal-Infused Plating Yes.png Crystalline entities outcome By infusing armor plating with Crystalline matter we are able to further increase the durability of our ships' protective hulls.
Tech crystal armor 2.png Crystal-Forged Plating 16000 4 Ship part crystal armor 2.png Crystal-Forged Plating Yes.png Destroying Crystal Nidus Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.
Nano-Circuit Assembly Nano-Circuit Assembly 3000 1 Civilian Fabricators Civilian Fabricators
  • Tech basic industry.png Industrial Base
  • Rare crystals.png Access to Rare Crystals through tech or galactic market
  • No.pngGestalt consciousness.png Gestalt Consciousness unless Rogue Servitor
Base: 90
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
  • 1.5x Prospectorium Prospectorium subject
With pre-programmed nano-circuits, many consumer products can be rapidly assembled in fabricators.
Tech luxuries 2.png Replicator Kiosks 8000 3
  • Civilian Repli-Complexes Civilian Repli-Complexes
  • Orbitalring consumer hub.png Orbital Logistics Systems
  • Tech colonial centralization.png Colonial Centralization
  • Nano-Circuit Assembly Nano-Circuit Assembly
  • No.pngGestalt consciousness.png Gestalt Consciousness unless Rogue Servitor
Base: 130
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
  • 1.5x Prospectorium Prospectorium subject
These kiosks can replicate any pre-approved object if its pattern has been stored within their memory banks.
Tech alloys 1.png Holographic Casts 3000 1 Alloy Mega-Forges Alloy Mega-Forges
  • Tech basic industry.png Industrial Base
  • Volatile motes.png Access to Volatile Motes through tech or galactic market
Base: 90
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
  • 1.5x Prospectorium Prospectorium subject
Solid holographic casts can alter their shapes at a moment's notice, speeding up alloy production.
Nano-Separators Nano-Separators 8000 3
  • Alloy Nano-Plants Alloy Nano-Plants
  • Orbitalring alloy hub.png Alloy Processing Facilities
  • Tech colonial centralization.png Colonial Centralization
  • Tech alloys 1.png Holographic Casts
Base: 130
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
  • 1.5x Prospectorium Prospectorium subject
Nano-separators are a revolutionary new step in the creation of alloys, simplifying the casting process while improving overall production quality.
Tech advanced metallurgy 1.png Ceramo-Metal Alloys 4000 2 Job foundry.png +10% Metallurgists Output
  • Tech alloys 1.png Holographic Casts
  • Tech ship armor 2.png Ceramo-Metal Materials
Base: 170
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
The widespread use of advanced ceramics in industry can improve metallurgical yields.
Tech advanced metallurgy 2.png Durasteel-Laced Alloys 16000 4 Job foundry.png +10% Metallurgists Output
  • Tech advanced metallurgy 1.png Ceramo-Metal Alloys
  • Nano-Separators Nano-Separators
  • Tech ship armor 4.png Durasteel Materials
Base: 90
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
By replacing antiquated ceramo-metal equipment with cutting edge technology, we can run our forges hotter and longer, increasing production.
Tech exotic gases.png Exotic Gas Refining 4000 2
  • Exotic Gas Refineries Exotic Gas Refineries
  • Exotic gases.png Can use Exotic Gases resource
Tech basic industry.png Industrial Base Base: 170
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
  • 0.5x any celestial body within borders has a deposit of Exotic gases.png Exotic Gases
Exotic Gas can be produced artificially, but it is a difficult process that requires advanced refinery equipment.
Tech rare crystals.png Rare Crystal Manufacturing 4000 2
  • Synthetic Crystal Plants Synthetic Crystal Plants
  • Rare crystals.png Can use Rare Crystals resource
Tech basic industry.png Industrial Base Base: 170
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
  • 0.5x any celestial body within borders has a deposit of Rare crystals.png Rare Crystals
The crystallization process is complicated and difficult, but synthetic crystals can be manufactured by using specialized industrial plants.
Tech exotic gases.png Exotic Gas Extraction 4000 2
  • Gas Extraction Wells Gas Extraction Wells
  • Exotic gases.png Can use Exotic Gases resource
  • Tech space construction.png Offworld Construction
  • Exotic gases.png Exotic Gases deposit within borders
Base: 170
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
Pockets of Exotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology.
Tech mine rare crystals.png Rare Crystal Mining 4000 2
  • Crystal Mines Crystal Mines
  • Rare crystals.png Can use Rare Crystals resource
  • Tech space construction.png Offworld Construction
  • Rare crystals.png Rare Crystals deposit within borders
Base: 170
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
Mining these crystals without damaging or even destroying them is an extremely delicate process. It requires advanced equipment capable of pinpoint precision.
Tech mine betharian.png Betharian Refining 2500 2 Betharian Power Plant Betharian Power Plant
  • Tech space construction.png Offworld Construction
  • D betharian deposit.png Betharian Fields planetary feature on any colony
Base: 190
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.
Living Metal Living Metal 32000 5 Living Metal.png Can use Living Metal resource
  • Tech space construction.png Offworld Construction
  • Living Metal.png Discovered Living Metal
Base: 15
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.
Tech nanite transmutation.png Nanite Transmutation 6000 2 Nanite Transmuter Nanite Transmuter
  • Distant Stars.png Distant Stars DLC
  • Nanites.png Nanites deposit within borders
Base: 35
Modifiers0

Council scientist with:

    • 1.25x Materials.png Expertise: Materials trait
    • 1.35x (unrecognized string “expertise: materials i” for Template:Icon) Expertise: Materials I trait
    • 1.75x (unrecognized string “expertise: materials ii” for Template:Icon) Expertise: Materials II trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
The mass-production of these rare resources require particularly capable nanites.
Tech supreme alloy.png Supreme Alloy 6000 1
  • Envoy.png +0.25 Available Envoys
  • Alloys.png +0.50 Alloys from Metallurgists
First Contact Observation Insights situation What we thought was the greatest alloy turned out to be far from the truth. Countless pre-FTL refining processes have been cataloged, and we have now synthesized an unbearable metal.

Propulsion[edit | edit source]

The Propulsion.png Propulsion tech tree focuses on thruster, missile and kinetic ship components.

Technology Cost Tier Effects/Unlocks Prerequisites Weight & Modifiers Description
Tech thrusters 1.png Chemical Thrusters - 0 Ship part thruster 1.png Chemical Thruster Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.
Ion Thrusters Ion Thrusters 4000 2 Ship part thruster 2.png Ion Thruster Tech thrusters 1.png Chemical thrusters Base: 106.25
Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 2x Destroyers Destroyers technology
These electric thrusters use beams of ions to generate thrust without the need for propellant.
Plasma Thrusters Plasma Thrusters 8000 3 Ship part thruster 3.png Plasma Thruster Ion Thrusters Ion Thrusters Base: 81.25
Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 2x Tech cruisers.png Cruisers technology
An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.
Impulse Thrusters Impulse Thrusters 16000 4 Ship part thruster 4.png Impulse Thruster Plasma Thrusters Plasma Thrusters Base: 56.25
Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 2x Tech battleships.png Battleships technology
These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.
Tech dark matter propulsion.png Dark Matter Propulsion 50000 5 Ship part thruster 5.png Dark Matter Thrusters These thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.
Afterburners Afterburners 2500 1 Ship part afterburners 1.png Afterburners Tech thrusters 1.png Chemical Thrusters Base: 118.75
Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 2x Ion Thrusters Ion Thrusters technology
  • 2x Plasma Thrusters Plasma Thrusters technology
These powerful thrusters provide additional combat speed but consume a great deal of power.
Advanced Afterburners Advanced Afterburners 10000 3 Ship part afterburners 2.png Advanced Afterburners
  • Afterburners Afterburners
  • Plasma Thrusters Plasma Thrusters

Base: 75

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.
Flak Battery Flak Battery - 0 Component Flak Battery Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles.
Flak Cannons Flak Cannons 6000 3 Component Flak Cannon Flak Battery Flak Battery

Base: 70

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
Upgraded flak batteries with new, more powerful shrapnel rounds.
Flak Artillery Flak Artillery 16000 4 Component Flak Artillery Flak Cannons Flak Cannons

Base: 45

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
Predictive tracking algorithms and even more powerful rounds make these batteries incredibly lethal to enemy strike craft.
Tech missiles 1.png Nuclear Missiles - 0
  • Component Nuclear Missiles
Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.
Fusion Missiles Fusion Missiles 2500 1 Component Fusion Missiles
  • Tech missiles 1.png Nuclear Missiles
  • Tech fusion power.png Fusion Power

Base: 95

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.
Antimatter Missiles Antimatter Missiles 4000 2 Component Antimatter Missiles Fusion Missiles Fusion Missiles

Base: 85

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.
Quantum Missiles Quantum Missiles 8000 3 Component Quantum Missiles Antimatter Missiles Antimatter Missiles

Base: 65

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.
Tech missiles 5.png Marauder Missiles 20000 4 Component Marauder Missiles Quantum Missiles Quantum Missiles

Base: 40

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.
Swarmer Missiles Swarmer Missiles 5000 2 Component Swarmer Missiles Fusion Missiles Fusion Missiles

Base: 75

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.
Tech swarmer missiles 2.png Whirlwind Missiles 20000 4 Component Whirlwind Missiles Swarmer Missiles Swarmer Missiles

Base: 40

Modifiers0
  • Council scientist with:
    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.
Space Torpedoes Space Torpedoes 5000 2
  • Component Space Torpedoes
  • Frigate Frigate
  • Sb missile battery.png Missile Battery
  • Sb missile battery.png Planetary Defense Batteries
Fusion Missiles Fusion Missiles

Base: 75

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.
Armored Torpedoes Armored Torpedoes 10000 3 Component Armored Torpedoes Space Torpedoes Space Torpedoes

Base: 60

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.
Tech torpedoes 3.png Devastator Torpedoes 20000 4 Component Devastator Torpedoes Armored Torpedoes Armored Torpedoes Base: 40
Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.
Tech mass drivers 1.png Mass Drivers - 0
  • Component Mass Driver
  • Sb gun battery.png Gun Battery
  • Sb gun battery.png Planetary Defense Guns
These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.
Tech mass drivers 2.png Coilguns 2500 1 Component Coilgun Tech mass drivers 1.png Mass Drivers

Base: 95

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.
Railguns Railguns 4000 2 Component Railgun Tech mass drivers 2.png Coilguns

Base: 85

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.
Advanced Railguns Advanced Railguns 8000 3 Component Advanced Railgun Railguns Railguns

Base: 65

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.
Tech mass drivers 5.png Gauss Cannons 16000 4 Component Gauss Cannon Advanced Railguns Advanced Railguns

Base: 45

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.
Kinetic Battery Kinetic Battery 12000 3 Component Kinetic Battery Advanced Railguns Advanced Railguns Base: 50
Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.
Kinetic Artillery Kinetic Artillery 20000 4 Component Kinetic Artillery
  • Tech mass drivers 5.png Gauss Cannons
  • Kinetic Battery Kinetic Battery

Base: 40

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.
Tech mass accelerator 1.png Mega Cannon 20000 4

Component Mega Cannon

  • Tech battleships.png Battleships
  • Advanced Railguns Advanced Railguns

Base: 40

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.
Tech mass accelerator 2.png Giga Cannon 24000 4 Component Giga Cannon
  • Tech mass drivers 5.png Gauss Cannons
  • Tech mass accelerator 1.png Mega Cannon

Base: 35

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
An even more powerful mass accelerator cannon that can rip through even the toughest shields.
Autocannons Autocannons 5000 2 Component Autocannon Tech mass drivers 2.png Coilguns

Base: 75

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.
Ripper Cannons Ripper Cannons 8000 3 Component Ripper Autocannon Autocannons Autocannons

Base: 65

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire.
Stormfire Cannons Stormfire Cannons 16000 4 Component Stormfire Autocannon Ripper Cannons Ripper Cannons

Base: 45

Modifiers0

Council scientist with:

    • 1.25x Propulsion.png Expertise: Propulsion trait
    • 1.35x (unrecognized string “expertise: propulsion i” for Template:Icon) Expertise: Propulsion I trait
    • 1.75x (unrecognized string “expertise: propulsion ii” for Template:Icon) Expertise: Propulsion II trait
  • 1.5x Fanatic Militarist.png Fanatic Militarist
  • 1.25x Militarist.png Militarist
Advanced rotary autocannons capable of spewing a cloud of high-explosive shells at a target.
Tech repeatable weapon type explosive damage.png Thermodynamic Yield Control 50000 5 Mod ship weapon damage.png +5% Explosive Weapon Damage Antimatter Missiles Antimatter Missiles Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.
Tech repeatable weapon type explosive fire rate.png Miniaturized Pre-Igniters 50000 5 Attack speed +5% Explosive Weapon Attack Speed Antimatter Missiles Antimatter Missiles Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads.
Tech repeatable weapon type kinetic damage.png High-Density Munitions 50000 5 Mod ship weapon damage.png +5% Kinetic Weapon Damage Railguns Railguns Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Ultra-dense slugs can punch through even the strongest of projected shields.
Tech repeatable weapon type kinetic fire rate.png Loader Efficiency 50000 5 Attack speed +5% Kinetic Weapon Attack Speed Railguns Railguns Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.
Tech orbital trash dispersal.png Orbital Trash Dispersal 8000 1 Ship part orbital trash dispersal.png Orbital Trash Disperser MegaCorp.png Caravaneers deal This orbital bombardment management system spams a planet with millions of minute, high-velocity projectiles, overwhelming planetside defensive grids with trash data. Ships equipped with this component will cause more damage during orbital bombardment.
Tech ordered retreat.png Ordered Retreat 6000 1
  • Envoy.png +0.25 Available Envoys
  • Time −15% Time spent Missing In Action
First Contact Observation Insights situation While studying the victors of battles might be the most obvious way to gain insight from combat, observing the loser on pre-FTL worlds has taught us how to organize our withdraws more effectively.
Tech temple of transportation.png Temple of Transportation 6000 1
  • Envoy.png +0.25 Available Envoys
  • Unity.png +3 Unity from Hyper Relays
First Contact Observation Insights situation Transportation networks bring people together: a sentiment shared by many civilization we observed. While we do not have steam engines, our hyper relay networks could serve a similar purpose.

Voidcraft[edit | edit source]

The Voidcraft.png Voidcraft tech tree focuses on ships and spaceborne structures.

Technology Cost Tier Effects/Unlocks Prerequisites Weight & Modifiers Description
Tech space exploration.png Space Exploration - 0
  • Station class Science Ship
  • Fleet task auto explore.png Automatic Surveying
The Science Ship is used as a base of operations for a top Scientist, ready to explore the vastness of space.
Tech assault armies.png Interplanetary Expeditionary Forces - 0 Army assault.png Assault Army Tech planetary defenses.png Planetary Defenses The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.
Tech space defense station 1.png Deep Space Defenses - 0 Station class Defense Platform Tech starbase 1.png Starbase Construction This will enable the construction of defensive deep space platforms to protect our Starbases.
Tech solar panel network.png Orbital Energy Conversion - 0 Solar Panel Network.png Solar Panel Network Gestalt consciousness.png Gestalt Consciousness

Starport

Starport Starport

Advances in solar panel technology could offset the operating costs of our starbases. The panels would require an entire starbase module to generate enough energy, however.
Tech starbase 1.png Starbase Construction - 0 Spaceport 1.png Outpost Tech space construction.png Offworld Construction A centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system.
Starport Starport - 0 Spaceport 1.png Starport Tech starbase 1.png Starbase Construction The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems.
Starhold Starhold 5000 2 Spaceport 1.png Starhold Starport Starport Base: 75
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 10x a neighbor has the tech
  • 5x at least 3 Starports
  • 4x year is >2240
  • 3x year is >2235
  • 2x year is >2230
  • 10x Impenetrable Border agenda finished
  • 1.25x adopted the Tradition icon unyielding.png Unyielding tradition tree
  • 0.1x year is <2220
As space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes.
Star Fortress Star Fortress 10000 3
  • Spaceport 1.png Star Fortress
  • Fleet order button build megastructure.png Orbital Ring tier 2
Starhold Starhold Base: 60
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 10x a neighbor has the tech
  • 5x at least 3 Starholds
  • 4x year is >2270
  • 3x year is >2265
  • 2x year is >2260
  • 5x Impenetrable Border agenda finished
  • 1.25x adopted the Tradition icon unyielding.png Unyielding tradition tree
  • 0.1x year is <2250
These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers.
Tech starbase 5.png Citadel 20000 4
  • Spaceport 1.png Citadel
  • Fleet order button build megastructure.png Orbital Ring tier 3
Star Fortress Star Fortress Base: 40
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 10x a neighbor has the tech
  • 5x at least 3 Star Fortresses
  • 4x year is >2300
  • 3x year is >2295
  • 2x year is >2290
  • 5x Impenetrable Border agenda finished
  • 1.25x adopted the Tradition icon unyielding.png Unyielding tradition tree
  • 0.1x year is <2270
Plans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs.
Tech defense platform hull 1.png Improved Structural Integrity 5000 2 Health +10% Defense platform hull points Starhold Starhold Base: 37.5
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait

1.5x Civic eager explorers.png Eager Explorers civic

  • 1.5x Bulwark Bulwark subject
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
A reinforced framework and blast shields with enhanced impact absorption will ensure the structural integrity of the platform even under immense pressure.
Tech repeatable improved military station health.png Fortified Core Layers 50000 5 Defense platform hull points +10% Defense platform hull points Tech defense platform hull 1.png Improved Structural Integrity Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Additional layers of armor plating within the structure itself improves the resilience of Military Stations.
Tech repeatable improved military station damage.png Synchronized Firing Patterns 50000 5 Defense platform damage +10% Defense platform damage Tech defense platform hull 1.png Improved Structural Integrity Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.
Tech modular engineering.png Modular Engineering 6000 2
  • Mod spaceport module cost mult.png −25% Starbase building build cost
  • Mod spaceport module cost mult.png −25% Starbase module build cost
Starhold Starhold Base: 35
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 0.5x council scientist does not have Voidcraft.png Expertise: Voidcraft or Leader trait curator.png Curator traits
Streamlined starbase construction procedures, using modular designs, will halve the present build cost and time.
Tech space defense station improvement.png Corps of Engineers
Auth machine intelligence.png Optimized Station Construction
12000 3
  • Mod starbase upgrade cost.png −15% Starbase upgrade cost
  • Mod starbase upgrade time mult.png +25% Starbase upgrade speed
  • Tech modular engineering.png Modular Engineering
  • Star Fortress Star Fortress
Base: 25
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.5x Bulwark Bulwark subject
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 1.25x Militarist.pngFanatic Militarist.png Militarist
  • 0.25x council scientist does not have Voidcraft.png Expertise: Voidcraft or Leader trait curator.png Curator traits
The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.
Tech orbital ring tier 1.png Orbital Rings 10000 3 Fleet order button build megastructure.png Orbital Ring megastructures
  • Overlord Overlord DLC
  • Starhold Starhold
  • Tech galactic administration.png Galactic Administration
  • Tech planetary infrastructure 1.png Ceramo-Metal Infrastructure
Base: 60
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 10x a neighbor has the tech
  • 5x at least 3 Starholds
  • 4x year is >2270
  • 3x year is >2265
  • 2x year is >2260
  • 1.25x adopted the Expansion Expansion tradition tree
  • 1.25x finished the Expansion Expansion tradition tree
  • 0.1x year is <2250
These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers.
Tech habitat.png Orbital Habitats 10000 3 Fleet order button build megastructure.png Habitat megastructures
  • Utopia.png Utopia DLC
  • Starhold Starhold
Base: 60
Modifiers0
  • Council scientist with:
    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 10x a neighbor has the tech
  • 5x at least 3 Starholds
  • 4x year is >2270
  • 3x year is >2265
  • 2x year is >2260
  • 1.25x adopted the Tradition icon expansion.png Expansion tradition tree
  • 1.25x finished the Tradition icon expansion.png Expansion tradition tree
  • 0.1x year is <2250
Allows the construction of largely self-sustaining Orbital Habitats.
Tech habitat 2.png Habitat Expansion 20000 4 Decision satellite in orbit.png Upgrade Habitat decision
  • Utopia.png Utopia DLC
  • Tech habitat.png Orbital Habitats
  • Star Fortress Star Fortress
  • Yes.png Any habitat colony
Base: 35
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 10x Origin void dwellers.png Void Dwellers origin
Our early habitats were primitive things compared to the efficient designs we can now develop.
Tech habitat 3.png Advanced Space Habitation 40000 4 Decision satellite in orbit.png Upgrade Habitat decision (second use)
  • Utopia.png Utopia DLC
  • Tech habitat 2.png Habitat Expansion
  • Tech starbase 5.png Citadel
  • Yes.png Any habitat colony
Base: 35
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 10x Origin void dwellers.png Void Dwellers origin
Years of improvements to our orbital Habitats have led us to create newer more effective designs.
Tech mega engineering.png Mega-Engineering 48000 5
  • Mod country resource max add.png +20000 Resource Storage Capacity
  • Feature Can repair damaged Megastructures
  • Tech starbase 5.png Citadel
  • Tech battleships.png Battleships
  • Tech zero point power.png Zero Point Power
Base: 5
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 1.5x if council scientist has any of:
    • Trait Leader trait curator.png Curator
    • Trait Leader trait maniacal.png Maniacal
    • Trait (unrecognized string “maniacal ii” for Template:Icon) Maniacal II
    • Trait (unrecognized string “maniacal iii” for Template:Icon) Maniacal III
    • Trait (unrecognized string “neural overclocking” for Template:Icon) Neural Overclocking
    • Trait (unrecognized string “neural overclocking ii” for Template:Icon) Neural Overclocking II
    • Trait (unrecognized string “neural overclocking iii” for Template:Icon) Neural Overclocking III
    • Trait (unrecognized string “overclocked” for Template:Icon) Overclocked
    • Trait (unrecognized string “overclocked ii” for Template:Icon) Overclocked II
    • Trait (unrecognized string “overclocked iii” for Template:Icon) Overclocked III
  • 20x with any mega-structure (in any condition) within borders or Origins shattered ring.png Shattered Ring origin
  • 2x Any habitat colony
  • 1.5x if any neighbour has the tech
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 1.5x per owned Starhold (up to 9x with 6)
  • 1.5x per owned Citadel (up to 9x with 6)
To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.
Ring World Ring World 48000 5 Fleet order button build megastructure.png Ring World megastructure
  • Utopia.png Utopia DLC
  • Galactic Wonders Galactic Wonders ascension perk
A Ring World allows for multiple planet-like zones, cannibalizing all other planets in the system for materials.
Tech corvettes.png Corvettes 1000 0 Corvette Corvette Starport Starport Base: 1000
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
The Corvette is the most basic military ship, armed and ready in the event of hostile contacts.
Destroyers Destroyers 4000 2
  • Mod navy size add.png +10 Fleet command limit
  • Destroyer Destroyer
Tech corvettes.png Corvettes Base: 85
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 10x a neighbor has the tech
  • 4x year is >=2230
  • 3x year is >=2220
  • 2x year is >=2215
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
  • 0.1x year is <2210
While larger than Corvettes, Destroyer hull configurations still make for comparatively nimble gunboats.
Tech cruisers.png Cruisers 8000 3
  • Mod navy size add.png +10 Fleet command limit
  • Cruiser Cruiser
Destroyers Destroyers Base: 65
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 10x a neighbor has the tech
  • 4x year is >2240
  • 3x year is >2235
  • 2x year is >2230
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
  • 0.1x year is <2220
Originally devised as an experimental next-generation colony ship hull configuration, the design's ample hardpoints made it ideal for carrying heavy weapons ordnance.
Tech battleships.png Battleships 16000 4
  • Mod navy size add.png +10 Fleet command limit
  • Battleship Battleship
Tech cruisers.png Cruisers Base: 45
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 10x a neighbor has the tech
  • 4x year is >2270
  • 3x year is >2265
  • 2x year is >2260
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
  • 0.1x year is <2250
The largest of the standard military vessels, Battleships are traditionally heavily armored and sport several gun batteries.
Titans Titans 32000 5
  • Mod navy size add.png +10 Fleet command limit
  • Spaceport 1.png Ion Cannon defense platform
  • Titan Titan
  • Apocalypse.png Apocalypse DLC
  • Tech battleships.png Battleships
Base: 30
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 10x a neighbor has the tech
  • 4x year is >2350
  • 3x year is >2340
  • 2x year is >2330
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
  • 0.1x year is <2300
Modeled after the hulking shadows looming in the core systems of Stagnant Ascendancies, the Titan class can be outfitted with X-size weapons.
Tech colossus.png Colossi 48000 5
  • Colossus Colossus
  • Sb colossus assembly yard.png Colossal Assembly Yards
  • Apocalypse.png Apocalypse DLC
  • Colossus Project Colossus Project ascension perk
  • Titans Titans
Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button.
Tech pk cracker.png Core Cracking 48000 5 Ship part world cracker.png World Cracker colossus weapon
  • Tech colossus.png Colossi
  • Apocalypse.png Completed the Colossus Project
  • No.pngPacifist.pngFanatic Pacifist.png Pacifist
Base: 10
Modifiers0
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 0.25x council scientist does not have any of the following traits:
    • Leader trait curator.png Curator
    • Leader trait maniacal.png Maniacal
    • (unrecognized string “maniacal ii” for Template:Icon) Maniacal II
    • (unrecognized string “maniacal iii” for Template:Icon) Maniacal III
    • (unrecognized string “neural overclocking” for Template:Icon) Neural Overclocking
    • (unrecognized string “neural overclocking ii” for Template:Icon) Neural Overclocking II
    • (unrecognized string “neural overclocking iii” for Template:Icon) Neural Overclocking III
    • (unrecognized string “overclocked” for Template:Icon) Overclocked
    • (unrecognized string “overclocked ii” for Template:Icon) Overclocked II
    • (unrecognized string “overclocked iii” for Template:Icon) Overclocked III
    • Voidcraft.png Expertise: Voidcraft
A directed feed of thermic energy superheats the atmosphere and agitates the planet's core, setting up disastrous tectonic events. A final and comparatively minute concussive blast is then delivered, cracking the planet open.
Tech pk nanobots.png Atmospheric Nanobot Dispersal 48000 5 Ship part nanobot diffuser.png Nanobot Diffuser colossus weapon
  • Tech colossus.png Colossi
  • Apocalypse.png Completed the Colossus Project
  • Civic machine assimilator.png Driven Assimilator
Base: 10
Modifiers0
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 0.25x council scientist does not have any of the following traits:
    • Leader trait curator.png Curator
    • Leader trait maniacal.png Maniacal
    • (unrecognized string “maniacal ii” for Template:Icon) Maniacal II
    • (unrecognized string “maniacal iii” for Template:Icon) Maniacal III
    • (unrecognized string “neural overclocking” for Template:Icon) Neural Overclocking
    • (unrecognized string “neural overclocking ii” for Template:Icon) Neural Overclocking II
    • (unrecognized string “neural overclocking iii” for Template:Icon) Neural Overclocking III
    • (unrecognized string “overclocked” for Template:Icon) Overclocked
    • (unrecognized string “overclocked ii” for Template:Icon) Overclocked II
    • (unrecognized string “overclocked iii” for Template:Icon) Overclocked III
    • Voidcraft.png Expertise: Voidcraft
Swarms of nanobots are dispersed in the atmosphere. They infect sapient beings and restructure themselves into cybernetic implants, turning their unwitting hosts into cyborgs slaved to the Machine Intelligence.
Tech juggernaut.png Juggernaut 48000 5
  • Juggernaut Juggernaut
  • Sb colossus assembly yard.png Colossal Assembly Yards
  • Federations Federations DLC
  • Tech battleships.png Battleships
  • Tech starbase 5.png Citadel
Base: 20
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 1.5x Leader trait curator.png Curator, Leader trait maniacal.png Maniacal, (unrecognized string “maniacal ii” for Template:Icon) Maniacal II, (unrecognized string “maniacal iii” for Template:Icon) Maniacal III, (unrecognized string “neural overclocking” for Template:Icon) Neural Overclocking, (unrecognized string “neural overclocking ii” for Template:Icon) Neural Overclocking II, (unrecognized string “neural overclocking iii” for Template:Icon) Neural Overclocking III, (unrecognized string “overclocked” for Template:Icon) Overclocked, (unrecognized string “overclocked ii” for Template:Icon) Overclocked II, OR (unrecognized string “overclocked iii” for Template:Icon) Overclocked III trait in Council
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 1.25x Titans Titans technology
A mobile space base of unparalleled proportions, the Juggernaut ship takes offensive warfare to a whole new level.
Tech corvette build speed.png Standardized Corvette Patterns 2500 1
  • Mod starbase shipyard build cost mult.png −5% Corvette Build Cost
  • Mod ship build speed mult.png +25% Corvette Build Speed
  • Mod ship build speed mult.png +25% Frigate Build Speed
Tech corvettes.png Corvettes Base: 95
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
Establishing new standards for the modeling and construction of corvettes greatly improves the efficiency of the production pipeline.
Tech destroyer build speed.png Standardized Destroyer Patterns 5000 2
  • Mod starbase shipyard build cost mult.png −5% Destroyer Build Cost
  • Mod ship build speed mult.png +25% Destroyer Build Speed
Destroyers Destroyers Base: 75
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
Establishing new standards for the modeling and construction of destroyers greatly improves the efficiency of the production pipeline.
Tech cruiser build speed.png Standardized Cruiser Patterns 10000 3
  • Mod starbase shipyard build cost mult.png −5% Cruiser Build Cost
  • Mod ship build speed mult.png +25% Cruiser Build Speed
Tech cruisers.png Cruisers Base: 60
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline.
Tech battleship build speed.png Standardized Battleship Patterns 20000 4
  • Mod starbase shipyard build cost mult.png −5% Battleship Build Cost
  • Mod ship build speed mult.png +25% Battleship Build Speed
Tech battleships.png Battleships Base: 40
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
Establishing new standards for how we design and construct massive battleships greatly improves the speed at which they can be assembled.
Tech corvette hull 1.png Improved Corvette Hulls 3000 1
  • Mod ship hull mult.png +10% Corvette hull points
  • Mod ship hull mult.png +10% Frigate hull points
Tech corvettes.png Corvettes Base: 90
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
Advances in building techniques will allow for the construction of sturdier and more durable corvettes.
Tech destroyer hull 1.png Improved Destroyer Hulls 6000 2 Mod ship hull mult.png +10% Destroyer hull points Destroyers Destroyers Base: 70
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
Advances in building techniques will allow for the construction of sturdier and more durable destroyers.
Tech cruiser hull 1.png Improved Cruiser Hulls 12000 3 Mod ship hull mult.png +10% Cruiser hull points Tech cruisers.png Cruisers Base: 50
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
Advances in building techniques will allow for the construction of sturdier and more durable cruisers.
Tech battleship hull 1.png Improved Battleship Hulls 24000 4 Mod ship hull mult.png +10% Battleship hull points Tech battleships.png Battleships Base: 35
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
Advances in building techniques will allow for the construction of sturdier and more durable battleships.
Tech titan hull 1.png Improved Titan Hulls 40000 5 Mod ship hull mult.png +10% Titan hull points Titans Titans Base: 25
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 0.25x council scientist does not have: Leader trait curator.png Curator, Leader trait lightbulb on.png Spark of Genius, (unrecognized string “spark of genius ii” for Template:Icon) Spark of Genius II OR Voidcraft.png Expertise: Voidcraft trait
Advances in building techniques will allow for the construction of sturdier and more durable titans.
Tech corvette hull 2.png Advanced Corvette Hulls 6000 2
  • Mod ship hull mult.png +10% Corvette hull points
  • Mod ship hull mult.png +10% Frigate hull points
Tech corvette hull 1.png Improved Corvette Hulls Base: 70
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 0.25x council scientist does not have: Leader trait curator.png Curator, Leader trait lightbulb on.png Spark of Genius, (unrecognized string “spark of genius ii” for Template:Icon) Spark of Genius II OR Voidcraft.png Expertise: Voidcraft trait
The latest generation of corvette hulls have optimized structural integrity fields and improved bulkheads.
Tech destroyer hull 2.png Advanced Destroyer Hulls 8000 3 Mod ship hull mult.png +10% Destroyer hull points Tech destroyer hull 1.png Improved Destroyer Hulls Base: 65
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 0.25x council scientist does not have: Leader trait curator.png Curator, Leader trait lightbulb on.png Spark of Genius, (unrecognized string “spark of genius ii” for Template:Icon) Spark of Genius II OR Voidcraft.png Expertise: Voidcraft trait
The latest generation of destroyer hulls have optimized structural integrity fields and improved bulkheads.
Tech cruiser hull 2.png Advanced Cruiser Hulls 16000 4 Mod ship hull mult.png +10% Cruiser hull points Tech cruiser hull 1.png Improved Cruiser Hulls Base: 45
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 0.25x council scientist does not have: Leader trait curator.png Curator, Leader trait lightbulb on.png Spark of Genius, (unrecognized string “spark of genius ii” for Template:Icon) Spark of Genius II OR Voidcraft.png Expertise: Voidcraft trait
The latest generation of cruiser hulls have optimized structural integrity fields and improved bulkheads.
Tech battleship hull 2.png Advanced Battleship Hulls 32000 5 Mod ship hull mult.png +10% Battleship hull points Tech battleship hull 1.png Improved Battleship Hulls Base: 30
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
  • 0.25x council scientist does not have: Leader trait curator.png Curator, Leader trait lightbulb on.png Spark of Genius, (unrecognized string “spark of genius ii” for Template:Icon) Spark of Genius II OR Voidcraft.png Expertise: Voidcraft trait
The latest generation of battleship hulls have optimized structural integrity fields and improved bulkheads.
Tech titan hull 2.png Advanced Titan Hulls 48000 5 Mod ship hull mult.png +10% Titan hull points Tech titan hull 1.png Improved Titan Hulls Base: 20
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
  • 0.25x if NOT: Leader trait curator.png Curator, Leader trait lightbulb on.png Spark of Genius, (unrecognized string “spark of genius ii” for Template:Icon) Spark of Genius II OR Voidcraft.png Expertise: Voidcraft trait in Council
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
  • 2x if in Federation research.png Research Cooperative lvl 3 and other members got it
The latest generation of titan hulls have optimized structural integrity fields and improved bulkheads.
Tech strike craft 1.png Carrier Operations 3000 1
  • Component Basic Strike Craft
  • Sb hangar bay.png Hangar Bay
  • Sb hangar bay.png Planetary Defense Hangars
Starport Starport Base: 90
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
These manned strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.
Tech strike craft 2.png Improved Strike Craft 6000 2 Component Improved Strike Craft Tech strike craft 1.png Carrier Operations Base: 70
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.
Tech strike craft 3.png Advanced Strike Craft 12000 3 Component Advanced Strike Craft Tech strike craft 2.png Improved Strike Craft Base: 50
Modifiers0

Council scientist with:

    • 1.25x Voidcraft.png Expertise: Voidcraft trait
    • 1.35x (unrecognized string “expertise: voidcraft i” for Template:Icon) Expertise: Voidcraft I trait
    • 1.75x (unrecognized string “expertise: voidcraft ii” for Template:Icon) Expertise: Voidcraft II trait
A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models.
Tech strike craft skrand.png Skravird Strike Craft 24000 4 Component Skravird Strike Craft Galactic Paragons.png Galactic Paragons DLC

Skrand storyline

Learning from the design expertise of Skrand and his people, these superior strike craft are capable of prolonged engagement and highly adaptive tactics.
L-Gate Insight L-Gate Insight 2000 2 Unknown.png +1 L-Gate Insights
  • Distant Stars.png Encountered an L-Gate
  • No.png L-Gates opened
Base: 70
Modifiers0
  • 0.01x if another repeatable tech was drawn
Intensive study within the fields of nanomachinery and subspace phenomena will eventually yield a new L-Gate Insight into the Disabled L-Gate mystery..
Tech nanite repair system.png Nanite Repair System 48000 5 Ship part nanite repair system.png Nanite Repair System Distant Stars.png Scavenger Bot debris A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown.
Tech nanite autocannon.png Nanite Autocannon 48000 5 Tech nanite autocannon.png Nanite Autocannon Distant Stars.png Scavenger Bot debris Highly advanced autocannons capable of ejecting shells that explode into a cloud of nanites at the target, overwhelming shields and chewing through hull sections.
Tech nanite flak batteries.png Nanite Flak Battery 48000 5 Tech nanite flak batteries.png Nanite Flak Battery Distant Stars.png Scavenger Bot debris Improving upon previous designs by launching canisters of nanites capable of eating away at strike craft, these flak batteries are the bane of any fighter pilot.

References[edit | edit source]

Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthics
Governance EmpireGovernmentCivicsPoliciesEdictsLeaderFactionsTechnologyTraditionsSituations
Economy EconomyPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs