Government

(Redirected from Machine Intelligence)

Version

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This article has been verified for the current PC version (3.14) of the game.

Every empire has a government that provides different benefits and positions for Icon leader.png leaders. The name of a government is automatically determined according to its ethics, authority, and civics. The government can be reformed once every 20 years at the cost of 10 Unity.png Unity per each point of Empire sprawl.png Empire Size.

AuthorityEdit

An empire's authority decides how the ruler is selected, what their effects are, and what other bonuses the empire receives.

Individualist authoritiesEdit

The rulers of non-gestalt empires are changed through elections, which are held over a number of years or when the current ruler dies, except in   Imperial empires, where the heir immediately becomes the new ruler. These authorities can be changed by reforming the government unless the empire has the   Under One Rule origin.

  The Machine Age DLC is required to select non-gestalt authorities as a   Machine species.

Type Election Empire effects   Ruler effects per skill level Requirements DLC
  Democratic
Democratic governments have regular elections where all citizens can vote on who should represent them.
  •   Democratic
  • Every 10 years
  •   +10% Faction approval
  •   +1 Leader pool size
  •   When a new ruler is elected:
    • Resets government reform cooldown
    • Resets policy cooldown
  •   +2% Faction resource output
  •     Authoritarian
  Oligarchic
Oligarchic governments are ruled by a small group of individuals that hold all political power.
  •   Oligarchic
  • Every 20 years
  •   Can have emergency elections
  •   +2 Effective councilor skill
  •   +5% Councilor experience gain
  •    Fanatic Authoritarian
  •    Fanatic Egalitarian
  Dictatorial
Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.
  •   Oligarchic
  • Upon ruler death
  •   +25% Ruler experience gain
  •   −1 Leader pool size
  •   +5 Edict fund
  •   −2% Pop amenities usage
  Imperial
Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.
  •     Hereditary
  • Upon ruler death
  •   +10% Resources from jobs in capital system
  •   −1 Leader pool size
  •      Ruler has the Imperial Ruler trait
  •   +0.25 Max influence from power projection
  Corporate
Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state.
  •   Oligarchic
  • Every 20 years
  •   Can have emergency elections
  •   +1 External leader pool size
  •   +20% Commercial pact efficiency
  •   +50% Empire size from planets
  •   Can build branch offices
  •   Can use the Mercantile diplomatic stance
  •   Subjects are released with Oligarchic government
  •   +2% Branch office value
  •    Fanatic Authoritarian
  •    Fanatic Egalitarian
 

Gestalt authoritiesEdit

Gestalt authorities can only be selected by   Gestalt Consciousness empires. They do not hold elections, their ruler and council nodes are immortal, and their authority type cannot be changed once the game starts.

Type Empire effects   Ruler effects per skill level Requirements DLC
Hive Mind
Hive Minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body. When cut off from the Mind, these drones become comatose and eventually wither and die. Any free individuals on planets owned by the Mind are driven away, killed, or simply treated as prey to feed the collective.
  •   +25% Pop growth speed
  •   −25% Empire size effect
  •   Pops have the Hive-Minded trait
  •      Ruler has the Hive Mind trait
  •   +2% Monthly unity
  •   Gestalt Consciousness
  •    Machine species
 
Machine Intelligence
Machine Intelligences are immense artificial group minds that have been networked into a single conscious entity. Most of the actual "population" in such an empire consists of mindless work units who perform their designated tasks without any semblance of free will.

A small number of semi-autonomous agents are typically employed for more specialized tasks that benefit from some degree of independent initiative.
  •   +1 pop when colonizing a world
  •   +1 Mechanical pop assembly
  •   +10% Mining station output
  •   −50% Pop growth reduction
  •      Ruler has the Machine Intelligence trait
  •   −3% Empire size from pops
  •   Gestalt Consciousness
  •   Machine species
 
 

Advanced authoritiesEdit

Empires that completed an ascension situation will have the option to replace their authority with an advanced authority. All advanced authorities will inherit the ruler effects and election mechanics from its parent authority, with exception for some advanced   Imperial authorities, which have different ruler effects. The initial authority will match the parent authority but the empire can switch between authorities within the same set by reforming government. Subject empires will also unlock advanced authorities if their overlord does.

Base authority Advanced authorities
  Cybernetic   Synthetic
  Democratic   Democratic Concurrency
  Democratic Interlink
  Democratic Augmentocracy
  Democratic Transference
  Democratic Surrogacy
  Oligarchic   Oligarchic Overclocking
  Oligarchic Sleepwork
  Oligarchic Cybertheocracy
  Oligarchic Override
  Oligarchic Supervision
  Dictatorial   Dictatorial Cybervision
  Dictatorial Alignment
  Dictatorial Synthodoxy
  Dictatorial Manifold
  Dictatorial Indoctrination
  Imperial   Imperial Chipset
  Imperial Network
  Imperial Cybernetate
  Imperial Feedback
  Imperial Transmission
  Corporate   Corporate Neurocommerce
  Corporate Kaizen
  Corporate SacredTech
  Corporate Sapience
  Corporate Recollection
  Hive Mind   Volitional Hive
  Integrated Hive
 
  Machine Intelligence   Neural Chorus
  Memory Aggregator
 

Synthetic authoritiesEdit

Empires that completed the Synthetization situation can unlock synthetic authorities. 6 months after the situation is finished, the Digital Refactoring event chain will start. Completing it will unlock either the physical or virtual set of authorities depending on whether the empire made more physical or virtual choices during the event chain. If the empire picked an equal number of physical and virtual choices they can choose which set to unlock.

Physical Virtual
Authority Effects Authority Effects
  Democratic Transference
This form of government affords unprecedented freedom of movement from one synthesized body to another, and is ready to deal with the additional cost it accrues.
  •   Unlocks Modularity traits
  •   +50% Edict fund
  •   −25% Governing ethics attraction
  •   +100% Automatic resettlement chance
  •   +1% Specialist output per district
  •   +1% District upkeep per district
  Democratic Surrogacy
Replacing soldiers with sophisticated remotely operated surrogates lessens the impact of war on the populace. Ships can also be built slimmer, as the crew no longer requires quarters or cockpits.
  •   Unlocks the Virtual Focus policy
  •   +50% Edict fund
  •   −25% Governing ethics attraction
  •   −50% War exhaustion gain
  •   +15% Sublight speed
  •   +25% Ship build speed
  Oligarchic Override
Synthetic oligarchies authorize top-level bureaucrats to temporarily take over the bodies of their underperforming peers to prevent process management catastrophes.
  •   Unlocks Modularity traits
  •   +10% Ruler pop output per   Enforcer
  •   +15% Ruler pop upkeep
  •   +25% Unity from   Administrators
  •   −10% Administrator upkeep
  Oligarchic Supervision
Holistic project management protocols and extra processing resources empower high-ranking officials to monitor multiple empire-wide edicts with unprecedented efficiency.
  •   Unlocks the Virtual Focus policy
  •   +10% Ruler pop output per   Enforcer
  •   +15% Ruler pop upkeep
  •   −20% Edict upkeep
  •   −75% Edict cost
  •   −10% Empire size from districts
  •   −50% Empire size from planets
  Dictatorial Manifold
Synced neuro-connectors and the supporting infrastructure allows a single person to control multiple synthetic bodies simultaneously. This has a tremendous and positive effect on worker productivity.
  •   Unlocks Modularity traits
  •   +5 Effective ruler skill
  •   −5% Research speed
  •   +15% Worker output
  •   −50% District cost
  •   −25% District upkeep
  Dictatorial Indoctrination
We now exist in a fully virtual world. Nothing is true. Everything can be manipulated. With complete control over the lived environment, public opinion is ours to mold. The people will believe what we want them to believe.
  •   Unlocks the Virtual Focus policy
  •   +5 Effective ruler skill
  •   −5% Research speed
  •   +100% Governing ethics attraction
  •   +50% Ethics shift chance
  •   −10% Building cost
  •   −20% Building upkeep
  •   +5% Researcher upkeep
  Imperial Feedback
We can accelerate our research efforts by dissecting the stored imprints of our departed leaders in the imperial memory archives. That way, they still contribute to the empire as they surely would have wanted.
  •   Unlocks Modularity traits
  •   +10% Worker output
  •   Replaces ruler council effect:
    •   +2% Monthly unity per skill level
  •   +10% Leader experience gain
  •   +2 Leader starting skill level
  •   Gain research when a leader dies:
    •   Engineering research if   Commander
    •   Physics research if   Scientist
    •   Society research if   Official
  Imperial Transmission
Rapid mind transfer technology gives us a chance to send our fallen soldiers back to combat in fresh mechanical bodies. The same technique allows our workers to perform highly dangerous ship repairs in space.
  •   Unlocks the Virtual Focus policy
  •   +10% Worker output
  •   Replaces ruler council effect:
    •   +2% Monthly unity per skill level
  •   +5% Daily hull regen
  •   +5% Daily armor regen
  •   33% Chance to restore lost Robotic Assault Armies
  Corporate Sapience
Constrained synthetic minds can be imbued into inanimate objects to create rudimentary living entities. It can function as a tireless servant, loyal companion, or even a valued member of your family or business.
  •   Unlocks Modularity traits
  •   Unlocks the Computation Core Focus policy
  •   Unlocks the AI Emporium holding
  •   +5% Trade value
  Corporate Recollection
This corporation deals in buying memories, permanently erasing them from the client's brain. Vivid and intense recollections are worth more than mundane ones. The corporation then scans the data for useful intel before finally integrating it into synth mind creation process.
  •   Unlocks the Virtual Focus policy
  •   Unlocks the Computation Core Focus policy
  •   Unlocks the Clear Thought Office holding
  •   +1 Codebreaking

Cybernetic authoritiesEdit

Empires that completed the Cyberization situation can unlock cybernetic authorities. For empires that are not   Gestalt Consciousness or   Cybernetic Creed, 6 months after the situation is finished the Future Shock event chain will start. For   Gestalt Consciousness empires the choices will take place during the Cyberization situation instead. Both will unlock either the individualist or the collectivist set of authorities depending on whether they make more individualist or collectivist choices during the event chain. If they picked an equal number of individualist and collectivist choices they can choose which set to unlock. Empires with the   Cybernetic Creed origin will unlock their own set upon finishing the The Conclave of Fusion situation.

Individualist Collectivist   Cybernetic Creed
Authority Effects Authority Effects Authority Effects
Democratic Concurrency

Highly advanced neurosecurity protocols allow citizens to vote on policy decisions in real-time directly.
  •   −15% Empire size from pops
  •   −25% Leader cost
  •   −15% Non-Cybernetic happiness
  •   Unlocks the Legislative Chorus edict
  •   +20% Cybernetic happiness
  •   +20% Unity from factions
  •   +10% Specialist output
  •   −15% Empire size from pops
  •   −25% Leader cost
  •   −15% Non-Cybernetic happiness
  •   Unlocks the Self-Preservation Override edict
  •   Cybernetic pops are not affected by happiness
  •   +15% Worker output
  •   +15 Stability
Democratic Augmentocracy

This government is a techno-spiritualistic form of democracy, where a religious council of augmented individuals supervises the democratic process.
  •   +20% Spiritualist ethics attraction
  •   +10% Unity from factions
  •   +5% Research speed
  •   +15% Cybernetic happiness
  •   −15% Non-Cybernetic happiness
Oligarchic Overclocking

Specialist biochips are remotely overclocked for increased production while the ruling strata reaps the benefits, allowing them to allocate more time to politics and leisure.
  •   +40 years Cyborg councilor lifespan
  •   +10% Specialist output
  •   −15% Worker output
  •   Unlocks the Battle Royale edict
  •   +1% Ruler output per specialist pop
  •   +10 Stability
  •   +25% Ruler happiness
  •   −10% Specialist happiness
  •   +200% Ruler political power
  •   −100% Specialist political power
  •   −100% Worker political power
  •   +25% Pop demotion time
Oligarchic Sleepwork

Recent wetware advancements have made it possible to control people in their sleep. The subject's neural pathways are connected to servers, which feed the brain computational tasks or command their body to perform repetitive work. A real dream job.
Oligarchic Cybertheocracy

This government is a techno-spiritualistic oligarchy in which political power rests in the hands of the nation's most powerful religious factions.
  •   +20% Spiritualist ethics attraction
  •   +10% Unity from Factions
  •   +5% Research Speed
  •   +15% Cybernetic happiness
  •   −15% Non-Cybernetic happiness
Dictatorial Cybervision

Mandatory implantation provides robust control and law enforcement tools, strengthening the regime's grip over its subjects. The colloquially named "dictator-chips" monitor their owners and alert the authorities automatically if trouble arises.
  •   +5 Stability
  •   −25% Edict upkeep
  •   Unlocks the Self-Indictment Protocol edict
  •   +2.5% Resources from Cyborg pops per Enforcer
  •   +3 Unity per   Enforcer
  •   +100% Authoritarian ethics attraction
Dictatorial Alignment

The dictator's cult of personality and reach over their subjects have been empowered via cybernetic implants. A people in awe of their leader are unlikely to rebel against the regime.
  •   +5 Stability
  •   −25% Edict upkeep
  •   Unlocks the Love Letter Virus edict
  •   +15% Pop amenities usage
  •   +15% Worker output if ruler is   Official
  •   +10% Research speed if ruler is   Scientist
  •   +10% Ship fire rate if ruler is   Commander
  •   +2 Stability from   Soldier jobs if ruler is   Commander
Dictatorial Synthodoxy

This government is a techno-spiritualistic dictatorship, ruled by a single augmented individual in a hierarchical power structure supported by the official faith.
  •   +20% Spiritualist ethics attraction
  •   +10% Unity from factions
  •   +5% Research speed
  •   +15% Cybernetic happiness
  •   −15% Non-Cybernetic happiness
Imperial Chipset

The designated successor of the imperial throne inherits not only the position but a specialized implant passed through generations. It contains a wealth of priceless knowledge from their predecessors, imparting all types of wisdom on how to govern. The same technology is used throughout the empire in a lesser form, allowing other individuals to pass on their experiences onwards.
  •   Capital buildings provide Noble jobs
  •   −10% Happiness outside the core sector
  •   Replaces ruler council effect:
    •   +10% Ruler pop output per skill level
  •   Unlocks the Levied Experience edict
  •   Creates the RulerChip relic
Imperial Network

The imperial network allows the entire population to access whole new avenues of mass-entertainment. A massive cyberdome can be built to the capital to host ferocious cybersports with augmented athletes and broadcast this across multiple worlds.
  •   Capital buildings provide Noble jobs
  •   −10% Happiness outside the core sector
  •   Replaces ruler council effect:
    •   +10% Ruler pop output per skill level
  •   Unlocks the Neurocasted Spectacles edict
  •   Unlocks the Cyberdome building
Imperial Cybernetate

Imperial cybernetic governments have a supreme ruler and their designated successor to ensure seamless succession of power. They unite spirituality and advanced cybernetics into unwavering governance.
  •   +20% Spiritualist ethics attraction
  •   +10% Unity from factions
  •   +5% Research Speed
  •   +15% Cybernetic happiness
  •   −15% Non-Cybernetic happiness
Corporate Neurocommerce

Outmoded tools such as billboards and hand-held devices have failed to fully capture a consumer's attention. We can now scan the minds of potential customers and beam specific messaging and emphatic calls-to-action directly into an individual brain.
  •   +15 Trade protection
  •   +20 Crime
  •   Unlocks the Customer Insights edict
  •   +1 Trade value from living standards
  •   +10% Cybernetic happiness
Corporate Kaizen

Kaizen, the will to continuously improve, is a sound philosophy for the modern software and wetware environment. An extensive selection of upgrades affords our customer base individual achievement and the means towards social synergy.
  •   +15 Trade protection
  •   +20 Crime
  •   Unlocks the Rolling Updates edict
  •   +25% Council agenda speed
  •   Unlocks the Augmentation Product Launch agenda
Corporate SacredTech

Cybernetic corporate governments transcend traditional state roles through advanced implants and a fusion of faith and technology to seek divine financial opportunities.
  •   +20% Spiritualist ethics attraction
  •   +10% Unity from factions
  •   +5% Research speed
  •   +15% Cybernetic happiness
  •   −15% Non-Cybernetic happiness
Volitional Hive

Every drone, an individual. Every thought, a new perspective for the collective to consider. Countless minds form a Hive far greater than the sum of its parts.
Integrated Hive

Every deviation has been corrected, every anomaly curbed, every disunity rectified. The Hive Mind's control is absolute: one shared consciousness, and countless bodies to execute its will.
 
Neural Chorus

Allowing for greater variance in thought and a wider range of emotional responses facilitates the creation of a 'Neural Chorus' - a great song of minds, as powerful as it is beautiful.
  •   Unlocks the Choral Harmony edict
  •   +1 Cyborg leader starting Level
  •   +0.1 Unity per Cybernetic pop
  •   −25% Cyborg leader upkeep
  •   +10% Cybernetic pop upkeep
Memory Aggregator

By streamlining the mental acuity of an assimilated population, a 'Memory in Aggregate' is formed, one capable of greatly improving all administrative and logistical tasks.
  •   Unlocks the Aggregated Memory edict
  •   +1 Mechanical pop assembly
  •   −10% Empire Size from pops
  •   +1 Machine species trait picks
  •   −25% Pop growth reduction
  •   Increased assimilation rewards
 

ElectionsEdit

Elections come in two kinds: democratic and oligarchic. The election cycle lasts 3 months and all empire leaders take part. The current ruler stays in office until the replacement is decided (if applicable). The cost of influencing elections is reduced by −75% by the   Shadow Council civic.

  • In oligarchic elections a random leader is chosen as the next ruler. The empire can pay an amount of   Unity determined by empire size to choose the winner.
  • In democratic elections each leader has a Support which is equal to the power of the faction that shares its ethic. The leader with the highest Support becomes the next ruler. Support is also increased the following ways:
    • +20% if the leader class is favored by the government type
    • +20% if the leader has a veteran class focused on the council
    • +10% if the leader is the current ruler
    • +5% if the leader is already part of the empire council
    • +5% per councilor trait
    • +2% per skill level
    • −20% if the leader has a veteran class not focused on the council
    • −20% if the leader is near the end of its lifespan
    • The empire can pay an amount of   Unity determined by empire size to increase support by +5 each time

Government typeEdit

Aside from setting the default name of the   Ruler council position and deciding the first AI message when establishing communications, government types also decide which leader classes will have increased support during democratic elections.

The rules are not dissimilar from an AI Personality: Certain requirements must be met and every value has a weight – which can be modified by certain factors – with the highest weighted option being used. Governments that are not assigned due to a special civic or a weight multiplier always have the Spiritualist or Materialist option as the highest weighted priority if either of the two ethics are chosen, even if either Militarist or Pacifist are set to Fanatic. However, Militarist civic government options tiebreak to override Materialist civic government options if both are the same weight, and Spiritualist civic governments of the same weight as Militarist ones override them in turn.

Certain civics, such as   Warrior Culture, override ones of the same weight and Ethic type. In the case of   Warrior Culture, it takes precedence over   Citizen Service.

Government type Auth. Other requirements Favored class Ruler title Heir title Weight Description
Representative Democracy   President 10
This government is a representative democracy, where citizens vote on officials who are elected to represent them.
Plutocratic Oligarchy   High Commissioner 10
This government is a plutocratic form of oligarchy, ruled by a wealthy and influential elite.
Constitutional Dictatorship   Executor 10
This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined.
Despotic Empire       Heir Emperor
Empress
Crown Prince
Crown Princess
10
This government is a relatively pure form of autocracy, with an absolute ruler that governs the state with an iron gripping appendage.
Feudal Empire     Feudal Society     Heir Emperor
Empress
Crown Prince
Crown Princess
1,000
This government is a feudal autocracy where the monarch rules indirectly, granting offices and territories to vassals in exchange for obligations in the form of taxes and military service.
Elective Monarchy     Philosopher King High King
High Queen
1,000
This government is a form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the elected monarch.
Enlightened Monarchy     Philosopher King     Heir High King
High Queen
Crown Prince
Crown Princess
1,000
This government is a hereditary form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling monarch.
Communal Parity     Shared Burdens Presiding Speaker 5,000
This government promotes total equality for all its citizens, regardless of their jobs or assigned tasks. One life is worth the same as any other.
Elder Council  
 
  Storm Chasers Elder Speaker 7,500
The members of the most excellent ruling council excel at death-defying acts of physical prowess. By scaling the highest peak or riding the largest wave, they dedicate their lives to the unwavering pursuit of raw experience. This has earned them the trust of their community, and the right to chart a course forward. Council members are called Elders regardless of age, because their deeds have been deemed legendary. Long will their names be remembered.
  Pacifist governments
Moral Democracy      Pacifist   Scientists
  Officials
Prime Minister 100
This government is a pacifistic form of democracy, firmly guided by moralist principles and non-violence.
Irenic Bureaucracy      Pacifist Coordinator 100
This government is a pacifistic form of oligarchy, where a complicated system of bureaucracy governs all aspects of society to ensure the safety of the citizenry.
Irenic Dictatorship      Pacifist Serene Protector 100
This government is a pacifist form of autocracy, where the state is charged with protecting the citizenry from their own violent tendencies as well as any external threats.
Irenic Monarchy      Pacifist     Heir King
Queen
Crown Prince
Crown Princess
100
This government is a pacifist form of hereditary autocracy, where the ruler is regarded as a benevolent guardian that is striving to protect the citizens from a violent galaxy.
Celestial Empire     Inward Perfection
  Spiritualist
    Heir Celestial Emperor
Celestial Empress
Crown Prince
Crown Princess
1,000
This government is a hereditary monarchy, where the ruler is seen as a child of heaven in a largely pacifist and isolationist society.
  Spiritualist governments
Theocratic Republic      Spiritualist   Officials Revered Elder 100
This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role.
Theocratic Oligarchy      Spiritualist   Officials Chief Precentor 100
This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions.
Theocratic Dictatorship      Spiritualist   Officials Patriarch
Matriarch
100
This government is a spiritualistic dictatorship, ruled by a single individual in a hierarchical power structure supported by the official state religion.
Theocratic Monarchy      Spiritualist     Heir Archprophet
Archprophetess
High Priest
High Priestess
100
This government is a spiritualistic form of autocracy, where the ruler is treated as a divine symbol. Organized religion is widely employed in support of the state apparatus.
Holy Tribunal     Exalted Priesthood   Officials High Inquisitor 1,000
This government is a spiritualistic form of oligarchy, where a divinely guided council made up of clergy controls the state. No division exists between the state and the dominant organized religion.
Divine Empire     Imperial Cult     Heir God-Emperor
God-Empress
Saint 1,000
This government is a form of spiritualistic autocracy. Everything is shaped by the official state religion, and the ruler is worshiped as an infallible living god.
Grim Council     Death Cult   Officials Dread Cardinal 5,000
This nation's most powerful religious figures have formed a ruling council, overseeing an empire which engages in ritualized, sapient sacrifice.
Mortal Empire     Death Cult     Heir Death-King
Death-Queen
Death-Prince
Death-Princess
5,000
This theocratic monarchy engages in ritualized, sapient sacrifice.
Dimensional Covenant Any   Dimensional Worship   Scientists First Ascendant Second Ascendant 5,000
This society is underpinned by a deep spiritual consciousness. Strict moral codes are in place to ensure the highest percentage of its people can confidently look forward to the afterlife.
  Materialist governments
Direct Democracy      Materialist Chancellor 100
This government is a materialistic form of democracy, where citizens use computer networks to vote directly on most matters regarding the state.
Executive Committee      Materialist Chairman
Chairwoman
100
This government is a materialistic form of oligarchy, where a powerful bureaucracy governs the state and guides the citizenry towards productive and meaningful goals.
Totalitarian Regime      Materialist Primarch 100
This government is a materialistic form of autocracy, where the state aspires towards full control over the lives of its citizens in the name of efficiency.
Despotic Hegemony      Materialist     Heir Overlord Deputy Overlord 100
This government is a materialistic form of hereditary autocracy, where citizens are viewed as little more than cogs in the state machinery. Efficiency and technological progress are valued above all things.
Rational Consensus     Technocracy   Scientists First Speaker 1,000
The government is a materialistic form of democracy, governed according to principles based on rationality and scientific theory.
Science Directorate     Technocracy   Scientists Director-General 1,000
This government is a materialistic form of oligarchy, where a committee of scientists supervises the government apparatus for maximum efficiency.
Technocratic Dictatorship     Technocracy   Scientists Overseer 1,000
This government is a materialistic form of autocracy, where the scientific elite has assumed control over the state in the name of efficiency and technological progress.
Illuminated Autocracy     Technocracy     Heir Primus Secundus 1,000
This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology.
  Militarist governments
Military Commissariat      Militarist   Commanders
  Officials
Commissary-General 100
×2 if   or  
This government is nominally democratic, with the dividing line between the civil administration and the military having blurred to the point where they have largely become one and the same.
Military Junta      Militarist   Commanders Archon
This government is a militaristic form of oligarchy, where power rests with a council of high-ranking military officers who oversee all matters of state.
Military Dictatorship      Militarist   Commanders Grand Marshal
This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus.
Star Empire      Militarist     Heir Emperor
Empress
Crown Prince
Crown Princess
This government is a hereditary and militaristic form of autocracy, with a single sovereign controlling both the government and the military.
Assembly of Clans     Warrior Culture   Commanders Clan Speaker 1,000
This government is a militaristic form of democracy, where all free clan warriors can make their voices heard.
War Council     Warrior Culture   Commanders Warlord 1,000
This government is a militaristic form of oligarchy, where all decisions concerning the state are taken by a council of the nation's strongest warlords.
Martial Dictatorship     Warrior Culture   Commanders Imperator
Imperatrix
1,000
This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power.
Martial Empire     Warrior Culture     Heir Emperor
Empress
Crown Prince
Crown Princess
1,000
This government is a militaristic form of hereditary autocracy, where the state exists largely to support the military. Martial ability is highly valued, and all citizens are regularly drilled in matters of war.
Citizen Republic     Citizen Service   Commanders
  Officials
Consul 1,000
This government is a militaristic form of democracy, where full citizenship can only be gained through military service. The voting franchise is limited to full citizens, and they are the only ones allowed to hold public offices.
Citizen Stratocracy     Citizen Service   Commanders Strategos 1,000
This government is an advanced form of militaristic oligarchy, where the military has subsumed all aspects of civilian administration. All government offices are held by military officers.
Bandit Commune[1]  
 
  Barbaric Despoilers   Commanders Warlord 5,000
This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
Bandit Kingdom[1]  
 
  Barbaric Despoilers   Commanders Warlord Raider 5,000
This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
Band of Blood Any   Barbaric Despoilers
  Death Cult
  Commanders
  Officials
Bloodlord
Bloodlady
Bloodprince
Bloodprincess
10,000
This ruthless society is governed through conflict and ritualized sacrifice, honoring the death within and without.
Defensive Union Any   Sovereign Guardianship   Commanders High Shield Guardian 5,000
This government unites its people in the common cause of protection against external threats.
  Purifier governments
Purity Assembly     Fanatic Purifiers Prime Justiciar 50,000
This government is a form of rabidly xenophobic democracy, where an elected assembly has been charged with overseeing the extermination of all lesser species in the galaxy.
Purification Committee     Fanatic Purifiers Grand Arbiter 50,000
This government is a form of rabidly xenophobic oligarchy, where a political committee has been set up to oversee the extermination of all lesser species in the galaxy.
Purity Order     Fanatic Purifiers Lord Purifier
Lady Purifier
50,000
This government is a form of rabidly xenophobic autocracy, where a single ruler has sworn to oversee the extermination of all lesser species in the galaxy.
Blood Court     Fanatic Purifiers     Heir High Executioner Senior Executioner 50,000
This government is a hereditary form of rabidly xenophobic autocracy, where the ultimate responsibility of the monarch is to oversee the extermination of all lesser species in the galaxy.
  Corporate governments
(without   MegaCorp DLC)
Megacorporation  
  •   Corporate Dominion
  •    Egalitarian
  •     Pacifist
  Officials Chief Executive Officer 100
This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.
Trade League  
  •   Corporate Dominion
  •   Either:
  •    Egalitarian
  •     Pacifist
  •    Authoritarian
  Officials Chairman
Chairwoman
5,000
This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests.
MegaChurch[2]     Corporate Dominion
  Exalted Priesthood
  Officials Hallowed Comptroller 2,000
This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role.
  Corporate governments
(with   MegaCorp DLC)
Megacorporation     Officials Chief Executive Officer 100
This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.
Trade League  
  •   Either:
  •    Free Traders
  •    Trading Posts
  Officials Chairman
Chairwoman
5,000
This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests.
MegaChurch[2]     Gospel of the Masses   Officials Hallowed Comptroller 1,000
This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role.
Sacrificial MegaChurch[2]     Gospel of the Masses
  Corporate Death Cult
  Officials Grave Administrator 10,000
This government blends its commercial and spiritual goals within a grim oligarchy, in which ordained overseers encourage greater prosperity through ritualized sacrifice.
Criminal Syndicate     Criminal Heritage   Officials Oligarch 50,000
This government is an enormous and ruthless business syndicate, which shares many of its operating practices with organized crime.
Subversive Cult     Criminal Heritage
  Gospel of the Masses
  Officials Oracle 100,000
This government is structured like a religious cult that relies on a variety of criminal and corporate enterprises to sustain itself.
Pirate Haven     Criminal Heritage
  Letters of Marque
Oligarch 100,000
This government is an enormous and ruthless business syndicate, which shares many of its operating practices with organized crime.
Worker Cooperative     Worker Cooperative   Officials Presiding Speaker 5,000
This government is a commercial enterprise wholly owned by its citizens, with stewards overseeing any disputes that arise.
  Gestalt governments
Collective Consciousness   Immortal Ruler Hive Mind 100
This government operates as a single consciousness, with the population having no individual desires whatsoever beyond fulfilling the needs of the Hive Mind.
Parasitic Overmind     Necrophage
  Cordyceptic Drones
Immortal Ruler Hive Mind 5,000
Instead of relying on self-replication, this consciousness prefers to take possession of living hosts in order to reproduce.
Ravenous Hive     Devouring Swarm Immortal Ruler Hive Mind 50,000
This government operates as a single organism utterly devoted to self-propagation, with a drone population that cares for nothing besides feeding the endless hunger of the Hive Mind.
Artificial Intelligence Network   Immortal Ruler Central Processing Unit 100
This Machine Intelligence consists of a linked network of semi-autonomous artificial intelligences, who together make up a central gestalt consciousness that guides their empire.
Intelligent Research Link   Immortal Ruler Primary Link 1,000
This Machine Intelligence was originally created by organic scientists as a networked and intelligent tool to assist them in their research.
Industrial Production Core   Immortal Ruler Control Hub 1,000
This Machine Intelligence was originally designed for the purpose of building, supervising and maintaining complex industrial systems.
Autonomous Service Grid     Rogue Servitor Immortal Ruler Supervisory Node 5,000
This Machine Intelligence was created to serve, and it has gradually inherited the civilization of its organic creators as they retreated into comfortable lives without toil or struggle.
Catalog Index     Driven Assimilator Immortal Ruler Main Conduit 5,000
This Machine Intelligence was designed with a ravenous appetite for knowledge by its organic creators, who were forcefully assimilated into its collective consciousness after activation.
Rogue Defense System     Determined Exterminator Immortal Ruler Command Core 50,000
This Machine Intelligence was originally conceived as a military defense system by its organic creators, who were promptly identified as a threat and exterminated after it achieved self-awareness.
  Galactic Imperium governments
Imperial Domain Any   Galactic Sovereign Galactic Emperor
Galactic Empress
Crown Prince
Crown Princess
500,000
This government rules the Galactic Imperium's central crown territory, which is under the direct control of the Imperial Sovereign.
Any   Corporate Sovereign Imperial Executive Imperial Vice Executive 500,000
    Galactic Sovereign Immortal Ruler Galactic Overmind 500,000
    Galactic Sovereign Immortal Ruler Galactic Intelligence 500,000

Advanced government typesEdit

These government types require an advanced authority obtained after completing an ascension path.

Government type Auth. Other requirements Favored class Ruler title Heir title Weight Description
  Synthetic governments
Democratic Transference   Physical path President 10,000
This form of government affords unprecedented freedom of movement from one synthesized body to another, and is ready to deal with the additional cost it accrues.
Democratic Surrogacy   Virtual path President 10,000
Replacing soldiers with sophisticated remotely operated surrogates lessens the impact of war on the populace. Ships can also be built slimmer, as the crew no longer requires quarters or cockpits.
Oligarchic Override   Physical path   Officials Chief Precentor 10,000
Synthetic oligarchies authorize top-level bureaucrats to temporarily take over the bodies of their underperforming peers to prevent process management catastrophes.
Oligarchic Supervision   Virtual path   Officials Chief Precentor 10,000
Holistic project management protocols and extra processing resources empower high-ranking officials to monitor multiple empire-wide edicts with unprecedented efficiency.
Dictatorial Manifold   Physical path Executor 10,000
Synced neuro-connectors and the supporting infrastructure allows a single person to control multiple synthetic bodies simultaneously. This has a tremendous and positive effect on worker productivity.
Dictatorial Indoctrination   Virtual path Executor 10,000
We now exist in a fully virtual world. Nothing is true. Everything can be manipulated. With complete control over the lived environment, public opinion is ours to mold. The people will believe what we want them to believe.
Imperial Feedback   Physical path     Heir Emperor
Empress
Crown Prince
Crown Princess
10,000
We can accelerate our research efforts by dissecting the stored imprints of our departed leaders in the imperial memory archives. That way, they still contribute to the empire as they surely would have wanted.
Imperial Transmission   Virtual path     Heir Emperor
Empress
Crown Prince
Crown Princess
10,000
Rapid mind transfer technology gives us a chance to send our fallen soldiers back to combat in fresh mechanical bodies. The same technique allows our workers to perform highly dangerous ship repairs in space.
Corporate Sapience   Physical path Executor 10,000
Constrained synthetic minds can be imbued into inanimate objects to create rudimentary living entities. It can function as a tireless servant, loyal companion, or even a valued member of your family or business.
Corporate Recollection   Virtual path Executor 10,000
This corporation deals in buying memories, permanently erasing them from the client's brain. Vivid and intense recollections are worth more than mundane ones. The corporation then scans the data for useful intel before finally integrating it into synth mind creation process.
  Cybernetic governments
Democratic Concurrency   Individualist path President 10,000
Highly advanced neurosecurity protocols allow citizens to vote on policy decisions in real-time directly.
Democratic Interlink   Collectivist path President 10,000
Consciousness interfaces allow real-time sharing of sensory data, emotional responses, and thought patterns between full cyborgs. As a safeguard against the sensitivity of intense extra-body responses, emotional firewalls filter out unwanted responses to shared emotive data packets.
Oligarchic Overclocking   Individualist path   Officials Chief Precentor 10,000
Specialist biochips are remotely overclocked for increased production while the ruling strata reaps the benefits, allowing them to allocate more time to politics and leisure.
Oligarchic Sleepwork   Collectivist path   Officials Chief Precentor 10,000
Recent wetware advancements have made it possible to control people in their sleep. The subject's neural pathways are connected to servers, which feed the brain computational tasks or command their body to perform repetitive work. A real dream job.
Dictatorial Cybervision   Individualist path Executor 10,000
Mandatory implantation provides robust control and law enforcement tools, strengthening the regime's grip over its subjects. The colloquially named "dictator-chips" monitor their owners and alert the authorities automatically if trouble arises.
Dictatorial Alignment   Collectivist path Executor 10,000
The dictator's cult of personality and reach over their subjects have been empowered via cybernetic implants. A people in awe of their leader are unlikely to rebel against the regime.
Imperial Chipset   Individualist path     Heir Emperor
Empress
Crown Prince
Crown Princess
10,000
The designated successor of the imperial throne inherits not only the position but a specialized implant passed through generations. It contains a wealth of priceless knowledge from their predecessors, imparting all types of wisdom on how to govern. The same technology is used throughout the empire in a lesser form, allowing other individuals to pass on their experiences onwards.
Imperial Network   Collectivist path     Heir Emperor
Empress
Crown Prince
Crown Princess
10,000
The imperial network allows the entire population to access whole new avenues of mass-entertainment. A massive Cyberdome can be built to the capital to host ferocious cybersports with augmented athletes and broadcast this across multiple worlds.
Corporate Neurocommerce   Individualist path Executor 10,000
Outmoded tools such as billboards and hand-held devices have failed to fully capture a consumer's attention. We can now scan the minds of potential customers and beam specific messaging and emphatic calls-to-action directly into an individual brain.
Corporate Kaizen   Collectivist path Executor 10,000
Kaizen, the will to continuously improve, is a sound philosophy for the modern software and wetware environment. An extensive selection of upgrades affords our customer base individual achievement and the means towards social synergy.
Volitional Hive   Individualist path Immortal Ruler Hive Mind 10,000
Every drone, an individual. Every thought, a new perspective for the collective to consider. Countless minds form a Hive far greater than the sum of its parts.
Integrated Hive   Collectivist path Immortal Ruler Hive Mind 10,000
Every deviation has been corrected, every anomaly curbed, every disunity rectified. The Hive Mind's control is absolute: one shared consciousness, and countless bodies to execute its will.
Neural Chorus   Individualist path Immortal Ruler Neural Chorus 10,000
Allowing for greater variance in thought and a wider range of emotional responses facilitates the creation of a 'Neural Chorus' - a great song of minds, as powerful as it is beautiful.
Memory Aggregator   Collectivist path Immortal Ruler Central Aggregator 10,000
By streamlining the mental acuity of an assimilated population, a 'Memory in Aggregate' is formed, one capable of greatly improving all administrative and logistical tasks.
  Cybernetic Creed governments
Transcended Republic   Revered Elder 10,000
This government is a techno-spiritualistic form of democracy, where a religious council of augmented individuals supervises the democratic process.
Council of Technophants     Officials Chief Precentor 10,000
This government is a techno-spiritualistic oligarchy in which political power rests in the hands of the nation's most powerful religious factions.
Divine Technocracy   Patriarch
Matriarch
10,000
This government is a techno-spiritualistic dictatorship, ruled by a single augmented individual in a hierarchical power structure supported by the official faith.
Cybernetic Sovereignty       Heir Archprophet
Archprophetess
High Priest
High Priestess
10,000
This government is a techno-spiritualistic monarchy, where the ruler and their progeny are divine symbols of the holy fusion. The church directly supports the state apparatus.
Tribunal of Technophants     Exalted Priesthood High Inquisitor 10,000
This government is a techno-spiritualistic form of oligarchy in which, guided by the will of the divine, a council of clergy controls all mechanisms of the state.
Augmented MegaChurch     Corporate Dominion
  Exalted Priesthood
  Officials Hallowed Comptroller 10,000
This government is an oligarchy based on a blend of commercial and techno-spiritualistic values, in which the positions of an ordained minister and corporate officer have merged into a single role.
    Gospel of the Masses
Machine Cult     Gospel of the Masses
  Criminal Heritage
  Officials Oracle 10,000
This government is a religious cult that relies on various cybernetic-focused criminal and corporate enterprises to sustain itself.
Divine Augmented Empire     Imperial Cult     Heir God-Emperor
God-Empress
Saint 10,000
This government is a form of techno-spiritualistic autocracy. The official faith of the state is thread through every aspect of public life, and the people consider their augmented ruler an infallible living god.

Unplayable governmentsEdit

The following government types are not available to player empires.

Government type Prerequisite civics Ruler title Description
Fallen empire governments
Stagnant Ascendancy
  •   Lethargic Leadership
  •   Empire In Decline
Emperor
Empress
A stagnant form of government based on ancient traditions and long-forgotten principles.
Awakened Ascendancy
  •   Revanchist Fervor
  •   Ancient Caches of Technology
Emperor
Empress
A formerly stagnant empire that has risen from its slumber and set out to reclaim their heritage.
Custodian Matrix
  •   Fallen Machine Intelligence
  •   Custodian Matrix
Custodian
An ancient and incredibly sophisticated machine intelligence that is operating under a strict custodian protocol.
Final Defense Unit
  •   Reactivated Custodian Matrix
  •   Final Defense Directives
Custodian
This Custodian Matrix AI has activated its Final Defense Directives and is devoting all resources to protecting the galaxy against the Contingency.
Malfunctioning Custodian
  •   Reactivated Custodian Matrix
  •   Corrupted Defense Directives
Custodian
This Custodian Matrix AI appears to be malfunctioning, going berserk and attacking everything around it.
Pre-FTL governments
Tribal Society
  •   Secret of Fire
  •   The Wheel
King
Queen
A society that lacks any organized government, its people instead being organized into primitive tribes and clans.
Feudal Realms
  •   Landed Nobility
  •   Flat World Theory
King
Queen
A primitive form of government made up of decentralized feudal realms, constantly vying with each other for regional dominance.
Fragmented Nation States
  •   Increasing Urbanization
  •   Atmospheric Pollution
Secretary
A collection of fragmented nation states that contend with each other for military dominance and economic advantages. No unified global government exists.
Enclave governments
Curator Enclave   Ancient Preservers High Curator
An ancient scholarly order dedicated towards the preservation of knowledge and technology.
Artist Enclave   Artist Collective Headmaster
An interstellar union of artists unified in their wish to create art higher than any other.
Trader Enclave   Trading Conglomerate High Trader
An interstellar conglomerate of merchants dedicated towards the pursuit of profit.
Salvager Enclave   Salvager Enclave Principal Engineer
A motley society of ardent mechanics and engineers, in thrall to their passion for dismantling and reassembling.
Shroudwalker Enclave   Shroudwalker Enclave Elder
A mysterious sect of psionic practitioners, dedicated to exploring The Shroud and its ineffable designs.
Mercenary Enclave   Mercenary Enclave High Admiral
A proud and lethal company of warships, naval crew and soldiers for hire.
Marauder governments
Marauder Clans   Anarcho-Tribalism Reluctant Emissary
A collection of clans and tribes that constantly fight among themselves when not raiding their neighbors.
Marauder Khanate   Great Khan's Vision Great Khan
A unified empire consisting of various marauder clans that have all sworn fealty to a single Great Khan.
Successor Khanate   Great Khan's Legacy Khan
A successor state trying to recapture the glory of the Great Khan's empire.
Horde Successor State   Diadochus Khan
A successor state established by one of the Diadochi, the dead Great Khan's primary warlords.
Other governments
Military Order   Military Order Grand Master
A weird but apparently highly effective militaristic government type.

ReferencesEdit

  1. 1.0 1.1 Not recognized as a militarist government in 00_scripted_triggers.txt.
  2. 2.0 2.1 2.2 Also considered a spiritualist government
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