Phi mp balancing/Phi policies

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Diplomatic Stance[edit | edit source]

Cannot be changed while the TORA! TORA! TORA! modifier is active (it is applied to any empire entering a war and lasts 1 year).

TORA! TORA! TORA!
  • Diplomatic weight.png −10% Diplomatic Weight
  • Diplomacy alliance.png Cannot change military stance
We are suddenly at war, and changing diplomatic posture will require some time.

Normal empires[edit | edit source]

Stance Effects Requirements Description
Diplomatic stance isolationist.png Disarmament
  • Pop job.png +1 merchant job per 20 pops
  • Pop job.png +1 clerk job per 10 pops
  • Mod ship upkeep mult.png −20% Ship Upkeep
  • Diplomatic weight.png +20% Diplomatic weight from Economy
  • Mod country war exhaustion.png +10% War exhaustion gain
  • Mod ship fire rate mult.png −20% Ship fire rate
  • Diplomatic weight.png −20% Diplomatic weight from Fleet Power
  • All must be true:
    • has completed Harmony
    • has Minimal Army stance

Let's prosper in peace.

Diplomatic stance cooperative.png Minimal Army
  • Pop job.png +1 clerk job per 20 pops
  • Mod ship upkeep mult.png −10% Ship Upkeep
  • Diplomatic weight.png +10% Diplomatic weight from Economy
  • Mod country war exhaustion.png +5% War exhaustion gain
  • Mod ship fire rate mult.png −10% Ship fire rate
  • Diplomatic weight.png −10% Diplomatic weight from Fleet Power
  • Any must be true:
    • has Disarmament stance
    • has Neutral stance

Cut the military budget and invest those resources for our people.

Diplomatic stance mercantile.png Neutral
  • Any must be true:
    • has Disarmament stance
    • has Conscription stance

We must stand ready for everything.

Diplomatic stance belligerent.png Conscription
  • Pop job.png +1 soldier job per 20 pops
  • Mod country war exhaustion.png −5% War exhaustion gain
  • Mod ship fire rate mult.png +10% Ship fire rate
  • Diplomatic weight.png +10% Diplomatic weight from Fleet Power
  • Mod ship upkeep mult.png +10% Ship Upkeep
  • Diplomatic weight.png −10% Diplomatic weight from Economy
  • Any must be true:
    • has Neutral stance
    • has Full Scale Mobilization stance

Enlist our youngs and keep the military machine well oiled.

Diplomatic stance supremacy.png Full Scale Mobilization
  • Pop job.png +1 noble job per 20 pops
  • Pop job.png +1 soldier job per 10 pops
  • Mod country war exhaustion.png −10% War exhaustion gain
  • Mod ship fire rate mult.png +20% Ship fire rate
  • Diplomatic weight.png +20% Diplomatic weight from Fleet Power
  • Mod ship upkeep mult.png +20% Ship Upkeep
  • Diplomatic weight.png −20% Diplomatic weight from Economy
  • All must be true:
    • has completed Supremacy
    • has Conscription stance

Total war is now inevitable. Throw everything and everyone in!

Genocidal Empires[edit | edit source]

Cannot be changed while the TORA! TORA! TORA! modifier is active. The one reported below applies to Fanatic Purifiers, but apart from a name and flavour change, the bonuses/maluses are the same also for Determined Exterminators and Devouring Swarms.

Stance Effects Requirements Description
Diplomatic stance withdrawn.png Blood Orgies

Pop.png +10% Pop Growth

Mod ship speed mult.png −10% Ship speed

  • has Purification stance
Our warriors mate and grow over xenos bloodied corpses.
Diplomatic stance withdrawn.png Purification
  • Any must be true:
    • has Blood Orgies stance
    • has Exhaltation stance
Diplomatic stance withdrawn.png Exhaltation

Pop.png −10% Pop Growth

Mod ship speed mult.png +10% Ship speed

  • has Purification stance
Our scouts saw you. We now come and purify.

Economy[edit | edit source]

Type Effects Requirements Description
Balanced -
Diplomacy Focus
  • Consumer goods.png +10 monthly consumer goods per non-aggression treaty or defensive pact (if you border or improve relation with target)
  • Alloys.png +10 monthly alloys per rivalry (if you border or are harming relation with target)
  • Consumer goods.png +10 monthly consumer goods and +10 Alloys.png monthly alloys per member in your federation
Diplomacy Tradition Tree unlocked We must retool our economy in order to get the most out of our diplomatic relations.
Expansion Focus
  • World shaper +100% terraforming speed
  • Mod habitability.png +20% habitability
  • Job miner.png −20% minerals from jobs
  • Job technician.png −20% energy from jobs
  • Job farmer.png −20% food from jobs
Expansion Tradition Tree unlocked Focusing on the quality of life of our colonists will improve the outcomes.
Supremacy Focus
  • Mod ship upkeep mult.png −25% ship upkeep
  • Alloys.png −10% monthly alloys production
Supremacy Tradition Tree unlocked Our economy only serves our Great Navy.
Prosperity Focus
  • Diplomatic trade icon.png +20% trade
  • Pop.png +10% pop consumer goods upkeep
Prosperity Tradition Tree unlocked The more we consume the stronger the economy.
Mercantile Focus
  • Diplomatic trade icon.png +10% trade
  • Spaceport 1.png +1 collection range
Mercantile Tradition Tree unlocked Our starbases are always open for business.
Domination Focus
  • Mod leader species exp gain.png +100% leader experience gain
  • Pop cat ruler.png +200% resources from ruler jobs
  • Mod pop happiness.png −10% happiness for specialists and workers strata
Domination Tradition Tree unlocked With ruling responsibilities come some perks...
Harmony Focus
  • Diplomatic trade icon.png −20% trade
  • Pop.png −20% pop consumer goods upkeep
  • Pop job.png −10% job upkeep
Harmony Tradition Tree unlocked Have not. Want not.
Discovery Focus
  • Research speed (Physics) −10% physics research speed
  • Research speed (society) −10% society research speed
  • Research speed (Engineering) +20% engineering research speed
Discovery Tradition Tree unlocked Let's divert some funds towards applied sciences.
Subterfuge Focus
  • Society research +25 society research per empire if we improve/harm relations
Subterfuge Tradition Tree unlocked We will study the others in order to understand ourselves.
Adaptability Focus
  • Empire sprawl.png −10% empire sprawl from planets and systems
  • Menu icon leaders.png +50% leaders upkeep
Adaptability Tradition Tree unlocked We allocate the necessary resources for our leaders to be successful.

Trade Policy[edit | edit source]

This policy determines what each unit of Trade value.png Trade Value is converted into once it reaches the capital system. The policy is not available to Gestalt consciousness.png Gestalt Consciousness empires.

Type Exchange Rate Condition Description
Wealth Creation Energy.png Energy Credits 1 The purpose of trade is to generate profits for individuals and revenue for the state. We should focus our trade efforts fully on this creation of wealth.
Consumer Benefits Energy.png Energy Credits 0.25
Consumer goods.png Consumer Goods 0.5

has completed Prosperity Tradition

Profits and taxes must take second place to improving the lives of our citizens. We should focus our trade efforts towards the manufacture and distribution of everyday necessities.
Marketplace of Ideas Energy.png Energy Credits 0.25
Unity.png Unity 0.5

has completed Harmony Tradition

Trade can be used not only to move goods around, but also to facilitate the spread of ideas. We should focus our trade efforts towards ensuring that the message of our government is heard on all planets where we do business.
Trade League Energy.png Energy Credits 0.25
Consumer goods.png Consumer Goods 0.25
Unity.png Unity 0.25
Society research Society Research 0.25

has completed Mercantilism Tradition

By banding together in a trade league, we are able to prosper and secure profits on a whole new level.
Knowledge Exchange Energy.png Energy Credits 0.25
Society research Society Research 0.5

has completed Discovery Tradition

We also exchange knowledge when we trade goods and services with foreigners.