Intelligence

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This article has been verified for the current PC version (3.0) of the game.

Intelligence, and espionage, are two important factors in gaining the upper hand over other empires. While an empire can only be defeated militarily, espionage can be used to significantly weaken it or gain substantial advantages over it.

Intel[edit]

Intel.png Intel is a value between 0 and 100 that represents how much information an empire has about another empire. Every 10 points of intel will raise at least one Intel Level, unlocking additional information about an empire.

Intel Intel Level
Government Diplomacy Economy Technology Military
0-9 No.png No.png No.png No.png No.png
10-19 Intel level low.png No.png No.png No.png No.png
20-29 Intel level low.png Intel level low.png No.png No.png No.png
30-39 Intel level low.png Intel level low.png Intel level low.png Intel level low.png No.png
40-49 Intel level mid.png Intel level low.png Intel level low.png Intel level low.png Intel level low.png
50-59 Intel level mid.png Intel level mid.png Intel level low.png Intel level low.png Intel level low.png
60-69 Intel level mid.png Intel level mid.png Intel level mid.png Intel level mid.png Intel level low.png
70-79 Intel level high.png Intel level mid.png Intel level mid.png Intel level mid.png Intel level mid.png
80-89 Intel level high.png Intel level high.png Intel level mid.png Intel level mid.png Intel level mid.png
90-99 Intel level high.png Intel level high.png Intel level high.png Intel level high.png Intel level high.png
100 Intel level full.png Intel level full.png Intel level full.png Intel level full.png Intel level full.png

Intel level[edit]

Intel level is gained either by increasing infiltration or temporarily via intel reports. It is spread across 5 categories and reveals the following information:

Level Category
Menu icon policies.png Government Diplomacy alliance.png Diplomacy Trade value.png Economy Op cat technology.png Technology Fleet Size.png Military
Intel level low.png Low
  • Authority
  • Ethics
  • Capital Location
  • Ruler
  • Casus Belli
  • Relative Power
  • Rivalries
  • Federation Names
  • Low Intel on Colonies
  • Relative Economic Power
  • Relative Technological Power
  • Number of Researched Technologies
  • Casus Belli
  • Relative Fleet Power
  • Location of Starbases
Intel level mid.png Medium
  • Civics
  • Origin
  • Governors
  • Opinion Breakdown
  • Diplomatic Pacts
  • Low Intel on Systems
  • Medium Intel on Colonies
  • Location of Civilian Ships
Location of Military Fleets
Intel level high.png High Empire Sprawl
  • Medium Intel on Systems
  • High Intel on Colonies
  • Current Orders of Civilian Ships
Military Fleets Details
Intel level full.png Full
  • High Intel on Systems
  • Full Intel on Colonies
Current Orders of Military Fleets

If an Intel Level falls its information will no longer be updated but will remain available and marked as Stale.

Intel cap[edit]

Intel cap is determined by Base intel, diplomatic pacts, trust and infiltration, whichever is the highest. If Current Intel is below the Intel Cap it will increase by +12 per year. If Current Intel is above the Intel Cap it will decrease by -1 per year. Intel Cap from Trust is equal to half the Trust amount while Intel Cap from Infiltration is equal to the Infiltration Level. Intel Cap from Diplomatic Pacts is the following:

Intel Cap Source
10 Diplomacy alliance.png First Contact
20
  • Diplomacy commercial pact.png Commercial Pact
  • Diplomacy guarantee.png Guarantee Independence
  • Diplomacy non aggression pact.png Non-Aggression Pact
30
  • Diplomacy migration pact.png Migration Treaty
  • Diplomacy research agreement.png Research Agreement
  • GalacticCommunity mainButton single.png Both Galactic Community members
40
  • Diplomacy defensive pact.png Defensive Pact
  • Diplomatic embassy.png Federation Associate
  • Hegemony Hegemony federation
45 Galactic Custodian
50
  • Federation military.png Martial Alliance federation
  • Federation research.png Research Cooperative federation
  • Federation trade.png Trade League federation
60 Federation default.png Galactic Union federation
65 GalacticEmpire mainButton.png Galactic emperor

Each level of Federation Centralization also adds +10 to the Intel cap provided by the Federation type.

Base intel[edit]

Base intel grants a minimum on intel cap towards every empire. It starts at 10 and can be increased by +10 by each of the following:

  • Tech colonial bureaucracy.png Colonial Bureaucracy technology
  • Tech galactic bureaucracy.png Galactic Bureaucracy technology
  • Menu icon policies and edicts.png Bureau of Espionage edict
  • Menu icon policies and edicts.png Observation Instinct edict
  • Menu icon policies and edicts.png Covert Analysis Algorithm edict
  • Ap transcendence.png Transcendence ascension perk
  • Utopia.png Every Sentry Array megastructure stage

Spy networks[edit]

Spy networks are created by assigning an Envoy.png envoy to establish one on a target empire via the Diplomacy or Espionage menu. Creating a spy network allows an empire to launch various Operations once they have sufficient infiltration level. Infiltration level grows over time as long as a spy network exists, especially if the infiltrated empire struggles with Empire sprawl.png empire sprawl. If a Spy Network is removed infiltration level falls by -1 each month.

Infiltration Level is initially limited at 50 but can be increased by various factors.

Operations[edit]

Operations are targeted events that can be triggered within a specific empire. To run an operation an empire must have an envoy assigned to the spy network. All operations have an Spy network.png infiltration and Energy.png energy cost as well as an an ongoing Energy.png energy upkeep until they are completed. The difficulty of an operation is affected by the infiltrating empire's codebreaking against the infiltrated empire's encryption. If problems arise during an operation, the spymaster for that network will contact you to make a decision. Progressing an operation functions similarly to the archeology mechanic. Most operations will reduce the spy network's infiltration level upon completion. All operations except for Gather Information require the Nemesis.png Nemesis DLC.

Operations Operation category Intel category Phases OperationButton difficultyIcon.png Base difficulty Spy network.png Infiltration Energy.png Base cost Energy.png Base upkeep Requirements Objective
Gather Information Op cat subterfuge.png Subterfuge None 1 4 10 200 -4 None Gain intel and maximum infiltration level on the targeted empire.
Spark Diplomatic Incident Op cat manipulation.png Manipulation Diplomacy alliance.png Diplomacy 3 5 25 300 -5
  • No.pngGestalt consciousness.png Gestalt Consciousness target
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers target
Causes diplomatic embarrassment involving an envoy of the targeted empire.
Prepare Sleeper Cells Op cat subterfuge.png Subterfuge Menu icon policies.png Government 2 6 30 450 -6 None Ceases activity within this spy network, allowing its spymaster to be reassigned whilst also preventing its infiltration level from decaying.
Acquire Asset Op cat subterfuge.png Subterfuge Menu icon policies.png Government 3 5 30 450 -6 None Gain an asset for use within this spy network.
Extort Favors Op cat manipulation.png Manipulation Diplomacy alliance.png Diplomacy 3 6 35 600 -7
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal target
Gain at least one favor from the targeted empire.
Smear Campaign Op cat manipulation.png Manipulation Diplomacy alliance.png Diplomacy 3 7 35 600 -7 None Lower relations between the targeted empire and another empire.
Steal Technology Op cat subterfuge.png Subterfuge Op cat technology.png Technology 3 8 40 800 -8 None Gain a random unknown technology, or else an amount of research.
Sabotage Starbase Op cat sabotage.png Sabotage Fleet Size.png Military 3 9 45 1000 -9 Spaceport 1.png Starbase level above Outpost Destroy a random module or building on a particular starbase. Will not affect Shipyard modules.
Arm Privateers Op cat provocation.png Provocation Trade value.png Economy 3 10 60 1800 -12 None Cause a fleet of hostile privateers to appear within targeted empire's space.
Crisis Beacon Op cat provocation.png Provocation Op cat technology.png Technology 3 12 80 3200 -16 Crisis Lure a crisis fleet towards the targeted empire's capital.
Imperium: Weaken Imperial Authority Op cat subterfuge.png Subterfuge Op cat technology.png Technology 3 7 35 600 -7
  • GalacticEmpire mainButton.png Member of the galactic imperium
  • GalacticEmpire mainButton.png Galactic emperor target
Lowers imperial authority.
Imperium: Target Seditionists Op cat subterfuge.png Subterfuge Op cat technology.png Technology 3 7 35 600 -7
  • GalacticEmpire mainButton.png Galactic emperor
  • Undermine imperial authority icon.png Undermine imperial authority target
Weaken attempts by the targeted empire to lower imperial authority.
Imperium: Spark Rebellion Op cat subterfuge.png Subterfuge Op cat technology.png Technology 5 11 70 2500 -14
  • GalacticEmpire mainButton.png Member of the galactic imperium
  • GalacticEmpire mainButton.png Galactic emperor target
  • Diplomacy imperial crusade.png Imperial authority below 50
Form a rebellion and declare war against the Galactic Imperium.

This operation will be terminated if imperial authority is above 80 when a phase concludes.

Assets[edit]

Assets are characters gained from the Acquire Asset operation that can be assigned to improve the skill of any operation. Each asset will grant +4 skill bonus per category that matches with the operation. At the end of an operation you might have the option to sacrifice an asset for a greater reward. Each asset also increases the maximum level your spy network can reach by +5.

If an asset is assigned to a Gather Information operation it gives it a 50% chance that the intel gained matches the asset's intel category.

Operation category Intel category Individualist asset Auth hive mind.png Hive Mind asset Auth machine intelligence.png Machine Intelligence asset
Op cat subterfuge.png Subterfuge Diplomacy alliance.png Diplomacy Clerk Ephapse Relay Engagement Protocol
Op cat subterfuge.png Subterfuge Trade value.png Economy Economist Labor Drone Logistics System
Op cat subterfuge.png Subterfuge Menu icon policies.png Government Bureaucrat Synapse Drone Coordination System
Op cat subterfuge.png Subterfuge Fleet Size.png Military Junior Officer Warrior Drone War Algorithm
Op cat subterfuge.png Subterfuge Op cat technology.png Technology Scientist Research Drone Research Database
Op cat manipulation.png Manipulation Diplomacy alliance.png Diplomacy Newscaster Pheromone Emitter No.png
Op cat manipulation.png Manipulation Trade value.png Economy Pop Icon Resource Distribution Node No.png
Op cat manipulation.png Manipulation Menu icon policies.png Government Agitator Behavioral Regulator No.png
Op cat manipulation.png Manipulation Fleet Size.png Military Veteran Subspace Tendril No.png
Op cat manipulation.png Manipulation Op cat technology.png Technology Academic Cortex Node No.png
Op cat sabotage.png Sabotage Diplomacy alliance.png Diplomacy Attache No.png Dispatch Uplink
Op cat sabotage.png Sabotage Trade value.png Economy Laborer No.png Resource Pylon
Op cat sabotage.png Sabotage Menu icon policies.png Government Criminal Underling No.png Command Relay
Op cat sabotage.png Sabotage Fleet Size.png Military Arms Smuggler No.png Weapons Platform
Op cat sabotage.png Sabotage Op cat technology.png Technology Hacker No.png Memory Cache

Internal Organs[edit]

Internal Organs are a unique type of asset that can only be obtained by vivisection during first contact. Unlike other assets it has a bonus to two operation categories, namely Op cat subterfuge.png Subterfuge and Op cat manipulation.png Manipulation.

References[edit]


Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs