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Patch 1.5.X

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Ancient Relics.png Ancient Relics
2.42.4.1
2.32.3.12.3.22.3.3
MegaCorp.png MegaCorp
2.2.42.2.52.2.62.2.7
2.22.2.12.2.22.2.3
Distant Stars.png Distant Stars
2.12.1.12.1.22.1.3
Apocalypse.png Apocalypse
2.02.0.12.0.22.0.42.0.5
Synthetic Dawn.png Synthetic Dawn
1.91.9.1
1.81.8.21.8.3
Utopia.png Utopia
1.61.6.11.6.2
1.51.5.1
Leviathans.png Leviathans
1.41.4.1
1.31.3.11.3.2
Stellaris.png Base version
1.21.2.11.2.21.2.31.2.41.2.5
1.1
1.01.0.11.0.21.0.3

Patch 1.5.X are all patches beginning with 1.5.

Contents

1.5

Main article: Patch 1.5

1.5.1

Patch 1.5.1 was released on 2017-04-12[1] with the checksum 8818.

Bugfixes

  • Fixed a couple rare crashes
  • Fixed Server ID not being auto-filled when joining a multiplayer game
  • Ironman now saves properly when exiting to main menu
  • Ironman games now properly show an icon to mark them as ironman
  • Fixed a bug where a hotjoining player without the Utopia DLC could not pick countries that used Utopia features
  • Fixed a bug that was causing nerve stapled pops to never be enslaved
  • Fixed Philosopher King civic not applying to your starting ruler
  • Fixed AI weights for Megastructures
  • Fixed: Tooltips for sectors were in wrong order
  • Megastructures can no longer be built around planets/stars with Anomalies
  • Fixed improper reference to game mechanic (pops) in event texts
  • Fixed an issue with movement arrows acting strange when lots of orders had been queued
  • Hive Mind will now stop processing pops of other species when they're gene-modded to gain the Hive Mind trait
  • Fixed randomized species sometimes being generated with the Uplifted trait
  • Players can no longer reform governments to have invalid civics
  • Pop faction promotion/suppression modifiers are now removed when the faction is destroyed
  • Fixed out-of-sync where killed ships had their movement updated
  • Infested planets no longer destroyed
  • Fixed issue preventing multiple pops migrating to a planet at the same time
  • Fixed missing text for the news feed in the launcher
  • Fixed Chemical Bliss living standard accidentally requiring the Utopia expansion
  • Fixed bug where robotic species could not be picked to play when hotjoining a multiplayer game
  • Fixed a bug where timed modifiers on factions would never update
  • Fixed sector tooltip displaying "Planning to construct none" for spaceport constructions.
  • Texture optimization for megastructures
  • Synthetic rebel leaders are now properly assigned names
  • Fixed game getting stuck after game over, continuing in observer mode

Interface

  • Fixed overflow bug causing ethic attraction to show wrong values
  • Fixed faction demand displaying wrong tooltip
  • Fixed missing species class-related descriptors for Robots
  • Adjusted AI Citizen Rights tooltip
  • Added some missing/broken texts
  • Added missing modifier and tech icons

AI

  • Fixed bug where AI cancelled fleet order to attack hostiles within borders

Modding

  • on_modification_complete is executed after changing the species of all affected pops and after updating the empire's founder species (if applicable). Fix FROM (species) scope of that event not working.
  • Fixed an issue where a set_citizenship_type effect missing the country reference
  • Fixed an issue where you were not able to override specific defines in the common/defines files

Performance

  • Fixed a memory leak with potential pop factions

References