Renowned paragons

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This article has been verified for the current PC version (3.8) of the game.

Renowned paragons[edit | edit source]

Renowned paragons are unique leaders with special backstories that can be obtained as part of certain events. They have predefined traits, including a destiny trait, and are shown with a purple border in the leader UI.

Renowned paragon Class Veteran class Destiny trait Other traits Ethic Age Level Source
Unknown.png
Tuborek
Admiral.png Admiral Subclass aggressor large.png Aggressor Fanatic Warlord
  • Commanding Presence II
  • Wrecker II
  • Aggressive II
  • Resilient II
Xenophobe.png Xenophobe 65 10 Shielded Militant Isolationists world (25% chance)
Reth cat.png Reth ogre.png
Reth Unddol
Admiral.png Admiral Subclass aggressor large.png Aggressor Hell's Heart
  • Material Liberator II
  • Shipbreaker II
Materialist.png Materialist 58 5 Distant Stars.png Defeating the Tiyanki Matriarch
Caretaker AX7-b.png
Caretaker AX7-b
Governor.png Governor Subclass pioneer large.png Pioneer Caretaker
  • Settler
  • Intellectual
Gestalt consciousness.png Gestalt Consciousness Ageless 4 Distant Stars.png Unidentified Drop Pods anomaly
S875.1.png
S875.1 Warform
Admiral.png Admiral Subclass tactician large.png Tactician Corrosive Survivor
  • Scout
  • Skirmisher
  • Synthetic
Gestalt consciousness.png Gestalt Consciousness Ageless 5 Distant Stars.png Mysterious Construct anomaly
The oracle.png
Oracle
Governor.png Governor Subclass economist large.png Industrialist Oracle
  • Urbanist
  • Architectural Interest
  • Principled II
Gestalt consciousness.png Gestalt Consciousness Ageless 5 Ancient Relics.png Hidden Worlds archaeological side outcome

Xeno-Linguistics paragons[edit | edit source]

The following renowned paragons have a small chance become available to recruit each decade after the Tech xeno linguistics.png Xeno-Linguistics technology has been researched and the empire shares the paragon's ethic. All of them starts at level 4. Each renowned paragon has a 10% chance every decade to trigger an event that grants a reward. There are two events for each renowned paragon and each can only happen once.

Renowned paragon Class Veteran class Destiny trait Positive traits Negative trait Ethic Age Random rewards
Kai-sha.png
Kai-Sha
General.png General Subclass council large.png Marshal Shadow Broker Eye for Talent
Spycraft
Tyrannical Authoritarian.png Authoritarian 36
  • Unity.png Unity and choice to gain Research.png Research with a 25% chance of gaining a temporary −25 Diplomacy opinion.png Opinion with all empires
  • Kai-Sha gains the Shady Contracts trait
Q'la-minder.png
Q'la-Minder
Governor.png Governor Subclass economist large.png Industrialist Ruthless Developer Mine Focused
Iron Fist
Cruel Authoritarian.png Authoritarian 39
  • Governed planet gains the Pm museum.pngPm frame 1.png Vanity Palace Vanity Palace planet modifier
  • Q'la-Minder gains the Embezzler trait, Energy.png Energy and 50 Minor artifacts.png Minor Artifacts if the Ancient Relics.png Ancient Relics DLC is installed
Jynn.png
Jynn
General.png General Subclass protector large.png Protector Supreme Warrior Guardian
Heavy Hitter
Cyborg
Reclusive Egalitarian.png Egalitarian 30
  • Alloys.png Alloys
  • Choice between a level 3 General.png general leader or +10% Mod army damage mult.png Army Damage and Mod army health.png Army Health for 40 years
Zosira K'Tun.png
Zosira K'Tun
Scientist.png Scientist Subclass council large.png Researcher Driven Educator AI Assistant 'Gorky'
Spark of Genius
Gullible Egalitarian.png Egalitarian 22
  • Physics Research Physics research and a 10% chance to unlock the Tech science nexus.png Science Nexus technology if the Utopia.png Utopia DLC is installed
  • Zosira K'Tun loses the negative traits and gains the Emotional Support Pet trait
Borin the friendly salvager.png
Borin
Scientist.png Scientist Subclass analyst large.png Analyst Natural Engineer Salvager
Expertise: Materials
Substance Abuser Materialist.png Materialist 40
  • Engineering research Engineering research and a 10% chance to unlock the Tech mega engineering.png Mega Engineering technology if the Utopia.png Utopia DLC is installed
  • Choice between a level 3 Admiral.png Admiral leader or the Administrator Beryllia permanent empire modifier
XONDAR.ADMIRAL.PNG
Xondar
Admiral.png Admiral Subclass tactician large.png Tactician Resilient Commander Guidance System Focus
Scout
Synthetic
Micromanager Materialist.png Materialist Ageless
  • Choice between a random Robots technology or the Maniacal III trait
  • Special project to add a +4 Alloys.png Alloys deposit to a celestial body
The baron admiral.png
Baron Vyctor Jariden
Admiral.png Admiral Subclass council large.png Strategist Armada Commander Artillerist
Fleet Organizer
Melancholic Militarist.png Militarist 45
  • Baron Vyctor Jariden loses the negative trait and gains 5000 Experience
  • Choice between two positive empire modifiers for 10 years
Militarist general.png
Gia'Zumon
General.png General Subclass invader large.png Invader Plundering Warlord Kidnapper
Butcher II
Disorganized Militarist.png Militarist 28
  • Choice between a level 5 Admiral.png Admiral Subclass aggressor large.png Aggressor leader or +5% Mod ship weapon damage.png Ship Weapons Damage for 10 years
  • Capital gains the Arena modifier for 50 years and Coliseum Opened modifier for 10 years and Gia'Zumon gains 5000 Experience
Judge Uld Dagr.png
Judge Uld Dagr
Admiral.png Admiral Subclass tactician large.png Tactician Peacekeeper Vigilant
Resilient II
Lethargic Pacifist.png Pacifist 65
  • Improved Crime Fighting permanent empire modifier
  • Influence.png Influence, Unity.png Unity and Society research Society Research
Vas the gilded.png
Vas the Gilded
Governor.png Governor Subclass council large.png Visionary Master Diplomat Deep Connections
Xenolinguist
Lavish Lifestyle Pacifist.png Pacifist 30
  • Population United permanent empire modifier
  • Influence.png Influence and Unity.png Unity
Nasuz Demetor.png
Nasuz Demetor
Scientist.png Scientist Subclass explorer large.png Explorer Vibrant Storyteller Insightful
Archaeologist II
Resilient II
Opinionated Spiritualist.png Spiritualist 80
  • Physics Research Physics Research and 200 Minor artifacts.png Minor Artifacts if the Ancient Relics.png Ancient Relics DLC is installed
  • Society research Society Research and the Under the Ice archaeological site
Ulaster.png
Ulastar
Governor.png Governor Subclass pioneer large.png Pioneer Shroud Preacher Reformer
Unified Focus
Psychic
Irenic Spiritualist.png Spiritualist 48
  • Prophesized Greater Destiny permanent empire modifier
  • 3 pops with the Trait psionic species.png Psionic trait
Paragon 01 renown portrait 12.png
Lysator Sang
Admiral.png Admiral Subclass tactician large.png Tactician Guerilla Tactician Material Liberator
Trickster
Slipshod Xenophile.png Xenophile 33
  • Special project to gain Alloys.png Alloys, Exotic gases.png Exotic Gases and Rare crystals.png Rare Crystals and 100 Minor artifacts.png Minor Artifacts if the Ancient Relics.png Ancient Relics DLC is installed
  • Gain a pop from 4 random species
Nona.png
Nona
Scientist.png Scientist Subclass explorer large.png Explorer Deep Space Explorer Adventurous Spirit II
Prospector II
Excessive Xenophile.png Xenophile 32
  • Special project to gain Minerals.png Minerals, Alloys.png Alloys and Consumer goods.png Consumer Goods
  • Minerals.png Minerals and a level 3 Governor.png Governor leader
Paragon 01 renown portrait 03.png
Aturion
General.png General Subclass council large.png Marshal Alturion Efficiency Recruiter
Logistic Understanding
Synthetic
Intolerant Xenophobe.png Xenophobe Ageless
  • Option to gain +7% Mod pop resource output.png Resources from Jobs and −15% Mod pop happiness.png Happiness for 10 years
  • Choice between −15% Job criminal.png Crime or +5 Mod pop happiness.png Happiness for 20 years
Factorator.png
Factorator Shuladun
Governor.png Governor Subclass economist large.png Industrialist Galvanizer Forge Focused
Distribution Manager
Polluter Xenophobe.png Xenophobe 40
  • Choice between Unity.png Unity or the Pm resources 2.pngPm frame 1.png Industrial Network Industrial Network planet modifier on the capital
  • Choice between Engineering research Engineering at the cost of a pop or +5 Mod pop happiness.png Happiness for Pop cat specialist.png Specialists and Pop cat worker.png Workers on the capital for 10 years

Legendary paragons[edit | edit source]

Legendary paragons are unique and very powerful leaders with unique backstories that can only be encountered once per game. They are shown with a golden border in the leader UI.

Gray[edit | edit source]

Gray is an Immortal level 10 Governor.png Governor with the Subclass economist large.png Industrialist veteran class and the Nanite Entity, Urbanist III and Scrapper II traits. Gray can only be obtained by opening the L-Cluster, getting the outcome where it is abandoned, investigating the Surface Signature anomaly and choosing from the Contacts menu the Governor.png Governor form. Gray uses the same appearance as the empire's primary species.

Astrocreator Azaryn[edit | edit source]

Astrocreator Azaryn

Astrocreator Azaryn has a 1% chance to appear every 5 years. Once that happens a random empire will be contacted twice. The second time it will offer a special project that requires 180 days. Completing it will issue a second special project that requires 1000 Society research Society Research. Completing it will grant 2000 Society research Society Research and issue a third special project that requires 4000 Society research Society Research. Completing it will grant 5000 Society research Society Research. After each special project the empire will be asked two questions. 60 days after all projects have been completed Astrocreator Azaryn will be recruited. The empire capital will gain a bonus to Mod pop happiness.png Happiness, Mod pop growth speed.png Growth Speed, Mod pop resource output.png Resources from Jobs and doubly so from Pop cat worker.png Workers and Job researcher.png Researchers for 2 years. How large is the bonus depends on the answers to the questions. The following answers will increase the effect of the modifier:

  • Is this a trick question?
  • Yes, we would.
  • We would.
  • Yes. Decisive actions require consideration.

Astrocreator Azaryn is a level 7 Scientist.png Scientist with the Subclass analyst large.png Analyst veteran class and has the Perceptive Mentor, Terraformation Nuclei, Xeno Cataloger and Spark of Genius traits and Xenophile.png Xenophile ethic. It commands a science ship that has the ability to terraform 3 planets into Planet gaia.png Gaia Worlds with the Pm overgrowth.pngPm frame 2.png Overgrowth modifier at the cost of 10000 Energy.png Energy and 10 years. Planet barren.png Barren Worlds can be terraformed too but the time is increased to 25 years. The science ship merely starts the process and does not have to wait. The appearance of Astrocreator Azaryn will change each time a terraforming process is started and once the third terraforming process is started she will die and unlock the Contained Ecosphere empire building.

Each time a terraforming process is started there is a 25% chance to be offered a special project. Completing the special project will grant 5000 Society research Society Research and the next terraforming technology. If all terraforming technologies have been researched it will grant an additional 15000 Society research Society Research. There is a 25% chance that a few months after the special project has been completed the empire will have to pay either 2500 Energy.png Energy or 1000 Society research Society Research and 500 Minerals.png Minerals and Alloys.png Alloys.

Keides, Scion of Vagros[edit | edit source]

Keides

Keides, Scion of Vagros can be recruited after 20 years by the first empire that investigates the Dugar unique system. He is a level 1 Scientist.png Scientist with the Nebulous Past, Erudite and Resilient traits. An event 10 years before he becomes available will let the empire choose which of the governing ethics will Keides, Scion of Vagros have.

A few months after Keides, Scion of Vagros is recruited he will add 3 Points of Interest to the situation log. Entering those systems will add a special project in each that needs 2 years and can only be researched by him. Completing each special project will upgrade the The Key relic. Once all 3 special projects are completed the empire will receive one final special project that requires 4000 Physics Research Physics Research. Completing it will grant 6000 Physics Research Physics Research and create a wormhole in the capital system leading to the Sursect system.

Skrand Sharpbeak[edit | edit source]

Skrand Sharpbeak

The first time an empire reactivates a Gateway there is a 20% chance to spawn a unique and powerful avian ship. In 4-8 months the empire will gain a special project that requires an army. Once the project is completed the empire will gain the option to invade the ship. There is a 20% chance to take control of the ship and an 80% chance the ship will become hostile. Empires that are not Gestalt consciousness.png Gestalt Consciousness or Fanatic Xenophobe.png Fanatic Xenophobe will have the option to gain a special project that requires a construction ship instead. Completing it will recruit Skrand Sharpbeak.

Skrand Sharpbeak is a level 8 Admiral.png Admiral with the Subclass tactician large.png Tactician veteran class and has the Shield of the Empire, Carrier Focus, Unyielding, Engineer II and Resilient II traits and Militarist.png Militarist ethic. The ship has the following components:

Weapons Utility Core
  • Hangar 6 Skravird Strike Craft
  • Large 4 Launcher T2
  • Large 3 Kinetic T5
  • Small 5 Autocannon T3
  • Point defense 3 Flak T3
  • Point defense 3 Point-Defense T3
  • Large 6 Shields T6
  • Large 14 Armor T5
  • Auxiliary 3 Shield Capacitor
  • Ship part sensor 4.png Tachyon Sensors
  • Ship part jump drive 1.png Jump Drive
  • Ship part dark matter power core.png Dark Matter Reachor
  • Ship part thruster 5.png Dark Matter Thrusters
  • Ship part computer default.png Advanced Combat Computer (Carrier)

While Skrand Sharpbeak is recruited the empire will gain one of the following unique situations each decade:

  • Command Integration
  • Cure Progression
  • Lessons of the Past
  • New Species
  • Study The Crisis
  • Talon Study
  • Talon Upgrade

Within a few decades after the Command Integration and Talon Study situations has been completed the empire will unlock the Tech strike craft skrand.png Skravird Strike Craft technology.

The Beholder[edit | edit source]

The Beholder

The Beholder can be recruited by investigating the Spiky Readings anomaly. It starts at level 10 and is immortal and unlike other leaders it has two forms:

  • In space The Beholder is an Admiral.png Admiral with the Subclass tactician large.png Tactician veteran class and has the Psychic, Vigilant, Scout and Cautious traits. It commands a heavily armored ship that disables all shields in the system and has weapons that ignore armor but have randomized damage. The ship has the ability to land on planets, where The Beholder can become Governor.png Governor.
  • On planets The Beholder is a Governor.png Governor with the Subclass pioneer large.png Pioneer veteran class and has the Xeno-Mediator, Psionic Communion, Intellectual and Generator Focused II traits. It adds to the planet the Murmuring Monolith building. The Beholder can be switched back to Admiral.png Admiral by using the Decision deploy temple of whispers.png Deploy Murmuring Monolith decision.

References[edit | edit source]

Game concepts
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