Patch 3.1.X

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Overlord.png Overlord
3.63.6.1
3.53.5.23.5.3
3.43.4.33.4.43.4.5
Nemesis.png Nemesis
3.33.3.23.3.33.3.4
3.23.2.13.2.2
3.13.1.2
3.03.0.13.0.23.0.33.0.4
Federations.png Federations
2.82.8.1
2.72.7.2
2.62.6.12.6.22.6.3
Ancient Relics.png Ancient Relics
2.52.5.1
2.42.4.1
2.32.3.12.3.22.3.3
MegaCorp.png MegaCorp
2.2.42.2.52.2.62.2.7
2.22.2.12.2.22.2.3
Distant Stars.png Distant Stars
2.12.1.12.1.22.1.3
Apocalypse.png Apocalypse
2.02.0.12.0.22.0.42.0.5
Synthetic Dawn.png Synthetic Dawn
1.91.9.1
1.81.8.21.8.3
Utopia.png Utopia
1.61.6.11.6.2
1.51.5.1
Leviathans.png Leviathans
1.41.4.1
1.31.3.11.3.2
Stellaris.png Base version
1.21.2.11.2.21.2.31.2.41.2.5
1.1
1.01.0.11.0.21.0.3

Patch 3.1.X are all patches beginning with 3.1.

3.1

Main article: Patch 3.1

3.1.2

Patch 3.1.2 was released on 2021-09-29[1] with the checksum 6df7.

Performance and Stability

  • Fixed a crash where releasing a vassal as a Clone Army could cause an invalid species.

Bugfixes

  • Fixed the Clone Army origin tooltip not having a matching ship upkeep reduction with their admirals. Also changed the bonus to scale in a cleaner way, the upkeep is now 5/10/20% based on the Army's decisions.
  • The Genetic Crossroads special project will now abort if a species completes Synthetic Evolution before finishing it.
  • Fixed habitability of planets that clone armies have abandoned through lack of clone vats being locked at 0% for them.
  • Ancient Clone Vats can now only assemble Clone Soldier pops.
  • Going into a food deficit when using the Catalytic Processing civic will now give a -50% production penalty to alloy production. This penalty is in line with the penalty non-catalytic empires suffer from a mineral deficit
  • Fixed players being able to move their Science Ship to blow up systems using the “Elder One” event.
  • Fixed exploit where AI acceptance from Eminent Diplomats tradition also applied to trade deals.

References