Traditions

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This article has been verified for the current PC version (3.4) of the game.
Traditions tab

Traditions represent the socio-cultural evolution of an empire as it expands and develops and consist of abilities, edicts, or bonuses unlocked with the Unity.png unity resource. Traditions are a key mechanic for tailoring the playstyle of an empire by allowing the player to reinforce the empire's strengths or lessen its weaknesses. Completing a tradition tree unlocks a slot for an Ap slot available.png ascension perk, which provides even further enhancements.

Tradition cost[edit | edit source]

The cost of unlocking a tradition depends on how many traditions the empire has already unlocked, as well as the Empire sprawl.png empire size cost. The tradition cost formula is the following:

"Tech/tradition cost" refers to the game setting. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. The adoption and finisher effects both count as traditions in their own right, so starting a group counts as one tradition, and unlocking the last tradition in a group counts as two.

Several of these parameters are controlled by defines.[1]

Tradition trees[edit | edit source]

Traditions are grouped into tradition trees with 5 traditions each, as well as a bonus for adopting the tradition tree and one for finishing it. Each empire can select up to 7 tradition trees.

Discovery[edit | edit source]

The Discovery tradition tree focuses on exploration and research and is available to all empires.

Discovery
  • Mod ship anomaly research speed.png +20% Anomaly research speed
  • Menu icon edicts.png Unlocks the Map The Stars edict
Non-Gestalt To Boldly Go / Auth machine intelligence.png Exploration Drones / Auth hive mind.png Sensing Tendrils Non-Gestalt Science Division / Auth machine intelligence.png Research Path Optimization / Auth hive mind.png Mindlink
To Boldly Go
  • Mod ship science survey speed.png +35% Survey speed
  • Mod ship disengagement.png +50% Science Ship disengage chance
Science Division
  • Mod num tech alternatives add.png +1 Research alternatives
  • Leader skill levels.png +2 Scientist level cap
Databank Uplinks Non-Gestalt Polytechnic Education / Auth machine intelligence.png Iterative AI / Auth hive mind.png Hyperadaptive Evolution
Database Uplinks
  • Research.png +20% Research Station output
  • Research.png +20% Research from Starbase buildings
  • Menu icon edicts.png Unlocks the Research Subsidies edict
Polytechnic Education
  • Mod leader species exp gain.png +25% Leader experience gain
  • Leader skill levels.png +1 Leader level cap
Non-Gestalt Faith in Science / Auth machine intelligence.png Uplink Latency Reduction / Auth hive mind.png Synaptic Broadcast
Faith in Science
  • Upkeep −20% Researcher upkeep
  • Mod country all tech research speed.png +10% Research speed
  • Federation research.png Can create Research Cooperative federations if Federations Federations is enabled
  • Specialist tier scholarium 3 on.png Scholarium tier 3: Research.png +1000 Research points in Research Caches

Domination[edit | edit source]

The Domination tradition tree focuses on better managing planets and is available to all empires.

Domination
  • Mod planet clear blocker cost mult.png −33% Clear blocker cost
  • Origin void dwellers.png Void Dwellers: Upkeep −20% Habitat upkeep instead
Non-Gestalt Colonial Viceroys / Auth machine intelligence.png Autonomous AI / Auth hive mind.png Meeting of the Minds Non-Gestalt Imperious Architecture / Auth machine intelligence.png Modular Depots / Auth hive mind.png Synaptic Extensions Non-Gestalt Public Trust Officers / Authoritarian.png/Xenophobe.png Judgment Corps / Auth machine intelligence.png Deviancy Protocols / Auth hive mind.png Divergence Suppression
Colonial Viceroys
  • Leader skill levels.png +2 Governor level cap
  • Monthly influence +0.5 Monthly Influence
Imperious Architecture
  • Non-Gestalt: Mod planet housing add.png +1 Housing from upgraded capital buildings
  • Non-Gestalt: Mod planet housing add.png +1 Housing from all housing buildings
  • Auth hive mind.png Hive Mind: Mod planet housing add.png +2 Housing from Synaptic Nodes
  • Auth machine intelligence.png Machine Intelligence: Empire sprawl.png −25% Empire Size from districts
Judgment Corps
  • Non-Gestalt: Unity.png +1 Unity per Enforcer
  • Non-Gestalt: Menu icon edicts.png Unlocks the Enhanced Surveillance edict
  • Gestalt consciousness.png Gestalt Consciousness: Mod planet crime add.png −10 Deviancy on all colonies
Non-Gestalt Privy Council / Auth machine intelligence.png Multithreaded Core Functions / Auth hive mind.png Synaptic Network Non-Gestalt Workplace Motivators / Gestalt consciousness.png Drone Network
Privy Council
  • Leader skill levels.png +2 Ruler level cap
  • Mod country edict cap add.png +50 Edict fund
Workplace Motivators
  • Non-Gestalt: Mod pop resource output.png +5% Worker and Slave output
  • Non-Gestalt: Menu icon edicts.png Unlocks the Extended Shifts edict
  • Gestalt consciousness.png Gestalt Consciousness: Mod pop resource output.png +5% Menial Drone output
  • Gestalt consciousness.png Gestalt Consciousness: Menu icon edicts.png Unlocks the Drone Overdrive edict
  • Empire sprawl.png −10% Empire Size from Pops
  • Federation hegemony.png Can create Hegemony federations if Federations Federations is enabled

Expansion[edit | edit source]

The Expansion tradition tree focuses on the expansion of territory and colonies and is available to all empires.

Expansion
  • Mod planet colony development speed.png +25% Colony development speed
Non-Gestalt Reach for the Stars / Auth machine intelligence.png Signal Relay Stations / Auth hive mind.png Amoebic Synapses Non-Gestalt Colonization Fever / Auth machine intelligence.png Automated Colonization Units / Auth hive mind.png One Mind
Reach for the Stars
  • Mod country starbase influence cost mult.png −10% Starbase Influence cost
Colonization Fever
  • Extra pops when establishing colony +1 Extra pops when establishing colony
Non-Gestalt Courier Network / Auth machine intelligence.png Extensible Software / Auth hive mind.png Limited Autonomy Non-Gestalt Galactic Ambition / Auth machine intelligence.png Cogs in the Machine / Auth hive mind.png Blot out the Stars Non-Gestalt A New Life / Auth machine intelligence.png Hotjoin Protocols / Auth hive mind.png Spawning Frenzy
Courier Network
  • Empire sprawl.png −25% Empire Size from Systems and Colonies
Galactic Ambition
  • Spaceport 1.png −20% Starbase upkeep
A New Life
  • Mod pop growth speed.png +10% Pop growth speed
  • Auth machine intelligence.png Machine Intelligence: Pop assembly speed +10% Pop assembly speed instead
Mod planet max districts add.png +1 Max districts for all non-artificial planets
Origin void dwellers.png Void Dwellers: Mod megastructure build speed.png −20% Habitat Build Cost instead

Prosperity[edit | edit source]

The Prosperity tradition tree focuses on various empire-wide bonuses and is available to all empires.

Prosperity
  • Minerals.png +20% Mining Station output
Non-Gestalt Administrative Operations / Auth machine intelligence.png Superconductive Power Transmission / Auth hive mind.png Chitinous Architecture Non-Gestalt Standard Construction Templates / Gestalt consciousness.png Prefabricated Buildings
Administrative Operations
  • Upkeep −10% Building and district upkeep
Standard Construction Templates
  • Mod planet building cost mult.png −10% Building and district build cost
  • Mod planet building build speed mult.png +25% Planetary build speed
Non-Gestalt The Pursuit of Profit / Egalitarian.png Creative Collectives / Auth machine intelligence.png Peak Performance / Auth hive mind.png Neural Signal Boosters Non-Gestalt Interstellar Franchising / Auth machine intelligence.png Efficiency Algorithms / Auth hive mind.png Efficiency Instincts Non-Gestalt Public Works Division / Origin void dwellers.png Modular Superstructures / Auth machine intelligence.png Optimized Nexus / Auth hive mind.png Extended Hives
The Pursuit of Profit
  • Mod pop resource output.png +5% Specialist and Complex Drone output
Interstellar Franchising
  • Job clerk.png +1 Clerk per City District or Habitat Trade District[2]
  • Job clerk.png +3 Clerk per Residential Arcology or City Segment
  • Gestalt consciousness.png Gestalt Consciousness: Energy.png +5% Monthly Energy Credits instead
Public Works Division
  • Mod planet housing add.png +1 Housing per City/Hive/Nexus District
  • Mod planet housing add.png +3 Housing per Residential Arcology[3]
  • Mod planet housing add.png +5 Housing per City/Hive/Nexus Segment
  • Origin void dwellers.png Void Dwellers: Mod planet max buildings add.png +1 Building slot for Orbital Habitats instead
Mod pop resource output.png +5% Resources from Jobs
Mod planet stability add.png +5 Stability on all colonies

Supremacy[edit | edit source]

The Supremacy tradition tree focuses on fleets and armies and is available to all empires.

Supremacy
  • Mod navy size add.png +20 Naval Capacity
  • Mod army damage mult.png +20% Army Damage
Non-Gestalt Master Shipwrights / Auth machine intelligence.png Modular Hull Templates / Auth hive mind.png Organic Architecture Non-Gestalt Fleet Logistics Corps / Auth machine intelligence.png Automated Underway Replenishment / Auth hive mind.png Nutrient Arks Overwhelming Force
Master Shipwrights
  • Mod starbase shipyard build cost mult.png −10% Ship Build Cost
  • Mod ship build speed mult.png +25% Ship build speed
Fleet Logistics Corps
  • Mod ship upkeep mult.png −10% Ship upkeep
  • Mod navy size add.png +20% Naval Capacity
Overwhelming Force
  • Mod ship fire rate mult.png +10% Ship Fire Rate
  • Orbital bombardment damage +20% Orbital Bombardment Damage
Non-Gestalt War Games / Auth machine intelligence.png Combat Variable Mitigation / Auth hive mind.png Three-Dimensional Awareness Default The Great Game / Civic machine terminator.png Diplomatic Target Prioritization / Civic devouring swarm.png Hunter's Eye
War Games
  • Mod navy size add.png +20 Fleet command limit
  • Leader skill levels.png +2 Admiral level cap
The Great Game
  • Damage +20% Damage against Starbases
Menu icon policies.png Unlocks War Doctrine policies
Supremacist Unlocks the Supremacist diplomatic stance

Diplomacy[edit | edit source]

The Diplomacy tradition tree focuses on improving the benefits an empire can gain through diplomacy and is not available to empires with the Civic inwards perfection.png Inward Perfection or Civic devouring swarm.png Devouring Swarm civics.

Diplomacy
  • Influence.png −50% Diplomatic Influence Cost
  • Menu icon edicts.png Unlocks the Diplomatic Grants edict
The Federation Non-Gestalt Diplomatic Networking / Gestalt consciousness.png Diplomatic Networking
The Federation
  • Diplomacy federation.png Can create Federations
  • Available envoys +1 Available envoys
Diplomatic Networking
  • Unity.png +3 Unity per Embassy
Entente Coordination Direct Diplomacy Non-Gestalt Eminent Diplomats / Gestalt consciousness.png Improved Envoy Drones
Entente Coordination
  • Mod navy size add.png +100% Federation Naval Capacity Contribution
Direct Diplomacy
  • Trust cap +50 Trust cap
  • Trust growth +33% Trust growth
Eminent Diplomats
  • Diplomacy alliance.png +5 Diplomatic Acceptance
  • Trade cat favor.png 1% Monthly chance to gain a Favor per Improve Relations action
Mod diplo weight mult.png +10% Diplomatic weight
Available envoys +1 Available envoys

Adaptability[edit | edit source]

The Adaptability tradition tree focuses on using planets more efficiently and is not available to Auth machine intelligence.png Machine Intelligence empires.

Adaptability
  • Pop housing usage −10% Pop housing usage
Organic Dietary Enrichment / Trait lithoid.png Enhanced Recycling Environmental Diversification
Dietary Enrichment
  • Mod food produces mult.png +10% Monthly food
  • Trait lithoid.png Lithoid: Mod planet building cost mult.png 15% Refund per demolished building instead
Environmental Diversification
  • Mod habitability.png +10% Habitability
Survival of the Fittest Adaptive Ecology Appropriation
Survival of the Fittest
  • Orbital bombardment damage −25% Orbital bombardment damage
  • Mod army damage mult.png +25% Defense Army Damage
Tradition adaptability adaptive ecology.png
  • Mod planet max buildings add.png +1 Building slot for all planets
Tradition adaptability appropriation.png
  • Mod pop resettlement cost mult.png −33% Resettlement cost
Decision prospect.png Unlocks Planetary Prospecting Decision
Origin void dwellers.png Void Dwellers: Decision prospect.png Unlocks Orbital Surveying Decision instead

Harmony[edit | edit source]

The Harmony tradition tree focuses on better managing the empire and is not available to Gestalt consciousness.png Gestalt Consciousness empires.

Harmony
  • Food.png −10% Pop Food Upkeep
  • Minerals.png −10% Pop Minerals Upkeep
Default Mind and Body / Origins necrophage.png Unity of Self Default Kinship / Civic shared burdens.png Kinship The Greater Good
Mind and Body
  • Mod leader age.png +20 Years Leader Lifespan
  • Leader skill levels.png +1 Leader level cap
  • Origins necrophage.png Necrophage: Unity.png +5-100 Unity per converted pop instead
Kinship
  • Time −75% Pop Demotion Time
  • Civic shared burdens.png Shared Burdens: Mod leader influence cost.png −20% Leader upkeep instead
The Greater Good
  • Mod pop government ethic attraction.png +25% Governing Ethics attraction
Harmonious Directives Utopian Dream
Harmonious Directives
  • Mod country edict cap add.png +50 Edict fund
Utopian Dream
  • Mod planet stability add.png +5 Stability on all colonies
Empire sprawl.png −10% Empire Size from Pops

Mercantile[edit | edit source]

The Mercantile tradition tree focuses on trade and is not available to Gestalt consciousness.png Gestalt Consciousness empires.

Mercantile
  • Mod starbase trade protection add.png +5 Trade protection
  • Mod starbase trade collection range add.png +1 Collection range
Trickle Up Economics Default Adaptive Economic Policies / Federation trade.png Federal Trade Fleets
Trickle Up Economics
  • Trade value.png +1 Trade Value per Clerk
Adaptive Economic Policies
  • Menu icon policies.png Unlocks the Consumer Benefits trade policy if not in a Federation trade.png Trade League federation
  • Menu icon policies.png Unlocks the Marketplace of Ideas trade policy if not in a Federation trade.png Trade League federation
  • Mod navy size add.png +50% Federation Naval Capacity Contribution while in a Federation trade.png Trade League federation
Commercial Enterprise Marketplace of Better Ideas Insider Trading
Commercial Enterprise
  • Job merchant.png +1 Merchant for Commercial Zones or Commerce Megaplexes
  • Job merchant.png +1 Merchant per Commercial Segment and Trade District
Marketplace of Better Ideas
  • Mod trade value mult.png +10% Trade Value
Insider Trading
  • Navbar icons market.png −10% Market Fee
  • Mod trade value mult.png +10% Trade Value
  • Federation trade.png Can create Trade League federations if Federations Federations is enabled

Synchronicity[edit | edit source]

The Synchronicity tradition tree focuses on better managing the empire and is only available to Gestalt consciousness.png Gestalt Consciousness empires.

Synchronicity
  • Upkeep −10% Pop Upkeep
Auth machine intelligence.png Self-Preservation Protocols / Auth hive mind.png Cloned Organs / Auth hive mind.pngOrigins necrophage.png Unity of Mind Synchronized Agents Auth machine intelligence.png Integrated Preservation / Auth hive mind.png Instinctive Synchronization
Self-Preservation Protocols/Cloned Organs
  • Auth hive mind.png Hive Mind: Mod leader age.png +20 Years Leader Lifespan
  • Auth hive mind.pngOrigins necrophage.png Necrophage Hive Mind: Unity.png +5-100 Unity per converted pop
  • Auth machine intelligence.png Machine Intelligence: Mod leader age.png −50% Leader accident chance[4]
Synchronized Agents
  • Mod leader influence cost.png −20% Leader upkeep
Integrated Preservation/Instinctive Synchronization
  • Mod planet resettlement unemployed mult.png +30% Automatic resettlement chance
  • Auth hive mind.png Hive Mind: Mod planet amenities add.png +2 Amenities from Synapse Drones
  • Auth machine intelligence.png Machine Intelligence: Mod planet crime add.png −2 Deviancy from Coordinators
Auth machine intelligence.png Flexible Governing Algorithms / Auth hive mind.png Flexible Thought Routines Collective Reasoning
Flexible Governing Algorithms/Flexible Thought Routines
  • Mod country edict cap add.png +50 Edict fund
Collective Reasoning
  • Mod planet stability add.png +5 Stability on all colonies
Empire sprawl.png −10% Empire Size from Pops
Auth machine intelligence.png Machine Intelligence: Menu icon edicts.png Unlocks the Industrial Maintenance edict

Unyielding[edit | edit source]

The Unyielding tradition tree focuses on defense and is available to all empires.

Unyielding
  • Mod country starbase capacity add.png +2 Starbase capacity
  • Mod starbase upgrade time mult.png +50% Starbase upgrade speed
Non-Gestalt Resistance is Frugal / Auth machine intelligence.png Resistance is Frugal / Auth hive mind.png Resistance is Frugal Defensive Zeal
Resistance is Frugal
  • Mod army health.png +25% Defense Army Health
  • Unity.png +0.5 Unity per Defense Army
Defensive Zeal
  • Health +33% Starbase hull points
  • Damage +33% Starbase Damage
  • Defense platform damage +33% Defense platform damage
  • Defense platform hull points +33% Defense platform hull points
Non-Gestalt Never Surrender / Gestalt consciousness.png Never Surrender Non-Gestalt Fortress Doctrine / Auth machine intelligence.png Guardian Subroutines / Auth hive mind.png Vigilant Thought Processes
Never Surrender
  • Orbital bombardment damage −25% Orbital Bombardment Damage Received
  • Mod country war exhaustion.png −25% War exhaustion
  • Hostile claim influence cost +25% Hostile claim influence cost
Fortress Doctrine
  • Mod country starbase capacity add.png +2 Starbase capacity
  • Mod starbase upgrade cost.png −50% Starbase upgrade cost[5]
  • Nemesis.png Operations +4 Hostile Operation Difficulty for Sabotage Starbase
Non-Gestalt Bulwark of Harmony / Auth machine intelligence.png Bulwark of Harmony / Auth hive mind.png Bulwark of Harmony
Bulwark of Harmony
  • Mod ship fire rate mult.png +15% Ship Fire Rate within the empire's borders
  • Mod ship build speed mult.png 33% Ship build speed while in a defensive war
  • Defense platform cap +50% Defense platform cap
  • Upkeep −20% Starbase Upkeep
  • Federation military.png Can create Martial Alliance federations if Federations Federations is enabled
  • Specialist tier bulwark 3 on.png Bulwark tier 3: Mod ship hull regen.png −0.5 Hostile Ship Daily Hull Regen in owned systems

Subterfuge[edit | edit source]

The Subterfuge tradition tree focuses on espionage and counterespionage and is available to all empires.

Subterfuge
  • Intel decryption.png +1 Codebreaking
Information Security Non-Gestalt Operational Security / Gestalt consciousness.png Subterfuge Drones
Information Security
  • Encryption +1 Encryption
  • Mod ship evasion mult.png +5 Chance to Evade
Operational Security
  • Intel decryption.png +1 Codebreaking
  • Operations +2 Operation Skill
  • Mod ship tracking add.png +10 Tracking
Non-Gestalt Non-Disclosure Agreement / Auth machine intelligence.png Updated Security Algorithms / Auth hive mind.png No Loose Ends Double Agents Shadow Recruits
Non-Disclosure Agreement
  • Operations +1 Hostile Operation Difficulty
  • Spy network.png +20% Hostile Operation Infiltration Required
Double Agents
  • Intel.png +10 Intel per failed Hostile Operation
  • Available envoys +1 Available envoys
  • Spy network.png +10 Maximum Infiltration Level
Shadow Recruits
  • Spy network.png +50% Infiltration Speed
Spy network.png +50% Infiltration Level refund for successful Operations

Versatility[edit | edit source]

The Versatility tradition tree focuses on various empire-wide bonuses and is only available to Auth machine intelligence.png Machine Intelligence empires.

Versatility
  • Cost −10% Pop Assembly Cost
Universal Compatibility Spatial Optimization
Universal Compatibility
  • Trust cap +50 Trust cap from Machine Intelligence empires
  • Available envoys +1 Available envoys
Spatial Optimization
  • Pop housing usage −10% Pop housing usage
Adaptive Programming Material Analysis Operational Proxies
Adaptive Programming
  • Navbar icons market.png −10% Market Fee
Material Analysis
  • Upkeep −5% Job Upkeep
Operational Proxies
  • Mod pop resettlement cost mult.png −33% Resettlement Cost
Mod planet building cost mult.png 50% Refund per demolished building or district

Ascension perks[edit | edit source]

Finishing an entire tradition tree or acquiring the Tech ascension theory.png Ascension Theory technology unlocks an ascension perk slot. Ascension perks can be viewed as defining characteristics that emerge as a product of the socio-cultural evolution represented by the traditions intertwining with the empire's identity (its Origin, Ethics, Civics, Government and Population). Ascension perks represent the empire's greater-scope ambition(s) and, in the case of the three ascension paths, its ultimate final fate.

Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through traditions alone. This includes the three ascension paths, the ability to build advanced deep-space megastructures, the ability to use terraforming to create special planets, and becoming a Galactic Nemesis. An empire can have up to 8 Ascension perks.

Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected because the required technologies have not been researched yet. In addition, once chosen, an ascension perk is permanent and cannot be changed.

Tier 0 ascension perks can be taken from the start. Tier 1 perks require 1 previous ascension perk to be taken, tier 2 perks require 2 previous ascension perks, and tier 3 perks require 3 previous ascension perks. The higher the AI weight, the more likely an AI empire will select enact that ascension perk.

Ascension perk Tier Effects Prerequisites AI weight DLC
Ap consecrated worlds.png Consecrated Worlds 0 Decision consecrated worlds.png Consecrate World decision Spiritualist.pngFanatic Spiritualist.png Spiritualist 10
Ap eternal vigilance.png Eternal Vigilance 0
  • Health +25% Starbase Hull Points
  • Damage +25% Starbase Damage
  • Defense platform damage +25% Defense platform damage
  • Defense platform cap +5 Defense platform cap
Star Fortress Star Fortress technology 10
  • x1.5 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x2 if Civic inwards perfection.png Inwards Perfection
Ap executive vigor.png Executive Vigor 0 Mod country edict cap add.png +100 Edict fund 30
Ap galactic wonders.png Galactic Wonders 0
  • Tech ring world.png Ring World research option if Utopia.png Utopia is installed
  • Tech dyson sphere.png Dyson Sphere research option if Utopia.png Utopia is installed
  • Tech matter decompressor.png Matter Decompressor research option if MegaCorp.png MegaCorp is installed
  • Tech mega engineering.png Mega-Engineering technology
  • Yes.png Built or repaired a multi-stage megastructure
10
  • x2 if Pacifist.png Pacifist
  • x3 if Fanatic Pacifist.png Fanatic Pacifist
  • Utopia.png
  • MegaCorp.png
Ap hydrocentric.png Hydrocentric 0
  • Mod country terraforming cost.png −25% Ocean Terraforming Cost
  • Sb ice mining station.png Can construct Ice Mining Station starbase buildings
  • Trait aquatic.png 50% increased effects of the Aquatic trait
  • Ship part deluge.png Unlocks the Deluge Machine colossus weapon
  • Trait aquatic.png Aquatic main species trait
  • Trait pc ocean preference.png Ocean main species climate preference
  • Tech terrestrial sculpting.png Terrestrial Sculpting technology
40
  • x0.5 if not Xenophobe.pngFanatic Xenophobe.png Xenophobe or Auth hive mind.png Hive Mind
  • x5 if Origins ocean paradise.png Ocean Paradise
Aquatics.png
Ap imperial prerogative.png Imperial Prerogative 0 Empire sprawl.png −50% Empire size from colonies
  • No.pngAuth corporate.png Corporate
10
Ap interstellar dominion.png Interstellar Dominion 0
  • Mod country influence gain mult.png −20% Claim influence cost
  • Mod country starbase influence cost mult.png −20% Starbase influence cost
10
  • x0 if Pacifist.pngFanatic Pacifist.png Pacifist, Civic machine assimilator.png Driven Assimilator, or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
  • x2 if Xenophobe.png Xenophobe
  • x3 if Fanatic Xenophobe.png Fanatic Xenophobe
Ap mastery of nature.png Mastery of Nature 0 10
  • x0 if Origin void dwellers.png Void Dwellers
  • x0.5 if chose 1 ascension perk
  • x0.1 if chose 2 ascension perks
  • x2 if below 8 planets
Ap lord of war.png Lord of War 0
  • Fleet action button turn into merc.png +1 Mercenary Enclave Capacity
  • Diplomatic weight from fleet power +25% Diplomatic Weight from Fleet Power
  • Time −2.5 Months Dividend Wait Time if patron of a Mercenary Enclave
5
  • x2 if Auth corporate.png Corporate
  • x2 if Militarist.png Militarist
  • x3 if Fanatic Militarist.png Fanatic Militarist
Overlord
Ap nihilistic acquisition.png Nihilistic Acquisition 0 Raiding bombardment.png Unlocks the Raiding bombardment stance
  • Yes.png Is one of:
    • Gestalt consciousness.png Gestalt Consciousness
    • Authoritarian.pngFanatic Authoritarian.png Authoritarian
    • Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • No.pngCivic barbaric despoilers.png Barbaric Despoilers
10
  • x0 if Civic inwards perfection.png Inwards Perfection or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
Apocalypse.png
Ap one vision.png One Vision 0
  • Mod pop amenities usage mult.png −10% Pop amenities usage
  • Monthly unity +10% Monthly unity
  • Mod pop government ethic attraction.png +50% Governing ethics attraction
No.pngAuth machine intelligence.png Machine Intelligence 10
  • x2 if Authoritarian.png Authoritarian
  • x2 if Spiritualist.png Spiritualist
  • x3 if Fanatic Authoritarian.png Fanatic Authoritarian
  • x3 if Fanatic Spiritualist.png Fanatic Spiritualist
Ap shared destiny.png Shared Destiny 0
  • Available envoys +2 Available envoys
  • Trade cat loyalty.png No Loyalty loss from multiple subjects
  • No.pngCivic inwards perfection.png Inward Perfection
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
5
  • x0 if no Diplomacy isvassal.png Vassal or below 3 Envoy.png Envoys
Ap technological ascendancy.png Technological Ascendancy 0
  • Mod country all tech research speed.png +10% Research Speed
  • Diplomacy research agreement.png +50% Rare technology chance
30
  • x2 if Materialist.png Materialist
  • x3 if Fanatic Materialist.png Fanatic Materialist
Ap transcendent learning.png Transcendent Learning 0
  • Leader skill levels.png +2 Leader level cap
  • Mod leader species exp gain.png +50% Leader experience gain
10
Ap universal transactions.png Universal Transactions 0
  • Cost −15% Branch Office Cost
  • Diplomacy commercial pact.png Commercial pacts are free
Auth corporate.png Corporate
  • No.pngCivic criminal heritage.png Criminal Heritage
10 MegaCorp.png
Ap voidborn.png Voidborn 0
  • Mod habitability.png +20% Habitat Habitability
  • Mod planet max buildings add.png +2 Habitat Building Slots
  • Building Can upgrade housing buildings on Habitats
  • Voidcraft.png Can always research the next tier of Habitat technology
Tech habitat.png Orbital Habitats technology 10
  • x2 if Pacifist.png Pacifist
  • x2 if at least 2 Planet habitat.png Habitat colonies
  • x3 if Fanatic Pacifist.png Fanatic Pacifist or Origin void dwellers.png Void Dwellers
Utopia.png
Ap xeno compatibility.png Xeno-Compatibility 0
  • Immigration pull +33% Immigration pull
  • Mod pop growth speed.png +20% Pop growth speed if world has at least 2 different species
  • Feature Hybrid Species
  • Xenophile.pngFanatic Xenophile.png Xenophile
  • Pop.png Any biological alien pop living in empire
  • Tech gene tailoring.png Gene Tailoring technology
10
  • x2 if Xenophile.png Xenophile
  • x3 if Fanatic Xenophile.png Fanatic Xenophile
MegaCorp.png
Ap enigmatic engineering.png Enigmatic Engineering 1
  • Encryption +2 Encryption
  • Feature Destroyed ships don't leave debris
  • Feature Enemy Steal Technology operations fail
2
  • x2 if Materialist.pngFanatic Materialist.png Materialist or Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x10 if Civic inwards perfection.png Inwards Perfection
Apocalypse.png
Ap reach for the stars.png Grasp the Void 1
  • Mod country starbase capacity add.png +5 Starbase capacity
Diplomacy research agreement.png +50% Chance to discover FTL technologies0
    • Tech hyper drive 2.png Hyperlane Breach Points
    • Tech hyper drive 3.png Hyperspace Slipstreams
    • Tech experimental subspace navigation.png Speculative Hyperlane Breaching
    • Tech jump drive 1.png jump drive tech
    • Tech psi jump drive 1.png Psi Jump Drives
    • Tech wormhole stabilization.png Wormhole Stabilization
    • Tech gateway activation.png Gateway Activation
    • Tech gateway construction.png Gateway Construction
    • Hyper Relays Hyper Relays
    • Quantum Catapult Quantum Catapult
3
  • x1.5 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x2 if Civic inwards perfection.png Inwards Perfection
Ap engineered evolution.png Engineered Evolution 1
  • Trait Point +3 Genetic modification points
  • Building Clone Vats building
  • Mod country modify species cost mult.png −25% Modify Species special project cost
  • Tech gene seed purification.png Gene Seed Purification research option
  • Tech gene tailoring.png Gene Tailoring technology
  • No.pngTrait psionic species.png Latent Psionic main species
  • No.pngAp the flesh is weak.png The Flesh is Weak
  • No.pngAuth machine intelligence.png Machine Intelligence
15
  • x0 if below 6 worlds
  • x3 if Auth hive mind.png Hive Mind
Utopia.png
Ap mind over matter.png Mind over Matter 1
  • Tech telepathy.png Telepathy research option
  • Building Psi Corps building
  • Trait psionic species.png Primary species gains the Latent Psionic trait
  • Leader trait psionic leader.png New leaders have a 20% chance to get the Psychic trait
  • Leader trait psionic leader.png Existing leaders can get the Psychic trait through events
  • Spiritualist.png Increased Spiritualist ethics attraction
  • Tech psionic theory.png Psionic Theory technology
  • No.pngAp engineered evolution.png Engineered Evolution
  • No.pngAp the flesh is weak.png The Flesh is Weak
  • No.pngTrait psionic species.png Latent Psionic main species
  • No.pngGestalt consciousness.png Gestalt Consciousness
20
  • x0 if below 6 worlds
  • x0.1 if not Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • x10 if Become the Crisis Become the Crisis
Utopia.png
Ap the flesh is weak.png The Flesh is Weak 1
  • Mod pop robot upkeep mult.png −10% Robot upkeep
  • Pop assembly speed +10% Pop Assembly Speed
Trait cybernetic.png Special Project to turn all pops into cyborgs0
    • Trait cybernetic.png All biological pops gain the Cybernetic trait
    • Leader trait cyborg.png All biological leaders gain the class appropriate Cyborg trait
    • Trait cybernetic.png Assimilation Citizenship option
    • Materialist.png Increased Materialist ethics attraction
    • Synthetic Dawn.png Enslaved robots will never rebel
  • Droids Droids technology
  • No.pngAp engineered evolution.png Engineered Evolution
  • No.pngTrait psionic species.png Latent Psionic main species
  • No.pngGestalt consciousness.png Gestalt Consciousness
20
  • x0 if below 6 worlds or Trait necrophage.png Necrophage
  • x0.1 if not Materialist.pngFanatic Materialist.png Materialist
Utopia.png
Ap world shaper.png World Shaper 1
  • Mod country terraforming cost.png −25% Terraforming cost
  • Planet gaia.png Gaia World terraforming option
  • Tech climate restoration.png Climate Restoration technology
  • Yes.png Is either:
    • No.pngGestalt consciousness.png Gestalt Consciousness
    • Civic machine servitor.png Rogue Servitor
    • Civic machine assimilator.png Driven Assimilator
5
  • x0 if Origins shattered ring.png Shattered Ring, Origin void dwellers.png Void Dwellers or Trait aquatic.png Aquatic
Ap arcology project.png Arcology Project 2 Decision arcology project.png Arcology Project decision
  • Tech housing 2.png Anti-Gravity Engineering technology
  • No.pngCivic agrarian idyll.png Agrarian Idyll
  • Yes.png Is either:
    • No.pngGestalt consciousness.png Gestalt Consciousness
    • Civic machine servitor.png Rogue Servitor
10
  • x2 if Pacifist.png Pacifist
  • x3 if Fanatic Pacifist.png Fanatic Pacifist
MegaCorp.png
Ap galactic force projection.png Galactic Force Projection 2
  • Mod navy size add.png +20 Fleet Command Limit
  • Mod navy size add.png +80 Naval Capacity
10
  • x1.5 if below 10 planets
  • x1.5 if below 20 planets
  • x2 if Militarist.png Militarist
  • x2 if Become the Crisis Become the Crisis
  • x3 if Fanatic Militarist.png Fanatic Militarist
Ap hive worlds.png Hive Worlds 2 Planet infested.png Hive World terraforming option
  • Auth hive mind.png Hive Mind
  • Tech climate restoration.png Climate Restoration technology
  • No.pngCivic devouring swarm.png Terravore
20 Utopia.png
Ap machine worlds.png Machine Worlds 2 Planet ai.png Machine World terraforming option
  • Auth machine intelligence.png Machine Intelligence
  • Tech climate restoration.png Climate Restoration technology
20
  • x0 if Civic machine servitor.png Rogue Servitor
Synthetic Dawn.png
Ap master builders.png Master Builders 2
  • Mod megastructure build speed.png +50% Megastructure build speed
  • Mod megastructure build speed.png +1 Megastructure build capacity
  • Tech mega engineering.png Mega-Engineering Technology
10
  • x2 if Pacifist.png Pacifist
  • x3 if Fanatic Pacifist.png Fanatic Pacifist
Utopia.png
Ap synthetic age.png Synthetic Age 2
  • Trait Point +2 Machine Modification Points
  • Mod country modify species cost mult.png −33% Modify Species special project cost
  • Auth machine intelligence.png Machine Intelligence
  • Tech robomodding.png Machine Template System technology
20 Synthetic Dawn.png
Ap evolutionary mastery.png Evolutionary Mastery 2
  • Trait Point +3 Genetic modification points
  • Mod country modify species cost mult.png −25% Modify Species special project cost
  • Tech genetic resequencing.png Genetic Resequencing research option
  • Hive-minded.png Can add or remove the Hive-Minded trait by assimilation
  • Ap engineered evolution.png Engineered Evolution
  • Tech glandular acclimation.png Glandular Acclimation technology
100 Utopia.png
Ap synthetic evolution.png Synthetic Evolution 2
  • Trait Point +1 Robot Modification Points
  • Mod country modify species cost mult.png −50% Modify Species special project cost
  • Robot resource output.png +10% Robot output
Trait robotic 3.png Special Project to turn the empire synthetic0
    • Trait robotic 3.png A new robotic species will be created and can be named.
    • Trait robotic 3.png All organic pops and leaders become that species
    • Trait robotic 3.png All organic pops have their traits replaced with Mechanical
    • Army robotic.png Every organic army is turned into an Android Assault Army.
    • Auth machine intelligence.png Machine Intelligences regard you as a machine empire
    • Diplomacy opinion.png −40 Opinion from Spiritualist.png Spiritualist empires
    • Diplomacy opinion.png −60 Opinion from Fanatic Spiritualist.png Fanatic Spiritualist empires
    • Diplomacy opinion.png −20 Opinion from every empire that is not Materialist.pngFanatic Materialist.png Materialist, Auth machine intelligence.png Machine Intelligence, or Trait mechanical.png Synthetic
  • Ap the flesh is weak.png The Flesh is Weak special project
  • Tech synthetic leaders.png Synthetic Personality Matrix technology
  • Synthetics Synthetics technology
  • No.pngGestalt consciousness.png Gestalt Consciousness
100 Utopia.png
Ap transcendence.png Transcendence 2
  • Intel decryption.png +2 Codebreaking
  • Encryption +2 Encryption
  • Mod add base country intel.png +10 Base intel level
  • Trait psionic species.png Primary species gains the Psionic trait
  • Trait psionic species.png Assimilation Citizenship option
  • Leader trait psionic leader.png All primary species leaders gain the Psychic trait
  • Mod shroud unavailable.png Special Project to breach the Shroud
  • Trait psionic species.png Latent Psionic main species
  • No.pngGestalt consciousness.png Gestalt Consciousness
100 Utopia.png
Ap become the crisis.png Become the Crisis 2 Menace.png Unlocks Menace and the Crisis tab
  • No.pngXenophile.pngFanatic Xenophile.png Xenophile
  • No.pngPacifist.pngFanatic Pacifist.png Pacifist
  • No.pngCivic machine servitor.png Rogue Servitor
  • No.pngDiplomacy isvassal.png Subject
  • No.pngCivic galactic sovereign.png Corporate or Galactic Sovereign
  • No.png Galactic Custodian
7.5
  • x0 if not Militarist.pngFanatic Militarist.png Militarist, Xenophobe.pngFanatic Xenophobe.png Xenophobe or Gestalt consciousness.png Gestalt Consciousness
  • x2 if finished Supremacy tradition tree Supremacy tradition tree
  • x2 if controlling at least 20% of the galaxy
  • x10 if Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
Nemesis.png
Ap colossus project.png Colossus Project 3
  • Menu icon ship designer.png Colossus ship type
  • World destroyer Colossus Project Special Project
Titans Titans technology 10
  • x0 if crisis level 5
  • x0.1 if Xenophile.pngFanatic Xenophile.png Xenophile
  • x0.25 if Pacifist.pngFanatic Pacifist.png Pacifist
  • x2 if Militarist.pngFanatic Militarist.png Militarist
  • x2 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x2 if Auth machine intelligence.png Machine Intelligence
  • x2 if Become the Crisis Become the Crisis
  • x10 if Civic fanatic purifiers.png Fanatic Purifiers or Civic machine terminator.png Determined Exterminator
Apocalypse.png
Ap defender of the galaxy.png Defender of the Galaxy 3
  • Damage +50% Damage to endgame crisis factions
  • Damage +50% Damage to crisis empires
  • Diplomacy opinion.png +20 Opinion from all empires
20
  • x0 if no crisis happened unless Xenophile.pngFanatic Xenophile.png Xenophile, Custodian or Galactic Emperor
Ap galactic contender.png Galactic Contender 3
  • Mod diplo weight mult.png +20% Diplomatic weight
  • Damage +33% Damage to Awakened Empires
  • Damage +33% Damage to Fallen Empires
  • Damage +33% Damage to The Gate-builders
Yes.png Communications with a fallen or awakened empire 10
  • x0 if bordering an Awakened Empire
  • x2 if an Awakened Empire exists

References[edit | edit source]

Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalitiesIntelligence
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs
  1. Specifically:
    • The base cost of 300 is controlled by TRADITION_COST_AMOUNTS
    • The cost per tradition of 8 is controlled by TRADITION_COST_TRADITION
    • The exponent of 1.8 is controlled by TRADITION_COST_TRADITION_EXP
    • The empire size threshold below which no penalties apply (100 in the above formula) is controlled by EMPIRE_SIZE_BASE (this also affects technology cost)
    • The magnitude of the effect of empire size (0.002 in the above formula) is controlled by EMPIRE_SIZE_COST_TRADITION_PENALTY
    • The full formula also contains a multiplier term for number of tradition groups unlocked (). The multiplier of 0 is controlled by TRADITION_COST_MULT_TRADITION_GROUP.
  2. Shattered Ring World Trade Districts do not gain a clerk
  3. Possible bug: Gestalt Consciousness empires do not gain this bonus
  4. Leader malfunction events are triggered on a decade pulse. With this tradition, each bad event has a 50% lower weight. Since the weight for no event is unchanged, the probability of a bad event is actually reduced to 53.17% of normal.
  5. Currently bugged; this has no effect.