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Buildings

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Version

Outliner top.png
This article has been verified for the current PC version (2.6) of the game.

A building provides variety of jobs that generate different kinds of resource that are not suitable to large-scale resource gathering. They are limited by the planet's population and capped to 16 buildings at 75 pops, with the first slot always being occupied by the colony's capital building. Each additional Pop.png 5 pops unlock a new building slot. If the number of pops falls below the number required tor a building slot any constructed building will go into disrepair and stop producing jobs. If a planetary population is completely wiped out (either by resettlement or warfare), all pre-existing buildings will be completely destroyed.

Planet build speed[edit]

Mod planet building build speed mult.png Planet Build Speed is a modifier that lowers the building time for all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings can take longer to build.

Source Bonus
Menu icon policies and edicts.png Master's Teachings: The Greater Good edict +10%
Leader trait architectural interest.png Architectural Interest governor trait +10%
Trait ruler architectural sense.png Architectural Sense ruler trait +10%
Trait brainslugged.png Brain Slug Host governor trait +10%
Tech repeatable reduced building time.png Assembly Algorithms repeatable technology +10%
Tech assembly pattern.png Assembly Patterns technology +25%
Tradition prosperity sct.png Standard Construction Templates / Prefabricated Buildings prosperity tradition +25%
Tech construction templates.png Construction Templates technology +50%
Menu icon policies and edicts.png Architectural Renaissance ambition +100%

Capital[edit]

The Colony Capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defence armies, and other jobs which vary depending on empire authority and civics. Many other buildings require a sufficiently high-level capital building before they can be built or upgraded, which gates your colony's development. Capital buildings cannot be demolished, downgraded, ruined, or disabled.

Standard capitals[edit]

The standard set of capitals are built on planets without a special designation as well as ringworlds by Auth democratic.pngAuth oligarchic.pngAuth dictatorial.pngImperialAuth corporate.png authorities. The base capital provides Job colonist.png Colonist jobs that produce food and amenities to assist with the initial upkeep of a newly settled colony, they are removed upon upgrading.

Capital Produces Jobs Upkeep Time Cost Requirements
Building colony shelter.png Reassembled Ship Shelter
  • Housing.png Housing +3
  • Amenities.png Amenities +3
  • Job colonist.png +1 Colonist
  • Job colonist.png +1 Colonist if not Ap synthetic evolution.png Robot as primary species
  • Job roboticist.png +1 Roboticist if Ap synthetic evolution.png Robot as primary species
Energy Credits.png −1 0 0 The remains of a Colony Ship, reassembled for planetside form and function.
Building capital 1.png Planetary Administration
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Job enforcer.png Enforcer: +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1
  • (Default) Job administrator.png Administrator: +2
  • Civic aristocratic elite.png Job administrator.png Administrator +1, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png Administrator +1, Job priest.png High Priest +1
  • Civic merchant guilds.png Job administrator.png Administrator +1, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png Administrator +1, Job researcher.png Science Director +1
  • Auth corporate.png Job executive.png Executive +2
Energy Credits.png −3 Time 480 Minerals.png 500 Seat of the local ruling elite
  • Tech planetary government.png Planetary Government technology
  • At least Pop.png 10 pops
Building capital 2.png Planetary Capital
  • Housing.png Housing +8
  • Amenities.png Amenities +8
  • Job enforcer.png Enforcer: +2
  • Ap synthetic evolution.png Job roboticist.png Roboticist +2
  • (Default) Job administrator.png Administrator: +3
  • Civic aristocratic elite.png Job administrator.png Administrator +2, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png Administrator +1, Job priest.png High Priest +2
  • Civic merchant guilds.png Job administrator.png Administrator +2, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png Administrator +2, Job researcher.png Science Director +1
  • Auth corporate.png Job executive.png Executive +3
Energy Credits.png −5 Time 600 Minerals.png 1000 A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.
  • Tech colonial centralization.png Colonial Centralization technology
  • At least Pop.png 40 pops
Building capital 3.png System Capital-Complex
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Job enforcer.png Enforcer: +3
  • Ap synthetic evolution.png Job roboticist.png Roboticist +3
  • (Default) Job administrator.png Administrator: +5
  • Civic aristocratic elite.png Job administrator.png Administrator +3, Job noble.png Noble +2
  • Civic exalted priesthood.png Job administrator.png Administrator +2, Job priest.png High Priest +3
  • Civic merchant guilds.png Job administrator.png Administrator +2, Job merchant.png Merchant +2
  • Civic technocracy.png Job administrator.png Administrator +3, Job researcher.png Science Director +2
  • Auth corporate.png Job executive.png Executive +5
Energy Credits.png −10 Time 900 Minerals.png 2000 A towering configuration of administrative bureaus and networked infrastructure, allowing the construction of highly demanding facilities.
  • Tech galactic administration.png Galactic Administration technology
  • At least Pop.png 80 pops

Habitat capitals[edit]

Habitats have their own capital buildings.

Capital Jobs Housing.png Housing Amenities.png Amenities Upkeep Time Cost Requirements Description
Building capital 1.png Habitat Administration
  • Job administrator.png +1 Administrator if Auth democratic.pngAuth oligarchic.pngAuth dictatorial.pngImperial default authority
  • Job executive.png +1 Executive if Auth corporate.png Corporate authority
  • Job synapse drone.png +1 Synapse Drone if Auth hive mind.png Hive Mind authority
  • Job coordinator.png +1 Coordinator if Auth machine intelligence.png Machine Intelligence authority
  • Job replicator.png +1 Replicator if Auth machine intelligence.png Machine Intelligence authority
  • Job roboticist.png +1 Roboticist if Ap synthetic evolution.png Synthetic Evolution ascension perk
+3 +3
  • Energy Credits.png −3
  • Alloys.png −5
0 0 The administrative hub of the Habitat, serving as its capital and the seat of the local government.
Building capital 2.png Habitat Central Control
  • Job enforcer.png +1 Enforcer if No.pngGestalt consciousness.png Gestalt Consciousness
  • Job roboticist.png +2 Roboticist if Ap synthetic evolution.png Synthetic Evolution ascension perk
  • Job executive.png +2 Executive if Auth corporate.png Corporate authority
  • Job synapse drone.png +2 Synapse Drone if Auth hive mind.png Hive Mind authority
  • Job coordinator.png +2 Coordinator if Auth machine intelligence.png Machine Intelligence authority
  • Job replicator.png +1 Replicator if Auth machine intelligence.png Machine Intelligence authority
  • Job administrator.png +1 Administrator if Auth democratic.pngAuth oligarchic.pngAuth dictatorial.pngImperial default authority
  • Job administrator.png +1 Administrator if no Civic aristocratic elite.pngCivic exalted priesthood.pngCivic merchant guilds.pngCivic technocracy.png administration civic
  • Job noble.png +1 Noble if Civic aristocratic elite.png Aristocratic Elite civic
  • Job priest.png +1 High Priest if Civic exalted priesthood.png Exalted Priesthood civic
  • Job merchant.png +1 Merchant if Civic merchant guilds.png Merchant Guilds civic
  • Job researcher.png +1 Science Director if Civic technocracy.png Technocracy civic
+5 +5
  • Energy Credits.png −5
  • Alloys.png −5
Time 480 Minerals.png 500 Pop.png 10 Pops An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.

Special designation capitals[edit]

Resort Worlds and Thrall Worlds have their own unique capital buildings.

Capital Produces Jobs Energy Credits.png Upkeep Time Time Minerals.png Upgrade Cost Requirements Description
Building capital 1.png Resort Administration
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Job entertainer.png +1 Entertainer
  • Job administrator.png +1 Administrator if not Auth corporate.png Corporate authority
  • Job executive.png +1 Executive if Auth corporate.png Corporate authority
  • Job roboticist.png +1 Roboticist if Ap synthetic evolution.png Synthetic Evolution ascension perk
−2 0 0 Decision resort colony.png Resort World designation The central complex from where this planet-wide resort is administrated.
Building capital 2.png Resort Capital-Complex
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Job entertainer.png +2 Entertainer
  • Job administrator.png +1 Administrator if not Auth corporate.png Corporate authority
  • Job executive.png +1 Executive if Auth corporate.png Corporate authority
  • Job roboticist.png +1 Roboticist if Ap synthetic evolution.png Synthetic Evolution ascension perk
−4 480 500
  • Decision resort colony.png Resort World designation
  • Pop.png 10 pops
A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions.
Building capital 1.png Governor's Palace
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Stability.png Stability +5
  • Job enforcer.png +2 Slave Overseer
  • Job administrator.png +2 Administrator if not Auth corporate.png Corporate authority
  • Job executive.png +2 Executive if Auth corporate.png Corporate authority
−2 0 0 Decision slave colony.png Thrall World designation The lavish palace from which this Thrall-World is governed.
Building capital 2.png Governor's Estates
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Stability.png Stability +10
  • Job enforcer.png +3 Slave Overseer
  • Job administrator.png +2 Administrator if not Auth corporate.png Corporate authority
  • Job executive.png +2 Executive if Auth corporate.png Corporate authority
−4 480 500
  • Decision slave colony.png Thrall World designation
  • Pop.png 10 pops
Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.

Hive Mind capitals[edit]

Auth hive mind.png Hive Mind empires only have two capital buildings. They are the equivalent to the level 2 and 3 capitals of other empires for conversion purposes, even if the world previously contained a level 1 or 4 capital.

Capital Jobs Housing.png Housing Amenities.png Amenities Energy Credits.png Upkeep Time Time Minerals.png Upgrade Cost Requirements Description
Building hive core.png Hive Core
  • Job synapse drone.png +2 Synapse Drone
  • Job maintenance drone.png +2 Maintenance Drone
  • Job patrol drone.png +1 Hunter-Seeker Drone
+8 +8 −2 0 0 The organizational core from which the Hive Mind coordinates planetside functions.
Building hive nexus.png Hive Nexus
  • Job synapse drone.png +3 Synapse Drone
  • Job maintenance drone.png +5 Maintenance Drone
  • Job patrol drone.png +2 Hunter-Seeker Drone
+15 +15 −4 480 1000
  • Tech colonial centralization.png Colonial Centralization technology
  • Pop.png 40 pops
A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.

Machine Intelligence capitals[edit]

Auth machine intelligence.png Machine Intelligence empires use buildings similar to regular empires and will convert to or from them if a planet is conquered by an empire with different authority. The number of jobs offered depends on whether the empire has the Civic machine assimilator.png Driven Assimilator civic.

Capital Jobs (not Civic machine assimilator.png Driven Assimilator) Jobs (Civic machine assimilator.png Driven Assimilator) Housing.png Housing Amenities.png Amenities Energy Credits.png Upkeep Time Time Minerals.png Upgrade Cost Requirements Description
Building deployment post.png Deployment Post
  • Job patrol drone.png +1 Hunter-Seeker Drone
  • Job maintenance drone.png +1 Maintenance Drone
  • Job replicator.png +2 Replicator
  • Job patrol drone.png +1 Hunter-Seeker Drone
  • Job maintenance drone.png +1 Maintenance Drone
  • Job replicator.png +1 Replicator
+5 +5 −1 0 0 The initial deployment post from which we will expand on this world.
Building machine capital 1.png Administrative Array
  • Job patrol drone.png +1 Hunter-Seeker Drone
  • Job maintenance drone.png +2 Maintenance Drone
  • Job replicator.png +2 Replicator
  • Job patrol drone.png +1 Hunter-Seeker Drone
  • Job maintenance drone.png +3 Maintenance Drone
  • Job replicator.png +1 Replicator
+8 +8 −3 480 500
  • Pop.png 10 pops
  • Tech planetary government.png Planetary Government technology
A semi-autonomous computer network that handles the various administrative functions on a planet.
Building machine capital 2.png Planetary Processor
  • Job patrol drone.png +2 Hunter-Seeker Drone
  • Job maintenance drone.png +3 Maintenance Drone
  • Job replicator.png +2 Replicator
  • Job patrol drone.png +2 Hunter-Seeker Drone
  • Job maintenance drone.png +4 Maintenance Drone
  • Job replicator.png +1 Replicator
+10 +10 −5 600 1000
  • Pop.png 40 pops
  • Tech colonial centralization.png Colonial Centralization technology
A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.
Building machine capital 3.png Primary Nexus
  • Job patrol drone.png +3 Hunter-Seeker Drone
  • Job maintenance drone.png +4 Maintenance Drone
  • Job replicator.png +4 Replicator if above 39 pops
  • Job replicator.png +3 Replicator if 10-39 pops
  • Job replicator.png +2 Replicator if below 10 pops
  • Job patrol drone.png +3 Hunter-Seeker Drone
  • Job maintenance drone.png +5 Maintenance Drone
  • Job replicator.png +3 Replicator if above 39 pops
  • Job replicator.png +2 Replicator if 10-39 pops
  • Job replicator.png +1 Replicator if below 10 pops
+12 +12 −10 900 2000
  • Pop.png 80 pops
  • Tech galactic administration.png Galactic Administration technology
The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.

Buildings[edit]

Each regular building has up to 3 tiers, which determine its number of Jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.

Tier Energy Credits.png Energy upkeep Strategic.png Advanced resource upkeep Time Time Minerals.png Minerals cost Strategic.png Advanced resource cost
I −2 0 360 400 0
II −5 −1 480 600 50
III −8 −2 600 800 100

If a world is conquered by an empire that uses a different set of buildings for the same primary resource the existing buildings will be converted into new ones of the same tier.

Primary resource Tier I building (2 Jobs) Tier II building (5 Jobs) Tier III building (8 Jobs) Jobs Advanced resource Requirements
Alloys.png Alloys Alloy Foundries
Building foundry 1.png
Alloy Mega-Forges
Building foundry 2.png
Alloy Nano-Plants
Building foundry 3.png
  • Job foundry.png Metallurgist if not Gestalt consciousness.png Gestalt Consciousness
  • Job foundry.png Foundry Drone if Auth hive mind.png Hive Mind
  • Job foundry.png Fabricator if Auth machine intelligence.png Machine Intelligence
Volatile motes.png Volatile Motes
  • No.png Resort World planetary modifier
  • No.png Thrall World planetary modifier
Research.png Research Research Labs
Building research lab 1.png
Research Complexes
Building research lab 2.png
Advanced Research Complexes
Building research lab 3.png
  • Job researcher.png Researcher if not Gestalt consciousness.png Gestalt Consciousness
  • Job brain drone.png Brain Drone if Auth hive mind.png Hive Mind
  • Job researcher.png Calculator if Auth machine intelligence.png Machine Intelligence
Exotic gases.png Exotic Gases
  • No.png Resort World planetary modifier
  • No.png Thrall World planetary modifier
Consumer goods.png Consumer Goods Civilian Industries
Building factory 1.png
Civilian Fabricators
Building factory 2.png
Civilian Repli-Complexes
Building factory 3.png
  • Job artisan.png Artisan if not Civic machine servitor.png Rogue Servitor
  • Job artisan.png Artisan Drone if Civic machine servitor.png Rogue Servitor
Rare crystals.png Rare Crystals
  • No.png Resort World planetary modifier
  • No.png Thrall World planetary modifier
  • No.pngGestalt consciousness.png Gestalt Consciousness unless Civic machine servitor.png Rogue Servitor
Unity.png Unity Autochthon Monument
Building autochthon monument.png
Heritage Site
Building heritage site.png
Hypercomms Forum
Building hypercomms forum.png
Job culture worker.png Culture Worker Rare crystals.png Rare Crystals
  • No.png Thrall World planetary modifier
  • No.pngSpiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • No.pngAuth corporate.png Corporate
  • No.pngGestalt consciousness.png Gestalt Consciousness
Unity.png Unity Temple
Building temple.png
Holotemple
Building holotemple.png
Sacred Nexus
Building sacred nexus.png
Job priest.png Priest Rare crystals.png Rare Crystals
  • No.png Thrall World planetary modifier
  • Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
Unity.png Unity Corporate Culture Site
Building autochthon monument.png
Business Management Nexus
Building heritage site.png
Synergy Forum
Building hypercomms forum.png
Job manager.png Manager Rare crystals.png Rare Crystals
  • No.png Thrall World planetary modifier
  • No.pngSpiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • Auth corporate.png Corporate
Unity.png Unity Synaptic Nodes
Building hive node.png
Synaptic Clusters
Building hive cluster.png
Confluence of Thought
Building hive confluence.png
Job synapse drone.png Synapse Drone Exotic gases.png Exotic Gases Auth hive mind.png Hive Mind
Unity.png Unity Simulation Site
Building holo theatres.png
Simulation Center
Building hab cultural center.png
Simulation Complex
Building citadel of faith.png
Job evaluator.png Evaluator Rare crystals.png Rare Crystals
  • Auth machine intelligence.png Machine Intelligence
  • No.pngCivic machine servitor.png Rogue Servitor
Amenities.png Amenities Holo-Theatres
Building holo theatres.png
Hyper-Entertainment Forums
Building hab cultural center.png
No.png
  • Job entertainer.png Entertainer if not Civic warrior culture.png Warrior Culture
  • Job duelist.png Duelist if Civic warrior culture.png Warrior Culture
Exotic gases.png Exotic Gases
  • No.png Thrall World planetary modifier
  • No.pngGestalt consciousness.png Gestalt Consciousness
Mod country admin cap add.png Administrative Capacity Administrative Offices
Building bureaucratic 1.png
Administrative Park
Building bureaucratic 2.png
No.png Job bureaucrat.png Bureaucrat Rare crystals.png Rare Crystals No.pngGestalt consciousness.png Gestalt Consciousness
Mod country admin cap add.png Administrative Capacity Uplink Node
Building autochthon monument.png
Network Junction
Building heritage site.png
System Conflux
Building hypercomms forum.png
Job coordinator.png Coordinator Rare crystals.png Rare Crystals Auth machine intelligence.png Machine Intelligence
Job criminal.png Crime Fighting Precinct House
Building precinct house.png
Hall of Judgement
Building hall judgment.png
No.png Job enforcer.png Enforcer Exotic gases.png Exotic Gases
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Thrall World planetary modifier
Job criminal.png Deviancy Fighting Sentinel Posts
Building sentinel posts.png
No.png No.png Job patrol drone.png Hunter-Seeker Drone Gestalt consciousness.png Gestalt Consciousness
Food.png Food Hydroponics Farms
Building hydroponics farm 3.png
No.png No.png
  • Job farmer.png Farmer if not Gestalt consciousness.png Gestalt Consciousness
  • Job farmer.png Agri-Drone if Gestalt consciousness.png Gestalt Consciousness
  • Sb hydroponics bay.png Eco Simulation technology
  • No.png Resort World planetary modifier
  • No.pngPlanet ai.png Machine World

Planet unique[edit]

Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level

Building Jobs Effects Capital tier Upkeep Time Cost Requirements
Building shield generator.png Planetary Shield Generator Damage -50% Orbital Bombardment Damage 2 Energy Credits.png −5 Time 600 Minerals.png 600 Tech planetary shield generator.png Planetary Shields technology
Building military academy.png Military Academy
  • Job soldier.png +1 Soldier if not Gestalt consciousness.png Gestalt Consciousness
  • Job soldier.png +1 Warrior Drone if Gestalt consciousness.png Gestalt Consciousness
Army defense.png +100 Army Starting Experience 2 Energy Credits.png −2 Time 480 Minerals.png 400 Tech centralized command.png Centralized Command technology
Building power hub 1.png Energy Grid
  • Job technician.png +1 Technician if not Gestalt consciousness.png Gestalt Consciousness
  • Job technician.png +1 Tech-Drone if Gestalt consciousness.png Gestalt Consciousness
  • Energy Credits.png +15% Energy from Jobs if not Machine Empire
  • Energy Credits.png +20% Energy from Jobs if Machine Empire
  • District generator.png +2 Max Generator Districts if Machine Empire
1 Energy Credits.png −2 Time 360
  • Minerals.png 400 if not Machine Empire
  • Minerals.png 500 if Machine Empire
  • Alloys.png 100 if Machine Empire
  • Tech power hub 1.png Global Energy Management technology
  • No.png Resort World planetary modifier
Building power hub 2.png Energy Nexus
  • Job technician.png +2 Technician if not Gestalt consciousness.png Gestalt Consciousness
  • Job technician.png +2 Tech-Drone if Gestalt consciousness.png Gestalt Consciousness
  • Energy Credits.png +25% Energy from Jobs if not Machine Empire
  • Energy Credits.png +30% Energy from Jobs if Machine Empire
  • District generator.png +4 Max Generator Districts if Machine Empire
2 Energy Credits.png −2
Exotic gases.png −1
Time 480
  • Exotic gases.png 50
  • Minerals.png 600 if not Machine Empire
  • Minerals.png 900 if Machine Empire
  • Alloys.png 150 if Machine Empire
  • Tech power hub 2.png Planetary Power Grid technology
  • No.png Resort World planetary modifier
Building mineral processing plant 1.png Mineral Purification Plants
  • Job miner.png +1 Miner if not Gestalt consciousness.png Gestalt Consciousness
  • Job miner.png +1 Mining Drone if Gestalt consciousness.png Gestalt Consciousness
  • Minerals.png +15% Minerals from Jobs if not Machine Empire
  • Minerals.png +20% Minerals from Jobs if Machine Empire
  • District mining.png +2 Max Mining Districts if Machine Empire
1 Energy Credits.png −2 Time 360
  • Minerals.png 400 if not Machine Empire
  • Minerals.png 500 if Machine Empire
  • Alloys.png 100 if Machine Empire
  • Tech mineral purification 1.png Mineral Purification technology
  • No.pngPlanet ringworld.png Ring World
  • No.png Resort World planetary modifier
Building mineral processing plant 2.png Mineral Purification Hubs
  • Job miner.png +2 Miner if not Gestalt consciousness.png Gestalt Consciousness
  • Job miner.png +2 Mining Drone if Gestalt consciousness.png Gestalt Consciousness
  • Minerals.png +25% Minerals from Jobs if not Machine Empire
  • Minerals.png +30% Minerals from Jobs if Machine Empire
  • District mining.png +4 Max Mining Districts if Machine Empire
2 Energy Credits.png −2
Volatile motes.png −1
Time 480
  • Volatile motes.png 50
  • Minerals.png 600 if not Machine Empire
  • Minerals.png 900 if Machine Empire
  • Alloys.png 150 if Machine Empire
  • Tech mineral purification 2.png Advanced Mineral Purification technology
  • No.pngPlanet ringworld.png Ring World
  • No.png Resort World planetary modifier
Building food processing facility.png Food Processing Facilities
  • Job farmer.png +1 Farmer if not Gestalt consciousness.png Gestalt Consciousness
  • Job farmer.png +1 Agri-Drone if Gestalt consciousness.png Gestalt Consciousness
Food.png +15% Food from Jobs 1 Energy Credits.png −2 Time 360
  • Minerals.png 400
  • Volatile motes.png 50
  • Tech food processing 1.png Food Processing technology
  • No.pngPlanet ai.png Machine World
  • No.png Resort World planetary modifier
Building food processing center.png Food Processing Centers
  • Job farmer.png +2 Farmer if not Gestalt consciousness.png Gestalt Consciousness
  • Job farmer.png +2 Agri-Drone if Gestalt consciousness.png Gestalt Consciousness
Food.png +25% Food from Jobs 2 Energy Credits.png −2
Volatile motes.png −1
Time 480 Minerals.png 600
  • Tech food processing 2.png Advanced Food Processing technology
  • No.pngPlanet ai.png Machine World
  • No.png Resort World planetary modifier
Building autocurating vault.png Auto-Curating Vault
  • Unity.png +10 Unity
  • Unity.png +15% Unity from Jobs
4 Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech autocurating vault.png Automate Curation Algorithms technology
  • No.pngSpiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • No.pngAuth corporate.png Corporate
  • No.pngAuth machine intelligence.png Machine Intelligence
  • No.png Thrall World planetary modifier
Building citadel of faith.png Citadel of Faith
  • Job priest.png +5 Priests
  • Job priest.png +1 High Priest
Spiritualist.png +20% Spiritualist ethics attraction 4 Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech transcendent faith.png Transcendent Faith technology
  • No.pngSpiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • No.png Thrall World planetary modifier
Building autocurating vault.png Vault of Acquisitions
  • Unity.png +10 Unity
  • Unity.png +15% Unity from Jobs
4 Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech autocurating vault.png Automate Curation Algorithms technology
  • Auth corporate.png Corporate
  • No.pngSpiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • No.png Thrall World planetary modifier
Building autocurating vault.png Alpha Hub
  • Unity.png +10 Unity
  • Unity.png +15% Unity from Jobs
4 Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech autocurating vault.png Automate Curation Algorithms technology
  • Auth machine intelligence.png Machine Intelligence
Building institute.png Research Institute Job researcher.png +1 Science Director Research.png +15% Research Output 3 Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
  • Tech global research initiative.png Interplanetary Research Initiative technology
  • No.png Resort World planetary modifier
  • No.png Thrall World planetary modifier
Building institute.png Planetary Supercomputer
  • Job brain drone.png +1 Brain Drone if Auth hive mind.png Hive Mind
  • Job researcher.png +1 Calculator if Auth machine intelligence.png Machine Intelligence
Research.png +15% Research Output 3 Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
Tech global research initiative.png Interplanetary Research Initiative technology
Building production center.png Ministry of Production Job administrator.png +1 Administrator
  • Alloys.png +15% Alloys from Jobs
  • Consumer goods.png +15% Consumer Goods from Jobs
3 Energy Credits.png −5
Volatile motes.png −1
Time 480 Minerals.png 600
Volatile motes.png 50
  • Tech global production strategy.png Global Production Strategy technology
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Resort World planetary modifier
  • No.png Thrall World planetary modifier
Building production center.png Resource Processing Center
  • Job foundry.png +2 Foundry Drone if Auth hive mind.png Hive Mind
  • Job foundry.png +1 Fabricator if Auth machine intelligence.png Machine Intelligence
  • Alloys.png +15% Alloys from Jobs
  • Consumer goods.png +15% Consumer Goods from Jobs
3 Energy Credits.png −5
Volatile motes.png −1
Time 480 Minerals.png 600
Volatile motes.png 50
  • Tech global production strategy.png Global Production Strategy technology
  • Gestalt consciousness.png Gestalt Consciousness
Building clinic.png Gene Clinic Job healthcare.png +2 Medical Worker 1 Energy Credits.png −2 Time 360 Minerals.png 400
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Genetic Healthcare technology
  • No.png Thrall-World planetary modifier
Building hospital.png Cyto-Revitalization Center Job healthcare.png +5 Medical Worker 2 Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Cyto-Revitalization technology
  • No.png Thrall-World planetary modifier
Building spawning pool.png Spawning Pools Job spawning drone.png +1 Spawning Drone 1 Energy Credits.png −2 Time 360 Minerals.png 400 Auth hive mind.png Hive Mind
Building robot assembly plant.png Robot Assembly Plants Job roboticist.png +1 Roboticist 1 Energy Credits.png −5 Time 360 Minerals.png 600
  • No.png Thrall-World planetary modifier
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech robotic workers.png Robotic Workers technology
  • Menu icon policies.png Robotic Workers policy is not Outlawed
Building robot assembly plant.png Machine Assembly Plants Job replicator.png +1 Replicator 1 Energy Credits.png −2 Time 360 Minerals.png 400 Auth machine intelligence.png Machine Intelligence
Building machine assembly complex.png Machine Assembly Complex Job replicator.png +3 Replicator 3 Energy Credits.png −8
Rare crystals.png −2
Time 600 Minerals.png 800
Rare crystals.png 100
  • Auth machine intelligence.png Machine Intelligence
  • Tech mega assembly.png Mega-Assembly Systems technology
Building galactic stock exchange.png Galactic Stock Exchange Job merchant.png +2 Merchant Trade value.png +20% Trade Value 3 Energy Credits.png −5
Rare crystals.png−1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech galactic markets.png Galactic Markets Tech
  • No.png Resort World planetary modifier
  • No.png Thrall World planetary modifier
Building palace.png Noble Estates Job noble.png +1 Noble Housing.png +1 Housing 2 Energy Credits.png −2 Time 480 Minerals.png 400 Civic aristocratic elite.png Aristocratic Elite civic
Building slave processing.png Slave Processing Facility
  • Mod pop slavery tolerance.png +5% Slave Output
  • Mod pop political power.png −25% Slave Political Power
2 Energy Credits.png −2 Time 360 Minerals.png 400
  • Menu icon policies.png Allowed Slavery policy
  • Tech neural implants.png Neural Implants technology
  • No.png Resort World planetary modifier
Building clone vats.png Clone Vats Mod pop growth req.png +33% Pop Growth Speed 1 Energy Credits.png −2 Time 360 Minerals.png 200
  • Ap engineered evolution.png Engineered Evolution ascension perk
  • No.png Resort World planetary modifier
Building hab laboratory module.png Psi Corps Job telepath.png +2 Telepath Stability.png +5 Stability 3 Energy Credits.png −5 Time 480 Minerals.png 500
  • Ap mind over matter.png Mind over Matter ascension perk
  • No.png Resort World planetary modifier
  • No.png Thrall World planetary modifier

Empire capital buildings[edit]

Capital buildings can only be constructed once on the capital world of an empire and are not available to Gestalt consciousness.png Gestalt Consciousness empires.

Building Produces Capital tier Upkeep Time Cost Required technology Description
Building embassy.png Embassy Complex Envoy.png +1 Available Envoys 2 Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
Tech xeno diplomacy.png Xeno Diplomacy This building forms the heart of the empire's diplomatic efforts.

Due to the need to be close to the seat of the government, it can only be built at our capital.
Building grand embassy.png Grand Embassy Complex Envoy.png +2 Available Envoys 3 Energy Credits.png −8
Rare crystals.png −2
Time 600 Minerals.png 800
Rare crystals.png 100
Tech diplomacy 2.png Xeno Relations The complex is intended to awe the viewer, rendering them compliant in negotiations.

Due to the need to be close to the seat of the government, it can only be built at our capital.
Building akx worm 3.png Omega Alignment Physics Research +16 Physics Research 1 Energy Credits.png −8 Time 900 Minerals.png 1000 Tech akx worm 3.png Omega Theory The surface of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know that what's in there.

Trade[edit]

Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 2 Trade Value per Jobs, Commerce Buildings provide a significant number of them.

Gestalt consciousness.png Gestalt Consciousness empires do not have civilian trade and cannot build these buildings. They also cannot be built on Thrall-Worlds.

Building Jobs Upkeep Time Cost Requirements Description
Building commercial zone.png Commercial Zones Job clerk.png +5 Clerk Energy Credits.png−2 Time 360 Minerals.png 400 These commercial zones are home to towering office buildings and business complexes.
Building commercial megaplex.png Commerce Megaplexes
  • Job clerk.png +10 Clerk
  • Job merchant.png +1 Merchant
Energy Credits.png−5
Rare crystals.png−1
Time 480 Minerals.png 600
Rare crystals.png 50
Tech interstellar economics.png Interstellar Economics technology Great commercial spires and towers rising up towards the sky, blotting out the light.

Refineries[edit]

Refinery buildings produce Exotic gases.pngRare crystals.pngVolatile motes.png advanced resources. They are less effective than buildings that require planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds

Building Jobs Gestalt consciousness.png Gestalt Consciousness jobs Energy Credits.png Upkeep Time Time Minerals.png Cost Requirements Description
Building chemical plant.png Chemical Plants Job chemist.png +1 Chemist Job chemist.png +1 Chem-Drone −3 480 500 Tech volatile motes.png Volatile Material Plants technology The unpredictable and sometimes unstable Volatile Motes are produced here artificially. No open flames are permitted within a five kilometer radius of the plants.
Building refinery.png Exotic Gas Refineries Job gas refiner.png +1 Gas Refiner Job gas refiner.png +1 Refinery Drone −3 480 500 Tech exotic gases.png Exotic Gas Refining technology These advanced refineries work day and night to produce exotic gases.
Building crystal plant.png Synthetic Crystal Plants Job translucer.png +1 Translucer Job translucer.png +1 Lensing Drone −3 480 500 Tech rare crystals.png Rare Crystal Manufacturing technology Nearly identical to the real thing, the crystals produced here are of the highest quality.
Building crystal plant 2.png Kha'lanka Crystal Plant Job translucer.png +3 Translucer Job translucer.png +3 Lensing Drone −3 800 1000 Ancient Relics.png Whispers in the Stone archaeology site The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.

Housing[edit]

Housing buildings provide Housing.png Housing and come in two tiers. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner.

Building Housing.png Housing Amenities.png Amenities Jobs Upkeep Time Cost Requirements Description
Building luxury residence.png Luxury Residences +3 +5 Energy Credits.png−2 Time 360 Minerals.png 400
  • No.pngPlanet habitat.png Habitat
  • No.pngCivic shared burdens.png Shared Burdens
  • No.png Thrall World planetary modifier
Intricately designed residental towers with luxurious apartments. Advanced zero-g technology is the only thing keeping the more outlandish terrace designs from collapsing.
Building paradise dome.png Paradise Dome +6 +10 Energy Credits.png −3
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • No.pngPlanet habitat.png Habitat
  • No.pngCivic shared burdens.png Shared Burdens
  • No.png Thrall World planetary modifier
  • Tech paradise dome.png Idyllic Architecture technology
A fully enclosed habitation dome with a self-contained ecosystem, a veritable private paradise for those rich or fortunate enough to live there.
Building residence.png Communal Housing +5 +3 Energy Credits.png−2 Time 360 Minerals.png 400
  • No.pngPlanet habitat.png Habitat
  • Civic shared burdens.png Shared Burdens
  • No.png Thrall World planetary modifier
A block of uniform housing, equal in every way.
Building paradise dome.png Utopian Communal Housing +10 +6 Energy Credits.png −3
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • No.pngPlanet habitat.png Habitat
  • Civic shared burdens.png Shared Burdens
  • No.png Thrall World planetary modifier
  • Tech paradise dome.png Idyllic Architecture technology
An incredible feat of engineering that combines efficient, practical residences with carefully maintained idyllic landscapes.
Building crude huts.png Slave Huts +8 0 Energy Credits.png −1 Time 240 Minerals.png 200 Thrall World planetary modifier Crude dwellings for the planet's enslaved population.
Building residence.png Overseer Residences +2 0 Job enforcer.png +2 Overseer Energy Credits.png −1 Time 240 Minerals.png 200 Thrall World planetary modifier These homes are reserved for the relatively privileged slave overseers.
Building hive warren.png Hive Warren +3 +5 Energy Credits.png −2 Time 360 Minerals.png 400 Auth hive mind.png Hive Mind A vast warren offers shelters for many Drones to rest.
Building expanded warren.png Expanded Warren +6 +10 Energy Credits.png −3
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Auth hive mind.png Hive Mind
  • Tech housing 2.png Anti-Gravity Engineering technology
By expanding the warrens, still more Drone can shelter within.
Building drone storage.png Drone Storage +4 +3 Energy Credits.png −2 Time 360 Minerals.png 400 Auth machine intelligence.png Machine Intelligence A storage area for Drones to undergo maintenance.
Building drone megastorage.png Upgraded Drone Storage +8 +6 Energy Credits.png −3
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Auth machine intelligence.png Machine Intelligence
  • Tech micro replicators.png Micro-Replicators technology
With the latest upgrades, while undergoing maintenance a portion of Drones' power-generation can be re-directed to the grid.

Military[edit]

Military buildings produce Army defense.png defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the Tech aura snare.png FTL Inhibition technology has been researched.

Building Housing.png Housing FTL magnet.png FTL Inhibitor Regular jobs Gestalt consciousness.png Gestalt Consciousness jobs Capital tier Upkeep Time Cost Requirements Description
Building stronghold.png Stronghold +1 No.png Job soldier.png +1 Soldier Job soldier.png +1 Warrior Drone 1 Energy Credits.png −1 Time 240 Minerals.png 600 A planetary stronghold housing a substantial garrison force to protect the world from invasion and rebellion.
Building fortress.png Fortress +3 Yes.png Job soldier.png +3 Soldier Job soldier.png +3 Warrior Drone 2 Energy Credits.png −1
Volatile motes.png −1
Time 360 Minerals.png 400
Volatile motes.png 50
Tech global defense grid.png Global Defense Grid technology A massive fortress complex with an expanded garrison and training facilities for soldiers.

Organic safekeeping[edit]

Civic machine servitor.png Rogue Servitor empires gain Unity.png Unity from Job bio trophy.png Bio-Trophy Jobs, which require organic safekeeping buildings. Organic safekeeping buildings are converted into Housing.png Housing buildings of equal tier if the planet is conquered by an empire that lacks the civic.

Building Job bio trophy.png Bio-Trophy Jobs Job maintenance drone.png Maintenance Drone Jobs Upkeep Time Cost Requirements Description & Requirements
Building organic sanctuary.png Organic Sanctuary +10 +1 Energy Credits.png −2 Time 360 Minerals.png 400 This sanctuary provides a sealed environment where organics can thrive in a safe and above all controlled manner.
Building paradise dome.png Organic Paradise +20 +2 Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
Tech paradise dome.png Idyllic Architecture technology An AI-controlled artifical paradise designed to satisfy every need a sapient organic being might have, just so long as it does not express a need for self-determination.

Feature-related[edit]

Feature buildings can only be built based on the number certain Planetary Features allow.

Building Regular output Gestalt consciousness.png Gestalt Consciousness output Energy Credits.png Upkeep Time Time Minerals.png Cost Required technology Planetary feature Description
Building betharian power plant.png Betharian Power Plant
  • Energy Credits.png +10 Energy
  • Job technician.png +4 Technician
  • Energy Credits.png +10 Energy
  • Job technician.png +4 Tech-Drone
360 200 Tech mine betharian.png Betharian Refining D betharian deposit.png Betharian Fields Betharian Power Plants consume Betharian Stone to produce vast amounts of Energy Credits.
Building alien zoo.png Alien Zoo
  • Job culture worker.png +2 Culture Worker
  • Job entertainer.png +1 Entertainer if not Civic warrior culture.png Warrior Culture
  • Job duelist.png +1 Duelist if Civic warrior culture.png Warrior Culture
No.png −1 360 200 Tech alien life studies.png Xenology D alien pets deposit.png Isolated Valley As a sign of our mastery of the unknown, we have gathered alien creatures from all across the galaxy.
Building crystal mines.png Crystal Mines Job crystal miner.png +1 Crystal Miner Job crystal miner.png +1 Crystal Mining Drone −1 360 200 Tech mine rare crystals.png Rare Crystal Mining
  • D crystalline caverns.png Crystalline Caverns
  • D crystal forest.png Crystal Forest
  • D crystal reef.png Crystal Reef
  • D space walk.png Rare Crystal Deposit
Great care must be taken when excavating these mines to avoid damaging the crystals.
Building gas extractors.png Gas Extraction Wells Job gas extractor.png +1 Gas Extractor Job gas extractor.png +1 Gas Extraction Drone −1 360 200 Tech exotic gases.png Exotic Gas Extraction
  • D bubbling swamp.png Bubbling Swamp
  • D fuming bog.png Fuming Bog
  • D space walk.png Exotic Gas Deposit
These hulking wells reach deep into the planet's mantle to access pockets of Exotic Gas.
Building mote harvesting traps.png Mote Harvesting Traps Job mote harvester.png +1 Mote Harvester Job mote harvester.png +1 Mote Harvesting Drone −1 360 200 Tech volatile motes.png Mote Stabilization
  • D dust caverns.png Dust Caverns
  • D dust desert.png Dust Desert
  • D space walk.png Volatile Mote Deposit
These intricate facilities trap Volatile Motes within energy fields, funneling them into special containment zone below ground where they can be stabilized and harvested.

Other buildings[edit]

Building Produces Jobs Upkeep Time Cost Requirements Description
Building resource silo.png Resource Silos Mod country resource max add.png +2000 Resource Storage Capacity
  • Job clerk.png +2 Clerk if not Gestalt consciousness.png Gestalt Consciousness
  • Job maintenance drone.png +1 Maintenance Drone if Gestalt consciousness.png Gestalt Consciousness
Energy Credits.png −1 Time 180 Minerals.png 200
  • No.png Resort World planetary modifier
  • No.png Thrall World planetary modifier
Massive resource silos and storage facilities where large quantities of resources can be safely kept.
Building bio reactor.png Bio-Reactor Energy Credits.png +20 Energy Food.png −25 Time 240 Minerals.png 200 Main species does not require Food A facility where organic matter is converted into energy at a highly efficient rate.
Building nanite transmuter.png Nanite Transmuter
  • Exotic gases.png +2 Exotic Gases
  • Rare crystals.png +2 Rare Crystals
  • Volatile motes.png +2 Volatile Motes
Energy Credits.png −5
Nanites.png −1
Time 600 Minerals.png 1000
  • No.png Resort World planetary modifier
  • No.png Thrall World planetary modifier
  • Tech nanite transmutation.png Nanite Transmutation technology
  • Building capital 1.png Planetary Administration
This factory mass-produces a variety of rare resources using extremely advanced nanites. A Nanite Deficit will halt production.

Purchasable[edit]

Purchasable buildings can only be obtained via a deal with aliens. They cannot be built on planets with the Thrall-World planetary modifier.

Building Produces Jobs Energy Credits.png Upkeep Time Time Minerals.png Cost Deal source Requirements & Notes
Building artist patron.png Ministry of Culture Unity.png +15% Empire Unity from Jobs
  • Job culture worker.png +3 Culture Worker if not Gestalt consciousness.png Gestalt Consciousness
  • Job synapse drone.png +3 Synapse Drone if Auth hive mind.png Hive Mind
  • Job evaluator.png +3 Evaluator if Auth machine intelligence.png Machine Intelligence
−2 480 N/A Leviathans.png Artisan enclave A fashionable headquarters for the ministry of culture, helping to spread knowledge, entertainment and art to the masses.
  • Cannot be built on Thrall Worlds
  • Planet Unique
Building nuumismatic shrine.png Numistic Shrine
  • Job merchant.png +2 Merchant
  • Job priest.png +2 Priest
N/A 180 1000 MegaCorp.png Caravan A shrine devoted to the worship of Numa, goddess of fortune.
  • No.pngGestalt consciousness.png Gestalt Consciousness
Building waste reprocessing center.png Waste Reprocessing Center
  • Energy Credits.png +10 Energy
  • Minerals.png +10 Minerals
  • Amenities.png +5 Amenities
Job technician.png +2 Tech-Drone N/A 480 100 MegaCorp.png Caravan A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals. Designed by the Racket Industrial Enterprise, Its construction is somewhat arcane, and largely non-reverse-engineerable.
  • Yes.pngGestalt consciousness.png Gestalt Consciousness

Primitive[edit]

Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL.

Building Produces Jobs Requirements Description
Building crude huts.png Crude Huts
  • Housing.png +4 Housing
  • Amenities.png +5 Amenities
  • Job criminal.png −10 Crime
Stone Age planet capital Primitive shelters constructed out of stone, clay or whatever other materials were available.
Building stone palace.png Stone Palaces
  • Housing.png +3 Housing
  • Amenities.png +25 Amenities
  • Job criminal.png −10 Crime
  • Job noble.png +1 Feudal Noble
  • Job hunter.png +1 Warrior
  • Job researcher.png +1 Scholar
  • Job priest.png +1 Cleric
Bronze Age – Steam Age planet capital Primitive Palaces built out of stone, where the local ruling elite resides.
Building primitive capital.png Regional Capitals
  • Housing.png +5 Housing
  • Amenities.png +25 Amenities
  • Job criminal.png −20 Crime
  • Job administrator.png +2 Bureaucrat
  • Job soldier.png +2 Soldier
  • Job researcher.png +2 Researcher
  • Job priest.png +2 Priest
Industrial Age – Early Space Age planet capital The regional capital buildings of the various nation-states inhabiting this primitive world.
Building junkpile.png Junkheap
  • Housing.png +15 Housing
  • Amenities.png +20 Amenities
Job miner.png +10 Scavenger Junk Ratling planet capital A rusting, irradiated jumble of collapsed infrastructure, destroyed buildings. and decaying wreckage from an unknown civiliztion.
Building crude huts.png Primitive Dwellings Housing.png +6 Housing Bronze Age – Renaissance Age These small buildings provide a minimal amount of shelter, but they keep out the worst of the elements.
Building residence.png Urban Dwellings Housing.png +24 Housing Steam Age – Early Space Age Cramped and often polluted jungles of concrete.
Building primitive factory.png Primitive Factory Job primitive laborer.png +2 Labourer Steam Age – Early Space Age Primitive, inefficient factories spewing pollution while producing goods.
Building primitive mine.png Primitive Mine
  • Job miner.png+2 Miner
  • Trait lithoid.pngJob miner.png+8 Miner
Steam Age – Early Space Age Primitive mining tunnels that snake through the ground.
Building crude huts.png Primitive Farms Job farmer.png +10 Farmer
  • Industrial Age – Early Space Age
  • No.pngTrait lithoid.png Lithoid
Primitive farmsteads working the soil for meager returns.
Building primitive power plant.png Primitive Power Plant Job technician.png +2 Technician Industrial Age – Early Space Age A primitive and somewhat unreliable power plant that relies on coal or early atomic power.
Building stone palace.png Great Pyramid
  • Food.png +2 Food
  • Society Research +2 Society Research
Observation event A pyramid constructed by the local population to appease a deity descended from the sky.

Fallen empire[edit]

Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. They are more effective than any building available to other empires, and most of them are autonomous. Buildings that are autonomous can be used by other empires if captured. Fallen Empire buildings ruined by orbital bombardment can be rebuilt.

One of the rewards of the Reverse-Engineer Arcane Technology artifact action is the ability to construct one autonomous Fallen Empire building. Each building takes Time 480 days to construct.

Building Produces Jobs Upkeep Can be used if captured Description & Notes
Building palace.png Ancient Palace
  • Job administrator.png +2 Overseer
  • Job enforcer.png +2 Protector
Energy Credits.png −10 Converts to high level capital A massive palatial complex built in a different age. The decrepit and abandoned wings are not betrayed by its shining exterior.
  • Is the colony capital of biological Fallen Empire worlds
Building slave processing.png Ancient Control Center Job soldier.png +5 Guardian Energy Credits.png −10 Converts to high level capital The ancient control center of this section of the ringworld is just barely kept functional by the tireless effort of a legion of machine drones.
  • Is the colony capital of Ancient Caretakers worlds
Building fe xeno zoo.png Xeno Preserve
  • Housing.png +30 Housing
  • Amenities.png +15 Amenities
Job culture worker.png +2 Xeno-Keeper Energy Credits.png −10 Converts to low level capital A highly sophisticated preserve that maintains the natural habitat of the "preserved" alien species perfectly.
  • Is the colony capital of The Preserve
Building fortress.png Aegis Complex Job enforcer.png +5 Protector Energy Credits.png −10 Converts to Fortress A massive planetary defense complex housing a multitude of armories stocked to the brim with advanced precursor weaponry.
Building hab cultural center.png Affluence Center Consumer goods.png +50 Consumer Goods
  • Energy Credits.png −10
  • Minerals.png −25
Yes Any material desire can be met here, no matter how outlandish.
Building nano forge.png Auto-Forge Alloys.png +25 Alloys
  • Energy Credits.png −10
  • Minerals.png −50
Yes The colossal nano-replicator bays convert raw materials into advanced alloys with miraculous efficiency.
Building class 4 singularity.png Class-4 Singularity Energy Credits.png +250 Energy N/A Yes Even after all this time, the containment fields remain stable. No one understands how.
Building nanite transmuter.png Dimensional Fabricator
  • Minerals.png +100 Minerals
  • Exotic gases.png +2 Exotic Gases
  • Rare crystals.png +2 Rare Crystals
  • Volatile motes.png +2 Volatile Motes
  • Dark Matter.png +2 Dark Matter if Fallen Empire
  • Living Metal.png +2 Living Metal if Fallen Empire
  • Zro.png +2 Zro if Fallen Empire
Energy Credits.png −20 Yes This building uses little-understood dimensional technology to tunnel into other realities and siphon off their valuable resources.
Building food processing center.png Nourishment Center Food.png +100 Food Energy Credits.png −20 Yes If it exists as a flavor, it can be replicated here.
Building paradise dome.png Sky Dome
  • Housing.png +20 Housing
  • Amenities.png +20 Amenities
Energy Credits.png −10 Yes A floating utopia maintained with extremely advanced anti-gravity technology.
Building master archive.png Master Archive Research.png +100 Research Output Job fe archivist.png +10 Archivist Energy Credits.png −20 Yes The collected knowledge of five galactic ages is supposedly stored here, but the ability to operate the exceedingly complex and arcane data retrieval system has long since been lost. Still, whatever scraps of data can be obtained are often invaluable.
  • Can only be found on The Archives
Building citadel of faith.png Empyrean Shrine Job priest.png +3 Augur of the Shroud Energy Credits.png −10 Converts to planet unique Unity building The shrine itself vibrates somehow, making it appears slightly blurred from a distance.
  • Can only be found on Sky Temple
Building ancient cryo chamber.png Ancient Cryo-Chamber Energy Credits.png −20 Must be demolished or replaced Rows upon rows of cryo-pods line this massive structure, containing the long-expired remains of billions of alien specimens frozen long ago.
  • Can only be found on Alpha Complex.

References[edit]

Game concepts