Jobs

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Version

Outliner top.png
This article has been verified for the current PC version (3.14) of the game.

A Pop job.png Job is where Pop.png Pops work to produce resources on planets. Jobs are divided into different strata; higher stratum jobs are usually filled before lower stratum ones. Most Jobs are created by Districts and Buildings and thus limited in number.

Pops automatically fill empty jobs that they are capable of holding and generally choose the highest stratum job that gets the most out of their traits based on a weighting system; however, a priority can be set towards and away from specific jobs to ensure they are filled before others. New pops that are more suitable for a job than the current pop holding the job may take the job from it.

It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.

Job categories[edit | edit source]

Most jobs belong to a job category that is mentioned on certain tooltips, and groups it together with other similar jobs. This allows modifiers to apply to multiple job types.

For instance, Alloy Mega-Forges Alloy Mega-Forges increasing output and upkeep by Alloys.png +1 Alloys and Minerals.png −1 Minerals from Metallurgist Metallurgists will also provide additional output and upkeep to Odd Factory Worker Odd Factory Workers.

All sub-categories will always inherit multiplicative modifiers from their parent category, but only a few specified sub-categories also inherit additive modifiers.

Category Sub-category Jobs Event jobs Base output and upkeep modifiers
Administrators (category) Administrators
  • Bureaucrat Bureaucrat
  • Synapse Drone Synapse Drone
  • Coordinator Coordinator
  • Manager Managers[1]
  • Steward Steward
  • Mortal Initiate Mortal Initiate
  • Robot Caretaker Robot Caretaker
  • Administrator (low tech) Administrator
    DemocraticAuth oligarchic.pngDictatorialImperial Administrator (low tech) Administrator
    Corporate Supervisor (low tech) Supervisor
  • Unification Officer Unification Officer
Administrators (category) Administrator base modifiers0
Modifier Effect
Orbital Filing System Orbital Filing System on orbital ring Unity.png +1 Unity
  • Auto-Curating Vault Auto-Curating Vault or Citadel of Faith Citadel of Faith
  • (on
    Ring World Ring Worlds
    Including Planet ringworld.png Shattered Ring
    )
Unity.png +1 Unity
First League Filing Offices First League Filing Offices Unity.png +1 Unity
Amenities.png +1 Amenities
Byzantine Bureaucracy Byzantine Bureaucracy civic
  • Unity.png +1 Unity
  • Mod planet stability add.png +1 Stability (Bureaucrat and Unification Officer only)
Efficient Bureaucracy Efficient Bureaucracy civic Edict capacity.png +2 Edict Fund (Edict capacity.png +1 if Numistic Priest)
High-Level Enhancements High-Level Enhancements tradition
  • Pop cat worker.png +2% Worker output (if Individualist)
  • Pop cat simple drone.png +2% Menial Drone output (if Gestalt consciousness.png)
Gestalt-only modifiers
Synaptic Relays Synaptic Relays on orbital ring Unity.png +1 Unity
Instinctive Synchronization Instinctive Synchronization Amenities.png +2 Amenities
Incorporate Artifact Relays Artifact Relays planetary decision Mod planet stability add.png +2 Stability
Pop cat simple drone.png +1% Menial Drone output
Priest Priests
  • High Priest High Priest
    Default High Priest High Priest
    Origins cybernetic creed.png Technophant Technophant
  • Priest Priest
    DemocraticAuth oligarchic.pngDictatorialImperial Priest Priest
    Corporate Prosperity Preacher Prosperity Preacher
    Death CultCorporate Death Cult Death Priest Death Priest
    Origins cybernetic creed.png Haruspex Haruspex
  • Numistic Priest Numistic Priest
  • Preacher (low tech) Preacher
Priests (category) Priest base modifiers0
Modifier Effect
A Union of Faith A Union of Faith and Spiritualist.pngFanatic spiritualist.png Spiritualist Unity.png +1 Unity
Exalted Priesthood Exalted Priesthood civic Unity.png +1 Unity
Inherits base Administrators (category) Administrator modifiers
Telepath Telepaths Telepath Telepath
Telepath Telepath base modifiers0
Modifier Effect
Leader trait bg psionics.pngLeader trait overlay veteran.pngLeader trait shroudwalkers.pngShroudwalker Teacher Shroudwalker Teacher governor Unity.png +3 Unity (+1)
Police State Police State civic Unity.png +1 Unity
Judgment Corps Judgment Corps tradition Unity.png +1 Unity
Anti-Crime Campaign Anti-Crime Campaign Job criminal.png −10 Crime
Energy Credits.png −2 Energy
Thought Enforcement Thought Enforcement edict Job criminal.png −30 Crime
Inherits base Administrators (category) Administrator modifiers
  • Culture Worker Culture Workers (if Individualist)
  • Evaluator Evaluators (if Gestalt consciousness.png)
  • Culture Worker Culture Worker
  • Evaluator Evaluator
  • Death Chronicler Death Chronicler
    Individualist Death Chronicler Death Chronicler
    Gestalt consciousness.png Chronicle Drone Chronicle Drone
  • Historical Curator Historical Curator
    Individualist Historical Curator Historical Curator
    Gestalt consciousness.png Historical Curator Drone Historical Curator Drone
  • Xeno-Geologist Xeno-Geologist
    Individualist Xeno-Geologist Xeno-Geologist
    Gestalt consciousness.png Xenogeologist Drone Xenogeologist Drone
  • Wonder Curator Wonder Curator
    Individualist Wonder Curator Wonder Curator
    Gestalt consciousness.png Wonder Curator Drone Wonder Curator Drone
Evaluators (category) Evaluator base modifiers0
Modifier Effect
Leader trait bg psionics.pngLeader trait overlay veteran.pngLeader trait shroudwalkers.pngShroudwalker Teacher Shroudwalker Teacher governor Unity.png +2 Unity (+1)
Integrated Preservation Integrated Preservation Mod planet crime add.png −3 Deviancy
Culture Worker Culture Workers
(Sub-category of Administrators (category))
Bio-Trophy Bio-Trophies
  • Bio-Trophy Bio-Trophy
  • Organic Specimen Organic Specimen
Bio-Assistant Bio-Assistant
Wrangler Wranglers
Wrangler Wrangler
Individualist Wrangler Wrangler
Individualist Rancher Rancher
Individualist Animal Handler Animal Handler
Individualist Trophy Hunter Trophy Hunter
Warrior Culture Beastfighter Beastfighter
Auth hive mind.png Wrangler Drone Wrangler Drone
Auth hive mind.png Symbiosis Integrator Symbiosis Integrator
Auth hive mind.png Hunter Drone Hunter Drone
Researcher Researchers
  • Science Director Science Director
  • Researcher Researcher
    Individualist Researcher Researcher
    Auth hive mind.png Brain Drone Brain Drone
    Auth machine intelligence.png Calculator Calculator
  • Archaeo-Engineer Archaeo-Engineer
    Individualist Archaeo-Engineer Archaeo-Engineer
    Auth hive mind.png Archaeo-Engineering Drone Archaeo-Engineering Drone
    Auth machine intelligence.png Archaeo-Engineering Unit Archaeo-Engineering Unit
  • Astral Researcher Astral Researcher
    Individualist Astral Researcher Astral Researcher
    Auth hive mind.png Astral Drone Astral Drone
    Auth machine intelligence.png Astral Unit Astral Unit
  • Nanotech Researcher Nanotech Researcher
    Individualist Nanotech Researcher Nanotech Researcher
    Auth machine intelligence.png Nanotech Research Unit Nanotech Research Unit
  • Necromancer Necromancer
  • Dimensional Portal Researcher Dimensional Portal Researcher
    Individualist Dimensional Portal Researcher Dimensional Portal Researcher
    Gestalt consciousness.png Dimensional Portal Drone Dimensional Portal Drone
  • Space-Time Anomaly Researcher Space-Time Anomaly Researcher
    Individualist Space-Time Anomaly Researcher Space-Time Anomaly Researcher
    Gestalt consciousness.png Space-Time Anomaly Drone Space-Time Anomaly Drone
  • Munitions Decommissioner Munitions Decommissioner
    Individualist Munitions Decommissioner Munitions Decommissioner
    Auth hive mind.png Munitions Decommissioning Drone Munitions Decommissioning Drone
    Auth machine intelligence.png Munitions Decommissioning Unit Munitions Decommissioning Unit
  • Vent Researcher Vent Researcher
  • Archivist Archivist
  • Scavengers (Broken Shackles) Scavenger
Researchers (category) Researcher base modifiers0
Modifier Effect
Vultaum Reality Computer Vultaum Reality Computer Physics research.png +1 Physics research
Civic natural design.pngInnate Design Natural Design
Civic natural design.png Natural Design
Innate Design Innate Design
civic
Society research.png +0.5 Society research
Ministry of Science Ministry of Science
  • Research.png +1 Research for overlord
  • Consumer goods.png −1 Consumer goods for Individualist subject
  • Minerals.png −3 Minerals for Auth hive mind.png subject
  • Energy Credits.png −2 Energy for Auth machine intelligence.png subject
Leader trait bg basic.pngLeader trait overlay destiny.pngLeader trait academia recruiter.pngAcademic Recruiter Academic Recruiter governor
  • Mod navy size add.png +4 Naval capacity (+2)
  • Alloys.png −1 Alloys (−0.5)
Shadow WeaverShadow Broker Shadow Weaver
Shadow Weaver Shadow Weaver
Shadow Broker Shadow Broker
councilor
Dark Matter.png +0.02 Dark Matter per level
Energy Credits.png Energy shortages Research.png −0.5 / −1 / −1.5 / −2 Research
Consumer goods.png Consumer goods shortages (if Individualist)
Minerals.png Minerals deficit (if Auth hive mind.png)
Research.png −1 / −1.5 / −2.5 / −3 Research
Research Subsidies Research Subsidies edict Energy Credits.png −1 Energy
Astrometeorologists Astrometeorologists
Astrometeorologist Astrometeorologist
Individualist Astrometeorologist Astrometeorologist
Auth hive mind.png Astrometeorologist Drone Astrometeorologist Drone
Auth machine intelligence.png Astrometeorologist Unit Astrometeorologist Unit
Zookeepers Zookeepers Zookeeper Zookeeper
Rangers Rangers Ranger Ranger
Miner Miners
  • Miner Miner
    Individualist Miner Miner
    Gestalt consciousness.png Mining Drone Mining Drone
  • Scrap Miner Scrap Miner
    Individualist Scrap Miner Scrap Miner
    Gestalt consciousness.png Scrap Miner Drone Scrap Miner Drone
  • Cave Cleaner Cave Cleaner
    Individualist Cave Cleaner Cave Cleaner
    Gestalt consciousness.png Cave Cleaner Drone Cave Cleaner Drone
  • Nemma Miner Nemma Miner
    Individualist Nemma Miner Nemma Miner
    Gestalt consciousness.png Nemma Mining Drone Nemma Mining Drone
  • Dismantler Dismantler
    Individualist Dismantler Dismantler
    Gestalt consciousness.png Drone Dismantler Drone Dismantler
  • Deep Sea Diver Deep Sea Diver
    Individualist Deep Sea Diver Deep Sea Diver
    Gestalt consciousness.png Underwater Drone Underwater Drone
  • Astrogarbage Collector Astrogarbage Collector
    Individualist Astrogarbage Collector Astrogarbage Collector
    Gestalt consciousness.png Astrogarbage Collector Drone Astrogarbage Collector Drone
  • Gas Extractor Collapsed Vent Refiner
Miners (category) Miner base modifiers0
Modifier Effect
Mineral Purification Plants Mineral Purification Plants Minerals.png +1 Minerals
Mineral Purification Hubs Mineral Purification Hubs Minerals.png +2 Minerals
Low Gravity Mega-Refiners Low Gravity Mega-Refiners on orbital ring Minerals.png +2 Minerals
Mineral Purification Hubs Mineral Purification Hubs
(on Planet ringworld.png Shattered Ring Worlds)
Minerals.png +3 Minerals
Alloys.png +0.5 Alloys
Mining Guilds Mining Guilds civic
Rockbreakers Rockbreakers civic
Minerals.png +1 Minerals
Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait space miner.pngLeader trait tier 3.pngGeology Expert III Geology Expert III governor Minerals.png +1 Minerals (+0.5)
Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait space miner.pngLeader trait tier 2.pngGeology Expert II Geology Expert II governor Minerals.png +0.5 Minerals (+0.25)
Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait space miner.pngLeader trait tier 1.pngGeology Expert Geology Expert I governor Minerals.png +0.25 Minerals (+0.12)
Leader trait bg basic.pngLeader trait overlay destiny.pngLeader trait surveyor.pngPlanetary Analyst Planetary Analyst governor Engineering research.png +0.5 Engineering (+0.25)
Aggregation Systems Aggregation Systems tradition
  • Minerals.png −1 Minerals
  • Nanites.png +0.2 Nanites
Astro-Mining Drones Astro-Mining Drones civic Minerals.png −2 Minerals
Strategic Resource Gatherers
Strategic Resource Gatherers
  • Crystal Miner Crystal Miner
    Individualist Crystal Miner Crystal Miner
    Gestalt consciousness.png Crystal Mining Drone Crystal Mining Drone
  • Mote Harvester Mote Harvester
    Individualist Mote Harvester Mote Harvester
    Gestalt consciousness.png Mote Harvesting Drone Mote Harvesting Drone
  • Gas Extractor Gas Extractor
    Individualist Gas Extractor Gas Extractor
    Gestalt consciousness.png Gas Extraction Drone Gas Extraction Drone
  • Gas Extractor Vent Refiner
  • Gas Extractor Expanded Vent Refiner
Politicians Politicians Politician Politician
Executive Executives Executive Executives
Noble Nobles Noble Nobles
Pop Assemblers Pop Assemblers
  • Roboticist Roboticist
  • Replicator Replicator
  • Spawning Drone Spawning Drone
    Auth hive mind.png Spawning Drone Spawning Drone
    Origins progenitor hive.png Offspring Drone Offspring Drone
  • Identity Designer Identity Designer
Necrophyte Necrophytes Necrophyte Necrophytes
Entertainers Entertainers
  • Entertainer Entertainer
  • Duelist Duelist
  • Resort Worker Resort Worker
Storm Dancer Storm Dancer Storm Dancer Storm Dancer
Metallurgists Metallurgists
  • Metallurgist Metallurgist
    Individualist Metallurgist Metallurgist
    Auth hive mind.png Foundry Drone Foundry Drone
    Auth machine intelligence.png Fabricator Fabricator
    Catalytic ProcessingCatalytic Recyclers Catalytic Technician Catalytic Technician
    Organic ReprocessingOrganic Retrofitting Catalytic Drone Catalytic Drone
  • Penal Metallurgist Penal Metallurgist
    Default Penal Metallurgist Penal Metallurgist
    Catalytic ProcessingCatalytic Recyclers Penal Catalytic Technician Penal Catalytic Technician
  • Odd Factory Worker Odd Factory Worker
    Individualist Odd Factory Worker Odd Factory Worker
    Gestalt consciousness.png Odd Factory Drone Odd Factory Drone
  • Transmuter Transmuter
    Individualist Transmuter Transmuter
    Gestalt consciousness.png Transmuter Drone Transmuter Drone
  • Operator Operator
    Individualist Operator Operator
    Gestalt consciousness.png Operator Drone Operator Drone
Metallurgists (category) Metallurgist base modifiers0
Modifier Default
Catalytic ProcessingCatalytic RecyclersOrganic ReprocessingOrganic Retrofitting Catalytic
Catalytic Processing Catalytic Processing
Catalytic Recyclers Catalytic Recyclers
Organic Reprocessing Organic Reprocessing
Organic Retrofitting Organic Retrofitting
Alloy Mega-Forges Alloy Mega-Forges Alloys.png +1 Alloys
Minerals.png −2 Minerals
Alloys.png +1.25 Alloys
Food.png −3 Food
Alloy Nano-Plants Alloy Nano-Plants Alloys.png +2 Alloys
Minerals.png −4 Minerals
Alloys.png +2.5 Alloys
Food.png −6 Food
Alloy Processing Facilities Alloy Processing Facilities on orbital ring Alloys.png +1 Alloys
Minerals.png −2 Minerals
Alloys.png +1.25 Alloys
Food.png −3 Food
Alloy Nano-Plants Alloy Nano-Plants
(on
Ring World Ring Worlds
Including Planet ringworld.png Shattered Rings
)
Alloys.png +3 Alloys
Minerals.png −6 Minerals
Alloys.png +3.75 Alloys
Food.png −9 Food
Tech supreme alloy.png Supreme Alloy technology Alloys.png +0.5 Alloys Alloys.png +0.5 Alloys
Modularity Modularity tradition tree Living Metal.png +0.1 Living metal Living Metal.png +0.1 Living metal
Ministry of Extraction Ministry of Extraction
(no effect on event jobs)
  • Alloys.png +2 for overlord
  • Alloys.png −1 for subject
  • Minerals.png +2 upkeep for subject
  • Alloys.png +2 for overlord
  • Alloys.png −1 for subject
  • Food.png +3 upkeep for subject
Minerals.png Minerals shortages Alloys.png −0.5 / −1 / −1.5 / −2
Food.png Food shortages Alloys.png −0.5 / −1 / −1.5 / −2
Forge Subsidies Forge Subsidies edict Energy Credits.png −1 Energy Energy Credits.png −1 Energy
Artisans Artisans
  • Artisan Artisan
    Individualist Artisan Artisan
    Gestalt consciousness.png Artisan Drone Artisan Drone
  • Penal Artisan Penal Artisan
    Default Penal Artisan Penal Artisan
    Masterful CraftersMastercraft Inc. Penal Artificer Penal Artificer
  • Artificer Artificer
  • Pearl Diver Pearl Diver
Artisans (category) Artisan base modifiers0
Modifier Effect
Civilian Fabricators Civilian Fabricators Consumer goods.png +1 Consumer goods
Minerals.png −1 Minerals
Civilian Repli-Complexes Civilian Repli-Complexes Consumer goods.png +2 Consumer goods
Minerals.png −2 Minerals
Orbital Logistics Systems Orbital Logistics Systems on orbital ring Consumer goods.png +1 Consumer goods
Minerals.png −1 Minerals
Civilian Repli-Complexes Civilian Repli-Complexes
(on
Ring World Ring Worlds
Including Planet ringworld.png Shattered Rings
)
Consumer goods.png +3 Consumer goods
Minerals.png −3 Minerals
Ministry of Acquisition Ministry of Acquisition
(if Consumer goods upkeep overlord uses consumer goods)
  • Consumer goods.png +4 for overlord
  • Consumer goods.png −3 for subject
  • Minerals.png +1 upkeep for subject
Minerals.png Minerals shortages Consumer goods.png −0.5 / −1 / −1.5 / −2
Industrial Subsidies Industrial Subsidies edict Energy Credits.png −1 Energy
Job-specific modifiers
Modifier Pearl Diver Pearl Divers
Minister of the Seas Minister of the Seas councilor Consumer goods.png +0.2 per level
Chief Marine Officer Chief Marine Officer councilor Trade value.png +0.4 Trade value per level
Agrarian Idyll Agrarian Idyll civic Amenities.png +2 Amenities
Farmer Farmers
  • Farmer Farmer
    Individualist Farmer Farmer
    Gestalt consciousness.png Agri-Drone Agri-Drone
  • Angler Angler
  • Puddle Technician Puddle Technician
    Individualist Puddle Technician Puddle Technician
    Gestalt consciousness.png Puddle Technician Drone Puddle Technician Drone
  • Titan Hunter Titan Hunter
  • Alien Hunter Alien Hunter
Farmers (category) Farmer base modifiers0
Modifier Effect
Food Processing Facilities Food Processing Facilities Food.png +1 Food
Food Processing Centers Food Processing Centers Food.png +2 Food
Climate Optimization Stations Climate Optimization Stations on orbital ring Food.png +2 Food
Food Processing Centers Food Processing Centers
(on
Ring World Ring Worlds
Including Planet ringworld.png Shattered Rings
)
Food.png +4 Food
Orbital Garden Orbital Garden on orbital ring Food.png +1 Food
Baol Organic Plant Baol Organic Plant
  • Food.png +1 Food
  • Consumer goods.png +0.5 Consumer goods (if Consumer goods upkeep)
  • Energy Credits.png +1 Energy (if No.pngConsumer goods upkeep)
Bio-Reactor Bio-Reactor
  • Food.png −2 Food
  • Energy Credits.png +2 Energy
Advanced Bio-Reactor Advanced Bio-Reactor
  • Food.png −3 Food
  • Energy Credits.png +2 Energy
  • Exotic gases.png +0.1 Exotic gases
Agrarian Idyll Agrarian Idyll civic Amenities.png +2 Amenities
Leader trait bg basic.pngLeader trait overlay destiny.pngLeader trait surveyor.pngPlanetary Analyst Planetary Analyst governor Society research.png +0.5 Society research (+0.25)
Aggregation Systems Aggregation Systems tradition
  • Food.png −1 Food
  • Nanites.png +0.2 Nanites
Technician Technicians
Technician Technician
Individualist Technician Technician
Gestalt consciousness.png Tech-Drone Tech-Drone
Myrmeku Power Farmer Myrmeku Power Farmer
Individualist Myrmeku Power Farmer Myrmeku Power Farmer
Gestalt consciousness.png Myrmeku Power Drone Myrmeku Power Drone
Technicians (category) Technician base modifiers0
Modifier Effect
Energy Grid Energy Grid Energy Credits.png +1 Energy
Energy Nexus Energy Nexus Energy Credits.png +2 Energy
Stratospheric Ionization Elements Stratospheric Ionization Elements on orbital ring Energy Credits.png +2 Energy
Energy Nexus Energy Nexus (on
Ring World Ring Worlds
Including Planet ringworld.png Shattered Rings
)
Energy Credits.png +4 Energy
Leader trait bg basic.pngLeader trait overlay destiny.pngLeader trait surveyor.pngPlanetary Analyst Planetary Analyst governor Physics research.png +0.5 Physics (+0.25)
Astro-Mining Drones Astro-Mining Drones civic Energy Credits.png −1 Energy
Merchant Merchants Merchant Merchant
Trader Traders Trader Trader
Trader Trader base modifiers0
Modifier Effect on
Trader Trade jobs
Trader Traders
Numistic Priest Numistic Priests
Resort Worker Resort Workers
Commercial Enterprise Commercial Enterprise Amenities.png +2 Amenities
Director of Trade Director of Trade councilor Trade value.png +0.4 Trade value per level
Gas Refiner Gas Refiners
Gas Refiner Gas Refiner
Individualist Gas Refiner Gas Refiner
Gestalt consciousness.png Refinery Drone Refinery Drone
Gas Plant Engineer Gas Plant Engineer
Individualist Gas Plant Engineer Gas Plant Engineer
Gestalt consciousness.png Gas Plant Drone Gas Plant Drone
Translucer Translucers
Translucer Translucer
Individualist Translucer Translucer
Gestalt consciousness.png Lensing Drone Lensing Drone
Chemist Chemists
Chemist Chemist
Individualist Chemist Chemist
Gestalt consciousness.png Chem-Drone Chem-Drone
Enforcer Enforcers
  • Enforcer Enforcer
  • Overseer Overseer
  • Planetary Warden Planetary Warden
Stasis Warden Stasis Warden
Individualist Stasis Warden Stasis Warden
Gestalt consciousness.png Stasis Warden Drone Stasis Warden Drone
Enforcers (category) Enforcer base modifiers0
Modifier Effects
Judgment Corps Judgment Corps tradition Unity.png +1 Unity
Police State Police State civic Unity.png +1 Unity
Oppressive Autocracy Primary Overseer councilor Unity.png +0.2 Unity per level
Integrated Weaponry Integrated Weaponry robot trait
Integrated Weaponry Integrated Weaponry cyborg trait
Mod planet crime add.png −5 Crime
Anti-Crime Campaign Anti-Crime Campaign decision Mod planet crime add.png −10 Crime
Energy Credits.png −2 Energy
Medical Worker Doctors
  • Medical Worker Medical Worker
  • Gestation Drone Gestation Drone
Medical Worker Medical Worker base modifiers0
Modifier Effect
Pharma State Pharma State civic
  • Trade value.png +4 Trade value
  • Amenities.png +2 Amenities
Corporate Clinic Corporate Clinic branch office building on planet
  • Trade value.png +2 Trade value
  • Amenities.png +1 Amenities
Entertainment Nexus Revolutionary Medigel modifier
  • Mod pop growth speed.png +2.5% Pop growth speed
  • Mod pop assembly speed.png +2.5% Organic pop assembly speed
  • Mod habitability.png +1.25% Habitability
  • Trade value.png +2 Trade value if Pharma State Pharma State
  • Amenities.png +1 Amenities if Pharma State Pharma State
Genomic Services Center Genomic Services Center building on planet
  • Unity.png +1 Unity per ascension perk
Augmentors Augmentors
Augmentor Augmentor
Individualist Augmentor Augmentor
Gestalt consciousness.png Augmentor Drone Augmentor Drone
Soldier Soldiers
  • Soldier Soldier
    Individualist Soldier Soldier
    Gestalt consciousness.png Warrior Drone Warrior Drone
  • Battle Thrall Battle Thrall
Soldiers (category) Soldier base modifiers0
Modifier Effect
Citizen Service Citizen Service civic Unity.png +2 Unity
Sovereign GuardianshipCorporate ProtectorateGuardian ClusterGuardian Matrix Sovereign Guardianship
Sovereign Guardianship Sovereign Guardianship
Corporate Protectorate Corporate Protectorate
Guardian Cluster Guardian Cluster
Guardian Matrix Guardian Matrix
civic
Unity.png +1 Unity
Tech defense army.png Ground Defense Planning technology Mod navy size add.png +2 Naval capacity
Leader trait bg basic.pngLeader trait overlay destiny.pngLeader trait bellicose.pngLeader trait overlay councilor.pngEsteemed Quartermaster Esteemed Quartermaster councilor Mod navy size add.png +2 Naval capacity
Army defense.png +1 Defense Army
Leader trait bg basic.pngLeader trait overlay destiny.pngLeader trait taskmaster.pngGrand Taskmaster Grand Taskmaster governor
  • Energy Credits.png +2 Energy (+1)
  • Minerals.png +2 Minerals (+1)
  • Food.png +2 Food (+1)
  • No.pngFood upkeep If does not use food, replaced by:
  • Energy Credits.png +3 Energy (+1.5)
  • Minerals.png +3 Minerals (+1.5)
Leader trait bg basic.pngLeader trait overlay destiny.pngLeader trait academia recruiter.pngAcademic Recruiter Academic Recruiter governor Engineering research.png +1 Engineering research (+0.5)
Dictatorial Alignment Dictatorial Alignment and Commander Commander ruler Mod planet stability add.png +2 Stability
Commissioner Commissioner governor Mod planet stability add.png +1 Stability (+0.5)
Pacification Modules Pacification Modules tradition Mod planet stability add.png +0.25 Stability
Public Security Chief Public Security Chief councilor Mod planet stability add.png +0.25 Stability per level
Crackdown approach in Planetary Revolt situation Mod planet stability add.png +3 Stability
Energy Credits.png +1 Energy upkeep
Bath Attendants Bath Attendants[2]
  • Mutagenic Spa Attendant Mutagenic Spa Attendant
  • Lubrication Terminal Lubrication Terminal
  • Permutation Attendance Drone Permutation Attendance Drone
Livestock Livestock
  • Livestock Livestock
  • Protected Fauna Protected Fauna
  • Gladiatorial Xeno Gladiatorial Xeno
Grid Amalgamated Grid Amalgamated Grid Amalgamated Grid Amalgamated
Knight Knights
  • Lord Commander Lord Commander
  • Knight Knight
Squire Squires Squire Squire

The following jobs inherit modifiers from other categories, even if they are not classified under said category:

Job Inherits from
  • Lord Commander Lord Commander
  • Knight Knight
  • Administrators (category) Administrators
  • Researchers (category) Researchers
Livestock Livestock
  • Farmers (category) Farmers (if No.pngLithoid)
  • Miners (category) Miners (if Lithoid)
Grid Amalgamated Grid Amalgamated Technicians (category) Technicians
  • Resort Worker Resort Worker
  • Numistic Priest Numistic Priest
Traders (category) Traders

Ruler jobs[edit | edit source]

Ruler Ruler stratum jobs. Gestalt Consciousness empires do not use this stratum or its jobs, nor use any equivalent.

Job Cat. Output Upkeep Primary source Weight
Politician Politician Politicians (category)
  • Unity.png +6 Unity
  • Amenities.png +3 Amenities
Consumer goods.png −2 Consumer goods
  • DemocraticAuth oligarchic.pngDictatorialImperial Non-Corporate authority:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
Other sources:
    • Embassy ComplesGrand Embassy ComplexOrbital Embassy Complex Embassy Complex
    • Military Academy Military Academy
    • Ministry of Production Ministry of Production
    • Auto-Curating Vault Auto-Curating Vault
Base: 1000
Modifiers:
  • × pop Unity.pngAmenities.png output
  • ×5 if already employed in this job
  • ×0.1 if not Species right citizenship.png Full Citizenship rights
Executive Executive Executives (category)
  • Unity.png +5 Unity
  • Amenities.png +3 Amenities
  • Trade value.png +4 Trade value
  • Consumer goods.png −2 Consumer goods
  • Energy Credits.png −2 Energy
  • Corporate Corporate authority:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
    • Auto-Curating Vault Vault of Acquisitions
Base: 1000
Modifiers:
  • × pop Unity.pngAmenities.pngTrade value.png output
  • ×5 if already employed in this job
Noble Noble Nobles (category)
  • Unity.png +6 Unity
  • Amenities.png +3 Amenities
  • Mod planet stability add.png +2 Stability
  • Authoritarian.png ×2 Authoritarian attraction for this pop
  • Egalitarian.png ×0.1 Egalitarian attraction for this pop
Consumer goods.png −2 Consumer goods
  • Aristocratic Elite Aristocratic Elite civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
    • Noble EstatesOrbital Noble Estates Noble Estates
  • Imperial ChipsetImperial Network Cybernetic Imperial authority:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
Base: 1000
Modifiers:
  • × pop Unity.pngAmenities.png output
  • ×5 if already employed in this job
  • ×0.1 if not Species right citizenship.png Full Citizenship rights
Merchant Merchant Merchants (category)
  • Trade value.png +12 Trade value
  • Amenities.png +3 Amenities
Consumer goods.png −2 Consumer goods
  • Galactic Stock ExchangeOrbital Stock Exchange Galactic Stock Exchange
  • Merchant Guilds Merchant Guilds civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
Base: 1000
Modifiers:
  • × pop Amenities.pngTrade value.png output
  • ×5 if already employed in this job
Science Director Science Director Researchers (category)
  • Research.png +4 Research output
  • Amenities.png +3 Amenities
Consumer goods.png −2 Consumer goods
  • Research Institute Research Institute
  • Technocracy Technocracy civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
Other sources:
    • Vultaum Reality Computer Vultaum Reality Computer
    • Quantum Innovation Nexus Quantum Innovation Nexus
    • Master Archive Master Archive
Base: 1000
Modifiers:
  • × pop Research.pngUnity.pngAmenities.png output
  • ×5 if already employed in this job
  • ×2 if has Living standards Academic Privilege living standards
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
High Priest High Priest Priests (category)
  • Unity.png +8 Unity
  • Amenities.png +3 Amenities
  • Materialist.png ×0.1 Materialist attraction for this pop
Consumer goods.png −2 Consumer goods
  • Citadel of Faith Citadel of Faith
  • Exalted Priesthood Exalted Priesthood civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
Other sources:
    • Saintly Hierarchy Saintly Hierarchy:
    • Sacred NexusTemple of Grand SacrificeAdministrative Complex Tier III temple / bureaucratic buildings
Base: 1000
Modifiers:
  • × pop Unity.pngAmenities.png output
  • ×5 if already employed in this job
  • ×0.1 if not Species right citizenship.png Full Citizenship rights
Technophant Technophant Priests (category)
  • Unity.png +6 Unity
  • Engineering research.png +5 Engineering
  • Amenities.png +5 Amenities
Consumer goods.png −2 Consumer goods
  • Origins cybernetic creed.png Cybernetic Creed
    • High Priest Replaces High Priests
    • Amphitheater of the MindBattlements of SteelForge of the FellowshipSanctuary of ToilSanctum of Augmentation Cybernetic Creed temples
Base: 1000
Modifiers:
  • × pop Unity.pngEngineering research.pngAmenities.png output
  • ×5 if already employed in this job
  • ×0.1 if not Species right citizenship.png Full Citizenship rights
Planetary Warden Planetary Warden Enforcers (category)
  • Amenities.png +3 Amenities
  • Mod planet stability add.png +3 Stability
Consumer goods.png −2 Consumer goods
  • Pm penal colony.pngPenal Colony Penal Colony:
    • Reassembled Ship ShelterPlanetary AdministrationPlanetary CapitalSystem Capital-Complex Capital building
Base: 1000
Modifiers:
  • × pop Unity.pngAmenities.png output
  • ×5 if employed as Politician Politician
  • ×0.1 if not Species right citizenship.png Full Citizenship rights

Specialist and Complex Drone jobs[edit | edit source]

Pop cat specialist.png Specialist and Pop cat complex drone.png Complex Drone stratum jobs.

Pops under Chattel Slavery cannot work Specialist or Ruler jobs. Other slave types may work some Specialist jobs, see species rights for details.

Industrial jobs[edit | edit source]

Industrial jobs produce Consumer goods.pngAlloys.png advanced resources, typically using Minerals.png minerals upkeep.

Job Cat. Output Upkeep Primary source Empire Weight
Metallurgist Individualist Metallurgist
Auth hive mind.png Foundry Drone
Auth machine intelligence.png Fabricator
Metallurgists (category)
  • Alloys.png +3 Alloys
    • Alloys.png +1 if Auth machine intelligence.png Machine Intelligence
  • Minerals.png −6 Minerals
    • Minerals.png −2 if Auth machine intelligence.png Machine Intelligence
  • Alloy Foundries Alloy Foundries
  • Industrial District Industrial Districts
Any Base: 10
Modifiers:
  • × pop Alloys.png output
  • ×5 if already employed in this job
  • ×2 if Slavery.png enslaved and can't work Servant Servant jobs
Catalytic Technician Individualist Catalytic Technician
Gestalt consciousness.png Catalytic Drone
Metallurgists (category)
  • Alloys.png +3.75 Alloys
    • Alloys.png +1.25 if Auth machine intelligence.png Machine Intelligence
  • Food.png −9 Food
    • Food.png −3 if Auth machine intelligence.png Machine Intelligence
  • Catalytic ProcessingCatalytic RecyclersOrganic ReprocessingOrganic Retrofitting Catalytic Processing
    Catalytic Processing Catalytic Processing
    Catalytic Recyclers Catalytic Recyclers
    Organic Reprocessing Organic Reprocessing
    Organic Retrofitting Organic Retrofitting
    :
  • Metallurgist Replaces Metallurgists
Any Base: 10
Modifiers:
  • × pop Alloys.png output
  • ×5 if already employed in this job
  • ×2 if Slavery.png enslaved and can't work Servant Servant jobs
Artisan Individualist Artisan
Gestalt consciousness.png Artisan Drone
Artisans (category)
  • Consumer goods.png +6 Consumer goods
    • Consumer goods.png +2 if Gestalt consciousness.png Gestalt Consciousness
  • Minerals.png −6 Minerals
    • Minerals.png −2 if Gestalt consciousness.png Gestalt Consciousness
  • Civilian Industries Civilian Industries
  • Industrial District Industrial Districts if Consumer goods upkeep uses consumer goods
Any Base: 10
Modifiers:
  • × pop Consumer goods.png output
  • ×5 if already employed in this job
  • ×2 if Slavery.png enslaved and can't work Servant Servant jobs
  • ×1.2 if Consumer goods.png consumer goods income below 5
Artificer Artificer Artisans (category)
  • Consumer goods.png +7 Consumer goods
  • Trade value.png +2 Trade value
  • Minerals.png −6 Minerals
  • Masterful CraftersMastercraft Inc. Masterful Crafters
    Masterful Crafters Masterful Crafters
    Mastercraft Inc. Mastercraft Inc.
    :
  • Artisan Replaces Artisans
Individualist Base: 10
Modifiers:
  • × pop Consumer goods.pngTrade value.png output
  • ×5 if already employed in this job
  • ×2 if Slavery.png enslaved and can't work Servant Servant jobs
Pearl Diver Pearl Diver Artisans (category)
  • Consumer goods.png +6 Consumer goods
  • Trade value.png +2 Trade value
  • Food.png −3 Food if organic main species
  • Energy Credits.png −1 Energy if machine main species
  • Minerals.png −4 Minerals
  • AnglersTrawling Operations Anglers
    Anglers Anglers
    Trawling Operations Trawling Operations
    Marine Machines Marine Machines
    Maritime Robotics Maritime Robotics
    and Trait pc wet preference.png Wet climate
  • Agriculture District Agriculture Districts
Individualist Base: 1
Modifiers:
  • × pop Consumer goods.pngTrade value.png output
  • × pop Amenities.png output if Agrarian Idyll Agrarian Idyll
  • ×5 if already employed in this job
  • ×2 if Slavery type Indentured Servitude slavery
  • ×1.1 if Agrarian Idyll Agrarian Idyll
  • ×0.1 if can work Servant Servant jobs
  • ×0.1 if Food.png food income below 5

Refinery jobs[edit | edit source]

Refinery jobs produce Volatile motes.pngExotic gases.pngRare crystals.png strategic resources, typically using Minerals.png minerals upkeep.

If the empire has a
Catalytic ProcessingCatalytic RecyclersOrganic ReprocessingOrganic Retrofitting Catalytic Processing
Catalytic Processing Catalytic Processing
Catalytic Recyclers Catalytic Recyclers
Organic Reprocessing Organic Reprocessing
Organic Retrofitting Organic Retrofitting
civic, refinery jobs have Volatile motes.pngExotic gases.pngRare crystals.png +0.5 extra base output for their respective resource, and have Food.png −15 base food upkeep instead of Minerals.png minerals upkeep.
Job Cat. Output Upkeep Primary source Empire Weight
Chemist Individualist Chemist
Gestalt consciousness.png Chem-Drone
Chemists (category)
  • Volatile motes.png +2 Volatile motes
    • Volatile motes.png +0.5 if
      Catalytic ProcessingCatalytic RecyclersOrganic ReprocessingOrganic Retrofitting Catalytic Processing
      Catalytic Processing Catalytic Processing
      Catalytic Recyclers Catalytic Recyclers
      Organic Reprocessing Organic Reprocessing
      Organic Retrofitting Organic Retrofitting
  • Minerals.png −10 Minerals
    • Food.png −15 instead if
      Catalytic ProcessingCatalytic RecyclersOrganic ReprocessingOrganic Retrofitting Catalytic Processing
      Catalytic Processing Catalytic Processing
      Catalytic Recyclers Catalytic Recyclers
      Organic Reprocessing Organic Reprocessing
      Organic Retrofitting Organic Retrofitting
Chemical Plants Chemical Plants Any Base: 10
Modifiers:
  • × pop Volatile motes.png output
  • ×7 if already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant jobs
Chemist Individualist Gas Refiner
Gestalt consciousness.png Refinery Drone
Gas Refiners (category) Exotic gases.png +2 Exotic gases
    • Exotic gases.png +0.5 if
      Catalytic ProcessingCatalytic RecyclersOrganic ReprocessingOrganic Retrofitting Catalytic Processing
      Catalytic Processing Catalytic Processing
      Catalytic Recyclers Catalytic Recyclers
      Organic Reprocessing Organic Reprocessing
      Organic Retrofitting Organic Retrofitting
Exotic Gas Refineries Exotic Gas Refineries Any Base: 10
Modifiers:
  • × pop Exotic gases.png output
  • ×7 if already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant jobs
Translucer Individualist Translucer
Gestalt consciousness.png Lensing Drone
Translucers (category)
  • Rare crystals.png +2 Rare crystals
    • Rare crystals.png +0.5 if
      Catalytic ProcessingCatalytic RecyclersOrganic ReprocessingOrganic Retrofitting Catalytic Processing
      Catalytic Processing Catalytic Processing
      Catalytic Recyclers Catalytic Recyclers
      Organic Reprocessing Organic Reprocessing
      Organic Retrofitting Organic Retrofitting
Synthetic Crystal Plants Synthetic Crystal Plants Any Base: 10
Modifiers:
  • × pop Rare crystals.png output
  • ×7 if already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant jobs

Research jobs[edit | edit source]

Research jobs produce Research.png research, typically using Consumer goods.png consumer goods upkeep. Gestalt job variants use Minerals.png minerals or Energy Credits.png energy upkeep instead.

Job Cat. Output Upkeep Primary source Empire Weight
Researcher Individualist Researcher
Auth machine intelligence.png Calculator
Researchers (category) Research.png +3 Research output
  • Consumer goods.png −2 Consumer goods (if Individualist)
  • Energy Credits.png −4 Energy (if Auth machine intelligence.png)
  • Minerals.png −6 Minerals (if Auth hive mind.png)
Research LabsResearch ComplexesAdvanced Research Complexes Research Labs Any Base: 10
Modifiers:
  • × pop Research.png output
  • ×2 if Living standards Academic Privilege living standards
  • ×1.5 if already employed in this job
  • ×0.8 if Slavery type Indentured Servitude slavery
  • ×0.2 if No.pngSpecies right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
Brain Drone Auth hive mind.png Brain Drone
Archaeo-Engineer Individualist Archaeo-Engineer
Auth hive mind.png Archaeo-Engineering Drone
Auth machine intelligence.png Archaeo-Engineering Unit
Researchers (category)
  • Society research.png +5 Society
  • Physics research.png +2 Physics
  • Engineering research.png +2 Engineering
  • Minor artifacts.png +0.3 Minor artifacts on Planet nuked.png Relic Worlds
  • Consumer goods.png −2 Consumer goods (if Individualist)
  • Energy Credits.png −4 Energy (if Auth machine intelligence.png)
  • Minerals.png −6 Minerals (if Auth hive mind.png)
Faculty of Archaeostudies Faculty of Archaeostudies Any Base: 10
Modifiers:
  • × pop Research.png output
  • ×1.5 if already employed in this job
  • ×2 if Living standards Academic Privilege living standards
  • ×0.8 if Slavery type Indentured Servitude slavery
  • ×0.2 if No.pngSpecies right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
Astral Researcher Individualist Astral Researcher
Auth hive mind.png Astral Drone
Auth machine intelligence.png Astral Unit
Researchers (category)
  • Physics research.png +5 Physics
  • Society research.png +1 Society
  • Engineering research.png +1 Engineering
  • Astral threads.png +0.3 Astral threads
  • Consumer goods.png −2 Consumer goods (if Individualist)
  • Energy Credits.png −4 Energy (if Auth machine intelligence.png)
  • Minerals.png −6 Minerals (if Auth hive mind.png)
Astral SiphonAstral FunnelAstral Nexus Astral Siphons Any Base: 10
Modifiers:
  • × pop Research.png output
  • ×2 if Living standards Academic Privilege living standards
  • ×1.5 if already employed in this job
  • ×0.8 if Slavery type Indentured Servitude slavery
  • ×0.2 if No.pngSpecies right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
Nanotech Researcher Individualist Nanotech Researcher
Auth machine intelligence.png Nanotech Research Unit
Researchers (category)
  • Engineering research.png +6 Engineering
  • Society research.png +2 Society
  • Physics research.png +2 Physics
  • Mod navy size add.png +1 Naval capacity
  • Consumer goods.png −1 Consumer goods (if Individualist)
  • Energy Credits.png −4 Energy (if Auth machine intelligence.png)
  • Nanites.png −1 Nanites
  • Nanotech Nanotech traditions
  • Nanite Research FacilityNanite Research Complex Nanite Research Facilities
Any Base: 10
Modifiers:
  • × pop Research.png output
  • ×2 if Living standards Academic Privilege living standards
  • ×1.5 if already employed in this job
  • ×0.8 if Slavery type Indentured Servitude slavery
  • ×0.2 if No.pngSpecies right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
Astrometereologist Individualist Astrometeorologist
Auth hive mind.png Astrometeorologist Drone
Auth machine intelligence.png Astrometeorologist Unit
Astrometereologists
  • Physics research.png +6 Physics
  • Engineering research.png +2 Engineering
  • Society research.png +2 Society
  • Additional output during a storm or within a nebula:
    • Physics research.png +3 Physics
    • Engineering research.png +1 Engineering
    • Society research.png +1 Society
  • Consumer goods.png −2 Consumer goods (if Individualist)
  • Energy Credits.png −4 Energy (if Auth machine intelligence.png)
  • Minerals.png −6 Minerals (if Auth hive mind.png)
Astrometeorology Observatory Astrometeorology Observatory Any Base: 10
Modifiers:
  • × pop Research.png output
  • ×2 if has Living standards Academic Privilege living standards
  • ×1.5 if already employed in this job
  • ×0.8 if Slavery type Indentured Servitude slavery
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
Zookeeper Zookeeper Zookeepers (category)
  • Society research.png +10 Society
  • Amenities.png +4 Amenities
  • Amenities.png +2 Amenities per pop on planet with job:
    • Conserved Fauna Conserved Fauna
    • Gladiatorial Beast Gladiatorial Beast
    • Protected Fauna Protected Fauna
    • Gladiatorial Xeno Gladiatorial Xeno
Consumer goods.png −1 Consumer goods Alien Zoo Alien Zoo Individualist Base: 10
Modifiers:
  • × pop Research.png output
  • ×2 if Living standards Academic Privilege living standards
  • ×1.5 if already employed in this job
  • ×0.8 if Slavery type Indentured Servitude slavery
  • ×0.2 if No.pngSpecies right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
Job necromancer.png Necromancer Researchers (category)
  • Physics research.png +6 Physics
  • Society research.png +6 Society
  • Mod navy size add.png +2 Naval capacity
    • Mod navy size add.png +2 with Tech defense army.png Ground Defense Planning
  • Army defense.png +3 Planetary defense armies
    • Army defense.png +2 if a Commander Commander is governing the planet
Consumer goods.png −2 Consumer goods
  • Dread Encampment Dread Encampment
Individualist Base: 10
Modifiers:
  • × pop Physics research.pngSociety research.png output
  • ×10 if a Commander Commander is governing the planet
  • ×2 for each Very StrongResilientLithoidNecrophage (stackable)
  • ×1.1 Cybernetic Cybernetic
  • ×1.1 Limited Regeneration Limited Regeneration
  • ×0.5 if Weak Weak
  • ×0 if can't work Soldier Soldier jobs

Unity jobs[edit | edit source]

Unity jobs produce Unity.png unity, typically using Consumer goods.png consumer goods upkeep. Gestalt job variants use Energy Credits.png energy upkeep instead.

Pops employed in Priests (category) Priest category jobs have Materialist.png ×0.1 Materialist ethic attraction.

Job Cat. Output Upkeep Primary source Empire Weight
Job bureaucrat.png Bureaucrat Administrators (category) Unity.png +4 Unity Consumer goods.png −2 Consumer goods
  • DemocraticAuth oligarchic.pngDictatorialImperial Non-Corporate:
    • Administrative OfficesAdministrative ParkAdministrative Complex Administrative Offices
Individualist Base: 10
Modifiers:
  • × pop Unity.png output
  • ×1.5 if already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
Job manager.png Manager Managers
  • Unity.png +4 Unity
  • Trade value.png +2 Trade value
Consumer goods.png −2 Consumer goods
  • Corporate Corporate:
    • Bureaucrat Replaces Bureaucrats
Individualist Base: 10
Modifiers:
  • × pop Unity.pngTrade value.png output
  • ×1.5 if already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if Slavery type Indentured Servitude slavery
  • ×0.1 if can work Servant Servant job
Job manager.png Steward Administrators (category)
  • Unity.png +4 Unity
  • Trade value.png +1 Trade value
  • Amenities.png +1 Amenities
Consumer goods.png −2 Consumer goods
  • Worker Cooperative Worker Cooperative:
    • Executive Replaces Executives and Managers
Individualist Base: 10
Modifiers:
  • × pop Unity.pngTrade value.png output[3]
Job coordinator.png Coordinator Administrators (category) Unity.png +4 Unity Energy Credits.png −4 Energy
  • Auth machine intelligence.png Machine Intelligence:
    • Uplink NodeNetwork JunctionSystem Conflux Uplink Nodes
Auth machine intelligence.png Base: 1000
Modifiers:
  • × pop Unity.png output
  • ×1.5 if already employed in this job
Job synapse drone.png Synapse Drone Administrators (category) Unity.png +4 Unity
  • Energy Credits.png −2 Energy
  • Food.png −2 Food if biological
  • Minerals.png −2 Minerals if lithoid
  • Auth hive mind.png Hive Mind:
    • Synaptic NodesSynaptic ClustersConfluence of Thought Synaptic Nodes
Auth hive mind.png Base: 1000
Modifiers:
  • × pop Unity.png output
  • ×1.5 if already employed in this job
Job priest.png Priest Priests (category)
  • Unity.png +4 Unity
  • Amenities.png +2 Amenities
Consumer goods.png −2 Consumer goods
  • DemocraticAuth oligarchic.pngDictatorialImperial Non-Corporate:
    • TempleHolotempleSacred Nexus Temples
Individualist Base: 10
Modifiers:
  • × pop Unity.pngAmenities.png output
  • ×2 if Exalted Priesthood Exalted Priesthood
  • ×1.5 if already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
Job numistic priest.png Prosperity Preacher Priests (category)
  • Unity.png +3 Unity
  • Amenities.png +3 Amenities
  • Trade value.png +2 Trade value
    • Trade value.png +1 with Gospel of the Masses Gospel of the Masses
Consumer goods.png −2 Consumer goods
  • Corporate Corporate:
    • Priest Replaces Priests
    • Temple of Prosperity Temple of Prosperity
Individualist Base: 10
Modifiers:
  • × pop Unity.pngAmenities.pngTrade value.png output
  • ×2 if Exalted Priesthood Exalted Priesthood
  • ×1.5 if already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
Haruspex Haruspex Priests (category)
  • Unity.png +3 Unity
  • Engineering research.png +2.5 Engineering
    • Engineering research.png −1 Engineering if Corporate Corporate
    • Trade value.png +1 Trade value if Corporate Corporate
  • Amenities.png +2 Amenities
Consumer goods.png −2 Consumer goods
  • Origins cybernetic creed.png Cybernetic Creed:
    • Priest Replaces Priests and Prosperity Preachers
    • Amphitheater of the MindBattlements of SteelForge of the FellowshipSanctuary of ToilSanctum of Augmentation Cybernetic Creed temples
Individualist Base: 10
Modifiers:
  • × pop Unity.pngEngineering research.pngAmenities.png output
  • ×2 if Exalted Priesthood Exalted Priesthood
  • ×1.5 if already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
Job death priest.png Death Priest Priests (category)
  • Unity.png +3 Unity
  • Amenities.png +2 Amenities
  • Society research.png +1 Society research
Consumer goods.png −2 Consumer goods
  • Death CultCorporate Death Cult Death Cult
    Death Cult Death Cult
    Corporate Death Cult Corporate Death Cult
    :
    • Sacrificial TempleGrim HolotempleTemple of Grand Sacrifice Sacrificial Temples
Individualist Base: 10
Modifiers:
  • × pop Unity.pngAmenities.pngSociety research.png output
  • ×2 if Exalted Priesthood Exalted Priesthood
  • ×1.5 if already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job

Monument jobs[edit | edit source]

These jobs are added by planet-unique monuments.

Job Cat. Output Upkeep Primary source Empire Weight
Job culture worker.png Culture Worker Culture Workers (category) Consumer goods.png −3 Consumer goods Autochthon MonumentHeritage SiteHypercomms Forum Monuments Individualist Base: 10
Modifiers:
  • × pop Unity.png output
  • ×1.5 if already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
Job evaluator.png Evaluator Evaluators (category)
  • Unity.png +4 Unity
  • Amenities.png +3 Amenities
Energy Credits.png −2 Energy
  • Sensorium SiteSensorium CenterSensorium Complex Sensorium Sites
  • Simulation SiteSimulation CenterSimulation Complex Simulation Sites
Gestalt consciousness.png Base: 1000
Modifiers:
  • × pop Unity.pngAmenities.png output
Job death chronicler.png Death Chronicler Culture Workers (category) Consumer goods.png −3 Consumer goods Sanctuary of ReposePillar of QuietusGalactic Memorial Sanctuaries of Repose Individualist Base: 20
Modifiers:
  • × pop Unity.png output
  • ×1.5 if already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
Job death chronicler.png Chronicle Drone Evaluators (category)
  • Unity.png +4 Unity
  • Mod planet stability add.png +2.5 Stability
  • Amenities.png +3 Amenities
  • Energy Credits.png −1 Energy
  • Basic resources.png −2 Basic resources
Resources used depend on base pop upkeep:
    • Biological and No.pngPhototrophicRadiotrophic:
      • Energy Credits.png −1 Energy
      • Food.png −2 Food
    • Biological and Phototrophic Phototrophic or Radiotrophic Radiotrophic:
      • Energy Credits.png −2 Energy (reduced to −1 if Radiotrophic and Planet nuked.png Tomb World)
      • Food.png −1 Food
    • Lithoid Lithoid:
      • Energy Credits.png −1 Energy
      • Minerals.png −2 Minerals
    • Mechanical Mechanical, Machine Machine or Voidling Voidling:
      • Energy Credits.png −2 Energy
      • Minerals.png −1 Minerals
Sanctuary of ReposePillar of QuietusGalactic Memorial Sanctuaries of Repose Gestalt consciousness.png Base: 10
Modifiers:
  • × pop Unity.pngAmenities.png output

Monument jobs gain additional effects depending on the empire's governing ethics:

Ethic Regular ethic Regular effect Fanatic ethic Fanatic effect
Authoritarian.png Authoritarian Edict capacity.png +3 Edict fund Edict capacity.png +6 Edict fund
Egalitarian.png Egalitarian Pop housing usage −1.25% Pop housing usage Pop housing usage −2.5% Pop housing usage
Materialist.png Materialist Amenities.png +2 Amenities Amenities.png +4 Amenities
Spiritualist.png Spiritualist Mod pop amenities usage mult.png −2.5% Pop amenities usage Mod pop amenities usage mult.png −5% Pop amenities usage
Militarist.png Militarist Mod navy size add.png +1 Naval capacity Mod navy size add.png +2 Naval capacity
Pacifist.png Pacifist Mod trade value mult.png +5% Trade value from Living standards living standards Mod trade value mult.png +10% Trade value from Living standards living standards
Xenophobe.png Xenophobe Happiness.png +1.25% Citizen happiness Happiness.png +2.5% Citizen happiness
Xenophile.png Xenophile Upkeep −1.25% Pop upkeep Upkeep −2.5% Pop upkeep

Holo-Museum jobs[edit | edit source]

The following jobs are added by empire-unique Holo-Museum buildings.

Job Category Output Upkeep Primary source Empire Weight
Historical Curator Individualist Historical Curator
Gestalt consciousness.png Historical Curator Drone
Culture Workers (category)Evaluators (category)
  • Unity.png +6 Unity
  • Mod planet stability add.png +5 Stability
Consumer goods.png −2 Consumer goods Holo-Museum of History Holo-Museum of History Any
Xeno-Geologist Individualist Xeno-Geologist
Gestalt consciousness.png Xenogeologist Drone
Culture Workers (category)Evaluators (category)
  • Unity.png +5 Unity
  • Engineering research.png +6 Engineering research
Minerals.png −4 Minerals Holo-Museum of Geology Holo-Museum of Geology Any
Wonder Curator Individualist Wonder Curator
Gestalt consciousness.png Wonder Curator Drone
Culture Workers (category)Evaluators (category)
  • Unity.png +5 Unity
  • Edict capacity.png +10 Edict fund
Amenities.png −10 Amenities Holo-Museum of Wonders Holo-Museum of Wonders Any

Their job category depends on empire type:

  • Individualist Individualist jobs are categorized as Culture Workers (category) Culture Worker category jobs.
  • Gestalt consciousness.png Gestalt Consciousness jobs are categorized as Evaluators (category) Evaluator category jobs.

Trade jobs[edit | edit source]

These jobs produce Trade value.png trade value, typically using Consumer goods.png consumer goods upkeep. All of them benefit from Traders (category) Trader category modifiers.

Job Cat. Output Upkeep Primary source Empire Weight
Trader Trader Traders (category)
  • Trade value.png +8 Trade value
  • Amenities.png +2 Amenities
Consumer goods.png −1 Consumer goods
  • Commercial ZonesCommerce Megaplexes Commercial Zones
  • Trade District Trade Districts
Individualist
  • Base: 10
Modifiers:
  • × pop Trade value.pngAmenities.png output
  • ×5 if already employed in this job
Resort Worker Resort Worker Entertainers (category)
  • Trade value.png +4 Trade value
  • Unity.png +2 Unity
  • Empire-wide effects:
  • Mod trade value mult.png +2% Trade value from living standards
  • Mod pop amenities usage mult.png −1% Pop amenities usage
Consumer goods.png −2 Consumer goods Resort District Resort Districts Individualist Base: 10
Modifiers:
  • × pop Trade value.pngAmenities.png output
  • ×5 if already employed in this job
Job numistic priest.png Numistic Priest Priests (category)
  • Trade value.png +6 Trade value
  • Unity.png +2 Unity
  • Amenities.png +2 Amenities
Consumer goods.png −2 Consumer goods Numistic Shrine Numistic Shrine Individualist
  • Base: 10
Modifiers:
  • × pop Unity.pngAmenities.pngTrade value.png output
  • ×5 if already employed in this job

Amenities jobs[edit | edit source]

These jobs produce Amenities.png amenities, typically using Consumer goods.png consumer goods upkeep.

Job Cat. Output Upkeep Primary source Empire Weight
Entertainer Entertainer Entertainers (category)
  • Amenities.png +10 Amenities
  • Unity.png +1 Unity
  • Pleasure Seekers Pleasure Seekers
    Pleasure Seekers Pleasure Seekers
    Corporate Hedonism Corporate Hedonism
    civic:
    • Mod pop growth speed.png +1% Pop growth or assembly speed
      Default Mod pop growth speed.png Pop growth speed
      Machine Mod pop assembly speed.png Mechanical pop assembly speed
Consumer goods.png −1 Consumer goods Holo-TheatresHyper-Entertainment Forums Holo-Theatres Individualist Base: 15
Modifiers:
  • × pop Amenities.pngUnity.png output
  • ×3 if Domestic Protocols Domestic Protocols and Servitude rights
  • ×2 if planet Amenities.png amenities below 2 and not already employed in this job
  • ×1.5 if already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if planet Amenities.png amenities above 5 and not already employed in this job
  • ×0.1 if Slavery type Domestic Servitude slavery
Duelist Duelist Entertainers (category)
  • Amenities.png +10 Amenities
  • Mod navy size add.png +2 Naval capacity
  • Unity.png +2 Unity
  • Militarist.png ×2 Militarist attraction for this pop
  • Pacifist.png ×0.1 Pacifist attraction for this pop
Alloys.png −1 Alloys
  • Warrior Culture Warrior Culture:
  • Entertainer Replaces Entertainers
Individualist Base: 15
Modifiers:
  • × pop Amenities.pngUnity.png output
  • ×10 if Slavery type Battle Thralls slavery
  • ×1.5 if already employed in this job
  • ×0.5 if planet Amenities.png amenities above 5 and not already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
Hyper-Gladiator Hyper-Gladiator Hyper-Gladiator
  • Amenities.png +10 Amenities
  • Unity.png +2 Unity
Alloys.png −1 Alloys Cyberdome Cyberdome Individualist Base 15
Modifiers:
  • × pop Amenities.pngUnity.png output
  • ×10 if Slavery type Battle Thralls slavery
  • ×1.5 if already employed in this job
  • ×0.5 if planet Amenities.png amenities above 5 and not already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
Storm Dancer Storm Dancer Storm Dancers (category)
  • Amenities.png +8 Amenities
  • Unity.png +4 Unity
Storm Summoning TheaterStorm Holo HallStorm Grand Theater Storm Summoning Theater Individualist Base 15
Modifiers:
  • × pop Amenities.pngUnity.png output
  • ×1.5 if already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
  • ×0.1 if Slavery type Indentured Servitude slavery

Crime reduction jobs[edit | edit source]

These jobs reduce planet Job criminal.png crime.

Job Cat. Produces Primary source Empire Weight
Enforcer Enforcer Enforcers (category)
  • Mod planet stability add.png +1 Stability
  • Mod planet crime add.png −25 Crime
  • Army defense.png +2 Planetary defense armies
Precinct HousesHall of Judgment Precinct Houses Individualist Base:10
Modifiers:
  • × pop Unity.png output with Judgment Corps Judgment Corps tradition
  • ×10 if planet Job criminal.png crime above 15 and not already employed for this job
  • ×10 if already employed as Enforcer Enforcer
  • ×10 if Menu icon policies.png Battle Thralls slavery
  • ×2 for each: Very StrongResilientEarthboundLithoid (stackable)
  • ×1.5 if Strong Strong
  • ×1.1 Cybernetic Cybernetic
  • ×1.1 Limited Regeneration Limited Regeneration
  • ×0.8 if Menu icon policies.png Indentured Servitude
  • ×0.5 if Weak Weak
  • ×0.2 if not Menu icon policies.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
  • ×0.01 if planet Job criminal.png crime at or below 15 and not already employed for this job
Job patrol drone.png Hunter-Seeker Drone Enforcers (category)
  • Unity.png +1 Unity
  • Mod planet crime add.png −20 Deviancy
  • Army defense.png +2 Planetary defense armies
Sentinel Posts Sentinel Posts Gestalt consciousness.png

Pop growth and assembly jobs[edit | edit source]

These jobs produce Mod pop growth speed.png pop growth and Mod pop assembly speed.png pop assembly.

Job Cat. Output Upkeep Primary source Empire Weight
Medical Worker Medical Worker Doctors {category)
  • Amenities.png +5 Amenities
  • Mod pop growth speed.png +5% Pop growth speed
  • Mod pop assembly speed.png +5% Organic pop assembly speed
  • Mod habitability.png +2.5% Habitability
Consumer goods.png −1 Consumer goods Gene ClinicCyto-Revitalization Center Gene Clinics Individualist Base 15
Modifiers:
  • × pop Amenities.png output
  • ×10 if planet Amenities.png amenities below 0 and not already employed for this job
  • ×2 if Pharma State Pharma State
  • ×1.5 if already employed in this job
  • ×1.5 if planet has a Pharma State Pharma State branch office
  • ×0.5 if Slavery type Indentured Servitude slavery
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
Roboticist Roboticist Pop Assemblers
  • Mod planet pop assembly add.png +2 Mechanical pop assembly
    • Mod planet pop assembly add.png +1 with Living Metal Joints Living Metal Joints
Alloys.png −2 Alloys Robot Assembly PlantsRobot Assembly Complex Robot Assembly Plants Individualist Base 500
Modifiers:
  • ×10 if MachineMechanical robotic main species
Job replicator.png Replicator Pop Assemblers Mod planet pop assembly add.png +1 Mechanical pop assembly
    • Mod planet pop assembly add.png +0.5 with Living Metal Joints Living Metal Joints
Alloys.png −1 Alloys Machine Assembly PlantsMachine Assembly Complex Machine Assembly Plants Gestalt consciousness.png
Job spawning drone.png Spawning Drone Pop Assemblers
  • Amenities.png +5 Amenities
  • Mod planet pop assembly add.png +2 Organic pop assembly
  • Food.png −5 Food if biological
  • Minerals.png −5 Minerals if lithoid
  • Spawning Pools Spawning Pools
Gestalt consciousness.png
Job spawning drone.png Offspring Drone Pop Assemblers
  • Amenities.png +5 Amenities
  • Mod planet pop assembly add.png +2 Organic pop assembly
  • Pop cat simple drone.png +10% Menial Drone Output
  • Army xenomorph.png Defense Armies are replaced by Offspring-Led Armies
  • Food.png −5 Food if biological
  • Minerals.png −5 Minerals if lithoid
  • Offspring Nest Offspring Nest
Gestalt consciousness.png
Reassigner Reassigner Pop Assemblers Mod planet pop assembly add.png +2 Organic pop assembly
  • Food.png −2 Food if biological
  • Minerals.png −2 Minerals if lithoid
  • Consumer goods.png −1 Consumer goods
Posthumous Employment Center Posthumous Employment Center Individualist Base: 500
Necrophyte Necrophyte Necrophytes (category)
  • Slavery type Job can be taken by all slave types
  • Amenities.png +5 Amenities
  • Unity.png +1.5 Unity
  • Time Every 10 years from the colony's creation all Necrophyte pops are changed to primary species
  • Individualist Individualist:
    • Pop upkeep −1 Pop upkeep
    • Consumer goods.png −1 Consumer goods
  • Auth hive mind.png Hive Mind:
    • Pop upkeep −2 Pop upkeep
Chamber of ElevationHouse of Apotheosis Chambers of Elevation IndividualistAuth hive mind.png Base: 1000
Modifiers:
  • × pop Amenities.pngUnity.png output
  • ×0.75 if Slavery.png enslaved
  • ×0.75 if unaffected by 20 happiness
Mutagenic Spa Attendant Mutagenic Spa Attendant Bath Attendants (category)
  • Mod pop growth speed.png +1.5% Pop growth speed
  • Mod habitability.png −0.25% Habitability
  • Happiness.png −0.75% Happiness
  • Effects increased by each Industrial District Industrial District
Consumer goods.png −1 Consumer goods Mutagenic Spa Mutagenic Spas Individualist Base: 10
Modifiers:
  • × pop Consumer goods.pngEngineering research.pngTrade value.png output[4]
  • ×5 if already employed in this job
  • ×2 if Slavery.png enslaved and can't work Servant Servant jobs
Permutation Attendance Drone Permutation Attendance Drone Bath Attendants (category)
  • Mod pop assembly speed.png +2% Organic pop assembly speed
  • Mod habitability.png −0.75% Habitability
  • Effects increased by each Industrial District Industrial District
  • Food.png −4 Food if biological
  • Minerals.png −4 Minerals if lithoid
  • Mutagenic Permutation Pool Mutagenic Permutation Pools
Auth hive mind.png
Lubrication Terminal Lubrication Terminal Bath Attendants (category)
  • Mod pop assembly speed.png +1.5% Mechanical pop assembly speed
  • Mod pop amenities usage mult.png +1% Pop amenities usage
  • Effects increased by each Industrial District Industrial District
Minerals.png −4 Minerals
  • Hyper Lubrication Basin Hyper Lubrication Basins
IndividualistAuth machine intelligence.png

Ascension jobs[edit | edit source]

The following jobs are unlocked as part of an ascension path.

Job Cat. Output Upkeep Primary source Empire Weight
Telepath Telepath Telepaths (category)
  • Unity.png +9 Unity
  • Job criminal.png −10 Crime
  • Mod planet psionic jobs produces mult.png +5% Resources from Psionic pops
    • Mod planet psionic jobs produces mult.png +5% with Breach shroud Breach the Shroud
    • Mod planet psionic jobs produces mult.png +1% per Divine Conduit Divine Conduit councilor level
Additional effects depending on Covenant
    • Composer of Strands: Mod pop growth speed.png +2% / +5% Pop growth speed
    • Eater of Worlds: Mod navy size add.png +5 / +12 Naval capacity
    • Instrument of Desire: Amenities.png +7 / +15 Amenities
    • Whisperers in the Void: Research.png +3 / +6 Research
Energy Credits.png −1 Energy
  • Psi Corps Psi Corps
  • Sanctum of the ComposerSanctum of the EaterSanctum of the InstrumentSanctum of the Whisperers Sanctums
Individualist Base: 20
Modifiers:
  • × pop Unity.png output
  • ×2 if Resilient Resilient
  • ×1.5 if already employed in this job
  • ×0.2 if not Species right citizenship.png Full Citizenship rights
  • ×0.1 if can work Servant Servant job
  • ×0.1 if Slavery type Indentured Servitude slavery
Job healthcare.png Gestation Drone Doctors {category)
  • Mod pop growth speed.png +10% Pop growth speed (empire-wide)
  • Amenities.png +5 Amenities
  • Society research.png +2 Society research
  • Engineering research.png +2 Engineering research
  • Alloys.png −1 Alloys
  • Food.png −5 Food when growing biological pops
  • Minerals.png −5 Minerals when growing lithoid pops
  • Colony type crucible.png Gestation World
  • Deployment PostAdministrative ArrayPlanetary ProcessorPrimary NexusImperial Center Machine capitals
  • Nexus District Nexus Districts
Auth machine intelligence.png
Augmentor Individualist Augmentor
Auth hive mind.png Augmentor Drone
Augmentors (category)
  • Amenities.png +5 Amenities
  • Engineering research.png +6 Engineering
  • Cybernetic If Cybernetic main species:
    • Engineering research.png −3 Engineering (+3 total)
    • Mod pop growth speed.png +10% Pop growth speed (if Individualist)
    • Mod pop growth speed.png +5% Pop growth speed (if Auth hive mind.png)
    • Mod pop assembly speed.png +5% Organic pop assembly speed (if Auth hive mind.png)
  • Trade value.png +4 Trade value if Individualist Individualist and either:
    • Augmentation Bazaars Augmentation Bazaars civic
    • Augmentation Bazaars Augmentation Bazaars branch office owner
Alloys.png −1 Alloys
  • Augmentation Center Augmentation Center
  • Individualist Individualist:
    • Augmentation Bazaar Augmentation Bazaar
    • Offworld Implant Hub Offworld Implant Hub
  • Auth hive mind.png Hive Mind:
    • Spawning Pools Spawning Pools
    • Offspring Nest Offspring Nest
IndividualistAuth hive mind.png
  • Base: 500 if Individualist Individualist
  • Base: 1300 if Auth hive mind.png Hive Mind
Identity Designer Identity Designer Pop Assemblers
  • Amenities.png +5 Amenities
  • Engineering research.png +5 Engineering
  • Mechanical If Mechanical main species:
    • Engineering research.png −3 Engineering (+2 total)
    • Mod planet pop assembly add.png +1 Mechanical pop assembly (empire-wide)
Alloys.png −2 Alloys
  • Identity Complex Identity Complex
  • AI Emporium AI Emporium
Individualist Base: 500

Worker and Menial Drone jobs[edit | edit source]

Pop cat worker.png Worker and Pop cat simple drone.png Menial Drone jobs

Job Cat. Output Primary source Empire Weight
Job colonist.png Colonist
  • Amenities.png +3 Amenities
  • Food.png +1 Food if biological
  • Minerals.png +1 Minerals if Lithoid Lithoid
Reassembled Ship Shelter Reassembled Ship Shelters Individualist Base: 200
Modifiers:
  • × pop Amenities.png output
  • ×1.5 if already employed in this job
  • ×0.8 if Slavery type Indentured Servitude
  • ×0.1 if can take Servant Servant jobs
Job clerk.png Clerk Clerks (category)
  • Mod trade value mult.png +1% Trade value
  • Trade value.png +3 Trade value
  • Amenities.png +3 Amenities
  • Commercial ZonesCommerce Megaplexes Commercial Zones
  • City District City Districts
Individualist Base: 0.65
Modifiers:
  • × pop Trade value.pngAmenities.png output
  • If can't take Servant Servant jobs:
    • ×10 if Slavery type Robotic Servitude and can't take Pop cat specialist.png Specialist jobs
    • ×2 if Slavery type Robotic Servitude
    • ×0.25 if Slavery.png enslaved
  • ×1.5 if already employed in this job
  • ×1.1 if Corporate Corporate authority
  • ×0.1 if can take Servant Servant jobs
Job maintenance drone.png Maintenance Drone Maintenance Drones (category)
  • Amenities.png +4 Amenities
  • Hive CoreHive NexusImperial Complex Hive capitals
  • Hive District Hive Districts
  • Deployment PostAdministrative ArrayPlanetary ProcessorPrimary NexusImperial Center Machine capitals
  • Nexus District Nexus Districts
Gestalt consciousness.png
Soldier Individualist Soldier
Gestalt consciousness.png Warrior Drone
Soldiers (category)
  • Mod navy size add.png +4 Naval capacity
  • Mod planet stability add.png +0.25 Stability
  • Army defense.png +3 Planetary defense armies
StrongholdFortress Strongholds Any
Job mortal initiate.png Mortal Initiate Administrators (category)
  • Unity.png +2 Unity
  • Amenities.png +2 Amenities
  • Society research.png +1 Society Research
  • Materialist.png ×0.1 Materialist attraction for this pop
Sacrificial TempleGrim HolotempleTemple of Grand Sacrifice Sacrificial Temples Individualist
Job ranger.png Ranger Rangers (category)
  • Amenities.png +3 Amenities
  • Society research.png +2 Society research
  • Additional resources based on the Natural Blockers on the planet
Ranger Lodge Ranger Lodge Individualist
Job organic battery.png Spectator
  • Energy Credits.png +2 Energy
  • Trade value.png +2 Trade value
Cyberdome Cyberdome Individualist

Basic resource jobs[edit | edit source]

The following jobs produce basic resources such as Energy Credits.png energy, Minerals.png minerals, or Food.png food.

Job Cat. Output Primary source Empire Weight
Technician Individualist Technician
Gestalt consciousness.png Tech-Drone
Technicians (category)
  • Energy Credits.png +6 Energy
    • Energy Credits.png +2 if MachineMechanical robotic main species
  • Energy GridEnergy Nexus Energy Grids
  • Betharian Power Plant Betharian Power Plants
  • Generator District Generator Districts
Any
Miner Individualist Miner
Gestalt consciousness.png Mining Drone
Miners (category) Minerals.png +4 Minerals
  • Mineral Purification PlantsMineral Purification Hubs Mineral Purification Plants
  • Mining District Mining Districts
Any
Scrap Miner Individualist Scrap Miner
Gestalt consciousness.png Scrap Miner Drone
Miners (category)
  • Minerals.png +2 Minerals
  • Alloys.png +1 Alloys
  • Planet ringworld.png Shattered Ring World:
  • Miner Replaces Miners
Any
Farmer Individualist Farmer
Gestalt consciousness.png Agri-Drone
Farmers (category)
  • Food.png +6 Food
    • Food.png −1 if MachineMechanical robotic main species
    • Food.png +1 if Organic Retrofitting Organic Retrofitting
  • Food Processing FacilitiesFood Processing Centers Food Processing Facilities
  • Hydroponics Farms Hydroponics Farms
  • Agriculture District Agriculture Districts
Any
Angler Angler Farmers (category)
  • Food.png +8 Food
  • Trade value.png +2 Trade value
  • AnglersTrawling Operations Anglers
    Anglers Anglers
    Trawling Operations Trawling Operations
    Marine Machines Marine Machines
    Maritime Robotics Maritime Robotics
    and Trait pc wet preference.png Wet climate:
  • Farmer Replaces Farmers
Individualist

Strategic resource gatherer jobs[edit | edit source]

The following jobs produce strategic resources such as Exotic gases.png exotic gases, Rare crystals.png rare crystals, or Volatile motes.png volatile motes from rare planetary features. They are Pop cat worker.png Worker jobs for regular empires, but Pop cat complex drone.png Complex Drone jobs for gestalt empires.


Job Cat. Output Primary source Empire Weight
Job crystal miner.png Individualist Crystal Miner
Gestalt consciousness.png Crystal Mining Drone
Strategic resource gatherers (category) Rare crystals.png +2 Rare crystals D space walk.png Rare Crystal Deposit Any
Job gas extractor.png Individualist Gas Extractor
Gestalt consciousness.png Gas Extraction Drone
Strategic resource gatherers (category) Exotic gases.png +2 Exotic gases D space walk.png Exotic Gas Deposit Any
Job mote harvester.png IndividualistMote Harvester
Gestalt consciousness.png Mote Harvesting Drone
Strategic resource gatherers (category) Volatile motes.png +2 Volatile motes D space walk.png Volatile Mote Deposit Any

Prison Industrial jobs[edit | edit source]

Special jobs unique to Pm penal colony.pngPenal Colony Penal Colonies. They have smaller upkeep and output than the standard industrial jobs, and are Pop cat worker.png Worker stratum jobs instead.

Job Cat. Output Upkeep Primary source Empire Weight
Penal Metallurgist Penal Metallurgist Metallurgists (category) Alloys.png +1.5 Alloys Minerals.png −3 Minerals
  • Alloy Foundries Alloy Foundries
  • Prison Industrial District Prison Industrial Districts
Individualist Base: 10
Modifiers:
  • × pop Alloys.png output
  • ×5 if already employed in this job
  • ×2 if Slavery.png enslaved and can't take Servant Servant jobs
Penal Catalytic Technician Penal Catalytic Technician Metallurgists (category) Alloys.png +1.875 Alloys Food.png −6 Food
  • Catalytic ProcessingCatalytic Recyclers Catalytic Processing
    Catalytic Processing Catalytic Processing
    Catalytic Recyclers Catalytic Recyclers
    :
  • Penal Metallurgist Replaces Penal Metallurgists
Individualist Base: 10
Modifiers:
  • × pop Alloys.png output
  • ×5 if already employed in this job
  • ×2 if Slavery.png enslaved and can't take Servant Servant jobs
Penal Artisan Penal Artisan Artisans (category) Consumer goods.png +3 Consumer goods Minerals.png −3 Minerals
  • Civilian Industries Civilian Industries
  • Prison Industrial District Prison Industrial Districts
Individualist Base: 10
Modifiers:
  • × pop Consumer goods.png output
  • ×5 if already employed in this job
  • ×2 if Slavery.png enslaved and can't take Servant Servant jobs
  • ×1.2 if Consumer goods.png consumer goods income below 5
Penal Artificer Penal Artificer Artisans (category)
  • Consumer goods.png +3.5 Consumer goods
  • Trade value.png +1 Trade value
  • Minerals.png −3 Minerals
  • Masterful CraftersMastercraft Inc. Masterful Crafters
    Masterful Crafters Masterful Crafters
    Mastercraft Inc. Mastercraft Inc.
    :
  • Penal Artisan Replaces Penal Artisans
Individualist Base: 10
Modifiers:
  • × pop Consumer goods.pngTrade value.png output
  • ×5 if already employed in this job
  • ×2 if Slavery.png enslaved and can't take Servant Servant jobs

Slave jobs[edit | edit source]

Slave jobs can only be worked pops belonging to a species that is enslaved.

Job Cat. Stratum Output and upkeep Pop modifiers Slavery type Source Empire Description
Job servant.png Servant Pop cat worker.png
  • Amenities.png +4 Amenities
    • Amenities.png +5 if
      Pleasure Seekers Pleasure Seekers
      Pleasure Seekers Pleasure Seekers
      Corporate Hedonism Corporate Hedonism
Pop housing usage −0.5 Housing usage if organic
  • Slavery type Domestic Servitude
  • Slavery type Robotic Servitude (and Domestic Protocols)
Automatically generated for unemployed pops Individualist
Servants perform various menial domestic tasks and household work for their masters.
Job livestock.png Livestock Livestock (category) Pop cat worker.png
  • Food.png +4 Food if biological
  • Minerals.png +2 Minerals if lithoid
  • Pop housing usage −0.5 Housing usage
  • Mod pop political power.png −10% Political power
Slavery type Livestock Automatically generated for all pops IndividualistAuth hive mind.png
They have but one purpose: to become food for their betters.
Job livestock zoo animal.png Protected Fauna Livestock (category) Pop cat worker.png
  • Amenities.png +1 Amenities
  • Food.png −1 Food if biological
  • Minerals.png −1 Minerals if lithoid
  • Pop housing usage −0.75 Amenities usage
  • Pop housing usage −0.5 Housing usage
  • Mod pop political power.png −10% Political power
Slavery type Livestock Alien Zoo Alien Zoo Individualist
These xenos are cared for and studied in a controlled environment, ensuring their conservation.
Job livestock zoo beast.png Gladiatorial Xeno Livestock (category) Pop cat worker.png
  • Amenities.png +1 Amenities
  • Food.png −1 Food if biological
  • Minerals.png −1 Minerals if lithoid
  • Pop housing usage −0.75 Amenities usage
  • Pop housing usage −0.5 Housing usage
  • Mod pop political power.png −10% Political power
Slavery type Livestock
  • Alien Zoo Alien Zoo and Warrior Culture Warrior Culture:
  • Protected Fauna Replaces Protected Fauna
Individualist
These xenos are pitted in combat against our warriors, entertaining the masses while keeping the bestial population at sustainable levels.
Job laborer.png Toiler Pop cat worker.png
  • Amenities.png +2 Amenities
    • Amenities.png +5 if
      Pleasure Seekers Pleasure Seekers
      Pleasure Seekers Pleasure Seekers
      Corporate Hedonism Corporate Hedonism
Any
  • Pm slave colony.pngThrall-World Thrall-World
  • Automatically generated for unemployed pops
Individualist
Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.
Job enforcer.png Overseer Enforcers (category) Pop cat worker.png
  • Mod planet crime add.png −25 Crime
  • Happiness.png +25% Happiness
  • Army defense.png +2 Planetary defense armies
Any
  • Governor's PalaceGovernor's Estates Governor's Palace / Estates
  • Overseer Residences Overseer Residences
Individualist
These relatively privileged slaves keep their less fortunate brethren in line.
Job battle thrall.png Battle Thrall Soldiers (category) Pop cat worker.png
  • Mod navy size add.png +4 Naval capacity
  • Mod army damage mult.png +5% Army damage
Slavery type Battle Thralls
  • Battle Thrall District Battle Thrall Districts
  • StrongholdFortress Strongholds
Individualist
Elite slave warriors, trained from birth, who fight with unparalleled zeal and ferocity. Their loyalty and dedication make them formidable on the front lines.
Job organic battery.png Grid Amalgamated Grid Amalgamated (category) Pop cat worker.png Energy Credits.png +4 Energy Pop housing usage −0.5 Housing usage Slavery type Grid Amalgamation Automatically generated for all pops Auth machine intelligence.png
Their organic energy will be absorbed, until they expire.
Job bio trophy.png Organic Specimen Bio-Trophies (category) Bio-Trophy
  • Unity.png +1 Unity
  • Food.png −1 Food
Pop housing usage −0.5 Housing usage Slavery type Sapient Specimens Automatically generated for all pops Auth machine intelligence.png
The uplifted organics enhance our drones' life-creation subroutines, infusing new perspectives and lessons into future projects.

Special jobs[edit | edit source]

Unemployed[edit | edit source]

Pops that do not have a job, either because none is available or because they do not meet requirements, are Unemployed unemployed. Depending on living standards, most unemployed pops will suffer a happiness penalty. With Divinity of Life Comfort the Fallen resolution, happiness penalty for unemployed pops is reduced by Happiness.png −10%

Living standards Living standards Unemployment effects
Mandatory Pampering Happiness.png −80% Happiness
  • Academic Privilege
  • Decent Conditions
  • Stratified Economy
  • Basic Subsistence
  • Decadent Lifestyle
  • Happiness.png −60% Happiness if Ruler Ruler
  • Happiness.png −50% Happiness if Pop cat specialist.png Specialist
  • Happiness.png −40% Happiness if Pop cat worker.png Worker
  • Chemical Bliss
  • Employee Ownership
No happiness penalty
Utopian Abundance
  • Unity.png +1 Unity
  • Research.png +1.5 Research
  • Social Welfare
  • Shared Burden
Unity.png +1 Unity
Drone
  • If Auth hive mind.png Hive Mind:
    • Minerals.png +1 Minerals
  • If Natural Neural Network Natural Neural Network:
    • Physics research.png +1 Society research.png +1.5 Engineering research.png +1

Undergoing Assimilation[edit | edit source]

Pops set to Species right citizenship.png Assimilation citizenship have their stratum changed to Pop cat assimilation.png Assimilation and are automatically set to Undergoing Assimilation Undergoing Assimilation jobs. The job's effects depend on the assimilation type.

Purging[edit | edit source]

Pops set to Species right citizenship.png Undesirables citizenship have their stratum changed to Undesirables Undesirables and are automatically set to Purging Purging jobs that produce resources based on the purge type. Certain purge types are inherit base output modifiers from certain categories.

Purged pops also produce additional resources based on certain empire types, regardless of purge type:

  • Unity.png +2 Unity with the Fanatic Purifiers Fanatic Purifiers civic
  • Society research.png +2 Society with the Devouring Swarm Devouring Swarm civic
  • Unity.png 5~100 Unity per purged pop with the Determined Exterminator Determined Exterminator civic
Purge type Purge type Happiness.png Happiness Purging Purging output Inferits modifiers from
Displacement −30%
Neutering −20%
Necrophage −50% Time Purged pop becomes primary species
Extermination −1000%
Forced Labor −1000% Food.png +3 Food
Minerals.png +3 Minerals
Farmers (category) Farmers
Miners (category) Miners
Processing −1000%
  • Food.png +6 Food if pop is biological
  • Minerals.png +4 Minerals if pop is lithoid
  • Alloys.png +3 Alloys if pop is robotic
  • Farmers (category) Farmers if biological
  • Miners (category) Miners if lithoid
  • Metallurgists (category) Metallurgists if robotic
Chemical Processing −1000% Energy Credits.png +6 Energy Technicians (category) Technicians
Material −1000% Consumer goods.png +5 Consumer goods Artisans (category) Artisans

Subversive jobs[edit | edit source]

High crime, deviancy, or unemployment can create planet modifiers that add subversive jobs. Pops will abandon subversive jobs if Ruler Ruler, Pop cat specialist.png Specialist, or Soldier Soldier jobs become available. All subversive jobs have negative output.

Job Output Requirements Description
Job criminal.png Criminal
  • Trade value.png −5 Trade value
  • Mod trade value add.png +5 Criminal branch office trade value
Criminal-related planet modifier
These criminals live outside the bounds of legal society, some by choice and some by circumstances.
Job criminal.png Deviant Drone Energy Credits.png −1 Energy Auth hive mind.png Drone Deviancy planet modifier
These deviants no longer obey the Hive Mind.
Job criminal.png Corrupt Drone Energy Credits.png −1 Energy Auth machine intelligence.png Drone Corruption planet modifier
These drones have been corrupted and no longer obey the directives of the core intelligence.

Pre-sapient jobs[edit | edit source]

Pre-sapients are not normally productive, but depending on the Pre-Sapients Pre-Sapients policy, they can produce amenities or resources. Pre-sapient pops use the Pre-Sapients Pre-Sapients stratum.

Job Produces Upkeep Source
Job hunter.png Pre-Sapient Default for pre-sapients
Job livestock.png Hunted Pre-Sapient
  • Food.png +4 Food if pop is biological
  • Minerals.png +2 Minerals if pop is lithoid
Pre-Sapients Pre-Sapients policy is Hunted
Job xeno zoo animal.png Conserved Fauna Amenities.png +1 Amenities
  • Food.png −1 Food if pop is biological
  • Minerals.png −1 Minerals if pop is lithoid
  • Pre-Sapients Pre-Sapients policy is Protected
  • Alien Zoo Alien Zoo
  • No.pngWarrior Culture Warrior Culture
Job xeno zoo beast.png Gladiatorial Beast Amenities.png +1 Amenities
  • Food.png −1 Food if pop is biological
  • Minerals.png −1 Minerals if pop is lithoid
  • Pre-Sapients Pre-Sapients policy is Protected
  • Alien Zoo Alien Zoo
  • Warrior Culture Warrior Culture

Bio-Trophy[edit | edit source]

Organic pops in Rogue Servitor Rogue Servitor empires use a special Bio-Trophy Bio-Trophy stratum and jobs. Employed Bio-Trophy pops have their housing needs automatically fulfilled.

Job Cat. Produces Sources
Job bio trophy.png Bio-Trophy Bio-Trophies (category)
  • Unity.png +2 Unity
  • Pop cat complex drone.png +1% Complex Drone output
  • Pop housing usage −1 Housing usage for this pop
  • Organic SanctuaryOrganic Paradise Organic Sanctuaries
  • Sanctuary Arcology Sanctuary Arcologies

Neural Chip[edit | edit source]

Pops on the Planet synaptic lathe.png Synaptic Lathe have their stratum changed to Computing Component Computing Component and are automatically set to Neural Chip jobs.

Job Output Upkeep Description
Job organic battery.png Neural Chip
  • Multiplied by total Neural Chips / 20
  • Society research.png +0.75 Society research
  • Physics research.png +0.75 Physics research
  • Engineering research.png +0.75 Engineering research
  • Advanced logic.png +0.025 Advanced Logic
  • Multiplied by total Neural Chips / 40
  • Energy Credits.png −4
A single Neural Chip is inconsequential. Once connected, their processing capabilities increase exponentially.

Origin jobs[edit | edit source]

Unique jobs unlocked by certain origins.

Broken Shackles jobs[edit | edit source]

Empires with the Origins broken shackles.png Broken Shackles origin start with unique buildings that provide low tech jobs. They are replaced by regular jobs once the buildings are upgraded.

Job Cat. Stratum Produces Upkeep Source Description
Job administrator.png Administrator Administrators (category) Pop cat specialist.png Specialist Unity.png +2 Unity Consumer goods.png −1 Consumer goods Administrative Hub Administrative Hub (if No.pngCorporateSpiritualist.pngFanatic spiritualist.png)
Our former masters delegated much of their empire's day-to-day administration to indentured assets. The result was a class of highly trained logistics personnel.
Job administrator.png Supervisor Managers (category) Pop cat specialist.png Specialist
  • Unity.png +2 Unity
  • Trade value.png +2 Trade value
Consumer goods.png −1 Consumer goods Administrative Hub Administrative Hub (if Corporate Corporate)
Our former masters delegated much of their empire's day-to-day administration to indentured assets. The result was a class of highly trained managers.
Job priest.png Preacher Priests (category) Pop cat specialist.png Specialist
  • Unity.png +2 Unity
  • Amenities.png +2 Amenities
Consumer goods.png −1 Consumer goods Administrative Hub Administrative Hub (if Spiritualist.pngFanatic spiritualist.png Spiritualist)
Our preachers remind us that freedom is a divine right; united in faith, we find our common strength.
Job researcher.png Scientist Researchers (category) Pop cat specialist.png Specialist Research.png +1 Research Consumer goods.png −1 Consumer goods Laboratory Complex Laboratory Complex
Our former masters ignored our gifts and downplayed our intelligence. Now, the keenest minds among us are free to follow their ambition.
Job hunter.png Militia Pop cat specialist.png Specialist
  • Job criminal.png −10 Crime
  • Army defense.png +1 Planetary defense army
Command Center Command Center
Indentured soldiers were mainly used as cannon fodder; the fortunate few who survived have volunteered to protect our newfound freedom with their lives.
Job laborer.png Laborer Laborers (category) Pop cat worker.png Worker
  • Consumer goods.png +3 Consumer goods
  • Alloys.png +1.5 Alloys
Scrap Refinery Scrap Refinery
As assets they were worked to the bone. With freedom has come renewed purpose, and a vigor that no slave could ever hope to match.
Job miner.png Prospector Miners (category) Pop cat worker.png Worker Minerals.png +3 Minerals Scrap Refinery Scrap Refinery
Stubborn, ill-mannered, indomitable; these former indentured miners are as solid as scrap metal.
Job technician.png Reactor Engineer Technicians (category) Pop cat worker.png Worker Energy Credits.png +4 Energy Power Plant Power Plant
Aboard their masters' vessels, indentured engineers were often assigned the lowliest and most dangerous jobs. This hardship only sharpened their skills.
Job farmer.png Homesteader Farmers (category) Pop cat worker.png Worker Food.png +4 Food Makeshift Farms Makeshift Farms
The agri-worlds of our former masters were scenes of brutal oppression. Now, our homesteaders are free to enjoy the fruits of their labor.
Job broken shackles scavenger.png Scavenger Researchers (category) Pop cat worker.png Worker
  • Alloys.png +1 Alloys
  • Research.png +0.5 Research
  • Amenities.png +2 Amenities
D crashed ship.png Crashed Slaver Ship
Scavengers explore the ruins of the Crashed Slaver Ship for anything of value.

Knightly Order jobs[edit | edit source]

Empires with the Origins toxic knights.png Knights of the Toxic God origin use unique jobs on their starting habitat and consecrated habitats, as well as from Toxins Most Deadly upgraded homeworld features.

Job Cat. Stratum Produces Upkeep Sources Weight
Lord Commander Lord Commander Knights (category) Ruler Ruler
  • Mod navy size add.png +6 Naval capacity
  • Amenities.png +5 Amenities
  • Based on Quest event choices:
    • Unity.png +4 / 8 / 12 / 16 / 20 Unity
    • Research.png +2 / 4 / 6 / 8 Research
  • Continued the Quest and has Cosmogenesis Cosmogenesis ascension perk:
    • Advanced logic.png +2 / 4 / 6 / 8 Advanced Logic (uses research multiplier)
Alloys.png −2 Alloys
  • Order's headquarters habitat:
  • Habitat Central Control Habitat Central Control
Base 15
  • × pop Research.pngUnity.png output
Job knight.png Knight Knights (category) Pop cat specialist.png Specialist
  • Mod navy size add.png +4 Naval capacity
  • Army defense.png +2 Planetary defense armies
  • Based on Quest event choices:
    • Unity.png +3 / 6 / 9 / 12 / 15 Unity
    • Research.png +2 / 4 / 6 / 8 Research
  • Continued the Quest and has Cosmogenesis Cosmogenesis ascension perk:
    • Advanced logic.png +1 / 2 / 3 / 4 Advanced Logic (uses research multiplier)
  • Added by Quest event choices:
    • Amenities.png +5 Amenities
  • Alloys.png −1 Alloys
  • Upkeep may be removed with a sixth quest choice
  • Order's Keep Order's Keep
  • Order's Castle Order's Castle
  • Toxins Most Deadly Upgraded homeworld features
Base: 24
  • × pop Research.pngUnity.png output
Job squire.png Squire Squires (category) Pop cat worker.png Worker
  • Amenities.png +2 Amenities
  • Mod pop resource output.png +2% Resources from Knight Knights and Lord Commander Lord Commander
  • Pm symbiotic link.pngLover's Pox Lover's Pox planet modifier:
    • Mod planet pop assembly add.png +0.25 Organic pop assembly
  • Pm symbiotic link.pngLover's Pox Lover's Pox planet modifier:
    • Alloys.png −0.5 Alloys
  • Order's Keep Order's Keep
  • Order's Castle Order's Castle
  • Order's Demesne Order's Demesne
  • Toxins Most Deadly Upgraded homeworld features
Base: 1.2

Wrangler jobs[edit | edit source]

Empires with the Origins primal calling.png Primal Calling origin use unique Wrangler jobs, with different variants depending on stance (or Warrior Culture Warrior Culture civic). They are added by unique Wildlife buildings and the Pm titanic life.pngUntamed Wilds Untamed Wilds modifier.

They are all classified as Wranglers (category) Wranglers, a sub-category of Culture Workers (category) Culture Workers, and also produce additional output based on empire ethics.

Job Output Upkeep Stance
Job wrangler.png Wrangler
  • Society research.png +4 Society
  • Amenities.png +4 Amenities
  • Unity.png +2 Unity
  • Consumer goods.png −2 Consumer goods
  • Individualist Wrangler
Job wrangler.png Rancher
  • Society research.png +4 Society
  • Amenities.png +4 Amenities
  • Unity.png +2 Unity
  • Consumer goods.png −2 Consumer goods
  • Individualist Rancher
Job trophy hunter.png Trophy Hunter
  • Food.png +3 Food
  • Amenities.png +6 Amenities
  • Unity.png +2 Unity
  • Consumer goods.png −2 Consumer goods
  • Individualist Trophy Hunter
Job animal handler.png Animal Handler
  • Society research.png +6 Society
  • Unity.png +3 Unity
  • Consumer goods.png −2 Consumer goods
  • Individualist Animal Handler
Job beastfighter.png Beastfighter
  • Society research.png +4 Society
  • Amenities.png +6 Amenities
  • Amenities.png +1 per Arbiter of Duels Arbiter of Duels councilor level
  • Unity.png +4 Unity
  • Consumer goods.png −1 Consumer goods
  • Alloys.png −1 Alloys
  • Warrior Culture Warrior Culture (any stance)
Job wrangler.png Wrangler Drone
  • Society research.png +4 Society
  • Amenities.png +4 Amenities
  • Unity.png +2 Unity
  • Mod pop assembly speed.png +2.5% Organic pop assembly speed
  • Minerals.png −6 Minerals
  • Auth hive mind.png Wild Consciousness
Job animal handler.png Symbiosis Integrator
  • Society research.png +6 Society
  • Unity.png +3 Unity
  • Mod pop assembly speed.png +2.5% Organic pop assembly speed
  • Minerals.png −6 Minerals
  • Auth hive mind.png Symbiotic Partnership
Job trophy hunter.png Hunter Drone
  • Food.png +5 Food
  • Amenities.png +4 Amenities
  • Unity.png +2 Unity
  • Mod pop assembly speed.png +2.5% Organic pop assembly speed
  • Minerals.png −6 Minerals
  • Auth hive mind.png Hunter-Killers

Overlord jobs[edit | edit source]

Overlord jobs are generated by Overlord holdings and can be used by both individualist and Gestalt consciousness.png Gestalt Consciousness subjects. The upkeep is paid by the subject. All overlord jobs have a priority of 4 and the subject cannot lower or raise the job's priority.

Job Stratum Overlord output Subject output Subject upkeep Source
Job aid worker.png Aid Worker Pop cat worker.pngPop cat simple drone.png Unity.png +5 Unity Amenities.png +5 Amenities N/A Aid Agency Aid Agency
Job overlord trader.png Overlord Trader Pop cat specialist.pngPop cat complex drone.png Energy Credits.png +7 Energy Amenities.png +10 Amenities Energy Credits.png −7 Energy Emporium Emporium
Job overlord academic.png Overlord Academic Pop cat specialist.pngPop cat complex drone.png Research.png +3 Research Research.png +1 Research
  • Consumer goods.png −2 if Individualist Individualist subject
  • Minerals.png −6 if Auth hive mind.png Hive Mind subject
  • Energy Credits.png −4 if Auth machine intelligence.png Machine Intelligence subject
Satellite Campus Satellite Campus
Job overlord propagandist.png Overlord Propagandist Pop cat specialist.pngPop cat complex drone.png Influence.png +0.15 Influence Unity.png −1 Unity Ministry of Truth Ministry of Truth
Job foundry.png Overlord Metallurgist Pop cat specialist.pngPop cat complex drone.png
  • Alloys.png +3 Alloys
    • Alloys.png +1 if Auth machine intelligence.png Machine Intelligence subject
  • Minerals.png −6 Minerals
    • Minerals.png −2 if Auth machine intelligence.png Machine Intelligence subject
Offworld Foundry Offworld Foundry
Job foundry.png Overlord Catalytic Technician Pop cat specialist.pngPop cat complex drone.png
  • Alloys.png +3 Alloys
    • Alloys.png +1 if Auth machine intelligence.png Machine Intelligence subject
  • Food.png −9 Food
    • Food.png −3 if Auth machine intelligence.png Machine Intelligence subject
Offworld Foundry Offworld Foundry
(if
Catalytic ProcessingCatalytic RecyclersOrganic ReprocessingOrganic Retrofitting Catalytic
Catalytic Processing Catalytic Processing
Catalytic Recyclers Catalytic Recyclers
Organic Reprocessing Organic Reprocessing
Organic Retrofitting Organic Retrofitting
subject)
Job overlord beholder.png Overlord Beholder Pop cat specialist.pngPop cat complex drone.png
No job effect, effect added by holding:
  • Defense platform cap Defense platform cap on starbases and orbital rings:
    • Defense platform cap +1 if subject is Tier I Specialist subject bulwark.png Bulwark
    • Defense platform cap +2 if subject is Tier II Specialist subject bulwark.png Bulwark
    • Defense platform cap +4 if subject is Tier III Specialist subject bulwark.png Bulwark
  • Alloys.png −2 if Tier I Specialist subject bulwark.png Bulwark
  • Alloys.png −4 if Tier II Specialist subject bulwark.png Bulwark
  • Alloys.png −8 if Tier III Specialist subject bulwark.png Bulwark
Vigil Command Vigil Command
Job manager.png Overlord Manager Pop cat specialist.pngPop cat complex drone.png Unity.png +0.25 Unity
  • Unity.png +4 Unity
  • Trade value.png +1 Trade value
Consumer goods.png −2 Consumer goods Franchise Headquarters Franchise Headquarters
Job soldier.png Overlord Recruiter Pop cat specialist.pngPop cat complex drone.png
  • Every 5 years, if non-gestalt subject and pop species has citizenship in overlord empire:
    • Mod planet migration all pull.png 20% Chance pop migrates to the overlord capital
Army defense.png +3 Planetary defense armies
  • Energy Credits.png −5 Energy
  • Unity.png −2 Unity
Recruitment Office Recruitment Office
Job ranger.png Overlord Ranger Pop cat worker.pngPop cat simple drone.png Unity.png +10 Unity Mod consumer goods upkeep mult.png −10% Pop consumer goods upkeep N/A Ranger Lodge Ranger Lodge
Medical Worker Medical Worker Pop cat specialist.pngPop cat complex drone.png
  • Amenities.png +5 Amenities
  • Mod pop growth speed.png +5% Pop growth speed
  • Mod pop assembly speed.png +5% Organic pop assembly speed
  • Mod habitability.png +2.5% Habitability
Additional effects from Pharma State Pharma State:
  • Pharma State Pharma State subject:
    • Trade value.png +4 Trade value
    • Amenities.png +2 Amenities
  • Corporate Clinic Corporate Clinic branch office building on planet:
    • Trade value.png +2 Trade value
    • Amenities.png +1 Amenities
Consumer goods.png −1 Consumer goods Genomic Services Outreach Genomic Services Outreach
(if Individualist Individualist subject)
Job spawning drone.png Spawning Drone Pop cat specialist.pngPop cat complex drone.png
  • Amenities.png +5 Amenities
  • Mod planet pop assembly add.png +2 Organic pop assembly
  • Food.png −6 Food if biological subject
  • Minerals.png −6 Minerals if lithoid subject
Genomic Services Outreach Genomic Services Outreach
(if Auth hive mind.png Hive Mind subject)
Job replicator.png Replicator Pop cat specialist.pngPop cat complex drone.png Mod planet pop assembly add.png +1 Mechanical pop assembly Alloys.png −1 Alloys Genomic Services Outreach Genomic Services Outreach
(if Auth machine intelligence.png Machine Intelligence subject)
Job overlord breeder.png Overlord Breeder Pop cat specialist.pngPop cat complex drone.png
No job effect, effect added by holding:
  • Mod pop growth speed.png +2 Pop assembly on overlord capital
  • Food.png −6 Food if biological overlord
  • Minerals.png −6 Minerals if lithoid overlord
Splinter Hive Splinter Hive
Job ranger.png Overlord Arborist Pop cat worker.pngPop cat simple drone.png Food.png +15 Food Food.png −10 Food Tree of Life Sapling Tree of Life Sapling
Job spawning drone.png Offspring Drone Feeder Pop cat specialist.pngPop cat complex drone.png Society research.png +8 Society Research
  • Pop cat worker.png +5% Worker output (if Individualist)
  • Pop cat simple drone.png +5% Menial Drone output (if Gestalt consciousness.png)
  • Army undead.png Defense Armies become Offspring-Led Armies
  • Food.png −6 Food if biological overlord
  • Minerals.png −6 Minerals if lithoid overlord
Offspring Nest Offspring Nest
Job mind thrall.png Mind Thrall Pop cat worker.pngPop cat simple drone.png Research.png +1.5 Research N/A Distributed Processing Distributed Processing
Job bio trophy.png Overlord Bio-Trophy Pop cat worker.pngPop cat simple drone.png
  • Unity.png +3 Unity
    • Unity.png −1 Unity if Gestalt consciousness.png Gestalt subject
  • Pop housing usage −1 Pop housing usage
  • Upkeep −200% Pop upkeep
  • Unity.png +2 Unity
    • Unity.png −1 Unity if Gestalt consciousness.png Gestalt subject
  • Happiness.png +40% Happiness for this pop
  • Happiness.png +1% Planet happiness
  • No.png No happiness effect if Gestalt consciousness.png Gestalt subject
N/A Organic Haven Organic Haven
Job mortal initiate.png Overlord Mortal Initiate Pop cat worker.pngPop cat simple drone.png Sacrifice edicts Pop can be used for overlord Sacrifice edicts
  • Unity.png +2 Unity
  • Society research.png +1 Society research
  • Amenities.png +2 Amenities
N/A Sacrificial Shrine Sacrificial Shrine
Job necromancer.png Overlord Necromancer Pop cat specialist.pngPop cat complex drone.png
  • Physics research.png +6 Physics research
  • Society research.png +6 Society research
Army defense.png +2 Planetary defense armies
  • Food.png −6 Food if biological subject
  • Minerals.png −6 Minerals if lithoid subject
  • N/A if robotic subject
Dread Outpost Dread Outpost
Job necromancer.png Overlord Reassigner Pop cat specialist.pngPop cat complex drone.png Zombie +1 Zombie pop every 5 years
  • Food.png −6 Food if biological subject
  • Minerals.png −6 Minerals if lithoid subject
  • N/A if robotic subject
Reemployment Center Reemployment Center
Job bath attendant.png Mutagenic Spa Attendant Pop cat specialist.pngPop cat complex drone.png Unity.png +5 Unity
  • Mod pop growth speed.png +1.5% Pop growth speed
  • Mod habitability.png −0.5% Habitability
  • Happiness.png −0.5% Happiness
  • Effects increased by each Industrial District Industrial District
Consumer goods.png −1 Consumer goods Mutagenic Spa Mutagenic Spa
Job bath attendant hive.png Permutation Attendance Drone Pop cat specialist.pngPop cat complex drone.png Unity.png +5 Unity
  • Mod pop assembly speed.png +2% Organic pop assembly speed
  • Mod habitability.png −0.75% Habitability
  • Effects increased by each Industrial District Industrial District
Food.png −2 Food Mutagenic Permutation Pool Mutagenic Permutation Pool
Job bath attendant machine.png Lubrication Terminal Pop cat specialist.pngPop cat complex drone.png Unity.png +5 Unity
  • Mod pop assembly speed.png +1.5% Mechanical pop assembly speed
  • Mod pop amenities usage mult.png +1% Pop amenities usage
  • Effects increased by each Industrial District Industrial District
Minerals.png −2 Minerals Hyper Lubrication Basin Hyper Lubrication Basin
Job knight.png Overlord Knight Pop cat specialist.pngPop cat complex drone.png
  • Based on overlord Quest event choices:
    • Unity.png +3 / 6 / 9 / 12 Unity
    • Research.png +2 / 4 / 6 / 8 / 10 Research
  • Army defense.png +2 Planetary defense armies
  • Mod planet stability add.png +3 Stability
Alloys.png −1 Alloys Order's Commandery Order's Commandery

Event jobs[edit | edit source]

Event jobs are generated by either planetary features or planet modifiers.

Job Cat. Stratum Produces Upkeep Sources
Job clerk.png Individualist Subterranean Liaison Officer
Gestalt consciousness.png Subterranean Contact Drone
N/A Pop cat specialist.pngPop cat complex drone.png
  • Amenities.png +3 Amenities
  • Pop housing usage −1 Pop housing usage
  • Individualist Trade value.png +6 Trade Value
  • Auth machine intelligence.png Energy Credits.png +6 Energy
  • Auth hive mind.png Energy Credits.png +3 Food.png +2
N/A Subterranean Contact Zone Subterranean Contact Zone
Job overlord propagandist.png Unification Officer Administrators (category) Pop cat specialist.png
  • Unity.png +4 Unity
  • Amenities.png +3 Amenities
Consumer goods.png −1 Consumer Goods Pm victorious army.pngUnified Purpose Unified Purpose
Job culture worker.png Robot Caretaker Administrators (category) Pop cat specialist.png
  • Unity.png +5 Unity
  • Engineering research.png +5 Engineering research
N/A D building.png Enigmatic Robot
Job organic battery.png Bio-Assistant Bio-Trophies (category) Bio-Trophy
  • Unity.png +3 Unity
  • Mod pop resource output.png +5% Drone output
  • Pop housing usage −1 Pop housing usage for this pop
Energy Credits.png −1 Energy D building.png Machine Interface Center
Job researcher.png Individualist Dimensional Portal Researcher
Gestalt consciousness.png Dimensional Portal Drone
Researchers (category) Pop cat specialist.pngPop cat complex drone.png
  • Physics research.png +12 Physics research
Additional effects from Probe the Dimensional Portal outcome:
    • Dimension of Suffering outcome:
      • Physics research.png −6 if finished Close the Portal special project
    • High-Energy Dimension outcome:
      • Energy Credits.png +6 Energy
    • Null Void outcome:
      • Dark Matter.png +0.2 Dark Matter
        • Dark Matter.png +1 if finished Probe the Void special project
    • Mirror Dimension outcome:
      • Amenities.png +2 / 3 / 6 / 12 Amenities
      • Individualist Trade value.png +2 / 3 / 6 / 12 Trade Value
      • Gestalt consciousness.png Energy Credits.png +2 / 4 / 6 / 8 Energy
  • Individualist Consumer goods.png −3 Consumer Goods
    • Consumer goods.png −3 if Dimension of Suffering outcome
  • Auth hive mind.png Food.png −3 Food if biological
  • Minerals.png −3 Minerals if Lithoid Lithoid
  • Auth machine intelligence.png Energy Credits.png −3 Energy
  • Portal Research Area Portal Research Area
  • Pm engineering research.pngExtradimensional Experimentation Extradimensional Experimentation
Job researcher.png Individualist Space-Time Anomaly Researcher
Gestalt consciousness.png Space-Time Anomaly Drone
Researchers (category) Pop cat specialist.pngPop cat complex drone.png
  • Physics research.png +8 Physics research
  • Engineering research.png +4 Engineering research
  • Dark Matter.png +0.2 Dark Matter
  • Individualist Consumer goods.png −2 Consumer Goods
    • Consumer goods.png −1 if Technocracy Technocracy
  • Auth hive mind.png Minerals.png −6 Minerals
  • Auth machine intelligence.png Energy Credits.png −4 Energy
Space-Time Anomaly Space-Time Anomaly
Job researcher.png Individualist Munitions Decommissioner
Auth hive mind.png Munitions Decommissioning Drone
Auth machine intelligence.png Munitions Decommissioning Unit
Researchers (category) Pop cat specialist.pngPop cat complex drone.png
  • Engineering research.png +10 Engineering
  • Alloys.png +1 Alloys
  • Mod navy size add.png +1 Naval capacity
  • Minor artifacts.png +1 Minor artifacts if Ancient Relics.png Ancient Relics DLC is active
  • Minor artifacts.png +1 Minor artifacts with Archaeo-Engineers Archaeo-Engineers (+2 total)
Consumer goods.png −2 Consumer Goods Weapon Extraction Facility Weapon Extraction Facility
Job foundry.png Individualist Odd Factory Worker
Gestalt consciousness.png Odd Factory Drone
Metallurgists (category) Pop cat worker.pngPop cat simple drone.png Alloys.png +4 Alloys N/A Odd Factory Odd Factory
Job foundry.png Individualist Transmuter
Gestalt consciousness.png Transmuter Drone
Metallurgists (category) Pop cat specialist.pngPop cat complex drone.png Alloys.png +4 Alloys Pop upkeep −1 Pop upkeep
  • Blue Lotus Prototype Blue Lotus Prototype
  • Blue Lotus Facility Blue Lotus Facility
Job foundry.png Individualist Operator
Gestalt consciousness.png Operator Drone
Metallurgists (category) Pop cat specialist.pngPop cat complex drone.png
  • Base production:
  • Individualist Alloys.png +5 Alloys (+2 to +7 total based on choices)
  • Gestalt consciousness.png Alloys.png +6 Alloys (+4 to +8 total based on choices)
Potential modifiers from Hidden Vault choices:
    • Remembrance Hall:
      • Unity.png +0.5 Unity if Origins subterranean.png Subterranean
      • Unity.png +0.5 Unity if
        Masterful CraftersMastercraft Inc. Masterful Crafters
        Masterful Crafters Masterful Crafters
        Mastercraft Inc. Mastercraft Inc.
      • Unity.png +1 Unity if both of the above
    • Earthquake:
      • Alloys.png −1 Alloys if used bulky contraption
      • Negative effect averted if either: Functional ArchitectureConstructobotDivided Attention
    • Insight:
      • Alloys.png −1 Alloys if blasted the doors (Individualist only)
    • Foundry Heart:
      • Society research.png +1 Society if either: Philosopher KingNatural Neural NetworkEmpath
      • Engineering research.png +1 Engineering if either: TechnocracyIntrospectiveStatic Research Analysis
    • Work Conditions:
      • Alloys.png −1 Alloys if regulated work time (Individualist only)
      • Happiness.png −20% Happiness of employed pop if rotated operators (Individualist only)
      • Mod pop amenities usage mult.png +20% Amenities usage of employed pop if rotated drones (Gestalt consciousness.png only)
      • Negative effect averted with Slaver GuildsIndentured AssetsShared Burdens
    • Recycling Center:
      • Alloys.png +1 Alloys if either: Barbaric DespoilersFanatic PurifiersDevouring SwarmDetermined Exterminator
    • More or Less?:
      • Alloys.png +1 Alloys if Origins remnant.png Remnants
      • Alloys.png +1 Alloys if positive outcome (34% chance)
      • No effect (66% chance)
  • Base upkeep:
  • Minerals.png −5 Minerals (0 to −9 total based on choices)
Potential modifiers from Hidden Vault choices:
    • Earthquake:
      • Minerals.png +2 Minerals upkeep if used wall pipes
      • Negative effect averted if either: Functional ArchitectureConstructobotDivided Attention
    • Work Conditions:
      • Minerals.png −1 Minerals upkeep if regulated work time (Individualist only)
    • Recycling Center:
      • Minerals.png −2 Minerals upkeep if either: EnvironmentalistAsceticZero-Waste Protocols
      • Minerals.png −1 Minerals upkeep (34% chance)
      • No effect (66% chance)
    • More or Less?:
      • Minerals.png +1 Minerals upkeep if Origins remnant.png Remnants
      • Minerals.png −2 Minerals and Food.png +2 Food upkeep if either: Catalytic ProcessingCatalytic RecyclersOrganic ReprocessingOrganic RetrofittingOrigins tree of life.png
      • Minerals.png +2 Minerals upkeep if positive outcome (34% chance)
      • Minerals.png +1 Minerals upkeep if negative outcome (26% chance)
      • No effect (40% chance)
Operational Manufactorium Operational Manufactorium
Job gas extractor.png Individualist Gas Plant Engineer
Gestalt consciousness.png Gas Plant Drone
Gas Refiners (category) Pop cat specialist.pngPop cat complex drone.png
  • Exotic gases.png +3 Exotic Gases
  • Exotic gases.png +5% Exotic Gases from Jobs
Minerals.png −10 Minerals Spore Vents Spore Vents
Job miner.png Individualist Cave Cleaners
Gestalt consciousness.png Cave Cleaner Drone
Miners (category) Pop cat specialist.pngPop cat complex drone.png
  • Minerals.png +5 Minerals
  • Minerals.png +10% Minerals from Jobs
Energy Credits.png −2 Energy Cave Shroom Veins Cave Shroom Veins
Job miner.png Individualist Nemma Miner
Gestalt consciousness.png Nemma Mining Drone
Miners (category) Pop cat worker.pngPop cat simple drone.png
  • Minerals.png +3 Minerals
  • Food.png +2 Food
Energy Credits.png −2 Energy Nemma Mining Operation Nemma Mining Operation
Job miner.png Individualist Dismantler
Gestalt consciousness.png Drone Dismantler
Miners (category) Pop cat worker.pngPop cat simple drone.png
  • Minerals.png +1 Minerals
  • Alloys.png +1 Alloys
  • Engineering research.png +0.5 Engineering research
N/A Manufactorium Scrapyard Manufactorium Scrapyard
Job miner.png Individualist Deep Sea Diver
Gestalt consciousness.png Underwater Drone
Miners (category) Pop cat specialist.pngPop cat complex drone.png
  • Minerals.png +3 Minerals
  • Alloys.png +1 Alloys
  • Individualist Food.png −3 Food
  • Gestalt consciousness.png Energy Credits.png −3 Energy
Rich Seabed Rich Seabed
Job hunter.png Titan Hunter Farmers (category) Pop cat worker.png
  • Food.png +8 Food
  • Trade value.png +8 Trade Value
N/A Pm titanic life.pngDelicious Titans Delicious Titans
Job hunter.png Alien Hunter Farmers (category) Pop cat worker.png
  • Food.png +2 Food
  • Mod habitability.png +2.5% Habitability
N/A Invasive Fauna Invasive Fauna
Job farmer.png Individualist Puddle Technician
Gestalt consciousness.png Puddle Technician Drone
Farmers (category) Pop cat worker.pngPop cat simple drone.png
  • Food.png +6 Food
    • Food.png −1 if MachineMechanical robotic main species
  • Alloys.png +1 Alloys
N/A Metallic Puddles Metallic Puddles

Pre-FTL jobs[edit | edit source]

Pre-FTL civilizations use the same strata system as normal empires, but their jobs provide negligible output.

Standard pre-FTL jobs[edit | edit source]

These jobs are used by regular pre-FTL civilizations.

Job Stratum Produces Source Ages Description
Industrial jobs
Job bureaucrat.png Bureaucrat Ruler Ruler
  • Amenities.png +3 Amenities
  • Unity.png +1 Unity
Regional Capitals Regional Capitals Industrial AgeMachine AgeAtomic AgeEarly Space Age
Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.
Job priest.png Priest Pop cat specialist.png Specialist
  • Amenities.png +2 Amenities
  • Unity.png +1 Unity
Regional Capitals Regional Capitals Industrial AgeMachine AgeAtomic AgeEarly Space Age
Religious leaders who occupy various priestly offices.
Job researcher.png Researcher Pop cat specialist.png Specialist Research.png +1 Research Regional Capitals Regional Capitals Industrial AgeMachine AgeAtomic AgeEarly Space Age
Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.
Job soldier.png Soldier Pop cat specialist.png Specialist Army defense.png +3 Defense armies Regional Capitals Regional Capitals Industrial AgeMachine AgeAtomic AgeEarly Space Age
Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.
Job entertainer.png Entertainer Pop cat specialist.png Specialist Amenities.png +8 Amenities Regional Capitals Regional Capitals Atomic AgeEarly Space Age
Celebrities and media personalities that provide entertainment and distraction from day-to-day life.
Job technician.png Technician Pop cat worker.png Worker Energy Credits.png +1 Energy Primitive Power Plant Primitive Power Plant Industrial AgeMachine AgeAtomic AgeEarly Space Age
These technicians shuffle coal or maintain primitive nuclear generators.
Job farmer.png Farmer Pop cat worker.png Worker Food.png +3 Food Primitive Farms Primitive Farms Industrial AgeMachine AgeAtomic AgeEarly Space Age
These farmers work the land, typically with the help of primitive but effective farming equipment.
Job primitive laborer.png Laborer Pop cat worker.png Worker
  • Consumer goods.png +2 Consumer goods
  • Minerals.png −2 Minerals
Primitive Factory Primitive Factory Steam AgeIndustrial AgeMachine AgeAtomic AgeEarly Space Age
These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.
Job miner.png Miner Pop cat worker.png Worker Minerals.png +3 Minerals Primitive Mine Primitive Mine Steam AgeIndustrial AgeMachine AgeAtomic AgeEarly Space Age
Dangerous and sometimes lethal work in the dark bowels of the planet.
Pre-industrial jobs
Job noble.png Feudal Noble Ruler Ruler
  • Amenities.png +3 Amenities
  • Unity.png +1 Unity
Stone Palaces Stone Palaces Bronze AgeIron AgeLate Medieval AgeRenaissance AgeSteam Age
The landed nobility rule from their stone castles and keeps.
Job priest.png Cleric Pop cat specialist.png Specialist
  • Amenities.png +2 Amenities
  • Unity.png +1 Unity
Stone Palaces Stone Palaces Bronze AgeIron AgeLate Medieval AgeRenaissance AgeSteam Age
Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.
Job researcher.png Scholar Pop cat specialist.png Specialist Research.png +1 Research Stone Palaces Stone Palaces Bronze AgeIron AgeLate Medieval AgeRenaissance AgeSteam Age
The learned of this society, often relying on oral tradition to pass knowledge between generations.
Job hunter.png Warrior Pop cat specialist.png Specialist Army defense.png +3 Defense armies Stone Palaces Stone Palaces Bronze AgeIron AgeLate Medieval AgeRenaissance AgeSteam Age
Members of a primitive warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.
Job farmer.png Peasant Pop cat worker.png Worker
  • Food.png +2 Food (if No.pngLithoid)
  • Minerals.png +2 Minerals (if Lithoid)
Unemployed Generated for all unemployed pops Bronze AgeIron AgeLate Medieval AgeRenaissance AgeSteam Age
The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.
Job hunter.png Hunter-Gatherer Pop cat worker.png Worker
  • Food.png +1 Food (if No.pngLithoid)
  • Minerals.png +1 Minerals (if Lithoid)
  • Amenities.png +1 Amenities
Unemployed Generated for all unemployed pops Stone Age Stone Age
These semi-nomadic primitives survive by foraging and hunting. There is evidence of early tool use.

Hive Mind pre-FTL jobs[edit | edit source]

These jobs are used by Auth hive mind.png Hive Mind pre-FTL civilizations.

Job Stratum Produces Source Ages Description
Job spawning drone.png Spawning Drone Pop cat complex drone.png Complex Drone Amenities.png +8 Amenities
  • Continental Nexus Continental Nexus
  • Stone Hive Stone Hive
All except Stone Age
Having each member of a society reproduce is vastly inefficient. These drones specialize in generating whatever new drones the Hive needs.
Job maintenance drone.png Maintenance Drone Pop cat simple drone.png Menial Drone Amenities.png +2 Amenities Unemployed Generated for all unemployed pops All except Stone Age
If there is one universal truth in this universe, it's that everything breaks. These drones are made to fix whatever is broken.
Industrial jobs
Job synapse drone.png Synapse Drone Pop cat complex drone.png Complex Drone
  • Amenities.png +3 Amenities
  • Unity.png +1 Unity
Continental Nexus Continental Nexus Industrial AgeMachine AgeAtomic AgeEarly Space Age
Administrating and coordinating an entire country is no easier if you are a single individual. These drones ensure that every drone has an appropriate task.
Job brain drone.png Brain Drone Pop cat complex drone.png Complex Drone Research.png +1 Research Continental Nexus Continental Nexus Industrial AgeMachine AgeAtomic AgeEarly Space Age
Drones employing the scientific method are capable of taking massive leaps in their consciousness knowledge base. Often too large.
Job soldier.png Warrior Drone Pop cat complex drone.png Complex Drone Army defense.png +3 Defense armies Continental Nexus Continental Nexus Industrial AgeMachine AgeAtomic AgeEarly Space Age
Specialized for war, these hulking drones have multiple specialized appendages perfected for crushing their own species.
Job technician.png Tech-Drone Pop cat simple drone.png Menial Drone Energy Credits.png +1 Energy Primitive Power Plant Primitive Power Plant Industrial AgeMachine AgeAtomic AgeEarly Space Age
Operating dirty energy generators is not a job any living being can do forever. Still, these drones are enhanced with superior lungs as well as inherent radioactive resistance, so they last longer than most.
Job farmer.png Agri-Drone Pop cat simple drone.png Menial Drone Food.png +3 Food Primitive Farms Primitive Farms Industrial AgeMachine AgeAtomic AgeEarly Space Age
Food production overseen by a continent spanning hive-mind is a marvel of logistics and agronomy, every section of the designated agricultural area is used to its fullest.
Job primitive laborer.png Factory Drone Pop cat simple drone.png Menial Drone
  • Consumer goods.png +2 Consumer goods
  • Minerals.png −2 Minerals
Primitive Factory Primitive Factory Steam AgeIndustrial AgeMachine AgeAtomic AgeEarly Space Age
Drones that are more or less part of the very factory they work in. These specialized laborers assemble everything from weapons to vehicles at an astounding rate.
Job miner.png Mining Drone Pop cat simple drone.png Menial Drone Minerals.png +3 Minerals Primitive Mine Primitive Mine Steam AgeIndustrial AgeMachine AgeAtomic AgeEarly Space Age
Sacrificing safety for success, these drones delve deep beneath the earth to feed the ever-hungry engine that is society.
Pre-industrial jobs
Job synapse drone.png Nascent Synapse Drone Pop cat complex drone.png Complex Drone
  • Amenities.png +3 Amenities
  • Unity.png +1 Unity
Stone Hive Stone Hive Bronze AgeIron AgeLate Medieval AgeRenaissance AgeSteam Age
Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.
Job brain drone.png Cerebellum Drone Pop cat complex drone.png Complex Drone Research.png +1 Research Stone Hive Stone Hive Bronze AgeIron AgeLate Medieval AgeRenaissance AgeSteam Age
Analyzing and discovering solutions to new difficulties is the hallmark of any flourishing society - these drones focus on finding solutions for other drones' problems and avoiding future pitfalls.
Job hunter.png Simple Warrior Drone Pop cat complex drone.png Complex Drone Army defense.png +3 Defense armies Stone Hive Stone Hive Bronze AgeIron AgeLate Medieval AgeRenaissance AgeSteam Age
Having yet to fully come to grips with genetic specialization, these drones are grown bulkier to protect their hive. They have yet to evolve any specialized weapon appendages.
Job farmer.png Basic Agricultural Drone Pop cat simple drone.png Menial Drone
  • Food.png +2 Food (if No.pngLithoid)
  • Minerals.png +2 Minerals (if Lithoid)
Unemployed Generated for all unemployed pops Bronze AgeIron AgeLate Medieval AgeRenaissance AgeSteam Age
Simple and unspecialized drones work the fields, their consciousness aware that food can be grown, but the task has yet to be optimized.
Job hunter.png Sustenance Drone Pop cat simple drone.png Menial Drone
  • Food.png +1 Food (if No.pngLithoid)
  • Minerals.png +1 Minerals (if Lithoid)
  • Amenities.png +1 Amenities
Unemployed Generated for all unemployed pops Stone Age Stone Age
The difference between a successful hivemind and a starved one comes down to how successful their resource procurement is.

Unique pre-FTL jobs[edit | edit source]

These jobs are used by unique pre-FTL civilizations.

Job Stratum Produces Source Pre-FTL civilization Description
Job miner.png Scavenger Pop cat worker.png Worker
  • Food.png +1 Food
  • Minerals.png +1 Minerals
  • Consumer goods.png +1 Consumer Goods
Junkheap Junkheap Pre-FTL Ketlings
They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.
Job ranger.png Content Terraformer Ruler Ruler
  • Unity.png +3 Unity
  • Mod planet stability add.png +0.5 Stability
  • Mod planet amenities add.png +1 Amenities
Hanging CitiesGrand SaplingGaia Seeders Solarpunk buildings Habinte Unified Worlds
Having achieved their utopia these world sculptors are glad to rest.

Fallen empire jobs[edit | edit source]

Fallen empires use a special set of Job fe hedonist.png Precursor stratum jobs that have no upkeep. By default, pops without any building-provided jobs will be Job fe hedonist.png Hedonists.

Job Produces Source Precursor Description
Job administrator.png Overseer
  • Mod planet stability add.png +5 Stability
  • Amenities.png +10 Amenities
Ancient Palace Ancient Palace
  • No.pngEthic fanatic spiritualist.png Holy Guardians
  • No.pngGestalt consciousness.png Gestalt Consciousness
The stalwart few who have rejected lives of luxury in favor of public service. It is up to them to oversee and guide the remnants of their ancient civilization.
Job enforcer.png Protector
  • Mod planet crime add.png −25 Crime
  • Army defense.png +3 Defense armies
  • Ancient Palace Ancient Palace
  • Ziggurat of Justice Ziggurat of Justice
  • No.pngGestalt consciousness.png Gestalt Consciousness
So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.
Job fe hedonist.png Hedonist Unity.png +2 Unity Unemployed Generated for all unemployed pops
  • No.pngEthic fanatic spiritualist.png Holy Guardians
  • No.pngGestalt consciousness.png Gestalt Consciousness
A life of total opulence, where every possible material need or desire can be satisfied.
Job fe archivist.png Archivist Research.png +5 Research Master Archive Master Archive (found only on The Archives) Ethic fanatic materialist.png Keepers of Knowledge
Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.
Job culture worker.png Xeno-Keeper
  • Amenities.png +10 Amenities
  • Mod planet crime add.png −20 Crime
  • Army defense.png +2 Defense armies
Xeno Preserve Xeno Preserve (found only on The Preserve) Ethic fanatic xenophile.png Enigmatic Observers
These precursor zookeepers look after the needs of the Xeno-Wards under their care.
Job fe xeno ward.png Xeno-Ward Unity.png +2 Unity Job fe xeno ward.png Primitives stratum Enigmatic Observers Enigmatic Observers
These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.
Fanatic Spiritualist.png Holy Guardians
Job priest.png Sky Cardinal
  • Mod planet stability add.png +5 Stability
  • Amenities.png +10 Amenities
Ancient Palace Ancient Palace
And it was there, in the sky, that the future was born. The light was blinding, but a few could see past it. They took it upon themselves to lead others forwards.
Job priest.png Augur of the Shroud Unity.png +10 Unity Empyrean Shrine Phased Empyrean Shrine (found only on Sky Temple)
It speaks, but not in words. To divine any kind of meaning, one must hover on the precipice of madness.
Job technician.png Acolyte of the Hyperspanner Energy Credits.png +6 Energy
  • Class-3 SingularityClass-4 Singularity Class-3 / Class-4 Singularity
  • Technician Replaces Technicians
Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.
Job miner.png Acolyte of the Hammer Minerals.png +6 Minerals
  • Quantum Drilling PlantQuantum Drilling Hub Quantum Drilling Plant / Hub
  • Miner Replaces Miners
And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.
Job farmer.png Acolyte of the Plow Food.png +8 Food
  • Nourishment ComplexNourishment Center Nourishment Complex / Center
  • Farmer Replaces Farmers
For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?
Job artisan.png Acolyte of the Workshop
  • Amenities.png +3 Amenities
  • Consumer goods.png +2 Consumer goods
Unemployed Generated for all unemployed pops
And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."
Auth machine intelligence.png Ancient Caretakers
Job soldier.png Guardian
  • Mod planet crime add.png −25 Crime
  • Army defense.png +3 Defense armies
Ancient Control Center Ancient Control Center
These ancient machines maintain a ceaseless vigil over the long-expired remains of billions of cryogenically frozen sapients.
Job maintenance drone.png Caretaker Amenities.png +6 Amenities Unemployed Generated for all unemployed pops
These ancient machines tirelessly maintain and repair the decaying machinery of the ringworld on which they reside.

References[edit | edit source]

  1. Manager Managers have their own sub-category that inherits all Administrator category modifiers. On its own, it is only used by the Initiate Performance Competition Initiate Performance Competition decision.
  2. Bath Attendants (category) Each bath attendant job variant has its own separate category, and is not grouped under a single shared category in-game.
  3. Steward job weights do not check for amenities production, and check whether a pop is employed as Manager rather than Steward. Most likely a bug caused by weights being copied over from Manager.
  4. Seemingly a bug, modifiers copied over from Artificer Artificer.
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