Mharin Kharin

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Version

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This article has been verified for the current PC version (2.7) of the game.

Mharin Kharin is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. It can only happen once per game. The event chain offers two mutually exclusive conclusion paths.

Mharin Kharin: Floral Fascination

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Several plants native to [colony name], where we recently established a colony, exude copious amounts of a pollen with an astounding chemical complexity.

A special research project has been prepared for further study of this flora.

 
Trigger conditions
  • Not capital world
  • Not Gestalt consciousness.png Gestalt Consciousness
  • Planet is Wet or Cold
Mean time to happen

30 months


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Curious.
  • Issue Special Project: Floral Study

Mharin Kharin: Pistil Pondering

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On closer examination, the plants native to [colony name] turn out to be rather dull. Some excrete pollen that have a mild stimulating effect and they are likely to have a propensity for rapid genetic change; hardly impressive enough to warrant adopting as a strategic or luxury resource.

 
Trigger conditions
  • Mharin Kharin: Floral Fascination
Is triggered only by

Finishing the Floral Study special project


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OK
  • Society Research Gained: Society Research 60-150

Mharin Kharin: Olfactory Arousal

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Long-term exposure to the pollen naturally occurring in [colony name]'s atmosphere acts on the colonists' pheromone receptors with a mild aphrodisiac effect, accompanied by a barely-perceptible "high." The plant that produces the most potent strain is a flower common to all areas of the planet; squirreled away into some obscure taxonomic nook by scientists on [colony name] but known in the local [main species name] dialect as "Mharin Kharin."

 
Trigger conditions
  • Mharin Kharin: Floral Fascination
Mean time to happen

12 months


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Remarkable.
  • Pheromoned, first stage modifier added, giving the following effects: Mod pop happiness.png Happiness +10%
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We cannot allow mind-altering particles in the atmosphere.
  • Energy Credits: Energy Credits.png -400

Mharin Kharin: Making Time for Petals

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Reports from [colony name] indicate that worker productivity has declined recently, becoming stable at levels several percent lower than the [empire name] average.

This may or may not be due to the stimulating effects of the pollen native to the planet.

It probably is.

A special project has been prepared should we wish to make our production pipelines more efficient to make up for the loss.

 
Trigger conditions
  • Colony has the PM Factory.png Pheromoned, first stage modifier
Mean time to happen

400 days


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Let's see what can be done.
  • Pheromoned, second stage modifier added, giving the following effects: Mod pop resource output.png Resources from Jobs -15%
  • Issue Special Project: Labor Study

Mharin Kharin: Work Over Flowers

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Far-reaching changes to time management paradigms and the way responsibility is delegated within all fields of production and other duties on [colony name] have produced good results. The populace has an evident desire - outside observers would call it an outright need - to be in close proximity to the native flora.

With clever scheduling and additional checks in place, productivity remains low but has risen above the lower limit of what can be deemed acceptable.

 
Trigger conditions
  • Mharin Kharin: Making Time for Petals
Is triggered only by

Finishing the Labor Study special project


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Good work.
  • Society Research Gained: Society Research 60-150
  • Pheromoned, workaround modifier added, giving the following effects: Mod pop resource output.png Resources from Jobs +10%

Mharin Kharin: Rooted in Place

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A recent survey indicates that residents of [colony name] are much less likely than other denizens of the [empire name] to migrate to other planets.

The survey does not address whether this could be due to a psychological dependency on the low-level sensory arousal caused by Mharin Kharin and its sibling-plants.

 
Trigger conditions
  • Mharin Kharin: Making Time for Petals
Mean time to happen

10 months


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Intriguing.
  • Pheromoned, third stage modifier added, giving the following effects: Mod planet migration all pull.png Migration -75%

Mharin Kharin: Transmission Trouble

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While productivity is no longer declining on the planet, communications between the colony on [colony name] and the capital on [capital name] are breaking down. Senior officials on [colony name] are growing increasingly distant, and our clerks are complaining that even relaying simple directives is becoming an exercise in frustration.

 
Trigger conditions
  • Mharin Kharin: Mharin Kharin: Rooted in Place
Mean time to happen

3 months


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Deploy an administrative task force. Code mauve.
  • Pheromoned, fourth stage modifier added
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Sigh.

Mharin Kharin: Upper Management Betrayal

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It appears that the crack team of administrators we sent to [colony name] in order to set things straight have been turned. Fortunately for us, their plot to do as little work as possible was, unsurprisingly, sloppily executed and easily discovered. Heads will roll - metaphorically speaking of course - as our last recourse is to depose the local government and manage the colony's affairs from the capital.

 
Trigger conditions
  • Colony has the PM Factory.png Pheromoned, fourth stage modifier
Mean time to happen

200 days


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It won't be pretty.

Mharin Kharin: Pollen Worship

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Fringe elements on [colony name] have banded together to form a quasi-religious organization seeking to control all aspects of the Mharin Kharin flower and its cultivation. Their leader, a self-styled "Green Hierophant" of this "Flower Temple" claims to speak for all flora and fauna of [colony name] and demands exclusive trading rights for the plant.

This is of course completely unacceptable and impossible, as the native flora of [colony name] is of little strategic or economic value and thus may not be brought off-world by law.

Unfortunately, they are unlikely to accept this fact gracefully.

 
Trigger conditions
  • Colony doesn't have the PM Factory.png Pheromoned, fourth stage modifier
Mean time to happen

200 days


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Worrying.

Mharin Kharin: With an Iron Fist, From Afar

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Our remote-government of [colony name] is now firmly established. It has met with some success in suppressing the proliferation of the pollen-bearing plant Mharin Kharin as well as in eroding the community's acceptance of "using" it - no small feat considering the act is as innocent as smelling a flower.

 
Trigger conditions
  • Mharin Kharin: Upper Management Betrayal
Mean time to happen

10 months


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Intriguing.

Mharin Kharin: Beginning of Pollen's End

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The Flower Temple and its followers now make up a sizable minority of the population on [colony name], and reports indicate a disturbing change in the movement. Their futile attempts to smuggle Mharin Kharin specimen off-world have been growing less enthusiastic by the day, as the Flower Temple seems to be transitioning into a doomsday cult. There is likely a correlation with the recent changes in the Mharin Kharin pollen's chemical makeup, detected by atmospheric sensors.

A special project has been prepared to assess the risks associated with this, and it is recommended to complete it before something goes horribly wrong.

 
Trigger conditions
  • Mharin Kharin: Mharin Kharin: Pollen Worship
Mean time to happen

2 months


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Very well.
  • Issue Special Project: A Sense of Impending Doom

Mharin Kharin: Slash and Burn

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Our remote-governance of [colony name] continues to be a somewhat awkward but effective arrangement. The council in charge has allegedly secured the loyalty of a faction of our armed forces on the planet - apparently they prefer staying indoors to breathing in the Mharin Kharin pollen. The remote-government wishes to use these troops to mount an offensive on the flower, having them erect atmospheric purifiers and wiping the plant from all urban areas entirely.

 
Trigger conditions
  • Mharin Kharin: Mharin Kharin: With an Iron Fist, From Afar
Mean time to happen

12 months


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We should have done this a long time ago.
  • All Pheromoned planet modifiers are removed

Mharin Kharin: The Pollen's End of Us

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Something went horribly wrong.

Vast swaths of Mharin Kharin flowers spontaneously mutated in unison, spreading like wildfire and turning their pollen poisonous, and we were too late.

Both our evacuation efforts and our attempts to neutralize the pollen fell short of the mark and the inhabitants of [colony name] paid the price.

The plant life of [colony name] achieved only a pyrrhic victory, though this fact is scant consolation. The whole genus that Mharin Kharin belonged to burned in the fire of its own unnaturally rapid proliferation. The soil is starved of the specific nutrients the pollinating plants need - once the currently living specimens die, which will be soon, it will be a long time before that flora can again establish a foothold in the ecosystem, if it ever will.

The inhabitants of [colony name] are dead, and the planet's atmosphere is temporarily noxious with plant emissions.

 
Trigger conditions
  • Mharin Kharin: Beginning of Pollen's End
Is triggered only by

The A Sense of Impending Doom special project expires


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We will not forget this tragedy.
  • Pheromone Tragedy modifier added to the empire for 120 months, giving the following effects: Mod pop happiness.png Happiness -10%
  • The colony is destroyed and the planet becomes a Planet toxic.png Toxic World

Mharin Kharin: Disaster Averted

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Quick and decisive action allowed us to identify the risks associated with the rapid changes in the pollen native to [colony name] and take the necessary steps.

The necessary steps were a complete planetary evacuation and a planet-wide tactical pesticide bombing run, targeting the Mharin Kharin flower and its ilk.

The plants were rapidly mutating and their unique pollen would, had they not been destroyed, soon have begun delivering a potent neurotoxin to the olfactory organs of all sapient life on [colony name].

The scientists on the colonization council theorize that this is part of a natural cycle on [colony name] and that the pollen's adverse effects on us, in the form of a crumbling local administration, the rise of the Flower Temple cult, and eventual pollen toxicity, were chance side-effects rather than the product of a plant's sinister self-defense mechanism.

Regardless, any and all traces of the flower have been wiped from the planet's surface, and our colonists are safe and free of the pollen's influence.

 
Trigger conditions
  • Mharin Kharin: Beginning of Pollen's End
Is triggered only by

Finishing the A Sense of Impending Doom special project


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All's well that ends well.
  • All Pheromoned planet modifiers are removed
  • Unity Gained: Unity.png 150-1000

Mharin Kharin: A New Beginning

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A planetary surveillance team reports that the toxic miasma that enveloped a planet two years ago and led to the destruction of our colony has lifted. The planet is different now, changed into a desert world after the violent blooming of Mharin Kharin and the atmosphere becoming saturated with pollen.

It will take more than these two years for the [empire name] to forget the tragic fate of those who lived there, but the planet itself is no longer actively hostile to sapient life.

 
Trigger conditions
  • Mharin Kharin: Mharin Kharin: The Pollen's End of Us
Mean time to happen

24 months


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I see...
  • The planet becomes a Planet desert.png Desert World