This article has been verified for the current PC
(2.8) of the game.
A job is where
Pops work to produce resources on planets. Jobs are divided into different strata, with one higher than the other. Most Jobs are created by Districts and Buildings and thus limited in number.
Job weight [ edit ]
Pops will automatically fill empty Jobs that they are capable of holding and will choose the job that will get the most out of their traits based on a weighting system but priority can be set towards and away from specific Jobs to ensure they are filled before others. New Pops that are more suitable for a Job than the current Pop holding the Job may take the job from it.
Worker, Menial Drone and Complex Drone jobs new pops will always take the job from a current pop if the new pop's weight is higher. For
Specialist jobs new pops will only take the job from a current pop if the new pop's weight is x1.5 higher. For Ruler jobs new pops will only take the job from a current pop if the new pop's weight is x5 higher.
It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.
Regular empires [ edit ]
Regular empires have three strata. If a pop takes a job above its stratum it will be promoted to the higher stratum. If there are no available jobs of equal or higher Stratum the pop will become unemployed, slowly demoting in stratum and causing
happiness penalties at most levels of living standards.
Specialists [ edit ]
Workers [ edit ]
Gestalt Consciousness [ edit ]
Gestalt Consciousness empires have only two main strata. Unlike individualist empires, drones can promote and demote in stratum immediately.
Special jobs [ edit ]
Slave Jobs can only be worked by Pops belonging to species that are enslaved.
Energy +4 Pop Housing Usage −0.50 N/A
Grid Amalgamation slavery
Generated automatically for all Pops
Their organic energy will be absorbed, until they expire.
Pop Housing Usage −0.50
Food if Pops is not Lithoid +4 Minerals if Pops is Lithoid +2 N/A
Generated automatically for all Pops
They have but one purpose: to become food for their betters.
Amenities +4 Pop Housing Usage if biological −0.50 N/A
Domestic Servitude slavery Servitude AI policy Generated automatically for Pops that can't find a job
Servants perform various menial domestic tasks and household work for their masters.
Happiness +25 Planetary Defense Armies +2
Energy with Anticrime Campaign modifier
Generated by the capital and Overseer Residences buildings
These relatively privileged slaves keep their less fortunate brethren in line.
Generated automatically for Pops that can't find a job
Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.
Unemployed [ edit ]
Pops that do not have a Job, either because none is available or because their Stratum is higher than that of available Jobs, are Unemployed. Unemployed Pops produce the following and cannot have their output improved by modifiers:
Purging [ edit ]
Pops that have the
Undesirable Stratum due to being purged produce resources as they decline based on the purge type. All Purging Jobs also produce +2 Unity if the empire has the Fanatic Purifiers civic.
−50% Purged Pops become primary species
−1000% Unity if +2 Determined Exterminator
Food +3 Minerals +3
Food if Pop is Organic +6
Minerals if Pop is Lithoid +4
Alloys if Pop is Robot +3 Society Research if +2 Devouring Swarm
Subversive Jobs [ edit ]
High Crime, Deviancy or Unemployment can create planet modifiers that add Subversive Jobs. Individualist Pops will abandon Subversive Jobs if
Ruler, Specialist or Soldier jobs become available. All Subversive Jobs have negative output.
Criminal-related planet modifier
These criminals live outside the bounds of legal society, some by choice and some by circumstances.
Drone Deviancy planet modifier
These deviants no longer obey the Hive Mind.
Drone Corruption planet modifier
These drones have been corrupted and no longer obey the directives of the core intelligence.
Event jobs [ edit ]
Event jobs are generated by either planetary features or planet modifiers.
Food +8 Trade Value +6 N/A
Fearless individuals who hunt the planet's titanic lifeforms for food. Their bones, teeth and tusks also make impressive - and valuable - trophies.
Odd Factory Worker
Odd Factory Drone
Worker Menial Drone
These workers labor in the ancient and mysterious factory of unknown origin. What could go wrong? These drones labor in the ancient and mysterious factory of unknown origin. What could go wrong?
Subterranean Liaison Officer
Subterranean Contact Drone
Specialist Menial Drone
Trade Value +5
−5 Energy +3
Amenities +3 Pop Housing Usage −1 N/A
Subterranean Contact Zone
These officers live underground and work for closer relations and improved trade with the Subterranean Civilization. These drones live underground, transferring resources to and from the Subterranean Civilization.
Specialist Complex Drone
Blue Lotus Prototype
Blue Lotus Facility
Specialist scientists who work on the Blue Lotus project to transmute everyday silicates into useful alloys. Transmuter Drones employ experimental methods to transmute everyday silicates into useful alloys.
Gas Plant Engineer
Gas Plant Drone
Specialist Menial Drone
Exotic Gases +3 Exotic Gases −1
These workers operate the massive filter facilities built over cave mushroom spore exhausts. These drones operate the massive filter facilities built over cave mushroom spore exhausts.
Cave Shroom Veins
These workers clear out burner-out cave mushroom passages to unearth mineral veins.
Dimensional Portal Researcher
Dimensional Portal Drone
Specialist Complex Drone
Physics Research +12
Additional resources added by event outcome
Portal Research Area
Researchers who risk their very existence and sanity to study the mysteries of the Dimensional Portal. Drones at risk of destruction or subversion which study the mysteries of the Dimensional Portal.
Primitive [ edit ]
Primitive civilizations use the same strata system as normal empires but their jobs provide negligible output.
Amenities +3 Unity +1 Bronze Age - Steam Age
The landed nobility rule from their stone castles and keeps.
Amenities +3 Unity +1 Industrial Age - Early Space Age
Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.
Amenities +2 Unity +1 Bronze Age - Steam Age
Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.
Amenities +2 Unity +1 Industrial Age - Early Space Age
Religious leaders who occupy various priestly offices.
Research Output +1 Bronze Age - Steam Age
The learned of this society, often relying on oral tradition to pass knowledge between generations.
Research Output +1 Industrial Age - Early Space Age
Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.
Planetary Defense Armies +3 Bronze Age - Steam Age
Members of a primitive warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.
Planetary Defense Armies +3 Industrial Age - Early Space Age
Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.
Food +2 Bronze Age - Steam Age
The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.
Food +3 Industrial Age - Early Space Age
These farmers work the land, typically with the help of primitive but effective farming equipment.
Minerals +3 Industrial Age - Early Space Age
Dangerous and sometimes lethal work in the dark bowels of the planet.
Energy +1 Industrial Age - Early Space Age
These technicians shuffle coal or maintain primitive nuclear generators.
Consumer Goods +2 Minerals −2 Steam Age - Early Space Age
These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.
Food +1 Amenities +1 Stone Age
These semi-nomadic primitives survive by foraging and hunting. There is evidence of early tool use.
Minerals +1 Consumer Goods +1 Junkheap capital building
They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.
Fallen empires [ edit ]
Fallen empires use a special set of high-output jobs that have no upkeep and use a special
Stability +5 Amenities +10
The stalwart few who have rejected lives of luxury in favor of public service. It is up to them to oversee and guide the remnants of their ancient civilization.
Crime −25 Defense Armies +3
Ancient Palace or Aegis Complex So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.
A life of total opulence, where every possible material need or desire can be satisfied.
Keeper of Knowledge Master Archive building, found only on The Archives Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.
Crime −20 Defense Armies +2
Enigmatic Observers Xeno Preserve building, found only on The Preserve These precursor zookeepers look after the needs of the Xeno-Wards under their care.
Primitives stratum Xeno Preserve building, found only on The Preserve These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.
Stability +5 Amenities
Holy Guardians Ancient Palace And it was there, in the sky, that the future was born. The light was blinding, but a few could see past it. They took it upon themselves to lead others forwards.
Augur of the Shroud
Holy Guardians Empyrean Shrine building, found only on Sky Temple It speaks, but not in words. To divine any kind of meaning, one must hover on the precipice of madness.
Acolyte of the Hammer
Holy Guardians Replaces Miners And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.
Acolyte of the Hyperspanner
Holy Guardians Replaces Technicians Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.
Acolyte of the Plow
Holy Guardians Replaces Farmers For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?
Acolyte of the Workshop
Amenities +3 Consumer Goods
Holy Guardians Replaces Unemployed
And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."
Crime −25 Defense Armies +3
Ancient Caretakers Ancient Control Center These ancient machines maintain a ceaseless vigil over the long-expired remains of billions of cyrogenically frozen sapients.
Ancient Caretakers Replaces Unemployed These ancient machines tirelessly maintain and repair the decaying machinery of the ringworld on which they reside.
References [ edit ]