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Species rights
Version

This article is for the PC version of Stellaris only.
Species rights is a system where the rights of a species in an empire can be determined. The rights can be determined individually for each species and can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what ethics, active policies and government form(s) the empire has. The set rights interface can be found from the species panel.
Contents
Citizenship[edit]
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Please help with verifying or updating this section. It was last verified for version 2.8. |
Citizenship represents the status of a species in an empire: whether they are free, partially free or subjugated, whether or not they can participate in the political processes of the country, what freedoms and restrictions can be placed on them and even whether they have the right to live in the empire at all. In addition to rights and obligations, citizenship also affects pops' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would possibly grant them a fairer life. Note that enslaved Pops cannot migrate, but they may revolt in low stability worlds.
Type | Pop Effects | Requirements | Description |
---|---|---|---|
Full Citizenship | Pops are free, are allowed to join factions and the species can produce Leaders.
Each and every individual of this species is an esteemed member of this society. | ||
Residence | ![]() ![]() ![]() |
Pops are free, but are not allowed to join factions and the species cannot produce Leaders.
They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will. | |
Slaves | ![]() ![]() ![]() |
All Pops of this species will be Enslaved.
Freedom is an illusion. For some this truth is more tangible than it is for others. | |
Undesirables | ![]() |
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All Pops of this species will be Purged.
State records do not recognize the existence of this species. |
Servitude | ![]() ![]() ![]() |
The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.
A toaster will always be a toaster. | |
Assimilation | ![]() |
Pops of this species are changed over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources.
We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. | |
Machine Integration | All owned Pops of this species are fully integrated with the Machine Intelligence.
Assuming direct control. | ||
Bio-Trophy | Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency.
Glory to organics. |
Living standards[edit]
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Please help with verifying or updating this section. It was last verified for version 2.8. |
Living standards represents how economically favored a population is, for example whether or not they benefit from social welfare or have restrictions placed on their economic activity or what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, but the happier it will be.
Changing the living standards of a species from Chemical Bliss to anything else will give that entire species a Withdrawal Symptoms modifier, which reduces its Happiness by -10% and its
Resource Output by -20%.
Military service[edit]
Military Service determines a species' right to join the police or military and whether or not they can become military leaders.
Type | Effects | Notes | Description |
---|---|---|---|
Full Military Service | They are doubtlessly among the most competent in our armed forces. | ||
Soldiers Only | They make excellent soldiers - but command is better left to others. | ||
Exempt | They serve better away from the battlefield. |
Colonization rights[edit]
Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.
Type | Description |
---|---|
Colonization Forbidden | In a vast sea of cold emptiness, a habitable world is the greatest treasure of all. Not all are worthy to seize it. |
Colonization Allowed | Who are we to deny any species their place among the stars? Together we will drive back the darkness. |
Population controls[edit]
Population Controls determines whether a species is allowed to reproduce enough to grow new Pops or only enough to ensure it will not die off.
Migration controls[edit]
Migration controls determines whether a species is allowed to migrate. It applies both to migration between planets within the empire and migration to and from empires with a Migration Treaty.
Type | Requirement | Description |
---|---|---|
Migration Controls Enabled | The free flow of pops can allocate resources efficiently, but sometimes what is necessary is not efficient. | |
No Migration Controls | Species is not enslaved | Just as our primitive ancestors wandered in search of a home, every being must be free to seek its destiny among the stars. |
Slavery type[edit]
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Please help with verifying or updating this section. It was last verified for version 2.8. |
The Slavery Type requires either a species to have the Slaves Citizenship or the empire to have the Slaver Guilds or
Indentured Assets civic and determines how the enslaved pops will be used.
Purge type[edit]
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Please help with verifying or updating this section. It was last verified for version 2.8. |
Purging is where a species receives the Undesirables Citizenship and is then systematically exterminated from within the empire. The Purge Type determines how this is carried out in practice. A pop will be removed every time 100 Pop Decline Points are accumulated.
Pops being purged can produce resources based on the purge type, for as long as the Pop has the Undesirables Citizenship, not just when the Pop is being declined, meaning that a planet with a pop of Processing purge type will yield +6, while a planet with 2 of these pops will yield
+12 in total, after all undesirable pops have been purged.
The Fanatic Purifiers civic gives +2
Unity for each Pop being purged while the
Devouring Swarm civic gives +2
Society Research per Pop in addition to the resources said purge type may have.
Type | Monthly Decline Speed | Effects | ![]() |
Generates refugees | Requirements | Description | DLC |
---|---|---|---|---|---|---|---|
Displacement | -50 (2 months/pop) | no | 100% |
|
It's not that we drive them from their homes. Their homes are simply no longer theirs. | ||
Extermination | -200 (2 pops/month) | ![]() |
yes | 5% | ![]() ![]() |
The extermination squads are efficient. The dissolution of entire populations naturally takes time, but they get the job done. | |
Neutering | -0.2 (500 months/pop) | no | 0% | Think of it as a phasing-out of a people. Our nation goes to meet the future, only some will not be with us. | ![]() | ||
Forced Labor | -100 (1 month/pop) | yes | 33% | With this final sacrifice, they will at least have been of some use. | ![]() | ||
Processing | -100 (1 month/pop) | yes | 20% | It is a sad but inescapable fact that some are destined to simply fuel the ambitions of their betters. | ![]() | ||
Chemical Processing | -100 (1 months/pop) | yes | 20% | They will soon attain a more efficient form. | ![]() | ||
Necrophage | -50 (2 months/pop) | yes | 10% | ![]() |
Only the strongest may survive in a hostile galaxy. This way their journey may continue. | ![]() |
References[edit]
Governance | Empire • Ethics • Government • Civics • Policies • Edicts • Leader • Factions • Population • Species rights • Economy • Technology • Traditions • Crime |
Exploration | Exploration • Map • Species • Anomaly • Events • FTL • Fallen empire • Pre-FTL species • Precursors • Spaceborne aliens |
Colonization | Colonization • Celestial body • Planetary features • Planetary management • Districts • Buildings • Ship • Starbase • Megastructures |
Diplomacy | Diplomacy • Trade • Subject empire • Federations • Galactic community • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Ship designer |
Others | Traits • Terraforming • Pop modification • Slavery • Crisis • Preset empires • AI players • Easter eggs |