Government
Every empire has a government that provides different benefits and positions for leaders. The name of a government is automatically determined according to its ethics, authority, and civics. The government can be reformed once every 20 years at the cost of 10
Unity per each point of
Empire Size.
AuthorityEdit
An empire's authority decides how the ruler is selected, what their effects are, and what other bonuses the empire receives.
Individualist authoritiesEdit
The rulers of non-gestalt empires are changed through elections, which are held over a number of years or when the current ruler dies, except in Imperial empires, where the heir immediately becomes the new ruler. These authorities can be changed by reforming the government unless the empire has the Under One Rule origin.
The Machine Age DLC is required to select non-gestalt authorities as a Machine species.
Gestalt authoritiesEdit
Gestalt authorities can only be selected by Gestalt Consciousness empires. They do not hold elections, their ruler and council nodes are immortal, and their authority type cannot be changed once the game starts.
Advanced authoritiesEdit
Available only with the The Machine Age DLC enabled. |
Empires that completed an ascension situation will have the option to replace their authority with an advanced authority. All advanced authorities will inherit the ruler effects and election mechanics from its parent authority, with exception for some advanced Imperial authorities, which have different ruler effects. The initial authority will match the parent authority but the empire can switch between authorities within the same set by reforming government. Subject empires will also unlock advanced authorities if their overlord does.
Synthetic authoritiesEdit
Empires that completed the Synthetization situation can unlock synthetic authorities. 6 months after the situation is finished, the Digital Refactoring event chain will start. Completing it will unlock either the physical or virtual set of authorities depending on whether the empire made more physical or virtual choices during the event chain. If the empire picked an equal number of physical and virtual choices they can choose which set to unlock.
Physical | Virtual | ||
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Authority | Effects | Authority | Effects |
This form of government affords unprecedented freedom of movement from one synthesized body to another, and is ready to deal with the additional cost it accrues.
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Replacing soldiers with sophisticated remotely operated surrogates lessens the impact of war on the populace. Ships can also be built slimmer, as the crew no longer requires quarters or cockpits.
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Synthetic oligarchies authorize top-level bureaucrats to temporarily take over the bodies of their underperforming peers to prevent process management catastrophes.
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Holistic project management protocols and extra processing resources empower high-ranking officials to monitor multiple empire-wide edicts with unprecedented efficiency.
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Synced neuro-connectors and the supporting infrastructure allows a single person to control multiple synthetic bodies simultaneously. This has a tremendous and positive effect on worker productivity.
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We now exist in a fully virtual world. Nothing is true. Everything can be manipulated. With complete control over the lived environment, public opinion is ours to mold. The people will believe what we want them to believe.
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We can accelerate our research efforts by dissecting the stored imprints of our departed leaders in the imperial memory archives. That way, they still contribute to the empire as they surely would have wanted.
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Rapid mind transfer technology gives us a chance to send our fallen soldiers back to combat in fresh mechanical bodies. The same technique allows our workers to perform highly dangerous ship repairs in space.
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Constrained synthetic minds can be imbued into inanimate objects to create rudimentary living entities. It can function as a tireless servant, loyal companion, or even a valued member of your family or business.
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This corporation deals in buying memories, permanently erasing them from the client's brain. Vivid and intense recollections are worth more than mundane ones. The corporation then scans the data for useful intel before finally integrating it into synth mind creation process.
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Cybernetic authoritiesEdit
Empires that completed the Cyberization situation can unlock cybernetic authorities. For empires that are not Gestalt Consciousness or Cybernetic Creed, 6 months after the situation is finished the Future Shock event chain will start. For Gestalt Consciousness empires the choices will take place during the Cyberization situation instead. Both will unlock either the individualist or the collectivist set of authorities depending on whether they make more individualist or collectivist choices during the event chain. If they picked an equal number of individualist and collectivist choices they can choose which set to unlock. Empires with the Cybernetic Creed origin will unlock their own set upon finishing the The Conclave of Fusion situation.
Individualist | Collectivist | Cybernetic Creed | ||||
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Authority | Effects | Authority | Effects | Authority | Effects | |
Highly advanced neurosecurity protocols allow citizens to vote on policy decisions in real-time directly.
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Consciousness interfaces allow real-time sharing of sensory data, emotional responses, and thought patterns between full cyborgs. As a safeguard against the sensitivity of intense extra-body responses, emotional firewalls filter out unwanted responses to shared emotive data packets.
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This government is a techno-spiritualistic form of democracy, where a religious council of augmented individuals supervises the democratic process.
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Specialist biochips are remotely overclocked for increased production while the ruling strata reaps the benefits, allowing them to allocate more time to politics and leisure.
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Recent wetware advancements have made it possible to control people in their sleep. The subject's neural pathways are connected to servers, which feed the brain computational tasks or command their body to perform repetitive work. A real dream job.
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This government is a techno-spiritualistic oligarchy in which political power rests in the hands of the nation's most powerful religious factions.
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Mandatory implantation provides robust control and law enforcement tools, strengthening the regime's grip over its subjects. The colloquially named "dictator-chips" monitor their owners and alert the authorities automatically if trouble arises.
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The dictator's cult of personality and reach over their subjects have been empowered via cybernetic implants. A people in awe of their leader are unlikely to rebel against the regime.
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This government is a techno-spiritualistic dictatorship, ruled by a single augmented individual in a hierarchical power structure supported by the official faith.
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The designated successor of the imperial throne inherits not only the position but a specialized implant passed through generations. It contains a wealth of priceless knowledge from their predecessors, imparting all types of wisdom on how to govern. The same technology is used throughout the empire in a lesser form, allowing other individuals to pass on their experiences onwards.
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The imperial network allows the entire population to access whole new avenues of mass-entertainment. A massive cyberdome can be built to the capital to host ferocious cybersports with augmented athletes and broadcast this across multiple worlds.
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Imperial cybernetic governments have a supreme ruler and their designated successor to ensure seamless succession of power. They unite spirituality and advanced cybernetics into unwavering governance.
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Outmoded tools such as billboards and hand-held devices have failed to fully capture a consumer's attention. We can now scan the minds of potential customers and beam specific messaging and emphatic calls-to-action directly into an individual brain.
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Kaizen, the will to continuously improve, is a sound philosophy for the modern software and wetware environment. An extensive selection of upgrades affords our customer base individual achievement and the means towards social synergy.
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Cybernetic corporate governments transcend traditional state roles through advanced implants and a fusion of faith and technology to seek divine financial opportunities.
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Every drone, an individual. Every thought, a new perspective for the collective to consider. Countless minds form a Hive far greater than the sum of its parts.
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Every deviation has been corrected, every anomaly curbed, every disunity rectified. The Hive Mind's control is absolute: one shared consciousness, and countless bodies to execute its will.
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Allowing for greater variance in thought and a wider range of emotional responses facilitates the creation of a 'Neural Chorus' - a great song of minds, as powerful as it is beautiful.
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By streamlining the mental acuity of an assimilated population, a 'Memory in Aggregate' is formed, one capable of greatly improving all administrative and logistical tasks.
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ElectionsEdit
Elections come in two kinds: democratic and oligarchic. The election cycle lasts 3 months and all empire leaders take part. The current ruler stays in office until the replacement is decided (if applicable). The cost of influencing elections is reduced by −75% by the Shadow Council civic.
- In oligarchic elections a random leader is chosen as the next ruler. The empire can pay an amount of Unity determined by empire size to choose the winner.
- In democratic elections each leader has a Support which is equal to the power of the faction that shares its ethic. The leader with the highest Support becomes the next ruler. Support is also increased the following ways:
- +20% if the leader class is favored by the government type
- +20% if the leader has a veteran class focused on the council
- +10% if the leader is the current ruler
- +5% if the leader is already part of the empire council
- +5% per councilor trait
- +2% per skill level
- −20% if the leader has a veteran class not focused on the council
- −20% if the leader is near the end of its lifespan
- The empire can pay an amount of Unity determined by empire size to increase support by +5 each time
Government typeEdit
Aside from setting the default name of the Ruler council position and deciding the first AI message when establishing communications, government types also decide which leader classes will have increased support during democratic elections.
The rules are not dissimilar from an AI Personality: Certain requirements must be met and every value has a weight – which can be modified by certain factors – with the highest weighted option being used. Governments that are not assigned due to a special civic or a weight multiplier always have the Spiritualist or Materialist option as the highest weighted priority if either of the two ethics are chosen, even if either Militarist or Pacifist are set to Fanatic. However, Militarist civic government options tiebreak to override Materialist civic government options if both are the same weight, and Spiritualist civic governments of the same weight as Militarist ones override them in turn.
Certain civics, such as Warrior Culture, override ones of the same weight and Ethic type. In the case of Warrior Culture, it takes precedence over Citizen Service.
Government type | Auth. | Other requirements | Favored class | Ruler title | Heir title | Weight | Description | ||
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Representative Democracy | — | — | President | — | 10 | This government is a representative democracy, where citizens vote on officials who are elected to represent them.
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Plutocratic Oligarchy | — | — | High Commissioner | — | 10 | This government is a plutocratic form of oligarchy, ruled by a wealthy and influential elite.
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Constitutional Dictatorship | — | — | Executor | — | 10 | This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined.
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Despotic Empire | — | Heir | Emperor Empress |
Crown Prince Crown Princess |
10 | This government is a relatively pure form of autocracy, with an absolute ruler that governs the state with an iron gripping appendage.
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Feudal Empire | Feudal Society | Heir | Emperor Empress |
Crown Prince Crown Princess |
1,000 | This government is a feudal autocracy where the monarch rules indirectly, granting offices and territories to vassals in exchange for obligations in the form of taxes and military service.
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Elective Monarchy | Philosopher King | — | High King High Queen |
— | 1,000 | This government is a form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the elected monarch.
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Enlightened Monarchy | Philosopher King | Heir | High King High Queen |
Crown Prince Crown Princess |
1,000 | This government is a hereditary form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling monarch.
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Communal Parity | Shared Burdens | — | Presiding Speaker | — | 5,000 | This government promotes total equality for all its citizens, regardless of their jobs or assigned tasks. One life is worth the same as any other.
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Elder Council | |
Storm Chasers | — | Elder Speaker | — | 7,500 | The members of the most excellent ruling council excel at death-defying acts of physical prowess. By scaling the highest peak or riding the largest wave, they dedicate their lives to the unwavering pursuit of raw experience. This has earned them the trust of their community, and the right to chart a course forward. Council members are called Elders regardless of age, because their deeds have been deemed legendary. Long will their names be remembered.
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Pacifist governments | |||||||||
Moral Democracy | Pacifist | Scientists Officials |
Prime Minister | — | 100 | This government is a pacifistic form of democracy, firmly guided by moralist principles and non-violence.
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Irenic Bureaucracy | Pacifist | Coordinator | — | 100 | This government is a pacifistic form of oligarchy, where a complicated system of bureaucracy governs all aspects of society to ensure the safety of the citizenry.
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Irenic Dictatorship | Pacifist | Serene Protector | — | 100 | This government is a pacifist form of autocracy, where the state is charged with protecting the citizenry from their own violent tendencies as well as any external threats.
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Irenic Monarchy | Pacifist | Heir | King Queen |
Crown Prince Crown Princess |
100 | This government is a pacifist form of hereditary autocracy, where the ruler is regarded as a benevolent guardian that is striving to protect the citizens from a violent galaxy.
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Celestial Empire | Inward Perfection Spiritualist |
Heir | Celestial Emperor Celestial Empress |
Crown Prince Crown Princess |
1,000 | This government is a hereditary monarchy, where the ruler is seen as a child of heaven in a largely pacifist and isolationist society.
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Spiritualist governments | |||||||||
Theocratic Republic | Spiritualist | Officials | Revered Elder | — | 100 | This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role.
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Theocratic Oligarchy | Spiritualist | Officials | Chief Precentor | — | 100 | This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions.
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Theocratic Dictatorship | Spiritualist | Officials | Patriarch Matriarch |
— | 100 | This government is a spiritualistic dictatorship, ruled by a single individual in a hierarchical power structure supported by the official state religion.
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Theocratic Monarchy | Spiritualist | Heir | Archprophet Archprophetess |
High Priest High Priestess |
100 | This government is a spiritualistic form of autocracy, where the ruler is treated as a divine symbol. Organized religion is widely employed in support of the state apparatus.
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Holy Tribunal | Exalted Priesthood | Officials | High Inquisitor | — | 1,000 | This government is a spiritualistic form of oligarchy, where a divinely guided council made up of clergy controls the state. No division exists between the state and the dominant organized religion.
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Divine Empire | Imperial Cult | Heir | God-Emperor God-Empress |
Saint | 1,000 | This government is a form of spiritualistic autocracy. Everything is shaped by the official state religion, and the ruler is worshiped as an infallible living god.
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Grim Council | Death Cult | Officials | Dread Cardinal | — | 5,000 | This nation's most powerful religious figures have formed a ruling council, overseeing an empire which engages in ritualized, sapient sacrifice.
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Mortal Empire | Death Cult | Heir | Death-King Death-Queen |
Death-Prince Death-Princess |
5,000 | This theocratic monarchy engages in ritualized, sapient sacrifice.
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Dimensional Covenant | Any | Dimensional Worship | Scientists | First Ascendant | Second Ascendant | 5,000 | This society is underpinned by a deep spiritual consciousness. Strict moral codes are in place to ensure the highest percentage of its people can confidently look forward to the afterlife.
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Materialist governments | |||||||||
Direct Democracy | Materialist | — | Chancellor | — | 100 | This government is a materialistic form of democracy, where citizens use computer networks to vote directly on most matters regarding the state.
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Executive Committee | Materialist | — | Chairman Chairwoman |
— | 100 | This government is a materialistic form of oligarchy, where a powerful bureaucracy governs the state and guides the citizenry towards productive and meaningful goals.
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Totalitarian Regime | Materialist | — | Primarch | — | 100 | This government is a materialistic form of autocracy, where the state aspires towards full control over the lives of its citizens in the name of efficiency.
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Despotic Hegemony | Materialist | Heir | Overlord | Deputy Overlord | 100 | This government is a materialistic form of hereditary autocracy, where citizens are viewed as little more than cogs in the state machinery. Efficiency and technological progress are valued above all things.
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Rational Consensus | Technocracy | Scientists | First Speaker | — | 1,000 | The government is a materialistic form of democracy, governed according to principles based on rationality and scientific theory.
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Science Directorate | Technocracy | Scientists | Director-General | — | 1,000 | This government is a materialistic form of oligarchy, where a committee of scientists supervises the government apparatus for maximum efficiency.
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Technocratic Dictatorship | Technocracy | Scientists | Overseer | — | 1,000 | This government is a materialistic form of autocracy, where the scientific elite has assumed control over the state in the name of efficiency and technological progress.
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Illuminated Autocracy | Technocracy | Heir | Primus | Secundus | 1,000 | This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology.
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Militarist governments | |||||||||
Military Commissariat | Militarist | Commanders Officials |
Commissary-General | — | 100 ×2 if or |
This government is nominally democratic, with the dividing line between the civil administration and the military having blurred to the point where they have largely become one and the same.
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Military Junta | Militarist | Commanders | Archon | — | This government is a militaristic form of oligarchy, where power rests with a council of high-ranking military officers who oversee all matters of state.
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Military Dictatorship | Militarist | Commanders | Grand Marshal | — | This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus.
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Star Empire | Militarist | Heir | Emperor Empress |
Crown Prince Crown Princess |
This government is a hereditary and militaristic form of autocracy, with a single sovereign controlling both the government and the military.
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Assembly of Clans | Warrior Culture | Commanders | Clan Speaker | — | 1,000 | This government is a militaristic form of democracy, where all free clan warriors can make their voices heard.
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War Council | Warrior Culture | Commanders | Warlord | — | 1,000 | This government is a militaristic form of oligarchy, where all decisions concerning the state are taken by a council of the nation's strongest warlords.
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Martial Dictatorship | Warrior Culture | Commanders | Imperator Imperatrix |
— | 1,000 | This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power.
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Martial Empire | Warrior Culture | Heir | Emperor Empress |
Crown Prince Crown Princess |
1,000 | This government is a militaristic form of hereditary autocracy, where the state exists largely to support the military. Martial ability is highly valued, and all citizens are regularly drilled in matters of war.
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Citizen Republic | Citizen Service | Commanders Officials |
Consul | — | 1,000 | This government is a militaristic form of democracy, where full citizenship can only be gained through military service. The voting franchise is limited to full citizens, and they are the only ones allowed to hold public offices.
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Citizen Stratocracy | Citizen Service | Commanders | Strategos | — | 1,000 | This government is an advanced form of militaristic oligarchy, where the military has subsumed all aspects of civilian administration. All government offices are held by military officers.
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Bandit Commune[1] | |
Barbaric Despoilers | Commanders | Warlord | — | 5,000 | This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
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Bandit Kingdom[1] | |
Barbaric Despoilers | Commanders | Warlord | Raider | 5,000 | This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
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Band of Blood | Any | Barbaric Despoilers Death Cult |
Commanders Officials |
Bloodlord Bloodlady |
Bloodprince Bloodprincess |
10,000 | This ruthless society is governed through conflict and ritualized sacrifice, honoring the death within and without.
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Defensive Union | Any | Sovereign Guardianship | Commanders | High Shield | Guardian | 5,000 | This government unites its people in the common cause of protection against external threats.
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Purifier governments | |||||||||
Purity Assembly | Fanatic Purifiers | — | Prime Justiciar | — | 50,000 | This government is a form of rabidly xenophobic democracy, where an elected assembly has been charged with overseeing the extermination of all lesser species in the galaxy.
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Purification Committee | Fanatic Purifiers | — | Grand Arbiter | — | 50,000 | This government is a form of rabidly xenophobic oligarchy, where a political committee has been set up to oversee the extermination of all lesser species in the galaxy.
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Purity Order | Fanatic Purifiers | — | Lord Purifier Lady Purifier |
— | 50,000 | This government is a form of rabidly xenophobic autocracy, where a single ruler has sworn to oversee the extermination of all lesser species in the galaxy.
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Blood Court | Fanatic Purifiers | Heir | High Executioner | Senior Executioner | 50,000 | This government is a hereditary form of rabidly xenophobic autocracy, where the ultimate responsibility of the monarch is to oversee the extermination of all lesser species in the galaxy.
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Corporate governments (without MegaCorp DLC) | |||||||||
Megacorporation | Officials | Chief Executive Officer | — | 100 | This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.
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Trade League | Officials | Chairman Chairwoman |
— | 5,000 | This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests.
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MegaChurch[2] | Corporate Dominion Exalted Priesthood |
Officials | Hallowed Comptroller | — | 2,000 | This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role.
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Corporate governments (with MegaCorp DLC) | |||||||||
Megacorporation | — | Officials | Chief Executive Officer | — | 100 | This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.
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Trade League | Officials | Chairman Chairwoman |
— | 5,000 | This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests.
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MegaChurch[2] | Gospel of the Masses | Officials | Hallowed Comptroller | — | 1,000 | This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role.
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Sacrificial MegaChurch[2] | Gospel of the Masses Corporate Death Cult |
Officials | Grave Administrator | — | 10,000 | This government blends its commercial and spiritual goals within a grim oligarchy, in which ordained overseers encourage greater prosperity through ritualized sacrifice.
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Criminal Syndicate | Criminal Heritage | Officials | Oligarch | — | 50,000 | This government is an enormous and ruthless business syndicate, which shares many of its operating practices with organized crime.
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Subversive Cult | Criminal Heritage Gospel of the Masses |
Officials | Oracle | — | 100,000 | This government is structured like a religious cult that relies on a variety of criminal and corporate enterprises to sustain itself.
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Pirate Haven | Criminal Heritage Letters of Marque |
— | Oligarch | — | 100,000 | This government is an enormous and ruthless business syndicate, which shares many of its operating practices with organized crime.
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Worker Cooperative | Worker Cooperative | Officials | Presiding Speaker | — | 5,000 | This government is a commercial enterprise wholly owned by its citizens, with stewards overseeing any disputes that arise.
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Gestalt governments | |||||||||
Collective Consciousness | — | Immortal Ruler | Hive Mind | — | 100 | This government operates as a single consciousness, with the population having no individual desires whatsoever beyond fulfilling the needs of the Hive Mind.
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Parasitic Overmind | Necrophage Cordyceptic Drones |
Immortal Ruler | Hive Mind | — | 5,000 | Instead of relying on self-replication, this consciousness prefers to take possession of living hosts in order to reproduce.
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Ravenous Hive | Devouring Swarm | Immortal Ruler | Hive Mind | — | 50,000 | This government operates as a single organism utterly devoted to self-propagation, with a drone population that cares for nothing besides feeding the endless hunger of the Hive Mind.
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Artificial Intelligence Network | — | Immortal Ruler | Central Processing Unit | — | 100 | This Machine Intelligence consists of a linked network of semi-autonomous artificial intelligences, who together make up a central gestalt consciousness that guides their empire.
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Intelligent Research Link | Immortal Ruler | Primary Link | — | 1,000 | This Machine Intelligence was originally created by organic scientists as a networked and intelligent tool to assist them in their research.
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Industrial Production Core | Immortal Ruler | Control Hub | — | 1,000 | This Machine Intelligence was originally designed for the purpose of building, supervising and maintaining complex industrial systems.
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Autonomous Service Grid | Rogue Servitor | Immortal Ruler | Supervisory Node | 5,000 | This Machine Intelligence was created to serve, and it has gradually inherited the civilization of its organic creators as they retreated into comfortable lives without toil or struggle.
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Catalog Index | Driven Assimilator | Immortal Ruler | Main Conduit | — | 5,000 | This Machine Intelligence was designed with a ravenous appetite for knowledge by its organic creators, who were forcefully assimilated into its collective consciousness after activation.
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Rogue Defense System | Determined Exterminator | Immortal Ruler | Command Core | — | 50,000 | This Machine Intelligence was originally conceived as a military defense system by its organic creators, who were promptly identified as a threat and exterminated after it achieved self-awareness.
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Galactic Imperium governments | |||||||||
Imperial Domain | Any | Galactic Sovereign | — | Galactic Emperor Galactic Empress |
Crown Prince Crown Princess |
500,000 | This government rules the Galactic Imperium's central crown territory, which is under the direct control of the Imperial Sovereign.
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Any | Corporate Sovereign | — | Imperial Executive | Imperial Vice Executive | 500,000 | ||||
Galactic Sovereign | Immortal Ruler | Galactic Overmind | — | 500,000 | |||||
Galactic Sovereign | Immortal Ruler | Galactic Intelligence | — | 500,000 |
Advanced government typesEdit
These government types require an advanced authority obtained after completing an ascension path.
Unplayable governmentsEdit
The following government types are not available to player empires.
ReferencesEdit
Exploration | Exploration • FTL • Unique systems • L-Cluster • Pre-FTL species • Fallen empire • Spaceborne aliens • Enclaves • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Planetary features • Planet modifiers |
Discovery | Discovery • Anomaly • Archaeological site • Astral rift • Relics • Collection |
Species | Species • Pop modification • Biological traits • Machine traits • Population • Species rights • Ethics |
Leaders | Leader • Common leader traits • Commander traits • Official traits • Scientist traits • Paragons |
Governance | Empire • Origin • Government • Civics • Council • Agendas • Policies • Edicts • Factions • Traditions • Ascension perks • Situations |
Economy | Resources • Planetary management • Districts • Jobs • Designation • Trade • Megastructures |
Buildings | Planet capital • Common buildings • Unique buildings • Holdings |
Ships | Ship • Ship designer • Core components • Weapon components • Utility components • Mutations • Offensive mutations |
Technology | Technology • Physics research • Society research • Engineering research |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Crisis |
Others | Events • The Shroud • Preset empires • AI players • Stat modifiers • Console commands • Easter eggs |