Society research
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Version

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for
2.1.
This article is for the PC version of Stellaris only.
This article is for the PC version of Stellaris only.
Society research area is composed mainly of the fields:
Biology,
Military Theory,
New Worlds and
Statecraft. It also includes, to a lesser extent, the
Psionics field.
The area provides access to several key points, including: terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies, improved food and unity production, and more.
Main effects[edit]
A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).
Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.
Table usage[edit]
Legend indicators:
- Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
- Icons:
Armies / Attachments,
Buildings,
Components,
Edicts / Policies,
Feature unlock,
Starbase,
Resources,
Ship / Station / Megastructure class.
Notes:
- The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
- If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
- The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
- To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
- Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
- Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.
List of society technologies[edit]
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This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was an unknown version. |
Technology | C | Cost | T | Effects | Prerequisites | Weight & Modifiers | Description | |
---|---|---|---|---|---|---|---|---|
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Hydroponics | ![]() |
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Large-scale hydroponics farms producing nutrient-rich produce helps sustain a growing population while minimizing negative environmental impact. | ||||
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Biodiversity Studies | ![]() |
500 | 1 | ![]() |
Base: 100 | Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us. | |
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Eco Simulation | ![]() |
500 | 1 | Base: 100 | Hydroponics techniques can be further developed by creating farms with unique atmospheres, simulating different eco systems. This allows for the production of food with higher levels of nutrients. | ||
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Genome Mapping | ![]() |
500 | 1 | ![]() |
Base: 150 | Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies. | |
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Genetic Healthcare | ![]() |
750 | 1 | ![]() |
Base: 190 | The colonization of alien worlds has opened up an entirely new field of biomedical research. | |
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Xenology | ![]() |
750 | 1 | ![]() |
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Base: 95 | Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities. |
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Frequency Tuning | ![]() |
1000 | 1 | ![]() |
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Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships. | |
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Adaptive Combat Algorithms | ![]() |
2000 | 2 | ![]() |
Base: 112.5 | Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage. | |
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Cloning | ![]() |
2000 | 2 | ![]() |
Base: 112.5 | Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies. | |
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Epigenetic Triggers | ![]() |
2000 | 2 | ![]() |
Base: 75 | Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes. | |
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Subdermal Stimulation | ![]() |
2000 | 2 | ![]() |
Base: 37.5 | Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!" | |
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Vitality Boosters | ![]() |
2000 | 2 | ![]() |
Base: 112.5 | Where the body fails, science intervenes. | |
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Amoeba Breeding Program | ![]() |
2500 | 2 | ![]() |
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By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy. | |
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Cyto-Revitalization | ![]() |
2500 | 2 | ![]() |
Base: 140 | As our empire grows, so does our understanding of our own biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health. | |
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Gene Banks | ![]() |
2500 | 2 | Base: 35 | Gene Banks filter and curate available genomes for deployment in clones. | ||
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Gene Crops | ![]() |
2500 | 2 | ![]() |
Base: 70 | Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels. | |
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Xenobiology | ![]() |
2500 | 2 | ![]() |
Base: 70 | Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of biology that were previously beyond our reach. | |
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Gargantuan Evolution | ![]() |
4000 | 1 | ![]() |
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Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star. | |
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Gene Tailoring | ![]() |
4000 | 3 | Base: 97.5 | Making gene-editing tools widely available is sure to have a positive impact on our development as a species. | ||
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Engos Vapor Refining | ![]() |
5000 | 3 | ![]() ![]() |
Base: 120 | A naturally occurring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons. | |
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Regenerative Hull Tissue | ![]() |
5000 | 3 | ![]() |
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A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials. | |
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Selected Lineages | ![]() |
5000 | 3 | ![]() |
Base: 30 | Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies. | |
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Glandular Acclimation | ![]() |
6000 | 3 | ![]() |
Base: 75 | Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs. | |
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Targeted Gene Expressions | ![]() |
6000 | 3 | ![]() |
Base: 50 | Stricter control of RNA and protein production on the cellular level. | |
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Gene Seed Purification | ![]() |
8000 | 4 | ![]() |
Base: 45 | Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits. | |
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Morphogenetic Field Mastery | ![]() |
8000 | 4 | ![]() |
Base: 22.5 | From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units. | |
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Biomechanics | ![]() |
10000 | 4 | ![]() |
Base: 40 | Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs. | |
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Nano-Vitality Crops | ![]() |
10000 | 4 | Base: 40 | Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime. | ||
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Neural Tissue Engineering | ![]() |
10000 | 4 | ![]() |
When tailored to a species' genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient. | ||
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Secrets of Life | ![]() |
10000 | 4 | Base: 40 | Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life. | ||
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Capacity Boosters | ![]() |
12000 | 4 | ![]() |
Base: 17.5 | We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow. | |
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Nutrient Replication | ![]() |
12000 | 4 | ![]() |
Base: 35 | The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output. | |
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Organic Probability Theory | ![]() |
12000 | 4 | ![]() |
Base: 17.5 | Through sufficiently advanced mathematical simulations, it may be possible to predict the fluctuating economies of organic society in some limited fashion. This would let us manipulate their stock markets to our advantage. | |
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Genetic Resequencing | ![]() |
15000 | 5 |
|
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No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it. | |
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Cell Revitalization | ![]() |
20000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans. |
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Scourge Missiles | ![]() |
20000 | 5 | ![]() |
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By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction. | |
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Swarm Spawning Pools | ![]() |
20000 | 5 | ![]() |
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Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own. | |
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Transgenic Crops | ![]() |
20000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Transgenic crops offer the nutritional elements of several standard food crops in one convenient package. |
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Planetary Defenses | ![]() |
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There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready. | ||||
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Ground Defense Planning | ![]() |
750 | 1 | ![]() |
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Base: 190 | There are many alien empires who would gladly seize our worlds for themselves. We must be prepared for them, should the worst come to pass. |
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Doctrine: Space Combat | ![]() |
1500 | 2 | ![]() |
Base: 255 | Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers. | |
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Global Defense Grid | ![]() |
1500 | 2 | ![]() |
Base: 170 | The strategic value of a good defense remains as relevant today as it was to our predecessors in the far distant past. Technology does not render fortifications obsolete - it merely changes their requirements. | |
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Centralized Command | ![]() |
2000 | 2 | Base: 75 | Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training. | ||
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Doctrine: Fleet Support | ![]() |
2000 | 2 | ![]() |
Base: 225 | As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets. | |
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Interstellar Fleet Traditions | ![]() |
2000 | 2 | ![]() |
Base: 225 | A body of knowledge regarding combat behaviors is useless without a strong code governing its use. | |
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Doctrine: Reactive Formations | ![]() |
2500 | 2 | ![]() |
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Base: 210 | Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers. |
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Interstellar Campaigns | ![]() |
2500 | 2 | Base: 70 | A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want. | ||
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Combat Training | ![]() |
4000 | 3 | ![]() |
Base: 65 | Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training. | |
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Refit Standards | ![]() |
4000 | 3 |
|
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Base: 65 | Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains. |
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Doctrine: Interstellar Warfare | ![]() |
5000 | 3 | ![]() |
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Base: 180 | Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers. |
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Doctrine: Support Vessels | ![]() |
5000 | 3 | ![]() |
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Base: 600 | A fleet does not run on zeal alone. To ensure steady access to critical supplies, we should organize our logistics corps into dedicated support vessels. |
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Command Matrix | ![]() |
6000 | 3 | ![]() |
Base: 150 | Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and effective. | |
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Doctrine: Fluid Fleet Templates | ![]() |
8000 | 4 | ![]() |
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Base: 135 | Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers. |
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Doctrine: Interstellar Logistics | ![]() |
8000 | 4 | ![]() |
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Base: 135 | Amateurs talk about tactics. Professionals study logistics. By ensuring our fleets are regularly and efficiently supplied, we can increase the number of vessels we can effectively support. |
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Galactic Campaigns | ![]() |
8000 | 4 | Base: 45 | Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands. | ||
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Doctrine: Armada Battle Formation | ![]() |
12000 | 4 | ![]() |
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Base: 105 | Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers. |
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Doctrine: Fleet Liasions | ![]() |
12000 | 4 | ![]() |
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Base: 105 | By maintaining a professional corps of fleet liasions, we can improve communications and the flow of orders throughout the chain of command. |
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Admiralty Support Staff | ![]() |
20000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Improving the support staff available to our admirals will increase the number of ships they can command in a single fleet. |
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Aggressive Conditioning | ![]() |
20000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat. |
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Fleet Management Procedures | ![]() |
20000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Improved fleet management procedures will free up the resources needed to maintain a bigger fleet. |
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Nerve Dampeners | ![]() |
20000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries. |
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New Worlds Protocol | ![]() |
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Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home. | |||
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Climate Control Network | ![]() |
750 | 1 | ![]() |
Base: 190 | Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly. | |
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Ocean Ecology Management | ![]() |
750 | 1 | ![]() |
Base: 190 | Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control. | |
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Selective Defoliants | ![]() |
750 | 1 | ![]() |
Base: 190 | Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking. | |
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Soil Remediation | ![]() |
750 | 1 | ![]() |
Base: 190 | The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil. | |
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Subterranean Colonization | ![]() |
750 | 1 | ![]() |
Base: 190 | Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds. | |
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Xeno-Hydraulic Mastery | ![]() |
750 | 1 | ![]() |
Base: 190 | Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds. | |
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Atmospheric Filtering | ![]() |
1000 | 2 | ![]() |
Base: 90 | By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved. | |
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Colonial Bureaucracy | ![]() |
1500 | 2 | +20 Administrative Capacity | Base: 85 | Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making. | |
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Colonial Centralization | ![]() |
2000 | 2 | ![]() |
Base: 300 | Robust frameworks for local governance created on a per-case basis, to meet each colony's needs. | |
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Dangerous Wildlife Removal | ![]() |
2000 | 2 | ![]() |
Base: 150 | Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time. | |
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Deep Crust Engineering | ![]() |
2000 | 2 | ![]() |
Base: 150 | Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated. | |
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Planetary Resurfacing | ![]() |
2000 | 2 | ![]() |
Base: 150 | With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal. | |
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Stellar Expansion | ![]() |
2000 | 2 | ![]() |
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Base: 75 | Our future lies in the sea of stars. |
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Hostile Environment Adaptation | ![]() |
2500 | 2 | ![]() |
Base: 70 | Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds. | |
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Terrestrial Sculpting | ![]() |
2500 | 2 | ![]() |
Base: 105 | There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills. | |
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Galactic Bureaucracy | ![]() |
4000 | 3 | +20 Administrative Capacity | Base: 65 | Multiple administrative strata efficiently surface only the most vital information to the upper levels of government. | |
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Tomb World Adaptation | ![]() |
4000 | 3 | ![]() |
Base: 32.5 | Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare. | |
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Ecological Adaptation | ![]() |
5000 | 3 | ![]() |
Base: 60 | By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process. | |
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Foreign Soil Enrichment | ![]() |
6000 | 3 | ![]() |
Base: 50 | Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds. | |
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Climate Restoration | ![]() |
8000 | 4 | ![]() |
Base: 45 | By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds. | |
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Manifest Destiny | ![]() |
10000 | 4 | ![]() |
Base: 40 | We must have to courage to seize our fate and make true what was always meant to be. | |
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Eco-Integration Studies | ![]() |
12000 | 4 | ![]() |
Base: 35 | Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them. | |
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Administrative Efficiency | ![]() |
20000 | 5 | +15 Administrative Capacity | ![]() |
Base: 12.5
Modifiers
|
Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire. |
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Communication Protocols | ![]() |
20000 | 5 | +1 Sector limit | ![]() |
Base: 12.5
Modifiers
|
Improved FTL communication channels allow for more coherent administrative direction. |
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Interstellar Expansion | ![]() |
20000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
The immense logistical support networks needed to maintain an upgraded Starbase can be further improved, allowing us to support more of these stations. |
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Psionic Theory | ![]() |
4000 | 3 | ![]() |
or
|
Base: 32.5
Modifiers
|
The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other. |
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Zro Distillation | ![]() |
5000 | 3 | ![]() ![]() |
Base: 60 | An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities. | |
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Telepathy | ![]() |
6000 | 3 | ![]() |
Base: 25
Modifiers
|
Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater. | |
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Precognition Interface | ![]() |
10000 | 4 | ![]() |
Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed. | ||
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Psi Jump Drives | ![]() |
17500 | 5 | * ![]() |
The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances. | ||
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Divine Stimulus | ![]() |
20000 | 5 | ![]() |
Base: 10 | An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones. | |
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Psionic Shields | ![]() |
20000 | 5 | ![]() |
These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters. | ||
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Planetary Government | ![]() |
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Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility. | ||||
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Sociocultural History | ![]() |
An understanding of a shared past is necessary in order to make any significant strides into the future. | |||||
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Planetary Unification | ![]() |
500 | 1 | ![]() |
Base: 400 | Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble. | |
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Adaptive Bureaucracy | ![]() |
750 | 1 | ![]() |
Base: 95 | The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits. | |
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Heritage Sites | ![]() |
750 | 1 | ![]() |
Base: 95 | Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future. | |
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Holographic Rituals | ![]() |
750 | 1 | ![]() |
Base: 95 | Seeing is believing, and belief begets reality. | |
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Modular Components | ![]() |
750 | 1 | ![]() |
Base: 170 | The use of modular parts when assembling new machine units will both streamline the process and make future repairs easier. | |
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Neural Implants | ![]() |
1000 | 1 | Base: 90 | Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion. | ||
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Space Trading | ![]() |
1000 | 1 | ![]() |
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Base: 180 | Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner. |
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Artificial Moral Codes | ![]() |
2500 | 2 |
|
![]() ![]() |
Base: 105 | It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands. |
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Autonomous Agents | ![]() |
2500 | 2 | ![]() |
Base: 70 | Semi-independent units have proved critical to the success of the greater whole. | |
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Consecration Fields | ![]() |
2500 | 2 | ![]() |
Base: 70 | Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all. | |
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Intelligent Factories | ![]() |
2500 | 2 | ![]() |
Base: 140 | These factories are essentially self-aware entities that continually optimize themselves with only minimal input from the central Machine Intelligence. | |
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Local Hypercommunication | ![]() |
2500 | 2 | ![]() |
Base: 70 | Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together. | |
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The Living State | ![]() |
2500 | 2 | Base: 70 | The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing. | ||
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Doctrine: Strange Loop | ![]() |
4000 | 3 | ![]() |
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A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them. | |
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Resource Processing Algorithms | ![]() |
4000 | 3 | +10% Robot resource production | Base: 65 | Efficiency in all things. | |
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Collective Production Methods | ![]() |
6000 | 3 | +10% Pop resource production | Base: 65 | Together, we build the future. | |
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Embodied Dynamism | ![]() |
6000 | 3 | Base: 50 | Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence. | ||
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Synthetic Thought Patterns | ![]() |
6000 | 3 |
|
Base: 75 | Thinking outside the box merely places you into another, somewhat larger box. | |
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The Collective Self | ![]() |
6000 | 3 | Base: 50 | Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities. | ||
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Galactic Administration | ![]() |
8000 | 4 | ![]() |
Base: 180 | The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion. | |
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Agrarian Utopias | ![]() |
8000 | 4 | +1 Agriculture District Housing | ![]() |
Base: 180 | Through the establishment of weather-controlled rural communes, we can support a larger population without disrupting our agrarian way of life. |
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Galactic Benevolence | ![]() |
8000 | 4 | ![]() |
Base: 22.5 | Our people are united and strong, and their rulers benevolent. Sometimes the populace needs to be reminded of this fact. | |
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Galactic Markets | ![]() |
8000 | 4 | ![]() |
Base: 22.5 | By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs. | |
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Automated Curation Algorithms | ![]() |
10000 | 4 | ![]() |
Base: 40 | Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents. | |
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Metacognitive Faith | ![]() |
10000 | 4 | ![]() |
Base: 40 | Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context. | |
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Ascension Theory | ![]() |
17500 | 5 | Base: 12.5 | Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit. | ||
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Proclamation Broadcasts | ![]() |
20000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
More aggressive information campaigns improve the populace's receptiveness to Edicts. |
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Sapient Resource Management | ![]() |
20000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
The concept of managing individuals as resources within larger systems of production must, by necessity, become more flexible as the potential natures of the managed individuals grow ever more numerous. |
References[edit]
- External link: Stellaris Tech Tree (Vanilla) for Patch 2.5
Game concepts
Governance | Crime • Empire • Ethics • Government • Policies • Edicts • Leader • Factions • Population • Species rights • Traditions |
Exploration | Exploration • Map • Species • Anomaly • Events • FTL • Fallen empire • Pre-FTL species • Spaceborne aliens |
Colonization | Colonization • Celestial body • Planetary features • Planetary management • Economy • Technology • Construction • Starbase • Ship |
Diplomacy | Diplomacy • Trade • Subject empire • Federations • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Ship designer |
Others | Traits • Terraforming • Pop modification • Slavery • Crisis • Preset empires • AI players • Easter eggs |