Common leader traits

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Version

Outliner top.png
This article has been verified for the current PC version (3.8) of the game.

Traits represent the background, education or personality of a leader. Most traits can be upgraded. The way in which leaders gain or upgrade traits depends on whether the Galactic Paragons.png Galactic Paragons DLC is enabled:

  • If the DLC is enabled:
    • Leaders are able to select a trait to gain or upgrade every time they level up.
    • At level 4, they can choose a Veteran Class and, at level 8, they can choose a Destiny Trait.
    • Veteran traits are in the pool of possible traits, but only for the chosen Veteran Class.
  • If the DLC is not enabled:
    • Leaders gain or upgrade a random trait every 2 levels.
    • Veteran trait pools are turned off, as the leaders do not use Veteran Classes.
    • A number traits are available only if the DLC is not enabled.

Councilor traits[edit | edit source]

Councilor traits typically affect the entire empire and are active only while the leader is a member of the council.

Common traits[edit | edit source]

There are 15 regular common traits. These leader traits are available for every leader class.

Trait Councilor trait Effects I II III Requirements Opposite Description
Leader trait adaptable.png Adaptable No.png Mod leader species exp gain.png Leader Experience Gain Mod leader species exp gain.png +10% Mod leader species exp gain.png +20% No.png Leader trait stubborn.png Stubborn This leader is quick to adopt new methods and ideas that prove superior.
Unknown.png Adventurous Spirit No.png
  • No effect if councilor
  • Upkeep Leader Upkeep
  • Mod leader species exp gain.png Leader Experience Gain
Upkeep −25%
  • Upkeep −35%
  • Mod leader species exp gain.png +10%
  • Upkeep −50%
  • Mod leader species exp gain.png +10%
  • Galactic Paragons.pngGalactic Paragons DLC
  • Galactic Paragons.png Veteran class
This leader has a yearning for adventure and an overt distaste for boardroom politics.
Unknown.png Capitalist No.png Energy.png Monthly Energy Credits Energy.png +4 Energy.png +8 No.png After game start Unknown.png Lavish Lifestyle This leader craves material wealth and is good at acquiring it.
Trait ruler champion of the people.png Champion of the People Yes.png
  • Mod pop happiness.png Happiness if No.png Civic dystopian society.png
  • Mod pop political power.png Rulers Political Power if Civic dystopian society.png
  • Mod pop happiness.png +3%
  • Mod pop political power.png +3%
  • Mod pop happiness.png +7.5%
  • Mod pop political power.png +6%
No.png No.pngGestalt consciousness.png Gestalt Consciousness Unknown.png Tyrannical This leader appears to genuinely care about their subjects.
Leader trait eager.png Eager No.png
  • Cost Leader Cost
  • Upkeep Leader Upkeep
  • Mod leader species exp gain.png Leader Experience Gain
  • Cost −50%
  • Upkeep −10%
  • Cost −50%
  • Upkeep −15%
  • Mod leader species exp gain.png +10%
No.png Mod country leader pool size.png In leader pool This leader is particularly eager for an assignment.
Unknown.png Emotional Support Pet No.png
  • Mod leader age.png Years Leader Lifespan
  • Unknown.png Maximum Negative Traits
  • Mod leader age.png +10
  • Unknown.png −1
No.png No.png
  • Galactic Paragons.png Galactic Paragons DLC
  • Mod country leader pool size.png In leader pool
  • No.pngAuth machine intelligence.png Machine Intelligence
The warm cuddles of this adorable creature offer comfort from the horrors of space.
Unknown.png Entrepreneur No.png Consumer goods.png Monthly Consumer Goods Consumer goods.png +3 Consumer goods.png +6 No.png
  • After game start
  • No.pngGestalt consciousness.png Gestalt Consciousness
Unknown.png Excessive This leader has an enterprising mind, designing and producing impressive amounts of goods.
Unknown.png Gifted No.png
  • Unknown.png Trait options on level-up
  • Mod leader species exp gain.png Leader Experience Gain
  • Unknown.png +1
  • Mod leader species exp gain.png +5%
  • Unknown.png +1
  • Mod leader species exp gain.png +20%
No.png Galactic Paragons.png Galactic Paragons DLC This leader has a quick mind, grasping demanding concepts with ease.
Unknown.png Homesteader No.png Food.png Monthly Food Food.png +4 Food.png +8 No.png
  • After game start
  • The empire uses Food.png Food
This leader has plots of land dedicated to the production of food.
Unknown.png Imperial Heir No.png
  • Unknown.png Trait options on level-up
  • Upkeep Leader upkeep
  • Unknown.png +1
  • Upkeep −100%
No.png No.png
  • Imperial Imperial heir
  • Galactic Paragons.png Galactic Paragons DLC
The heir is next in line to rule the Empire.
Unknown.png Politician Yes.png
  • Mod leader species exp gain.png Councilor Experience Gain
  • Mod faction approval.png Faction Approval if No.pngGestalt consciousness.png
  • Unity.png Monthly Unity if Gestalt consciousness.png
  • Mod leader species exp gain.png +10%
  • Mod faction approval.png +2.5%
  • Unity.png +5%
  • Mod leader species exp gain.png +15%
  • Mod faction approval.png +5%
  • Unity.png +10%
No.png
  • No.pngLeader skill levels.png Level 1
  • Yes.pngCouncillor (if Gestalt consciousness.png)
This leader has an affinity for politics, and is well-versed when it comes to fiery debates.
Unknown.png Private Mines No.png Minerals.png Monthly Minerals Minerals.png +4 Minerals.png +8 No.png After game start This leader owns and maintains private sources of minerals.
Unknown.png Scrapper No.png Alloys.png Monthly Alloys Alloys.png +3 Alloys.png +6 No.png After game start This leader possesses and operates private scavenging drones.
Unknown.png Resilient No.png
  • Mod leader age.png Years Leader Lifespan if No.png Machine unit.png
  • Upkeep Leader Upkeep if Machine unit.png
  • Mod leader age.png +10
  • Upkeep −7.5%
  • Mod leader age.png +20
  • Upkeep −15%
No.png Leader trait substance abuser.png Substance Abuser This leader is resilient and in excellent physical condition, increasing their life expectancy.
Unknown.png Venerated No.png Unity.png Monthly Unity Unity.png +3 Unity.png +6 No.png No.pngMaterialist.png Materialist leader This leader is highly respected by others.

Species based traits[edit | edit source]

Certain species traits, such as from ascensions, can add a trait to leaders from that species.

Those traits typically have an effect which is common for all classes, as well as others effects depending on the class or if the leader is the ruler.

Trait Effects Requirements Opposite
Admiral.png Admiral General.png General Scientist.png Scientist Governor.png Governor Ruler.png Ruler
Trait brainslugged.png Brain Slug Host
  • Mod leader species exp gain.png +15% Councilor experience gain
  • Unknown.png +1 Trait options on level-up
  • Mod ship fire rate mult.png +5% Ship fire rate
  • Evasion +5% Evasion
  • Mod leader species exp gain.png +15% Councilor experience gain
  • Unknown.png +1 Trait options on level-up
  • Mod army upkeep mult.png −15% Army upkeep
  • Mod leader species exp gain.png +15% Councilor experience gain
  • Unknown.png +1 Trait options on level-up
  • Mod ship science survey speed.png +10% Survey speed
  • Mod ship anomaly research speed.png +10% Anomaly research speed
  • Mod leader species exp gain.png +15% Councilor experience gain
  • Unknown.png +1 Trait options on level-up
  • Mod planet building build speed mult.png +10% Planetary build speed
  • Mod leader species exp gain.png +15% Councilor experience gain
  • Unknown.png +1 Trait options on level-up
  • Time +10% Council agenda speed
  • Mod leader species exp gain.png +15% Councilor experience gain
Distant Stars.png Neural Symbiosis Event (20% Chance)
  • Leader trait cyborg.png Cyborg
  • Trait robotic 3.png Synthetic
Erudite Erudite
  • Mod ship fire rate mult.png +10% Ship fire rate
  • Mod ship disengagement.png +10% Disengagement chance
  • Mod army damage mult.png +5% Army damage
  • Mod ship disengagement.png +10% Disengagement chance
  • Unknown.png +1 Trait options on level-up
  • Research.png +2.5 Research per level
  • Research.png +5% Research from jobs
  • Mod num tech alternatives add.png +1 Research alternatives
Erudite Erudite leader
  • Leader trait cyborg.png Cyborg
  • Trait robotic 3.png Synthetic
  • Leader trait psionic leader.png Psychic
Leader trait cyborg.png Cyborg
  • Mod ship weapon damage.png +10% weapons damage
  • Mod ship weapon range mult.png +10% weapons range
Unknown.png +2 Combat Width Research.png +33% Research Output from Assist Research Assisting Research

Research.png +2.5 Research per level

Upkeep −10% pop upkeep Upkeep −25% building and district upkeep

Empire sprawl.png −5% empire size from districts

Leader trait cyborg.png Cyborg leader
  • Leader trait psionic leader.png Psychic
  • Leader trait psionic chosen one.png Chosen One
Trait robotic 3.png Synthetic Mod ship fire rate mult.png +10% Ship fire rate

Armor +10% armor hardening

  • Mod army damage mult.png +5% Army damage
  • Mod army collateral damage mult.png +10% army collateral damage
  • Mod ship anomaly research speed.png +15% Anomaly research speed
  • Research.png +2.5 Research per level
Pop cat worker.png +5% worker job output Pop assembly speed +1 pop assembly Trait robotic 3.png Synthetic leader
  • Leader trait psionic leader.png Psychic
  • Leader trait psionic chosen one.png Chosen One
Leader trait psionic leader.png Psychic Mod ship weapon damage.png +10% weapons damage

Shield +10% shield hardening

Mod army morale.png +15% Army morale

Mod army morale.png +15% Army morale damage

  • Mod ship science survey speed.png +25% Survey speed
  • Icon archaeology.png +1 archaeology skill
  • Physics Research +2.5 Physics Research per level
  • Society research +3.334 Society Research per level
  • Engineering research +2.5 Engineering Research per level
  • Unity.png +10% Unity from jobs
Mod pop government ethic attraction.png +10% Governing Ethics Attraction

Influence.png +0.5 Influence

Mod country all tech research speed.png +10% Research Speed Psionics.png Psionics

Trait psionic species.png Psionic Leader
  • Leader trait cyborg.png Cyborg
  • Trait robotic 3.png Synthetic
Leader trait psionic chosen one.png Chosen One Mod ship weapon damage.png +20% weapons damage

Shield +30% shield hardening

Mod army morale.png +30% Army morale

Mod army morale.png +30% Army morale damage

Mod army damage mult.png +20% Army damage

  • Mod ship science survey speed.png +50% Survey Speed
  • Icon archaeology.png +2 archaeology skill
  • Research.png +10 Research per level
  • Unity.png +20% Unity from jobs
  • Stability.png +10 Stability
Mod pop government ethic attraction.png +20% Governing Ethics Attraction

Influence.png +1 Influence

Leader trait psionic chosen one.png Chosen One leader
Unknown.png Chosen of the Composer No.png Mod army health.png +50% Army Health

Mod army damage mult.png +10% Army damage

  • Mod ship science survey speed.png +25% Survey Speed
  • Research.png +7.5 Research per level
  • Volatile motes.png +2 Volatile Motes monthly
  • Rare crystals.png +2 Rare Crystals monthly
  • Exotic gases.png +2 Exotic Gases monthly
Mod pop growth speed.png +5% Pop growth speed

Mod pop resource output.png +5% Pop resource output

Mod leader age.png +50 Years Leader Lifespan

Mod leader species exp gain.png +30% Leader Experience Gain

Unknown.png +1 Leader cap

Leader trait psionic leader.png Psychic

Unknown.png Chosen of the Composer leader

  • Leader trait cyborg.png Cyborg
  • Trait robotic 3.png Synthetic
Unknown.png Chosen of the Instrument Mod ship speed mult.png +40% Sublight speed

Unknown.png −15% ship_windup_mult

Unknown.png −25% ship_emergency_ftl_mult

Mod ship disengagement.png +35% Disengagement chance

No.png
  • Research.png +7.5 Research per level
  • Zro.png +2 Zro monthly
Mod planet jobs slave produces mult.png +30% Slave pop resource output

Stability.png +5 Stability

Mod pop happiness.png +10% Happiness

Trade value.png +15% Trade value

Leader trait psionic leader.png Psychic

Unknown.png Chosen of the Instrument leader

  • Leader trait cyborg.png Cyborg
  • Trait robotic 3.png Synthetic
Unknown.png Chosen of the Eater Mod ship weapon damage.png +40% weapons damage

Mod ship tracking add.png +10% Accuracy

Mod army morale.png +50% Army morale

Mod army morale.png +50% Army morale damage

Mod army damage mult.png +30% Army damage

No.png
  • Mod starbase shipyard build cost mult.png −15% Ships Build Cost
  • Mod ship build speed mult.png +25% Ships Build Speed
Upkeep −10% ship upkeep

Mod ship build speed mult.png +15% Ships Build Speed

Leader trait psionic leader.png Psychic

Unknown.png Chosen of the Eater leader

  • Leader trait cyborg.png Cyborg
  • Trait robotic 3.png Synthetic
Unknown.png Chosen of the Whisperers Mod planet sensor range mult.png +3 Sensor Range

Evasion +40% Evasion

Mod army damage mult.png +20% Army damage

Mod ship disengagement.png +30% Disengagement chance

  • Mod ship anomaly generation chance.png +50% Anomaly Discovery Chance
  • Icon archaeology.png +3 archaeology skill
  • Research.png +12.5 Research per level
No.png Spy network.png −15% Operations Cost

Influence.png +1 Influence

Intel encryption.png +1 Encryption

Leader trait psionic leader.png Psychic

Unknown.png Chosen of the Whisperers leader

  • Leader trait cyborg.png Cyborg
  • Trait robotic 3.png Synthetic

Negative Common Traits[edit | edit source]

The following negative leader traits are available for every leader class.

Trait Councilor trait Effects I II Requirements Opposite Description
Unknown.png Fallible No.png Unknown.png Maximum Negative Traits Unknown.png +1 Unknown.png +3 Mod country leader pool size.png In leader pool This leader is incapable of resisting temptation and can not stay out of trouble.
Leader trait substance abuser.png Substance Abuser No.png Mod leader age.png Years Leader Lifespan Mod leader age.png −10 Mod leader age.png −30 No.pngGestalt consciousness.png Gestalt Consciousness Unknown.png Resilient This leader has fallen to substance abuse to cope with stress, which has had a detrimental effect on their physical health.
Leader trait stubborn.png Stubborn No.png
  • Unknown.png Trait options on level-up
  • Mod leader species exp gain.png Leader Experience Gain
Unknown.png −1
  • Unknown.png −1
  • Mod leader species exp gain.png −20%
Leader trait adaptable.png Adaptable This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior.
Unknown.png Melancholic No.png
  • Mod leader species exp gain.png Leader Experience Gain
  • Mod leader age.png Years Leader Lifespan if not immortal
  • Upkeep Leader Upkeep if immortal
  • Mod leader species exp gain.png −10%
  • Mod leader age.png −10
  • Upkeep +10%
  • Mod leader species exp gain.png −20%
  • Mod leader age.png −20
  • Upkeep +20%
This leader suffers extended bouts of sadness.
Unknown.png Lavish Lifestyle No.png Energy.png Monthly Energy Credits Energy.png −10 Energy.png −30 Unknown.png Capitalist This leader has a weakness for beautiful, expensive things.
Unknown.png Excessive No.png Consumer goods.png Monthly Consumer Goods Consumer goods.png −5 Consumer goods.png −15 No.pngGestalt consciousness.png Gestalt Consciousness Unknown.png Entrepreneur This leader indulges in hoarding goods for its personal use.
Leader trait arrested development.png Arrested Development No.png Mod leader species exp gain.png Leader Experience Gain Mod leader species exp gain.png −25% Mod leader species exp gain.png −75% No.pngMod country leader pool size.png In leader pool The personal development and skills of this leader seem to have plateaued.
Unknown.png Reclusive Yes.png Mod diplo weight mult.png Diplomatic Weight Mod diplo weight mult.png −5% Mod diplo weight mult.png −15% No.png Xenophile.png Xenophile leader Unknown.png Master Diplomat This leader does not like to be at the center of attention. Or to be the recipient of any attention at all, for that matter.
Unknown.png Embezzler Yes.png Energy.png Monthly Energy Credits Energy.png −5% Energy.png −10% This leader does not believe anyone would notice if small amounts of credits go missing.
Unknown.png Intolerant Yes.png Trust cap Trust Cap Trust cap −10 Trust cap −30 No.png Xenophile.png Xenophile leader Unknown.png Xenolinguist This leader views anyone different from them with suspicion and distrust.
Unknown.png Gullible Yes.png Intel encryption.png Encryption Intel encryption.png −1 Intel encryption.png −2 No.png Xenophobe.png Xenophobe leader This leader believes almost anything they read from an official looking source.
Unknown.png Volatile Yes.png Unity.png Monthly Unity Unity.png −5% Unity.png −10% No.png Pacifist.png Pacifist Leader This leader is infamous for their erratic temperament.
Unknown.png Passive Yes.png Time Council Agenda Speed Time −10% Time −20% This leader has such a subdued personality, they are barely noticed.
Unknown.png Tyrannical Yes.png
  • Mod pop happiness.png Happiness if No.pngGestalt consciousness.png
  • Amenities.png Amenities if Gestalt consciousness.png
  • Mod pop happiness.png −5%
  • Amenities.png −5%
  • Mod pop happiness.png −10%
  • Amenities.png −10%
No.png Egalitarian.png Egalitarian leader This leader is known for treating their subordinates in cruel and oppressive ways.
Unknown.png Bureaucratic Yes.png Empire sprawl.png Empire Size from Pops Empire sprawl.png +5% Empire sprawl.png +15% No.png Authoritarian.png Authoritarian leader This leader believes proper processes and duplicated paper trails are the marks of a well-run empire.

Common Destiny and Special Traits[edit | edit source]

There are 3 common destiny traits and one special trait: Intemporal.

Trait Effects Scope Councilor
trait
Requirements Description
Unknown.png Perceptive Mentor Unknown.png +1 Additional Leader Trait Options Empire Yes.png Galactic Paragons.png Galactic Paragons DLC Knowledge and experience are the foundation of every great society. This leader possesses these values and does everything to promote and encourage them in others.
Unknown.png Master Bureaucrat
  • Upkeep −10% Leader Upkeep
  • Mod empire size penalty mult.png −10% Empire Size Effect
  • Edict Fund +75 Edicts Fund
Empire Yes.png Galactic Paragons.png Galactic Paragons DLC Having toiled as a bureaucrat, this leader is a master of paperwork. With everything correctly filed, more time can be devoted to their subordinates.
Unknown.png Health Specialist
  • Mod leader age.png +40 Years Leader Lifespan
  • Mod leader species exp gain.png +40% Leader Experience Gain
Self No.png Galactic Paragons.png Galactic Paragons DLC Some individuals are so obsessed with self-care they become masters of the art. Rigid discipline in sleep, food intake, and physical exercise have made this leader a true health guru.
Unknown.png Intemporal

Unknown.png Immortal

Self No.png Unknown.png The Orb anomaly This leader is unaffected by time and will not die from old age.

Starting ruler traits[edit | edit source]

The following traits can be picked at the start of the game for the ruler. They are also often present on leaders in the leader pool.

Trait I II Effects Scope Councilor
trait
Requirements Description Opposite
Unknown.png Principled Stability.png +2 Stability.png +4 Stability.png Stability Empire Yes.png
  • Governor.png Governor
  • No.pngOrigins under one rule.png Under One Rule origin
This leader has a strict code and follows our empire's morals, setting a good example for others. -
Unknown.png Fleet Organizer Mod navy size add.png +5% Mod navy size add.png +15% Mod navy size add.png Naval Capacity Empire Yes.png
  • Admiral.png Admiral
  • No.pngOrigins under one rule.png Under One Rule origin
This leader is an expert at organization, having the necessary micromanagement skills to command very large starship formations. Unknown.png Nervous
Unknown.png Spycraft Speed +15%
Cost −15%
Speed +25%
Cost −25%
  • Speed Infiltration Speed
  • Cost Operation Cost
Empire Yes.png
  • General.png General
  • No.pngOrigins under one rule.png Under One Rule origin
Some generals prefer to use more subtle methods by employing spies and informants rather than brute strength. -
Unknown.png Spark of Genius
  • Mod country all tech research speed.png +3%
  • Unknown.png Yes.png
  • Mod country all tech research speed.png +6%
  • Unknown.png Yes.png
  • Mod country all tech research speed.png Research Speed
  • Unknown.png Improved draw chance for rare technologies
Empire Yes.png
  • Scientist.png Scientist
  • No.pngOrigins under one rule.png Under One Rule origin
This leader is prone to sudden bursts of inspiration. Leader trait paranoid.png Paranoid
Unknown.png Mining Rush Minerals.png +2.5% Minerals.png +7.5% Minerals.png Minerals from Jobs Empire Yes.png
  • Governor.png Governor
  • Scientist.png Scientist
  • No.pngOrigins under one rule.png Under One Rule origin
This leader has a firm focus on increasing mineral output. -
Unknown.png Warlike Mod ship weapon damage.png +5%
Mod army damage mult.png +5%
  • Mod ship weapon damage.png +7.5%
  • Mod army damage mult.png +15%
Mod ship weapon damage.png Ship Weapons Damage
Mod army damage mult.png Army Damage
Empire Yes.png
  • Admiral.png Admiral
  • General.png General
  • No.pngOrigins under one rule.png Under One Rule origin
This leader does not shy away from conflict. -
Unknown.png Charismatic Mod country edict cost.png −10%
Mod country edict cap add.png +15%
  • Mod country edict cost.png −15%
  • Mod country edict cap add.png +35%
  • Mod country edict cost.png Edicts Upkeep
  • Mod country edict cap add.png Edicts Fund
Empire Yes.png No.pngOrigins under one rule.png Under One Rule origin This leader is exceptionally charismatic, enforcing their will with ease. -
Unknown.png Feedback Loop Mod planet stability add.png +1
Mod planet amenities mult.png +1
Mod planet stability add.png +2
Mod planet amenities mult.png +3
Mod planet stability add.png Stability
Mod planet amenities mult.png Amenities
Empire Yes.png
  • Gestalt consciousness.png Gestalt Consciousness
  • No.pngOrigins under one rule.png Under One Rule origin
Efficient feedback loops and action-reaction analysis make this unit far better at predicting outcomes. Unknown.png Tyrannical
Unknown.png Logistic Understanding Mod ship upkeep mult.png −5%
Mod army upkeep mult.png −10%
Mod ship upkeep mult.png −10%
Mod army upkeep mult.png −15%
Mod ship upkeep mult.png Ship Upkeep
Mod army upkeep mult.png Army Upkeep
Empire Yes.png No.pngOrigins under one rule.png Under One Rule origin This leader is well aware of the importance of properly-structured supply chains. -
Trait ruler eye for talent.png Eye for Talent Mod leader species exp gain.png +10% Mod leader species exp gain.png +20% Mod leader species exp gain.png Leader Experience Gain Empire Yes.png No.pngOrigins under one rule.png Under One Rule origin This leader is considered to be unusually perceptive, spotting talent where others only see eccentricity or incompetence. -

Under One Rule traits[edit | edit source]

Origins under one rule.png Under one Rule origin gives unique traits for the ruler leader at the start of the game. Each government ethic gives the options of 3 unique traits: two positive and one negative. Negative traits have -1 cost, so another positive trait can be picked for the ruler.

Unknown.png Paranoid Tyrant trait has a unique mechanic and can't be picked at the start of the game.

Trait I II III Effects Scope Councilor
trait
Requirements Description Opposite
Unknown.png Commanding Presence
  • Available envoys +1
  • Trade cat loyalty.png+0.4
  • Unknown.png +5
  • Available envoys +1
  • Trade cat loyalty.png+0.6
  • Unknown.png +10
  • Available envoys +1
  • Trade cat loyalty.png+1
  • Unknown.png +15
  • Available envoysEnvoys
  • Trade cat loyalty.pngMonthly Loyalty from Subjects
  • Unknown.png Diplomatic acceptance chance
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian Empire
  • Cost: +1
Through the sheer willpower of our leader, we are able to extend our empire's agenda across space, and force others to heed our command. -
Unknown.png High King
  • Stability.png +3
  • Mod pop happiness.png +5%
  • Mod pop resource output.png +10%
  • Stability.png +5
  • Mod pop happiness.png +10%
  • Mod pop resource output.png +20%
  • Stability.png +8
  • Mod pop happiness.png +20%
  • Mod pop resource output.png +30%
  • Stability.png Stability
  • Mod pop happiness.png Happiness of Pop cat ruler.png Rulers
  • Mod pop resource output.png Pop Resource output from Pop cat ruler.png Rulers
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian Empire
  • Cost: +1
By blood and merit, this leader earned the respect and loyalty of the other noble houses. -
Unknown.png Brutal
  • Job criminal.png +30
  • Mod pop happiness.png −2.5%
No.png No.png
  • Job criminal.png Crime
  • Mod pop happiness.png Pop Happiness from Job enforcer.pngEnforcers and Job telepath.png Telepaths
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian Empire
  • Cost: −1
This leader's answer to any issue is brutal oppression, which alienates the local population. Other Under One Rule negative traits
Unknown.png Genome Artist
  • Trait Point +1
  • Mod country modify species cost mult.png −10%
  • Upkeep −5%
  • Trait Point +1
  • Mod country modify species cost mult.png −20%
  • Upkeep −15%
  • Trait Point +1
  • Mod country modify species cost mult.png −40%
  • Upkeep −30%
  • Trait Point Gene Modification Points
  • Mod country modify species cost mult.png Modify Species Special Project Cost
  • Upkeep Pop Upkeep
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Xenophobe.pngFanatic Xenophobe.png Xenophobe Empire
  • Cost: +1
This leader's flair for genetic manipulation is legendary. -
Unknown.png Ever Vigilant
  • Available envoys +1
  • Intel decryption.png +1
  • Intel encryption.png +1
  • Available envoys +1
  • Intel decryption.png +2
  • Intel encryption.png +2
  • Available envoys +1
  • Intel decryption.png +2
  • Intel encryption.png +4
  • Available envoys Available Envoys
  • Intel decryption.png Codebreaking
  • Intel encryption.png Encryption
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Xenophobe.pngFanatic Xenophobe.png Xenophobe Empire
  • Cost: +1
This leader is extremely rigorous with security and encryption protocols, and personally oversees our intelligence department. -
Unknown.png Blunt
  • Mod diplo weight mult.png −25%
  • Available envoys −1
No.png No.png
  • Mod diplo weight mult.png Diplomatic Weight
  • Available envoys Available Envoys
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Xenophobe.pngFanatic Xenophobe.png Xenophobe Empire
  • Cost: −1
Callous and very direct, this leader regularly makes diplomatic blunders. Other Under One Rule negative traits
Unknown.png Inspired General
  • Mod navy size add.png +10
  • Mod navy size add.png +5%
  • Mod leader species exp gain.png +75
  • Mod navy size add.png +15
  • Mod navy size add.png +10%
  • Mod leader species exp gain.png +150
  • Mod navy size add.png +20
  • Mod navy size add.png +15%
  • Mod leader species exp gain.png +300
  • Mod navy size add.png Fleet command limit
  • Mod navy size add.png Naval capacity
  • Mod leader species exp gain.png Ship starting experience
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Militarist.pngFanatic Militarist.png Militarist Empire
  • Cost: +1
A brilliant military commander, loved by the troops. -
Unknown.png Unwavering Aggressor
  • Mod ship fire rate mult.png +5%
  • Mod ship tracking add.png +5
  • Mod ship tracking add.png +5
  • Mod ship fire rate mult.png +10%
  • Mod ship tracking add.png +7
  • Mod ship tracking add.png +7
  • Mod ship fire rate mult.png +15%
  • Mod ship tracking add.png +10
  • Mod ship tracking add.png +10
  • Mod ship fire rate mult.png Ship fire rate
  • Mod ship tracking add.png Tracking
  • Mod ship tracking add.png Accuracy
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Militarist.pngFanatic Militarist.png Militarist Empire
  • Cost: +1
An expert in starship weapons systems, this leader brings invaluable knowledge to fleet warfare. -
Unknown.png Warmonger
  • Mod pop happiness.png −10%
  • Trade protection.png −20
No.png No.png
  • Mod pop happiness.png Citizen Pop Happiness
  • Trade protection.png Trade Protection
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Militarist.pngFanatic Militarist.png Militarist Empire
  • Cost: −1
Provocative and adversarial, this leader enjoys conflict, be it social or martial. Other Under One Rule negative traits
Unknown.png Wise Mentor
  • Mod leader species exp gain.png +10%
  • Upkeep −10%
  • Mod country leader pool size.png +1
  • Mod leader species exp gain.png +15%
  • Upkeep −15%
  • Mod country leader pool size.png +1
  • Mod leader species exp gain.png +25%
  • Upkeep −25%
  • Mod country leader pool size.png +1
  • Mod leader species exp gain.png Leader experience gain
  • Upkeep Leader upkeep
  • Mod country leader pool size.png Leader capacity
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist Empire
  • Cost: +1
This leader displays exceptional educational skills, and will help others to reach their full potential. -
Unknown.png Pious Ascetic
  • Mod pop amenities usage mult.png −10%
  • Mod pop housing usage.png −10%
  • Society research +0.5
  • Mod pop amenities usage mult.png −15%
  • Mod pop housing usage.png −15%
  • Society research +1
  • Mod pop amenities usage mult.png −20%
  • Mod pop housing usage.png −20%
  • Society research +2
  • Mod pop amenities usage mult.png Pop amenities usage
  • Mod pop housing usage.png Pop housing usage
  • Society research Society research from Priest Priests
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist Empire
  • Cost: +1
This leader is a model of self-discipline, and an inspiration to all. -
Unknown.png Absent-Minded
  • Mod pop resource output.png −10%
  • Upkeep +20%
No.png No.png
  • Mod pop resource output.png Worker Pop Resource Output
  • Upkeep Researcher Upkeep
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist Empire
  • Cost: −1
This leader is easily distracted and often forgets about less important tasks. Other Under One Rule negative traits
Unknown.png Gunboat Diplomat
  • Diplomatic weight from fleet power +10%
  • Monthly influence +0.25
  • Mod ship upkeep mult.png −5%
  • Diplomatic weight from fleet power +15%
  • Monthly influence +0.5
  • Mod ship upkeep mult.png −10%
  • Diplomatic weight from fleet power +25%
  • Monthly influence +1
  • Mod ship upkeep mult.png −20%
  • Diplomatic weight from fleet power Diplomatic weight from fleet power
  • Monthly influence Influence from power projection
  • Mod ship upkeep mult.png Ship upkeep
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Xenophile.pngFanatic Xenophile.png Xenophile Empire
  • Cost: +1
This leader favors displays of power. A well-placed threat is sometimes worth a thousand words. -
Unknown.png Brain Poacher
  • Diplomatic weight from technology +10%
  • Mod country all tech research speed.png +5%
  • Diplomatic weight from technology +15%
  • Mod country all tech research speed.png +7.5%
  • Diplomatic weight from technology +20%
  • Mod country all tech research speed.png +10%
  • Diplomatic weight from technology Diplomatic weight from technology
  • Mod country all tech research speed.png Research speed
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Xenophile.pngFanatic Xenophile.png Xenophile Empire
  • Cost: +1
By offering the best, we can attract the brightest minds. This leader specializes in the recruitment of qualified personnel. -
Unknown.png Naive
  • Intel encryption.png −2
  • Upkeep +15%
No.png No.png
  • Intel encryption.png Encryption
  • Upkeep Pop Upkeep
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Xenophile.pngFanatic Xenophile.png Xenophile Empire
  • Cost: −1
This leader is too trusting and forgiving. Others find it easy to abuse these qualities. Other Under One Rule negative traits
Unknown.png Autark
  • Mod planet amenities mult.png +5%
  • Mod food produces mult.png +10%
  • Trade protection.png +10
  • Mod planet amenities mult.png +10%
  • Mod food produces mult.png +15%
  • Trade protection.png +15
  • Mod planet amenities mult.png +20%
  • Mod food produces mult.png +30%
  • Trade protection.png +30
  • Mod planet amenities mult.png Amenities
  • Mod food produces mult.png Food output from jobs
  • Trade protection.png Trade protection
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Pacifist.pngFanatic Pacifist.png Pacifist Empire
  • Cost: +1
This leader will strive to ensure the nation's self-sufficiency. -
Unknown.png Enlightened Ruler
  • Stability.png +2.5
  • Upkeep −5%
  • Mod pop government ethic attraction.png +10%
  • Stability.png +3.5
  • Upkeep −10%
  • Mod pop government ethic attraction.png +20%
  • Stability.png +5
  • Upkeep −20%
  • Mod pop government ethic attraction.png +40%
  • Stability.png Stability
  • Upkeep Upkeep from jobs
  • Mod pop government ethic attraction.png Government ethics attraction
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Pacifist.pngFanatic Pacifist.png Pacifist Empire
  • Cost: +1
Charismatic, caring and selfless, this leader seeks to improve quality of life for all. -
Unknown.png Fearful
  • Mod ship upkeep mult.png +15%
  • Mod navy size add.png −10%
No.png No.png
  • Mod ship upkeep mult.png Ship Upkeep
  • Mod navy size add.png Naval Capacity
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Pacifist.pngFanatic Pacifist.png Pacifist Empire
  • Cost: −1
Terrified of risks, this leader is overly cautious, and implements excessive checks and redundancies in their workflow. Other Under One Rule negative traits
Unknown.png Titan of Industry
  • Mod resource minerals mult.png +10%
  • Alloys from jobs +5%
  • Consumer goods from jobs +5%
  • Mod resource minerals mult.png +15%
  • Alloys from jobs +10%
  • Consumer goods from jobs +10%
  • Mod resource minerals mult.png +30%
  • Alloys from jobs +15%
  • Consumer goods from jobs +15%
  • Mod resource minerals mult.png Minerals from jobs
  • Alloys from jobs Alloys from jobs
  • Consumer goods from jobs Consumer goods from job
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Materialist.pngFanatic Materialist.png Materialist Empire
  • Cost: +1
This leader sees a healthy economy as the foundation of any great nation. -
Unknown.png Great Inventor
  • Pop assembly speed +5%
  • Engineering research +0.5
  • Amenities.png +1
  • Pop assembly speed +10%
  • Engineering research +1
  • Amenities.png +2
  • Pop assembly speed +15%
  • Engineering research +2
  • Amenities.png +3
  • Pop assembly speed Pop assembly Speed
  • Engineering research Engineering research from Job roboticist.png Roboticists
  • Amenities.png +3 Amenities from Job roboticist.png Roboticists
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Materialist.pngFanatic Materialist.png Materialist Empire
  • Cost: +1
This leader is a pioneer in robotics and our lead researcher in workforce automation. -
Unknown.png Elitist
  • Upkeep +30%
  • Mod pop amenities usage mult.png +20%
No.png No.png
  • Upkeep Leader Upkeep
  • Mod pop amenities usage mult.png Pop Amenities Usage
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Materialist.pngFanatic Materialist.png Materialist Empire
  • Cost: −1
This leader abhors mediocrity, often dismissing talented people for even the slightest mistake. Other Under One Rule negative traits
Unknown.png Paranoid Tyrant
  • Monthly unity −1%
  • Mod pop happiness.png −0.75%
  • Mod pop happiness.png −1.5%
No.png No.png
  • Monthly unity Unity from jobs per Unknown.png Delusion tier
  • Mod pop happiness.png Happiness from Pop cat specialist.png Specialists per Unknown.png Delusion tier
  • Mod pop happiness.png Happiness from Pop cat worker.png Workers per Unknown.png Delusion tier
Empire Yes.png
  • Origins under one rule.png Under one Rule
  • Unknown.png Delusional
This leader's paranoid delusions are driving Him\Her towards isolation. Other Under One Rule negative traits
Unknown.png Luminary Bloodline
  • Mod leader age.png +20
  • Mod leader species exp gain.png +50%
No.png No.png
  • Mod leader age.png Years Leader Lifespan
  • Mod leader species exp gain.png Leader Experience Gain
Self No.png
  • Origins under one rule.png Under one Rule
  • Imperial Heir
The Heir to the Luminary. Living up to their predecessor's legacy will be a challenge, but this leader already shows great promise.

Luminary[edit | edit source]

The starting ruler of empires that have the Origins under one rule.png Under One Rule origin will have the Luminary trait. Some of its effects will grow when the following things happen:

  • Forming a Federation
  • Subjugating an empire
  • Winning a war
  • Situation events
  • Nemesis.png Becoming Custodian
  • Nemesis.png Becoming Galactic Emperor
Trait Effects Requirements Description
Unknown.png Luminary
  • Mod leader age.png +40 Years Leader Lifespan
  • Mod planet stability add.png +0.75 Stability per Luminary Growth Point
  • Monthly unity +1.5% Unity from jobs per Luminary Growth Point
No.pngNavbar icons situation.png Luminary Extinguished situation The Unification Wars were a brutal affair. In the end, [leader name] brought peace and purpose to us all. The Unifier is the living symbol of what our species can achieve, and an inspiration to all.
  • Mod leader species exp gain.png −200% Leader Experience Gain
  • Mod leader age.png +300 Years Leader Lifespan
Navbar icons situation.png Luminary Extinguished situation
  • Volatile motes.png −10 Monthly Volatile Motes
  • Rare crystals.png −10 Monthly Rare Crystals
  • Exotic gases.png −10 Monthly Exotic Gases
  • Mod leader age.png +800 Years Leader Lifespan
Decision arcology project.png Sustaining Apparatus decision

References[edit | edit source]

Game concepts
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