Official traits

Version

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This article has been verified for the current PC version (3.14) of the game.

This page lists traits specific to the Official.png Official class and its sub-classes only. For common traits please see leader traits. Traits represent the background and characteristics of a leader. Most traits have multiple tiers and can be upgraded. The way in which leaders gain or upgrade traits depends on whether the Galactic Paragons.png Galactic Paragons DLC is enabled:

Skill level With Galactic Paragons.png Galactic Paragons Without Galactic Paragons.png Galactic Paragons
Skill level 2 Leader trait bg basic.pngLeader trait overlay transparent.pngBasic trait Basic trait
Skill level 3 Leader trait bg basic.pngLeader trait overlay transparent.pngBasic trait Basic trait Leader trait bg basic.pngLeader trait overlay transparent.pngBasic traitLeader trait bg basic.pngLeader trait overlay veteran.pngLeader trait overlay transparent.pngVeteran trait Basic or veteran trait
Skill level 4 Councilor Veteran class
If gestalt ruler or node, Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait overlay transparent.pngVeteran trait veteran trait instead
Skill level 5 Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait overlay transparent.pngVeteran trait Veteran trait Leader trait bg basic.pngLeader trait overlay transparent.pngBasic traitLeader trait bg basic.pngLeader trait overlay veteran.pngLeader trait overlay transparent.pngVeteran trait Basic or veteran trait
Skill level 6 Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait overlay transparent.pngVeteran trait Veteran trait
Skill level 7 Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait overlay transparent.pngVeteran trait Veteran trait Leader trait bg basic.pngLeader trait overlay transparent.pngBasic traitLeader trait bg basic.pngLeader trait overlay veteran.pngLeader trait overlay transparent.pngVeteran trait Basic or veteran trait
Skill level 8 Leader trait bg basic.pngLeader trait overlay destiny.pngLeader trait overlay transparent.pngDestiny trait Destiny trait
If gestalt or paragon with destiny trait, Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait overlay transparent.pngVeteran trait veteran trait instead
Skill level 9 Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait overlay transparent.pngVeteran trait Veteran trait Leader trait bg basic.pngLeader trait overlay transparent.pngBasic traitLeader trait bg basic.pngLeader trait overlay veteran.pngLeader trait overlay transparent.pngVeteran trait Basic or veteran trait
Skill level 10 Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait overlay transparent.pngVeteran trait Veteran trait
Mechanics
  • Traits can be selected manually
  • Veteran traits cap at Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait overlay transparent.pngLeader trait tier 3.pngVeteran trait III tier 3
  • Can set traits to be selected automatically
  • Traits are selected automatically
  • Veteran traits cap at Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait overlay transparent.pngLeader trait tier 2.pngVeteran trait II tier 2
  • Most veteran traits are not available
  • A few additional basic traits are available

Common traitsEdit

The following traits can be obtained by all officials.

Trait      Level I effects      Level II effects Requirements Description DLC
    Trader
  • Assigned planet / sector:
    •   +15% Trade value (+7.5%)
  • Assigned planet / sector:
    •   +25% Trade value (+12.5%)
   Gestalt Consciousness
This leader has a keen understanding of bargaining techniques, which allows for the acquisition of profitable contracts.
 

Councilor traitsEdit

The following traits apply their effects empire-wide if the leader is part of the empire council. Some of them are available for the starting ruler in the empire creation menu.

Trait      Level I effects      Level II effects Requirements Selectable at empire creation Description
    
Principled
  Hum of Stability
  Protected
  +2 Stability   +4 Stability  
This leader has a strict code and follows our empire's morals, setting a good example for others.
    
Spycraft
  Intelligence Gatherer
  Espionage Subroutines
  •   +15% Infiltration speed
  •   −5% Operation cost
  •   +25% Infiltration speed
  •   −10% Operation cost
 
Some commanders prefer to use more subtle methods by employing spies and informants rather than brute strength.
    
Shipwright
  Ship Construction Focus
  +5% Ship build speed   +10% Ship build speed       Serenity  
This leader is skilled at military ship design.
    
Fertility Preacher
  Dynamic Growth
  Accelerated Replicators
  •   +3% Pop growth or assembly speed
        Pop growth speed
        Mechanical pop assembly speed
  •   If empire uses food:
    •   +10% Food from jobs
  •   +5% Pop growth or assembly speed
        Pop growth speed
        Mechanical pop assembly speed
  •   If empire uses food:
    •   +15% Food from jobs
 
This leader excels in acquiring vital resources for a burgeoning population.

Non-DLC traitsEdit

The following traits be can be randomly gained at level-up if the   Galactic Paragons DLC is not enabled. They are used differently if the DLC is enabled.

Trait Effects Description   DLC behavior
   
Intellectual
  Expanded Intellect
  Analytical
  • Assigned planet:
    •   +10% Research from Jobs
This leader is naturally interested in the sciences and seeks to foster a curiosity about the natural world in their subjects.
The trait is present on some paragons, which is the only way it can be used with the DLC active.
     Frontier Spirit
  • Assigned to council:
    •   +15% Colony Development Speed
    •   −25% Colony Ship Build Cost
This leader yearns to colonize and claim distant systems.
The trait is replaced by a       veteran class variant.

Veteran traitsEdit

With the   Galactic Paragons DLC, leaders that reach   skill level 4 can select a veteran class, which will unlock a pool of veteran traits selectable on the next level-ups. Without the   Galactic Paragons DLC, leaders do not use veteran classes, but can randomly gain some of these traits at level-up if their requirements are met.

Delegate traitsEdit

The following traits are unlocked by the   Delegate veteran class.

Federation traitsEdit

Federation traits apply their effects if the official is assigned to the empire's federation.

Without the   Galactic Paragons DLC, they can be gained randomly upon level-up if the empire is a member of a federation.

Focus       Level I effects       Level II effects       Level III effects Description
     Camaraderie   +0.25 Monthly Federation Experience   +0.5 Monthly Federation Experience   +1 Monthly Federation Experience
This leader firmly believes in the uniting power of Federations. Their dedication is an inspiration for us all.
     Joint Exercise
  •   +5% Federation Naval Capacity Contribution
  •   +10 Federation Fleet Cap
  •   +15% Federation Naval Capacity Contribution
  •   +25 Federation Fleet Cap
  •   +25% Federation Naval Capacity Contribution
  •   +50 Federation Fleet Cap
Unity is strength. Sometimes, that strength is inside us. Sometimes, it just means having a bigger fleet.
     Greeter   −5% Federation Cohesion Malus on Joining   −10% Federation Cohesion Malus on Joining   −15% Federation Cohesion Malus on Joining
This delegate is quick to greet new Federation members and knows how to make them feel part of the group.
     Peacemaker   −5% Cohesion Ethics Penalty   −10% Cohesion Ethics Penalty   −15% Cohesion Ethics Penalty
We may have different beliefs, but we share the same goal, the same Federation, the same dreams. Conflict only makes us weak.

Focus traitsEdit

Focus traits apply their effects if the official is assigned to the Galactic Community. They will increase the voting strength for certain categories of resolutions, including the proposals to repeal them. When supporting resolutions, they will also give a chance to gain   favors from the proposing empire when the resolution passes.

Without the   Galactic Paragons DLC, they can be gained randomly upon level-up if the empire is a member of the Galactic Community.

Trait Resolution category DLC
     Focus: Galactic Commerce   Galactic Commerce
     Focus: Industrial Development   Industrial Development
     Focus: Ecological Protection   Ecological Protection
     Focus: Unchained Knowledge   Unchained Knowledge
     Focus: Divinity of Life   Divinity of Life
     Focus: Mutual Defense   Mutual Defense
     Focus: Rules of War   Rules of War
     Focus: The Greater Good   The Greater Good
     Focus: Galactic Reforms
  •   Galactic Market
  •   Galactic Priority
  •   Galactic Reforms
  •   Custodian Reforms
  •   Imperial Reforms
  •    Galactic / Imperial Institutions
     Focus: Sanctions      Sanctions
     Focus: Politics Traditions   Politics Traditions  
     Focus: Bureaucratic Surveillance   Bureaucratic Surveillance  
     Focus: Intergalactic Directives   Intergalactic Directives  
     Focus: Defense Privatization   Defense Privatization  
     Focus: Pre-FTL Stance   Pre-FTL Stance  
Level Effect
     
  •   +5% Voting strength on [category] resolutions
  •   When a supported [category] resolution passes:
    •   +20% Chance of +1 Favor with the proposing empire
     
  •   +15% Voting strength on [category] resolutions
  •   When a supported [category] resolution passes:
    •   +35% Chance of +1 Favor with the proposing empire
     
  •   +35% Voting strength on [category] resolutions
  •   When a supported [category] resolution passes:
    •   +50% Chance of +1 Favor with the proposing empire

Industrialist traitsEdit

The following traits are unlocked by the   Industrialist veteran class. They apply their effects when governing a planet or sector. Effects are halved on other planets in the assigned sector.

They cannot be gained without the   Galactic Paragons DLC.

Trait       Level I effects       Level II effects       Level III effects Requirements
     Distribution Manager
  •   −5% Metallurgist upkeep (−2.5%)
  •   −5% Artisan upkeep (−2.5%)
  •   −10% Metallurgist upkeep (−5%)
  •   −10% Artisan upkeep (−5%)
  •   −20% Metallurgist upkeep (−10%)
  •   −20% Artisan upkeep (−10%)
     Settler
  •   +4 Housing (+2)
  •   +10 Amenities (+5)
  •   +6 Housing (+3)
  •   +15 Amenities (+7)
  •   +10 Housing (+5)
  •   +25 Amenities (+10)
     Refinery Focused
  •   +10% Chemist output (+5%)
  •   +10% Gas Refiner output (+5%)
  •   +10% Translucer output (+5%)
  •   +20% Chemist output (+10%)
  •   +20% Gas Refiner output (+10%)
  •   +20% Translucer output (+10%)
  •   +35% Chemist output (+17.5%)
  •   +35% Gas Refiner output (+17.5%)
  •   +35% Translucer output (+17.5%)
          Other focus traits
     Forge Focused   +10% Alloys from jobs (+5%)   +20% Alloys from jobs (+10%)   +35% Alloys from jobs (+17.5%)           Other focus traits
     Industrial Focused   +10% Consumer goods from jobs (+5%)   +20% Consumer goods from jobs (+10%)   +35% Consumer goods from jobs (+17.5%)
  •           Other focus traits
  •   Uses consumer goods
     Efficient Staffing   +5% Worker output (+2.5%)
  •   +5% Specialist output (+2.5%)
  •   +10% Worker output (+5%)
  •   +5% Ruler output (+2.5%)
  •   +10% Specialist output (+5%)
  •   +15% Worker output (+7.5%)
  Individualist
     Princeps Drone   +5% Menial Drone output (+2.5%)
  •   +5% Complex Drone output (+2.5%)
  •   +10% Menial Drone output (+5%)
  •   +10% Complex Drone output (+5%)
  •   +15% Menial Drone output (+7.5%)
  Gestalt Consciousness

Advisor traitsEdit

The following traits are unlocked by the   Advisor veteran class. They apply their effects empire-wide if the leader is assigned to the empire council.

Without the   Galactic Paragons DLC, some of them can be gained randomly upon level-up if their requirements are met.

Trait       Level I effects       Level II effects       Level III effects Requirements Description DLC
      Architectural Sense
  •   +10% Planetary Build Speed
  •   −5% Building and District Cost
  •   +10% Planetary Build Speed
  •   −10% Building and District Cost
  •   +10% Planetary Build Speed
  •   −10% Building and District Cost
  •   −5% Building and District Upkeep
This leader is an architect at heart, investing in more efficient construction practices.
      Reformer
  •   +5% Monthly Unity
  •   +35% Governing Ethics Attraction
  •   +10% Monthly Unity
  •   +50% Governing Ethics Attraction
  •   +15% Monthly Unity
  •   +75% Governing Ethics Attraction
  Individualist
This leader is a reformer, dedicated towards building the society of tomorrow.
      Investor   +10% Trade Value   +15% Trade Value   +25% Trade Value
  •   Individualist
  •      Insider Trading
This leader is a shrewd economist, capable of maximizing financial potential.
      Optimization Drone   +2.5% Resources from Jobs   +5% Resources from Jobs   +10% Resources from Jobs
  •   Gestalt Consciousness
  •      Inefficient Drone Output
This drone is responsible for maximizing the potential of worker drones.
      Cartographer   +10% Terraforming Speed   +25% Terraforming Speed   +33% Terraforming Speed
As an expert in geo-mapping, this leader can improve terraforming efforts.
 
      Expeditionist   +10% Clear Blocker Speed   +25% Clear Blocker Speed   +33% Clear Blocker Speed
This leader has substantial knowledge of geological sculpting logistics.
 
      Frontier Spirit
  •   +15% Colony Development Speed
  •   −5% Colony Ship Build Cost
  •   +33% Colony Development Speed
  •   −10% Colony Ship Build Cost
  •   +50% Colony Development Speed
  •   −10% Colony Ship Build Cost
  •   +1 Colony Pops
This leader yearns to colonize and claim distant systems.
 
      Unified Focus   +10% Unity from Jobs   +15% Unity from Jobs   +25% Unity from Jobs
This leader has a keen interest in promoting cultural growth and artistic endeavors.
 

Ambassador traitsEdit

The following traits are unlocked by the   Ambassador veteran class. They apply their effects empire-wide if the leader is assigned to the empire council. Many of them are not available to     Genocidal empires.

Without the   Galactic Paragons DLC, some of them can be gained randomly upon level-up if their requirements are met.

Trait       Level I effects       Level II effects       Level III effects Requirements     DLC
      All-knowing   +15% Speed of Intel Gain   +25% Speed of Intel Gain   +35% Speed of Intel Gain  
      Blabbermouth   +5 Base Intel Level   +10 Base Intel Level   +20 Base Intel Level  
      Deep Connections   +0.5 Monthly Influence   +0.75 Monthly Influence   +1 Monthly Influence  
      Entourage   +1 Available Envoys   +2 Available Envoys   +3 Available Envoys  
      Opportunist   0.25% Monthly chance to gain a favor from Improving Relations   0.5% Monthly chance to gain a favor from Improving Relations   1% Monthly chance to gain a favor from Improving Relations  
      Shady Contacts   +1 Codebreaking
  •   +1 Codebreaking
  •   +1 Encryption
  •   +2 Codebreaking
  •   +2 Encryption
   
      Spiteful
  •   +2.5% Damage to Rivals
  •   +2.5 Unity per Rivalry
  •   +5% Damage to Rivals
  •   +5 Unity per Rivalry
  •   +7.5% Damage to Rivals
  •   +7.5 Unity per Rivalry
 
      Consul-General   +25% Envoy Improve Relations   +50% Envoy Improve Relations   +100% Envoy Improve Relations    
      Overseer   +0.2 Monthly Loyalty from Subjects   +0.3 Monthly Loyalty from Subjects   +0.5 Monthly Loyalty from Subjects    
      Xenolinguist   +35 Trust Cap   +50 Trust Cap   +75 Trust Cap     Xenophobe    
      Charmer   −5% Diplomatic Agreement Influence Upkeep   −10% Diplomatic Agreement Influence Upkeep   −15% Diplomatic Agreement Influence Upkeep    Inward Perfection  
      Research Exchange   +5% Research Sharing from Agreements   +15% Research Sharing from Agreements   +25% Research Sharing from Agreements    Inward Perfection  
      Entrepreneur   +5% Commercial pact efficiency   +15% Commercial pact efficiency   +25% Commercial pact efficiency
  •    Inward Perfection
  •    Gestalt Consciousness
  •    Criminal Heritage
 

Destiny traitsEdit

With   Galactic Paragons DLC, leaders that reach   skill level 8 can selected a destiny trait.   Gestalt Consciousness leaders, and paragons that started with a destiny trait cannot gain a destiny trait, and have to gain or upgrade a veteran trait instead.

Trait Effects Requirements Description
Requires the   Industrialist veteran class and applies its effects to the official's assigned sector or planet:
(effects halved on other planets in the assigned sector)
     Elite Benefactor
  •   +50% Ruler resource output (+25%)
  •   +15% Ruler political power (+7.5%)
Born into the higher echelons of society, this leader has a strong sense of their own worth, and tends to favor peers of the upper classes.
     Galvanizer
  •   +10% Happiness (+5%)
  •   +0.5 Unity from employed pops (+0.25)
Having a strong sense of purpose leads to many positive outcomes. This leader knows how to handle the populace, giving them a common goal to pursue with energy.
     Urbanist
  •   −75% Empire size from districts (−37.5%)
  •   −50% Building and district upkeep (−25%)
This leader excels in making sure megacities and industrial complexes are logistically connected.
     Utopian Idealist
  •   +20% Happiness (+10%)
  •   +25% Pop growth from immigration (+12.5%)
  •   +10% Immigration pull (+5%)
Many dream of building a truly utopian society. This leader works to turn those dreams into a reality.
Requires the   Delegate veteran class and applies its effects if the official is assigned to the Galactic Community:
     Gravitas   +40% Diplomatic weight
There's a certain... something in the way this leader behaves that commands respect. When this delegate speaks, everyone stops to listen.
     Mutual Support
  •   When a supported resolution passes:
    •   +1 Favor with the proposing empire
    •   +5 Trust with the proposing empire
This leader is always eager to congratulate others for their success.
Requires the   Advisor veteran class and applies its effects empire-wide if the official is assigned to the empire council:
      Gray Eminence
  •   −10% Empire Size Effect
  •   +50% Government Ethics Attraction
  •   −5% Happiness
With strict control over matters of state, this leader resides at the center of a labyrinthian set of rules, laws, and bureaucratic procedures, all designed to enhance their own power.
Requires the   Ambassador veteran class and applies its effects empire-wide if the official is assigned to the empire council:
      Shadow Broker
  •   +150% Infiltration speed
  •   −25% Operation cost
  •   +2 Available envoys
Far from a simple spy, this leader spins a web of informants, smugglers, and assassins. When something needs doing quietly, this can prove an enormous asset.
      Herald of the Empire
  •   +20% Diplomatic Weight
  •   +1 Monthly Influence
  •   +1 Subjects Exempt from Divided Patronage
  Authoritarian
A title of honor and repute, the Herald is a master player in the great game of nations. Such diplomats provide a trusted link between an overlord and its vassals.
      Master Diplomat
  •   +2 Envoys
  •   +20% Diplomatic Weight
  •   +50 Trust Cap
     Genocidal
After many years working with diplomats in foreign embassies, this leader knows how to navigate cultural nuances, masterfully managing a network of high-ranking officials from neighboring empires.

Special traitsEdit

The following traits can only be obtained by events or special leaders. They apply their effects when governing a planet or sector. Effects are halved on other planets in the assigned sector.

Trait Effect Source Description
    Waste Management Specialist   −10% Building upkeep (−5%)   Racket Industrial Enterprise leader
This leader has an almost uncanny ability to reduce and repurpose industrial waste. How do they do it? It's best not to ask.
    Merchant of Numa
  •   +10% Trade value (+5%)
  •   −10% Pop consumer goods upkeep (−5%)
  Numistic Order leader
A level nine Shakvah with enhanced mind focus and inner gaze...
    Business Mind
  •   +15% Trade value (+7.5%)
  •   −5% Pop consumer goods upkeep (−2.5%)
  Primitive Commerce event
Coming from a pre-FTL county, this leader has displayed an exceptionally keen mind for business.
    Fervent Believer
  •   −10 Crime (−5)
  •   +10 Stability (+5)
  •   +20% Governing ethics attraction (+10%)
  •   +10% Unity from   Priests (+5%)
  Pre-FTL civilization event
Having gazed into the abyss, this official possesses unshakeable faith.

Prospectorium traitsEdit

One of the following traits is present on every official recruited from the leader pool of a tier 2   Prospectorium.

Trait Effects Description
    Prospectorium Extractor
  •   +20% Energy from jobs (+10%)
  •   +20% Minerals from jobs (+10%)
  •   +20% Alloys from jobs (+10%)
Energy, alloys, and minerals all empower our ambitions. Extractors maximize their acquisition.
    Prospectorium Optimizer   −15% Upkeep from jobs (−7.5%)
Keeping a populace healthy and productive requires resources, and optimizers are ideally suited to manage them.
    Prospectorium Refiner
  •   +25% Chemist output (+12.5%)
  •   +25% Gas Refiner output (+12.5%)
  •   +25% Translucer output (+12.5%)
Refiners have the rarefied expertise necessary to improve our acquisition of exotic gases, motes, and crystals.

Paragon traitsEdit

The following traits are only present on certain paragons.

Trait Governor effects Other effects Paragon Description DLC
     Muutagan Liaison
  •   +25% Rare crystals from jobs (+10%)
  •   +10% Trade value (+5%)
  • This leader:
  •   +2 Monthly rare crystals
Muutagan Merchant Guild leader
Recruited from the Muutagan Merchant Guild, this leader owns several private Rare Crystal mines.
 
     Riggan Liaison
  •   +25% Volatile motes from jobs (+10%)
  •   +10% Trade value (+5%)
  • This leader:
  •   +2 Monthly volatile motes
Riggan Commerce Exchange leader
Recruited from the Riggan Commerce Exchange, this leader spends their spare time dealing in Volatile Motes futures.
 
     XuraCorp Liaison
  •   +25% Exotic gases from jobs (+10%)
  •   +10% Trade value (+5%)
  • This leader:
  •   +2 Monthly exotic gases
XuraCorp leader
Recruited from XuraCorp, this leader holds shares in several Exotic Gas production facilities.
 
     Shroudwalker Teacher
  •   +5% Amenities (+2.5%)
  •   +3 Unity from   Telepaths (+1)
  •   +2 Unity from   Evaluators (+1)
  • This leader:
  •   +30 years Leader lifespan
  Shroudwalker leader
An adept of the Shroudwalkers, skilled in instructing in the ways of the Shroud.
 
      Caretaker
  •     −10% Job consumer goods upkeep (−5%)
  •     −10% Pop amenities usage (−5%)
  • Assigned to council:
  •   +5% Pop growth speed
  Caretaker AX7-b
Ensuring nutrients are available, that the workspace is clean, and that the wards are properly stimulated all fall under the preview of a Caretaker.
 
     Oracle
  •   −45 Crime (−22.5)
  •   +10 Stability (+5)
  •   +10% Specialist pop resource output (+5%)
  •   −10% Happiness (−5%)
    Oracle
The Oracle sees all.
 
     Nanite Entity
  •   −40% Building cost (−20%)
  •   +40% Planetary build speed (+20%)
  •   −40% Clear blocker cost (−20%)
  •   +40% Clear blocker speed (+20%)
  •   +15% Energy from jobs (+7.5%)
  •   +15% Minerals from jobs (+7.5%)
  • This leader:
  •   Immortal
Gray
Gray is a dense swarm of billions of advanced nanites.
 
     Psionic Communion   +10 Stability (+5)     The Beholder
This leader's psionic abilities improve the populace's mental wellbeing, building trust and providing a sense of safety.
 
      Blorg Insight  
  • Assigned to council:
  •   +2 Codebreaking
  •   +15 Base intel
  •   −5% Diplomatic weight
  •   −25 Opinion with Human empires
  Mercedes Romero
Centuries of studying the broadcasts and culture of a certain species of upright mammal has made this individual brazenly eager to please. Some would say, annoyingly so.
 

Node traitsEdit

These traits are added to the   Growth Node of a   Gestalt Consciousness empire by certain events. Their effects apply empire-wide.

Trait Effects Source Description DLC
      Caretaker Teachings
  •   +5% Pop growth speed
  •   −10% Pop amenities usage
  Recruited Caretaker AX7-b
The unique knowlege of the Caretaker has become our own.
 

ReferencesEdit

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