Planetary features

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Version

Outliner top.png
This article has been verified for the current PC version (2.7) of the game.

Features[edit]

Planetary features represent notable areas on natural planets. They determine the number of resource Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets.

If a natural planet is terraformed into Planet city.png Ecumenopolis, Planet infested.png Hive World, or Planet ai.png Machine World, it loses all of its planetary features, including event features, except Hive Worlds and Machine Worlds do not lose the deposit features that determine the max number of Strategic Resource buildings.

Deposit features[edit]

These planetary features are generated on each natural planet and determine the number of resource Districts and Strategic Resource buildings the planet can support. Gaia Worlds are more likely to have features that unlock Strategic Resource buildings or grant a higher number of Districts. If a planet is terraformed these features may be changed to new ones with the same effects that fit the planet class by flavor.

Mod district farming max.png Agriculture Districts Mod district generator max.png Generator Districts Mod district mining max.png Mining Districts Mod building crystal mines max.png Crystal Mines Mod building gas extractors max.png Gas Extraction Wells Mod building mote harvesting traps max.png Mote Harvesting Traps Mod building betharian power plant max.png Betharian Power Plant Mod building xeno zoo max.png Alien Zoo
+1
  • D boggy fens.png Boggy Fens
  • D bountiful plains.png Bountiful Plains
  • D forgiving tundra.png Fair Tundra
  • D green hills.png Green Hills
  • D lichen fields.png Lichen Fields
  • D bountiful plains.png Natural Farmland
  • D nutritious mudland.png Nutritious Mudlands
  • D rugged woods.png Rugged Woods
  • D arid highlands.png Arid Highlands
  • D fertile lands.png Buzzing Plains
  • D hot springs.png Hot Springs
  • D mineral fields.png Mineral Fields
  • D prosperous mesa.png Mineral Striations
  • D veiny cliffs.png Ore-Veined Cliffs
  • D crystalline caverns.png Crystalline Caverns
  • D bubbling swamp.png Bubbling Swamp
  • D dust caverns.png Dust Caverns
  • D betharian deposit.png Betharian Fields
  • D alien pets deposit.png Isolated Valley
+2
  • D fertile lands.png Fertile Lands
  • D fungal caves.png Fungal Caves
  • D great river.png Great River
  • D lush jungle.png Lush Jungle
  • D frozen gas lake.png Frozen Gas Lake
  • D rushing waterfalls.png Rushing Waterfall
  • D searing desert.png Searing Desert
  • D prosperous mesa.png Prosperous Mesa
  • D ore rich caverns.png Ore-Rich Caverns
  • D crystal forest.png Crystal Forest
  • D crystal reef.png Crystal Reef
  • D fuming bog.png Fuming Bog
  • D dust desert.png Dust Desert
No.png No.png
+3
  • D black soil.png Black Soil
  • D fungal forest.png Fungal Forest
  • D marvelous oasis.png Marvelous Oasis
  • D teeming reef.png Teeming Reef
  • D tropical island.png Tropical Island
  • D geothermal vent.png Geothermal Vents
  • D tempestous mountain.png Tempestous Mountain
  • D underwater vent.png Underwater Vents
  • D rich mountain.png Rich Mountain
  • D submerged ore veins.png Submerged Ore Veins
No.png No.png No.png No.png No.png

Habitat features[edit]

These planetary features are added on habitats when built orbiting the appropriate resource deposits.

Feature Effects Description DLC
D space walk.png Exotic Gas Deposit
  • Mod building gas extractors max.png +1 to +5 Max Gas Extraction Wells
This habitat is built near an exploitable exotic gas deposit.
D space walk.png Rare Crystal Deposit
  • Mod building crystal mines max.png +1 to +5 Max Crystal Mines
This habitat is built near an exploitable rare crystal deposit.
D space walk.png Volatile Mote Deposit
  • Mod building mote harvesting traps max.png +1 to +5 Max Mote Harvesting Traps
This habitat is built near an exploitable volatile mote deposit.
D space walk.png Alloy Deposit
  • Alloys.png +1 to +5 Alloys
This habitat is built near an exploitable source of alloys.
D space walk.png Zro Deposit
  • Zro.png +1 to +3 Zro
This habitat is built near an exploitable zro deposit.
D space walk.png Dark Matter Deposit
  • Dark Matter.png +1 to +3 Dark Matter
This habitat is built near an exploitable dark matter deposit.
D space walk.png Living Metal Deposit
  • Living Metal.png +1 Living Metal
This habitat is built near an exploitable living metal deposit.
D space walk.png Nanite Deposit
  • Nanites.png +1 Nanites
This habitat is built near an exploitable source of nanites. Distant Stars.png

Anomaly features[edit]

These planetary features can be added by random anomalies on habitable planets.

Feature Effects Description DLC
D tribal settlement.png Abandoned Primitive Homesteads
  • Pop resource society research mult.png +10% Society from Jobs
  • Mod district farming max.png +2 Max Agriculture Districts
These abandoned homesteads were once inhabited by a society of reptiles. They still populate the planet, but have since lost all capacity for sapient thought.
D building complex.png Ancient Mining Site
  • Mod district mining max.png +5 Max Mining Districts
The site of an ancient mining operation. Despite its age, much of the equipment can still be operated.
D fungal forest.png Ancient One
  • Society Research +4 Society Research
An ancient being, living deep beneath the waves, is the dominating life force on this planet.
D fertile lands.png Harvester Fields
  • Mod district farming max.png +6 Max Agriculture Districts
Vast fields of dense, edible vegetation where ancient solar-powered harvesters assist in gathering crops.
D alien pets deposit.png Hyperfertile Valley
  • Mod district farming max.png +5 Max Agriculture Districts
The soil in this valley is extremely fertile, and it is covered in intense greenery.
D metal boneyard.png Mutation Vats
  • Society Research +12 Society Research
  • Exotic gases.png +1 Exotic Gases
In a painful ceremonial procedure members of this post-nuclear exchange society on this planet would expose themselves to near-lethal doses of chemical mutagens, in the hopes of revealing their 'true selves'. The skeletal remains found at the bottom of many of these vats suggest not all supplicants survived the ordeal.
D building complex.png Toy Factory Complex
  • Pop resource society research mult.png +10% Society from Jobs
  • Pop resource engineering research mult.png +20% Engineering from Jobs
  • Job researcher.png +2 Researcher Jobs
Complex machinery ceaselessly molds complex polymers into small items of varying shapes and inscrutable purposes.
D toxic kelp.png Wetware Computer
  • Pop resource engineering research mult.png +20% Engineering from Jobs
  • Job researcher.png +2 Researcher Jobs
The oceans on this world are almost completely covered in a fine network of algae that appear to be a primitive wetware computer.
D teeming reef.png Flooded Mounds
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
The soil in this valley is extremely fertile, and it is covered in intense greenery. Distant Stars.png
D dust desert.png Nanosands
  • Mod district mining max.png +2 Max Mining Districts
  • Mod planet max districts add.png +2 Max Districts
The sand dunes on this planet are almost entirely composed of countless broken nanites. Their structure is degraded far beyond any chance for reactivation, but they do coat the planet in rare metal granulate. Distant Stars.png
D dangerous wildlife blocker.png Savage Wildlands
  • Pop resource society research mult.png +10% Society from Jobs
  • Job researcher.png +1 Researcher Jobs
These indigenous creatures who inhabit this region appear to operate as a single organism. Distant Stars.png
D levitating rocks.png Zone A
  • Unity.png +3 Unity
  • Pop resource physics research mult.png +10% Physics from Jobs
  • Job researcher.png +2 Researcher Jobs
A thirteen-by-thirteen kilometer stretch of land on this planet is a ruin of unknown origin, littered with many bizarre and unique alien artifacts. Bafflingly, it also produces sensations of deep contentment in its visitors. Distant Stars.png

Event features[edit]

These planetary features do not naturally generate on planets. They can be created exclusively by certain events and controllable factors.

Feature Sources Effects Description DLC
D huge tree.png Migrating Forests Migrating Forests event chain
  • Mod district farming max.png -1 Max Agriculture Districts
  • Mod district generator max.png -1 Max Generator Districts
  • Mod district mining max.png -1 Max Mining Districts
The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.
D huge tree.png Migrating Forests Reserve Migrating Forests event chain
(Study Migrating Forests Special Project)
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
This entire region has been set aside for the migrating forests that are native to this world. Here they can roam in peace, without causing damage to urban centers.
D crater.png Ancient Bombardment Craters
  • Planet nuked.png Tomb Worlds
  • What Happened Here (20% chance)
  • Pop resource physics research mult.png +20% Physics from Jobs
  • Job researcher.png +2 Researcher Jobs
This world was subjected to intense orbital bombardment long ago. Parts of the surface are still pockmarked with impact craters.
D organic landfill.png Ancient Battlefield
  • Planet nuked.png Tomb Worlds
  • What Happened Here (20% chance)
  • Pop resource engineering research mult.png +20% Engineering from Jobs
  • Job researcher.png +2 Researcher Jobs
The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. This ancient battlefield is littered with ancient debris from their desperate last stand.
D metal boneyard.png Irradiated Ruins
  • Planet nuked.png Tomb Worlds
  • What Happened Here (20% chance)
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
Remnants from a massive nuclear war waged by the two global superpowers that once inhabited this world.
D quarantine zone.png Subterranean Contact Zone Seismic Disturbances
(Establish Communications Special Project)
  • Mod district generator max.png +2 Max Generator Districts
  • Mod planet max districts add.png +2 Max Districts
  • Job foundry.png +1 Subterranean Liaison Officer Job per 20 Pops
An area where Subterranean dwellers and Surfacers can work together towards peace and prosperity.
D fungal caves.png Subterranean Farming Caverns Seismic Disturbances
(Preemptive Strike Special Project)
  • Mod district farming max.png +3 Max Agriculture Districts
  • Mod planet max districts add.png +2 Max Districts
A network of vast caverns which contain numerous fungal farms, hunting areas, and lakes teeming with edible flora and fauna.
D underwater vent.png Subterranean Generator Areas Seismic Disturbances
(Preemptive Strike Special Project)
  • Mod district generator max.png +3 Max Generator Districts
  • Mod planet max districts add.png +2 Max Districts
Subterranean rivers and the geothermal energy from the molten core of the planet offer vast potential for energy generation.
D crystalline caverns.png Subterranean Mining Sites Seismic Disturbances
(Preemptive Strike Special Project)
  • Mod district mining max.png +3 Max Mining Districts
  • Mod planet max districts add.png +2 Max Districts
Underground tunnels lead to a variety of mineral-rich ore veins inaccessible from the surface.
D fungal caves.png Cave Shroom Veins Feral Behavior
(Exterminate the Cave Mushrooms Special Project)
  • Job miner.png +3 Cave Cleaner Jobs
  • Job miner.png +1 Cave Cleaner Job per 20 pops
Ridding the caverns of fungus revealed rich mineral veins.
D gaseous eruption.png Spore Vents Feral Behavior
(Utilize the Cave Mushrooms Special Project)
  • Job gas extractor.png +2 Gas Plant Engineer Jobs
  • Job gas extractor.png +1 Gas Plant Engineer Job per 20 pops
Shroom spores can be refined for industrial use.
D veiny cliffs.png Lotus Corrie Impossible Corrie Pop resource physics research mult.png +20% Physics from Jobs An improbable geological feature has emerged. Strange and reflective crystal deposits line its curved walls.
D bunker door.png Blue Lotus Prototype Impossible Corrie Job foundry.png +1 Transmuter Job This highly experimental facility seeks to transmute everyday silicates into useful alloys.
D crater.png Blue Lotus Crater Impossible Corrie
  • Mod district mining max.png +1 Max Mining Districts
  • Alloys.png +2 Alloys
Site of an accidental, runaway transmutation of rock and other matter into a single, precious alloy.
D bunker door.png Blue Lotus Facility Impossible Corrie
(Blue Lotus Facility Special Project)
Job foundry.png +2 Transmuter Job An industrial-scale facility which transmutes everyday silicates into useful alloys.
D ruins medium.png Blue Lotus Ruin Impossible Corrie
(Blue Lotus Facility Special Project)
Alloys.png +1 Alloys Ruined site of a once-promising, experimental facility for transmuting rock and other matter into alloys. Nothing now remains, save this minor seam.
D organic landfill.png Mutant Landfill Abandoned Terraforming Equipment
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
A putrid mass of dead mutated horrors. Their volatile organic matter has twisted together to form a structure of sorts.
D crater.png Impact Crater Space Bounty Mod district mining max.png +3 Max Mining Districts A crater from a large meteor impact. Minerals from the meteor itself can still be found at the site.
D building.png Odd Factory An Odd Factor Job foundry.png +1 Odd Factory Worker Job A well-crafted facility that produces high value resources, left on the planet by a different civilization.
D building.png Ancient Particle Accelerator Ruined Particle Accelerator
  • Pop resource physics research mult.png +20% Physics from Jobs
  • Job researcher.png +2 Researcher Jobs
This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what must have been a brilliant theoretical physicist.
D titanic life blocker.png Titanic Lifeforms Titanic Life Mod planet max districts add.png -1 Max Districts
Society Research +4 Society Research
Numerous Titanic aliens make this area their home, it would be wise to avoid it.
D bunker door.png Underground Vault Underground Vault
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out.
D crystalline caverns.png Portal Research Area The Doorway
  • Job researcher.png +1 Dimensional Portal Researcher Job
  • Job researcher.png +1 Dimensional Portal Researcher Job per 40 pops
A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries.
D central spire.png Party Fever A Cause to Dance? Mod pop growth req.png +15% Pop Growth Speed Something about this planet induces feelings of exhilaration and the irresistible urge to dance, as well as certain aphrodisiac urges. This has made the world a prime destination for partygoers young and old who seek to shed their inhibitions and experience the thrill of the planet's perpetual dancing festivals with abandon.
D fertile lands.png Loop-Plowed Farm The Waiting World Mod district farming max.png +4 Max Agriculture Districts The food crops lean into the wind, somehow.
D crystalline caverns.png Spiral-Hewn Mine The Waiting World Mod district mining max.png +4 Max Mining Districts Narrow shafts twist around spiraling mineral veins.
D monument.png Dragonslayer Monument Dragonslayer Unity.png +15 Unity A monument commemorating the defeat of the Ether Drake. Leviathans.png
D monument.png Stellar Devourer Trophy Stellar Devourer
  • Unity.png +6 Unity
  • Mod pop happiness.png +10% Happiness
A trophy made out of the remains of the Stellar Devourer, reminding our great nation of its victory over the gargantuan entity. Leviathans.png
D monument.png Cryonic Clones Monument Clones in Cryostasis Society Research +6 Society Research Hundreds of alien clones were left sealed in cryostasis chambers when this Ring World was still a ruin. Now fully restored, the clones have been preserved in this monument. Distant Stars.png
D quarantine zone.png Processing Pens Wild Eukaryotes Food.png +14 Food The fungoids native to this planet were genetically engineered to be docile... and delicious. In these vast processing pens, the fungoids are nourished and then harvested. Distant Stars.png
D geothermal vent.png Numa's Breath Numistic Order caravan deal
  • Mod district generator max.png +3 Max Generator Districts
  • Mod planet max districts add.png +2 Max Districts
This stable vent reaching into the planet's crust was created by The Numistic Order. MegaCorp.png
D mineral fields.png Sentinels The Sentinels archaeological site Living Metal.png +2 Living Metal The broken remains of nine monumental automatons made from an unusual metal alloy offer an ample supply of Living Metal. Ancient Relics.png
D monument in space.png Federation Monument Hegemony event chain Influence.png +0.5 Monthly Influence This spaceborne monument stands witness to the unity, strength and splendor of the interstellar federation that constructed it. Federations
D bubbling swamp.png Organic Slurry
  • Planet ai.png Machine Worlds
  • Yes.png Biological Pop present when the terraforming completes
  • Civic machine assimilator.png Driven Assimilator & Origins resource consolidation.png Resource Consolidation homeworld
Food.png +15 Food An ocean of organic slurry, the processed remains of the former biomass of a planet. Synthetic Dawn.png
D mining tunnels.png Project Cornucopia Decision default.png Project Cornucopia decision
  • Mod district mining max.png +4 Max Mining Districts
  • Minerals.png +5% Minerals from Jobs
  • Mod habitability.png -20% Habitability
Near-endless resources are at our fingertips, if we have the courage to seize them. Just think of what wonders we could build if we conquer our fear. Federations

Unique features[edit]

These features can be exclusively found on certain planets in the galaxy or are they related with certain empire origins.

Feature Sources Effects Description DLC
D mining tunnels.png Abandoned Mining Tunnels Planet nuked.png Relic Worlds Mod district mining max.png +6 Max Mining Districts Many of the ruins on the planet's surface were built by minerals extracted from these tunnels. Although most have been mined to depletion, there are still several with rich yields.
D reactor.png Ancient Reactor Pits Planet nuked.png Relic Worlds Mod district generator max.png +6 Max Generator Districts These deep pits near the planet's equator once housed its primary energy generators. Much of the surprisingly sturdy infrastructure has survived, and new reactors can be slotted into it.
D central spire.png Central Spire Planet nuked.png Relic Worlds
  • Research.png +15% Research from Jobs
  • Job researcher.png +8 Researcher Jobs
This towering structure appears to have served as the administrative center of the planet. Its central location and mostly intact interior provides an unmatched opportunity to research this world.
D ruins large.png Dense Ruins Planet nuked.png Relic Worlds
  • Research.png +15% Research from Jobs
  • Mod planet max districts add.png -6 Max Districts
The study of the dense ruins that cover this Relic World are a boon to science, but their presence also limits the amount of livable space.
D solar array.png Immense Solar Array Planet nuked.png Relic Worlds Mod district generator max.png +3 Max Generator Districts This solar array is nearly the size of a small continent. Most of it has been smashed beyond repair, but the underlying power infrastructure has survived, making it a good site for energy production.
D ruins medium.png Industrial Sector Planet nuked.png Relic Worlds
  • Mod building crystal mines max.png +2 Max Crystal Mines
  • Mod building gas extractors max.png +2 Max Gas Extraction Wells
  • Mod building mote harvesting traps max.png +2 Max Mote Harvesting Traps
This entire region once served as as the industrial heartland of the planet. The factories and refineries that are operated here have long stopped working, but vast amounts of scattered resources can still be found in the area.
D metal boneyard.png Metal Boneyards Planet nuked.png Relic Worlds
Auth machine intelligence.png Machine Intelligence homeworlds
  • Mod district mining max.png +4 Max Mining Districts
  • Pop resource society research mult.png +10% Society Research from Jobs
The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them.
D organic landfill.png Organic Landfills Civic machine terminator.png Determined Exterminator homeworlds
Civic machine assimilator.png Driven Assimilator homeworlds
  • Mod district generator max.png +4 Max Generator Districts
  • Pop resource society research mult.png +10% Society Research from Jobs
Toxic biohazard waste rots and fumes in vast heaps under the sun.
D central spire.png Former Relic World Planet city.png Terraformed Relic Worlds
  • Research.png +10% Research from Jobs
This ecumenopolis was once an abandoned Relic World. Most of the old ruins were repurposed or cleared away when the planet-wide city was rebuilt, but there are still many sites that are of scientific value.
D alien pets deposit.png Valley of Zanaam Planet gaia.png Zanaam Research.png +30% Research from Jobs This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.
D organic landfill.png Junk Canals Planet nuked.png Junk Rattlings planets Mod district farming max.png +3 Max Agriculture Districts These narrow canals shake around the junk piles, and some adjacent soil is surprisingly fertile. Distant Stars.png
D organic landfill.png Junk Hollows Planet nuked.png Junk Rattlings planets Mod district generator max.png +3 Max Generator Districts These hollows deep beneath the surface junk would serve well as isolated reactor chambers. Distant Stars.png
D organic landfill.png Junk Wastes Planet nuked.png Junk Rattlings planets Mod district mining max.png +3 Max Mining Districts The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground. Distant Stars.png
D radioactive wasteland.png Irradiated Valley Planet nuked.png Superflares system tomb world Mod district generator max.png +3 Max Generator Districts The solarflare has washed this isolated valley with heavy radiation. Distant Stars.png
D crater.png Massive Crater Origins lithoid.png Calamitous Birth homeworld
  • Mod planet max districts add.png +6 Max Districts
  • Mod district mining max.png +6 Max Mining Districts
  • Mod district farming max.png -6 Max Agriculture Districts
  • Mod pop growth req.png +25% Pop Growth Speed if Origins lithoid.png Calamitous Birth origin
The impact site of the meteorite which brought Lithoids to this planet. Lithoids.png
D huge tree.png Tree of Life Origins tree of life.png Tree of Life homeworld
  • Housing.png +10 Housing
  • Mod pop growth req.png +15% Pop Growth Speed
  • Pop resource society research mult.png +10% Society Research from Jobs
  • Mod district farming max.png +4 Max Agriculture Districts
  • Food.png 4 Food Upkeep
  • Devastation.png Destroyed at 50 Devastation
The Great Tree has sheltered and supported the Hive for untold generations. Utopia.png
D huge tree.png Tree of Life Sapling Origins tree of life.png Tree of Life colonies
  • Housing.png +5 Housing
  • Mod pop growth req.png +10% Pop Growth Speed
  • Pop resource society research mult.png +10% Society Research from Jobs
  • Mod district farming max.png +2 Max Agriculture Districts
  • Food.png 2 Food Upkeep
  • Devastation.png Destroyed at 50 Devastation
An offshot of the Great Tree, transplanted here by the Hive. It will take millennia for it to fully mature. Utopia.png
D veiny cliffs.png Consolidated Resources Origins resource consolidation.png Resource Consolidation homeworld Minerals.png +25 Minerals The refined minerals wealth of an entire Solar System is gathered here in continent-sized piles. Synthetic Dawn.png
D station reactor.png Arcane Replicator Origin void dwellers.png Void Dwellers homeworld
  • Alloys.png +12 Alloys
  • Consumer goods.png +4 Consumer Goods
This ancient machine is nestled deep within the habitat's interior, built into its main reactor from where it also draws its power. A relic of whomever originally built this habitat, its matter replication technology is utterly incomprehensible to us. Federations
D station reactor.png Arcane Generator Shattered Ring Shattered Ring homeworld
  • Amenities.png +5 Amenities
  • Exotic gases.pngRare crystals.pngVolatile motes.png Resources to cover segment's upkeep (up to 1 for each type)
This ancient machine seems to respond to our needs by producing the resources needed to upkeep some of our segments. Federations

Earth features[edit]

Earth has a set of custom planetary features when selected as the empire homeworld, detailing its history before the events of Stellaris. They each the same number of resource Districts as the regular planetary features do.

Feature Effects Description
D city.png Delhi Sprawl Mod district generator max.png +2 Max Generator Districts Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline.
D city.png BosWash Metropolitan Axis Mod district generator max.png +3 Max Generator Districts The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget!
D building complex.png Pearl River Agglomerate Mod district generator max.png +3 Max Generator Districts The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies.
D quarantine zone.png Mauritanian Security Zone Mod district mining max.png +1 Max Mining Districts Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand.
D marvelous oasis.png Mesopotamian Urban Corridor Mod district mining max.png +3 Max Mining Districts The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization.
D crater.png Great Albertan Crater Mod district mining max.png +3 Max Mining Districts When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta.
D radioactive wasteland.png Scandinavian Reclamation Sector Mod district farming max.png +1 Max Agriculture Districts Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach.
D green hills.png Saharan Irrigation Project Mod district farming max.png +4 Max Agriculture Districts Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo.
D toxic kelp.png Pacific Algae Tracts Mod district farming max.png +3 Max Agriculture Districts Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity.

Blockers[edit]

Blockers are obstacles that reduce Mod planet max districts add.png District Cap by 1 or more and may block some planetary features from being exploited. They can be cleared by spending resources and time and some of them may have rewards when cleared.

If a natural planet is terraformed into a planet class other than Planet city.png Ecumenopolis, all of its blockers are cleared and rewards are given. If it was terraformed into Planet infested.png Hive World or Planet ai.png Machine World, the planetary feature it unblocks will be lost.

Natural blockers[edit]

These blockers can be found on natural habitable worlds and they unblock random planetary features when cleared. Except for those exclusively found on Tomb Worlds, they each require a technology to be cleared.

Blocker Spawn chance Removal technology Removal cost Removal time Description
D active volcano.png Active Volcano
  • x0.5 if Planet alpine.png Alpine
  • x0.5 if Planet Size.png Planet Size < 15
  • x0 if world is a moon
Tech tb volcano.png Deep Crust Engineering Energy Credits.png 1000 Time 270 There is an active volcano in this region, spewing forth lava and volcanic gases.
D dangerous wildlife blocker.png Dangerous Wildlife
  • x2 if PM Dangerous Wildlife.png Hostile Fauna modifier
  • x10 if PM Titanic Life.png Titanic Life modifier
  • x0.5 if Planet Size.png Planet Size < 15
  • x0 if world is a moon
Tech tb dangerous wildlife.png Dangerous Wildlife Removal Energy Credits.png 500 Time 270 The wildlife in this region is particularly lethal, with many dangerous predators and poisonous plants.
D deep sinkhole.png Deep Sinkhole
  • x2 if Planet arid.png Arid
  • x2 if Planet savannah.png Savannah
Tech tb deep sinkhole.png Subterranean Colonization Energy Credits.png 500 Time 180 A colossal sinkhole covers most of this region.
D lush jungle.png Dense Jungle
  • x2 if Planet tropical.png Tropical
  • x2 if Planet continental.png Continental
Tech tb dense jungle.png Selective Defoliants Energy Credits.png 500 Time 180 This entire region is completely overgrown with thick, impassable jungle.
D massive glacier.png Massive Glacier
  • x2 if Planet alpine.png Alpine
  • x2 if Planet arctic.png Arctic
Tech tb massive glacier.png Climate Control Network Energy Credits.png 500 Time 180 An immense body of dense ice covers this region.
D mountain range.png Mountain Range
  • x2 if Planet alpine.png Alpine
  • x0.5 if Planet Size.png Planet Size < 15
  • x0 if world is a moon
Tech tb mountain range.png Planetary Resurfacing Energy Credits.png 500 Time 180 A vast range of tall and impassable mountains stretches across this region.
D noxious swamp.png Noxious Swamp
  • x2 if Planet tundra.png Tundra
Tech tb noxious swamp.png Xeno-Hydraulic Mastery Energy Credits.png 500 Time 180 Treacherous swamplands and bogs surrounded by putrid gases.
D quicksand basin.png Quicksand Basin
  • x2 if Planet desert.png Desert
Tech tb quicksand basin.png Soil Remediation Energy Credits.png 500 Time 180 A vast body of quicksand covers this region, making construction impossible.
D toxic kelp.png Toxic Kelp
  • x2 if Planet ocean.png Ocean
Tech tb toxic kelp.png Ocean Ecology Management Energy Credits.png 500 Time 180 A thick forest of kelp that is toxic to most forms of life covers the ocean in this region.
D crater.png Bomb Crater Planet nuked.png Tomb Worlds Energy Credits.png 800 Time 270 This massive crater was created by the detonation of a particularly devastating hydrogen bomb.
D city ruins.png City Ruins Planet nuked.png Tomb Worlds Energy Credits.png 800 Time 270 Once a great city, now just a metal boneyard stretching as far as the eye can see.
D radioactive wasteland.png Radioactive Wasteland Planet nuked.png Tomb Worlds Energy Credits.png 800 Time 270 Few organisms can survive in this desolate, irradiated wasteland.

Event blockers[edit]

A number of blockers can be created exclusively by certain events and controllable factors. These blockers do not require any technology to be cleared as well as they do not block any planetary features beneath, but they still decrease the District Cap and may have other negative effects.

Blocker Sources Removal cost Removal time Description DLC
D crater.png Impact Crater Asteroid Sighted event Energy Credits.png 300 Time 100 Something collided with the surface of this world at some point, creating this massive impact crater.
D deep sinkhole.png Subterranean Entrance Subterranean Civilization event chain Energy Credits.png 500 Time 100 A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world.
D deep sinkhole.png Rifts Voidspawn hatching Energy Credits.png 500 Time 120 Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime. Distant Stars.png
D infestation.png Fungoid Extermination Residue Paradise Lost event chain Energy Credits.png 300 Time 120 This toxic goo is all that remains of the exterminated Fungoids. Distant Stars.png
D gaseous eruption.png Lithoid Devastation Decision burning settlement.png Consume World decision Energy Credits.png 1000 Time 360 A lithoid devouring swarm has despoiled this region. With great effort it may be possible to undo the damage.

No.png Cannot be removed by Civic devouring swarm.png Terravore empires
Mod habitability.png Habitability: -10%

Utopia.png
Lithoids.png

Relic World blockers[edit]

There is a number of blockers that can be exclusively found on Planet nuked.png Relic Worlds. They are expensive but rewarding to remove.

Blocker Removal cost Removal time Rewards Description
D broken spire.png Collapsed Spire Energy Credits.png 2000 Time 480 D central spire.png Central Spire planetary feature
  • Research.png +15% Research from Jobs
  • Job researcher.png +8 Researcher Jobs
An immense residential spire has collapsed under its own weight in this region, blocking access. While it was still standing, this towering structure must have been among the tallest on the planet.
D mining tunnels.png Crumbling Mining Tunnels Energy Credits.png 1000 Time 270 D mining tunnels.png Abandoned Mining Tunnels planetary feature
  • Mod district mining max.png +6 Max Mining Districts
A network of deep tunnels beneath the planet's surface seem to have been its primary source of minerals. Millennia of cave-ins and rockfalls have left only a fraction of the tunnels traversable.
D reactor.png Flooded Reactor Pits Energy Credits.png 1000 Time 270 D reactor.png Ancient Reactor Pits planetary feature
  • Mod district generator max.png +6 Max Generator Districts
These deep pits appear to have once housed the planet's main energy production facilities. Over the eons, rain and flooding have filled the pits with murky water.
D massive crevice.png Massive Crevice Energy Credits.png 1000 Time 270 D ruins medium.png Industrial Sector planetary feature
  • Mod building crystal mines max.png +2 Max Crystal Mines
  • Mod building gas extractors max.png +2 Max Gas Extraction Wells
  • Mod building mote harvesting traps max.png +2 Max Mote Harvesting Traps
This region is divided by a vast crevice that cuts through what was once a dense urban zone. The ground here is extremely unstable, with frequent earthquakes and landslides.
D solar array.png Shattered Solar Array Energy Credits.png 1000 Time 270 D solar array.png Immense Solar Array planetary feature
  • Mod district generator max.png +3 Max Generator Districts
The shattered remains of some kind of colossal solar array. When it was still functional, it must have provided power to a significant portion of this planet.
D city ruins.png Ruined Arcology Energy Credits.png 750
Minerals.png 250
Time 270 Arcane technology.png 1-5 Minor Artifacts if Ancient Relics.png Ancient Relics is installed
Job researcher.png Random Technology if Origins remnant.png Remnants homeworld
The Arcologies which cover this City-Planet lie in ruins. While the foundations are still solid, much of the decaying structure will need to be cleared before we can rebuild.

Homeworld blockers[edit]

Each empire homeworld start with at least three blockers that don't require technology to be removed. They reward either a Pop.png Pop or a planetary feature when cleared. The blocker types can vary based on government and origin.

Blocker Empire Removal cost Removal time Rewards Description
D slums.png Sprawling Slums Yes.png Organic main species
No.pngAuth hive mind.png Hive Mind
Energy Credits.png 300 Time 120 Pop.png 1 Pop This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.

Can be added by Lost to Bureaucracy event.

D deep sinkhole.png Collapsed Burrows Auth hive mind.png Hive Mind authority Energy Credits.png 300 Time 120 Pop.png 1 Pop This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife.
D slums.png Unsupervised Settlement Civic machine servitor.png Rogue Servitor civic Energy Credits.png 300 Time 120 Pop.png 1 Pop A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries.
D city ruins.png Settled Ruins Origins post apocalyptic.png Post-Apocalyptic origin Energy Credits.png 300 Time 120 Pop.png 1 Pop A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city.
D hibernating lithoids.png Lithoid Monoliths Trait lithoid.png Lithoid main species
No.pngOrigins lithoid.png Calamitous Birth Origin
Minerals.png 1000 Time 360 Pop.png 1 Pop Incredibly rich outcroppings of minerals that seem to be comprised of petrified lithoids.

If this planet is NOT empire homeworld, instead it costs Energy Credits.png 300 and rewards Minerals.png 300.

D buried lithoids.png Buried Lithoids Origins lithoid.png Calamitous Birth Origin Minerals.png 1000 Time 360 Pop.png 1 Pop These lithoids were driven deep into the ground when they fell from orbit.

Also appears on all worlds colonized by a Meteorite Colony Ship.
If this planet is NOT empire homeworld, instead it costs Energy Credits.png 300 and rewards Minerals.png 300.

D metal boneyard.png Industrial Wasteland Yes.png Organic main species Energy Credits.png 300 Time 120 Unknown.png Random +2 Planetary Feature This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.

Can be added by Lost to Bureaucracy event.

D crater.png Abandoned Strip Mine Auth machine intelligence.png Machine Intelligence authority Energy Credits.png 300 Time 120 Unknown.png Random +2 Planetary Feature This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account.
D radioactive wasteland.png Radiation Zone Origins post apocalyptic.png Post-Apocalyptic origin Energy Credits.png 300 Time 120 Unknown.png Random +3 Planetary Feature A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort.
D boggy fens.png Great Pacific Garbage Patch Planet continental.png Earth Energy Credits.png 300 Time 120 D toxic kelp.png Pacific Algae Tracts Planetary Feature
  • Mod district farming max.png +3 Max Agriculture Districts
A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean.
D city ruins.png Long-Abandoned City Auth machine intelligence.png Machine Intelligence authority Energy Credits.png 300 Time 120 D metal boneyard.png Metal Boneyards Planetary Feature
  • Mod district mining max.png +4 Max Mining Districts
  • Pop resource society research mult.png +10% Society Research from Jobs
The crumbling remains of what must once have been a major population center on the planet. No traces of its past inhabitants remain.
D city ruins.png Former Organic City Civic machine terminator.png Determined Exterminator civic Energy Credits.png 300 Time 120 D metal boneyard.png Metal Boneyards Planetary Feature
  • Mod district mining max.png +4 Max Mining Districts
  • Pop resource society research mult.png +10% Society Research from Jobs
The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now.
D city ruins.png Silent Ruins Civic machine assimilator.png Driven Assimilator civic Energy Credits.png 300 Time 120 D organic landfill.png Organic Landfills Planetary Feature
  • Mod district generator max.png +4 Max Generator Districts
  • Pop resource society research mult.png +10% Society Research from Jobs
This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated.
D radioactive wasteland.png Battlefield Remains Civic machine terminator.png Determined Exterminator civic Energy Credits.png 300 Time 120 D organic landfill.png Organic Landfills Planetary Feature
  • Mod district generator max.png +4 Max Generator Districts
  • Pop resource society research mult.png +10% Society Research from Jobs
Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics.
D mining tunnels.png Decrepit Tunnels Shattered Ring Shattered Ring origin Energy Credits.png 500 Time 360

Minerals.png 400 Minerals
Exotic gases.pngRare crystals.pngVolatile motes.png 100 Exotic Gases, Rare Crystals or Volatile Motes

These ancient and decrepit tunnels have never been fully explored or cleared.

Does not decrease Mod planet max districts add.png District Cap.

D metal boneyard.png Ancient Rubble Shattered Ring Shattered Ring origin
Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Energy Credits.png 500 Time 360 Broken down machinery and other debris obstructs workers from utilizing the entire segment.

Does not decrease Mod planet max districts add.png District Cap.

Reduces either Job technician.png Tech-Drone jobs or Job farmer.png Agri-Drone jobs by -5.

Removal cost and time reduction[edit]

The cost and the time to remove blockers can be reduced by the following factors:

Source Cost Time
World shaper World Shaper ruler trait −15% −15%
Leader trait environmental engineer.png Environmental Engineer / Bulldozer governer trait −25% −25%
Leader trait psionic chosen one.png Nanite Entity governer trait −40% −40%
Menu icon policies and edicts.png Volatile Land Clearance edict −25% −25%
Menu icon traditions.png Domination tradition tree adoption effect −33%
Ap mastery of nature.png Mastery of Nature ascension perk −33%
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