Relics

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Version

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This article has been verified for the current PC version (3.7) of the game.

Relics are very powerful artifacts and trophies that an empire can collect if they defeat a crisis or own the required DLC. Every Relic has a passive effect as well as a powerful Triumph effect that requires resources. All Relics have a Triumph cooldown during which no other relic can be activated. Most relics have a cooldown of 10 years, but some have a shorter one.

If an empire invades and captures the capital of another empire while using a casus belli other than Claim the Galatron there is a 10% chance to steal one of the owned Relics. The chance is increased to 15% if the empire has the Civic barbaric despoilers.png Barbaric Despoilers civic and 50% when using the Despoliation casus belli.

Relics give large amounts of score, which can tip the balance in games with victory enabled. The Relics Collected score for empires in the victory tab can be used to deduce which empire has relics.

Relic list[edit | edit source]

Relic Passive effect Triumph effect Triumph cost Triumph cooldown Source Score DLC
R odryskan crystal.png Crystal of Odryskia Rare crystals.png +15% Monthly Rare Crystals Energy.png 60 months worth of Energy Credits
Leader trait maniacal.png A scientist gains the Maniacal trait
Unity.png 3000 Mod relic cooldown.png 3600 days Debris Belt Archaeology Site excavation 3000
R unbidden warlock.png Extradimensional Warlock Mod ship speed mult.png +30% Sublight Speed
Mod ship weapon range mult.png +30% Ship Weapons Range
Mod ship speed mult.png +100% Jump Drive Range for 10 years
Time −50% Jump Drive Cooldown for 10 years
Overlord +75% Quantum Catapult Accuracy for 10 years
Overlord +75% Quantum Catapult Range for 10 years
Unity.png 3000 Mod relic cooldown.png 3600 days Destroying the last Extradimensional Invaders portal 5000
R contingency core.png Isolated Contingency Core Mod pop assembly speed.png +100% Mechanical Pop Assembly Speed
Fleet order button build megastructure.png Can build 2 of every multi-stage megastructure
Mod megastructure build speed.png +300% Megastructure Build Speed for 10 years Unity.png 3000 Mod relic cooldown.png 3600 days Destroying the Contingency secret lair 5000
R prethoryn queen.png Prethoryn Brood-Queen Research speed (society) +50% Society Research Speed Mod ship fire rate mult.png +5% Prethoryn Weapon Attack Speed
Menu icon fleet manager.png Controllable Prethoryn fleet (36 Warriors and 54 Swarmlings)
Food.png 10000 Mod relic cooldown.png 3600 days Capturing the Prethoryn Queen 5000
R dragon trophy.png Ether Drake Trophy Unity.png +10% Monthly Unity Mod pop happiness.png +10% Happiness for 10 years
Stability.png +10 Stability for 10 years
Unity.png 3000 Mod relic cooldown.png 3600 days Defeating the Ether Drake 1000 Leviathans.png
R khans throne.png Khan's Throne Mod country influence gain mult.png −20% Claim influence cost
Diplomacy issatrapy.png Grants access to the Satrapy subject type
Mod ship weapon damage.png +20% Ship weapons damage for 10 years
Militarist.png +25% Militarist Ethic Attraction for 10 years
Unity.png 3000 Mod relic cooldown.png 3600 days Defeating the Great Khan's fleet a second time 3000 Apocalypse.png
R toxic god.png Maw of the Toxic Entity Damage +15% Strike craft damage Decision consecrate habitat knights.png Consecrate Habitat decision if knights of the toxic god origin
Exotic gases.png 1000 Exotic Gases if not knights of the toxic god origin
Unity.png 3000 Mod relic cooldown.png 3600 days Defeating the Toxic God 3000 Toxoids.png
R war forge.png Cybrex War Forge Army assault m.png Can recruit Cybrex Warform armies at the capital Alloys.png +1000 Alloys
Unknown.png Effect and cost increase after each use (caps after 20 uses)
Unity.png 3000
Minerals.png 2000
Mod relic cooldown.png 900 days Finishing the Cybrex precursor chain 5000 Ancient Relics.png
R pox sample.png Javorian Pox Sample Mod leader age.png +20 Leader lifespan
Bombardment full.png Javorian Pox orbital bombardment stance
Unknown.png Double chance to discover Biology technologies
Research speed (society) +50% Biology Research Speed for 10 years Unity.png 3000 Mod relic cooldown.png 3600 days Finishing the Irassian Concordat precursor chain 5000 Ancient Relics.png
R orb insight.png Vultaum Reality Perforator Amenities.png −10% Pop Amenities Usage Random combat modifier:
  • Mod ship armor mult.png +40% Armor Hit Points for 2-5 years
  • Mod ship shield hp mult.png +40% Shield Hit Points for 2-5 years
  • Mod ship hull mult.png +40% Ship Hull Points for 2-5 years
  • Mod ship weapon damage.png +40% Ship Weapons Damage for 2-5 years
  • Yes.png All the above for 1 year
Unity.png 3000 Mod relic cooldown.png 3600 days Finishing the Vultaum Star Assembly precursor chain 5000 Ancient Relics.png
R cryo core.png Yuht Cryo Core Extra pops when establishing colony +1 Extra pops when establishing colony
Damage +20% Energy Weapon Attack Speed
Mod ship upkeep mult.png −20% Ship Upkeep for 10 years Unity.png 3000 Mod relic cooldown.png 3600 days Finishing the Yuht Empire precursor chain 5000 Ancient Relics.png
R zro crystal.png Psionic Archive Mod shroud unavailable.png −50% Breach into the Shroud Cooldown
Menu icon edicts.png Enables the Zro Additives edict
Unknown.png Better Shroud odds
Choose one:
  • Ruler levels up
  • Mod ship weapon damage.png +20% Ship weapons damage for 5 years
  • Stability.png +5 Planet Stability, Mod country edict cost.png −10% Edict Upkeep, and Mod pop ethic shift.png +25% Government Ethic Attraction for 5 years
Unity.png 3000 Mod relic cooldown.png 3600 days Finishing the Zroni precursor chain 1000 Ancient Relics.png
R baol.png The Last Baol Mod pop growth speed.png +10% Pop Growth Speed
Society research +10% Society Research if machine empire
Decision resort colony.png Nu-Baol Life-Seeding decision Unity.png 3000 Mod relic cooldown.png 3600 days Finishing the Baol precursor chain 1000 Ancient Relics.png
R ancient sword.png Blade of the Huntress Mod army morale.png +25% Army Morale
Diplomatic weight.png +10% Diplomatic Weight
Mod planet sensor range mult.png +2 Planet Sensor Range
Mod ship speed mult.png +25% Sublight Speed for 10 years Unity.png 3000 Mod relic cooldown.png 3600 days Fossilized Remains Archaeology Site excavation 200 Ancient Relics.png
R severed head.png Head of Zarqlan Diplomacy opinion.png +150 opinion with Holy Guardians
Planet gaia.png Allows the settling of Holy Worlds
Spiritualist.png +75% Spiritualist Ethics Attraction for 10 years
Menu icon fleet manager.png 3 Fallen Empire Escorts on first use
Menu icon fleet manager.png 6 Fallen Empire Escorts on second use
Menu icon fleet manager.png 9 Fallen Empire Escorts on third use
Menu icon fleet manager.png 12 Fallen Empire Escorts on fourth use
Menu icon fleet manager.png 15 Fallen Empire Escorts on fifth+ use
Menu icon fleet manager.png 1-5 Battlecruisers if the Holy Guardians exist
Unity.png 3000 Mod relic cooldown.png 3600 days Ancient Tomb Archaeology Site excavation 200 Ancient Relics.png
R galaxy.png Miniature Galaxy Mod country all tech research speed.png +5% Research Speed Mod country all tech research speed.png +50% Research progress in a random technology Unity.png 3000 Mod relic cooldown.png 3600 days Abandoned Ecumenopolis Archaeology Site excavation 2000 Ancient Relics.png
R mechano calibrator.png The Defragmentor Energy.png −10% Building and District Energy Upkeep
Energy.png −10% Job Energy Upkeep
Mod pop robot upkeep mult.png −10% Robot Upkeep
Pop housing usage −10% Pop Housing Usage if machine empire
Energy.png +20% Monthly Energy Credits for 10 years
Research speed (Engineering) +10% Engineering Research Speed for 10 years
Unity.png 3000 Mod relic cooldown.png 3600 days Planetary Machinery Archaeology Site excavation
Develop A Cure For The Ferrophage Special Project
1000 Ancient Relics.png
R omnicodex.png The Omnicodex Trait Point +1 Gene Modification Points
Diplomacy opinion.png +25 Opinion with biological empires if machine
Pop.png 3 Pops from a new random species
Hive-minded.png They will have the Hive-Minded trait if main species has it
Unity.png 3000 Mod relic cooldown.png 3600 days Ruined World Archaeology Site excavation 500 Ancient Relics.png
R worm scales.png Scales of the Worm Research speed (Physics) +10% Physics Research Speed Mod country all tech research speed.png +20% Research Speed for 10 years
Stability.png −5 Stability for 10 years
Unity.png 3000 Mod relic cooldown.png 3600 days Defeating the Worm 1000 Ancient Relics.png
R rubricator.png The Rubricator Damage +15% Archaeotech Weapon Damage
Society research +20 Society Research
Minor artifacts.png 500 Minor Artifacts Unity.png 3000 Mod relic cooldown.png 3600 days Defeating Shard 1000 Ancient Relics.png
R surveyor.png The Surveyor Mod planet sensor range mult.png +1 Sensor Range A celestial body within borders gains a random deposit:
  • Energy.png 5/7/9 Energy
  • Minerals.png 5/7/9 Minerals
  • Engineering research 5/7/9 Engineering Research
  • Physics Research 5/7/9 Physics Research
  • Society research 5/7/9 Society Research
  • Trade value.png 5/7/9 Trade Value (Unless Gestalt Consciousness)
  • Alloys.png 1-3 Alloys
  • Exotic gases.png 1-3 Exotic Gases
  • Rare crystals.png 1-3 Rare Crystals
  • Volatile motes.png 1-3 Volatile Motes

50% chance to repeat this process in 360-1080 days.

20% chance to repeat this process again in 1080-1800 days.

Energy.png 500 Mod relic cooldown.png 1800 days Defeating the Home Base Ore Grinder 200 Ancient Relics.png
R galatron.png The Galatron Influence.png +3 Influence
Mod diplo weight mult.png +100% Diplomatic weight
Random resources:
  • Energy.png 8000 Energy
  • Minerals.png 8000 Minerals
  • Food.png 8000 Food
  • Alloys.png 5000 Alloys
  • Consumer goods.png 5000 Consumer Goods
  • Exotic gases.png 500 Exotic Gases
  • Rare crystals.png 500 Rare Crystals
  • Volatile motes.png 500 Volatile Motes
  • Minor artifacts.png 30 Minor Artifacts if Ancient Relics.png Ancient Relics is installed
Unity.png 3000 Mod relic cooldown.png 3600 days Reliquary reward (0.5% chance)
Can be captured with the Take Galatron Wargoal
20000 MegaCorp.png

Minor Artifacts[edit | edit source]

Minor artifacts.png Minor Artifacts represent small artifacts left behind by ancient civilizations. Unlike all other resources, they are not gained passively at the end of each month but instead are gain in batches from events, special projects, or mainly, archaeological sites. Minor Artifacts are used in artifact actions and decisions. If the MegaCorp.png MegaCorp DLC is enabled, they can also be used to upgrade a Mega Art Installation past its final stage.

Action Effect Minor artifacts.png Cost Requirements Time Cooldown (days)
Sell to Private Collectors Energy.png 500 Energy 50 No.pngGestalt consciousness.png Gestalt Consciousness 180
Celebrate Diversity Unity.png 100-500 Unity
Xenophile.png +50% Xenophile Ethic attraction for 10 years
100 No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe
No.pngGestalt consciousness.png Gestalt Consciousness
3600
Proclaim Religious Revelation Unity.png 100-500 Unity
Spiritualist.png +50% Spiritualist Ethic attraction for 10 years
100 Spiritualist.pngFanatic Spiritualist.png Spiritualist 3600
Proclaim Superiority Influence.png 40-100 Influence
Xenophobe.png +50% Xenophobe Ethic attraction for 10 years
100 Xenophobe.pngFanatic Xenophobe.png Xenophobe 3600
Reverse-Engineer Arcane Technology Random reward:
  • Research.png 500-1000000 Research Research of a random type (58.8%)
  • Mod country all tech research speed.png +10% Research speed for 5 years (29.4%)
  • Menu icon technology.png Random technology research option at 20% progress (5.9%)
  • Building Ability to build a single random Fallen Empire housing or resource building (5.9%)
500 Tech arcane deciphering.png Arcane Deciphering technology 720
Discover precursor insight Precursor Insight special project on a random surveyed planet 500 Investigated a precursor anomaly 3600
Secrets of the Baol Delve into the Secrets of the Baol Special Project 750 Surveyed Grunur One use only
Secrets of the Cybrex Delve into the Secrets of the Cybrex Special Project 750 Surveyed the Cybrex Ring World One use only
Secrets of the Irassians Delve into the Secrets of the Irassians Special Project 750 Surveyed Irassia One use only
Secrets of the Vultaum Delve into the Secrets of the Vultaum Special Project 750 Surveyed Vultaumar Prime One use only
Secrets of the Yuht Delve into the Secrets of the Yuht Special Project 750 Surveyed Yuthaan Majoris One use only
Secrets of the Zroni Delve into the Secrets of the Zroni Special Project 750 Surveyed Zron Prime One use only
Secrets of the First League Delve into the Secrets of the First League Special Project 750 Cleared a Ruined Arcology Blocker on Fen Habbanis III One use only
Discover L-Gate Insight +1 L-Gate Insight 1000 Encountered an L-Gate and L-Cluster has not been opened 3600

Applications[edit | edit source]

Researching the Tech arcane deciphering.png Arcane Deciphering technology also grants access to two Artifact Actions to find military or peaceful applications. Both actions cost 150 Minor artifacts.png Minor Artifacts, have a cooldown of 900 days and allow the choosing of an empire modifier that lasts for 5 years depending on the empire Authority.

Artifact Action Modifier Effects Auth democratic.pngAuth oligarchic.pngAuth dictatorial.pngImperialAuth corporate.png Auth hive mind.png Auth machine intelligence.png
Military Applications Harmonic Isolation Shield damage +10% Shield damage Yes.png Yes.png Yes.png
Weak Point Analysis Armor damage +10% Armor damage Yes.png Yes.png Yes.png
Combat Drugs
  • Mod army damage mult.png +5% Army damage
  • Mod army morale.png +5% Army morale
  • Mod army damage mult.png +10% Army Morale Damage
  • Mod army collateral damage mult.png +20% Army collateral damage
Yes.png Yes.png No.png
Modified Safety Thresholds
  • Mod army damage mult.png +5% Army damage
  • Mod army damage mult.png +5% Army Morale Damage
  • Mod army collateral damage mult.png +10% Army collateral damage
No.png No.png Yes.png
Peaceful Applications Ancient Fad Mod pop happiness.png +5% Happiness Yes.png No.png Civic machine servitor.png
Efficient Manufacturing Pop consumer goods upkeep −5% Pop consumer goods upkeep Yes.png No.png Civic machine servitor.png
Battery Miniaturization Mod pop amenities usage mult.png −5% Pop amenities usage Yes.png No.png Yes.png
Efficient Maintenance Mod pop amenities usage mult.png −5% Pop amenities usage No.png Yes.png No.png
Management Insights
  • Mod leader species exp gain.png +10% Leader experience gain
  • Trust growth +10% Trust growth
  • Mod leader influence cost.png −10% Leader Upkeep
Yes.png No.png No.png
Pheromone Enhancement
  • Mod leader species exp gain.png +10% Leader experience gain
  • Mod leader influence cost.png −10% Leader Upkeep
No.png Yes.png No.png
Algorithm Refinement
  • Mod leader species exp gain.png +10% Leader experience gain
  • Mod leader influence cost.png −10% Leader Upkeep
No.png No.png Yes.png

References[edit | edit source]

Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthics
Governance EmpireGovernmentCivicsPoliciesEdictsLeaderFactionsTechnologyTraditionsSituations
Economy EconomyPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs