Unique systems

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Version

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This article has been verified for the current PC version (3.6) of the game.

Unique systems can only spawn once per galaxy and are entirely predefined, as opposed to being randomly created. Each unique system has an unique event, anomaly or archaeology site related to it. They will never appear in hyperlane choke points and a few of them require distance from all empires to spawn and they might not appear if the galaxy is started with a max number of fallen empires and AI empires, especially if advanced starts are used.

Guaranteed systems[edit | edit source]

The following systems will always appear in every game:

The Tannhäuser Gate
Hauer
This class G system contains an unique object, the Tannhäuser Gate, guarded by 3 Ancient Mining Drones. If the Ancient Relics.png Ancient Relics DLC is installed then the planet Spjuuht contains the Never Forget archaeological site.
Hillos
This system contains an alien science ship marked as hostile. One of the planets is a Tundra World that when surveyed will reveal a level III anomaly. Investigating it will issue a special project that takes 360 days to research. Completing the special project a moderate amount of Physics Research Physics research.
Klendath
This system contains two barren worlds and a moon and is defended by an Ancient Mining Drone. In addition the planet Klendath I will reveal the Crashed Starship archaeological site.
Orvall
Unlike every other system Orvall not named after the central star. The system has a golden nebula visual effect regardless of whether it is spawned inside one or not and is guarded by a small Tiyanki fleet. If the Ancient Relics.png Ancient Relics DLC is installed then the broken world Moor-Hsrettu contains the Desiccated archaeological site.
Ubogleelt
This system is guarded by a ship of 2K fleet power and contains a broken world that has 3 notable moons: a size 7 Gaia world and two Barren worlds with the Pm planet from space.pngPm frame 1.png Terraforming Candidate planet modifier. The Gaia world also has a planet modifier giving it the following effects:
  • Mod pop happiness.png −10% Happiness
  • Immigration pull −25% Immigration Pull
  • Damage −15% Orbital Bombardment Damage
  • Mod army health.png +15% Defense Army Health
Ancient Relics.pngShielded Relic
This system contains a size 26 Shielded World guarded by a fleet of 5k fleet power with ships identical to the ones guarding Zanaam. Surveying either the Shielded World or its moon will reveal the Moon Base archaeological site.
Ancient Relics.pngOmni
This system contains a Relic World that when surveyed will reveal the Ruined World archaeological site.

Wenkwort[edit | edit source]

Wenkwort contains a Gaia world called Wenkwort Artem, which has the Wenkwort Gardens modifier that provides +20% Job administrator.png Administrator output and +10% Job researcher.png Researcher output as well as a level IV anomaly. When the anomaly is investigated it grants a very large amount of Society research society research and issues a special project on a Barren world called Rellrait and creates 3 neutral Ancient Mining Drones that patrol the system. The special project adds a deposit of 3 Society research Society Research to Rellrait and gives it the Pm planet from space.pngPm frame 1.png Terraforming Candidate planet modifier as well as a unique planet modifier granting it +3% Mod pop happiness.png Happiness and −15% Upkeep Upkeep from Jobs.

Wenkwort Artem has a unique planet modifier called Wenkwort Gardens. When the planet is first colonized the player will be contacted by a custodian robot and informed that industrialization of the planet is to be kept at a minimum. If the request is accepted Wenkwort Artem will gain a second planet modifier giving it the following effects:

  • +40% Bureaucrat Bureaucrat output
  • +20% Job researcher.png Researcher output
  • −30% Job artisan.png Artisan output
  • −70% Job miner.png Miner and Strategic Resource Gatherer output
  • −70% Job gas refiner.png Gas refiner output

Refusing will have a fleet of around 7K fleet power arrive in 20 days and give one last chance to accept the modifier before attacking.

Alpha Centauri[edit | edit source]

Alpha Centauri always spawn as a neighbor of Sol along Barnard's Star, Procyon and Sirius if Sol is chosen as a starting system. Alpha Centauri III will always match the climate preference of the primary species from Earth if guaranteed habitable worlds were enabled. Proxima Centauri b will be a frozen world with the Pm tidal locked.pngPm frame 3.png Tidal Locked planet modifier and a level I anomaly. Investigating the anomaly will grant a small amount of Unity.png Unity and give Proxima Centauri b the Pm planet from space.pngPm frame 1.png Terraforming Candidate planet modifier.

Randomly spawned systems[edit | edit source]

The following systems have their spawn chanced determined by the galaxy size. The percentages for each unique system to spawn are the following:

Base game
Galaxy M Star.png Trappist M Star.png Odryskia Trinary Star.png Polaris K Star.png Parvus Unknown.png Zanaam G Star.png Sanctuary Unknown.png Shallash G Star.png Sol Black Hole.png Federation's End Neutron Star.png Larionessi Refuge M Star.png Zevox Unknown.png Ancient Manufactory Neutron Star.png Ultima Vigilis
Tiny 20% 20% 10% 6% 6% 4% 6% 50% 25% 25% 25% 25% 20%
Small 40% 40% 20% 12% 12% 8% 12%
Medium 60% 60% 30% 18% 18% 12% 18%
Large 80% 80% 40% 24% 24% 16% 24%
Huge 100% 100% 50% 30% 30% 20% 30%
DLC
Galaxy Utopia.png Ruined Ringworld Ancient Relics.png C.A.R.E. Leviathans.png Leviathans systems Distant Stars.png Distant Stars systems Utopia.pngMegaCorp.pngFederationsOverlord Ruined megastructures
Tiny 6% 16% 16% for each system 16% for each system 8% for each system
Small 12% 32% 32% for each system 32% for each system 16% for each system
Medium 18% 48% 48% for each system 48% for each system 24% for each system
Large 24% 64% 64% for each system 64% for each system 32% for each system
Huge 30% 80% 80% for each system 80% for each system 40% for each system

Sol[edit | edit source]

If none of the starting empires have Sol as their home system there's a 50% chance that it will spawn in the galaxy. Earth can be found in one of four states. Unlike other primitive civilizations humans use regular flags and have additional armies.

Age Human ethics Bonus armies Notes
Flag ornate 11.png Late Medieval Age
  • Authoritarian.png Authoritarian
  • Spiritualist.png Spiritualist
  • Xenophobe.png Xenophobe
  • Feudal Levies (primitive army)
  • Feudal Levies (primitive army)
  • Feudal Levies (primitive army)
Flag human 7.png Machine Age
  • Fanatic Militarist.png Fanatic Militarist
  • Materialist.png Materialist
  • British Armed Forces (industrial army)
  • German Wehrmacht (industrial army)
  • Imperial Japanese Forces (industrial army)
  • Soviet Red Army (industrial army)
  • US Armed Forces (industrial army)
  • In Ironman mode successfully invading at this time will unlock the Outside Context.png Outside Context achievement
Flag human 9.png Early Space Age
  • Fanatic Egalitarian.png Fanatic Egalitarian
  • Xenophile.png Xenophile
  • Chinese PLA (postatomic army)
  • EU Combined Forces (postatomic army)
  • Russian Armed Forces (postatomic army)
  • US Armed Forces East (postatomic army)
  • US Armed Forces West (postatomic army)
  • ISS II (space station)
  • If they discover FTL they will become the United Nations of Earth
Nuclear Wasteland No.png Species destroyed None
  • Earth is a tomb world with a unique level I anomaly
  • When investigated the anomaly will reveal a species of pre-sapient cockroaches with the Trait pc nuked preference.png Tomb World climate preference and the Adaptive.png Adaptive trait
  • If the Ancient Relics.png Ancient Relics DLC is installed terraforming Earth has a 50% chance to reveal the Weapons Cache archaeological site

Trappist[edit | edit source]

Trappist is a real life system that contains 3 habitable planets - one from each climate category - making it well above average, compared to the default game setting for habitable worlds. The features and possible modifiers of all planets are randomized.

Planet Trappist I Trappist II Trappist III Trappist IV Trappist V Trappist VI Trappist VII
Class Planet molten.png Molten Planet barren.png Barren Planet toxic.png Toxic Planet desert.png Desert Planet continental.png Continental Planet arctic.png Arctic

Planet frozen.png Frozen

Size 16 16 12 14 16 18 12

Odryskia[edit | edit source]

A randomly named system will contain an asteroid called The Cabin. Surveying it will reveal the Debris Belt archaeology site.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Difficulty 9 8 6 6
Rewards Minor artifacts.png 1-5 Minor Artifacts Minor artifacts.png 1-5 Minor Artifacts Leader trait maniacal.png 33% chance the science ship scientist gains the Maniacal trait
Leader trait paranoid.png 33% chance the science ship scientist gains the Paranoid trait
R odryskan crystal.png Gain the Crystal of Odryskia relic

Polaris[edit | edit source]

Polaris contains a size 23 Ocean World with the unique D station junk.png Ancient Sunken City planetary feature and the One Last Hope archaeological site. It is defended by a 3k molluscoid fleet named Polarian Automated Fleet. The fleet guarding it consists of 7 cruisers named after ice formations. The fleet is hostile, however it is not set to aggressive stance, simply blocking any approach to the system's star. After they are defeated the system can be claimed as usual. The cruisers use the following loadout:

Weapons Utility Core
  • Guided 3 Missile T3
  • Medium 1 Plasma T2
  • Small 3 Disruptor T3
  • Medium 4 Armor T4
  • Medium 4 Shields T4
  • Ship part hyper drive 2.png Hyper Drive III
  • Ship part computer default.png Advanced Combat Computer (Line)
  • Ship part thruster 3.png Plasma Thrusters
  • Ship part sensor 3.png Subspace Sensors
  • Ship part reactor 4.png Antimatter Reactor

Parvus[edit | edit source]

Parvus contains a size 22 Desert World with a level VI anomaly. Investigating it will give the planet a nanite swarm modifier that ensures 0% Mod habitability.png Habitability and Mod pop happiness.png Happiness if the planet is colonized as well as issue a special project. The special project requires 300 days to be completed and brings 3 options:

  • Studying the swarm grants the Tech administrative ai.png Administrative AI technology. If already researched it will grant a moderate amount of Physics Research Physics Research instead.
  • Destroying the swarm requires a fleet of 2K fleet power to be brought in orbit of the planet, removes the modifier and gives the planet the D nanite corpses.png Nanite Swarm Remains planetary feature.
  • Taming the swarm requires the Tech self aware logic.png Self-Evolving Logic technology and starts another special project that requires 300 days. Finishing it clears all blockers from the planet, terraforms it into one that matches the primary species' climate preference and replaces the modifier with Pm nanite world.pngPm frame 1.png Tamed Nanite Swarm. If you are Void Dwellers it will terraform to a Gaia world.

Zanaam[edit | edit source]

Zanaam contains Zanaam, a size 25 Gaia World with the unique D alien pets deposit.png Valley of Zanaam planetary feature and defended by an 11k fleet named Guardians of Zanaam. The fleet guarding it consists of 24 destroyers, named from Alpha to Omega, which look like Ancient Mining Drones but use far more advanced components. Upon entering the system, the player is given a message stating they will be destroyed. The fleet is hostile, however it is not set to aggressive stance, simply blocking any approach to the system's star. After they are defeated the system can be claimed as usual. The destroyers use the following components:

Weapons Utility Core
  • Medium 2 Laser T5
  • Small 2 Plasma T3
  • Medium 2 Armor T5
  • Medium 1 Shields T5
  • Ship part computer default.png Sapient Combat Computer (Swarm)
  • Ship part thruster 4.png Impulse Thrusters
  • Ship part sensor 4.png Tachyon Sensors
  • Ship part reactor 5.png Zero Point Reactor

Sanctuary[edit | edit source]

Sanctuary with all defenses

Sanctuary containts an abandoned ring world of previous Enigmatic Observers. Originally created to act as a nature preserve and house primitive life, the system was abandoned but left guarded by multiple defense platforms of approximately 42k fleet power. Upon discovering the system an empire is contacted by the automated defense facility, which explains the history and purpose of the facility and fires upon any ship that approaches it. However, the Sanctuary system is usually quite large (especially compared to other Ring World systems), and the ranges of the platforms is limited. With a little bit of micro management, ships can easily be navigated through the system without entering combat.

The Sanctuary defenses contain the following stations:

1 Sanctuary Core 4 A-1 Fortresses 11 A-2 Outposts
Weapons
  • Large 10 Kinetic Artillery
  • Medium 10 Gauss Cannon
  • Point defense 4 Point-Defense T3
  • Large 6 Laser T5
  • Medium 10 Laser T5
  • Large 4 Plasma Cannon T3
  • Point defense 4 Point-Defense T3
  • Large 2 Laser T5
  • Medium 5 Laser T5
  • Point defense 2 Point-Defense T3
Utility
  • Large 10 Armor T5
  • Large 10 Shield T5
  • Auxiliary 4 Shield Capacitor
  • Large 10 Armor T5
  • Large 10 Shield T5
  • Auxiliary 4 Shield Capacitor
  • Large 3 Armor T5
  • Large 3 Shield T5
  • Auxiliary 2 Shield Capacitor
Core
  • Ship part reactor 5.png Zero Point Reactor
  • Ship part sensor 4.png Tachyon Sensors
  • Ship part reactor 5.png Zero Point Reactor
  • Ship part sensor 4.png Tachyon Sensors
  • Ship part reactor 5.png Zero Point Reactor
  • Ship part sensor 4.png Tachyon Sensors

Despite having no engine modules, stations are, in fact, mobile, and therefore cannot be engaged with artillery ships from a safe distance, one by one. Defeating them may prove a challenge but destroyed platforms are not rebuilt, allowing the system to slowly be overtaken.

The ring world is almost completely intact and each habitable segment houses a randomized pre-FTL species, none of them advanced beyond the Steam Age. Any empire that manages to defeat the platforms can lay claim to the extremely valuable system and decide the fate of the inhabiting species. It should be noted that since the species have evolved and reached sapience on the ring world they have the Planet ringworld.png Ring World climate preference which hampers their ability to colonize without compensatory methods.

Federation's End[edit | edit source]

Federation's End contains two broken worlds orbited by two mammalian habitats. Each habitat is inhabited by a pre-FTL species that reached at least Industrial Age and both habitats can construct District hab science.png Research Districts. The black hole will always contain a Dark Matter.png Dark Matter deposit. This system will not spawn if primitives have been disabled.

Larionessi Refuge[edit | edit source]

Larionessi Refuge has deposits that total 5 Physics Research Physics, 11 Minerals.png Minerals and 4 Alloys.png Alloys. It also contains a planet that will be a Relic world if Ancient Relics.png Ancient Relics is installed and a Tropical world if the DLC is not installed. The planet has the The Signal archaeology site.

Chapter 1 Chapter 2 Chapter 3
Difficulty 2 3 4
Rewards Minor artifacts.png 1-5 Minor Artifacts Minor artifacts.png 1-5 Minor Artifacts Diplomacy isvassal.png Larionessi Consciousness unique empire as a vassal if not Genocidal
Engineering research 350-100000 Engineering Research if Genocidal
Society research 350-100000 Society Research if Genocidal

Zevox[edit | edit source]

Zevos has deposits that total 10 Energy.png Energy, 3 Minerals.png Minerals, 4 Alloys.png Alloys and 2 Rare crystals.png Rare Crystals. The barren moon called Zero-Two contains the The Crashed Ship archaeology site.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Difficulty 4 3 2 1
Rewards Minor artifacts.png 1-5 Minor Artifacts Minor artifacts.png 1-5 Minor Artifacts Minor artifacts.png 1-5 Minor Artifacts Society research 500-1000000 Society Research

Ancient Manufactory[edit | edit source]

A random system in the galaxy will contain an asteroid field where one of the large asteroids is orbited by an Ancient Manufactory identical to the Mining Drone stations. Surveying the asteroid will reveal a level III anomaly. Investigating it will bring the option to either:

  • Leave the manufactory alone. Xenophobe.png Xenophobe and Fanatic Xenophobe.png Fanatic Xenophobe empires will gain 100 Influence.png Influence from this option.
  • Start a Special Project to restore the manufactory with a fleet. Not available to Fanatic Xenophobe.png Fanatic Xenophobe empires. Possible outcomes are granting the Tech rare crystals.png Rare Crystals Manufacturing technology, launching the manufactory into the star and awakening 3 hostile Ancient Mining Drones or Crystalline Entities. If the system has been claimed another possible outcome is turning the manufactory into a mining station and adding a deposit of 10 Minerals.png Minerals to the star.

Ultima Vigilis[edit | edit source]

Ultima Vigilis is a system with an appearance similar to the Contingency core system. The system does not have any hyperlane connection so it can only be entered via jump drives. It contains one deposit of each advanced resource and a unique AI world, called Obervation Terminal, with the Ancient Robot World archaeology site. The system is guarded by 3 Fallen Empire fleets, each made up of 1 titan, 5 battlecruisers and 20 escorts.

Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5
Difficulty 1 2 2 5 8
Rewards Minor artifacts.png 1-5 Minor Artifacts Minor artifacts.png 1-5 Minor Artifacts Minor artifacts.png 1-5 Minor Artifacts Minor artifacts.png 1-5 Minor Artifacts Minor artifacts.png 10-30 Minor Artifacts
Pop.png 80 robot pops if uses robots
Alloys.png 25 Alloys if Spiritualist

After successfully investigating the archaeology site there is a 50% chance to receive an ominous warning. In that case the endgame crisis will take place within 5 years after the end-game year.

Shallash[edit | edit source]

Shallash and the battlecruiser

A system that can only spawn bordering the Xenophobic Isolationists may contain Shallash, a Tomb World orbited by 6 moons equidistantly that contains the Ruined Star System archaeology site that can be excavated. The system also contains multiple Minerals.png Minerals deposits. It is patrolled by a Xenophobic Isolationists battlecruiser.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Difficulty 1 2 3 4
Rewards Minor artifacts.png 1-5 Minor Artifacts Minor artifacts.png 1-5 Minor Artifacts Minor artifacts.png 1-5 Minor Artifacts Minor artifacts.png 10-30 Minor Artifacts
Tech terrestrial sculpting.pngTech ecological adaptation.pngTech climate restoration.png Next level of terraforming technology if the Xenophobic Isolationists were not defeated
Tech robotic workers.pngTech droid workers.pngTech synthetic workers.pngTech synthetic leaders.png Next level of robotic pops technology if the Xenophobic Isolationists were defeated and the main species is biological
Unity.png 700-4000 Unity if the Xenophobic Isolationists were defeated and the main species is robotic

Ruined Ringworld[edit | edit source]

A random system in the galaxy will contain a ruined ringworld. As with all ruined megastructures the ringworld can be repaired if the empire has the Tech mega engineering.png Mega-Engineering technology.

If the Distant Stars.png Distant Stars DLC is also installed the star has a 50% chance to contain a unique level VI anomaly. Investigating it will add a deposit of +3 Physics Research Physics to the star. If the empire is Civic fanatic purifiers.png Fanatic Purifiers or Civic machine terminator.png Determined Exterminator it will gain 125-250 Influence.png Influence and 100-500 Unity.png Unity. Otherwise investigating the anomaly will bring the option to either:

  • Issue a special project to thaw the clones. The project takes 30 days to complete and will create on a random world two Pops of a species Mammalian normal 08.png with the Trait primitive.png Proles, Strong.png Strong, Nerve Stapled.png Nerve Stapled and Trait pc nuked preference.png Tomb World climate preferencetraits. If the empire has the Civic devouring swarm.png Devouring Swarm civic it will instead gain 350-2000 Food.png Food and 100-500 Unity.png Unity.
  • Leave the clones in stasis and a deposit of +4 Society research Society Research to the star. If a ringworld segment is repaired and colonized the empire will get the option to either instantly thaw the clones and create on the colonized segment two Pops of a species Mammalian normal 08.png with the Trait primitive.png Proles, Strong.png Strong, Nerve Stapled.png Nerve Stapled and Trait pc nuked preference.png Tomb World climate preference traits or leave the clones in stasis and add the D monument.png Cryonic Clones Monument planetary feature to the colonized segment.

C.A.R.E.[edit | edit source]

A random binary system in the galaxy might contain a Relic World. Surveying it will reveal the Planetary Machinery archaeological site that can be excavated.

Finishing the excavation will open a dialogue window with C.A.R.E. Interactive Interface. Agreeing to help it will issue the Develop A Cure For The Ferrophage Special Project. Finishing it takes 10 years and grants the R mechano calibrator.png Defragmentor Relic while the Relic World gains a permanent +10% Mod resource energy mult.png Energy from Jobs modifier. Refusing will grant 100 Influence.png Influence instead.

Distant Stars systems[edit | edit source]

Junk Ratlings[edit | edit source]

Ratling world

A random pulsar system in the galaxy might contain a Tomb World planet called Ruinous Core orbited by a Tomb World moon called Lost Encampment, as well as various debris throughout the system. A similar nearby system will contain three Tomb Worlds: Silent Colony, Decayed Hub and Crumbling Borough. A second nearby system will contain a Tomb World called Fallen Outpost. Unlike other Distant Stars systems, these systems will give a notification when one is entered for the first time. Surveying Ruinous Core will reveal a level II anomaly. Investigating it will grant a significant amount of Society research Society research.

25 to 35 years after the first system has been entered a species called Ketling will emerge in any of the three systems that haven't been claimed by an empire. A special project will be added to investigate any Tomb World in one of those systems and doing so will grant a large amount of Society research Society research.

Planets with Ketlings cannot be colonized but can be invaded. If invaded they will suffer a 10 years Culture Shock identical to invading an Early Space Age civilization.

Another 25 to 35 years after the Ketling have emerged they will become the Ketling Star Pack. All their planets will be filled with buildings and they will get 10 armies and a fleet of 8 cruisers, 8 destroyers and 10 corvettes. If any of their systems have been invaded or claimed with a starbase they will have a temporary −20 Diplomacy opinion.png Opinion towards the Starbase's owner empire.

The exact delay of both the species emergence and the empire creation are set at the moment the preceding event occurs, so reloading a save prior to their appearance will not change the delay unless the save is far enough back.

Sea of Consciousness[edit | edit source]

The unique ocean world

A random binary star system might contain a size 24 Ocean World with a unique appearance that does not contain landmasses among other uninhabitable planets. The planet has no blockers and has a D betharian deposit.png Betharian Fields planetary feature. It also has the unique Pm resort planet.pngPm frame 2.png Sea of Consciousness planet modifier, whichis removed if the planet is terraformed into anything except a Continental or Gaia World.

Surveying the planet will reveal a level V anomaly. Investigating it will not grant anything to a Gestalt consciousness.png Gestalt Consciousness empire but will grant other empires a moderate amount of Society research Society research and issue a special project that requires a starbase if there isn't one already. Within half a year after the special project is completed a scientist leader will request to leave for the planet and bring three options:

  • Allow the scientist leader to leave. One year later the empire will gain a random Psionics.png Psionics technology. If all technologies are researched it will instead grant a large amount of Physics Research Physics and Society research Society research.
  • Disallow the scientist leader to leave. 3 months later the scientist will die. 10 years later the empire will gain a random Psionics.png Psionics technology. If all technologies are researched it will instead grant a large amount of Physics Research Physics and Society research Society research.
  • Remove the scientist Leader, ending the event chain.
If the scientist is dead, you will get a random psionic technology in 10 years instead of 6 months.

Twin Tomb World Civilizations[edit | edit source]

This star system contains two Tomb Worlds, both with humanoid Bronze Age civilizations. Surveying the second Tomb World will reveal a level III anomaly. Investigating it will grant a moderate amount of Society research Society research. The species are always the following:

Humanoid 02.png Czyrni

Humanoid 03.png Pyorun

  • Trait pc nuked preference.png Tomb World climate preference
  • Charismatic.png Charismatic
  • Trait quarrelsome.png Quarrelsome
  • Intelligent.png Intelligent
  • Talented.png Talented
  • Solitary.png Solitary
  • Trait pc nuked preference.png Tomb World climate preference
  • Charismatic.png Charismatic
  • Trait quarrelsome.png Quarrelsome

Resilient.png Resilient

  • Strong.png Strong

This system will not spawn if primitives have been disabled.

Gish[edit | edit source]

A class B star system contains a Shielded World typically called Gish showing a desert planet underneath, although the name may vary. Surveying will reveal a level IV anomaly. Investigating it will bring the option to either:

  • Repair the shield with a science ship to add a 8 Physics Research Physics and 4 Society research Society deposit to the world for a few decades.
  • Interrupt the time loop with a science ship, gaining a small amount of Physics Research Physics research. There is a 50% chance of the world turning into a tomb world and a 50% chance of creating the Prikkiki-Ti empire.
  • Leave the planet alone and gain 150 of Physics Research Physics and Society research Society research. Around a decade later the Prikkiki-Ti empire will emerge.

Paridayda[edit | edit source]

This system can only be found through the Ancient Hulk anomaly by hoosing the option to search for the planet will start a special project. Finishing it will create a neighbor system and point to a Barren World inside. Choosing to investigate further when entering the system will start a special project to investigate the planet with a science ship. Finishing the special project takes 60 days and will reveal the planet as a size 25 Gaia World with the Stone Age Mardak Vol civilization and the unique Pm natural beauty.pngPm frame 1.png Paridayda planet modifier.

A few days after the system has been claimed a species called the Vol will arrive with a fleet to purge the Mardak Vol. Accepting will destroy the civilization and add a removable blocker to the planet. Refusing will have the fleet attack the system. If their fleet is not defeated they will bombard the planet with the Armageddon stance. Once all Mardak Vol pops are killed by bombardment all tiles on the planet will get 4 removable blockers.

Accepting is the recommended course of action as not only does it avoid the fight but the Mardak Vol would take a long time to enlighten or remove Stellar Culture Shock and have the Trait pc gaia preference.png Gaia World climate preference. In addition if the planet is colonized the colonists will gain +10% Mod pop happiness.png Happiness for 10 years.

Other systems[edit | edit source]

Abandoned Observation Post
This class F star system contains an Abandoned Observation Post orbiting a habitable world. Surveying the planet will reveal a level IV anomaly. Investigating it will bring the option to either:
  • Investigate the observation post with a science ship to gain a moderate amount of Society research Society research.
  • Leave the observation post alone for 50 Influence.png Influence.
Abandoned Star Platform
This system contains an Abandoned Star Platform orbiting a pulsar star. Surveying the star will reveal a level IV anomaly. Investigating it will bring the option to start a 60 days special project to either:
  • Repair the platform with a construction ship to add a 6 Energy.png Energy deposit to the pulsar.
  • Salvage the platform with a science ship to gain 20% to the next level of Tech lasers 2.pngTech lasers 3.pngTech lasers 4.pngTech lasers 5.png lasers technology.
Caretaker Escape Pod
This binary star system has as its last planet a Gas Giant with escape pods in orbit. Surveying the planet will reveal a level III anomaly. Investigating it will bring the option to either ignore the pod for a small amount of Influence.png Influence or hail it and get the following options:
  • Valid if AI is not outlawed: Accept Caretaker AX7-b as a leader, gaining a level 4 governor Leader.
  • Valid if AI is not outlawed: Examine Caretaker AX7-b for a moderate amount of Engineering research Engineering research.
  • Valid if AI is outlawed: Destroy the pod for a small amount of Influence.png Influence.
  • Valid if Auth machine intelligence.png Machine Intelligence: Recycle Caretaker AX7-b for a small amount of Minerals.png Minerals and Engineering research Engineering research.
Gaia Civilization
This class M star system contains a Gaia moon orbited by a derelict station. Surveying the moon will reveal a Stone Age Molluscoid normal 07.png molluscoid civilization with the Extremely Adaptive.png Extremely Adaptive, Slow Breeders.png Slow Breeders, Sedentary.png Sedentary and Trait pc gaia preference.png Gaia World climate preference traits, as well as a level VI anomaly. Investigating it will grant a significant amount of Physics Research Physics and Society research Society research. This system will not spawn if primitives have been disabled.
Rudimentary Robots
This star system contains a single habitable world with the D metal boneyard.png Metal Boneyards planetary feature among other uninhabitable planets. Surveying the planet will reveal a level I anomaly. Investigating it will add 3 or 4 robot Pops on the planet. After the planet is colonized you will be given the option to either:
  • Dismantle the robot Pops and gain 100 Minerals.png Minerals.
  • Keep using the robots. 90 days later a special project to investigate the robots with a science ship is given. Finishing the special project takes 30 days and gives a large amount of Society research Society research.
Regardless of the chosen option, around 5 years after the planet has been colonized a number of colonists will gain the Erratic Behavior modifier, giving −25% to Mod pop happiness.png Happiness, Mod pop government ethic attraction.png Governing Ethics Attraction and Resource Production, and a special project to investigate it will be added, costing 60 Society research Society research. Finishing the research project grants a random Biology.png Biology technology. If the special project is not completed in 4 months three enraged colonists armies will form and attempt to occupy the planet.
Superflares
This class G star system contains a number of uninhabitable planets and a gas giant with multiple moons, one of them being a Tomb World with the unique D radioactive wasteland.png Irradiated Valley planetary feature. Another one of the planets is a frozen world with a level I anomaly. Investigating it will add a 4 Society research Society deposit to the world. The star also has a 3 Physics Research Physics deposit instead of a regular Energy one. A year after the planet is colonized a special project will be added to shield the colony with a science ship. The project takes 30 days to complete and gives the planet a +10% Unity.png Unity from Jobs modifier. The scientist will also gain the Field Manipulation.png Expertise: Field Manipulation trait. If the project is not started in 150 days one pop will die and the planet will get −10% Mod habitability.png Habitability and −15% Mod resource energy mult.png Energy from Jobs for 20 years.
The Veil
This binary star system contains a planet that will appear either as a Gaia World or a Shrouded World. Surveying it will reveal the Phase-Shifted planet modifier (−50% Mod planet building build speed mult.png Planet Build Speed) and the only level X anomaly besides certain precursor anomalies in the game. Investigating it will describe how every 3 months the planet shifts between a Gaia World and a Shrouded World and grant a moderate amount of Physics Research Physics. Once the system has been claimed you will be given the option to either:
  • Leave the planet for a moderate amount of Influence.png Influence.
  • Start a special project to use a science ship to freeze the phase-shift. The project takes 180 days and finishing it permanently sets the planet to a Gaia World. It will also grant a moderate amount of Physics Research Physics research.
Great Wound
This system consists of a large central black hole orbited by several smaller ones. Three void cloud fleets with 20K power patrol the system. The central black hole has a guaranteed large deposit of 10 Dark Matter. Added since DS.
Broken Ringworld
A few segments of a broken ringworld orbiting a black hole, probably formed when the original star went supernova. Void clouds patrol the system, and Dark Matter can be found. Added since DS.

Privateers[edit | edit source]

This system will not appear if the Apocalypse.png Apocalypse DLC is enabled, Privateers being replaced by the Marauders.

A random system in the galaxy will be home to the Privateers, a group of 3 pirate fleets which must be defeated:

  • Young Blood contains 12 corvettes and uses tier I components
  • Scarred Veterans contains 4 corvettes, 16 destroyers and 20 cruisers, and uses tier II components
  • Old Guard contains a battleship and uses tier III components

All fleets are balanced but have a slight bias towards armor components, making fleets with a slight bias towards energy weapons the counter. However the system's only resources are two asteroids with slightly higher Minerals.png Minerals deposits.

References[edit | edit source]

Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthics
Governance EmpireGovernmentCivicsPoliciesEdictsLeaderFactionsTechnologyTraditionsSituations
Economy EconomyPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs