Species rights

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Version

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This article has been verified for the current PC version (3.7) of the game.
Species rights interface.

Species rights determined how species are treated in an empire. The rights can be determined individually for each species and can be changed every 10 years. Default rights for new species in the empire can also be set, which can later be modified for individual species. What rights can be selected depends on whether the species is the main species of the empire and what ethics, civics, policies, and authority the empire has. The set rights interface can be found from the species panel.

When a species template is created, it inherits the species right of the unmodified species. However, the template can be given separate rights afterwards.

Citizenship[edit | edit source]

Citizenship represents the status of a species in an empire: whether they are free, partially free, or subjugated; whether or not they can participate in the political processes of the country; what freedoms and restrictions can be placed on them; and even whether they have the right to live in the empire at all. In addition to rights and obligations, citizenship also affects Pop.png pops' ability to seek refuge: empires can allow all refugees, granting them residence or full citizenship, or only accept refugees from species that already have full citizenship.

Type Pop effects Requirements Description
Full Citizenship
  • Only option for primary species
  • Only primary species or sub-species if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • Menu icon policies.png Citizen Rights AI policy if species is Trait mechanical.png Mechanical
  • Military Service Full Military Service if empire has Civic citizen service.png Citizen Service
  • No.pngHive-minded.png Hive-Minded species unless empire is Auth hive mind.png Hive Mind
  • No.pngMachine unit.png Machine unit species
  • No.pngAuth machine intelligence.png Machine Intelligence
Pops are free and allowed to join factions, and the species can produce leaders.

Each and every individual of this species is an esteemed member of this society.

Residence
Mod pop happiness.png −10% Happiness
  • Mod pop amenities usage mult.png −25% Amenities usage
  • Mod pop political power.png −50% Political power
  • Menu icon policies.png Citizen Rights AI policy if species is Trait mechanical.png Mechanical
  • No.png Does not have Military Service Full Military Service if empire has Civic citizen service.png Citizen Service
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
  • No.pngGestalt consciousness.png Gestalt Consciousness
Pops are free but are not allowed to join factions, and the species cannot produce leaders.

They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will.

Slaves
  • Mod pop amenities usage mult.png 0.75 Base amenities usage
  • Mod pop housing usage.png 0.75 Base housing usage
  • Mod pop political power.png −75% Political power
  • Menu icon policies.png Allowed Slavery Policy or empire is Gestalt consciousness.png Gestalt Consciousness
  • No.png Does not have Military Service Full Military Service if empire has Civic citizen service.png Citizen Service
  • No.pngHive-minded.png Hive-Minded species
  • No.pngTrait mechanical.pngMachine unit.png Not Robotic species
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
  • No.pngCivic machine servitor.png Rogue Servitor
  • No.pngCivic machine assimilator.png Driven Assimilator
All pops of this species will be Slavery.png enslaved. What this entails depends on the type of slavery.

Freedom is an illusion. For some this truth is more tangible than it is for others.

Servitude
  • Mod pop amenities usage mult.png 0.5 Base amenities usage
  • Mod pop housing usage.png 0.5 Base housing usage
  • Mod pop political power.png −100% Political power
  • Trait mechanical.png Mechanical species
  • No.png Does not have Menu icon policies.png Citizen Rights AI policy
  • Menu icon policies.png Allowed Robotic Workers Policy
  • No.pngGestalt consciousness.png Gestalt Consciousness
Robots with Servitude citizenship can work any Pop cat worker.png Worker or Pop cat specialist.png Specialist job they are capable of doing, based on technological constraints and Artificial Intelligence policy. They cannot produce leaders.

A toaster will always be a toaster.

Undesirables Mod pop political power.png −100% Political power
  • No.png Not primary species
  • No.png Does not have Menu icon policies.png Prohibited Purge policy, unless purging or assimilating is the only option
  • No.png Does not have Military Service Full Military Service if empire has Civic citizen service.png Citizen Service
  • Only option for aliens if Civic fanatic purifiers.png Fanatic Purifiers
  • Only option for Hive-minded.png non-Hive-Minded species if Civic devouring swarm.png Devouring Swarm
  • Only option for organic species if Civic machine terminator.png Determined Exterminator
  • Only option for Hive-minded.png Hive-Minded species if empire is not Auth hive mind.png Hive Mind, without Evolutionary Mastery Evolutionary Mastery
  • Only option for Machine unit.png Machine species if empire is not Auth machine intelligence.png Machine Intelligence
  • Only option for Trait mechanical.png Mechanical species if Menu icon policies.png Outlawed Robotic Workers Policy or empire is Auth hive mind.png Hive Mind
All pops of this species will be Purge.png purged. What this entails depends on the type of purge.

State records do not recognize the existence of this species.

Machine Integration
  • Auth machine intelligence.png Machine Intelligence
  • One of:
    • Trait mechanical.png Mechanical
    • Machine unit.png Machine
    • Trait cybernetic.png Cybernetic if the empire has the Civic machine assimilator.png Driven Assimilator civic
All owned pops of this species are fully integrated with the Machine Intelligence. They can work any job (besides special cases such as Bio-Trophies) and produce leaders.

Assuming direct control.

Bio-Trophy Mod pop political power.png +1000% Political power
  • Civic machine servitor.png Rogue Servitor civic
  • No.pngTrait mechanical.pngMachine unit.png Robotic species
  • No.pngHive-minded.png Hive-Minded species
Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency. They are given the Mandatory Pampering living standard, enabling them to 'work' as Bio-Trophies.

Glory to organics.

Assimilation[edit | edit source]

Assimilation is a special citizenship type where pops are changed over time to match the primary species of the empire. Each year 3, 6, or 12 pops will be assimilated on each planet. The type of assimilation depends on the empire and the pop in question. Assimilation is not available to Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal empires and cannot be used on robot pops.

Assimilating a pop removes the Trait cybernetic.png Cybernetic and Trait psionic species.png Psionic trait if they have it. Assimilating an invaded primitive species will remove stellar culture shock modifiers.

Assimilation trait Requirements
Trait cybernetic.png Cybernetic Civic machine assimilator.png Driven Assimilator or Tradition cybernetics transubstantiation synthesis.png Transubstantiation Synthesis tradition
Trait mechanical.png Mechanical Tradition synthetics synthetic age.png Synthetic Age tradition and not Auth machine intelligence.png Machine Intelligence
Machine unit.png Machine Tradition icon synthetics.png Adopted the Synthetic tradition tree and Auth machine intelligence.png Machine Intelligence
Trait psionic species.png Psionic Tradition psionics psionic assimilation.png Great Awakening tradition
Hive-minded.png Hive-Minded Tradition genetics genetic creation.png Engineered Genesis tradition and Auth hive mind.png Hive Mind
No.pngHive-minded.png Hive-Minded Tradition genetics genetic creation.png Engineered Genesis tradition and not Auth hive mind.png Hive Mind

Living standards[edit | edit source]

Living standards represents how economically favored a species is, as well as the gap between different social strata. The higher the living standards of a Pop is, the more Consumer Goods it will use, but the happier it will be. Higher living standards also remove the penalties from unemployment.

Most living standards require the species to be neither Machine unit.png Machine nor Hive-minded.png Hive-Minded, and to either have Purge.png Neutering purge type or not have Species right citizenship.png Undesirables citizenship.

Changing the living standards of a species from Chemical Bliss to anything else will give that entire species the Withdrawal Symptoms modifier, which reduces its Mod pop happiness.png happiness by −10% and its Mod pop resource output.png resource output by −20% for 5 years.

Type Pop cat ruler.png Ruler effects Pop cat specialist.png Specialist effects Pop cat worker.png Worker effects Pop cat slave.png Slave effects Job default.png Unemployed penalties Requirements
Chemical Bliss
  • Pop consumer goods upkeep 1 Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png −60% Job Output
  • Mod trade value add.png +0.5 Trade value per Pop
  • Pop consumer goods upkeep 1 Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png −60% Job Output
  • Mod trade value add.png +0.5 Trade value per Pop
  • Pop consumer goods upkeep 1 Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png −60% Job Output
  • Mod trade value add.png +0.5 Trade value per Pop
  • Pop consumer goods upkeep 0.1 Upkeep
  • Mod pop happiness.png +40% Happiness
  • Mod pop resource output.png −60% Job Output
yes
  • Tech subdermal stimulation.png Subdermal Stimulation technology
  • No.pngTrait mechanical.png Not Mechanical species
Academic Privilege
  • Pop consumer goods upkeep 1 Upkeep
  • Mod pop happiness.png +15% Happiness
  • Research.png +10% Output
  • Mod pop political power.png +900% Political power
  • Mod trade value add.png +0.5 Trade value per Pop
  • Pop consumer goods upkeep 1 Upkeep
  • Mod pop happiness.png +15% Happiness
  • Research.png +10% Output
  • Mod pop political power.png +400% Political power
  • Mod trade value add.png +0.5 Trade value per Pop
  • Pop consumer goods upkeep 0.25 Upkeep
  • Mod trade value add.png +0.2 Trade value per Pop
  • Pop consumer goods upkeep 0 Upkeep
yes
  • Materialist.pngFanatic Materialist.png Materialist
  • No.pngCivic shared burdens.png Shared Burdens
Utopian Abundance
  • Pop consumer goods upkeep 1 Upkeep
  • Mod pop happiness.png +20% Happiness
  • Mod trade value add.png +0.5 Trade value per Pop
  • Pop consumer goods upkeep 1 Upkeep
  • Mod pop happiness.png +20% Happiness
  • Mod trade value add.png +0.5 Trade value per Pop
  • Pop consumer goods upkeep 1 Upkeep
  • Mod pop happiness.png +20% Happiness
  • Mod trade value add.png +0.5 Trade value per Pop
No.png no Egalitarian.pngFanatic Egalitarian.png Egalitarian
Decadent Lifestyle
  • Pop consumer goods upkeep 1.5 Upkeep
  • Mod pop happiness.png +20% Happiness
  • Mod pop political power.png +700% Political power
  • Mod trade value add.png +0.5 Trade value per Pop
  • Pop consumer goods upkeep 0.75 Upkeep
  • Mod pop happiness.png +20% Happiness
  • Mod pop political power.png +100% Political power
  • Mod trade value add.png +0.5 Trade value per Pop
  • Pop consumer goods upkeep 0.5 Upkeep
  • Mod pop happiness.png +20% Happiness
  • Mod trade value add.png +0.5 Trade value per Pop
No.png yes Civic pleasure seekers.png Pleasure Seekers or Civic corporate hedonism.png Corporate Hedonism
Shared Burden
  • Pop consumer goods upkeep 0.4 Upkeep
  • Mod pop happiness.png +5% Happiness
  • Mod trade value add.png +0.25 Trade value per Pop
  • Pop consumer goods upkeep 0.4 Upkeep
  • Mod pop happiness.png +5% Happiness
  • Mod trade value add.png +0.25 Trade value per Pop
  • Pop consumer goods upkeep 0.4 Upkeep
  • Mod pop happiness.png +5% Happiness
  • Mod trade value add.png +0.25 Trade value per Pop
No.png no Civic shared burdens.png Shared Burdens
Stratified Economy
  • Pop consumer goods upkeep 1 Upkeep
  • Mod pop happiness.png +15% Happiness
  • Mod pop political power.png +900% Political power
  • Mod trade value add.png +0.5 Trade value per Pop
  • Pop consumer goods upkeep 0.5 Upkeep
  • Mod pop happiness.png +5% Happiness
  • Mod pop political power.png +100% Political power
  • Mod trade value add.png +0.33 Trade value per Pop
  • Pop consumer goods upkeep 0.1 Upkeep
  • Mod pop happiness.png −10% Happiness
  • Mod pop political power.png −25% Political power
  • Mod trade value add.png +0.1 Trade value per Pop
  • Pop consumer goods upkeep 0 Upkeep
  • Mod pop happiness.png −10% Happiness
yes
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • No.png Not enslaved or has Battle Thralls slavery type
Social Welfare
  • Pop consumer goods upkeep 1 Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +400% Political power
  • Mod trade value add.png +0.5 Trade value per Pop
  • Pop consumer goods upkeep 0.5 Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +100% Political power
  • Mod trade value add.png +0.33 Trade value per Pop
  • Pop consumer goods upkeep 0.5 Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +50% Political power
  • Mod trade value add.png +0.33 Trade value per Pop
  • Pop consumer goods upkeep 0.1 Upkeep
  • Mod pop happiness.png +10% Happiness
no No.pngCivic shared burdens.png Shared Burdens
Decent Conditions
  • Pop consumer goods upkeep 1 Upkeep
  • Mod pop happiness.png +10% Happiness
  • Mod pop political power.png +700% Political power
  • Mod trade value add.png +0.5 Trade value per Pop
  • Pop consumer goods upkeep 0.5 Upkeep
  • Mod pop happiness.png +5% Happiness
  • Mod pop political power.png +100% Political power
  • Mod trade value add.png +0.33 Trade value per Pop
  • Pop consumer goods upkeep 0.25 Upkeep
  • Mod trade value add.png +0.2 Trade value per Pop
  • Pop consumer goods upkeep 0.05 Upkeep
yes No.pngCivic shared burdens.png Shared Burdens
Basic Subsistence
  • Pop consumer goods upkeep 0.5 Upkeep
  • Mod pop happiness.png −5% Happiness
  • Mod pop political power.png +400% Political power
  • Mod trade value add.png +0.33 Trade value per Pop
  • Pop consumer goods upkeep 0.25 Upkeep
  • Mod pop happiness.png −10% Happiness
  • Mod pop political power.png −25% Political power
  • Mod trade value add.png +0.2 Trade value per Pop
  • Pop consumer goods upkeep 0.05 Upkeep
  • Mod pop happiness.png −20% Happiness
  • Mod pop political power.png −50% Political power
  • Mod trade value add.png +0.05 Trade value per Pop
  • Pop consumer goods upkeep 0 Upkeep
  • Mod pop happiness.png −10% Happiness
yes
  • No.pngCivic shared burdens.png Shared Burdens
  • No.png Not Full Citizenship Rights
Servitude No.png never unemployed
  • Trait mechanical.png Robotic species
  • Servitude Artificial Intelligence Policy
Non-Existent No.png never unemployed
  • Undesirables Citizenship
  • Purge is not Neutering or Displacement
Drone No.png no
  • Auth hive mind.png Hive Mind if species is Hive-minded.png Hive-Minded
  • Auth machine intelligence.png Machine Intelligence if species is Machine unit.pngTrait mechanical.png robotic
  • Civic machine assimilator.png Driven Assimilator if species is Trait cybernetic.png Cybernetic
Mandatory Pampering
  • Pop consumer goods upkeep 1 Upkeep
  • Mod pop happiness.png +40% Happiness
yes Bio-Trophy Citizenship
Hive Dissociation No.png never unemployed
  • Hive-minded.png Hive-Minded trait
  • Assimilation Citizenship
Identity Sublimation Mod pop happiness.png −50% Happiness never unemployed
  • Auth hive mind.png Hive Mind or Civic machine assimilator.png Driven Assimilator
  • Assimilation Citizenship
Transubstantiation Synthesis Mod pop happiness.png −25% Happiness never unemployed
  • Trait cybernetic.png Cybernetic or robot main species
  • Assimilation Citizenship
Transcendent Awakening Mod pop happiness.png −25% Happiness never unemployed
  • Trait psionic species.png Psionic main species
  • Assimilation Citizenship

Military service[edit | edit source]

Military Service determines a species' right to join the police or military and whether or not they can become military leaders. Gestalt consciousness.png Gestalt Consciousness empires can only use species with Full Citizenship or Machine Integration citizenship for Full Military Service; all other species must be Exempt.

Type Job soldier.pngJob enforcer.png Military jobs Admiral.pngGeneral.png Military leaders Requirements Description
Full Military Service Yes.png Yes.png
  • No.pngSpecies right citizenship.png Undesirables, Slaves, or Servitude citizenship
  • Only primary species if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • No.pngNerve Stapled.png Not Nerve Stapled trait
  • Has Droids Droids technology if Trait mechanical.png Mechanical
They are doubtlessly among the most competent in our armed forces.
Soldiers Only Yes.png No.png
  • No.pngSpecies right citizenship.png Not Undesirables citizenship
  • No.png Not primary species
They make excellent soldiers - but command is better left to others.
Exempt No.png No.png
  • No.pngSlavery.png Not Battle Thralls slavery type
  • No.png Not primary species
They serve better away from the battlefield.

Colonization rights[edit | edit source]

Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.

Type Requirements Description
Colonization Forbidden No.png Primary species In a vast sea of cold emptiness, a habitable world is the greatest treasure of all. Not all are worthy to seize it.
Colonization Allowed
  • No.pngTrait primitive.png Not Serviles trait
  • No.pngTrait zombie.png Not Zombie trait
  • No.pngNerve Stapled.png Not Nerve Stapled trait
  • No.pngSpecies right citizenship.png Not Undesirables citizenship
  • Has Droids Droids technology if Trait mechanical.png Mechanical
  • If enslaved, is Battle Thralls or Indentured Servitude slavery type
Who are we to deny any species their place among the stars? Together we will drive back the darkness.

Population controls[edit | edit source]

Population Controls determines whether a species is allowed to reproduce enough to grow new pops or only enough to ensure it will not die off.

Type Mod pop happiness.png Happiness Requirements Description
Population Controls Enabled −10%
  • No.png Not primary Species
  • No.pngXenophile.pngFanatic Xenophile.png Not Xenophile
  • Menu icon policies.png Allowed Population Controls Policy
Selective reproductive suppression fields are often referred to as the blunt instruments of demography.
No Populations Controls
  • No.pngSpecies right citizenship.png Not Undesirables citizenship
  • If Auth hive mind.png Hive Mind, has Origins necrophage.png Necrophage
A species that does not propagate itself is at an evolutionary dead end.

Migration controls[edit | edit source]

Migration controls affect both migration between planets within the empire and migration to and from empires with a Diplomacy migration pact.png Migration Treaty. Even if Migration Controls are disabled, enslaved pops can only auto-resettle if a Slave Processing Facility is built on the planet or a Transit Hub is built on a starbase in the system. If Migration Controls are enabled, the Slave Processing Facility and Transit Hub will not allow auto-resettlement. Migration controls do not affect manual resettlement.

Type Effects Requirement Description
Migration Controls Enabled
  • Unemployed free sapient pops may not automatically resettle
  • Pops cannot be selected for biological growth on a planet unless already present
The free flow of pops can allocate resources efficiently, but sometimes what is necessary is not efficient.
No Migration Controls
  • Unemployed free sapient pops may automatically resettle
  • Pops can be selected for biological growth on a planet if not already present
  • No.png Undesirables citizenship
  • No.png Livestock slavery type
  • No.png Grid Amalgamation slavery type
Just as our primitive ancestors wandered in search of a home, every being must be free to seek its destiny among the stars.

Slavery type[edit | edit source]

Slavery.png Slavery Type requires either a species to have the Species right citizenship.png Slaves Citizenship or the empire to have the Civic slaver guilds.png Slaver Guilds or Civic indentured assets.png Indentured Assets civic and determines how the enslaved pops will be used.

Type Pop Effects Open jobs Requirements Description DLC
Chattel Slavery
  • Mod pop resource output.png +10% Resources from Jobs
  • Mod pop happiness.png −30% Happiness
Pop cat worker.png Worker jobs No.pngGestalt consciousness.png Gestalt Consciousness Chattel Slavery is the most common form of slavery in the galaxy. Whether for life or a limited time, unrestricted access to the labor of others is in some parts seen as a privilege with numerous counter-duties attached, and elsewhere considered a self-evident prerequisite for a functioning society.
Battle Thralls
  • Mod pop happiness.png −20% Happiness
  • Mod army damage mult.png +20% Army Damage
  • Pop cat worker.png Worker jobs
  • Job enforcer.png Enforcer
  • Job soldier.png Soldier
  • Job duelist.png Duelist
  • Job necromancer.png Necromancer
No.pngGestalt consciousness.png Gestalt Consciousness Battle thralls are weaponized serfs, often trained from birth in the martial arts and conditioned for absolute obedience. In exchange for unquestioning military service, they are granted much more autonomy than other slaves and can be employed in a greater variety of jobs. Utopia.png
Domestic Servitude Mod pop happiness.png −20% Happiness
  • Pop cat worker.png Worker jobs
  • Job entertainer.png Entertainer
  • Job servant.png Servant
No.pngGestalt consciousness.png Gestalt Consciousness Domestic servants spend much of their time tending to the needs of free Pops - some are assigned to individual domiciles, while others tend to public spaces. They tend to live alongside their masters, and thus require almost no dedicated housing. Utopia.png
Indentured Servitude
  • Mod pop happiness.png −20% Happiness
  • Mod pop political power.png +50% Political power
  • Pop cat worker.png Worker jobs
  • Pop cat specialist.png Specialist jobs except:
    • No.pngJob enforcer.png Enforcer
    • No.pngJob entertainer.png Entertainer
    • No.pngJob duelist.png Duelist
    • No.pngJob necromancer.png Necromancer
No.pngGestalt consciousness.png Gestalt Consciousness They can theoretically pay off their debts and be freed, but their contracts are intentionally structured to make this a non-issue. Utopia.png
Livestock
  • Mod pop happiness.png −40% Happiness
  • Mod pop housing usage.png −50% Housing usage
  • Mod pop political power.png −10% Political power
  • Building World can construct Alien Zoo buildings
Job livestock.png Livestock
  • Xenophobe.pngFanatic Xenophobe.png Xenophobe or Auth hive mind.png Hive Mind
  • No.png Trait mechanical.png Mechanical species
  • No.png Noxious Noxious species
Livestock is Pops! Utopia.png
Grid Amalgamation Mod pop happiness.png −40% Happiness Job organic battery.png Grid Amalgamated Auth machine intelligence.png Machine Intelligence Combined with a form of fusion, we have found all the energy we will ever need. Synthetic Dawn.png

Purge type[edit | edit source]

Purging is where a species receives the Undesirables citizenship and is then systematically exterminated from within the empire. The purge type determines how this is carried out in practice.

Pops being purged can produce resources based on the purge type, for as long as the pop has the Undesirables citizenship, not just when the pop is being declined, meaning that a planet with a pop of Processing purge type will yield Food.png +6, while a planet with 2 of these pops will yield Food.png +12 in total, until all undesirable pops have been purged. These monthly resources are modified by planet unique buildings in the same way as the associated jobs; for example an Energy Grid gives an additional Energy.png +1 per pop under Chemical Processing.

The Civic fanatic purifiers.png Fanatic Purifiers civic gives Unity.png +2 unity for each pop being purged while the Civic devouring swarm.png Devouring Swarm civic gives Society research +2 society research per pop in addition to the resources said purge type may have.

Each planet has at most one pop at a time that is Declining; purging is not the only way it can happen, but it generally takes priority. A decline progress bar goes from 0 to 100, and fills up at a rate depending on the purge type. When the bar fills up, an undesirable pop on the planet will be removed. Depending on the purge type, the pop has a chance to be displaced as a refugee, if it is eligible; otherwise it is killed. Most purge types also cause other empires to get Diplomacy opinion.png opinion penalties towards the purging empire, provided they have enough intelligence to know it is happening.

  • All non-gestalt empires that have the same primary species as the purged pop will have their Diplomacy opinion.png opinion of the purger reduced by −25 per pop, to a maximum of −1000.
  • All other empires will also have their opinion of the purger reduced by −5, and Egalitarian.pngFanatic Egalitarian.png Egalitarian or Xenophile.pngFanatic Xenophile.png Xenophile empires who don't allow species-wide purges have it reduced by a further −5–15 per pop, to a maximum of −1000.


Type Monthly decline Effects Diplomacy opinion.png Loss Refugees chance Requirements Description DLC
Displacement 25
  • Mod pop happiness.png −30% Happiness
  • Pop housing usage −50% Pop housing usage
no 100%
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Not Genocidal empire
  • No.pngHive-minded.png Not Hive-Minded or Machine unit.png Machine species
  • No.pngTrait cybernetic.png Not Cybernetic species if empire is Civic machine assimilator.png Driven Assimilator
  • No.pngTrait mechanical.png Not Mechanical species, unless the pops are sapient
It's not that we drive them from their homes. Their homes are simply no longer theirs.
Extermination 100 Mod pop happiness.png −1000% Happiness yes 5%
  • No.pngCivic devouring swarm.png Not Devouring Swarm or Terravore
  • Trait mechanical.png Mechanical species or Menu icon policies.png Purge policy is Allowed
The extermination squads are efficient. The dissolution of entire populations naturally takes time, but they get the job done.
Neutering 10
  • Mod pop happiness.png −20% Happiness
no 0%
  • No.pngGestalt consciousness.png Not Gestalt Consciousness
  • No.pngHive-minded.png Not Hive-Minded or Machine unit.png Machine species
  • No.pngTrait mechanical.png Not Mechanical species, unless the pops are sapient
Think of it as a phasing-out of a people. Our nation goes to meet the future, only some will not be with us. Utopia.png
Forced Labor 50
  • Mod pop happiness.png −1000% Happiness
  • Food.png +3 Food
  • Minerals.png +3 Minerals
yes 25%
  • No.pngGestalt consciousness.png Not Gestalt Consciousness
  • No.pngHive-minded.png Not Hive-Minded or Machine unit.png Machine species
With this final sacrifice, they will at least have been of some use. Utopia.png
Processing 50
  • Mod pop happiness.png −1000% Happiness
  • Food.png +6 Food if species is organic
  • Minerals.png +4 Minerals if species is Trait lithoid.png Lithoid
  • Alloys.png +3 Alloys if species is Trait mechanical.pngMachine unit.png Robotic
yes 20%
  • No.pngAuth machine intelligence.png Machine Intelligence
  • No.pngHive-minded.png Hive-Minded species
  • No.pngTrait mechanical.pngMachine unit.png Not Robotic species
    • unless empire is Civic devouring swarm.png Devouring Swarm or Terravore
It is a sad but inescapable fact that some are destined to simply fuel the ambitions of their betters. Utopia.png
Chemical Processing 50
  • Mod pop happiness.png −1000% Happiness
  • Energy.png +6 Energy
yes 20%
  • Auth machine intelligence.png Machine Intelligence
  • No.pngTrait mechanical.pngMachine unit.png Not Robotic species
They will soon attain a more efficient form. Synthetic Dawn.png
Necrophage 20
  • Mod pop happiness.png −50% Happiness
  • Time Purged Pops are changed to primary species
yes 25%
  • Origins necrophage.png Necrophage origin
  • Menu icon policies.png Purge policy is Allowed
  • No.pngTrait mechanical.pngMachine unit.png Not Robotic species
Only the strongest may survive in a hostile galaxy. This way their journey may continue. Necroids.png

References[edit | edit source]

Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthics
Governance EmpireGovernmentCivicsPoliciesEdictsLeaderFactionsTechnologyTraditionsSituations
Economy EconomyPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs