Leader

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This article is for the PC version of Stellaris only.
Employed leaders

A leader is a named character that leads a significant part of the Empire, as Governor, Scientist, Admiral or General. The ruler is a specific subtype of Leader and in many cases elected from the existing leaders.

The name of a leader can be changed at any time by clicking on it.

Gaining and losing leaders[edit | edit source]

All values in this section can be modified by leader traits, edicts, technology, policies, traditions, civics and ruler traits.

Leaders other than Rulers may be dismissed at any time. Dismissal is irreversible.

Leader pool[edit | edit source]

While some events and diplomatic options may give leaders, the most common way to get leaders is to recruit them from the leader pool. There is one pool for each type of leader, other than Rulers who cannot be recruited directly. Each leader pool will contain 3 leaders, or 4 if the empire has the Civic machine delegated functions.png Delegated Functions civic. If a leader is recruited another one will be added to the pool.

A leader can be recruited from the pool for a base cost of 200 Energy.png energy credits, modified by the following:

Source Cost
Leader trait eager.png Eager leader trait -50%
Leader trait eager.png Newboot leader trait -50%
Menu icon policies.png Selected Lineages Leader Enhancement policy +50%
Menu icon policies.png Capacity Boosters Leader Enhancement policy +100%

Leaders in the pool are replaced every 10 years. Alternatively it is possible, but potentially expensive, to "re-roll" leaders in the pool by recruiting and immediately dismissing them to generate a replacement.

Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector), be left without an assignment, or be dismissed.

Each Leader save for the Ruler has a monthly upkeep of 2 Energy.png energy credits.

Lifespan[edit | edit source]

Each leader has an age in years and has a base guaranteed Mod leader age.png lifespan of 80 years, which can be improved by certain species traits, leader traits, and technologies.

After passing their guaranteed lifespan, leaders have a chance of dying every month. The probability is 0.2% per year that has passed since their guaranteed lifespan. After 20 years past their guaranteed lifespan this increases to 2% per month. The mean lifespan with no modifiers is 88 years, 6 months.

Hovering over a leader's age will show the leader's guaranteed lifespan and current chance to die each month. Rulers of Auth hive mind.png Auth machine intelligence.png Gestalt empires are immortal.

The following modifiers affect Leader Lifespan:

Source Mod leader age.png Leader lifespan Requirements DLC
Trait mechanical.png Mechanical Immortal
Machine unit.png Machine Immortal Auth machine intelligence.png Machine Intelligence Synthetic Dawn.png
Leader trait psionic chosen one.png Chosen One Immortal Ap transcendence.png Shroud vision outcome Utopia.png
Venerable.png Namarian Immortal No.png MegaCorp.png
Venerable.png Venerable +80
Trait necrophage.png Necrophage +80 Origins necrophage.png Necrophage origin Necroids.png
Trait lithoid.png Lithoid +50 Lithoids.png
Robust.png Robust +50 Evolutionary Mastery Evolutionary Mastery ascension perk
Tech genetic resequencing.png Genetic Resequencing technology
Utopia.png
Trait cybernetic.png Cybernetic +40 Ap the flesh is weak.png The Flesh is Weak ascension perk Utopia.png
Civic machine assimilator.png Driven Assimilator civic Synthetic Dawn.png
Irradiated Irradiated +30 Pre-sapient species
Menu icon policies.png Capacity Boosters Policy +20 Tech capacity boosters.png Capacity Boosters technology
No.pngEgalitarian.pngFanatic Egalitarian.png Egalitarian
Ap transcendence.png Covenant: Composer of Strands +20 Ap transcendence.png Shroud vision outcome Utopia.png
Enduring.png Enduring +20
R pox sample.png Javorian Pox Sample +20 Irassian Concordat precursor event chain Ancient Relics.png
Tradition harmony mind and body.png Mind and Body +20 Harmony tradition
Tradition harmony mind and body.png Cloned Organs +20 Synchronicity tradition
No.pngAuth machine intelligence.png Machine Intelligence
No.pngOrigins necrophage.png Necrophage origin
Utopia.png
Utopia.png Ageless +15 Science Nexus Fountain of Youth event chain special project
No.png Gestalt consciousness.png Gestalt Consciousness
No.png Trait mechanical.png Mechanical main species
Synthetic Dawn.png Inoculated Population +10 Request from the Ancient Caretakers fallen empire Synthetic Dawn.png
Limited Regeneration.png Limited Regeneration +10 Orbital Speed Demon anomaly event
Menu icon policies.png Selected Lineages policy +10 Selected Lineages Selected Lineages technology
No.pngFanatic Egalitarian.png Fanatic Egalitarian
Trait survivor.png Survivor +10 Origins post apocalyptic.png Post-Apocalyptic origin Apocalypse.png
Tech vitality boosters.png Vitality Boosters technology +10
Tech repeatable improved leader life span.png Cell Revitalization technology +5 per level
Fleeting.png Fleeting -10 No.png Trait lithoid.png Lithoid
-25 Trait lithoid.png Lithoid Lithoids.png
Leader trait substance abuser.png Substance Abuser -20
Leader trait maimed.png Maimed -40 Archaeology map icon.png Archaeology Site bad outcome Distant Stars.png
Trait clone soldier.png Clone Soldier -40 DLC humanoids species pack.png

Initial age[edit | edit source]

The initial age of a new leader can vary. The Trait lithoid.png Lithoid initial age overrides all others.

Condition Age Effective lifespan DLC
Default 28-50 30-52 (41)
Imperial Imperial Heir 18-26 54-62 (58)
Trait mechanical.pngAuth machine intelligence.png Robotic species 2-10 Immortal
Hive-minded.png Hive-Minded species 10-20 60-70 (65) Utopia.png
Trait lithoid.png Lithoid species 50-80 50-80 (65) Lithoids.png
Trait clone soldier.png Clone Soldier species 5-20 20-35 (27.5) DLC humanoids species pack.png
Trait clone soldier ascendant.png Clone Soldier Ascendant species 5-20 60-75 (67.5) DLC humanoids species pack.png

Death by accident[edit | edit source]

While Trait mechanical.png Mechanical and Machine unit.png Machine leaders are immortal they can still die by accident, regardless of their age. Every 10 years there is the following chance of a leader suffering an accident and dying:

  • 88%: nothing happens
  • 2%: Survey Ship scientist dies
  • 2%: Engineering Research Leader dies
  • 2%: Society Research Leader dies
  • 2%: Physics Research Leader dies
  • 2%: Admiral commanding a fleet dies
  • 2%: Governor governing a sector dies

Note that this is rolled per empire, not per leader. For a role with exactly one leader, this represents a mean active lifespan of 500 years. An exploit to negate the chance for accidental death entirely exists: remove each leader before the decade begins then returning the leaders after a month passes.

Auth machine intelligence.png Machine Intelligence empires can adopt the Tradition synchronicity self preservation.png Self-Preservation Protocols Tradition to reduce the weight of accidents by half, reducing the chance for an accident to occur for each role to 1.06% (6.38% total), for a mean active lifespan of 940 years.

Skill level[edit | edit source]

The skill level of a leader determines their basic bonuses, which depend on leader type (ruler, governor, etc.). By default, skill ranges from a minimum of 1 to a maximum of 5. The skill cap can be increased to a max level of 10 through certain traditions, traits, civics, and the leader enhancement policy.

A leader's skill increases after accumulating a certain number of experience points, shown in the table below. Upon gaining a level, a leader's experience total resets to 0 and they have a chance to gain a leader trait. A leader who has previously gained a trait from leveling cannot get another trait from leveling. Leaders who already have three or more traits and scientists researching technologies cannot gain a leader trait by leveling. The restriction on scientists can be circumvented by assigning them to another task, such as surveying or assisting research, right before they hit the required experience points for the next level.

Level II III IV V VI VII VIII IX X
XP 200 475 825 1250 1750 2325 2975 3700 4500
Total XP 200 675 1500 2750 4500 6825 9800 13500 18000
Trait gain chance (admirals and scientists) 10% 14.3% 21.7% 35.7%
Trait gain chance (generals, governors, and rulers) 20% 27.3% 38.5% 55.6%

Leader experience gain[edit | edit source]

The following modifiers affect the speed at which a leader gains experience:

Source Mod leader species exp gain.png Experience Notes
Ap transcendent learning.png Transcendent Learning ascension perk +50%
Leader trait adaptable.png Adaptable trait +25%
Leader trait adaptable.png Flexible Programming trait +25%
Quick Learners.png Quick Learners trait +25%
Learning algorithms.png Learning Algorithms trait +25% Trait mechanical.png Mechanical with Tech synthetic leaders.png Synthetic Personality Matrix, or Machine unit.png Machine
Menu icon policies and edicts.png Education Campaign edict +25% Requires Tech planetary unification.png Planetary Unification
Menu icon policies and edicts.png Learning Campaign edict +25% Requires Tech planetary unification.png Planetary Unification
Menu icon policies and edicts.png Machine Learning Campaign edict +25% Requires Tech planetary unification.png Planetary Unification
Tech neuroregeneration.png Neural Tissue Engineering technology +25% Leader trait scroll.png Marvels of Medicine event outcome
Tradition discovery polytechnic education.png Polytechnic Education tradition +25%
Agenda Skill Development agenda +25%
Trait ruler eye for talent.png Eye For Talent ruler trait +20% Requires Tech galactic administration.png Galactic Administration
Civic pooled knowledge.png Pooled Knowledge civic +10%
Civic machine factory overclock.png Factory Overclocking civic +10%
Civic ruthless competition.png Ruthless Competition civic +10%
Ancient Relics.png Management Insights Peaceful Applications modifier +10% Requires Tech arcane deciphering.png Arcane Deciphering
Ancient Relics.png Pheromone Enhancement Peaceful Applications modifier +10% Requires Tech arcane deciphering.png Arcane Deciphering
Ancient Relics.png Algorithm Refinement Peaceful Applications modifier +10% Requires Tech arcane deciphering.png Arcane Deciphering
Trait primitive.png Conservative trait -25%
Repurposed hardware.png Repurposed Hardware trait -25% Trait mechanical.png Mechanical with Tech synthetic leaders.png Synthetic Personality Matrix, or Machine unit.png Machine
Slow Learners.png Slow Learners trait -25%
Leader trait stubborn.png Stubborn trait -25%
Leader trait stubborn.png Rigid Programming trait -25%
Leader trait arrested development.png Arrested Development trait -1000%

Leader level cap[edit | edit source]

The following modifiers can raise the leader level cap, up to a maximum of ten:

Source Leader skill levels.png Cap Notes
Menu icon policies.png Capacity Boosters Policy +2
Civic philosopher king.png Philosopher King civic +2 Ruler.png Ruler
Enhanced memory.png Enhanced Memory species trait +2 Requires Tech synthetic leaders.png Synthetic Personality Matrix
Tradition discovery science division.png Science Division tradition +2 Scientist.png Scientists
Tradition domination colonial viceroys.png Colonial Viceroys tradition +2 Governor.png Governor
Tradition domination grand council.png Grand Council tradition +2 Ruler.png Ruler
Tradition supremacy war games.png War Games tradition +2 Admiral.png Admirals
Talented.png Talented species trait +1
Erudite.png Erudite species trait +1
Civic aristocratic elite.png Aristocratic Elite civic +1 Governor.png Governors
Civic distinguished admiralty.png Distinguished Admiralty civic +1 Admiral.png Admirals
Civic meritocracy.png Meritocracy civic +1
Civic ruthless competition.png Ruthless Competition civic +1
Civic pooled knowledge.png Pooled Knowledge civic +1
Civic machine factory overclock.png Factory Overclocking civic +1
Tradition discovery polytechnic education.png Polytechnic Education tradition +1
Tradition harmony mind and body.png Mind and Body tradition +1
Ap transcendent learning.png Transcendent Learning ascension perk +2
Menu icon policies.png Selected Lineages Policy +1
Trait ruler eye for talent.png Eye For Talent ruler trait +1 Requires Tech galactic administration.png Galactic Administration
Tech collective self.png The Collective Self technology +1 No.pngGestalt consciousness.png Gestalt Consciousness
Tech collective self.png Embodied Dynamism technology +1 Gestalt consciousness.png Gestalt Consciousness
Tech neuroregeneration.png Neural Tissue Engineering technology +1 Leader trait scroll.png Marvels of Medicine event outcome
Federation military.png Martial Alliance level 3 members perk +1 Admiral.png Admirals

Leader classes[edit | edit source]

Leaders are divided into 5 classes that determines their possible assignments, bonuses, experience sources and available traits.

Class Bonus per level Experience gain Assignment Notes
Ruler.png Ruler Mod country edict length mult.png +5% Edict Duration
Unity.png +3% Monthly Unity
5 per month if ruler
1 per month if heir
Empire
  • Rulers are assigned from leaders based on an empire's Government type
  • An empire's first ruler can be customized at empire creation but its traits are randomized
  • Leaders that become rulers receive a new set of ruler traits
  • Rulers that return to their pre-ruler class return to their previous traits and can be reassigned
  • Rulers can be assassinated by the Contingency during the Crisis
  • When an empire's first ruler steps down it becomes a governor
Governor.png Governor Mod pop resource output.png +2% Resources from Jobs
Empire sprawl.png -2% Empire Sprawl from Pops
Job criminal.png -3 Crime
5 per month when governing Sectors
  • Governors can be killed by events if a planet in their sector has the Mob Rule modifier
Scientist.png Scientist Mod country all tech research speed.png +2% Research Speed
Mod ship science survey speed.png +10% Survey Speed
Anomaly research speed.png +1 Archaeology skill
Research.png +2% Research Assist Output
3.5 per month when leading research
3 per month when assisting research
10 per survey
50 per researched anomaly
100 per completed special project
75 per archaeology site chapter
Research departments
Science ships
  • Research in a department is reduced by -25% if no scientist is assigned to it
  • Science ships cannot perform any function without a scientist (except exploring wormholes)
  • Scientists can gain new traits from anomalies
  • A scientist's level is matched against the level of an anomaly when investigating to determine the time it takes to research it
  • Scientists can die during archaeology site events if their level is too low
Admiral.png Admiral Mod ship fire rate mult.png +3% Fire Rate 5 per month when suppressing piracy
5 per space battle
0.5 per destroyed ship on either side
0.25 per disengaged ship on either side
Military fleets
  • New admirals can arise after space battles
  • Admirals can gain new traits based on what the fleet they're assigned to is doing
  • Admirals have a 10% chance to die each time a ship of the largest size in the fleet is destroyed
General.png General Mod army damage mult.png +5% Army Damage 100 per ground battle
0.25 per destroyed army on either side
Planets
Transport fleets
  • Generals have a 5% chance to die each time they lose an army

Leader traits[edit | edit source]

Non-ruler leaders are generated with one pre-existing positive trait suitable for their class. Rulers get two.

Every time a leader gains a level, they have a chance to receive an additional trait, unless they:

  • Are a scientist leading research.
  • Already have 3 traits.
  • Have already gained a trait via level-up.

Some traits are only available when recruiting a leader from the leader pool and can't be gained from level-up, and vice versa.

Immortal leaders that aren't members of a Gestalt consciousness.png Gestalt Consciousness empire can gain traits with no effect beyond modifying their lifespan, effectively wasting their level-up trait slot with no benefit or penalty. This is most likely to occur with Trait mechanical.png Mechanical or Namarian leaders.

A leader can gain a trait that's the opposite of one they already have as long as its absence isn't listed as a requirement - a Scientist with a Sapient AI Assistant can also gain a Custom AI Assistant, for example. Since leaders can't start with negative traits and can only gain one trait from level-up, you'll usually only see this happen for opposite traits where both are beneficial.

Governors are significantly more likely to gain a negative trait from level-up since almost half their possible positive traits (5/12) are only available at recruitment.

Class Trait Effect R L Requirements Opposites Description

Generic Leader traits

Any Leader trait adaptable.png Adaptable Mod leader species exp gain.png +25% Leader experience gain Yes.png Yes.png No.pngGestalt consciousness.png Gestalt Consciousness Leader trait stubborn.png Stubborn This leader is quick to adapt new methods and ideas if they prove superior.
Leader trait adaptable.png Flexible Programming No.png Gestalt consciousness.png Gestalt Consciousness Leader trait stubborn.png Rigid Programming This leader has unusually flexible programming, and is capable of quickly adapting new methods and procedures if they prove superior.
Any Leader trait eager.png Eager Mod leader influence cost.png −50% Leader cost
Mod leader influence cost.png −50% Leader upkeep
Yes.png No.png No.pngGestalt consciousness.png Gestalt Consciousness This leader is particularly eager for an assignment.
Leader trait eager.png Newboot Gestalt consciousness.png Gestalt Consciousness This leader was only recently upgraded to a sufficiently autonomous state to allow for command positions.
Any Leader trait resilient.png Resilient Mod leader age.png +25 Leader lifespan Yes.png Yes.png No.pngGestalt consciousness.png Gestalt Consciousness Leader trait substance abuser.png Substance Abuser This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
Any Leader trait arrested development.png Arrested Development Mod leader species exp gain.png −1000% Leader experience gain No.png Yes.png No.pngCivic one mind.png One Mind
No.pngCivic philosopher king.png Philosopher King if Ruler.png Ruler or Governor.png Governor
The personal development and skills of this leader seem to have plateaued at their present level.
Any Leader trait stubborn.png Stubborn Mod leader species exp gain.png −25% Leader experience gain No.png Yes.png No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic philosopher king.png Philosopher King if Ruler.png Ruler or Governor.png Governor
Leader trait adaptable.png Adaptable This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior.
Leader trait stubborn.png Rigid Programming Auth machine intelligence.png Machine Intelligence Leader trait adaptable.png Flexible Programming This leader has particularly rigid programming that only rarely permits behavioral modifications, even when such changes would improve efficiency.
Any Leader trait substance abuser.png Substance Abuser Mod leader age.png −20 Leader lifespan No.png Yes.png No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic philosopher king.png Philosopher King if Ruler.png Ruler or Governor.png Governor
Resilient Resilient This leader has fallen to substance abuse to cope with the stress, which has had a detrimental effect on physical health.

Ruler.png Ruler traits

Ruler.png Trait ruler architectural sense.png Architectural Sense Mod planet building cost mult.png −10% Building cost
Mod planet building cost mult.png −10% District cost
Mod planet building build speed mult.png +10% Planet building speed
Yes.png Yes.png This leader is an architect at heart, investing in more efficient construction practices.
Ruler.png Trait ruler champion of the people.png Champion of the People Mod pop happiness.png +5% Happiness Yes.png Yes.png This leader seems really to be concerned about the welfare of his people.
Ruler.png Trait ruler charismatic.png Charismatic Mod country edict influence cost.png −10% Edict cost
Mod country edict length mult.png +20% Edict Duration
Yes.png Yes.png This leader is exceptionally charismatic, enforcing their will with ease.
Ruler.png Trait ruler deep connections.png Deep Connections Influence.png +1 Monthly Influence Yes.png Yes.png Tech planetary unification.png Planetary Unification technology This leader is firmly entrenched in the labyrinthine web that makes up the political machine.
Ruler.png Trait ruler expansionist.png Expansionist Mod country spaceport cost mult.png −15% Outpost Build cost
Mod country starbase influence cost mult.png −15% Starbase Influence cost
Yes.png Yes.png This leader aims to expand their borders, reducing the Outpost build cost and Colony Influence cost.
Ruler.png Trait ruler explorer.png Explorer Mod spaceport ship build cost mult.png −25% Science Ship Build cost
Anomaly research speed.png +33% Anomaly Research Speed
Yes.png Yes.png This leader is known for their insatiable curiosity, valuing space exploration above all else.
Ruler.png Trait ruler eye for talent.png Eye for Talent Leader skill levels.png +1 Leader Skill Levels
Mod leader species exp gain.png +20% Leader experience gain
Yes.png Yes.png Tech galactic administration.png Galactic Administration technology
Much more likely than other traits during level-up[1]
This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence.
Ruler.png Trait ruler fertility preacher.png Fertility Preacher Pop resource food mult.png +10% Food from Jobs
Mod pop growth req.png +5% Pop Growth Speed
Yes.png Yes.png No.pngTrait lithoid.png Lithoid This leader feels strongly about securing and protecting agrarian food sources.
Ruler.png Leader trait fleet organizer.png Fleet Organizer Mod fleet size add.png +15% Naval Capacity Yes.png Yes.png Tech doctrine fleet size 2.png Doctrine: Reactive Formations technology Leader trait nervous.png Nervous[2] This leader is an expert at organization possessing the necessary micromanagement skills to command very large starship formations.
Ruler.png Trait ruler fortifier.png Fortifier Mod starbase upgrade cost.png −10% Starbase Upgrade cost
Cost −33% Defense Platform Build cost
Yes.png Yes.png Tech space defense station 1.png Deep Space Outposts technology This ruler understands the value in using military station to secure territory.
Ruler.png Trait ruler from the ranks.png From the Ranks Mod army morale.png +20% Army morale
Mod leader species exp gain.png +33% Army Experience Gain
Yes.png No.png Tech centralized command.png Centralized Command technology This leader rose through the ranks of military command.
Ruler.png Trait ruler frontier spirit.png Frontier Spirit Mod ship build speed mult.png −35% Colony Ship Build cost
Mod planet colony development speed.png +25% Colony Development Speed
Yes.png Yes.png Tech colonization 1.png New Worlds Protocol technology This leader is eager to reign over distant stars.
Ruler.png Trait ruler home in the sky.png Home in the Sky Mod spaceport module cost mult.png −20% Starbase Module Build cost
Mod starbase upgrade cost.png −10% Starbase Upgrade cost
Yes.png Yes.png This leader reaches for the stars.
Ruler.png Trait ruler industrialist.png Industrialist Pop resource minerals mult.png +10% Empire Mineral Production Yes.png Yes.png This leader has a firm grip on the means of production.
Ruler.png Trait ruler investor.png Investor Trade value.png +10% Trade Value Yes.png Yes.png This leader is a shrewd economist, capable of maximizing financial potential.
Ruler.png Trait ruler logistic understanding.png Logistic Understanding Mod ship upkeep mult.png −5% Ship Upkeep
Mod army upkeep mult.png −10% Army upkeep
Yes.png Yes.png Tech doctrine navy size 1.png Doctrine: Fleet Support technology This leader is well aware of the importance of properly-structured supply chains.
Ruler.png Trait ruler military pioneer.png Military Pioneer Ship upgrade cost.png −10% Ship Upgrade cost
Mod spaceport ship build cost mult.png −10% Shipyard Build cost
Yes.png Yes.png Tech doctrine refit standards.png Doctrine: Refit Standards technology This leader is enthusiastic about advancements in military technology and ship construction.
Ruler.png Trait ruler recruiter.png Recruiter Mod army build speed mult.png +50% Army Build Speed
Mod planet army build cost mult.png −20% Army cost
Yes.png Yes.png Tech centralized command.png Centralized Command technology This leader is particularly charismatic, and fresh recruits are practically lining up to serve their nation.
Ruler.png Trait ruler reformer.png Reformer Unity.png +10% Monthly Unity Yes.png No.png This leader is a reformer, dedicated towards building the society of tomorrow.
Ruler.png Trait ruler space miner.png Space Miner Minerals.png +10% Mining Station Output
Cost −25% Mining Station Build cost
Yes.png No.png This leader recognizes just how vital the exploitation of offworld resources is for a star nation.
Ruler.png Leader trait aggressive.png Warlike Mod ship weapon damage.png +5% Ship weapons damage
Mod army damage mult.png +10% Army damage
Yes.png Yes.png This leader does not shy away from conflict reducing the Cede Planet and Cede Frontier Outpost War Demand costs.
Ruler.png Leader trait planet.png World Shaper Mod country terraform speed mult.png +25% Terraforming Speed
Mod planet clear blocker cost mult.png −15% Clear blocker cost
Yes.png Yes.png Tech terrestrial sculpting.png Terrestrial Sculpting technology This leader seeks to remake worlds in their image.
Ruler.png Trait ruler corvette focus.png Corvette Focus Mod spaceport ship build cost mult.png −20% Corvette Build cost Yes.png Yes.png Destroyers Destroyers technology
No.png Trait ruler destroyer focus.png Destroyer Focus
No.png Trait ruler cruiser focus.png Cruiser Focus
No.png Trait ruler battleship focus.png Battleship Focus
Trait ruler destroyer focus.png Destroyer Focus
Trait ruler cruiser focus.png Cruiser Focus
Trait ruler battleship focus.png Battleship Focus
This leader is intent on promoting the construction of Corvettes.
Ruler.png Trait ruler destroyer focus.png Destroyer Focus Mod spaceport ship build cost mult.png −20% Destroyer Build cost Yes.png Yes.png Destroyers Destroyers technology
No.png Trait ruler corvette focus.png Corvette Focus
No.png Trait ruler cruiser focus.png Cruiser Focus
No.png Trait ruler battleship focus.png Battleship Focus
Trait ruler corvette focus.png Corvette Focus
Trait ruler cruiser focus.png Cruiser Focus
Trait ruler battleship focus.png Battleship Focus
This leader is intent on promoting the construction of Destroyers.
Ruler.png Trait ruler cruiser focus.png Cruiser Focus Mod spaceport ship build cost mult.png −20% Cruiser Build cost Yes.png Yes.png Tech cruisers.png Cruisers technology
No.png Trait ruler corvette focus.png Corvette Focus
No.png Trait ruler destroyer focus.png Destroyer Focus
No.png Trait ruler battleship focus.png Battleship Focus
Trait ruler corvette focus.png Corvette Focus
Trait ruler destroyer focus.png Destroyer Focus
Trait ruler battleship focus.png Battleship Focus
This leader is intent on promoting the construction of Cruisers.
Ruler.png Trait ruler battleship focus.png Battleship Focus Mod spaceport ship build cost mult.png −20% Battleship Build cost Yes.png Yes.png Tech battleships.png Battleships technology
No.png Trait ruler corvette focus.png Corvette Focus
No.png Trait ruler destroyer focus.png Destroyer Focus
No.png Trait ruler cruiser focus.png Cruiser Focus
Trait ruler corvette focus.png Corvette Focus
Trait ruler destroyer focus.png Destroyer Focus
Trait ruler cruiser focus.png Cruiser Focus
This leader is intent on promoting the construction of Battleships.
Ruler.png Hive-minded.png Hive Mind Mod leader age.png Immortal Yes.png No.png Auth hive mind.png Hive Mind This leader is the immortal nexus of the vast cognitive apparatus that constitutes a Hive Mind.
Ruler.png Auth machine intelligence.png Machine Intelligence Mod leader age.png Immortal Yes.png No.png Auth machine intelligence.png Machine Intelligence This leader is the core intelligence that oversees and directs all actions in a Machine Empire.

Governor.png Governor traits

Governor.png Leader trait agrarian upbringing.png Agrarian Upbringing Pop resource food mult.png +10% Food from Jobs Yes.png No.png No.pngAuth machine intelligence.png Machine Intelligence
No.pngTrait lithoid.png Lithoid
This leader was raised around hydroponic farms, and has several ideas on how agrarian yields may be improved.
Governor.png Leader trait architectural interest.png Architectural Interest Mod planet building cost mult.png −10% Building cost
Mod planet building cost mult.png −10% District cost
Mod planet building build speed mult.png +10% Planet Build Speed
Yes.png Yes.png This leader is an architect at heart, investing in more efficient construction practices.
Governor.png Leader trait army veteran.png Army Veteran Mod army build speed mult.png +20% Army Build Speed
Mod planet army build cost mult.png −20% Army cost
Mod army damage mult.png +20% Defense Army damage
Yes.png No.png Tech centralized command.png Centralized Command technology
No.pngAuth machine intelligence.png Machine Intelligence
Leader trait retired fleet officer.png Retired Fleet Officer This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies.
Leader trait hammer.png Warbot Tinkerer Tech centralized command.png Centralized Command technology
Auth machine intelligence.png Machine Intelligence
Leader trait ai aided design.png Ai-Aided Design This leader has an unusual interest in warbot design, and is constantly improving and tinkering with our existing models.
Governor.png Leader trait bureaucrat.png Bureaucrat Mod country admin cap add.png +1 Administrative Capacity from Job bureaucrat.png Bureaucrats Yes.png No.png No.pngGestalt consciousness.png Gestalt Consciousness This leader is peculiarly familiar with state bureaucracy and administration.
Leader trait bureaucrat.png Mindfulness Mod country admin cap add.png +1 Administrative Capacity from Job synapse drone.png Synapse Drones Auth hive mind.png Hive Mind This drone entity has the ability to improve synaptic connections in its vicinity.
Leader trait bureaucrat.png Amplifier Mod country admin cap add.png +1 Administrative Capacity from Job coordinator.png Coordinators Auth machine intelligence.png Machine Intelligence This unit has the ability to boost administrative data flows in its vicinity.
Governor.png Leader trait environmental engineer.png Environmental Engineer Mod planet clear blocker cost mult.png −25% Clear blocker cost
Mod planet clear blocker time mult.png −25% Clear Blocker Time
Yes.png Yes.png No.pngAuth machine intelligence.png Machine Intelligence This leader has a background in landscaping, eventually turning their attention towards larger projects.
Leader trait environmental engineer.png Bulldozer Auth machine intelligence.png Machine Intelligence This leader has mastered the art of quickly and efficiently transforming alien terrain into a parking lot.
Governor.png Leader trait iron fist.png Iron Fist Mod pop slavery tolerance.png +10% Slave Output Yes.png Yes.png Menu icon policies.png Allowed Slavery policy
No.pngAuth machine intelligence.png Machine Intelligence
This leader is infamous for their ruthless pursuit of efficiency, and is capable of getting the most out of slave labor.
Governor.png Leader trait intellectual.png Intellectual Research.png +10% Research from Jobs Yes.png Yes.png No.pngAuth machine intelligence.png Machine Intelligence This leader is naturally inclined towards the sciences, and seeks to foster a curiosity about the natural world in their subjects.
Leader trait intellectual.png Analytical Auth machine intelligence.png Machine Intelligence This leader devotes an unusually large percentage of its processing power towards analyzing the natural sciences and promoting their study to others.
Governor.png Leader trait retired fleet officer.png Retired Fleet Officer Mod ship build speed mult.png +20% Shipyard Build Speed
Mod spaceport module cost mult.png −10% Shipyard Build cost
Yes.png No.png Tech interstellar fleet traditions.png Interstellar Fleet Traditions technology
No.pngAuth machine intelligence.png Machine Intelligence
Leader trait army veteran.png Army Veteran This leader is a former fleet officer, and is personally invested in promoting a strong inter-planetary presence.
Leader trait ai aided design.png Ai-Aided Design Tech interstellar fleet traditions.png Interstellar Fleet Traditions technology
Auth machine intelligence.png Machine Intelligence
Leader trait hammer.png Warbot Tinkerer This leader constantly runs theoretical models on a secondary memory core for the purpose of improving starship construction efficiency.
Governor.png Leader trait righteous.png Righteous Job criminal.png −25 Crime Yes.png Yes.png No.pngGestalt consciousness.png Gestalt Consciousness
No.pngLeader trait corrupt.png Corrupt
Leader trait corrupt.png Corrupt This leader is incorruptable and harbors strong convictions regarding what is right and wrong.
Governor.png Leader trait corrupt.png Corrupt Job criminal.png +25 Crime No.png Yes.png No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic philosopher king.png Philosopher King
No.pngLeader trait righteous.png Righteous
Leader trait righteous.png Righteous This corrupt leader is willing to sell out anyone and anything if it increases their personal wealth.

Scientist.png Scientist traits

Scientist.png Leader trait archaeologist.png Archaeologist Anomaly research speed.png +25% Archaeology Excavation Speed (with Ancient Relics)
Anomaly research speed.png +50% Precursor Anomaly Research Speed (without Ancient Relics)
Yes.png Yes.png This leader excels at the study of alien artifacts and structural remnants in the field.
Scientist.png Leader trait carefree.png Carefree Anomaly research speed.png +35% Anomaly Research Speed Yes.png Yes.png Leader trait meticulous.png Meticulous This leader is perhaps less meticulous than others.
Scientist.png Leader trait meticulous.png Meticulous Anomaly discovery chance.png +10% Anomaly Discovery Chance Yes.png Yes.png Leader trait carefree.png Carefree This leader is thorough in their examinations of unknown phenomena.
Scientist.png Leader trait roamer.png Cataloguer Mod ship science survey speed.png +25% Survey Speed Yes.png Yes.png Auth machine intelligence.png Machine Intelligence This leader can conceive no greater calling that to catalog the entirety of the universe.
Leader trait roamer.png Roamer No.pngAuth machine intelligence.png Machine Intelligence This leader was born to roam the stars.
Scientist.png Leader trait maniacal.png Maniacal Mod country all tech research speed.png +5% Research Speed
Unknown.png Improved draw chance for dangerous technologies
Yes.png Yes.png This leader pursues their research with unusual fervor.
Scientist.png Leader trait lightbulb on.png Spark of Genius Mod country all tech research speed.png +10% Research Speed
Unknown.png Improved draw chance for rare technologies
Yes.png Yes.png This leader is prone to sudden bursts of inspiration.
Scientist.png Leader trait custom AI assistant.png Custom AI Assistant Mod country all tech research speed.png +5% Research Speed
Mod ship science survey speed.png +10% Survey Speed
Anomaly research speed.png +15% Anomaly Research Speed
Yes.png Yes.png Tech self aware logic.png Self-Evolving Logic technology
No.pngGestalt consciousness.png Gestalt Consciousness
Leader trait sentient AI assistant.png Sapient AI Assistant This leader has created a simple neural network to help with data processing tasks.
Scientist.png Leader trait sentient AI assistant.png Sapient AI Assistant Mod country all tech research speed.png +10% Research Speed
Mod ship science survey speed.png +20% Survey Speed
Anomaly research speed.png +30% Anomaly Research Speed
Yes.png No.png Tech sentient ai.png Positronic AI technology
Menu icon policies.png Artificial Intelligence Policy is not Outlawed
No.pngGestalt consciousness.png Gestalt Consciousness
Leader trait custom AI assistant.png Custom AI Assistant This leader has created a complex neural network capable of independent decision-making and even introspection.
Scientist.png Computing.png Expertise: Computing Research speed (Physics) +15% Research speed (Computing) Yes.png Yes.png Other Expertise traits This leader is, following years of study, considered an expert within the field of Computing.
Scientist.png Field Manipulation.png Expertise: Field Manipulation Research speed (Physics) +15% Research speed (Field Manipulation) Yes.png Yes.png Other Expertise traits This leader is, following years of study, considered an expert within the field of Field Manipulation.
Scientist.png Particles.png Expertise: Particles Research speed (Physics) +15% Research speed (Particles) Yes.png Yes.png Other Expertise traits This leader is, following years of study, considered an expert within the field of Particles.
Scientist.png Biology.png Expertise: Biology Research speed (society) +15% Research speed (Biology) Yes.png Yes.png Other Expertise traits This leader is, following years of study, considered an expert within the field of Biology.
Scientist.png Military Theory.png Expertise: Military Theory Research speed (society) +15% Research speed (Military Theory) Yes.png Yes.png Other Expertise traits A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.
Scientist.png New Worlds.png Expertise: New Worlds Research speed (society) +15% Research speed (New Worlds) Yes.png Yes.png Other Expertise traits This leader is, following years of study, considered an expert on settling on New Worlds.
Scientist.png Psionics.png Expertise: Psionics Research speed (society) +15% Research speed (Psionics) Yes.png Yes.png Tech psionic theory.png Psionic Theory technology
No.pngGestalt consciousness.png Gestalt Consciousness
No.pngTrait mechanical.png Mechanical
Other Expertise traits This leader is, following years of study, considered an expert within the field of Psionics.
Scientist.png Statecraft.png Expertise: Statecraft Research speed (society) +15% Research speed (Statecraft) Yes.png Yes.png Other Expertise traits This leader is, following years of study, considered an expert within the field of Statecraft.
Scientist.png Industry.png Expertise: Industry Research speed (Engineering) +15% Research speed (Industry) Yes.png Yes.png Other Expertise traits This leader is, following years of study, considered an expert within the field of Industry.
Scientist.png Materials.png Expertise: Materials Research speed (Engineering) +15% Research speed (Materials) Yes.png Yes.png Other Expertise traits This leader is, following years of study, considered an expert within the field of Materials.
Scientist.png Propulsion.png Expertise: Propulsion Research speed (Engineering) +15% Research speed (Propulsion) Yes.png Yes.png Other Expertise traits This leader is, following years of study, considered an expert within the field of Propulsion.
Scientist.png Voidcraft.png Expertise: Voidcraft Research speed (Engineering) +15% Research speed (Voidcraft) Yes.png Yes.png Other Expertise traits This leader is, following years of study, considered an expert within the field of Voidcraft.
Scientist.png Leader trait paranoid.png Paranoid Mod country all tech research speed.png −5% Research Speed
Anomaly research speed.png −10% Anomaly Research Speed
No.png Yes.png No.pngCivic one mind.png One Mind This leader is unwilling to collaborate with others.

Admiral.png Admiral traits

Admiral.png Leader trait aggressive.png Aggressive Mod ship fire rate mult.png +5% Fire Rate
Mod ship speed mult.png +10% Sublight Speed
Yes.png Yes.png Can be gained from victories (0.6%) Leader trait cautious.png Cautious This leader is an aggressive admiral, always looking to pour as much fire on the enemy as possible within the least amount of time.
Admiral.png Leader trait cautious.png Cautious Mod ship weapon range mult.png +20% Weapons Range Yes.png Yes.png Can be gained from defeats (2.8%) Leader trait aggressive.png Aggressive This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.
Admiral.png Leader trait engineer.png Engineer Mod ship auto repair add.png +0.5% Daily Hull Regeneration
Mod ship auto repair add.png +0.5% Daily Armor Regeneration
Yes.png Yes.png Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare technology
Can be gained from repairs (mean time to happen = 240 months)
No.pngGestalt consciousness.png Gestalt Consciousness
This leader is a natural engineer, having the knowledge and skills to organize and oversee starship repairs without the benefit of a spacedock.
Admiral.png Leader trait fleet logistician.png Fleet Logistician Mod ship upkeep mult.png −10% Ship Upkeep Yes.png Yes.png No.pngAuth machine intelligence.png Machine Intelligence
Can be gained from leading a fleet[3][4]
This leader has mastered the field of logistics, and knows how to manage supplies to keep upkeep costs down.
Leader trait fleet logistician.png Maintenance Loop Auth machine intelligence.png Machine Intelligence
Can be gained from leading a fleet[3]
Admiral.png Leader trait gale speed.png Gale Speed Mod ship evasion mult.png +5% Evasion
Mod ship speed mult.png +20% Sublight Speed
Yes.png Yes.png Can be gained from victories (0.6%)
Can be gained from defeats (2.8%)
Leader trait lethargic.png Lethargic This leader believes that speed and rapid maneuvers are the keys to success in any space engagement.
Admiral.png Leader trait scout.png Scout Mod planet sensor range mult.png +1 Sensor Range
Mod planet sensor range mult.png +2 Hyperlane Detection Range
Mod ship speed mult.png +10% Sublight Speed
Yes.png Yes.png Tech sensors 2.png Gravitic Sensors tech technology
Can be gained from being a country's first ship to enter a system (4.8%)
This leader is an expert in reconnaissance, having the technical skill to always get the most out of long-range starship sensors.
Admiral.png Leader trait trickster.png Trickster Mod ship disengagement.png −15% Emergency FTL Damage Risk
Mod ship disengagement.png +25% Combat Disengagement Chance
Yes.png Yes.png Can be gained from victories (0.6%) Leader trait unyielding.png Unyielding This leader fights deviously, relying on misdirection and surprise to get the better of the enemy.
Admiral.png Leader trait unyielding.png Unyielding Mod ship hitpoints add.png +10% Ship Hull Points
Mod ship weapon damage.png +5% Ship weapons damage
Mod ship disengagement.png −33% Combat Disengagement Chance
Yes.png Yes.png Can be gained from victories (0.6%)
Can be gained from defeats (2.8%)
Leader trait nervous.png Nervous
Leader trait trickster.png Trickster
This leader refuses to even consider the possibility of retreat when battle has been joined, preferring instead to fight to the death if necessary.
Admiral.png Leader trait lethargic.png Lethargic Mod ship evasion mult.png −5% Evasion
Mod ship speed mult.png −10% Sublight Speed
No.png Yes.png Can be gained from defeats (2.8%)
Can be lost from victories (0.6%)
No.pngAuth hive mind.png Hive Mind
Leader trait gale speed.png Gale Speed This leader is slow and indolent, performing duties with little energy or initiative.
Admiral.png Leader trait nervous.png Nervous Mod ship fire rate mult.png −10% Fire Rate No.png No.png Can be gained from defeats (2.8%)
Can be lost from victories (0.6%)
No.pngAuth machine intelligence.png Machine Intelligence
No.png Leader trait fleet organizer.png Fleet Organizer[5]
No.png Leader trait unyielding.png Unyielding
Leader trait unyielding.png Unyielding This leader is nervous and apprehensive and can be easily overwhelmed in the minutia involved in handling large formations of starships.
Leader trait nervous.png Unstable Code Base Can be gained from defeats (2.8%)
Can be lost from victories (0.6%)
Auth machine intelligence.png Machine Intelligence
No.png Leader trait fleet organizer.png Fleet Organizer[5]
No.png Leader trait unyielding.png Unyielding
This leader suffers from an unstable code base, resulting in jittery and sometimes illogical behavior.

General.png General traits

General.png Leader trait army logistician.png Army Logistician Mod army upkeep mult.png −20% Army upkeep Yes.png Yes.png No.pngAuth machine intelligence.png Machine Intelligence This leader can seemingly conjure up supplies from nowhere, decreasing the maintenance costs of ground forces.
Leader trait parts cannibalizer.png Parts Cannibalizer Auth machine intelligence.png Machine Intelligence This leader is very adept at cannibalizing parts from fallen or malfunctioning warbots to keep others running longer
General.png Leader trait butcher.png Butcher Mod army damage mult.png +10% Army damage
Damage +33% Collateral Damage
Yes.png Yes.png No.png Leader trait restrained.png Restrained Leader trait armchair commander.png Armchair Commander
Leader trait restrained.png Restrained
This leader is particularly skilled at inflicting casualties on the enemy, offering no quarter and expecting none in return.
General.png Leader trait restrained.png Restrained Mod ship disengagement.png +20% Army Disengagement Chance
Damage -33% Collateral Damage
Yes.png Yes.png No.pngAuth machine intelligence.png Machine Intelligence
No.png Leader trait butcher.png Butcher
Leader trait butcher.png Butcher This leader is unusually concerned with the lives of others, taking care to avoid unnecessary deaths among their own soldiers as well as any civilians caught in the fighting.
General.png Leader trait charismatic.png Charismatic Mod army morale.png +25% Army morale Yes.png Yes.png No.pngAuth machine intelligence.png Machine Intelligence This inspiring leader has an undeniable charisma, being worshiped as a hero by the troops.
General.png Leader trait glory seeker.png Glory Seeker Mod army morale.png +10% Army morale
Mod army damage mult.png +5% Army damage
Yes.png Yes.png No.pngAuth machine intelligence.png Machine Intelligence Leader trait armchair commander.png Armchair Commander This leader is always in the thick of it, bucking the spirits of the troops by leading from the front despite the risks involved.
General.png Leader trait demoralizer.png Demoralizer Mod army damage mult.png +30% Army morale damage Yes.png Yes.png Auth machine intelligence.png Machine Intelligence
More likely from level-up (weight x2)[6]
Leader trait erratic morality core.png Erratic Morality Core This leader is fascinated by the fragile minds of organics, and how they can most efficiently be broken through the creative use of terror tactics on the battlefield.
General.png Leader trait armchair commander.png Armchair Commander Mod army morale.png −10% Army morale
Mod army damage mult.png −10% Army damage
No.png Yes.png No.pngAuth machine intelligence.png Machine Intelligence
No.pngCivic one mind.png One Mind
Leader trait butcher.png Butcher
Leader trait glory seeker.png Glory Seeker
This leader commands from the rear, preferably as far away from the frontlines as possible to avoid exposure to 'unnecessary dangers'.
General.png Leader trait erratic morality core.png Erratic Morality Core Mod army damage mult.png −10% Army damage No.png Yes.png Auth machine intelligence.png Machine Intelligence Leader trait demoralizer.png Demoralizer This leader frequently suffers intense bouts of shame and regret over enemy casualties due to an erratic morality core.

Special traits[edit | edit source]

These traits are only available from events or on specific unique species or leaders.

Class Trait Effect Requirements Description DLC

Added by an event

Any Leader trait resilient.png Increased Lifespan Mod leader age.png +40 Leader lifespan Ap transcendence.png Transcendence Ascension Perk
Shroud event
The powerful psionic energies of the Shroud have slowed the natural aging process of this leader. Utopia.png
Scientist.png Leader trait scroll.png Towel-bearer Mod ship science survey speed.png +42% Survey Speed Stay Calm anomaly event A towel has immense psychological value.
Scientist.png Leader trait percussive maintenance.png Percussive Maintainer Research speed (Physics) +20% Research speed (Computing)
Anomaly research speed.png +25% Archaeology Excavation Speed
Leader skill levels.png -1 Leader Level Cap
Ruined Station Archaeology Site outcome There is no such thing as a hardware problem that liberal use of the boot will not fix.
Scientist.png Leader trait maimed.png Maimed Mod leader age.png −40 Leader lifespan Archaeology Site bad outcome This leader has sustained irreversible physical injury that has lowered their life expectancy significantly. Ancient Relics.png
Scientist.png Leader trait traumatized.png Traumatized Mod country all tech research speed.png −10% Research speed
Anomaly research speed.png −10% Anomaly Research Speed
Anomaly research speed.png −30% Archaeology Excavation Speed
‘Archaeological Loop’ event Recently sustained psychological trauma is interfering with this leader's performance. Ancient Relics.png
Admiral.png Leader trait enclave trader.png Caravan Counter Mod ship disengagement.png −10% Emergency FTL Damage Risk Destroying a Caravan This leader has ample experience stopping the flighty Caravaneer fleets dead in their tracks. MegaCorp.png
Admiral.png Leader trait glory seeker.png Dragonslayer Mod ship speed mult.png +10% Sublight Speed
Mod ship fire rate mult.png +10% Fire Rate
Defeating the Ether Drake This Admiral has proven themselves in fierce combat. Leviathans.png
Admiral.png Leader trait ship.png Foredoomed to a Rendezvous Mod ship speed mult.png +25% Sublight Speed A Rendezvous Horizon Signal Event Experienced a troubling future.
Admiral.png Trait clone soldier.png Clone Army Admiral Mod ship fire rate mult.png +25% Fire Rate
Mod ship upkeep mult.png −10% Ship Upkeep
Origins clones.png Clone Army Origin From its extensive military education, this leader understands how to maximize the efficiency of ships and soldiers alike. DLC humanoids species pack.png
Admiral.png Trait clone soldier ascendant.png Ascendant Clone Army Admiral Mod ship fire rate mult.png +35% Fire Rate
Mod ship upkeep mult.png −20% Ship Upkeep
Origins clones.png Clone Army event Subjected since its creation to a military education regimen so intense few could endure it, this leader wields excellent martial and leadership abilities. DLC humanoids species pack.png
Admiral.png Trait clone soldier descendant.png Descendant Clone Army Admiral Mod ship fire rate mult.png +15% Fire Rate
Mod ship upkeep mult.png −5% Ship Upkeep
Origins clones.png Clone Army event From its specialized military education, this leader holds an above-average understanding of martial procedures and how best to optimize them. DLC humanoids species pack.png

On certain recruitable leaders

Governor.png Leader trait enclave trader.png Enclave Trader Trade value.png +10% Trade Value Hired from a Enclaves flag trader.png Trader Enclave for 500 Energy.png energy Recruited from one of the independent merchant Enclaves, this leader is particularly adept at maximizing Trade value. Leviathans.png
Governor.png Leader trait nuumismatic priest.png Merchant of Numa Trade value.png +10% Trade Value
Mod pop consumer goods mult.png −10% Pop Consumer Goods Upkeep
Hired from the Flag caravaneer 02.png Numistic Order for 1500 Energy.png energy A level nine Shakvah with enhanced mind focus and inner gaze... MegaCorp.png
Governor.png Leader trait waste management specialist.png Waste Management Specialist Upkeep −10% Building Upkeep Hired from Flag caravaneer 03.png Racket Industrial Enterprise This leader has an almost uncanny ability to reduce and repurpose industrial waste. How do they do it? It's best not to ask. MegaCorp.png
Scientist.png Leader trait curator.png Curator Mod country all tech research speed.png +15% Research Speed
Mod ship science survey speed.png +25% Survey Speed
Unknown.png Improved draw chance for rare technologies
Hired from a Enclaves flag curator.png Curator Enclave for 1000 Energy.png energy This leader hails from the Curator enclave. His understanding of technology and exploration is unmatched. Leviathans.png
Distant Stars.png
Admiral.png Leader trait mercenary warrior.png Mercenary Warrior Mod ship evasion mult.png +10% Evasion
Mod ship fire rate mult.png +10% Fire Rate
Rescued or hired from the Marauders for 2000 Energy.png energy This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age. Apocalypse.png
General.png Leader trait glory seeker.png Mercenary Warrior Mod army damage mult.png +10% Army damage Hired from the Marauders for 2000 Energy.png energy This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age. Apocalypse.png

Unique to a specific leader

Governor.png Leader trait psionic chosen one.png Nanite Entity Mod planet building cost mult.png −40% Building cost
Mod planet building build speed mult.png +40% Planet Build Speed
Pop resource energy mult.png +15% Energy from Jobs
Pop resource minerals mult.png +15% Minerals from Jobs
Mod planet clear blocker cost mult.png −40% Clear blocker cost
Mod planet clear blocker time mult.png −40% Clear Blocker Time
Mod leader age.png Immortal
Gray L-Cluster outcome
Unique to the event leader Gray
Gray is in reality a dense swarm of billions upon billions of advanced nanites. Distant Stars.png
Governor.png Leader trait oracle.png Oracle Stability.png +10 Stability
Job criminal.png −45% Crime
Unity.png +20% Unity from Jobs
Research.png −10% Research from Jobs
Mod leader age.png Immortal
Hidden Worlds Archaeology Site outcome
Unique to the event leader Oracle
The Oracle sees all. Ancient Relics.png
Admiral.png Leader trait hells heart.png Hell's Heart Mod ship fire rate mult.png +10% Fire Rate
Mod ship speed mult.png +10% Sublight Speed
Mod ship weapon damage.png +10% Ship weapons damage
Leader skill levels.png −10% Leader experience gain
Mod ship evasion mult.png −5% Evasion
Mod ship disengagement.png −33% Combat Disengagement Chance
Defeating the Tiyanki Matriarch
Unique to the event admiral Reth Unddol
When it comes to warfare, this leader is mercilessly obsessive, and singular in purpose. Distant Stars.png
Admiral.png Leader trait great khan.png The Great Khan Mod ship fire rate mult.png +20% Fire Rate
Mod ship speed mult.png +20% Sublight Speed
Mod ship weapon damage.png +10% Ship weapons damage
Mod ship weapon range mult.png +10% Ship weapons range
Mod ship hitpoints add.png +20% Ship Hull Points
Mod ship evasion mult.png +30% Evasion
Mod ship auto repair add.png +0.5% daily hull regeneration
Mod ship auto repair add.png +0.5% daily armor regeneration
Unique to the Great Khan The Great Khan is a charismatic leader, a brilliant tactician, and, if the rumors are true, a powerful psychic. Apocalypse.png

Crisis admirals

Admiral.png Leader trait aggressive.png Cybrex Databases Mod ship evasion mult.png +10% Evasion
Mod ship fire rate mult.png +10% Fire Rate
Damage +20% Damage to the Contingency
Cybrex leaders This Cybrex leader is equipped with ancient tactical databases from their civilization's violent past.
Admiral.png Leader trait ship.png Dimensional Stutter Mod ship speed mult.png +20% Sublight Speed Extradimensional Invader leaders For unknown reasons, the vessels under the command of this extradimensional fleet lord seem to rapidly stutter in and out of existence as they move, which has the effect of increasing their sublight speeds.
Admiral.png Leader trait ship.png Ethereal Mod ship evasion mult.png +20% Evasion Extradimensional Invader leaders Some extradimensional fleet lords have learned to use the ethereal nature of their vessels to greatly enhance their evasive capabilities in combat.
Admiral.png Leader trait aggressive.png Hive Affinity Mod ship fire rate mult.png +20% Fire Rate Prethoryn Scourge leaders The Prethoryn creatures operating under this fleet consciousness have managed to attain an unusual level of affinity to one another. Their firing discipline has greatly improved, leading to a higher rate of fire.
Admiral.png Leader trait sentinel.png Sentinel Training Damage +20% Damage to Prethoryn Creatures Sentinel Order leaders Sentinel fleet commanders possess detailed knowledge of Prethoryn anatomy and tactics.
Admiral.png Leader trait ship.png Void Hunter Mod ship speed mult.png +20% Sublight Speed Prethoryn Scourge leaders The hunting instincts of this fleet consciousness has driven the Prethoryn creatures under its dominion into a frenzy. Their eagerness for battle drives them ever forward.

Class dependent traits[edit | edit source]

Certain species traits grant leaders a unique trait that offers different benefits depending on the leader type. Some leader traits are incompatible with one another and will not be added to its leaders, but have full effect on pops as species traits.
The Erudite.png Erudite leader trait will not be added and will not give its leader class bonus if added to a species with the Trait cybernetic.png Cybernetic or either of the Trait psionic species.png Psionic traits.
The Trait brainslugged.png Brain Slug Host leader trait will not be added and will not give its leader class bonus if added to a species with the Trait cybernetic.png Cybernetic trait.
The Trait brainslugged.png Brain Slug Host leader trait has 20% of appearing on any leader of any species in the leader pool in the empire that embraced and accepted the Neural Symbiosis event regardless if the species have the trait or not, but leaders with the Trait brainslugged.png Brain Slug Host trait will not appear outside of the original empire.

Trait Required species trait Ruler.png Ruler effects Governor.png Governor effects Scientist.png Scientist effects Admiral.png Admiral effects General.png General effects
Leader trait cyborg.png Cyborg Trait cybernetic.png Cybernetic Minerals.png +5% Minerals from Jobs Mod country all tech research speed.png +5% Research speed Mod ship fire rate mult.png +5% Fire rate Mod army damage mult.png +5% Army damage
Trait robotic 3.png Synthetic Trait mechanical.png Mechanical Robot resource output.png +5% Robot resource production
  • Energy.png +5% Energy from Jobs
  • Minerals.png +5% Minerals from Jobs
  • Anomaly research speed.png +15% Anomaly research speed
  • Mod country all tech research speed.png +5% Research speed
  • Mod ship fire rate mult.png +5% Fire rate
  • Damage +10% Weapon range
Mod army damage mult.png +10% Army damage
Leader trait psionic leader.png Psychic Trait psionic species.png Latent Psionic (20% chance)
Trait psionic species.png Psionic (100% chance)
  • Mod pop government ethic attraction.png +10% Governing ethics attraction
  • Influence.png +0.5 Monthly Influence
  • Stability.png +5 Stability
  • Unity.png +10% Unity
  • Mod country all tech research speed.png +10% Research speed
  • Mod country all tech research speed.png +10% Research speed (Psionics)
  • Mod ship science survey speed.png +25% Survey speed
  • Anomaly research speed.png +1 Archaeology skill
  • Mod ship weapon damage.png +10% Damage
  • Mod ship evasion mult.png +15% Evasion
  • Mod army morale.png +15% Army Morale
  • Mod army morale.png +15% Army Morale Damage
Leader trait psionic chosen one.png Chosen one Trait psionic species.png Psionic
  • Mod pop government ethic attraction.png +20% Governing ethics attraction
  • Influence.png +1 Monthly Influence
  • Stability.png +10 Stability
  • Unity.png +20% Unity
  • Mod country all tech research speed.png +20% Research speed
  • Mod ship science survey speed.png +50% Survey speed
  • Anomaly research speed.png +2 Archaeology skill
  • Mod ship weapon damage.png +20% Damage
  • Mod ship evasion mult.png +30% Evasion
  • Mod army damage mult.png +20% Army Damage
  • Mod army morale.png +30% Army Morale
  • Mod army morale.png +30% Army Morale Damage
Erudite.png Erudite Erudite.png Erudite Mod country all tech research speed.png +5% Research speed Research.png +5% Research from Jobs Mod country all tech research speed.png +5% Research speed
  • Mod ship fire rate mult.png +5% Fire rate
  • Mod ship disengagement.png +10% Disengagement chance
  • Mod army damage mult.png +5% Army damage
  • Mod ship disengagement.png +10% Disengagement chance
Trait brainslugged.png Brain Slug Host Trait brainslugged.png Neural Symbiosis Event (20% chance)
  • Research.png +10% Research from Jobs
  • Mod fleet size add.png +10% Naval Capacity
  • Mod planet building build speed mult.png +10% Planet Build Speed
  • Research.png +15% Research from Jobs
  • Mod country all tech research speed.png +10% Research speed
  • Mod ship science survey speed.png +15% Survey Speed
  • Anomaly research speed.png +15% Anomaly Research Speed
  • Mod ship fire rate mult.png +5% Fire Rate
  • Mod ship evasion mult.png +5% Evasion
  • Mod ship upkeep mult.png −10% Ship Upkeep
  • Mod army upkeep mult.png −15% Army Upkeep

Unique leaders[edit | edit source]

A few leaders can be obtained through events and, unless the empire's main species has traits that give unique bonuses to leader classes, are usually superior to regular leaders.

Leader Class Level Age Immortal Traits Source DLC
0101010111 Admiral.png Admiral 3 1 Yes.png Leader trait aggressive.png Aggressive
Leader trait fleet logistician.png Fleet Logistician
The Servants of Sand anomaly event
The Exile Scientist.png Scientist 3 random No.png Unknown.png Random The Exile anomaly event
Majula the Bearer General.png General 5 random No.png Charismatic.png Charismatic
Leader trait glory seeker.png Glory Seeker
Beneath the Battlefield anomaly event
Sobak Scientist.png Scientist 6 random No.png Leader trait lightbulb on.png Spark of Genius Abduction Proposal observation event
Tuborek Admiral.png Admiral 10 65 No.png Leader trait fleet logistician.png Fleet Logistician
Leader trait gale speed.png Gale Speed
Resilient Resilient
Shielded Militant Isolationists world (25% chance)
S875.1 Warform Admiral.png Admiral 3 random Yes.png Unknown.png Random Mysterious Construct anomaly outcome Distant Stars.png
Caretaker AX7-b Governor.png Governor 4 709 Yes.png Unknown.png Random Unidentified Drop Pods anomaly outcome Distant Stars.png
Reth Unddol Admiral.png Admiral 5 random No.png Leader trait hells heart.png Hell's Heart
Unknown.png Random
Defeating the Tiyanki Matriarch Distant Stars.png
Gray Governor.png Governor 10 random Yes.png Leader trait psionic leader.png Nanite Entity L-Cluster outcome Distant Stars.png
Oracle Governor.png Governor 5 random Yes.png Leader trait oracle.png Oracle Archaeology Site excavation Ancient Relics.png

References[edit | edit source]

  1. Eye for Talent has a weight of 100 while all other Ruler.png Ruler traits have a weight of 5.
  2. Yes, that's an Admiral.png admiral trait despite this being a different kind of leader.
  3. 3.0 3.1 Leader.18, the event in Stellaris/events/leader_events_1.txt that's supposed to grant this skill from leading a fleet (mean time to happen = 240 months), is commented out in 3.03.
  4. The commented out leader event leader.16 attempts to grant the similarly-named Ruler.png Ruler trait Leader trait fleet organizer.png Fleet Organizer from leading a fleet of more than one ship (mean time to happen = 240 months).
  5. 5.0 5.1 Yes, the code checks for the Ruler.png Ruler trait despite this being a different kind of leader (3.04).
  6. This is because it replaces two different traits (both of the ones that give increased moral), instead of the normal 1:1 Auth machine intelligence.png Machine Intelligence trait swap.
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