Phi mp balancing/Phi federations

From Stellaris Wiki
Jump to navigation Jump to search

Federation Types[edit | edit source]

PHI reworks totally how federations work. Federations now revolve around ethics, and dishomogeneity is strongly punished.

All perks reported in the table below are already cumulated, and the president is not considered a member (so you can see what is got from every kind of member at every federation level).

Federation type Level 1 perks Level 2 perks Level 3 perks Level 4 perks Level 5 perks Requirements
Xenophile
Xenophile federation.png
President Modifiers:
  • +20% Pop growth from migration
  • +5% Trade value
  • +20% Xenophile ethic attraction

Member Modifiers:

  • +5% Trade value
  • +20% Xenophile ethic attraction
  • −10% Diplomatic weight
President Modifiers:
  • +40% Pop growth from migration
  • +10% Trade value
  • +40% Xenophile ethic attraction

Member Modifiers:

  • +10% Trade value
  • +40% Xenophile ethic attraction
  • −20% Diplomatic weight
President Modifiers:
  • +60% Pop growth from migration
  • +15% Trade value
  • +60% Xenophile ethic attraction

Member Modifiers:

  • +15% Trade value
  • +60% Xenophile ethic attraction
  • −30% Diplomatic weight
President Modifiers:
  • +80% Pop growth from migration
  • +20% Trade value
  • +80% Xenophile ethic attraction

Member Modifiers:

  • +20% Trade value
  • +80% Xenophile ethic attraction
  • −40% Diplomatic weight
President Modifiers:
  • +100% Pop growth from migration
  • +25% Trade value
  • +100% Xenophile ethic attraction

Member Modifiers:

  • +25% Trade value
  • +100% Xenophile ethic attraction
  • −50% Diplomatic weight
Xenophile.png Fanatic Xenophile.png Civic merchant guilds.png Auth corporate.png
Xenophobe
Xenophobe federation.png
President Modifiers:
  • +5% Pop growth
  • +2% Resources from jobs
  • +20% Xenophobe ethic attraction

Member Modifiers:

  • −5% Pop growth
  • +20% Xenophobe ethic attraction
  • −10% Diplomatic weight
President Modifiers:
  • +10% Pop growth
  • +4% Resources from jobs
  • +40% Xenophobe ethic attraction

Member Modifiers:

  • −10% Pop growth
  • +40% Xenophobe ethic attraction
  • −20% Diplomatic weight
President Modifiers:
  • +15% Pop growth
  • +6% Resources from jobs
  • +60% Xenophobe ethic attraction

Member Modifiers:

  • −15% Pop growth
  • +60% Xenophobe ethic attraction
  • −30% Diplomatic weight
President Modifiers:
  • +20% Pop growth
  • +8% Resources from jobs
  • +80% Xenophobe ethic attraction

Member Modifiers:

  • −20% Pop growth
  • +80% Xenophobe ethic attraction
  • −40% Diplomatic weight
President Modifiers:
  • +25% Pop growth
  • +10% Resources from jobs
  • +100% Xenophobe ethic attraction

Member Modifiers:

  • −25% Pop growth
  • +100% Xenophobe ethic attraction
  • −50% Diplomatic weight
Xenophobe.png Fanatic Xenophobe.png
Pacifist
Pacifist federation.png
President Modifiers:
  • −5% Starbase build cost
  • +5% Fed space sublight speed
  • +3 Defense platforms
  • +20% Pacifist ethic attraction

Member Modifiers:

  • +5% Fed space sublight speed
  • +3 Defense platforms
  • +20% Pacifist ethic attraction
  • −10% Diplomatic weight
President Modifiers:
  • −10% Starbase build cost
  • +10% Fed space sublight speed
  • +6 Defense platforms
  • +40% Pacifist ethic attraction

Member Modifiers:

  • +10% Fed space sublight speed
  • +6 Defense platforms
  • +40% Pacifist ethic attraction
  • −20% Diplomatic weight
President Modifiers:
  • −15% Starbase build cost
  • +15% Fed space sublight speed
  • +9 Defense platforms
  • +60% Pacifist ethic attraction

Member Modifiers:

  • +15% Fed space sublight speed
  • +9 Defense platforms
  • +60% Pacifist ethic attraction
  • −30% Diplomatic weight
President Modifiers:
  • −20% Starbase build cost
  • +20% Fed space sublight speed
  • +12 Defense platforms
  • +80% Pacifist ethic attraction

Member Modifiers:

  • +20% Fed space sublight speed
  • +12 Defense platforms
  • +80% Pacifist ethic attraction
  • −40% Diplomatic weight
President Modifiers:
  • −25% Starbase build cost
  • +25% Fed space sublight speed
  • +15 Defense platforms
  • +100% Pacifist ethic attraction

Member Modifiers:

  • +25% Fed space sublight speed
  • +15 Defense platforms
  • +100% Pacifist ethic attraction
  • −50% Diplomatic weight
Pacifist.png Fanatic Pacifist.png Auth hive mind.png
Militarist
Militarist federation.png
President Modifiers:
  • −2% Ship upkeep
  • +2% Ship fire rate
  • +5 Fleet command limit
  • +20% Militarist ethic attraction

Member Modifiers:

  • +2% Ship upkeep
  • +2% Ship fire rate
  • +20% Militarist ethic attraction
  • −10% Diplomatic weight
President Modifiers:
  • −4% Ship upkeep
  • +4% Ship fire rate
  • +10 Fleet command limit
  • +40% Militarist ethic attraction

Member Modifiers:

  • +4% Ship upkeep
  • +4% Ship fire rate
  • +40% Militarist ethic attraction
  • −20% Diplomatic weight
President Modifiers:
  • −6% Ship upkeep
  • +6% Ship fire rate
  • +15 Fleet command limit
  • +60% Militarist ethic attraction

Member Modifiers:

  • +6% Ship upkeep
  • +6% Ship fire rate
  • +60% Militarist ethic attraction
  • −30% Diplomatic weight
President Modifiers:
  • −8% Ship upkeep
  • +8% Ship fire rate
  • +20 Fleet command limit
  • +80% Militarist ethic attraction

Member Modifiers:

  • +8% Ship upkeep
  • +8% Ship fire rate
  • +80% Militarist ethic attraction
  • −40% Diplomatic weight
President Modifiers:
  • −10% Ship upkeep
  • +10% Ship fire rate
  • +25 Fleet command limit
  • +100% Militarist ethic attraction

Member Modifiers:

  • +10% Ship upkeep
  • +10% Ship fire rate
  • +100% Militarist ethic attraction
  • −50% Diplomatic weight
Militarist.png Fanatic Militarist.png
Egalitarian
Egalitarian federation.png
President Modifiers:
  • +2% Specialist pops output
  • +2% Happiness
  • +5% Ethics shift chance
  • +20% Egalitarian ethic attraction

Member Modifiers:

  • +2% Happiness
  • +5% Ethics shift chance
  • +20% Egalitarian ethic attraction
  • −10% Diplomatic weight
President Modifiers:
  • +4% Specialist pops output
  • +4% Happiness
  • +10% Ethics shift chance
  • +40% Egalitarian ethic attraction

Member Modifiers:

  • +4% Happiness
  • +10% Ethics shift chance
  • +40% Egalitarian ethic attraction
  • −20% Diplomatic weight
President Modifiers:
  • +6% Specialist pops output
  • +6% Happiness
  • +15% Ethics shift chance
  • +60% Egalitarian ethic attraction

Member Modifiers:

  • +6% Happiness
  • +15% Ethics shift chance
  • +60% Egalitarian ethic attraction
  • −30% Diplomatic weight
President Modifiers:
  • +8% Specialist pops output
  • +8% Happiness
  • +20% Ethics shift chance
  • +80% Egalitarian ethic attraction

Member Modifiers:

  • +8% Happiness
  • +20% Ethics shift chance
  • +80% Egalitarian ethic attraction
  • −40% Diplomatic weight
President Modifiers:
  • +10% Specialist pops output
  • +10% Happiness
  • +25% Ethics shift chance
  • +100% Egalitarian ethic attraction

Member Modifiers:

  • +10% Happiness
  • +25% Ethics shift chance
  • +100% Egalitarian ethic attraction
  • −50% Diplomatic weight
Egalitarian.png Fanatic Egalitarian.png
Authoritarian
Authoritarian federation.png
President Modifiers:
  • +2% Worker pops output
  • +2 Stability
  • +5% Governing ethics attraction
  • +20% Authoritarian ethic attraction

Member Modifiers:

  • +2% Worker pops output
  • +1 Stability
  • −5% Governing ethics attraction
  • −10% Diplomatic weight
President Modifiers:
  • +4% Worker pops output
  • +4 Stability
  • +10% Governing ethics attraction
  • +40% Authoritarian ethic attraction

Member Modifiers:

  • +4% Worker pops output
  • +2 Stability
  • −10% Governing ethics attraction
  • −20% Diplomatic weight
President Modifiers:
  • +6% Worker pops output
  • +6 Stability
  • +15% Governing ethics attraction
  • +60% Authoritarian ethic attraction

Member Modifiers:

  • +6% Worker pops output
  • +3 Stability
  • −15% Governing ethics attraction
  • −30% Diplomatic weight
President Modifiers:
  • +8% Worker pops output
  • +8 Stability
  • +20% Governing ethics attraction
  • +80% Authoritarian ethic attraction

Member Modifiers:

  • +8% Worker pops output
  • +4 Stability
  • −20% Governing ethics attraction
  • −40% Diplomatic weight
President Modifiers:
  • +10% Worker pops output
  • +10 Stability
  • +25% Governing ethics attraction
  • +100% Authoritarian ethic attraction

Member Modifiers:

  • +10% Worker pops output
  • +5 Stability
  • −25% Governing ethics attraction
  • −50% Diplomatic weight
Authoritarian.png Fanatic Authoritarian.png
Materialist
Materialist federation.png
President Modifiers:
  • +2% Research speed
  • +20% Materialist ethic attraction

Member Modifiers:

  • −2% Research speed
  • +20% Materialist ethic attraction
  • −10% Diplomatic weight
President Modifiers:
  • +4% Research speed
  • +40% Materialist ethic attraction

Member Modifiers:

  • −4% Research speed
  • +40% Materialist ethic attraction
  • −20% Diplomatic weight
President Modifiers:
  • +6% Research speed
  • +60% Materialist ethic attraction

Member Modifiers:

  • −6% Research speed
  • +60% Materialist ethic attraction
  • −30% Diplomatic weight
President Modifiers:
  • +8% Research speed
  • +80% Materialist ethic attraction

Member Modifiers:

  • −8% Research speed
  • +80% Materialist ethic attraction
  • −40% Diplomatic weight
President Modifiers:
  • +10% Research speed
  • +100% Materialist ethic attraction

Member Modifiers:

  • −10% Research speed
  • +100% Materialist ethic attraction
  • −50% Diplomatic weight
Materialist.png Fanatic Materialist.png Auth machine intelligence.png
Spiritualist
Spiritualist federation.png
President Modifiers:
  • +1 High priest job per 100 pops
  • +5% Monthly unity
  • −5% Pop assembly speed
  • +20% Spiritualist ethic attraction

Member Modifiers:

  • +5% Monthly unity
  • −5% Pop assembly speed
  • +20% Spiritualist ethic attraction
  • −10% Diplomatic weight
President Modifiers:
  • +1 High priest job per 50 pops
  • +10% Monthly unity
  • −10% Pop assembly speed
  • +40% Spiritualist ethic attraction

Member Modifiers:

  • +10% Monthly unity
  • −10% Pop assembly speed
  • +40% Spiritualist ethic attraction
  • −20% Diplomatic weight
President Modifiers:
  • +1 High priest job per 33 pops
  • +15% Monthly unity
  • −15% Pop assembly speed
  • +60% Spiritualist ethic attraction

Member Modifiers:

  • +15% Monthly unity
  • −15% Pop assembly speed
  • +60% Spiritualist ethic attraction
  • −30% Diplomatic weight
President Modifiers:
  • +1 High priest job per 25 pops
  • +20% Monthly unity
  • −20% Pop assembly speed
  • +80% Spiritualist ethic attraction

Member Modifiers:

  • +20% Monthly unity
  • −20% Pop assembly speed
  • +80% Spiritualist ethic attraction
  • −40% Diplomatic weight
President Modifiers:
  • +1 High priest job per 20 pops
  • +25% Monthly unity
  • −25% Pop assembly speed
  • +100% Spiritualist ethic attraction

Member Modifiers:

  • +25% Monthly unity
  • −25% Pop assembly speed
  • +100% Spiritualist ethic attraction
  • −50% Diplomatic weight
Spiritualist.png Fanatic Spiritualist.png

Federation Laws[edit | edit source]

Federation Centralization[edit | edit source]

Federation Centralization determines what Federation laws are available and is limited by the current federation level. Raising centralization will incur increasingly higher cost to cohesion and will gradually give back the diplo weight lost by members to the president. This reflects the federation getting represented in the Galactic Community by one voice, thus enabling a federation with many small members to have its president as a Galactic Council member.

Type President receives Every Member receives Federation cohesion.png Monthly cohesion Required level Description
Minimal 10% of every member diplo weight 0 1 The Federation's influence over its members is kept at a minimum.
Low 20% of every member diplo weight
  • +4% research speed
  • +2 stability
−1 2 The level of Federation influence over member states are kept very low.
Medium 30% of every member diplo weight
  • +6% research speed
  • +3 stability
−2 3 The Federation has a good deal of influence over its members, while still allowing some independent governing.
High 40% of every member diplo weight
  • +8% research speed
  • +4 stability
−3 4 The Federation's influence over its member states is almost absolute.
Very High 50% of every member diplo weight
  • +10% research speed
  • +5 stability
−4 5 The Federation has sovereign control over how member states are being governed.

Fleet Contribution[edit | edit source]

The Fleet Contribution law determines how much Mod navy size add.png naval capacity is transferred from federation members to the federation fleet. The availability of laws is independent of the federation type, but requires high levels of centralization and cohesion.

Type Federation cohesion.png Monthly cohesion Mod navy size add.png Transferred naval capacity Max Fleet Size Required centralization Description
None 0 0 0 Minimal This federation has no collaborative military effort.
20% −1 20% 300 Low This federation has a minor collaborative military effort.
40% −2 40% 600 Medium This federation has a moderate collaborative military effort.
60% −3 60% 1200 High This federation has a extensive collaborative military effort.
80% −4 80% 1500 Very High This federation has a unified military force.

Vassals[edit | edit source]

Vassals are never allowed into federations. PHI does this to prevent the exploit in which a vassalized federation member is not allowed to rebel to its overlord.

Successions, Vote weight, War declaration, etc...[edit | edit source]

All other laws regarding the functioning of a federation don't require any centralization level to unlock. Any federation can be customized right from inception.

Federation Cohesion[edit | edit source]

The following incur immediate Cohesion Federation cohesion.png changes:

  • −50 whenever a member joins the Federation.
  • −100 whenever Federation Type changes

The following incur monthly Cohesion Federation cohesion.png changes:

  • +1 for each envoy assigned to the Federation
  • −1 for each member of the Federation
  • −0.5 multiplied by the number of different ethics, minus 2 (moderate and fanatic ethics of the same type will count as different ethics)
  • −4 for each opposed ethics

If a Federation loses the experience required for a level and fails to raise it above the required limit within 90 days, the Federation level will downgrade and remove all perks from the previously held level. Each level requires the following amount of experience:

Level 2 3 4 5
XP 600 1200 1800 2400

A Federation's experience is capped at 2400, meaning that at level 5 any negative Cohesion will downgrade the Federation level.