This article is for the PC version of Stellaris only.
A job is where Pops work to produce resources on planets. Jobs are divided into different strata, with one higher than the other. Most Jobs are created by Districts and Buildings and thus limited in number. Pops will automatically fill empty Jobs that they are capable of holding and will choose the job that will get the most out of their traits but priority can be set towards and away from specific Jobs to ensure they are filled before others. New Pops that are more suitable for a Job than the current Pop holding the Job will take it from it.
Which job any specific pop takes is defined via a weighting system. It can be overriden by decreasing the priority of certain jobs, ensuring that certain job slots will be left empty.
Each job has a default priority. Higher stratum jobs always have higher priority to ensure they are filled first. Worker and Menial Drone pops will change jobs within the same stratum if their traits are changed, but higher stratum pops will not. It is possible to force a re-evaluation of those jobs by blocking and then re-enabling the jobs.
Species Rights and Living Standards:
- Non-Mechanical pops that lack citizenship have a ×0.2 multiplier on nearly every ruler and specialist job. This appears to even affect cyborg pops in driven assimilator empires.
- Academic Privilege living standard is a large multiplier on many research-focused jobs.
- Pops that can take Servant jobs have the weight for all other jobs drastically cut.
- Most slaves have around ×10 weight to most worker jobs. That drops to around ×2 if they could be Servants instead.
- Battle Thralls have ×10 for Soldier jobs.
- Highly specific bonus traits (like Thrifty, Industrious, Traditional, etc.) give a ×1.5 weight multiplier to related jobs.
- Very Strong, Strong and Weak give a ×1.2, ×1.1 and ×0.9 to worker jobs.
- Shackled and non-sentient robots have an ×2 weight to fill jobs fitting their traits. This is on top of the normal weight modifier for having the trait.
- Serviles trait gives a ×1.5–2 multiplier to worker jobs.
Finally there are some very specific modifiers that are probably at fault for any discrepancies:
- Pops with the Racket species flag have ×4 to work as Technicians.
- Materialist (×0.1) and Spiritualist (×1.2) pop ethics give a modifier to preacher jobs.
A newly grown pop will automatically displace a pop if it has a higher weight than the pop currently occupying the job.
Regular empires have three strata. If a pop takes a job above its stratum it will be promoted to the higher stratum. If there are no available jobs of equal or higher Stratum the pop will become unemployed, slowly demoting in stratum and causing happiness penalties at most levels of living standards.
|Agri-Drone||Menial Drone||N/A||5||Food Production requires a variety of workers, from operator of planting and harvesting machinery, to watering, ferilizer and pesticide systems managers, to livestock handlers.|
|Crystal Mining Drone||Menial Drone||+2 Rare Crystals||−1 Energy||5||Miner specialized in carefully extracting and refining rare crystals from geological formations.|
|Gas Extraction Drone||Menial Drone||+2 Exotic Gases||−1 Energy||5||These specialized drones employ advanced hydraulic fracking methods to free rare, exotic gases from promising rockbeds.|
|Maintenance Drone||Menial Drone||N/A||5||The machinery and structure that serve the needs of the machine intelligence must be constantly maintained. As must other drones.|
|Mining Drone||Menial Drone||N/A||5||Equipped with modern power drills and advanced machinery, these drones extract and prepare valuable minerals for industrial, military and consumer use.|
|Mote Harvesting Drone||Menial Drone||+2 Volatile Motes||−1 Energy||5||Due to the inherently volatile nature of preternatural motes, the drones who specialize in trapping and harvesting them have a high turnover rate.|
|Tech-Drone||Menial Drone||N/A||5||The machinists, operators, and technicians who manage and oversee power plant operations.|
|Warrior Drone||Menial Drone||N/A||3||Military Experts who specialize in the training of new army drones and naval crew.|
|Brain Drone||Complex Drone||+4 Research Output||−6 Minerals||Hive Mind||4||Scientists, researchers, and inventors: Brain Drones are responsible for the technological development of the nation.|
|Calculator||Complex Drone||+4 Research Output||−4 Energy||Machine Intelligence||4||Endlessly processing equtations, probabilities, and testing new functions, Calculators lead the technological development of the Machine Intelligence.|
|Chem-Drone||Complex Drone||+2 Volatile Motes||−10 Minerals||4||Rather than maintain systems of mote traps, Chem-Drones distill volatile motes directly from minerals through a series of complex chemical processes.|
|Coordinator||Complex Drone||−4 Energy||Machine Intelligence||2||Signals to and from the Core must be amplified, boosted, and cleaned of static and data corruption.|
|Evaluator||Complex Drone||−1 Energy||Machine Intelligence||Signals to and from the Core must be amplified, boosted, and cleaned of static and data corruption.|
|Fabricator||Complex Drone||+4 Alloys||−8 Minerals||Machine Intelligence||4||Valuable minerals are processed into durable s for naval development and advanced construction by highly-specialized Fabricators.|
|Foundry Drone||Complex Drone||+3 Alloys||−6 Minerals||Hive Mind||4||Valuable minerals are processed into durable alloys for naval development and advanced construction by highly-specialized Foundry Drones.|
|Hunter-Seeker Drone||Complex Drone||N/A||4||Deviancy and function corruption that threatens the stability of the collective must be remedied.|
|Lensing Drone||Complex Drone||+2 Rare Crystals||−10 Minerals||4||Those rare crystals that cannot be found can be manufactured via translucing instead. Lensing Drones specialize in just that.|
|Refinery Drone||Complex Drone||+2 Exotic Gases||−10 Minerals||4||The management and operation of exotic gas refineries is handled by these drones.|
|Replicator||Complex Drone||−1 Alloys||Machine Intelligence||1||A machine that builds a machine that builds a machine that...|
|Spawning Drone||Complex Drone||Hive Mind||1||By careful management of temperatures, nutrition, and infection prevention, these drones tend to the spawning pools that produce young.|
|Synapse Drone||Complex Drone||
||Hive Mind||2||The macroscopic embodiment of a synapse, these drones focus on amplifying the overmind's ceaseless messages, and cleaning them of distortions.|
|Artisan Drone||Complex Drone||+8 Consumer Goods||−8 Minerals||Rogue Servitor||4||A variety of consumer goods and necessities are manufactured by these artisanal drones. Additionally, the occasional aesthetic creation is not entirely without merits.|
|Bio-Trophy||Bio-Trophy||N/A||Rogue Servitor||1||Sheltered from harm, suffering, and even their own self-destructive tendencies, Bio-Trophies wants for nothing: their every need tended to and provided for by a team of tireless servitors. Their only job is to be themselves.|
|Grid Amalgamated||Slave||N/A||Machine Intelligence||1||Their organic energy will be absorbed, until they expire.|
Pops that do not have a Job, either because none is available or because their Stratum is higher than that of available Jobs, are Unemployed. Unemployed Pops produce the following:
Note that unlike regular jobs, the production of unemployed pops is not affected by any modifiers, like governor or ruler skill bonuses.
Pops that have the Undesirable Stratum due to being purged produce resources as they decline based on the purge type. All Purging Jobs also produce +2 Unity if the empire has the Fanatic Purifiers civic.
High Crime, Deviancy or Unemployment can create planet modifiers that add Subversive Jobs. Individualist Pops will abandon Subversive Jobs if Ruler, Specialist or Soldier jobs become available. All Subversive Jobs have negative output.
|Criminal||−1 Trade Value||Criminal-related planet modifier||These criminals live outside the bounds of legal society, some by choice and some by circumstances.|
|Deviant Drone||−1 Energy||Drone Deviancy planet modifier||These deviants no longer obey the Hive Mind.|
|Corrupt Drone||−1 Energy||Drone Corruption planet modifier||These drones have been corrupted and no longer obey the directives of the core intelligence.|
Planetary feature jobs
Certain Jobs are generated by event Planetary Features.
Primitive civilizations use the same strata system as normal empires but their jobs provide negligible output.
Fallen empires use a special set of high-output jobs that have no upkeep.