L-Cluster

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This article has been verified for the current PC version (3.4) of the game.
L-Cluster outside of a Huge-sized elliptical galaxy

The L-Cluster is a cluster of stars located north-east of the galaxy and entirely inaccessible through the regular hyperlane network, experimental subspace navigation, or jump drives. Some celestial bodies in the L-Cluster contain a unique Strategic Resource: Nanites.png Nanites. If a ringworld is built inside the L-Cluster, the uninhabitable sections may gain Nanites.png Nanites deposits.

What else will be found in the L-Cluster is randomized at the start of the game; as such, reloading a previous save before accessing will not alter the result. The L-Cluster can be enabled or disabled in the galaxy settings.

L-Gates[edit | edit source]

Some Black Hole systems are home to L-Gates; these heavily modified gateways cannot be activated with the Tech gateway activation.png Gateway Activation technology. Upon first encountering one, the L-Cluster entry will be added to the Situation Log, requiring the collection of 7 L-Gate Insights. Insights can be obtained by investigating certain anomalies, defeating certain enemies, researching the L-Gate Insight L-Gate Insight repeatable technology, asking the Curator Order for an insight every decade (at the cost of Energy.png −5000 Energy) or, if Ancient Relics.png Ancient Relics is enabled, spending Minor artifacts.png 50 Minor Artifacts to discover an L-Gate Insight with a cooldown of 10 years. Once an empire acquires 5 L-Gate Insights, all other empires will be notified.

Once 7 L-Gate Insights have been collected, the Tech repeatable lcluster clue.png L-Gate Activation technology will become available for research. Additionally, the empire will have to own a system with an L-Gate so that a special project will be added to activate the L-Gate, taking 180 days for a science ship to open the gate. If an empire owns more than one system with an L-Gate, one will be randomly selected as the target of the project.

Once the first L-Gate is activated, one of four things will be found, with the following weights:

Outcome Chance Opens all L-gates
Gray Tempest 35.7 % Yes.png
Dessanu Consonance 21.4 % Yes.png
Gray (Silence) 21.4 % No.png
L-Drakes 21.4 % Yes.png

Up to 10 L-Gates can exist in a galaxy – scaled by galaxy size, and new ones cannot be constructed. Only one L-Gate is located in the L-Cluster, in the Terminal Egress system; all L-Gates in the galaxy connect to the same L-gate in Terminal Egress, and the Terminal Egress L-gate can be used to travel to any other L-Gate in the galaxy. Unlike regular gateways, L-Gates in enemy systems can be used during war.

Completed Sentry Arrays will not grant visibility of the L-Cluster before an L-Gate is activated. After L-Gate activation, it will grant visibility of the L-Cluster.

Gray Tempest[edit | edit source]

Gray Tempest emerging from a reactivated L-Gate

The most common outcome of the L-Gate activation is an invasion from the L-Cluster. All L-Gates in the galaxy except the first one activated will open at the same time and bring an invasion force. In a tiny galaxy with only one L-Gate, the empire that activated it will endure the invasion instead. Each Gray Tempest fleet will be about 10k-100k fleet power, dependent on the difficulty.

If a Gray Tempest fleet bombards a colony until it reaches Devastation.png 100 devastation, the colony will turn into a Planet toxic.png Nanite World. If the colony is a Planet habitat.png habitat or a Planet ringworld.png ring world segment, it will be destroyed instead.

Nanite fleets are composed of one titan and 5 cruisers, all equipped with a few energy weapons and numerous strike craft. Their energy weapons deal -25% damage to shields and double damage to armor, their strike craft ignore shields and 66% of armor, and their titan weapons ignore all shields and armor. Therefore point-defenses are necessary, preferably Flak Artillery, and Ship part crystal armor 1.png Crystal-Infused Plating or Ship part crystal armor 2.png Crystal-Forged Plating components and to a lesser extent shields will help. Nanite ships have equal amounts of tier V armor and shields, and their special strike craft can’t do point defense, so the best offensive weapon would be Torpedoes. Due to the huge number of strike craft that nanite titans carry, own strike craft are more useful at fleet defense than offense.

The Gray Tempest home system contains a factory station twice as strong as the usual fleet, which will create reinforcements every 10 years. If any other empire has a ship in the L-Cluster, three new fleets will spawn at the factory. Otherwise, a single fleet will spawn at the L-Gate in Terminal Egress. If the factory is destroyed, all Gray Tempest ships will dissolve and all Nanite Worlds will get the Pm planet from space.pngPm frame 1.png Terraforming Candidate planet modifier.

The Gray Tempest home system contains 4 regular nanite fleets in addition to the factory. Every other system in the L-Cluster contains one defensive fleet for each nanite world it has, and there are a further seven roaming fleets which patrol randomly between the nanite worlds in the L-Cluster.

Ship Total stats Weapons Utilities Core components
Nanite Interdictor
  • Mod ship hull mult.png 2,000 Hull
    • 10 Daily Hull Regen
  • Mod ship armor mult.png 1,460 Armor
    • 14.6 Daily Armor Regen
  • Mod ship shield hp mult.png 1,460 Shields
    • 14.6 Daily Shield Regen
  • Mod ship evasion mult.png 26% Evasion
  • Mod ship speed mult.png 210 Speed
  • Mod ship fire rate mult.png +10% Fire Rate
  • Mod ship tracking add.png +10 Accuracy
Guided 4x Ship part space whale weapon.png Energy Sphere0
    • Damage 100-150 Damage
    • Combat stat damage shields.png 75% damage against Shields
    • Combat stat damage armor.png 200% damage against Armor
    • Mod ship fire rate mult.png 2.1 day cooldown
    • Mod ship tracking add.png 100% Accuracy
    • Tracking 50% Tracking
    • Mod ship weapon range mult.png 120 Range
    • Damage/Time Average damage
      • Combat stat damage shields.png 44.64 against Shields
      • Combat stat damage armor.png 119.05 against Armor
      • Combat stat damage hitpoints.png 59.52 against Hull
Hangar 3x Ship part strike craft scout 1.png Nanite Fighters00
    • 10 strike craft
      • Mod ship hull mult.png 100 Hull
      • Mod ship armor mult.png 50 Armor
      • Mod ship shield hp mult.png 50 Shields
      • Mod ship evasion mult.png 80% Evasion
      • Mod ship speed mult.png 600 Speed
      • Damage 10-12 Damage
      • Shield 100% Shield Penetration
      • Armor 66% Armor Penetration
      • Mod ship fire rate mult.png 4 day cooldown
      • Mod ship weapon range mult.png 20 Range
      • Mod ship tracking add.png 100% Accuracy
      • Tracking 100% Tracking
    • Time 1.0 Launch time
    • Time 0.5 Daily Regeneration
    • Mod ship weapon range mult.png 120 Engagement Range
    • Damage/Time 10x 2.75
Nanite Mothership
  • Mod ship hull mult.png 20,000 Hull
    • 100 Daily Hull Regen
  • Mod ship armor mult.png 5,220 Armor
    • 52.2 Daily Armor Regen
  • Mod ship shield hp mult.png 5,742 Shields
    • 52.2 Daily Shield Regen
  • Mod ship evasion mult.png 12% Evasion
  • Mod ship speed mult.png 180 Speed
  • Mod ship fire rate mult.png +10% Fire Rate
  • Mod ship weapon range mult.png +10 Range
Titan 1x Ship part space whale weapon.png Energy Arc (Static)0
    • Damage 1-9999 Damage
    • 100% Shield Penetration
    • 100% Armor Penetration
    • Mod ship fire rate mult.png 12.6 day cooldown
    • Mod ship tracking add.png 100% Accuracy
    • Tracking 20% Tracking
    • Mod ship weapon range mult.png 30-200 Range
      • Mod ship weapon range mult.png 15 Firing Arc
    • Damage/Time Average damage
      • Combat stat damage hitpoints.png 396.83 against Hull
Guided 4x Ship part space whale weapon.png Energy Sphere0
    • Damage 100-150 Damage
    • Combat stat damage shields.png 75% damage against Shields
    • Combat stat damage armor.png 200% damage against Armor
    • Mod ship fire rate mult.png 2.1 day cooldown
    • Mod ship tracking add.png 100% Accuracy
    • Tracking 50% Tracking
    • Mod ship weapon range mult.png 120 Range
    • Damage/Time Average damage
      • Combat stat damage shields.png 44.64 against Shields
      • Combat stat damage armor.png 119.05 against Armor
      • Combat stat damage hitpoints.png 59.52 against Hull
Hangar 10x Ship part strike craft scout 1.png Nanite Fighters00
    • 10 strike craft
      • Mod ship hull mult.png 100 Hull
      • Mod ship armor mult.png 50 Armor
      • Mod ship shield hp mult.png 50 Shields
      • Mod ship evasion mult.png 80% Evasion
      • Mod ship speed mult.png 600 Speed
      • Damage 10-12 Damage
      • 100% Shield Shield Penetration
      • 66% Armor Armor Penetration
      • Mod ship fire rate mult.png 4 day cooldown
      • Mod ship weapon range mult.png 20 Range
      • Mod ship tracking add.png 100% Accuracy
      • Tracking 100% Tracking
    • Time 1.0 Launch time
    • Time 0.5 Daily Regeneration
    • Mod ship weapon range mult.png 120 Engagement Range
    • Damage/Time 10x 2.75
Nanite Factory
  • Mod ship hull mult.png 100,000 Hull
  • Mod ship armor mult.png 53,480 Armor
  • Mod ship shield hp mult.png 6,264 Shields
    • 52.2 Daily Shield Regen
  • Mod ship evasion mult.png 0% Evasion
  • Mod ship speed mult.png 0 Speed
  • Mod ship fire rate mult.png +10% Fire Rate
  • Tracking +10 Tracking
Titan 1x Ship part space whale weapon.png Energy Arc0
    • Damage 1-9999 Damage
    • 100% Shield Penetration
    • 100% Armor Penetration
    • Mod ship fire rate mult.png 12.6 day cooldown
    • Mod ship tracking add.png 100% Accuracy
    • Tracking 20% Tracking
    • Mod ship weapon range mult.png 200 Range
    • Damage/Time Average damage
      • Combat stat damage hitpoints.png 396.83 against Hull
Guided 12x Ship part space whale weapon.png Energy Sphere0
    • Damage 100-150 Damage
    • Combat stat damage shields.png 75% damage against Shields
    • Combat stat damage armor.png 200% damage against Armor
    • Mod ship fire rate mult.png 2.1 day cooldown
    • Mod ship tracking add.png 100% Accuracy
    • Tracking 50% Tracking
    • Mod ship weapon range mult.png 120 Range
    • Damage/Time Average damage
      • Combat stat damage shields.png 44.64 against Shields
      • Combat stat damage armor.png 119.05 against Armor
      • Combat stat damage hitpoints.png 59.52 against Hull
Hangar 15x Ship part strike craft scout 1.png Nanite Fighters00
    • 10 strike craft
      • Mod ship hull mult.png 100 Hull
      • Mod ship armor mult.png 50 Armor
      • Mod ship shield hp mult.png 50 Shields
      • Mod ship evasion mult.png 80% Evasion
      • Mod ship speed mult.png 600 Speed
      • Damage 10-12 Damage
      • 100% Shield Shield Penetration
      • 66% Armor Armor Penetration
      • Mod ship fire rate mult.png 4 day cooldown
      • Mod ship weapon range mult.png 20 Range
      • Mod ship tracking add.png 100% Accuracy
      • Tracking 100% Tracking
    • Time 1.0 Launch time
    • Time 0.5 Daily Regeneration
    • Mod ship weapon range mult.png 120 Engagement Range
    • Damage/Time 10x 2.75

Dessanu Consonance[edit | edit source]

Another possible outcome of the L-Gate activation is finding an empire called the Dessanu Consonance inhabiting the entire L-Cluster. Upon discovery, the Dessanu will provide the empire that opened the gate +1 Living Metal.png Living Metal, Exotic gases.png Exotic Gases, Rare crystals.png Rare Crystals, and Volatile motes.png Volatile Motes, as well as the Living Metal Living Metal technology if it hasn't been already researched. Their only request is that no ship will enter the factory trinary system at the heart of the L-Cluster and that they are not asked about the Nanites. The Dessanu will never leave the L-Cluster even if they become hostile, nor will they build new fleets.

Each time a ship or fleet enters the factory system, the Dessanu will demand that it leaves within 60 days. Refusing to do so or inquiring too much about nanites will make them hostile, as will attacking them.

Each Dessanu system contains at least one Planet gaia.png Gaia World. However, if a planet is successfully invaded and occupied, it will turn into a Nanite World with the Terraforming Candidate planet modifier. All armies will safely retreat back in orbit. If the factory is destroyed, the same will happen to all Dessanu worlds.

Gray[edit | edit source]

If the L-Cluster is abandoned, a random Nanite World will have a Level 3 Surface Signature anomaly. Investigating it will reveal a nanite entity taking the form of a member of the species discovering it. Asking it to join you will add Gray to the Contacts menu. Gray can take one of three forms at any time (except if it is in battle or merging state):

  • Governor.png Governor Level 10 leader with the Leader trait psionic chosen one.png Nanite Entity trait
  • Nanite Titan ship (around 40k fleet power)
  • Nanite Warform army (around 1k army strength)

Should Gray be destroyed, it will merge back and reappear in 10 years.

This outcome leaves only one L-Gate activated, all the others coming online afterwards one at a time every one or two years. This gives the empire that activated the first L-Gate a significant head start, especially if opened in the early game.

L-Drakes[edit | edit source]

The only outcome of the L-Gate activation seemingly unrelated to nanites is the spawning of L-Drakes. Each L-Gate in the galaxy will activate and bring an L-Drake, which will travel to a random system three hyperlanes away and nest there. It will not be hostile even if its nesting system is claimed. If an L-Drake is attacked, all L-Drakes will become hostile towards the attacking empire, but each L-Drake killed adds a moderate reward of Influence.png Influence and Minerals.png Minerals. If the empire that opened the L-Gate takes this stance, it will also gain moderate Engineering research Engineering and Society research Society research for each killed L-Drake and discover that the L-Drakes are nanite constructs. L-Drakes fight identically to the Young Drake from the Leviathans.png Leviathans DLC.

If an empire enters a L-drake nesting system with a science ship, it will have the option to start a special project to tame the L-Drake residing there, gaining control of it. This option is not available if the empire is Fanatic Xenophobe.png Fanatic Xenophobe or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png genocidal.

This outcomes leaves all L-Gates activated and leading to an abandoned L-Cluster, allowing everyone access.

Outcome[edit | edit source]

The outcome of activating L-Gates is determined with a global flag at galaxy generation, so reloading a save file won't change the result. We can know the outcome without even encountering the L-Gates the way we use a script to check global flags (Console required):

effect if = { limit = { has_global_flag = gray_goo_crisis_set } custom_tooltip = "Gray Tempest"}
else_if = { limit = { has_global_flag = dragon_season } custom_tooltip = "L-Drake" }
else_if = { limit = { has_global_flag = gray_goo_empire_set } custom_tooltip = "Dessanu Consonance" }
else = { custom_tooltip = "Gray" }

The output of the script explains itself.

From a strictly storytelling/roleplaying viewpoint, the outcomes tell their own story over time: the text shown to the player in the Gray outcome describes the events of the Dessanu Consonance which in turn describes the events of the Gray Tempest. However, this is entirely narrative in nature; you will not encounter the actual "earlier events" outcome if you open the L-Cluster earlier in the game, as the outcome is already determined (as described above).