Insidious Ophidians

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Version

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This article has been verified for the current PC version (3.6) of the game.

Insidious Ophidians is a colony event chain that has a very small chance to trigger 2 years after any colony has been founded. It can only happen once per game and has more drawbacks than rewards.

Insidious Ophidians

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We have detected swarms of creatures burrowing up beneath our colony on [colony name]. They could emerge any day now. Our scientists theorize that surface vibrations may have awakened them from some form of subterranean slumber.


 
Trigger conditions:
  • Not capital world
  • Not Gestalt consciousness.png Gestalt Consciousness
Mean time to happen:

24 months


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Mobilize scientists and soldiers.
  • Forced Growth modifier added for 6 months, giving the following effects:
    • Mod pop growth speed.png Pop Growth Speed −10%

Slithering Subterfuge

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Colonists on [colony name] are reporting that some homes are now infested with serpents, and many structures are experiencing power failures. We should see if there's a connection.


 
Trigger conditions:
  • Insidious Ophidians
Mean time to happen:

200 days


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Observe these curious creatures.
  • Issue Special Project: Use Science
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Force them from the colony with fire.
  • Issue Special Project: Use Soldiers (Engineering research 1000 Engineering Research)

Special Project Completed

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The serpents are being drawn to sources of electrical energy, possibly seeking nourishment or pleasure. If we can alter our energy source, perhaps they'll find it distasteful... or painful.


 
Trigger conditions:
  • Slithering Subterfuge
Is triggered only by:

Finishing the Use Science special project


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Excellent.
  • Depleted Energy modifier added for 10 years, giving the following effects:
    • Mod resource energy mult.png Energy Credits from Jobs −10%

Special Project Completed

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The serpents on [colony name] are less aggressive now, but they seem intent on dismantling the colonists' technology. Their techniques imply they possess at least a crude intelligence.


 
Trigger conditions:
  • Slithering Subterfuge
Is triggered only by:

Finishing the Use Soldiers special project


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Excellent.
  • Infestation Nation modifier added for 5 years, giving the following effects:
    • Mod pop growth speed.png Pop Growth Speed −10%

Sinister Sibilance

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Just as we have observed the invading serpents on [colony name], they are watching us. They have found ways to infiltrate and randomly operate our vehicles, computers, and mining equipment.


 
Trigger conditions:
  • Special Project Completed
Mean time to happen:

200 days


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Let them feed on our power sources. Activate the universal translator.
  • Depleted Energy modifier added for 3 months, giving the following effects:
    • Mod resource energy mult.png Energy Credits fron Jobs −10%
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Mobilize shock troops. Attack with incinerators.
  • Infestation Nation modifier added for 3 months, giving the following effects:
    • Mod pop growth speed.png Pop Growth Speed −10%

Underworld

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The serpents on [colony name] have converted some of our mining equipment into transports for traveling between their subterrean world and our surface world. This has damaged our ecology significantly.

The scientists in our colony have started referring to these serpentine invaders as the 'Hiss'. The soldiers have other names for them, most of which are not worth repeating.


 
Trigger conditions:
  • Sinister Sibilance
Mean time to happen:

200 days


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Take the remaining mining equipment offline.
  • Poor Quality Minerals modifier added for 8 months, giving the following effects:
    • Mod resource minerals mult.png Minerals from Jobs −25%
    • Mod district mining max.png Max Mining Districts −3
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This is what happens when you don't use enough fire.
  • Infestation Nation modifier added for 8 months, giving the following effects:
    • Mod pop growth speed.png Pop Growth Speed −10%

Infestation Devastation

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Relentless destruction from serpentine invaders and elaborate excavation on [colony name] have devastated the world's ecology.


 
Trigger conditions:
  • Underworld
Mean time to happen:

200 days


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Unfortunate.
  • Damaged Ecology modifier added for 3 years, giving the following effects:
    • Mod pop happiness.png Happiness −20%

Uplift and a Gift

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The serpents on [colony name] are now using mining equipment to travel freely between their subterranean nests and our surface world. Has our technology empowered them in new ways?

Our scientists are reporting that the 'Hiss' have scrawled the same symbol near each of the transports. We suspect they also have a crude written language.


 
Trigger conditions:
  • Infestation Devastation
Mean time to happen:

200 days


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These new serpent tunnels have unearthed... minerals!
  • Minerals Gained: Minerals.png 100-1000

Serpent Ship

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The serpents on [colony name] have patiently waited for a ship to enter the system. Someone thought it would be a good idea to land on our colony, so their starship is now full of serpents.


 
Trigger conditions:
  • Uplift and a Gift
Mean time to happen:

200 days


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Let the fleeing ophidians have the ship.
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Destroy the serpent ship.

To the Starsss

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A lone starship has slipped past all our detection equipment and slithered into the surrounding star system. The ophidians have left [colony name] with a series of subterranean lifts and a wealth of minerals.


 
Trigger conditions:
  • Serpent Ship
  • Did not destroy the ship
Mean time to happen:

200 days


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So long, serpents.
  • All modifiers are removed

Hisss Story

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A massive explosion has detonated outside our largest colony on colony name]. We will remain vigilant, but as far as we can tell, we have incinerated the last of our ophidian invaders.


 
Trigger conditions:
  • Serpent Ship
  • Destroyed the ship
Mean time to happen:

200 days


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So long, serpents.
  • All modifiers are removed