Patch 2.6.X

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Federations.png Federations
2.72.7.2
2.62.6.12.6.22.6.3
Ancient Relics.png Ancient Relics
2.52.5.1
2.42.4.1
2.32.3.12.3.22.3.3
MegaCorp.png MegaCorp
2.2.42.2.52.2.62.2.7
2.22.2.12.2.22.2.3
Distant Stars.png Distant Stars
2.12.1.12.1.22.1.3
Apocalypse.png Apocalypse
2.02.0.12.0.22.0.42.0.5
Synthetic Dawn.png Synthetic Dawn
1.91.9.1
1.81.8.21.8.3
Utopia.png Utopia
1.61.6.11.6.2
1.51.5.1
Leviathans.png Leviathans
1.41.4.1
1.31.3.11.3.2
Stellaris.png Base version
1.21.2.11.2.21.2.31.2.41.2.5
1.1
1.01.0.11.0.21.0.3

Patch 2.6.X are all patches beginning with 2.6.

2.6

Main article: Patch 2.6

2.6.1

Patch 2.6.1 was released on 2020-03-18[1] with the checksum 65d2.

Balance

  • Titans now have access to the Carrier combat computer (so they can stay back with a carrier based fleet instead of closing to Artillery range).
  • "Interpretation Signal" anomaly event now also offers a reward in society research.
  • Removed Empire cohesion from the game.
  • Removed most restrictions from the Slaver Guilds civic. When combined with Syncretic Evolution, your main species will usually start in Indentured Servitude (unless species traits push them to a different slavery type).
  • The Galatron now increases Diplomatic Weight by +100%.
  • Envoys are sent home when their origin country enters war against their host country.
  • Empires may now forcefully resettle pops off of doomed planets regardless of their resettlement policy. The egalitarian faction has been paid off and will ignore this trampling of the rights to explode on your own terms.
  • Repeatable technologies now provide full points towards victory score and diplomatic weight.
  • Increased the effect technology has on diplomatic weight.
  • Reduced the effect fleet power has on diplomatic weight.
  • Denouncement resolutions can now only be proposed against rivals or empires you have poor relations with.
  • Empires are more likely to abstain from resolutions in the Galactic Community.
  • Increased the effect opinion of the proposer (or target, for targeted resolutions) has on willingness of AIs to support or oppose resolutions.

Stability & Performance

  • Fixed a CTD when debug tooltip was active in planet view for primitives.
  • Improved the performance of the AI checking what armies to build and what species to use for colonization.
  • Fixed memory leak and potential cause for CTD when generating half species.
  • Fixed a FLEET_MODIFIER OOS on hotjoin.
  • Fixed an OOS related to victory rankings.
  • Fixed an AI related OOS.
  • Fixed an OOS caused by AI commands being written and read as another command.
  • Fixed CTD on some edge cases of federation votes.
  • Fixed CTD that could happen when loading a save file and it tried to repair some issues with strike craft.

UI

  • Added missing loc for Polish, Spanish, German, Russian, Simplified Chinese, and Brazilian Portuguese.
  • The Project Cornucopia planetary decision now has a description.
  • Localised event option for restoring a ruined mega shipyard.
  • Added a bunch of missing audio for different UI.
  • Senate floor portrait changes to reflect the current votes.

AI

  • Contingency will now be able to handle the case of not being spawned next to the empire it wants to destroy.
  • AI should now consider enemies on the path to target and abort if there's too much resistance on the way.
  • Fleets with passive repair effects should no longer be considered busy by Fleet AI.
  • Fixed AI ignoring hostile forces in occupied and systems within sensor range.
  • Made AI try to beef up offensive fleets up to a fraction of their offensive fleet power.
  • AI will now commit between 75% and 100% of fleet power to offensive missions if available.
  • Added a define for base offensive commitment.
  • Made AI merge fleet groups when possible.
  • Fixed edge case in average fleet power estimation when AI borders a Leviathan.
  • Fixed edge case bug when AI is 100% committed to offense but ends up splitting between all owned systems.
  • Default AI will now only consider capital and chokepoints as candidates to park defensive fleets.
  • AI will compute how many offensive fleets based upon the strength of allies and enemies at war.
  • Crisis AI will compute how many offensive fleets based upon the strength of their biggest foe.
  • AI debug tooltips will now show the minimum fleet power estimated for objective completion.
  • AI is no longer completely locked in to waiting for resources to get the highest prio one (counting all planets).
  • Non-Xenophobe Authoritarian AIs will enslave properly again.

Modding

  • Added trigger for checking the selected number of AI empires to spawn in galaxy setup.

Bugfixes

  • Players are no longer allowed to spam federation invitations until they get an answer.
  • Clarifies localisation when invitíng to form a new federation, compared to when inviting more members.
  • Fleets now use pathfinding for both Megashipyards and Juggernauts for upgrading and repairing.
  • Federation Perk "Welcoming Nature" now correctly modifies the cost for countries to join the federation.
  • Leaving the galactic community should now correctly cost between 100 and 500 influence, scaling with administrative size.
  • Improved lighting settings for Ringworld preview in empire design.
  • Federation leader/member modifiers are now recalculated for old and new leader when leadership changes.
  • Indentured slaves can now be permitted to colonize and accept additional living standards.
  • Federation fleet ships will now properly check their special constraints (capacity, leadership...) in construction interface.
  • Fixed the "Whatever it is, I'm against it" achievement so that it is correctly fulfilled by leaving a federation (rather than being the leader of a federation where a federation member leaves!)
  • Fixed certain designations not using correct icons.
  • Upon changing Federation Fleet Contribution away from "None", the federation will no longer be locked to "Only Leader" Federation Fleet Construction for 10 years.
  • All federation members should get feedback on vote failure. Country asking to join a federation should get feedback on the vote result.
  • You can now no longer change federation succession type and term while at war, since changes would only come into effect after the actual war.
  • Losing a federation level and losing laws because of it will now set the new law to the next one down the level list even if a cooldown is active.
  • Closed starbase window that should be no longer accessible after returning a occupied starbase to its owner.
  • Events relating to construction of the Sentry Array now display some helpful information in their tooltips.
  • Tooltips for Galactic Community resolutions shows the empire name of the actual target and not only your own empire name.
  • Fix for Golden Rule election type, accounting for a scenario in which the sitting federation leader forfeits the challenge.
  • Added descriptions for the Spiritualist/Materialist Attraction modifiers, from "A Change of Heart".
  • You can no longer propose denouncing yourself in the Galactic Community, even if you really deserve it. (You can still vote in favor of it if someone else proposes it.)
  • Fixed a bug where disabling a building didn't update it immediately.
  • Megastructures can no longer be built by construction ships that are unable to reach the selected system.
  • Autogen of ship designs will now use components that require rare resources for non default empire types.
  • Event-generated enemy fleets will now fight.
  • Added missing localisations for job_fe_maintenance_bot_add (a modifier visible Ancient Control Centers).
  • Fallen Empires should no longer occasionally send their envoys to improve or harm relations with you.
  • Fixed an edge case where machine empires could be offered a caravaneers deal that would give it no benefit.
  • Policies relating to primitives and pre-sapients can no longer disappear in certain circumstances, messing up various elements of the game.
  • Envoy effect on relations now decays properly if no envoys are active.
  • Origins are shown in the Empire selection interface when the Empire has a biography.
  • Federation fleet is no longer counter for diplo weight and federation supremacy.
  • Federation votes should ignore abstainers when timer ends.
  • Asking to join a federation should bypass checks whether or not the recipient has good relations with the actor.

2.6.2

Patch 2.6.2 was released on 2020-03-24[2] with the checksum e132.

Bugfixes

  • Fixed strike craft damage modifiers not being applied.
  • Fixed so a designable starbase updates correctly on upgrading. This fixes the issue with juggernauts that have been upgraded, disappearing.
  • Fixed the sectors trying to clear blockers they can't.

2.6.3

Patch 2.6.3 was released on 2020-04-15[3] with the checksum ae56.

Balance

  • Corporate Embassy and Disinformation Center branch office buildings now require 50 pops on the host planet, and now also require the Xeno Diplomacy tech.
  • Starting with the Prosperous Unification origin now gives you the Planetary Unification tech option.
  • Juggernauts will now automatically repair themselves after battle.
  • Added extra crisis strength x10 and x25.
  • Greater Good Resolutions now trigger breach events.
  • Common Ground and Hegemony leader starts are now far less likely to be completely blocked off by their alliance partners, and will usually have direct access to at least unoccupied one system.
  • Cybrex War Forge now increases empire alloy production by 5% and allows building Cybrex Warform armies at your capital. Its active ability now converts 10000 minerals into 5000 alloys on a shorter than normal relic cooldown.
  • The Flesh is Weak assembly bonus reduced from 33% to 10%.
  • The resolution to form the galactic market now also increases resource storage cap by +10000.
  • The Rubricator Shard dragon will now wait two years before killing everyone on the planet, giving you the chance to fight her.
  • Being the president of a Hegemony now also satisfies the Imperialist faction's desire to lead others.
  • Diplomatic Stance can now only be changed while you are at peace. (Supremacist empires will thus no longer change out of Supremacist in the middle of a humiliation war if you blow up their fleet).
  • Sentinels blocker is now a special deposit.
  • Docile Migrating Forests modifier now decreases available planet districts by 1.
  • Egalitarian empires will no longer draw leader enhancement technologies they cannot use.
  • Roboticists now have 2 alloy upkeep instead of minerals.
  • Trade Leagues now have access to the basic Wealth Creation trade policy as well, for empires that prefer cold hard energy credits to a combination of consumer goods and unity.

Stability & Performance

  • Fixed a possible OOS after hotjoin when a fleet is looking for a starbase to orbit around.
  • Fixed the AI going OOS when the military strategy needs to be initialized. Also fixes ship angles going OOS because normalization was not applied everywhere correctly.
  • Another AI related OOS fix.
  • Fixed an OOS related to victory rankings.
  • Fixed a FLEET_MODIFIER oos on hotjoin.
  • Fixed an OOS with species when growing halfspecies.
  • Fixed an OOS (POP_MODIFIERS, PLANET_MODIFIERS) when the values cached by planet (amenities, crime, housing, stability) changed but the modifiers weren't recalculated.
  • Fixed a potential OOS when a pop joins or leave a faction.
  • Fixed an OOS when sending repair building commands.
  • Fixed technology status being read incorrectly, causing an OOS.
  • Fixed tooltip in planet view colonization tab not clearing between updates and just adding lines each update until it crashes.
  • Safed up some code that should keep a rare CTD from happening.
  • Prevent Species from creating hybrids with their own sub species.
  • Temporary modifiers added to a system are now also added to the fleet and ships inside that system.
  • Increased threading scalability for when updating the ai attitudes.

UI

  • An interface for unassigning envoys has been added and can be opened through clicking on the envoy count in the top bar.
  • Cohesion tooltip shows how it is impacted by each law separately now to make it more clear.
  • Adjusted the decision elements in galactic community voting so the last one is fully shown.
  • The Javorian Pox Sample modifier now has a modifier icon.
  • Added modifiers tooltip to civics with custom desc.
  • Show acceptance icon and tooltip also for non-possible actions.
  • Made sure scroll bar works for city appearance and ship type in species creation view.
  • Enclaves and Marauders now show their government names in the contacts list.
  • Galactic Community scrollbar is now properly sized.

AI

  • The AI will no longer support resolutions it is in breach of, and will now more consistently support their repeal.
  • AI gestalts should set purge policies correctly. Empathic AI hive minds should no longer use the full purge allowed policy.

Modding

  • Added a trigger "galaxy_size" which returns true if the size of the galaxy is the one tested by the trigger. Usage= "galaxy_size = medium".
  • set_owner now works on leader, but use this responsibly. Don't leave leaders hanging out where they shouldn't be able to go.
  • Added systems and fleet modifiers to debug tooltips.
  • Added external modifiers to systems so that fleet can receive modifiers from systems.
  • Added pop_has_happiness = yes/no and species_has_happiness_with_owner = country triggers.
  • Changed default behaviour of add_district to not add a district if the planet's district cap or planet size has been reached. This can still be forced by an added ignore_cap flag.
  • Decluttered debugtooltip for countries by adding a print_flags console command.
  • Added trigger in_breach_of = resolution.
  • Added num_system_planets trigger.
  • It is now possible to assign multiple solar system initializers to origins
  • Origins can now have more system initializers
    • The old `initializer` key is not available anymore. Current scripts are updated.
    • to define origin-specific initializers it is now possible in the origin definition to use:
initializers = {
some_initializer
another_initializer
even_more_initializer
}
  • Added a flag "no_origins" to country_types to indicate they don't need/use an origin.
  • Added a "restrictions" field to create_country/create_rebel that works like government restrictions described in "common\governments\readme_requirements.txt"

Bugfixes

  • Fixed federation diplo actions tooltip when other member is rivaling/rivaled by the one you are communicating with.
  • The last selected envoy is no longer still selected when the envoy selection interface is closed and reopened.
  • Federation tutorials shows up on initially opening the window and not only when switching tabs.
  • Added missing localisation strings for d_ruin_bluelotus, part of the "Blue Lotus" event chain.
  • Clarified descriptions for resolutions to denounce Fallen Empires in the War in Heaven.
  • Blocked favor spending in the galactic community if issue is voted on and empire is abstaining or if resolution is proposed but empire is not supporting.
  • Fixed a bug where advanced empires would sometimes start with more districts than fits on their planet.
  • When unlocking new ship sizes, they will now use the best components even when auto-gen is turned off.
  • You can no longer use the Hegemon origin as an egalitarian empire.
  • All opinion tooltips show relations and the opinions of both empires.
  • The Commonwealth of Man will no longer be spawned if you start as the UNE with 0 AI nations in the galaxy setup options.
  • Added a cooldown to Migrating Forests event and made clearing them slightly less expensive.
  • Added missing ai economic plans for empires without need for food and consumer goods.
  • Fixed a case where some robot pops could be assimilated to get the cybernetic or psionic trait.
  • Fixed the description for being demanded to become a tributary so it doesn't confuse who will become whose tributary.
  • Made the description for "Offer Protectorate", when receiving the offer, fit on the screen.
  • Fixed some placeholder text in the "Ruins" digsite.
  • Banned users are now banned and do not start hotjoin and get stuck on savegame transfer if host accepts the request.
  • Contested systems should not be eligible to be added to a sector by any party.
  • Fixed a bug where casus belli for colossus weren't added.
  • Fixed a case where you could get contradictory notifications about the foundation of the Galactic Community.
  • Fixed a bug where while changing species rights, jobs weren't updated.
  • Nonstandard strike craft updated to match new strike craft balance. Note that many of these intentionally do not operate in a PD role.
  • Fixed some issues with tiny planets in the Resource Consolidation origin solar system.
  • Made sure Mean Time To Happen works consistently over its various functions.
  • Fixed a bug when envoys could be elected as country leaders.
  • Hide governor title box in celestial object display if there is no governor title to show.
  • Improved and harmed relation effects now decay separately if no envoy actively pushing them.
  • Account for favors when displaying diplo value of supported motions in galactic community.
  • You can no longer use Displacement or Neutering purge types on non-sentient robots.
  • Removed scientist skill requirements from the last few special projects needing them.
  • Hegemon Origin now starts with a 20 year term instead of Status Change.
  • Fixed incorrect DLC flagging on the Public Relations Specialists Megacorp civic.
  • Fixed the Metadata for Federations OST to feature the correct song names, same as the Original Soundtrack folder for Federations.
  • Mega Shipyard now has the correct influence cost.
  • Merchant Guilds no longer blocks Byzantine Bureaucracy.
  • Non-homicidal gestalts now have access to the Displacement purge policy.
  • Fixed a bug where you could build ships while rebuilding shipyards.
  • Fixed a bug where you could replace starbase shipyards.
  • The Shattered Ring starting system now cannot have any further megastructures in (as is the norm for ringworld systems).
  • Fixed the location for building habitats, which sometimes broke.
  • Minor Sanctions that have already been passed cannot be proposed again while they are already galactic law.
  • Fixed the bug when planned colony or fleet templates weren't removed during starbase occupation/destruction.
  • Re-added the description of ships in the shipyard tooltips.
  • Fixed typo in Scion event.
  • When pressing the close button or its shortcut in the diplo event window, ignore dialog only event options when trying to deduct the default one.
  • Fleets with the Nanite Interdictor can now be upgraded.
  • Buried Lithoids deposit now uses the correct icon.
  • Added tooltip info about when the current federation presidential term will end on the active term length law.
  • Fixed Shoulders of Giants sometimes lacking the planets needed to progress the chain.
  • Secondary species of primary species with no preferred planet preference get the habitability of the home planet selected during empire creation.
  • Job priorities for pops are recalculated when a planet changes controllers. Important on invasions.
  • Removed a bunch of cases when we validate the government of countries that don't use governments.
  • Made it so government restrictions respect species restriction.
  • Blocked over-trading of favors.
  • Added a restriction to the country created by the lost colony origin to exclude hiveminds and machine empires.
  • Fixed the issue when starbase retaken from enemy could upgrade into nothing.
  • Fixed the bug when ethics almost never shifted.
  • The view for unassigning envoys are updated after switching empires using the play command.
  • Fix ship design unique key (should be size + name).
  • The Galactic Bureaucracy tech no longer displays a removed tier 3 bureaucratic building.
  • Player can't use more than 10 favors per country per resolution.
  • Fixed a bug when two research projects could be run at the same time.
  • Fixed German description for Artisan jobs.
  • The Juggernaut technology now requires Battleships instead of Titans.
  • Adjusted allow triggers so AI does not build buildings that are supposed to be destroyed.
  • Changed checksum to show the current one, coloring it yellow if the game has altered the checksum.
  • Fixed an issue where you would not be able to build habitats as Void Dwellers without the Utopia DLC.
  • Imposing ideology through war should not freeze the game anymore.
  • Robots that are released from servitude should no longer occasionally decide to use their newfound freedom to purge themselves.

References