Patch 2.1.X

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2.2.42.2.52.2.62.2.7
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1.1
1.01.0.11.0.21.0.3

Patch 2.1.X are all patches beginning with 2.1.

2.1

Main article: Patch 2.1

2.1.1

Patch 2.1.1 was released on 2018-06-14[1] with the checksum d173.

Free Features

  • Hyperlane density can now be changed to "full", which guarantees every possible hyperlane will exist
  • You can now choose to start in a trinary or binary star system when creating your empire
  • Experimental ETA feature put in for starship movement orders, telling you the approximate date of arrival
  • Now possible to achieve partial victory in subjugation and liberation wars with occupied systems splitting off as a new subject or ally in the event of a status quo peace
  • Put in greyscale versions of strategic resources icons, to indicate that you currently lack the technology to collect them

Balance

  • Increased power usage of torpedoes
  • Reduced frequency of gaining L-Gate Insights from unrelated anomalies by 70%
  • A technology must now be researched after gathering all L-Gate insights before you can start the project to open the gates
  • Reduced HP of missiles across the board, making point defense more potent
  • The Prosperity faction will now be happier if you have war policy set to Defensive Wars Only
  • The Imperialist faction is now also OK with ideological wars, and will only be angry if policy is set to Defensive Wars Only
  • Reduced the chance of a Marauder Great Khan dying from noncombat causes
  • Rogue Servitors can now allow organics to colonize planets
  • Increased AI weight for naval cap & command limit techs
  • Increased base weight of terraforming techs
  • Reduced Materialist opinion boost towards Machine empires

UI

  • New icon for the L-cluster

AI

  • AI will now a wait some time before changing AI priority if it recently changed priority

Performance

  • Cached tile resource production for faster performance
  • More border calculations optimization
  • Borders are now only updated if they need to be, reducing unnecessary operations
  • Removed useless recalculation of borders when planet change owners
  • Bypass distance cache improvements
  • Ensured Starbases owner modifiers are calculated only once, and parallelized that bit
  • Parallelizing AI strategy monthly recalc and reducing the number of system evaluated
  • More caching of tile related data performance - fixes a performance bug with previous caching of tile related data

Modding

  • Moved scripted variables for buildings into the scripted variables file
  • Saved Event Targets should now always persist through Special Projects
  • Added is_event_design setting for event ship designs that should be blocked by fleet manager
  • Improved performance of Global SavedEventTargets
  • You can now define in a section template whether its components (turrets etc) should be drawn graphically or not
  • Effects that take name (such as create_ship or set_name) can now extract name from scope, ie set_name = root will take the name from the root object (even if it's a different type of object, such as naming a ship after a leader)

Bugfixes

  • Fixed a bug where guaranteed nearby colonizable worlds sometimes did not appear
  • Fixed pop_modifier out of sync in MP
  • Fixed several other OOS causes with convoluted causes
  • Fixed several crashes with similarly arcane origin stories
  • Added Distant Stars ownership icon for MP setup
  • Fixed an OOS related to ship armor stats
  • Fixed missing ambient sounds for certain star classes
  • Fixed missing brain slug traits for scientists and admirals
  • Fixed getting brain slugs and other non-robotic traits for event-spawned robotic leaders
  • Fixed "Asteroid Collision" anomaly awarding the wrong deposit type
  • Fixed "...and Hope?" achievement for opening the L-Cluster not being awarded
  • Fixed missing text description for the L-Gate insight technology
  • Missing word added in Phase Disruptor tech description
  • Fixed other typos rendering the game literally unplayable
  • Fixed some Horizon Signal-related building tooltips
  • Improved janky Tiyanki death animations, giving rise to a desire for a new 1930's dance craze
  • Fixed cases where you would sometimes not identify Leviathans after meeting them, this should also fix Curators not having anything to say about them
  • Fixed The Gray Tempest event having 2 choices with identical outcomes, because it was painfully close to much of real life
  • Gestalt consciousness can no longer pick liberation wars policy as it did nothing for them anyway
  • Phaseshifting planet now has edge case handling if a nation completes the project before researching the anomaly
  • Pacification of Space Amoebas or Crystals now turns them neutral instead of friendly because come on guy, you don't know me like that
  • Fixed Fanatic Purifier, Devouring Swarm, and Determined Exterminator Empires suddenly becoming socially presentable when talking to the Curators about L-Gates
  • Fixed instances where Empires created after initial L-Gate activation would be unable to use the L-Gates
  • Fixed a text overflow issue in the Anomaly tracker
  • Fixed "Bunker-Bot" anomaly not generating an L-Gate Insight
  • Fixed a crash when the gateway type doesn't exist (affected certain mods)
  • Fixed an OOS due to Experimental Subspace Navigation
  • Added missing modifier string for all languages
  • Marauder neighbor events can no longer trigger for empires that have no communications with them
  • Properly calculate cached values when ships are created, meaning fleet power is now displayed correctly
  • Fixed a bug where freshly created ships would not benefit immediately from bonus hull point effects
  • Addressed a couple of edge cases that might cause improper Strategic Resource tech weights
  • Added Go To buttons to a couple of Anomalies
  • Fixed a cause of ship stats OOS. Some code was executed in unsafe order somehow when recalculating for hot join
  • Scriptable localization error logging fix
  • Asteroids can now glow
  • Fixed L-Gates that were opened in 2.1.0 being unusable in 2.1.1
  • Minor loc polish and fixes to events
  • Fixed broken repair costs for ruined buildings
  • Fixed the Great Khan being stuck bombarding the planets of Satrapies
  • Fixed issue with Ancient Manufactory that could leave the system's star without a resource deposit
  • Hid display of weapons when inspecting space creatures, to prevent Amoebas with frickin' lasers attached to their heads
  • Added missing check to prevent Sea of Consciousness tech gain exploit
  • Fixed the bug where it was impossible to land troops on planets captured by titanic life
  • Fixed ruined gateways blocking construction of megastructures
  • Fixed construction time being calculated incorrectly for defensive platforms
  • Machine Intelligences will no longer look down upon Synthetic Empires for being Artificial Beings
  • Fixed ludicrously broken costs for starbase defense platform upgrades
  • Added missing selection sound effects for ice asteroids and brown dwarves
  • Fixed Gray Goo and Marauder fleets sometimes just idling instead of attacking nearby targets
  • World Shaper ascension perk is no longer available to Machine Empires
  • Fixed hyperlane detection range wrongly showing up in every ship-related popup known to sentient life
  • Autonomous Ship Intellects is no longer marked as a dangerous tech
  • Planned Obsolesence can no longer fire for non-materialist empires
  • Fixed CTD on loading save game from in game
  • Fixed "Asteroid Collision" anomaly awarding the wrong deposit type

2.1.2

Patch 2.1.2 was released on 2018-08-07[2] with the checksum 170f.

Free Features

  • Map modes now are able to show claims - diplomatic map mode shows claims of selected empire by default
  • Added the Kuiper Belt to the Sol system
  • Added several new event pictures
  • Ctrl-F9 now also hides system lines and navigation arrows
  • It is now possible to rename the currently selected faction in faction view by clicking its name

Balance

  • Re-enabled pre-sapient discovery Anomalies for the AI
  • Existing Horde fleets are now removed upon Great Khan's death and replaced by a fixed number of replacements
  • AI empires are now more likely to find L-Cluster insights after 100 years have passed
  • Increased levels of precursor anomalies across the board
  • Balanced anomaly levels according to QA and player feedback
  • Marauder empires are less likely to spawn close to an empire's starting system
  • Rogue Servitors & Assimilators can now once again pick World Shaper perk
  • Reduced frequency of terraforming candidates by about 50%
  • Reduced min distance at which Fallen Empires can spawn from other empires
  • Fixed some fallen empire tasks being able to target other fallen empires

UI

  • Only ships that are docked in a starbase with upkeep reduction will now show as having a green orbit icon on the outliner, other ships in orbit around something but not receiving an upkeep reduction will show as yellow

Modding

  • It is now possible to set anomalies as should_ai_and_humans_use = yes which will allow them to be used by both AI and human empires (overrides should_ai_use)
  • Added on_added_pop on action for when a pop is added to a planet

Bugfixes

  • Numerous OOS fixes to improve multiplayer stability
  • Fixed issue where acquiring an L-Gate and the L-Gate activation tech out of order would cause the L-Gate special project to fail to appear
  • Names for country designs are not duplicated anymore
  • Marauder raiding fleets are now always deleted a year after they start to withdraw to prevent rare situations where they get stuck
  • Added missing localization for Great Khan leader titles
  • Fixed template manager displaying wrong military power
  • Fixed event trigger preventing Rudimentary Robots chain from continuing once you colonize their planet
  • Fixed Colossus Tech being reverse-engineerable from debris
  • Federation requests between two empires belonging to the same species class should now present correct localisation
  • Fixed Curator cost checks to avoid truncation problems
  • The AI no longer considers fleets that are running away as support in their current endeavour
  • Fixed the AI thinking unreachable systems are the closest systems
  • Fixed Cloud Lightning being hidden and unavailable as a component
  • Impossible Organism Nivlac Empire should no longer be placed on a Holy World or in a hostile system
  • Fixed the bug where ships were losing health while merging
  • Fixed Pacifist Defensive Wars Only demand to trigger properly
  • Fixed issues with upgrading designs twice in the Template Manager
  • Fixed issue where ship designer would not show the difference after researching new tech
  • Fixed issue where players could change components on auto-generated designs
  • Auto-upgrade is now considered as an update and can be saved
  • Strategic Resources generated via events will now trigger the Strategic Resource discovery message
  • It is no longer possible to construct event ships from starbases
  • L-Cluster strategic resources will no longer appear on terraformed planets or Ring Worlds
  • Fixed nonsensical requirement to have a free Leader slot in order to buy L-Gate Insight from the Curators
  • Event text for opening the L-Cluster is now correct if only one L-Gate exists in the galaxy
  • Fixed typo in Great Khan dialogue
  • Limbobots can no longer be used to colonize worlds
  • Limbo can only trigger once per game globally
  • Fixed errors in Vechtar Zavonia event chain outcome
  • Fixed on_entering_system event not being fired in your own systems. This fixes bugs like the shrines to the old gods not being completable
  • Fixed non-sapient robots getting the wrong species rights in a Machine Empire
  • Fixed certain opinion modifiers from distant stars events not going away over time
  • Fixed defense platform cost not being correctly calculated
  • Fixed instances of fleets getting stuck
  • Fleets that cannot have their leader assigned or removed will now show this in the interface
  • Resolved an error where Fanatic Purifier style empires could get an alien scientist from an anomaly
  • Tweaked War in Heaven to generally have more AI empires picking sides among the Awakened Empires rather than staying neutral

2.1.3

Patch 2.1.3 was released on 2018-09-06[3] with the checksum 42f6.

  • Updated the game for GDPR compliance (basically, a once-only popup on first launch of 2.1.3 with some legal text to read and accept, as now required by EU law)

Bugfixes

  • AI will no longer accidentally try to research already researched technologies
  • Mardak purgers fleets no longer use bouquets of flowers as the warheads of their missiles, and their bombardment can now actually cause damage
  • Fixed the Unbidden Portal being vulnerable while the Extradimensional Invaders still have active Anchors
  • Fixed literally unplayable typos
  • Fixed a case of COUNTRY_UNITY out of sync
  • Fixed an out of sync with COUNTRY_ENERGY
  • Fixed Contingency starbases being so confident in their imposing demeanor that they didn't bother to use their weapon slots
  • Fixed broken text string for the upkeep of gene warrior armies
  • Fixed pacifist description for the ancient mining drones event wrongly referencing your home system instead of the one where the drones were
  • Added game rule exception to allow you to take hostile action against factions that have conquered your planets, meaning situations like the mutant horrors event can now be properly resolved
  • Enigmatic Cache traits can no longer be applied through gene modification, so you can't spam them on all your planets outside the intended scope of the event
  • Fixed Impossible Organism event to allow Nivlacs to be spawned on any planet with free housing, not just the capital
  • Fixed advanced start AI empires not getting all the extra colonies they should start with

References