Common leader traits
Traits represent the background, education or personality of a leader. Most traits can be upgraded. The way in which leaders gain or upgrade traits depends on whether the Galactic Paragons DLC is enabled:
- If the DLC is enabled:
- Leaders are able to select a trait to gain or upgrade every time they level up.
- At level 4, they can choose a Veteran Class and, at level 8, they can choose a Destiny Trait.
- Veteran traits are in the pool of possible traits, but only for the chosen Veteran Class.
- If the DLC is not enabled:
- Leaders gain or upgrade a random trait every 2 levels.
- Veteran trait pools are turned off, as the leaders do not use Veteran Classes.
- A number traits are available only if the DLC is not enabled.
Councilor traits[edit | edit source]
Councilor traits typically affect the entire empire and are active only while the leader is a member of the council.
Common traits[edit | edit source]
There are 15 regular common traits. These leader traits are available for every leader class.
Species based traits[edit | edit source]
Certain species traits, such as from ascensions, can add a trait to leaders from that species.
Those traits typically have an effect which is common for all classes, as well as others effects depending on the class or if the leader is the ruler.
Negative Common Traits[edit | edit source]
The following negative leader traits are available for every leader class.
Common Destiny and Special Traits[edit | edit source]
There are 3 common destiny traits and one special trait: Intemporal.
Starting ruler traits[edit | edit source]
The following traits can be picked at the start of the game for the ruler. They are also often present on leaders in the leader pool.
Under One Rule traits[edit | edit source]
Under one Rule origin gives unique traits for the ruler leader at the start of the game. Each government ethic gives the options of 3 unique traits: two positive and one negative. Negative traits have -1 cost, so another positive trait can be picked for the ruler.
Paranoid Tyrant trait has a unique mechanic and can't be picked at the start of the game.
Luminary[edit | edit source]
The starting ruler of empires that have the Under One Rule origin will have the Luminary trait. Some of its effects will grow when the following things happen:
- Forming a Federation
- Subjugating an empire
- Winning a war
- Situation events
- Becoming Custodian
- Becoming Galactic Emperor
References[edit | edit source]
|Exploration||Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Guardians • Marauders • Caravaneers|
|Celestial bodies||Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers|
|Species||Species • Traits • Population • Pop modification • Species rights • Ethics|
|Governance||Empire • Government • Civics • Policies • Edicts • Leader • Factions • Technology • Traditions • Situations|
|Economy||Economy • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures|
|Diplomacy||Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities|
|Warfare||Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis|
|Others||The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs|