Leader events

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Version

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.5.

This article is for the PC version of Stellaris only.

These are events regarding leaders (from /Stellaris/events/leader_events_1.txt). The events are divided between empire events (12), fleet events (6), and ship events (1).

Promising Officer

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Captain [officer.GetName], the commanding officer of the [ship.GetName], served with distinction during the recent engagement that took place in the [system.GetName] system. The Admiralty on [Root.Capital.GetName], recognizing the qualities of a promising flag officer, has decided to promote the Captain to the rank of full admiral.


 
Trigger conditions
  • Is a default type empire
  • Has at least one free leader slot
  • Has less than 3 admirals
Is triggered only by

Immediate effects
  • One of the following will happen:
    • 25%: Create admiral of main species with 201 XP and traits Leader trait gale speed.png gale speed and Leader trait aggressive.png aggressive.
    • 25%: Create admiral of main species with 301 XP and traits Leader trait aggressive.png aggressive and Leader trait engineer.png engineer.
    • 25%: Create admiral of main species with 401 XP and traits Leader trait fleet logistician.png fleet logistician and Leader trait cautious.png cautious.
    • 25%: Create admiral of main species with 250 XP and traits Leader trait scout.png scout and Leader trait trickster.png trickster.

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Good.
  • Custom tooltip:
A new admiral has been added to the leader pool.

Admiral Gains Trait

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After the recent victory in the [system.GetName] system, Admiral [officer.GetName] appears to have developed a new interest in naval theory. [officer.GetSheHeCaps] has begun experimenting with some radically new strategies and tactics.


 
Trigger conditions
  • Is a default type empire
  • The following is true for the fleet's leader:
    • Is an admiral
    • Has less than 3 traits
    • Does not have the traits Leader trait trickster.png trickster or Leader trait unyielding.png unyielding
Is triggered only by

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Good.
  • Fleet's leader gains the trait Leader trait trickster.png trickster.

Admiral Gains Trait

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The recent victory in the [system.GetName] system seems to have awakened the hunter in Admiral [officer.GetName], who has now become a much more aggressive commander.


 
Trigger conditions
  • Is a default type empire
  • The following is true for the fleet's leader:
    • Is an admiral
    • Has less than 3 traits
    • Does not have the traits Leader trait cautious.png cautious or Leader trait aggressive.png aggressive
Is triggered only by

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Good.
  • Fleet's leader gains the trait Leader trait aggressive.png aggressive.

Admiral Gains Trait

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Having led [From.From.GetName] to victory in the [system.GetName] system, Admiral [officer.GetName] has grown increasingly confident and now refuses to even contemplate the very notion of retreating from future engagements.


 
Trigger conditions
  • Is a default type empire
  • The following is true for the fleet's leader:
    • Is an admiral
    • Has less than 3 traits
    • Does not have the traits Leader trait trickster.png trickster or Leader trait unyielding.png unyielding
Is triggered only by

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Good.
  • Fleet's leader gains the trait Leader trait unyielding.png unyielding.

Admiral Gains Trait

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After [officer.GetHerHis] recent victory in the [system.GetName] system, Admiral [officer.GetName] has started emphasizing the importance of speed and rapid maneuvers in [officer.GetHerHis] fleet briefings. [officer.GetSheHe] is experimenting with new formations and patters to get the most agility out of the starships under [officer.GetHerHis] command.


 
Trigger conditions
  • Is a default type empire
  • The following is true for the fleet's leader:
    • Is an admiral
    • Has less than 3 traits
    • Does not have the traits Leader trait lethargic.png lethargic or Leader trait gale speed.png gale speed
Is triggered only by

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Good.
  • Fleet's leader gains the trait Leader trait gale speed.png gale speed.

Admiral Loses Trait

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After the recent victory of [From.From.GetName] in the [system.GetName] system, Admiral [officer.GetName] is displaying a lot more energy and initiative than before. [officer.GetHerHisCaps] performance has improved significantly.


 
Trigger conditions
  • Is a default type empire
  • The fleet's leader has the trait Leader trait lethargic.png lethargic
Is triggered only by

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Good.
  • Fleet's leader loses the trait Leader trait lethargic.png lethargic.

Admiral Gains Trait

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Admiral [officer.GetName] seems to have developed something of a cautious streak after the recent defeat in the [system.GetName] system. The Admiral is now much more careful and meticulous in the deployment of the fleet assets under [officer.GetHerHis] command.


 
Trigger conditions
  • Is a default type empire
  • The following is true for the fleet's leader:
    • Is an admiral
    • Has less than 3 traits
    • Does not have the traits Leader trait cautious.png cautious or Leader trait aggressive.png aggressive
Is triggered only by

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Good.
  • Fleet's leader gains the trait Leader trait cautious.png cautious.

Admiral Gains Trait

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The retreat of [Root.GetName] from the recent battle in the [system.GetName] system seems to have hit Admiral [officer.GetName] hard. [officer.GetSheHeCaps] has resolved never to quit the field again, being intent instead to fight to the last in [officer.GetHerHis] next engagement.


 
Trigger conditions
  • Is a default type empire
  • The following is true for the fleet's leader:
    • Is an admiral
    • Has less than 3 traits
    • Does not have the traits Leader trait nervous.png nervous or Leader trait unyielding.png unyielding
Is triggered only by

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Good.
  • Fleet's leader gains the trait Leader trait unyielding.png unyielding.

Admiral Gains Trait

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Admiral [officer.GetName] ran the engines of [officer.GetHerHis] ships to their limits when [Root.GetName] disengaged from the recent battle in the [system.GetName] system. [officer.GetSheHeCaps] has learned to squeeze extra speed out of any ships under [officer.GetHerHis] command.


 
Trigger conditions
  • Is a default type empire
  • The following is true for the fleet's leader:
    • Is an admiral
    • Has less than 3 traits
    • Does not have the traits Leader trait lethargic.png lethargic or Leader trait gale speed.png gale speed
Is triggered only by

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Good.
  • Fleet's leader gains the trait Leader trait gale speed.png gale speed.

Admiral Gains Trait

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Admiral [officer.GetName] appears to have grown distant and depressed since [officer.GetHerHis] defeat in the recent battle that took place in the [system.GetName] system. The officers under [officer.GetHerHis] command report that the Admiral no longer performs [officer.GetHerHis] duties with the same gusto as before.


 
Trigger conditions
  • Is a default type empire
  • The following is true for the fleet's leader:
    • Is an admiral
    • Has less than 3 traits
    • Does not have the traits Leader trait lethargic.png lethargic or Leader trait gale speed.png gale speed
Is triggered only by

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Unfortunate.
  • Fleet's leader gains the trait Leader trait lethargic.png lethargic.

Admiral Gains Trait

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Admiral [officer.GetName] has gained invaluable technical skills while supervising the repairs of [Root.GetName]. The damage control teams under the Admiral's command are now capable of repairing ships in the field.


 
Trigger conditions
  • Is a default type empire
  • Fleet is being repaired
  • The following is true for the fleet's leader:
    • Is an admiral
    • Has less than 3 traits
    • Does not have the trait Leader trait engineer.png engineer
  • Has the technology Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare
Mean time to happen

240 months


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Good.
  • Fleet's leader gains the trait Leader trait engineer.png engineer.

Admiral Gains Trait

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While in command of [Root.GetName], Admiral [officer.GetName] has learned to carefully nurse [officer.GetHisHer] supplies to significantly reduce ship operating costs across the board.


 
Trigger conditions
  • Is a default type empire
  • Fleet has > 1 ships
  • The following is true for the fleet's leader:
    • Is an admiral
    • Has less than 3 traits
    • Does not have the trait Leader trait fleet logistician.png fleet logistician
Mean time to happen

240 months


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Good.
  • Fleet's leader gains the trait Leader trait fleet logistician.png fleet logistician.

Admiral Gains Trait

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Following [officer.GetHerHis] recent sensor sweep of the [system.GetName] system, Admiral [officer.GetName] has learned how to deploy [officer.GetHerHis] units to maximize their sensor range. Few fleet commanders possess the skill to carry out such complex maneuvers.


 
Trigger conditions
  • Is a default type empire
  • Fleet has > 1 ships
  • The following is true for the fleet's leader:
    • Is an admiral
    • Has less than 3 traits
    • Does not have the trait Leader trait scout.png scout
Is triggered only by

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Good.
  • Fleet's leader gains the trait Leader trait scout.png scout.

leader.20

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Event trigger.png This event has multiple descriptions available. The below is used if:

(This event is hidden and has no description.)
 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • If the following conditions are true:
      • Leader is a scientist
      • Has less than 3 traits
      • Does not have the leader flag "has_gained_level_trait"
      • Is not researching society, engineering, or physics
    • One of the following will happen:
  • If the following conditions are true:
      • Leader is a admiral
      • Has less than 3 traits
      • Does not have the leader flag "has_gained_level_trait"
    • One of the following will happen:
  • If the following conditions are true:
      • Leader is a governor
      • Has less than 3 traits
      • Does not have the leader flag "has_gained_level_trait"
      • Is governing a planet
    • One of the following will happen:
  • If the following conditions are true:
      • Leader is a general
      • Has less than 3 traits
      • Does not have the leader flag "has_gained_level_trait"
    • One of the following will happen:
  • If the following conditions are true:
      • Leader is a ruler
      • Has less than 3 traits
      • Does not have the leader flag "has_gained_level_trait"
    • One of the following will happen:


Scientist - Gained Trait

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Science Officer [From.From.GetName] has leveled up and gained the trait: §G$[trait name]$§!


 
Trigger conditions
  • None
Is triggered only by

Event trigger.pngEnabled if:

  • None of the following are true:
    • Has the leader flag "gained_leader_trait_paranoid"
    • Has the leader flag "gained_leader_trait_stubborn"
    • Has the leader flag "gained_leader_trait_substance_abuser"
    • Has the leader flag "gained_leader_trait_arrested_development"
Event button on.png
Good for [From.From.GetHimHer].

Event trigger.pngEnabled if:

  • One of the following is true:
    • Has the leader flag "gained_leader_trait_paranoid"
    • Has the leader flag "gained_leader_trait_stubborn"
    • Has the leader flag "gained_leader_trait_substance_abuser"
    • Has the leader flag "gained_leader_trait_arrested_development"
Event button on.png
That is unfortunate for [From.From.GetHimHer].

Admiral - Gained Trait

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Admiral [From.From.GetName] has leveled up and gained the trait: §G$[trait name]$§!


 
Trigger conditions
  • None
Is triggered only by

Event trigger.pngEnabled if:

  • None of the following are true:
    • Has the leader flag "gained_leader_trait_lethargic"
    • Has the leader flag "gained_leader_trait_stubborn"
    • Has the leader flag "gained_leader_trait_substance_abuser"
    • Has the leader flag "gained_leader_trait_arrested_development"
Event button on.png
Good for [From.From.GetHimHer].

Event trigger.pngEnabled if:

  • One of the following is true:
    • Has the leader flag "gained_leader_trait_lethargic"
    • Has the leader flag "gained_leader_trait_stubborn"
    • Has the leader flag "gained_leader_trait_substance_abuser"
    • Has the leader flag "gained_leader_trait_arrested_development"
Event button on.png
That is unfortunate for [From.From.GetHimHer].

Governor - Gained Trait

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Governor [From.From.GetName] has leveled up and gained the trait: §G$[trait name]$§!


 
Trigger conditions
  • None
Is triggered only by

Event trigger.pngEnabled if:

  • None of the following are true:
    • Has the leader flag "gained_leader_trait_stubborn"
    • Has the leader flag "gained_leader_trait_substance_abuser"
    • Has the leader flag "gained_leader_trait_arrested_development"
Event button on.png
Good for [From.From.GetHimHer].

Event trigger.pngEnabled if:

  • One of the following is true:
    • Has the leader flag "gained_leader_trait_stubborn"
    • Has the leader flag "gained_leader_trait_substance_abuser"
    • Has the leader flag "gained_leader_trait_arrested_development"
Event button on.png
That is unfortunate for [From.From.GetHimHer].

General - Gained Trait

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General [From.From.GetName] has leveled up and gained the trait: §G$[trait name]$§!


 
Trigger conditions
  • None
Is triggered only by

Event trigger.pngEnabled if:

  • None of the following are true:
    • Has the leader flag "gained_leader_trait_armchair_commander"
    • Has the leader flag "gained_leader_trait_stubborn"
    • Has the leader flag "gained_leader_trait_substance_abuser"
    • Has the leader flag "gained_leader_trait_arrested_development"
Event button on.png
Good for [From.From.GetHimHer].

Event trigger.pngEnabled if:

  • One of the following is true:
    • Has the leader flag "gained_leader_trait_armchair_commander"
    • Has the leader flag "gained_leader_trait_stubborn"
    • Has the leader flag "gained_leader_trait_substance_abuser"
    • Has the leader flag "gained_leader_trait_arrested_development"
Event button on.png
That is unfortunate for [From.From.GetHimHer].

Ruler - Gained Trait

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Our ruler, [From.From.GetName], has leveled up and gained the trait: §G$[trait name]$§!


 
Trigger conditions
  • None
Is triggered only by

Event trigger.pngEnabled if:

  • None of the following are true:
    • Has the leader flag "gained_leader_trait_nervous"
    • Has the leader flag "gained_leader_trait_stubborn"
    • Has the leader flag "gained_leader_trait_substance_abuser"
    • Has the leader flag "gained_leader_trait_arrested_development"
Event button on.png
Good for [From.From.GetHimHer].

Event trigger.pngEnabled if:

  • One of the following is true:
    • Has the leader flag "gained_leader_trait_nervous"
    • Has the leader flag "gained_leader_trait_stubborn"
    • Has the leader flag "gained_leader_trait_substance_abuser"
    • Has the leader flag "gained_leader_trait_arrested_development"
Event button on.png
That is unfortunate for [From.From.GetHimHer].