Patch 2.4

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Patch 2.4, aka “Lee”, was released on 2019-10-09[1] with the checksum 2226. The primary objective of this version was to get the new Paradox launcher in to Stellaris.


  • Added Launcher v2
  • Updated all factions titans with panning light meshes. Updated vfx for ether drake’s wing attack (muzzle, projectile, hit effect)
  • Caravaneer ship & station vfx update
  • Added "/mute <user name>" and "/unmute <user name>" chat commands
  • Cloud saving support added on GoG and Paradoxplaza versions of the game


  • Hunter-Seeker Drone jobs now have a preference for pops who would actually be good at it


  • Fixed improperly displayed text in the name of Galatron wars
  • Protection war name list no longer includes machine uprising and war in heaven
  • Removed unnecessary decimal precision in lacking resources tooltips
  • Added some tooltips to the planet screen: close button, decisions, tab buttons, garrison and armies, planetary features
  • Added a defense army icon to the Stronghold and Fortress buildings to help visually identify their effect, and updated the garrison tooltip
  • Fixed a cut off display of the clearing cost for ruined arcology blockers
  • Fixed incorrectly reversed "they get" and "we get" information showed in commercial pacts


  • The AI will now look at several Edicts and try to enact one of them, whilst still remembering the one they want the most and save towards enacting that
  • AI will now wait at least a year before attempting to propose the same diplomacy deal to the same target
  • Fixed AI not building enough defense platforms


  • Improved performance by reducing the number of string copies in modifiers
  • Parallelized some planet functions
  • Optimized calculations done in frame rendering
  • Bunch of caching and optimizations to planet job calculations
  • Fixed a slowdown when viewing the slave market


  • Fixed an incorrect scripted trigger which could sometimes result in the deletion of research labs when upgraded
  • Fixed literally unplayable "the the" typo in ancrel.23.desc
  • Fixed empires that have outlawed slavery not emancipating slaves on planets they conquer
  • Fixed a possible crash when a planet has no pops
  • Fixed an instant repair exploit when you dismantle a starbase module while it's under attack
  • Fixed a bug that could cause rivalry declarations and closed borders enacted by you to make you instead the target of those things from the other empire
  • Removed an exploit where when transferring, merging, and transferring ships again while paused, one could cheekily cause them to become invisible and untargetable in combat
  • Fixed an overflow bug with relative empire power calculations
  • Removed incorrect ability to completely depopulate primitive planets with raiding bombardment stance
  • Fixed nonfunctional modifiers to colony ship build cost
  • Fixed a potential crash in AI when evaluating market values