Phi mp balancing/Phi traits

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Organic traits[edit | edit source]

Traits are purchased from a points pool, with 2 points being available at the start of the game. Some traits are negative and have a negative cost, refunding points into the pool. Each species is limited to a maximum of 5 traits; non-standard traits do not count against this limit. Non-standard traits are all traits that have a cost of zero.

Initial traits[edit | edit source]

Initial traits are available when first creating a species. They can all be changed later via genetic modification. Initial traits can be both positive and negative, with the two being mutually exclusive. Traits that affect Mod pop happiness.png Happiness cannot be added to species with the Hive-minded.png Hive-Minded trait.

The Agrarian.png Agrarian, Adaptive.png Adaptive and Rapid Breeders.png Rapid Breeders traits are not available to species with the Trait lithoid.png Lithoid trait although the latter two can be added if the Tech genetic resequencing.png Genetic Resequencing technology has been researched.

Positive traits Negative traits
Trait Effects Trait Point Energy.png Slave Price Trait Effects Trait Point Energy.png Slave Price
Adaptive.png Adaptive Mod habitability.png Habitability +10% 2 +50 Nonadaptive.png Nonadaptive Mod habitability.png Habitability −10% −2 −50
Extremely Adaptive.png Extremely Adaptive Mod habitability.png Habitability +20% 3 +100
Agrarian.png Agrarian Pop resource food mult.png Food from Jobs +15% 1 +50
Charismatic.png Charismatic Amenities.png Amenities from Jobs +20% 2 0 Repugnant.png Repugnant Amenities.png Amenities from Jobs −20% −2 0
Communal.png Communal Pop housing usage Pop housing usage −10% 1 0 Solitary.png Solitary Pop housing usage Pop housing usage +10% −1 0
Conformists.png Conformists Mod pop government ethic attraction.png Governing Ethics Attraction +30% 2 0 Deviants.png Deviants Mod pop government ethic attraction.png Governing Ethics Attraction −15% −1 0
Conservationist.png Conservationist Pop consumer goods upkeep Pop Consumer Goods Upkeep −20% 1 0 Wasteful.png Wasteful Pop consumer goods upkeep Pop Consumer Goods Upkeep +10% −1 0
Trait docile.png Docile Empire sprawl.png Empire Sprawl from Pops −10% 1 0 Trait unruly.png Unruly Empire sprawl.png Empire Sprawl from Pops +10% −2 0
Enduring.png Enduring Mod leader age.png Leader lifespan +20 years 1 0 Fleeting.png Fleeting
  • Mod leader age.png Leader lifespan −10 years if Biological
  • Mod leader age.png Leader lifespan −25 years if Lithoid
−2 0
Venerable.png Venerable Mod leader age.png Leader lifespan +80 years 4 0
Industrious.png Industrious Mod resource minerals mult.png Minerals from Jobs +15% 1 +50
Ingenious.png Ingenious Mod resource energy mult.png Energy Credits from Jobs +15% 1 +50
Intelligent.png Intelligent Research.png Research from Jobs +10% 2 0
Natural Engineers.png Natural Engineers Pop resource engineering research mult.png Engineering Research from Jobs +15% 1 0
Natural Physicists.png Natural Physicists Pop resource physics research mult.png Physics Research from Jobs +15% 1 0
Natural Sociologists.png Natural Sociologists Pop resource society research mult.png Society Research from Jobs +15% 1 0
Nomadic.png Nomadic
  • Mod pop growth speed.png Pop Growth from Immigration +15%
  • Mod pop resettlement cost mult.png Resettlement Cost −25%
1 0 Sedentary.png Sedentary
  • Mod pop growth speed.png Pop Growth from Immigration −15%
  • Mod pop resettlement cost mult.png Resettlement Cost +25%
−1 0
Quick Learners.png Quick Learners Mod leader species exp gain.png Leader Experience Gain +100% 1 0 Slow Learners.png Slow Learners Mod leader species exp gain.png Leader Experience Gain −50% −1 0
Rapid Breeders.png Rapid Breeders Mod pop growth speed.png Growth Speed +10% 2 +100 Slow Breeders.png Slow Breeders Mod pop growth speed.png Growth Speed −10% −3 −100
Resilient.png Resilient
  • Mod army damage mult.png Defense Army Damage +50%
1 0
Strong.png Strong
  • Mod army damage mult.png Army Damage +20%
  • Mod pop resource output.png Worker Output +2.5%
1 +50 Weak.png Weak
  • Mod army damage mult.png Army Damage −20%
  • Mod pop resource output.png Worker Output −2.5%
−1 −50
Very Strong.png Very Strong
  • Mod army damage mult.png Army Damage +40%
  • Mod pop resource output.png Worker Output +5%
2 +150
Talented.png Talented
  • Leader skill levels.png Leader Level Cap +1
  • Mod leader species exp gain.png Leader Experience Gain +50%
1 0
Thrifty.png Thrifty Trade value.png Trade value from Jobs +25% 1 0
Trait traditional.png Traditional Unity.png Unity from Jobs +10% 1 0 Trait quarrelsome.png Quarrelsome Unity.png Unity from Jobs −10% −1 0
Decadent.png Decadent
  • Mod pop happiness.png Worker Happiness −10%
  • Mod pop happiness.png Slave Happiness −10%
−1 0

Lithoid traits[edit | edit source]

Lithoid traits are only available to species with the Lithoid archetype. The Lithoid trait is always present on such species.

Type Effects Excludes Trait Point Energy.png Slave Price Description
Trait lithoid.png Lithoid
  • Mod pop growth speed.png Pop growth Speed −25%
  • Mod pop assembly speed.png Pop Assembly Speed −25%
  • Mod habitability.png Habitability +50%
  • Mod army health.png Army health +50%
  • Mod leader age.png Leader lifespan +50 years
  • Mod leader age.png Leader initial age +22~30
  • Consumes Minerals.png Minerals instead of Food.png Food
0 0 This species has a silicon based biology, and consumes minerals rather than food. They are tougher than traditional organics and have slower metabolisms, making them long lived but slow to reproduce.
Trait lithoid gaseous byproducts.png Gaseous Byproducts Exotic gases.png Each Pop produces 0.01 monthly Exotic Gases
  • Trait lithoid scintillating.png Scintillating Skin
  • Trait lithoid volatile excretions.png Volatile Excretions
2 +100 The metabolic processes of this species cause regular venting of gases useful to industry.
Trait lithoid scintillating.png Scintillating Skin Rare crystals.png Each Pop produces 0.01 monthly Rare Crystals
  • Trait lithoid gaseous byproducts.png Gaseous Byproducts
  • Trait lithoid volatile excretions.png Volatile Excretions
2 +100 The outermost layer of this species is studded with sparkling crystals and gemstones that occasionally flake off.
Trait lithoid volatile excretions.png Volatile Excretions Volatile motes.png Each Pop produces 0.01 monthly Volatile Motes
  • Trait lithoid gaseous byproducts.png Gaseous Byproducts
  • Trait lithoid scintillating.png Scintillating Skin
2 +100 The highly compressed spoor created by this species is unstable and contains an unbelievable amount of power.

Origin traits[edit | edit source]

Origin traits can only be given by certain Origins. The Trait primitive.png Serviles trait can be removed after researching the Tech genetic resequencing.png Genetic Resequencing technology but other origin traits are permanent. All origin traits have a 33% chance of being inherited by hybrid species.

Type Effects Excludes Trait Point Energy.png Slave Price Origin Description DLC
Trait primitive.png Serviles
  • Mod pop happiness.png Happiness +10%
  • Mod pop resource output.png Resources from Jobs +10%
  • Pop cat worker.png Cannot be employed in Ruler or Specialist Jobs
  • No.png Cannot generate Leaders
  • Intelligent.png Intelligent
  • Erudite.png Erudite
  • Natural Physicists.png Natural Physicists
  • Natural Sociologists.png Natural Sociologists
  • Natural Engineers.png Natural Engineers
1 0 Origins syncretic evolution.png Syncretic Evolution This species evolved alongside a second, more advanced species. Never particularly intelligent to begin with, selective breeding for physical prowess and docility has reduced them to servile proles. Utopia.png
Trait survivor.png Survivor
  • Mod leader age.png Leader lifespan +10 years
  • Mod habitability.png Tomb World Habitability +70%
0 +50 Origins post apocalyptic.png Post-Apocalyptic This species has survived the horrors of a nuclear apocalypse. Their capacity for thriving in the most inhospitable circumstances should not be underestimated. Apocalypse.png
Trait void dweller positive.png Void Dweller
  • Mod pop resource output.png Resources from Specialist and Worker Jobs on Habitats +15%
  • Mod pop growth speed.png Pop Growth Speed on Habitats −10%
  • Mod pop growth speed.png Pop Growth Speed on Planets −60%
0 0 Origin void dwellers.png Void Dwellers This species thrives in orbital habitats, with an instinctive ability to efficiently navigate their maze-like corridors and complicated architecture. Federations
Trait necrophage.png Necrophage
  • Mod leader age.png Leader lifespan +80 years
  • Upkeep Pop Upkeep −50%
  • Mod pop resource output.png Resources from Ruler and Specialist Jobs +5%
  • Mod pop resource output.png Resources from Worker Jobs −10%
  • Mod pop growth speed.png Pop Growth Speed −75%
  • Mod pop assembly speed.png Pop Assembly Speed −75%
0 0 Origins necrophage.png Necrophage This species of near-immortals procreates by consuming pops of other species. Necroids.png

Special traits[edit | edit source]

These traits are required for special cases of species and cannot be removed from the creation menu.

The Hive Mind Hive-Minded trait can only be added by hive mind empires and can only be removed by empires that are not hive minds. Pops with this trait in an non-Hive Mind empire will slowly die while pops without the Hive-Minded trait in a Hive Mind empire can only be displaced, purged or used as livestock.

Special traits that cost trait points can be removed via the biological ascension path. Special traits that do not cost trait points have a fixed chance of being inherited by hybrid species.

Type Effects Excludes Trait Point Energy.png Slave Price Ap xeno compatibility.png Inherit chance Requirements Description
Trait uplifted.png Uplifted 0 0% Tech epigenetic triggers.png Epigenetic Triggers This species was uplifted from a primitive origin, and its members are happier when living on planets belonging to their benefactor.
Trait cybernetic.png Self-Modified
  • No.png Cannot colonize if not primary species
  • No.png Cannot be removed
0 No.png A New Species event Members of this offshoot species have spontaneously altered their genetic makeup to give themselves an advantage.
Leader trait resilient.png Nivlac
  • Mod habitability.png Habitability: +50%
  • Mod pop growth speed.png Pop Growth Speed: +15%
2 +100 random Impossible Organism event species This species possessed perplexing adaptability, allowing it to thrive in most environments and survive virtually everywhere.
Bioadaptability.png Bioadaptability Mod habitability.png Habitability +5% 0 +25 33% Speed Demon event (Green solution) This species has been modified to be slightly more adaptive and can now better endure harsh climates.
Limited Regeneration.png Limited Regeneration
  • Mod army damage mult.png Army Damage: +10%
  • Mod leader age.png Leader lifespan: +10 years
0 +25 33% Speed Demon event (Blue solution) This species is has been modified to heal faster, making them more dangerous in battle and somewhat longer-lived in general.
Social Pheromones.png Social Pheromones
  • Pop housing usage Pop housing usage: −5%
0 +25 33% Speed Demon event (Red solution) This species has been modified to be more social and accepting of crowded conditions.
Trait cybernetic.png Cybernetic
  • Mod army damage mult.png Army Damage: +10%
  • Mod habitability.png Habitability: +20%
  • Mod leader age.png Leader lifespan: +40 years
0 0% Ap the flesh is weak.png The Flesh is Weak
Civic machine assimilator.png Driven Assimilator
Origins elder race.png Keepers of Knowledge fallen empire
This species has embraced cybernetics on such a scale that its members may be considered cyborgs. They routinely replace their organic body parts with more advanced mechanical versions.
Trait psionic species.png Psionic
  • Unity.png Unity from Jobs: +10%
  • Research.png Research: from Jobs: +10%
  • Mod pop resource output.png Resources from Jobs +10%
  • Mod pop happiness.png Happiness: +5%
0 25% Ap transcendence.png Transcendence
Origins elder race.png Holy Guardians fallen empire
All members of this species possess powerful psionic abilities. They typically communicate with each other through telepathy.
Trait psionic species.png Latent Psionic
  • Unity.png Unity from Jobs: +5%
  • Research.png Research: from Jobs: +5%
  • Mod pop resource output.png Resources from Jobs +5%
0 25%
  • Ap mind over matter.png Mind over Matter
  • Distant Stars.png Ketling Star Pack pops
  • MegaCorp.png Racket Industrial Enterprise pops
This species has latent psionic abilities, which are dormant in most of its members. Although quite rare, these powers will manifest in some leaders.
Hive-minded.png Hive-Minded
  • No.png Not affected by Happiness
  • Mod leader age.png Leader initial age −10
  • Mod leader age.png Leader lifespan +20
0 No.png Auth hive mind.png Hive Mind This species is made up of semi-autonomous individuals slaved to a single, unfathomably vast consciousness.
Trait primitive.png Docile Livestock
  • Mod pop growth speed.png Pop Growth Speed: +30%
  • Unity.png Unity from Jobs: +10%
  • Energy.png Energy from Jobs: −50%
  • Research.png Research from Jobs: −75%
  • Pop cat worker.png Cannot be employed in Ruler or Specialist Jobs
  • No.png Cannot generate Leaders
  • No.png Not affected by Happiness
  • Intelligent.png Intelligent
  • Erudite.png Erudite
  • Natural Physicists.png Natural Physicists
  • Natural Sociologists.png Natural Sociologists
  • Natural Engineers.png Natural Engineers
1 random Distant Stars.png Wild Eukaryotes event species Docile and delicious, this species has had its higher brain functions genetically altered to create a kind of harmless livestock that can care for itself, without the pesky need for social interaction or self-determination.
Trait brainslugged.png Brain Slug Host
  • Research.png Research from Jobs: +10%
  • Unity.png Unity from Jobs: +10%
  • Mod pop growth speed.png Pop Growth Speed −25%
0 0% Distant Stars.png Neural Symbiosis event This species is enjoying the presence of a neural symbiont: a helpful slug that attaches itself to the brain stem of its host.
Trait uplifted.png Unlifted
  • Research.png Research from Jobs −60%
  • Intelligent.png Intelligent
0 0% Distant Stars.png Enigmatic Cache event This species has suffered the tragic consequences of an uplifting gone wrong.
Trait uplifted.png Somewhat Uplifted
  • Research.png Research from Jobs +10%
  • Intelligent.png Intelligent
0 0% Distant Stars.png Enigmatic Cache event This species was partially uplifted by a benevolent extragalactic intellect and has left some of its primitive origins behind.
Trait uplifted.png Uplifted
  • Research.png Researcher Output +10%
  • Mod leader species exp gain.png Leader Experience Gain +25%
  • Erudite.png Erudite
  • Slow Learners.png Slow Learners
  • Nerve Stapled.png Nerve Stapled
0 0% Distant Stars.png Enigmatic Cache event This species was uplifted by a benevolent extragalactic intellect and has left its primitive origins behind.
Leader trait nuumismatic administration.png Numistic Administration
  • Mod resource energy mult.png Energy Credits from Jobs +15%
  • Trade value.png Trade value from Jobs +25%
1 random MegaCorp.png Numistic Order pops This species has been trained in the holy art of Numistic Administration.

Biological ascension traits[edit | edit source]

There are 5 advanced traits which are made available for genetic modification if the Ap evolutionary mastery.png Evolutionary Mastery ascension perk is taken and Tech genetic resequencing.png Genetic Resequencing has been researched. Biological ascension traits are only half as likely as standard traits to be inherited by hybrid species.

Type Effects Excludes Trait Point Energy.png Slave Price Description
Erudite.png Erudite
  • Research.png Researcher Output +20%
  • Leader skill levels.png Leader Level Cap +1
  • Intelligent.png Intelligent
  • Nerve Stapled.png Nerve Stapled
  • Trait uplifted.png Uplifted (Enigmatic Cache)
4 0 Biological engineering has unlocked previously dormant parts of this species' brains, greatly increasing mental acuity.
Fertile.png Fertile
  • Mod pop growth speed.png Pop Growth Speed +30%
  • Pop housing usage Pop housing usage −10%
  • Trait lithoid.png Lithoid
  • Rapid Breeders.png Rapid Breeders
  • Slow Breeders.png Slow Breeders
4 +200 The natural fecundity of this species has been dramatically enhanced through aggressive physical and behaviorial sculpting.
Robust.png Robust
  • Mod habitability.png Habitability +30%
  • Mod pop resource output.png Resources from Jobs +5%
  • Mod leader age.png Leader lifespan +50 years
  • Trait lithoid.png Lithoid
  • Extremely Adaptive.png Extremely Adaptive
  • Adaptive.png Adaptive
  • Nonadaptive.png Nonadaptive
4 +200 Bio-Optimized organs with redundant functions have made this species extraordinarily resistant to environmental hazards and disease.
Delicious.png Delicious
  • Food.png Food from Livestock and Processing: +2
  • Trait lithoid.png Lithoid
2 +100 This species has the curious evolutionary adaptation of being highly nutritious when eaten.
Nerve Stapled.png Nerve Stapled
  • Mod pop resource output.png Resources from Jobs +5%
  • Pop cat worker.png Cannot be employed in Ruler or Specialist Jobs
  • No.png Cannot generate Leaders
  • No.png Not Affected by Happiness
  • No.png Can't join a faction
  • Erudite.png Erudite
  • Intelligent.png Intelligent
  • Natural Physicists.pngNatural Sociologists.pngNatural Engineers.png Natural Inclination
  • Talented.png Talented
  • Communal.png Communal
  • Solitary.png Solitary
3 +150 Unessential neural pathways relating to self-preservation and free-will are severed, creating a docile and obedient client species.