Renowned paragons
Leaders

Renowned paragons[edit | edit source]
Renowned paragons are unique leaders with special backstories that can be obtained as part of certain events. They have predefined traits, including a destiny trait, and are shown with a purple border in the leader UI.
Xeno-Linguistics paragons[edit | edit source]
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Available only with the Galactic Paragons DLC enabled. |
The following renowned paragons have a small chance become available to recruit each decade after the Xeno-Linguistics technology has been researched and the empire shares the paragon's ethic. All of them starts at level 4. Each renowned paragon has a 10% chance every decade to trigger an event that grants a reward. There are two events for each renowned paragon and each can only happen once.
Legendary paragons[edit | edit source]
Legendary paragons are unique and very powerful leaders with unique backstories that can only be encountered once per game. They are shown with a golden border in the leader UI.
Gray[edit | edit source]
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Available only with the Distant Stars DLC enabled. |
Gray is an Immortal level 10 Governor with the
Industrialist veteran class and the Nanite Entity, Urbanist III and Scrapper II traits. Gray can only be obtained by opening the L-Cluster, getting the outcome where it is abandoned, investigating the Surface Signature anomaly and choosing from the Contacts menu the
Governor form. Gray uses the same appearance as the empire's primary species.
Astrocreator Azaryn[edit | edit source]
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Available only with the Galactic Paragons DLC enabled. |
Astrocreator Azaryn has a 1% chance to appear every 5 years. Once that happens a random empire will be contacted twice. The second time it will offer a special project that requires 180 days. Completing it will issue a second special project that requires 1000 Society Research. Completing it will grant 2000
Society Research and issue a third special project that requires 4000
Society Research. Completing it will grant 5000
Society Research. After each special project the empire will be asked two questions. 60 days after all projects have been completed Astrocreator Azaryn will be recruited. The empire capital will gain a bonus to
Happiness,
Growth Speed,
Resources from Jobs and doubly so from
Workers and
Researchers for 2 years. How large is the bonus depends on the answers to the questions. The following answers will increase the effect of the modifier:
- Is this a trick question?
- Yes, we would.
- We would.
- Yes. Decisive actions require consideration.
Astrocreator Azaryn is a level 7 Scientist with the
Analyst veteran class and has the Perceptive Mentor, Terraformation Nuclei, Xeno Cataloger and Spark of Genius traits and
Xenophile ethic. It commands a science ship that has the ability to terraform 3 planets into
Gaia Worlds with the
Overgrowth modifier at the cost of 10000
Energy and 10 years.
Barren Worlds can be terraformed too but the time is increased to 25 years. The science ship merely starts the process and does not have to wait. The appearance of Astrocreator Azaryn will change each time a terraforming process is started and once the third terraforming process is started she will die and unlock the Contained Ecosphere empire building.
Each time a terraforming process is started there is a 25% chance to be offered a special project. Completing the special project will grant 5000 Society Research and the next terraforming technology. If all terraforming technologies have been researched it will grant an additional 15000
Society Research. There is a 25% chance that a few months after the special project has been completed the empire will have to pay either 2500
Energy or 1000
Society Research and 500
Minerals and
Alloys.
Keides, Scion of Vagros[edit | edit source]
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Available only with the Galactic Paragons DLC enabled. |
Keides, Scion of Vagros can be recruited after 20 years by the first empire that investigates the Dugar unique system. He is a level 1 Scientist with the Nebulous Past, Erudite and Resilient traits. An event 10 years before he becomes available will let the empire choose which of the governing ethics will Keides, Scion of Vagros have.
A few months after Keides, Scion of Vagros is recruited he will add 3 Points of Interest to the situation log. Entering those systems will add a special project in each that needs 2 years and can only be researched by him. Completing each special project will upgrade the The Key relic. Once all 3 special projects are completed the empire will receive one final special project that requires 4000 Physics Research. Completing it will grant 6000
Physics Research and create a wormhole in the capital system leading to the Sursect system.
Skrand Sharpbeak[edit | edit source]
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Available only with the Galactic Paragons DLC enabled. |
The first time an empire reactivates a Gateway there is a 20% chance to spawn a unique and powerful avian ship. In 4-8 months the empire will gain a special project that requires an army. Once the project is completed the empire will gain the option to invade the ship. There is a 20% chance to take control of the ship and an 80% chance the ship will become hostile. Empires that are not Gestalt Consciousness or
Fanatic Xenophobe will have the option to gain a special project that requires a construction ship instead. Completing it will recruit Skrand Sharpbeak.
Skrand Sharpbeak is a level 8 Admiral with the
Tactician veteran class and has the Shield of the Empire, Carrier Focus, Unyielding, Engineer II and Resilient II traits and
Militarist ethic. The ship has the following components:
Weapons | Utility | Core |
---|---|---|
While Skrand Sharpbeak is recruited the empire will gain one of the following unique situations each decade:
- Command Integration
- Cure Progression
- Lessons of the Past
- New Species
- Study The Crisis
- Talon Study
- Talon Upgrade
Within a few decades after the Command Integration and Talon Study situations has been completed the empire will unlock the Skravird Strike Craft technology.
The Beholder[edit | edit source]
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Available only with the Galactic Paragons DLC enabled. |
The Beholder can be recruited by investigating the Spiky Readings anomaly. It starts at level 10 and is immortal and unlike other leaders it has two forms:
- In space The Beholder is an
Admiral with the
Tactician veteran class and has the Psychic, Vigilant, Scout and Cautious traits. It commands a heavily armored ship that disables all shields in the system and has weapons that ignore armor but have randomized damage. The ship has the ability to land on planets, where The Beholder can become
Governor.
- On planets The Beholder is a
Governor with the
Pioneer veteran class and has the Xeno-Mediator, Psionic Communion, Intellectual and Generator Focused II traits. It adds to the planet the Murmuring Monolith building. The Beholder can be switched back to
Admiral by using the
Deploy Murmuring Monolith decision.
References[edit | edit source]
Exploration | Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers |
Species | Species • Traits • Population • Pop modification • Species rights • Ethics |
Governance | Empire • Government • Civics • Policies • Edicts • Leader • Factions • Technology • Traditions • Situations |
Economy | Economy • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis |
Others | The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs |