Leader

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This article has been verified for the current PC version (3.6) of the game.
Employed leaders

A leader is a named character that leads a significant part of the Empire, as a Governor, Scientist, Admiral or General. The Ruler is a specific subtype of Leader and in many cases is elected from the existing leaders.

The name of a leader can be changed at any time by clicking on it.

Leader classes[edit | edit source]

Leaders are divided into 5 classes that determine their possible assignments, bonuses, experience sources, and available traits.

Class Bonus per level Experience gain Assignment Notes
Ruler.png Ruler Mod country edict cap add.png +5 Edict Fund 5 per month if ruler
1 per month if heir
Empire
  • Rulers are elected from leaders based on an empire's Government type, unless using the Imperial Imperial authority or the Gestalt consciousness.png Gestalt Consciousness ethic
  • An empire's first ruler's name and appearance can be customized at empire creation but its traits are randomized
  • Leaders that become rulers receive a new set of ruler traits
  • Rulers that return to their pre-ruler class return to their previous traits and can be reassigned
  • Rulers can be assassinated by the Contingency during the Crisis
  • When an empire's first ruler steps down it becomes a governor
Governor.png Governor Mod pop resource output.png +2% Resources from Jobs
Empire sprawl.png −2% Empire size from Pops
Mod planet crime add.png −3 Crime
Unity.png +1 Unity if Civic feudal realm.png Feudal Society
5 per month when governing Sectors
Scientist.png Scientist Mod country all tech research speed.png +2% Research speed
Mod ship science survey speed.png +10% Survey speed
Mod ship anomaly research speed.png +1 Archaeology skill
Research.png +2% Assist Research Output
3.5 per month when leading research
0.1 per day when assisting research
10 per celestial object surveyed
50 per researched anomaly
100 per completed special project
75 per archaeology site chapter
Research departments
Science ships
  • Mod country all tech research speed.png Research Speed in a department is reduced by −25% if no scientist is assigned to it
  • Science ships require a scientist to perform any action except exploring wormholes
  • Scientists can gain new traits from certain anomalies and special projects
  • Certain anomalies and special projects award large amounts of additional experience when completed
  • Mod ship anomaly research speed.png Anomaly Research Speed is determined by comparing a scientist's skill level to the level of the anomaly
  • Scientists have a small chance to be killed by random Archaeology map icon.png Archaeology Site events
Admiral.png Admiral Mod ship fire rate mult.png +3% Fire rate 0.05 per day when suppressing piracy
5 per space battle
+0.5 per destroyed ship on either side
+0.25 per disengaged ship on either side
Military fleets
  • New admirals can be created by the Promising Officer event after winning space battles
  • Admirals can gain new traits from leader events based on what the fleet they're assigned to is doing
  • Admirals have a 10% chance to die when their ship is destroyed
General.png General Mod army damage mult.png +5% Army damage 100 per ground battle
+0.25 per destroyed army on either side
Planets
Transport fleets
  • Generals have a 5% chance to die each time they lose an army

Gaining and losing leaders[edit | edit source]

Leaders other than Rulers may be dismissed at any time. Dismissal is irreversible. Empires with the Civic feudal realm.png Feudal Society civic can never dismiss leaders.

Leader pool[edit | edit source]

While some events and diplomatic options may give leaders, the most common way to get new leaders is to recruit them from the leader pool. There is one pool for each type of leader, other than Rulers who cannot be recruited directly. Each leader pool will contain 3 leaders, or 4 if the empire has the Civic machine delegated functions.png Delegated Functions civic or the Menu icon edicts.png Master's Teachings: Philosophical Mindset edict (and 5 with both). If a leader is recruited, another one will be added to the pool.

A leader can be recruited from the pool for a cost of Unity.png 50 unity + Unity.png 50 unity per recruited leader beyond the initial five (the leader, one governor and three scientists), modified by the following:

Leader Recruitment Cost Modifiers
Source Cost
Leader trait eager.png Eager leader trait −50%
Leader trait eager.png Newboot leader trait −50%
Civic feudal realm.png Feudal Society civic −50%
Menu icon policies.png Selected Lineages Leader Enhancement policy +50%
Menu icon policies.png Capacity Boosters Leader Enhancement policy +100%

Leaders in the pool are replaced at the beginning every game year. Alternatively, it is possible, but potentially expensive, to "re-roll" leaders in the pool by recruiting and immediately dismissing them to generate a replacement.

Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector), be left without an assignment, or be dismissed.

Each Leader except the Ruler has a monthly upkeep of Unity.png 2 unity, modified by the following:

Leader Upkeep Cost Modifiers
Source Upkeep
Civic feudal realm.png Feudal Society civic, while assigned None
Leader trait eager.png Eager leader trait −50%
Leader trait eager.png Newboot leader trait −50%
Civic machine delegated functions.png Delegated Functions civic −25%
Kinship Kinship tradition −20%
Synchronized Agents Synchronized Agents tradition −20%
Tech collective self.png The Collective Self technology −10%
Tech collective self.png Embodied Dynamism technology −10%
Minor artifacts.png Minor Artifacts Peaceful Applications −10%
Galactic Commerce Profit Maximization Engines Resolution +50%

Lifespan[edit | edit source]

Each leader has an age in years and has a base guaranteed Mod leader age.png lifespan of 80 years, which can be improved by certain species traits, leader traits, and technologies.

After passing their guaranteed lifespan, leaders have a chance of dying every month. The probability is 0.2% per year that has passed since their guaranteed lifespan. After 20 years past their guaranteed lifespan, this increases to 2% per month. The mean lifespan with no modifiers is 88 years, 6 months.

Hovering over a leader's age will show the leader's guaranteed lifespan and current chance to die each month. Rulers of Gestalt consciousness.png Gestalt Consciousness empires are immortal.

The following modifiers affect Leader Lifespan:

Source Mod leader age.png Leader lifespan Requirements DLC
Trait mechanical.png Mechanical species Immortal
Machine unit.png Machine species Immortal Auth machine intelligence.png Machine Intelligence Synthetic Dawn.png
Leader trait psionic chosen one.png Chosen One leader trait Immortal Ap transcendence.png Shroud vision outcome Utopia.png
Venerable.png Namarian species Immortal No.png MegaCorp.png
Venerable.png Venerable species trait +80
Trait necrophage.png Necrophage species trait +80 Origins necrophage.png Necrophage origin Necroids.png
Trait lithoid.png Lithoid species +50 Lithoids.png
Robust.png Robust species trait +50 Evolutionary Mastery Evolutionary Mastery ascension perk
Tradition genetics genetic resequencing.png Genetic Resequencing technology
Utopia.png
Trait cybernetic.png Cybernetic species trait +40 Ap the flesh is weak.png The Flesh is Weak ascension perk Utopia.png
Civic machine assimilator.png Driven Assimilator civic Synthetic Dawn.png
Irradiated Irradiated species trait +30 Pre-sapient species
Menu icon policies.png Capacity Boosters Policy +20 Tech capacity boosters.png Capacity Boosters technology
No.pngEgalitarian.pngFanatic Egalitarian.png Not Egalitarian
Ap transcendence.png Covenant: Composer of Strands +20 Ap transcendence.png Shroud vision outcome Utopia.png
Enduring.png Enduring species trait +20
R pox sample.png Javorian Pox Sample relic +20 Irassian Concordat precursor event chain Ancient Relics.png
Mind and Body Mind and Body tradition +20 No.png Origins necrophage.png Not Necrophage origin
Tradition harmony mind and body.png Cloned Organs tradition +20 Auth hive mind.png Hive Mind
No.pngOrigins necrophage.png Necrophage origin
Utopia.png
Excluding Elixer of Life empire modifier +15 The Tree anomaly event
Ageless empire modifier +15 Science Nexus Fountain of Youth event chain special project
No.png Gestalt consciousness.png Gestalt Consciousness
No.png Trait mechanical.png Mechanical main species
Utopia.png
Inoculated Population empire modifier +10 Request from the Ancient Caretakers fallen empire Synthetic Dawn.png
Limited Regeneration.png Limited Regeneration species trait +10 Orbital Speed Demon anomaly event
Menu icon policies.png Selected Lineages Policy +10 Selected Lineages Selected Lineages technology
No.pngFanatic Egalitarian.png Not Fanatic Egalitarian
Trait survivor.png Survivor species trait +10 Origins post apocalyptic.png Post-Apocalyptic origin Apocalypse.png
Tech vitality boosters.png Vitality Boosters technology +10
Tech repeatable improved leader life span.png Cell Revitalization technology +5 per level
Fleeting.png Fleeting species trait −10 No.png Trait lithoid.png Not Lithoid
−25 Trait lithoid.png Lithoid Lithoids.png
Leader trait substance abuser.png Substance Abuser leader trait −20
Leader trait maimed.png Maimed leader trait −40 Archaeology map icon.png Archaeology Site bad outcome Distant Stars.png
Trait clone soldier.png Clone Soldier species trait −40 DLC humanoids species pack.png

Initial age[edit | edit source]

The initial age of a new leader can vary. The Trait lithoid.png Lithoid initial age overrides all others.

Condition Age Effective lifespan DLC
Default 28-50 30-52 (41)
Imperial Imperial Heir 18-26 54-62 (58)
Trait mechanical.pngAuth machine intelligence.png Robotic species 2-10 Immortal
Hive-minded.png Hive-Minded species 10-20 60-70 (65) Utopia.png
Trait lithoid.png Lithoid species 50-80 50-80 (65) Lithoids.png
Trait clone soldier.png Clone Soldier species 5-20 20-35 (27.5) DLC humanoids species pack.png
Trait clone soldier ascendant.png Clone Soldier Ascendant species 5-20 60-75 (67.5) DLC humanoids species pack.png

Death by accident[edit | edit source]

While Trait mechanical.png Mechanical and Machine unit.png Machine leaders are immortal, they can still die by accident, regardless of their age. Every 10 years, there is the following chance of a leader suffering a fatal accident:

  • 88%: nothing happens
  • 2%: Survey Ship scientist dies
  • 2%: Engineering Research Leader dies
  • 2%: Society Research Leader dies
  • 2%: Physics Research Leader dies
  • 2%: Admiral commanding a fleet dies
  • 2%: Governor governing a sector dies

Note that this is rolled per empire, not per leader. For a roll with exactly one leader, this represents a mean active lifespan of 500 years. An exploit to negate the chance for accidental death entirely exists: unassign each leader before the decade begins, then reassign the leaders after a month passes.

Auth machine intelligence.png Machine Intelligence empires can adopt the Tradition synchronicity self preservation.png Self-Preservation Protocols Tradition to reduce the weight of accidents by half, reducing the chance for an accident to occur for each roll to 1.06% (6.38% total), for a mean active lifespan of 940 years.

Skill level[edit | edit source]

The skill level of a leader determines their basic bonuses, which depend on leader type (ruler, governor, etc.). By default, leaders start at level 1 and can increase to level 5. The skill level cap can be increased to a max level of 10 through various traditions, traits, civics, and the leader enhancement policy.

A leader's skill increases after accumulating a certain number of experience points, shown in the table below. Upon gaining a level, a leader's experience total resets to 0 and they have a chance to gain a leader trait. A leader who has previously gained a trait from leveling cannot get another trait from leveling. Leaders who already have three or more traits cannot gain a leader trait.

Level II III IV V VI VII VIII IX X
XP 200 475 825 1250 1750 2325 2975 3700 4500
Total XP 200 675 1500 2750 4500 6825 9800 13500 18000
Trait gain chance (admirals and scientists) 10% 14.3% 21.7% 35.7%
Trait gain chance (generals, governors, and rulers) 20% 27.3% 38.5% 55.6%

Origins progenitor hive.png Progenitor Hive leaders gain bonus experience each month as long as they are assigned to a task. The amount is equal to 2.5 times the leader's current level, rounded down, plus between 1 and 7 additional points.

Leader experience gain[edit | edit source]

The following modifiers affect the speed at which a leader gains experience:

Source Mod leader species exp gain.png Experience
Transcendent Learning Transcendent Learning ascension perk +50%
Leader trait adaptable.png Adaptable leader trait +25%
Leader trait adaptable.png Flexible Programming leader trait +25%
Quick Learners.png Quick Learners species trait +25%
Learning algorithms.png Learning Algorithms species trait +25%
Trait uplifted.png Uplifted species trait +25%
Menu icon edicts.png Education/Learning/Machine Learning Campaign edict +25%
Tech neuroregeneration.png Neural Tissue Engineering technology +25%
Polytechnic Education Polytechnic Education tradition +25%
Agenda Skill Development agenda +25%
Leader trait glory seeker.png Dragonbane general trait +25%
Trait ruler eye for talent.png Eye For Talent ruler trait +20%
Civic pooled knowledge.png Pooled Knowledge civic +10%
Civic machine factory overclock.png Factory Overclocking civic +10%
Civic ruthless competition.png Ruthless Competition civic +10%
Minor artifacts.png Minor Artifacts Peaceful Applications +10%
Trait primitive.png Conservative species trait −25%
Repurposed hardware.png Repurposed Hardware species trait −25%
Slow Learners.png Slow Learners species trait −25%
Leader trait stubborn.png Stubborn leader trait −25%
Leader trait stubborn.png Rigid Programming leader trait −25%

Leader level cap[edit | edit source]

The following modifiers can raise the leader level cap, up to a maximum of ten:

Source Leader skill levels.png Cap Class
Transcendent Learning Transcendent Learning ascension perk +2
Menu icon policies.png Capacity Boosters Policy +2
Civic philosopher king.png Philosopher King civic +2 Ruler.png Ruler
Enhanced memory.png Enhanced Memory species trait +2
Science Division Science Division tradition +2 Scientist.png Scientists
Colonial Viceroys Colonial Viceroys tradition +2 Governor.png Governors
Grand Council Grand Council tradition +2 Ruler.png Ruler
War Games War Games tradition +2 Admiral.png Admirals
Bulwark Bulwark Subject tier 2 +2 Admiral.png Admirals
Prospectorium Prospectorium Subject tier 2 +2 Governor.png Governors
Scholarium Scholarium Subject tier 2 +2 Scientist.png Scientists
Talented.png Talented species trait +1
Erudite.png Erudite species trait +1
Civic aristocratic elite.png Aristocratic Elite civic +1 Governor.png Governors
Civic distinguished admiralty.png Distinguished Admiralty civic +1 Admiral.png Admirals
Civic meritocracy.png Meritocracy civic +1
Civic ruthless competition.png Ruthless Competition civic +1
Civic pooled knowledge.png Pooled Knowledge civic +1
Civic machine factory overclock.png Factory Overclocking civic +1
Polytechnic Education Polytechnic Education tradition +1
Mind and Body Mind and Body tradition +1
Menu icon policies.png Selected Lineages Policy +1
Trait ruler eye for talent.png Eye For Talent ruler trait +1
Leader trait glory seeker.png Dragonbane general trait +1 General.png General
Tech collective self.png The Collective Self technology +1
Tech collective self.png Embodied Dynamism technology +1
Tech neuroregeneration.png Neural Tissue Engineering technology +1
Federation military.png Martial Alliance level 3 members perk +1 Admiral.png Admirals
Leader trait percussive maintenance.png Percussive Maintainer leader trait −1
Leader trait arrested development.png Arrested Development leader trait −2

Starting level[edit | edit source]

The following modify the starting level of leaders:

Source Leader skill levels.png Level Class
Civic distinguished admiralty.png Distinguished Admiralty civic +2 Admiral.png Admirals and General.png Generals
Civic machine warbots.png Warbots civic +2 Admiral.png Admirals and General.png Generals
Civic strength of legions.png Strength of Legions civic +2 Admiral.png Admirals and General.png Generals
Bulwark Bulwark Subject tier 2 +1 Admiral.png Admirals
Prospectorium Prospectorium Subject tier 2 +1 Governor.png Governors
Scholarium Scholarium Subject tier 2 +1 Scientist.png Scientists

Leader traits[edit | edit source]

Non-ruler leaders are generated with one pre-existing positive trait suitable for their class. Rulers get two. Every time a leader gains a level, they have a chance to receive an additional trait unless they already have 3 traits.

Some traits are only available when recruiting a leader from the leader pool and can't be gained from level-up, and vice versa. Negative traits will never appear on recruitable leaders.

Immortal leaders that aren't members of a Gestalt consciousness.png Gestalt Consciousness empire can gain traits with no effect beyond modifying their lifespan, effectively wasting their level-up trait slot with no benefit or penalty. This is most likely to occur with Trait mechanical.png Mechanical or Namarian leaders.

A leader can gain a trait that's the opposite of one they already have as long as its absence isn't listed as a requirement - a Scientist with a Sapient AI Assistant can also gain a Custom AI Assistant, for example. Since leaders can't start with negative traits and can only gain one trait from level-up, you'll usually only see this happen for opposite traits where both are beneficial.

Governors are significantly more likely to gain a negative trait from level-up since almost half their possible positive traits (5/12) are only available at recruitment.

Common traits[edit | edit source]

The following traits can be obtained by every leader class

Trait Effect L Requirements Opposites Description
Leader trait adaptable.png Adaptable Mod leader species exp gain.png +25% Leader experience gain Yes.png No.pngGestalt consciousness.png Gestalt Consciousness Leader trait stubborn.png Stubborn This leader is quick to adapt new methods and ideas if they prove superior.
Leader trait adaptable.png Flexible Programming No.png Gestalt consciousness.png Gestalt Consciousness Leader trait stubborn.png Rigid Programming This leader has unusually flexible programming, and is capable of quickly adapting new methods and procedures if they prove superior.
Leader trait eager.png Eager Mod leader influence cost.png −50% Leader cost
Mod leader influence cost.png −50% Leader upkeep
No.png No.pngGestalt consciousness.png Gestalt Consciousness This leader is particularly eager for an assignment.
Leader trait eager.png Newboot Gestalt consciousness.png Gestalt Consciousness This leader was only recently upgraded to a sufficiently autonomous state to allow for command positions.
Leader trait resilient.png Resilient Mod leader age.png +25 Leader lifespan Yes.png No.pngGestalt consciousness.png Gestalt Consciousness Leader trait substance abuser.png Substance Abuser This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.
Leader trait arrested development.png Arrested Development Leader skill levels.png −2 Leader Level Cap Yes.png No.pngCivic one mind.png One Mind
No.pngCivic philosopher king.png Philosopher King if Ruler.png Ruler or Governor.png Governor
The personal development and skills of this leader seem to have plateaued at their present level.
Leader trait stubborn.png Stubborn Mod leader species exp gain.png −25% Leader experience gain Yes.png No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic philosopher king.png Philosopher King if Ruler.png Ruler or Governor.png Governor
Leader trait adaptable.png Adaptable This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior.
Leader trait stubborn.png Rigid Programming Auth machine intelligence.png Machine Intelligence Leader trait adaptable.png Flexible Programming This leader has particularly rigid programming that only rarely permits behavioral modifications, even when such changes would improve efficiency.
Leader trait substance abuser.png Substance Abuser Mod leader age.png −20 Leader lifespan Yes.png No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic philosopher king.png Philosopher King if Ruler.png Ruler or Governor.png Governor
Resilient Resilient This leader has fallen to substance abuse to cope with the stress, which has had a detrimental effect on physical health.

Ruler traits[edit | edit source]

The following traits can only be obtained by Ruler.png Ruler class leaders.

Trait Effect L Requirements Opposites Description
Trait ruler architectural sense.png Architectural Sense Mod planet building cost mult.png −10% Building cost
Mod planet building cost mult.png −10% District cost
Mod planet building build speed mult.png +10% Planet building speed
Yes.png This leader is an architect at heart, investing in more efficient construction practices.
Trait ruler champion of the people.png Champion of the People Mod pop happiness.png +5% Happiness Yes.png This leader seems really to be concerned about the welfare of his people.
Trait ruler charismatic.png Charismatic Mod country edict cost.png −10% Edict upkeep
Edict capacity.png +20 Edict Fund
Yes.png This leader is exceptionally charismatic, enforcing their will with ease.
Trait ruler deep connections.png Deep Connections Monthly influence +1 Monthly Influence Yes.png Tech planetary unification.png Planetary Unification technology This leader is firmly entrenched in the labyrinthine web that makes up the political machine.
Trait ruler expansionist.png Expansionist Mod country spaceport cost mult.png −15% Outpost Build cost
Mod country starbase influence cost mult.png −15% Starbase Influence cost
Yes.png This leader aims to expand their borders, reducing the Outpost build cost and Colony Influence cost.
Trait ruler explorer.png Explorer Mod starbase shipyard build cost mult.png −25% Science Ship Build cost
Mod ship anomaly research speed.png +33% Anomaly Research Speed
Yes.png This leader is known for their insatiable curiosity, valuing space exploration above all else.
Trait ruler eye for talent.png Eye for Talent Leader skill levels.png +1 Leader Skill Levels
Mod leader species exp gain.png +20% Leader experience gain
Yes.png Tech galactic administration.png Galactic Administration technology
Much more likely than other traits during level-up[1]
This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence.
Trait ruler fertility preacher.png Fertility Preacher Pop resource food mult.png +10% Food from Jobs
Mod pop growth speed.png +5% Pop Growth Speed
Yes.png No.pngTrait lithoid.png Lithoid This leader feels strongly about securing and protecting agrarian food sources.
Leader trait fleet organizer.png Fleet Organizer Mod navy size add.png +15% Naval Capacity Yes.png Tech doctrine fleet size 2.png Doctrine: Reactive Formations technology Leader trait nervous.png Nervous[2] This leader is an expert at organization possessing the necessary micromanagement skills to command very large starship formations.
Trait ruler fortifier.png Fortifier Mod starbase upgrade cost.png −10% Starbase Upgrade cost
Cost −33% Defense Platform Build cost
Yes.png Tech space defense station 1.png Deep Space Outposts technology This ruler understands the value in using military station to secure territory.
Trait ruler from the ranks.png From the Ranks Mod army morale.png +20% Army morale
Army experience gain +33% Army experience gain
No.png Tech centralized command.png Centralized Command technology This leader rose through the ranks of military command.
Trait ruler frontier spirit.png Frontier Spirit Mod ship build speed mult.png −35% Colony Ship Build cost
Mod planet colony development speed.png +25% Colony Development Speed
Yes.png Tech colonization 1.png New Worlds Protocol technology This leader is eager to reign over distant stars.
Trait ruler home in the sky.png Home in the Sky Mod spaceport module cost mult.png −20% Starbase Module Build cost
Mod starbase upgrade cost.png −10% Starbase Upgrade cost
Yes.png This leader reaches for the stars.
Trait ruler industrialist.png Industrialist Mod resource minerals mult.png +10% Empire Mineral Production Yes.png This leader has a firm grip on the means of production.
Trait ruler investor.png Investor Trade value.png +10% Trade Value Yes.png This leader is a shrewd economist, capable of maximizing financial potential.
Trait ruler logistic understanding.png Logistic Understanding Mod ship upkeep mult.png −5% Ship Upkeep
Mod army upkeep mult.png −10% Army upkeep
Yes.png Tech doctrine navy size 1.png Doctrine: Fleet Support technology This leader is well aware of the importance of properly-structured supply chains.
Trait ruler military pioneer.png Military Pioneer Ship upgrade cost.png −10% Ship Upgrade cost
Mod starbase shipyard build cost mult.png −10% Shipyard Build cost
Yes.png Tech doctrine refit standards.png Doctrine: Refit Standards technology This leader is enthusiastic about advancements in military technology and ship construction.
Trait ruler recruiter.png Recruiter Mod army build speed mult.png +50% Army Build Speed
Mod planet army build cost mult.png −20% Army cost
Yes.png Tech centralized command.png Centralized Command technology This leader is particularly charismatic, and fresh recruits are practically lining up to serve their nation.
Trait ruler reformer.png Reformer Monthly unity +10% Monthly Unity No.png This leader is a reformer, dedicated towards building the society of tomorrow.
Trait ruler space miner.png Space Miner Minerals.png +10% Mining Station Output
Cost −25% Mining Station Build cost
No.png This leader recognizes just how vital the exploitation of offworld resources is for a star nation.
Leader trait aggressive.png Warlike Mod ship weapon damage.png +5% Ship weapons damage
Mod army damage mult.png +10% Army damage
Yes.png This leader does not shy away from conflict reducing the Cede Planet and Cede Frontier Outpost War Demand costs.
Leader trait planet.png World Shaper Mod country terraform speed mult.png +25% Terraforming Speed
Mod planet clear blocker cost mult.png −15% Clear blocker cost
Yes.png Tech terrestrial sculpting.png Terrestrial Sculpting technology This leader seeks to remake worlds in their image.
Trait ruler corvette focus.png Corvette Focus Mod starbase shipyard build cost mult.png −20% Corvette Build cost Yes.png Destroyers Destroyers technology
No.png Trait ruler destroyer focus.png Destroyer Focus
No.png Trait ruler cruiser focus.png Cruiser Focus
No.png Trait ruler battleship focus.png Battleship Focus
Trait ruler destroyer focus.png Destroyer Focus
Trait ruler cruiser focus.png Cruiser Focus
Trait ruler battleship focus.png Battleship Focus
This leader is intent on promoting the construction of Corvettes.
Trait ruler destroyer focus.png Destroyer Focus Mod starbase shipyard build cost mult.png −20% Destroyer Build cost Yes.png Destroyers Destroyers technology
No.png Trait ruler corvette focus.png Corvette Focus
No.png Trait ruler cruiser focus.png Cruiser Focus
No.png Trait ruler battleship focus.png Battleship Focus
Trait ruler corvette focus.png Corvette Focus
Trait ruler cruiser focus.png Cruiser Focus
Trait ruler battleship focus.png Battleship Focus
This leader is intent on promoting the construction of Destroyers.
Trait ruler cruiser focus.png Cruiser Focus Mod starbase shipyard build cost mult.png −20% Cruiser Build cost Yes.png Tech cruisers.png Cruisers technology
No.png Trait ruler corvette focus.png Corvette Focus
No.png Trait ruler destroyer focus.png Destroyer Focus
No.png Trait ruler battleship focus.png Battleship Focus
Trait ruler corvette focus.png Corvette Focus
Trait ruler destroyer focus.png Destroyer Focus
Trait ruler battleship focus.png Battleship Focus
This leader is intent on promoting the construction of Cruisers.
Trait ruler battleship focus.png Battleship Focus Mod starbase shipyard build cost mult.png −20% Battleship Build cost Yes.png Tech battleships.png Battleships technology
No.png Trait ruler corvette focus.png Corvette Focus
No.png Trait ruler destroyer focus.png Destroyer Focus
No.png Trait ruler cruiser focus.png Cruiser Focus
Trait ruler corvette focus.png Corvette Focus
Trait ruler destroyer focus.png Destroyer Focus
Trait ruler cruiser focus.png Cruiser Focus
This leader is intent on promoting the construction of Battleships.
Hive-minded.png Hive Mind Mod leader age.png Immortal No.png Auth hive mind.png Hive Mind This leader is the immortal nexus of the vast cognitive apparatus that constitutes a Hive Mind.
Auth machine intelligence.png Machine Intelligence Mod leader age.png Immortal No.png Auth machine intelligence.png Machine Intelligence This leader is the core intelligence that oversees and directs all actions in a Machine Empire.

Governor traits[edit | edit source]

The following traits can only be obtained by Governor.png Governor class leaders.

Trait Effect L Requirements Opposites Description
Leader trait agrarian upbringing.png Agrarian Upbringing Pop resource food mult.png +10% Food from Jobs No.png No.pngAuth machine intelligence.png Machine Intelligence
No.pngTrait lithoid.png Lithoid
This leader was raised around hydroponic farms, and has several ideas on how agrarian yields may be improved.
Leader trait architectural interest.png Architectural Interest Mod planet building cost mult.png −10% Building cost
Mod planet building cost mult.png −10% District cost
Mod planet building build speed mult.png +10% Planet Build Speed
Yes.png This leader is an architect at heart, investing in more efficient construction practices.
Leader trait army veteran.png Army Veteran Mod army build speed mult.png +20% Army Build Speed
Mod planet army build cost mult.png −20% Army cost
Mod army damage mult.png +20% Defense Army damage
No.png Tech centralized command.png Centralized Command technology
No.pngAuth machine intelligence.png Machine Intelligence
Leader trait retired fleet officer.png Retired Fleet Officer This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies.
Leader trait hammer.png Warbot Tinkerer Tech centralized command.png Centralized Command technology
Auth machine intelligence.png Machine Intelligence
Leader trait ai aided design.png Ai-Aided Design This leader has an unusual interest in warbot design, and is constantly improving and tinkering with our existing models.
Leader trait bureaucrat.png Unifier Unity.png +10% Unity from Bureaucrat Administrators No.png No.pngGestalt consciousness.png Gestalt Consciousness This leader is peculiarly good at making sure everyone around are on the same page.
Leader trait bureaucrat.png Mindfulness Auth hive mind.png Hive Mind This drone entity has the ability to improve synaptic connections in its vicinity.
Leader trait bureaucrat.png Amplifier Auth machine intelligence.png Machine Intelligence This unit has the ability to boost unifying data flows in its vicinity.
Leader trait environmental engineer.png Environmental Engineer Mod planet clear blocker cost mult.png −25% Clear blocker cost
Mod planet clear blocker speed mult.png +25% Clear blocker speed
Yes.png No.pngAuth machine intelligence.png Machine Intelligence This leader has a background in landscaping, eventually turning their attention towards larger projects.
Leader trait environmental engineer.png Bulldozer Auth machine intelligence.png Machine Intelligence This leader has mastered the art of quickly and efficiently transforming alien terrain into a parking lot.
Leader trait iron fist.png Iron Fist Mod planet jobs slave produces mult.png +10% Slave pop resource output Yes.png Menu icon policies.png Allowed Slavery policy
No.pngAuth machine intelligence.png Machine Intelligence
This leader is infamous for their ruthless pursuit of efficiency, and is capable of getting the most out of slave labor.
Leader trait intellectual.png Intellectual Research.png +10% Research from Jobs Yes.png No.pngAuth machine intelligence.png Machine Intelligence This leader is naturally inclined towards the sciences, and seeks to foster a curiosity about the natural world in their subjects.
Leader trait intellectual.png Analytical Auth machine intelligence.png Machine Intelligence This leader devotes an unusually large percentage of its processing power towards analyzing the natural sciences and promoting their study to others.
Leader trait retired fleet officer.png Retired Fleet Officer Mod ship build speed mult.png +20% Shipyard Build Speed
Mod spaceport module cost mult.png −10% Shipyard Build cost
No.png Tech interstellar fleet traditions.png Interstellar Fleet Traditions technology
No.pngAuth machine intelligence.png Machine Intelligence
Leader trait army veteran.png Army Veteran This leader is a former fleet officer, and is personally invested in promoting a strong inter-planetary presence.
Leader trait ai aided design.png Ai-Aided Design Tech interstellar fleet traditions.png Interstellar Fleet Traditions technology
Auth machine intelligence.png Machine Intelligence
Leader trait hammer.png Warbot Tinkerer This leader constantly runs theoretical models on a secondary memory core for the purpose of improving starship construction efficiency.
Leader trait righteous.png Righteous Job criminal.png −25 Crime Yes.png No.pngGestalt consciousness.png Gestalt Consciousness
No.pngLeader trait corrupt.png Corrupt
Leader trait corrupt.png Corrupt This leader is incorruptable and harbors strong convictions regarding what is right and wrong.
Leader trait corrupt.png Corrupt Job criminal.png +25 Crime Yes.png No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic philosopher king.png Philosopher King
No.pngLeader trait righteous.png Righteous
Leader trait righteous.png Righteous This corrupt leader is willing to sell out anyone and anything if it increases their personal wealth.

Scientist traits[edit | edit source]

The following traits can only be obtained by Scientist.png Scientist class leaders.

Trait Effect L Requirements Opposites Description
Leader trait archaeologist.png Archaeologist Mod ship anomaly research speed.png +25% Archaeology Excavation Speed (with Ancient Relics)
Mod ship anomaly research speed.png +50% Precursor Anomaly Research Speed (without Ancient Relics)
Yes.png This leader excels at the study of alien artifacts and structural remnants in the field.
Leader trait carefree.png Carefree Mod ship anomaly research speed.png +35% Anomaly Research Speed Yes.png Leader trait meticulous.png Meticulous This leader is perhaps less meticulous than others.
Leader trait meticulous.png Meticulous Mod ship anomaly generation chance.png +10% Anomaly Discovery Chance Yes.png Leader trait carefree.png Carefree This leader is thorough in their examinations of unknown phenomena.
Leader trait roamer.png Cataloguer Mod ship science survey speed.png +25% Survey Speed Yes.png Auth machine intelligence.png Machine Intelligence This leader can conceive no greater calling that to catalog the entirety of the universe.
Leader trait roamer.png Roamer No.pngAuth machine intelligence.png Machine Intelligence This leader was born to roam the stars.
Leader trait maniacal.png Maniacal Mod country all tech research speed.png +5% Research Speed
Unknown.png Improved draw chance for dangerous technologies
Yes.png This leader pursues their research with unusual fervor.
Leader trait lightbulb on.png Spark of Genius Mod country all tech research speed.png +10% Research Speed
Unknown.png Improved draw chance for rare technologies
Yes.png This leader is prone to sudden bursts of inspiration.
Leader trait custom AI assistant.png Custom AI Assistant Mod country all tech research speed.png +5% Research Speed
Mod ship science survey speed.png +10% Survey Speed
Mod ship anomaly research speed.png +15% Anomaly Research Speed
Yes.png Tech self aware logic.png Self-Evolving Logic technology
No.pngGestalt consciousness.png Gestalt Consciousness
Leader trait sentient AI assistant.png Sapient AI Assistant This leader has created a simple neural network to help with data processing tasks.
Leader trait sentient AI assistant.png Sapient AI Assistant Mod country all tech research speed.png +10% Research Speed
Mod ship science survey speed.png +20% Survey Speed
Mod ship anomaly research speed.png +30% Anomaly Research Speed
No.png Tech sentient ai.png Positronic AI technology
Menu icon policies.png Artificial Intelligence Policy is not Outlawed
No.pngGestalt consciousness.png Gestalt Consciousness
Leader trait custom AI assistant.png Custom AI Assistant This leader has created a complex neural network capable of independent decision-making and even introspection.
Leader trait paranoid.png Paranoid Mod country all tech research speed.png −5% Research Speed
Mod ship anomaly research speed.png −10% Anomaly Research Speed
Yes.png No.pngCivic one mind.png One Mind This leader is unwilling to collaborate with others.

Expertise traits[edit | edit source]

Expertise traits will grant a scientist +15% Mod country all tech research speed.png Research Speed towards the respective tech tree. Each scientist can only have one expertise trait. Expertise traits can be obtained from leveling up if the scientist was not recruited with one.

Trait Effect Requirements Description
Computing.png Expertise: Computing Research speed (Physics) +15% Research speed (Computing) This leader is, following years of study, considered an expert within the field of Computing.
Field Manipulation.png Expertise: Field Manipulation Research speed (Physics) +15% Research speed (Field Manipulation) This leader is, following years of study, considered an expert within the field of Field Manipulation.
Particles.png Expertise: Particles Research speed (Physics) +15% Research speed (Particles) This leader is, following years of study, considered an expert within the field of Particles.
Biology.png Expertise: Biology Research speed (society) +15% Research speed (Biology) This leader is, following years of study, considered an expert within the field of Biology.
Military Theory.png Expertise: Military Theory Research speed (society) +15% Research speed (Military Theory) A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.
New Worlds.png Expertise: New Worlds Research speed (society) +15% Research speed (New Worlds) This leader is, following years of study, considered an expert on settling on New Worlds.
Psionics.png Expertise: Psionics Research speed (society) +15% Research speed (Psionics) Tech psionic theory.png Psionic Theory technology
No.pngGestalt consciousness.png Gestalt Consciousness
No.pngTrait mechanical.png Mechanical
This leader is, following years of study, considered an expert within the field of Psionics.
Statecraft.png Expertise: Statecraft Research speed (society) +15% Research speed (Statecraft) This leader is, following years of study, considered an expert within the field of Statecraft.
Industry.png Expertise: Industry Research speed (Engineering) +15% Research speed (Industry) This leader is, following years of study, considered an expert within the field of Industry.
Materials.png Expertise: Materials Research speed (Engineering) +15% Research speed (Materials) This leader is, following years of study, considered an expert within the field of Materials.
Propulsion.png Expertise: Propulsion Research speed (Engineering) +15% Research speed (Propulsion) This leader is, following years of study, considered an expert within the field of Propulsion.
Voidcraft.png Expertise: Voidcraft Research speed (Engineering) +15% Research speed (Voidcraft) This leader is, following years of study, considered an expert within the field of Voidcraft.

Admiral traits[edit | edit source]

The following traits can only be obtained by Admiral.png Admiral class leaders.

Trait Effect L Requirements Opposites Description
Leader trait aggressive.png Aggressive Mod ship fire rate mult.png +5% Fire Rate
Mod ship speed mult.png +10% Sublight Speed
Yes.png Can be gained from victories (0.6%) Leader trait cautious.png Cautious This leader is an aggressive admiral, always looking to pour as much fire on the enemy as possible within the least amount of time.
Leader trait cautious.png Cautious Mod ship weapon range mult.png +20% Weapons Range Yes.png Can be gained from defeats (2.8%) Leader trait aggressive.png Aggressive This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.
Leader trait engineer.png Engineer Mod ship auto repair add.png +0.5% Daily Hull Regeneration
Mod ship auto repair add.png +0.5% Daily Armor Regeneration
Yes.png Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare technology
Can be gained from repairs (mean time to happen = 240 months)
No.pngGestalt consciousness.png Gestalt Consciousness
This leader is a natural engineer, having the knowledge and skills to organize and oversee starship repairs without the benefit of a spacedock.
Leader trait fleet logistician.png Fleet Logistician Mod ship upkeep mult.png −10% Ship Upkeep Yes.png No.pngAuth machine intelligence.png Machine Intelligence
Can be gained from leading a fleet[3][4]
This leader has mastered the field of logistics, and knows how to manage supplies to keep upkeep costs down.
Leader trait fleet logistician.png Maintenance Loop Auth machine intelligence.png Machine Intelligence
Can be gained from leading a fleet[3]
Leader trait gale speed.png Gale Speed Mod ship evasion mult.png +5% Evasion
Mod ship speed mult.png +20% Sublight Speed
Yes.png Can be gained from victories (0.6%)
Can be gained from defeats (2.8%)
Leader trait lethargic.png Lethargic This leader believes that speed and rapid maneuvers are the keys to success in any space engagement.
Leader trait scout.png Scout Mod planet sensor range mult.png +1 Sensor Range
Mod planet sensor range mult.png +2 Hyperlane Detection Range
Mod ship speed mult.png +10% Sublight Speed
Yes.png Tech sensors 2.png Gravitic Sensors tech technology
Can be gained from being a country's first ship to enter a system (4.8%)
This leader is an expert in reconnaissance, having the technical skill to always get the most out of long-range starship sensors.
Leader trait trickster.png Trickster Mod ship disengagement.png −15% Emergency FTL Damage Risk
Mod ship disengagement.png +25% Combat Disengagement Chance
Yes.png Can be gained from victories (0.6%) Leader trait unyielding.png Unyielding This leader fights deviously, relying on misdirection and surprise to get the better of the enemy.
Leader trait unyielding.png Unyielding Mod ship hull mult.png +10% Ship Hull Points
Mod ship weapon damage.png +5% Ship weapons damage
Mod ship disengagement.png −33% Combat Disengagement Chance
Yes.png Can be gained from victories (0.6%)
Can be gained from defeats (2.8%)
Leader trait nervous.png Nervous
Leader trait trickster.png Trickster
This leader refuses to even consider the possibility of retreat when battle has been joined, preferring instead to fight to the death if necessary.
Leader trait lethargic.png Lethargic Mod ship evasion mult.png −5% Evasion
Mod ship speed mult.png −10% Sublight Speed
Yes.png Can be gained from defeats (2.8%)
Can be lost from victories (0.6%)
No.pngAuth hive mind.png Hive Mind
Leader trait gale speed.png Gale Speed This leader is slow and indolent, performing duties with little energy or initiative.
Leader trait nervous.png Nervous Mod ship fire rate mult.png −10% Fire Rate No.png Can be gained from defeats (2.8%)
Can be lost from victories (0.6%)
No.pngAuth machine intelligence.png Machine Intelligence
No.png Leader trait fleet organizer.png Fleet Organizer[5]
No.png Leader trait unyielding.png Unyielding
Leader trait unyielding.png Unyielding This leader is nervous and apprehensive and can be easily overwhelmed in the minutia involved in handling large formations of starships.
Leader trait nervous.png Unstable Code Base Can be gained from defeats (2.8%)
Can be lost from victories (0.6%)
Auth machine intelligence.png Machine Intelligence
No.png Leader trait fleet organizer.png Fleet Organizer[5]
No.png Leader trait unyielding.png Unyielding
This leader suffers from an unstable code base, resulting in jittery and sometimes illogical behavior.

Crisis admiral traits[edit | edit source]

The following traits are only available to admirals belonging to a crisis or the unique factions fighting them.

Trait Effect Requirements Description
Leader trait aggressive.png Cybrex Databases Mod ship evasion mult.png +10% Evasion
Mod ship fire rate mult.png +10% Fire Rate
Damage +20% Damage to the Contingency
Cybrex leaders This Cybrex leader is equipped with ancient tactical databases from their civilization's violent past.
Leader trait ship.png Dimensional Stutter Mod ship speed mult.png +20% Sublight Speed Extradimensional Invader leaders For unknown reasons, the vessels under the command of this extradimensional fleet lord seem to rapidly stutter in and out of existence as they move, which has the effect of increasing their sublight speeds.
Leader trait ship.png Ethereal Mod ship evasion mult.png +20% Evasion Extradimensional Invader leaders Some extradimensional fleet lords have learned to use the ethereal nature of their vessels to greatly enhance their evasive capabilities in combat.
Leader trait aggressive.png Hive Affinity Mod ship fire rate mult.png +20% Fire Rate Prethoryn Scourge leaders The Prethoryn creatures operating under this fleet consciousness have managed to attain an unusual level of affinity to one another. Their firing discipline has greatly improved, leading to a higher rate of fire.
Leader trait sentinel.png Sentinel Training Damage +20% Damage to Prethoryn Creatures Sentinel Order leaders Sentinel fleet commanders possess detailed knowledge of Prethoryn anatomy and tactics.
Leader trait ship.png Void Hunter Mod ship speed mult.png +20% Sublight Speed Prethoryn Scourge leaders The hunting instincts of this fleet consciousness has driven the Prethoryn creatures under its dominion into a frenzy. Their eagerness for battle drives them ever forward.

General traits[edit | edit source]

The following traits can only be obtained by General.png General class leaders.

Trait Effect L Requirements Opposites Description
Leader trait army logistician.png Army Logistician Mod army upkeep mult.png −20% Army upkeep Yes.png No.pngAuth machine intelligence.png Machine Intelligence This leader can seemingly conjure up supplies from nowhere, decreasing the maintenance costs of ground forces.
Leader trait parts cannibalizer.png Parts Cannibalizer Auth machine intelligence.png Machine Intelligence This leader is very adept at cannibalizing parts from fallen or malfunctioning warbots to keep others running longer
Leader trait butcher.png Butcher Mod army damage mult.png +10% Army damage
Mod army collateral damage mult.png +33% Army collateral damage
Yes.png No.png Leader trait restrained.png Restrained Leader trait armchair commander.png Armchair Commander
Leader trait restrained.png Restrained
This leader is particularly skilled at inflicting casualties on the enemy, offering no quarter and expecting none in return.
Leader trait restrained.png Restrained Army disengagement chance +20% Army disengagement chance
Mod army collateral damage mult.png −33% Army collateral damage
Yes.png No.pngAuth machine intelligence.png Machine Intelligence
No.png Leader trait butcher.png Butcher
Leader trait butcher.png Butcher This leader is unusually concerned with the lives of others, taking care to avoid unnecessary deaths among their own soldiers as well as any civilians caught in the fighting.
Leader trait charismatic.png Charismatic Mod army morale.png +25% Army morale Yes.png No.pngAuth machine intelligence.png Machine Intelligence This inspiring leader has an undeniable charisma, being worshiped as a hero by the troops.
Leader trait glory seeker.png Glory Seeker Mod army morale.png +10% Army morale
Mod army damage mult.png +5% Army damage
Yes.png No.pngAuth machine intelligence.png Machine Intelligence Leader trait armchair commander.png Armchair Commander This leader is always in the thick of it, bucking the spirits of the troops by leading from the front despite the risks involved.
Leader trait demoralizer.png Demoralizer Mod army damage mult.png +30% Army morale damage Yes.png Auth machine intelligence.png Machine Intelligence
More likely from level-up (weight x2)[6]
Leader trait erratic morality core.png Erratic Morality Core This leader is fascinated by the fragile minds of organics, and how they can most efficiently be broken through the creative use of terror tactics on the battlefield.
Leader trait armchair commander.png Armchair Commander Mod army morale.png −10% Army morale
Mod army damage mult.png −10% Army damage
Yes.png No.pngAuth machine intelligence.png Machine Intelligence
No.pngCivic one mind.png One Mind
Leader trait butcher.png Butcher
Leader trait glory seeker.png Glory Seeker
This leader commands from the rear, preferably as far away from the frontlines as possible to avoid exposure to 'unnecessary dangers'.
Leader trait erratic morality core.png Erratic Morality Core Mod army damage mult.png −10% Army damage Yes.png Auth machine intelligence.png Machine Intelligence Leader trait demoralizer.png Demoralizer This leader frequently suffers intense bouts of shame and regret over enemy casualties due to an erratic morality core.

Special traits[edit | edit source]

These traits are only available from events or on specific unique species or leaders.

Class Trait Effect Requirements Description DLC
Added by a species trait
Admiral.png Trait clone soldier.png Clone Army Admiral Mod ship fire rate mult.png +25% Fire Rate
Mod ship upkeep mult.png −10% Ship Upkeep
Trait clone soldier.png Clone Soldier From its extensive military education, this leader understands how to maximize the efficiency of ships and soldiers alike. DLC humanoids species pack.png
Admiral.png Trait clone soldier ascendant.png Ascendant Clone Army Admiral Mod ship fire rate mult.png +35% Fire Rate
Mod ship upkeep mult.png −20% Ship Upkeep
Trait clone soldier ascendant.png Clone Soldier Ascendant Subjected since its creation to a military education regimen so intense few could endure it, this leader wields excellent martial and leadership abilities. DLC humanoids species pack.png
Admiral.png Trait clone soldier descendant.png Descendant Clone Army Admiral Mod ship fire rate mult.png +15% Fire Rate
Mod ship upkeep mult.png −5% Ship Upkeep
Trait clone soldier descendant.png Clone Soldier Descendant From its specialized military education, this leader holds an above-average understanding of martial procedures and how best to optimize them. DLC humanoids species pack.png
Added by an event
Any Leader trait resilient.png Increased Lifespan Mod leader age.png +40 Leader lifespan Ap transcendence.png Transcendence Ascension Perk
Shroud event
The powerful psionic energies of the Shroud have slowed the natural aging process of this leader. Utopia.png
Scientist.png Leader trait scroll.png Towel-bearer Mod ship science survey speed.png +42% Survey Speed Stay Calm anomaly event A towel has immense psychological value.
Scientist.png Leader trait percussive maintenance.png Percussive Maintainer Research speed (Physics) +20% Research speed (Computing)
Mod ship anomaly research speed.png +25% Archaeology Excavation Speed
Leader skill levels.png −1 Leader Level Cap
Ruined Station Archaeology Site outcome There is no such thing as a hardware problem that liberal use of the boot will not fix.
Scientist.png Leader trait maimed.png Maimed Mod leader age.png −40 Leader lifespan Archaeology Site bad outcome This leader has sustained irreversible physical injury that has lowered their life expectancy significantly. Ancient Relics.png
Scientist.png Leader trait traumatized.png Traumatized Mod country all tech research speed.png −10% Research speed
Mod ship anomaly research speed.png −10% Anomaly Research Speed
Mod ship anomaly research speed.png −30% Archaeology Excavation Speed
‘Archaeological Loop’ event Recently sustained psychological trauma is interfering with this leader's performance. Ancient Relics.png
Admiral.png Leader trait enclave trader.png Caravan Counter Mod ship disengagement.png −10% Emergency FTL Damage Risk Destroying a Caravan This leader has ample experience stopping the flighty Caravaneer fleets dead in their tracks. MegaCorp.png
Admiral.png Leader trait glory seeker.png Dragonslayer Mod ship speed mult.png +10% Sublight Speed
Mod ship fire rate mult.png +10% Fire Rate
Defeating the Ether Drake This Admiral has proven themselves in fierce combat. Leviathans.png
Admiral.png Leader trait ship.png Foredoomed to a Rendezvous Mod ship speed mult.png +25% Sublight Speed A Rendezvous Horizon Signal Event Experienced a troubling future.
General.png Leader trait glory seeker.png Dragonbane Mod leader species exp gain.png +25% Leader experience gain

Leader skill levels.png +1 Leader Level Cap

Defeating the Ether Drake without an admiral in the fleet This Leader has seen intense combat, and lived to tell the tale. Leviathans.png
Specialized subject leaders
Governor.png Leader trait prospectorium extractor.png Prospectorium Extractor Mod resource energy mult.png +20% Energy Credits from Jobs
Mod resource minerals mult.png +20% Minerals from Jobs
Alloys from jobs +20% Alloys from Jobs
Tier 2 Prospectorium Vassal Energy, alloys, and minerals all empower our ambitions. Extractors maximize their acquisition. Overlord
Governor.png Leader trait prospectorium optimizer.png Prospectorium Optimizer Upkeep−15% Upkeep from Pop job.png jobs Tier 2 Prospectorium Vassal Keeping a populace healthy and productive requires resources, and optimizers are ideally suited to manage them. Overlord
Governor.png Leader trait prospectorium refiner.png Prospectorium Refiner Job chemist.png +25% Chemist Output
Job gas refiner.png +25% Gas Refiner Output
Job translucer.png +25% Translucer Output
Tier 2 Prospectorium Vassal Refiners have the rarefied expertise necessary to improve our acquisition of exotic gases, motes, and crystals. Overlord
Scientist.png Leader trait scholarium investigator.png Scholarium Investigator Mod country all tech research speed.png +10% Research Speed Tier 2 Scholarium Vassal Scholarium specialists view the universe as one large puzzle, waiting to be solved. Overlord
Scientist.png Leader trait scholarium explorer.png Scholarium Explorer Mod ship science survey speed.png +20% Survey Speed Tier 2 Scholarium Vassal The curiosity of Scholarium specialists will drive them to the ends of the universe, and probably beyond.' Overlord
Scientist.png Leader trait scholarium observer.png Scholarium Observer Mod ship anomaly research speed.png +25% Anomaly Research Speed
Mod ship anomaly generation chance.png +5% Anomaly Discovery Chance
Tier 2 Scholarium Vassal No mystery shall be left unsolved in a Scholarium scholar's wake. Overlord
Admiral.png Leader trait bulwark watcher.png Bulwark Watcher Mod ship evasion mult.png +15% Evasion in Friendly Systems
Mod ship tracking add.png +15% Tracking in Friendly Systems
Tier 2 Bulwark Vassal Vigilant crews stand ready to detect enemy fleets daring to attempt furtive and cowardly incursions. Overlord
Admiral.png Leader trait bulwark retaliator.png Bulwark Retaliator Mod ship fire rate mult.png +15% Ship Fire Rate in Friendly Systems Tier 2 Bulwark Vassal With a righteous commander at the helm, fleets stand ready to avenge any insult to our sovereignty. Overlord
Admiral.png Leader trait bulwark sentinel.png Bulwark Sentinel Mod ship shield hp mult.png +15% Shield Hit Points in Friendly Systems Tier 2 Bulwark Vassal Courageous crews hold the line against invaders, ready to repel anyone foolish enough to invade our domain! Overlord
On certain recruitable leaders
Governor.png Leader trait enclave trader.png Enclave Trader Trade value.png +10% Trade Value Hired from a Enclaves flag trader.png Trader Enclave for 500 Energy.png energy Recruited from one of the independent merchant Enclaves, this leader is particularly adept at maximizing Trade value. Leviathans.png
Governor.png Leader trait nuumismatic priest.png Merchant of Numa Trade value.png +10% Trade Value
Pop consumer goods upkeep −10% Pop consumer goods upkeep
Hired from the Flag caravaneer 02.png Numistic Order for 1500 Energy.png energy A level nine Shakvah with enhanced mind focus and inner gaze... MegaCorp.png
Governor.png Leader trait waste management specialist.png Waste Management Specialist Upkeep −10% Building Upkeep Hired from Flag caravaneer 03.png Racket Industrial Enterprise This leader has an almost uncanny ability to reduce and repurpose industrial waste. How do they do it? It's best not to ask. MegaCorp.png
Scientist.png Leader trait curator.png Curator Mod country all tech research speed.png +15% Research Speed
Mod ship science survey speed.png +25% Survey Speed
Unknown.png Improved draw chance for rare technologies
Hired from a Enclaves flag curator.png Curator Enclave for 1000 Energy.png energy This leader hails from the Curator enclave. His understanding of technology and exploration is unmatched. Leviathans.png
Distant Stars.png
Admiral.png Leader trait mercenary warrior.png Mercenary Warrior Mod ship evasion mult.png +10% Evasion
Mod ship fire rate mult.png +10% Fire Rate
Rescued or hired from the Marauders for 2000 Energy.png energy This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age. Apocalypse.png
General.png Leader trait glory seeker.png Mercenary Warrior Mod army damage mult.png +10% Army damage Hired from the Marauders for 2000 Energy.png energy This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age. Apocalypse.png
Unique to a specific leader
Governor.png Leader trait psionic chosen one.png Nanite Entity Mod planet building cost mult.png −40% Building cost
Mod planet building build speed mult.png +40% Planet Build Speed
Mod resource energy mult.png +15% Energy from Jobs
Mod resource minerals mult.png +15% Minerals from Jobs
Mod planet clear blocker cost mult.png −40% Clear blocker cost
Mod planet clear blocker speed mult.png +40% Clear blocker speed
Mod leader age.png Immortal
Gray L-Cluster outcome
Unique to the event leader Gray
Gray is in reality a dense swarm of billions upon billions of advanced nanites. Distant Stars.png
Governor.png Leader trait oracle.png Oracle Stability.png +10 Stability
Job criminal.png −45% Crime
Unity.png +20% Unity from Jobs
Research.png −10% Research from Jobs
Mod leader age.png Immortal
Hidden Worlds Archaeology Site outcome
Unique to the event leader Oracle
The Oracle sees all. Ancient Relics.png
Admiral.png Leader trait hells heart.png Hell's Heart Mod ship fire rate mult.png +10% Fire Rate
Mod ship speed mult.png +10% Sublight Speed
Mod ship weapon damage.png +10% Ship weapons damage
Leader skill levels.png −10% Leader experience gain
Mod ship evasion mult.png −5% Evasion
Mod ship disengagement.png −33% Combat Disengagement Chance
Defeating the Tiyanki Matriarch
Unique to the event admiral Reth Unddol
When it comes to warfare, this leader is mercilessly obsessive, and singular in purpose. Distant Stars.png
Admiral.png Leader trait great khan.png The Great Khan Mod ship fire rate mult.png +20% Fire Rate
Mod ship speed mult.png +20% Sublight Speed
Mod ship weapon damage.png +10% Ship weapons damage
Mod ship weapon range mult.png +10% Ship weapons range
Mod ship hull mult.png +20% Ship Hull Points
Mod ship evasion mult.png +30% Evasion
Mod ship auto repair add.png +0.5% daily hull regeneration
Mod ship auto repair add.png +0.5% daily armor regeneration
Unique to the Great Khan The Great Khan is a charismatic leader, a brilliant tactician, and, if the rumors are true, a powerful psychic. Apocalypse.png

Class dependent traits[edit | edit source]

Certain events and species traits grant leaders a unique trait that offers different benefits depending on the leader class.

Trait Requirements Ruler.png Ruler effects Governor.png Governor effects Scientist.png Scientist effects Admiral.png Admiral effects General.png General effects
Leader trait cyborg.png Cyborg Trait cybernetic.png Cybernetic species
  • Upkeep −25% Building upkeep
  • Upkeep −25% District upkeep
  • Empire sprawl.png −5% Empire size from Districts
Upkeep −10% Pop upkeep Mod country all tech research speed.png +5% Research speed
  • Mod ship fire rate mult.png +10% Ship fire rate
  • Mod ship weapon damage.png +10% Ship weapons range
Mod army damage mult.png +10% Army damage
Trait robotic 3.png Synthetic Trait mechanical.png Mechanical Mod pop assembly speed.png +1 Mechaical pop assembly Mod pop resource output.png +5% Worker resource output
  • Mod country all tech research speed.png +5% Research speed
  • Mod ship anomaly research speed.png +15% Anomaly research speed
  • Mod ship fire rate mult.png +10% Ship fire rate
  • Mod ship armor mult.png +10% Armor hardening
  • Mod army damage mult.png +5% Army damage
  • Mod army collateral damage mult.png +10% Army collateral damage
Leader trait psionic leader.png Psychic
  • Trait psionic species.png Latent Psionic species (20% chance)
  • Trait psionic species.png Psionic species
  • Mod pop government ethic attraction.png +10% Governing ethics attraction
  • Monthly influence +0.5 Monthly Influence
Unity.png +10% Unity from Jobs
  • Mod country all tech research speed.png +10% Research speed
  • Mod country all tech research speed.png +10% Research speed (Psionics)
  • Mod ship science survey speed.png +25% Survey speed
  • Mod ship anomaly research speed.png +1 Archaeology skill
  • Mod ship weapon damage.png +10% Ship weapons damage
  • Mod ship shield hp mult.png +10% Shield hardening
  • Mod army morale.png +15% Army Morale
  • Mod army morale.png +15% Army Morale Damage
Erudite.png Erudite Erudite.png Erudite species Mod num tech alternatives add.png +1 Research alternatives Research.png +5% Research from Jobs Mod country all tech research speed.png +5% Research speed
  • Mod ship fire rate mult.png +10% Ship fire rate
  • Mod ship disengagement.png +10% Disengagement chance
  • Mod army damage mult.png +5% Army damage
  • Army disengagement chance +10% Army disengagement chance
Trait brainslugged.png Brain Slug Host Distant Stars.png Neural Symbiosis event (20% chance)
  • Research.png +10% Research from Jobs
  • Mod navy size add.png +10% Naval Capacity
  • Mod planet building build speed mult.png +10% Planet Build Speed
  • Research.png +15% Research from Jobs
  • Mod country all tech research speed.png +10% Research speed
  • Mod ship science survey speed.png +15% Survey Speed
  • Mod ship anomaly research speed.png +15% Anomaly Research Speed
  • Mod ship fire rate mult.png +5% Fire Rate
  • Mod ship evasion mult.png +5% Evasion
  • Mod ship upkeep mult.png −10% Ship Upkeep
  • Mod army upkeep mult.png −15% Army Upkeep
Leader trait psionic chosen one.png Chosen One Leader trait psionic leader.png Shroud vision
  • Mod leader age.png Immortal
  • Mod pop government ethic attraction.png +20% Governing ethics attraction
  • Monthly influence +1 Monthly Influence
  • Mod leader age.png Immortal
  • Stability.png +10 Stability
  • Unity.png +20% Unity from Jobs
  • Mod leader age.png Immortal
  • Mod country all tech research speed.png +20% Research speed
  • Mod ship science survey speed.png +50% Survey speed
  • Mod ship anomaly research speed.png +2 Archaeology skill
  • Mod leader age.png Immortal
  • Mod ship weapon damage.png +20% Ship weapons damage
  • Mod ship shield hp mult.png +30% Shield hardening
  • Mod leader age.png Immortal
  • Mod army damage mult.png +20% Army damage
  • Mod army morale.png +30% Army morale
  • Mod army morale.png +30% Army morale damage
Trait psionic species.png Chosen of the Composer Leader trait psionic leader.png Full Covenant with Composer of Strands
  • Mod leader age.png Immortal
  • Mod leader age.png +50 Years leader lifespan
  • Mod leader species exp gain.png +30% Leader experience gain
  • Leader skill levels.png +1 Leader level cap
  • Mod leader age.png Immortal
  • Mod pop growth speed.png +5% Pop growth speed
  • Mod pop resource output.png +5% Resources from Jobs
  • Mod leader age.png Immortal
  • Mod country all tech research speed.png +15% Research speed
  • Mod ship science survey speed.png +25% Survey speed
  • Exotic gases.png +2 Monthly exotic gases
  • Rare crystals.png +2 Monthly rare crystals
  • Volatile motes.png +2 Monthly volatile motes
No.png
  • Mod leader age.png Immortal
  • Mod army damage mult.png +10% Army damage
  • Mod army health.png +50% Army health
Leader trait eater chosen.png Chosen of the Eater Leader trait psionic leader.png Full Covenant with Eater of Worlds
  • Mod leader age.png Immortal
  • Mod ship build speed mult.png +15% Ship build speed
  • Mod ship upkeep mult.png −10% Ship upkeep
  • Mod leader age.png Immortal
  • Mod ship build speed mult.png +25% Ship build speed
  • Mod ship upkeep mult.png −15% Ship build cost
No.png
  • Mod leader age.png Immortal
  • Mod ship weapon damage.png +40% Weapons damage
  • Mod ship tracking add.png +10 Chance to hit
  • Mod leader age.png Immortal
  • Mod army damage mult.png +30% Army damage
  • Mod army morale.png +50% Army morale
  • Mod army morale.png +50% Army morale damage
Leader trait instrument chosen.png Chosen of the Instrument Leader trait psionic leader.png Full Covenant with Instrument of Desire
  • Mod leader age.png Immortal
  • Mod pop happiness.png +10% Happiness
  • Mod trade value add.png +15% Trade value
  • Mod leader age.png Immortal
  • Mod pop resource output.png +30% Slave resource output
  • Stability.png +5 Stability
  • Mod leader age.png Immortal
  • Mod country all tech research speed.png +15% Research speed
  • Zro.png +2 Monthly zro
  • Mod leader age.png Immortal
  • Mod ship speed mult.png +40% Sublight speed
  • Mod ship speed mult.png −15% Hyper jump charge time
  • Mod ship disengagement.png −25% Emergency FTL damage
  • Mod ship disengagement.png +35% Disengagement chance
No.png
Leader trait whisperers chosen.png Chosen of the Whisperers Leader trait psionic leader.png Full Covenant with Whisperers in the Void
  • Mod leader age.png Immortal
  • Monthly influence +1 Monthly influence
  • Intel encryption.png +1 Encryption
  • Cost −15% Operation cost
No.png
  • Mod leader age.png Immortal
  • Mod country all tech research speed.png +25% Research speed
  • Mod ship anomaly generation chance.png +50 Anomaly discovery chance
  • Mod ship anomaly research speed.png +3 Archaeology skill
  • Mod leader age.png Immortal
  • Mod planet sensor range mult.png +3 Sensor range
  • Mod ship evasion mult.png +40% Evasion
  • Mod leader age.png Immortal
  • Mod army damage mult.png +20% Army damage
  • Army disengagement chance +30% Army disengagement chance

Unique leaders[edit | edit source]

A few leaders can be obtained through events and, unless the empire's main species has traits that give unique bonuses to leader classes, are usually superior to regular leaders.

Leader Class Level Species Age Immortal Traits Source DLC
0101010111 Admiral.png Admiral 3 Random Machine 1 Yes.png Leader trait aggressive.png Aggressive
Leader trait fleet logistician.png Fleet Logistician
The Servants of Sand anomaly event
The Exile Scientist.png Scientist 3 Main Species random No.png Unknown.png Random The Exile anomaly event
Majula the Bearer General.png General 5 Arthropod Warrior random No.png Charismatic.png Charismatic
Leader trait glory seeker.png Glory Seeker
Beneath the Battlefield anomaly event
Sobak Scientist.png Scientist 6 Primitive Species random No.png Leader trait lightbulb on.png Spark of Genius Abduction Proposal observation event
Tuborek Admiral.png Admiral 10 Fanatic Xenophobe
Fallen Empire
Species
65 No.png Leader trait fleet logistician.png Fleet Logistician
Leader trait gale speed.png Gale Speed
Resilient Resilient
Shielded Militant Isolationists world (25% chance)
S875.1 Warform Admiral.png Admiral 3 Synthetic dawn portrait reptilian.png / Alien AI.png random Yes.png Unknown.png Random Mysterious Construct anomaly outcome Distant Stars.png
Caretaker AX7-b Governor.png Governor 4 Synthetic dawn portrait mammalian.png / Alien AI.png 709 Yes.png Leader trait intellectual.png Analytical
Leader trait ai aided design.png Ai-Aided Design
Unidentified Drop Pods anomaly outcome Distant Stars.png
Reth Unddol Admiral.png Admiral 5 Humanoid hp 12.png / Mammalian massive 14.png random No.png Leader trait hells heart.png Hell's Heart
Unknown.png Random
Defeating the Tiyanki Matriarch Distant Stars.png
Gray Governor.png Governor 10 Main Species random Yes.png Leader trait psionic leader.png Nanite Entity L-Cluster outcome Distant Stars.png
Oracle Governor.png Governor 5 Arthropoid massive 13.png / Arthropoid massive 17.png random Yes.png Leader trait oracle.png Oracle Archaeology map icon.png Hidden Worlds outcome choice Ancient Relics.png

References[edit | edit source]

  1. Eye for Talent has a weight of 100 while all other Ruler.png Ruler traits have a weight of 5.
  2. Yes, that's an Admiral.png admiral trait despite this being a different kind of leader.
  3. 3.0 3.1 Leader.18, the event in Stellaris/events/leader_events_1.txt that's supposed to grant this skill from leading a fleet (mean time to happen = 240 months), is commented out in 3.03.
  4. The commented out leader event leader.16 attempts to grant the similarly-named Ruler.png Ruler trait Leader trait fleet organizer.png Fleet Organizer from leading a fleet of more than one ship (mean time to happen = 240 months).
  5. 5.0 5.1 Yes, the code checks for the Ruler.png Ruler trait despite this being a different kind of leader (3.04).
  6. This is because it replaces two different traits (both of the ones that give increased moral), instead of the normal 1:1 Auth machine intelligence.png Machine Intelligence trait swap.
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