Buildings

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Version

Outliner top.png
This article has been verified for the current PC version (2.8) of the game.

A building represents a collection of facilities scattered across a world that create jobs that generate different kinds of resource that are not suitable to large-scale resource gathering. They are limited by the planet's population and capped to 16 buildings at 75 pops, with the first slot always being occupied by the colony's capital building. Each additional Pop.png 5 pops unlock a new building slot.

If the number of pops falls below the number required for a building slot any constructed building will become ruined and stop producing jobs. Ruined buildings can be rebuilt for half the time and cost of a new one. If a planetary population is completely wiped out (either by resettlement or warfare), all pre-existing buildings will be completely destroyed.

Planet build speed[edit]

Mod planet building build speed mult.png Planet Build Speed is a modifier that lowers the building time for all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings can take longer to build.

Source Bonus
Menu icon policies and edicts.png Master's Teachings: The Greater Good edict +10%
Leader trait architectural interest.png Architectural Interest governor trait +10%
Trait ruler architectural sense.png Architectural Sense ruler trait +10%
Trait brainslugged.png Brain Slug Host governor trait +10%
Tech repeatable reduced building time.png Assembly Algorithms repeatable technology +10%
Tech assembly pattern.png Assembly Patterns technology +25%
Tradition prosperity sct.png Standard Construction Templates / Prefabricated Buildings prosperity tradition +25%
Tech construction templates.png Construction Templates technology +50%
Menu icon policies and edicts.png Architectural Renaissance ambition +100%

Capital[edit]

The Colony Capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defence armies, and other jobs which vary depending on empire authority and civics. Many other buildings require a sufficiently high-level capital building before they can be built or upgraded, which gates your colony's development. Capital buildings cannot be demolished, downgraded, ruined, or disabled.

Standard capitals[edit]

The standard set of capitals are built on planets without a special designation as well as ringworlds by Auth democratic.pngAuth oligarchic.pngAuth dictatorial.pngImperialAuth corporate.png authorities. The base capital provides Job colonist.png Colonist jobs that produce food and amenities to assist with the initial upkeep of a newly settled colony, which are removed upon upgrading.

Capital Produces Pop job.png Jobs Mod pop resource output.png Job base output Upkeep Cost Description and Requirements
Building colony shelter.png Reassembled Ship Shelter Housing.png Housing +3
Amenities.png Amenities +3
  • Job colonist.png Colonist: +2
  • Ap synthetic evolution.png Job colonist.png −1 Job roboticist.png Roboticist: +1
  • Amenities.png +10 Food.png +2 Army defense.png +2
  • Trait lithoid.png Food.png −2 Minerals.png: +2
  • Ap synthetic evolution.png Amenities.png −5 Food.png −1 Army defense.png −1
  • Ap synthetic evolution.png Mod pop robot build speed mult.png +2 Alloys.png −2
Energy Credits.png −1 None The remains of a Colony Ship, reassembled for planetside form and function.
Building capital 1.png Planetary Administration Housing.png Housing: +5
Amenities.png Amenities: +5
  • Job administrator.png Administrator: +2
  • Job enforcer.png Enforcer: +1
  • Civic aristocratic elite.png Job administrator.png −1 Job noble.png Noble: +1
  • Civic exalted priesthood.png Job administrator.png −1 Job priest.png High Priest: +1
  • Civic technocracy.png Job administrator.png −1 Job researcher.png Science Director: +1
  • Civic merchant guilds.png Job administrator.png −1 Job merchant.png Merchant: +1
  • Auth corporate.png Job administrator.png −2 Job executive.png Executive: +2
  • Ap synthetic evolution.png Job roboticist.png Roboticist: +1
  • Amenities.png +16 Unity.png +7 Army defense.png +2 Job criminal.png −25
  • Civic aristocratic elite.png Amenities.png −8 Stability.png +5
  • Civic exalted priesthood.png Amenities.png −3 Unity.png +3 Society Research +2
  • Civic technocracy.png Amenities.png −3 Unity.png −3 Research.png +5
  • Civic merchant guilds.png Amenities.png −3 Unity.png −1 Trade value.png +8
  • Auth corporate.png Amenities.png −6 Unity.png −2 Trade value.png +8
  • Ap synthetic evolution.png Mod pop robot build speed mult.png +2 Alloys.png −2
Energy Credits.png −3 Minerals.png 500
Time 480
Seat of the local ruling elite
  • Tech planetary government.png Planetary Government technology
  • Pop.png ≥10 pops
Building capital 2.png Planetary Capital Housing.png Housing: +8
Amenities.png Amenities: +8
  • Job administrator.png Administrator: +3
  • Job enforcer.png Enforcer: +2
  • Civic aristocratic elite.png Job administrator.png −1 Job noble.png Noble: +1
  • Civic exalted priesthood.png Job administrator.png −1 Job priest.png High Priest: +1
  • Civic technocracy.png Job administrator.png −1 Job researcher.png Science Director: +1
  • Civic merchant guilds.png Job administrator.png −1 Job merchant.png Merchant: +1
  • Auth corporate.png Job administrator.png −3 Job executive.png Executive: +3
  • Ap synthetic evolution.png Job roboticist.png Roboticist: +2
  • Amenities.png +24 Unity.png +11 Army defense.png +4 Job criminal.png −50
  • Civic aristocratic elite.png Amenities.png −8 Stability.png +5
  • Civic exalted priesthood.png Amenities.png −3 Unity.png +3 Society Research +2
  • Civic technocracy.png Amenities.png −3 Unity.png −3 Research.png +5
  • Civic merchant guilds.png Amenities.png −3 Unity.png −1 Trade value.png +8
  • Auth corporate.png Amenities.png −9 Unity.png −3 Trade value.png +12
  • Ap synthetic evolution.png Mod pop robot build speed mult.png +4 Alloys.png −4
Energy Credits.png −5 Minerals.png 1000
Time 600
A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.
  • Tech colonial centralization.png Colonial Centralization technology
  • Pop.png ≥40 pops
Building capital 3.png System Capital-Complex Housing.png Housing: +10
Amenities.png Amenities: +10
  • Job administrator.png Administrator: +4
  • Job enforcer.png Enforcer: +3
  • Civic aristocratic elite.png Job administrator.png −2 Job noble.png Noble: +2
  • Civic exalted priesthood.png Job administrator.png −2 Job priest.png High Priest: +2
  • Civic technocracy.png Job administrator.png −2 Job researcher.png Science Director: +2
  • Civic merchant guilds.png Job administrator.png −2 Job merchant.png Merchant: +2
  • Auth corporate.png Job administrator.png −4 Job executive.png Executive: +4
  • Ap synthetic evolution.png Job roboticist.png Roboticist: +3
  • Amenities.png +32 Unity.png +15 Army defense.png +6 Job criminal.png −75
  • Civic aristocratic elite.png Amenities.png −16 Stability.png +10
  • Civic exalted priesthood.png Amenities.png −6 Unity.png +6 Society Research +4
  • Civic technocracy.png Amenities.png −6 Unity.png −6 Research.png +10
  • Civic merchant guilds.png Amenities.png −6 Unity.png −2 Trade value.png +16
  • Auth corporate.png Amenities.png −12 Unity.png −4 Trade value.png +16
  • Ap synthetic evolution.png Mod pop robot build speed mult.png +6 Alloys.png −6
Energy Credits.png −10 Minerals.png 2000
Time 900
A towering configuration of administrative bureaus and networked infrastructure, allowing the construction of highly demanding facilities.
  • Tech galactic administration.png Galactic Administration technology
  • Pop.png ≥80 pops

Special colony types[edit]

Planet habitat.png Habitats and planets designated as Decision resort colony.png Resort Worlds or Decision slave colony.png Thrall Worlds have special capital types that replace the default ones.

Capital Produces Pop job.png Jobs Pop cat simple drone.png Gestalt Jobs Upkeep Cost Description & Requirements
Planet habitat.png Habitat
Building capital 1.png Habitat Administration Housing.png Housing: +3
Amenities.png Amenities: +3
  • Job administrator.png Administrator: +1
  • Auth corporate.png Job administrator.png −1 Job executive.png Executive: +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist: +1

  • Base Pop job.png Job output:
    Amenities.png +8 Unity.png +3
  • Auth hive mind.png Job synapse drone.png Synapse Drone: +1
  • Auth machine intelligence.png Job coordinator.png Coordinator: +1
  • Auth machine intelligence.png Job replicator.png Replicator: +1

  • Base Pop job.png Job output and upkeep:
  • Auth hive mind.png Mod country admin cap add.png +5 Unity.png +3
  • Auth machine intelligence.png Mod country admin cap add.png +15 Mod pop robot build speed mult.png +1 Alloys.png −1
Energy Credits.png −3
Alloys.png −5
None The administrative hub of the Habitat, serving as its capital and the seat of the local government.
Building capital 2.png Habitat Central Control Housing.png Housing: +5
Amenities.png Amenities: +5
  • Job administrator.png Administrator: +2
  • Job enforcer.png Enforcer: +1
  • Civic aristocratic elite.png Job administrator.png −1 Job noble.png Noble: +1
  • Civic exalted priesthood.png Job administrator.png −1 Job priest.png High Priest: +1
  • Civic merchant guilds.png Job administrator.png −1 Job merchant.png Merchant: +1
  • Civic technocracy.png Job administrator.png −1 Job researcher.png Science Director: +1
  • Auth corporate.png Job administrator.png −2 Job executive.png Executive: +2
  • Ap synthetic evolution.png Job roboticist.png Roboticist: +2

  • Base Pop job.png Job output:
    Amenities.png +16 Unity.png +7 Army defense.png +2 Job criminal.png −25

Auth hive mind.png Job synapse drone.png Synapse Drone: +2

  • Auth machine intelligence.png Job coordinator.png Coordinator: +2
  • Auth machine intelligence.png Job replicator.png Replicator: +1

  • Base Pop job.png Job output and upkeep:
  • Auth hive mind.png Mod country admin cap add.png +10 Unity.png +6
  • Auth machine intelligence.png Mod country admin cap add.png +30 Mod pop robot build speed mult.png +1 Alloys.png −1
Energy Credits.png −5
Alloys.png −5
Minerals.png 1000
Time 600
An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.

Pop.png ≥10 Pops

Decision resort colony.png Resort World
Decision resort colony.png Resort World

Resort Administration
Building capital 1.png

Housing.png Housing: +5
Amenities.png Amenities: +5
  • Job administrator.png Administrator: +1
  • Job entertainer.png Entertainer: +1
  • Auth corporate.png Job administrator.png −1 Job executive.png Executive: +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist: +1

  • Base Pop job.png Job output:
    Amenities.png +18 Unity.png +5
No.png Energy Credits.png −2 None The central complex from where this planet-wide resort is administrated.

Resort Capital-Complex
Building capital 2.png

Housing.png Housing: +10
Amenities.png Amenities: +10
  • Job administrator.png Administrator: +1
  • Job entertainer.png Entertainer: +2
  • Auth corporate.png Job administrator.png −1 Job executive.png Executive: +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist: +1

  • Base Pop job.png Job output:
    Amenities.png +28 Unity.png +7
No.png Energy Credits.png −4 Minerals.png 500
Time 480
A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions.

Pop.png ≥10 pops

Decision slave colony.png Thrall World
Decision slave colony.png Thrall World

Governor's Palace
Building capital 1.png

Housing.png Housing: +5
Amenities.png Amenities: +5
Stability.png Stability: +5
Job administrator.png Administrator: +2
Job enforcer.png Slave Overseer: +2
Auth corporate.png Job administrator.png −2 Job executive.png Executive: +2
  • Base Pop job.png Job output:
    Amenities.png +16 Unity.png +6 Army defense.png +4 Job criminal.png −50
No.png Energy Credits.png −2 None The lavish palace from which this Thrall-World is governed.

Governor's Estates
Building capital 2.png

Housing.png Housing: +10
Amenities.png Amenities: +10
Stability.png Stability: +10
Job administrator.png Administrator: +2
Job enforcer.png Slave Overseer: +3
Auth corporate.png Job administrator.png −2 Job executive.png Executive: +2
  • Base Pop job.png Job output:
    Amenities.png +16 Unity.png +6 Army defense.png +6 Job criminal.png −75
No.png Energy Credits.png −4 Minerals.png 500
Time 480
Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.

Pop.png ≥10 pops

Hive Mind capitals[edit]

Auth hive mind.png Hive Mind empires only have two capital buildings. They are the equivalent to Tier II and Tier III capitals of other empires for conversion purposes, and the upgraded capital counts as Tier IV for requirements.

Capital Produces Jobs Upkeep Cost Description & Requirements
Building hive core.png Hive Core Housing.png Housing: +8
Amenities.png Amenities: +8
  • Job patrol drone.png Hunter-Seeker Drone: +1
  • Job synapse drone.png Synapse Drone: +2
  • Job maintenance drone.png Maintenance Drone: +2

Base Pop job.png Job output:
Mod country admin cap add.png +10 Amenities.png +8 Unity.png +7 Army defense.png +2 Job criminal.png −20

Energy Credits.png −2 None The organizational core from which the Hive Mind coordinates planetside functions.
Building hive nexus.png Hive Nexus Housing.png Housing: +15
Amenities.png Amenities: +15
  • Job patrol drone.png Hunter-Seeker Drone: +2
  • Job synapse drone.png Synapse Drone: +3
  • Job maintenance drone.png Maintenance Drone: +5

Base Pop job.png Job output:
Mod country admin cap add.png +15 Amenities.png +20 Unity.png +11 Army defense.png +4 Job criminal.png −40

Energy Credits.png −4 Minerals.png 1000
Time 480
A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.
  • Tech colonial centralization.png Colonial Centralization technology
  • Pop.png ≥40 pops

Machine Intelligence capitals[edit]

Auth machine intelligence.png Machine Intelligence empires use buildings similar to regular empires and will convert to or from them if a planet is conquered by an empire with different authority. The number of jobs offered depends on whether the empire has the Civic machine assimilator.png Driven Assimilator civic.

Capital Produces Jobs Upkeep Cost Description & Requirements
Building deployment post.png Deployment Post Housing.png Housing: +5
Amenities.png Amenities: +5
  • Job patrol drone.png Hunter-Seeker Drone: +1
  • Job replicator.png Replicator: +2
    • Civic machine assimilator.png Job replicator.png −1
  • Job maintenance drone.png Maintenance Drone: +1

  • Base Pop job.png Job output and upkeep:
    Amenities.png +4 Mod pop robot build speed mult.png +2 Alloys.png −2 Unity.png +1 Army defense.png +2 Job criminal.png −20
Energy Credits.png −1 None The initial deployment post from which we will expand on this world.
Building machine capital 1.png Administrative Array Housing.png Housing: +8
Amenities.png Amenities: +8
  • Job patrol drone.png Hunter-Seeker Drone: +1
  • Job replicator.png Replicator: +2
    • Civic machine assimilator.png Job replicator.png −1
  • Job maintenance drone.png Maintenance Drone: +2
    • Civic machine assimilator.png Job maintenance drone.png +1

  • Base Pop job.png Job output and upkeep:
    Amenities.png +8 Mod pop robot build speed mult.png +2 Alloys.png −2 Unity.png +1 Army defense.png +2 Job criminal.png −20
Energy Credits.png −3 Minerals.png 500
Time 480
A semi-autonomous computer network that handles the various administrative functions on a planet.

Tech planetary government.png Planetary Government technology
Pop.png ≥10 pops

Building machine capital 2.png Planetary Processor Housing.png Housing: +10
Amenities.png Amenities: +10
  • Job patrol drone.png Hunter-Seeker Drone: +2
  • Job replicator.png Replicator: +2
    • Civic machine assimilator.png Job replicator.png −1
  • Job maintenance drone.png Maintenance Drone: +3
    • Civic machine assimilator.png Job maintenance drone.png +1

  • Base Pop job.png Job output and upkeep:
    Amenities.png +12 Mod pop robot build speed mult.png +2 Alloys.png −2 Unity.png +2 Army defense.png +4 Job criminal.png −40
Energy Credits.png −5 Minerals.png 1000
Time 600
A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.

Tech colonial centralization.png Colonial Centralization technology
Pop.png ≥40 pops

Building machine capital 3.png Primary Nexus Housing.png Housing: +12
Amenities.png Amenities: +12
  • Job patrol drone.png Hunter-Seeker Drone: +3
  • Job replicator.png Replicator: +2
    • Job replicator.png +1 Pop.png ≥10 pops
    • Job replicator.png +1 Pop.png ≥40 pops
    • Civic machine assimilator.png Job replicator.png −1
  • Job maintenance drone.png Maintenance Drone: +4
    • Civic machine assimilator.png Job maintenance drone.png +1

  • Base Pop job.png Job output and upkeep:
    Amenities.png +16 Mod pop robot build speed mult.png +2 Alloys.png −2 Unity.png +3 Army defense.png +6 Job criminal.png −60
Energy Credits.png −10 Minerals.png 2000
Time 900
The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.

Tech galactic administration.png Galactic Administration technology
Pop.png ≥80 pops

Buildings[edit]

Each regular building has up to 3 tiers, which determine its number of Jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.

If a world is conquered by an empire that uses a different set of buildings for the same primary resource the existing buildings will be converted into new ones of the same tier.

Tier I Tier II Tier III Properties Requirements
Cost Minerals.png 400
Time 360
Minerals.png 600 Strategic.png 50
Time 480
Minerals.png 800 Strategic.png 100
Time 600
Upkeep Energy Credits.png −2 Energy Credits.png −5 Strategic.png −1 Energy Credits.png −8 Strategic.png −2
Alloys.png Alloys
Alloy Foundries
Building foundry 1.png
Alloy Mega-Forges
Building foundry 2.png
Alloy Nano-Plants
Building foundry 3.png
  • Produces Job foundry.png Metallurgist / Foundry Drone / Fabricator jobs
  • Additional Alloys.png +1 Minerals.png −2 for Auth machine intelligence.png Machine Intelligence
  • Uses Volatile motes.png Volatile Motes
No.pngDecision resort colony.png Resort World designation
No.pngDecision slave colony.png Thrall World designation
Pop job.png Jobs Job foundry.png +2 Job foundry.png +5 Job foundry.png +8
Mod pop resource output.png Base output and upkeep Alloys.png +6 Minerals.png −12
Auth machine intelligence.png Alloys.png +8 Minerals.png −16
Alloys.png +15 Minerals.png −30
Auth machine intelligence.png Alloys.png +20 Minerals.png −40
Alloys.png +24 Minerals.png −48
Auth machine intelligence.png Alloys.png +32 Minerals.png −64
Upkeep Building upkeep Energy Credits.png −2 Energy Credits.png −5 Volatile motes.png −1 Energy Credits.png −8 Volatile motes.png −2
Tier requirement Tech alloys 1.png Holographic Casts
Building capital 1.png Tier II capital
Tech alloys 2.png Nano-Separators
Building capital 2.png Tier III capital
Consumer goods.png Consumer Goods
Civilian Industries
Building factory 1.png
Civilian Fabricators
Building factory 2.png
Civilian Repli-Complexes
Building factory 3.png
  • Produces Job artisan.png Artisan / Artisan Drone jobs
  • Additional Consumer goods.png +2 Minerals.png −2 for Civic machine servitor.png Rogue Servitors
  • Uses Rare crystals.png Rare Crystals
Yes.png One of the following:
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Civic machine servitor.png Rogue Servitor

No.pngDecision resort colony.png Resort World designation
No.pngDecision slave colony.png Thrall World designation

Pop job.png Jobs Job artisan.png +2 Job artisan.png +5 Job artisan.png +8
Mod pop resource output.png Base output and upkeep Consumer goods.png +12 Minerals.png −12
Civic machine servitor.png Consumer goods.png +16 Minerals.png −16
Consumer goods.png +30 Minerals.png −30
Civic machine servitor.png Consumer goods.png +40 Minerals.png −40
Consumer goods.png +48 Minerals.png −48
Civic machine servitor.png Consumer goods.png +64 Minerals.png −64
Upkeep Building upkeep Energy Credits.png −2 Energy Credits.png −5 Rare crystals.png −1 Energy Credits.png −8 Rare crystals.png −2
Tier requirement Tech luxuries 1.png Nano-Circuit Assembly
Building capital 1.png Tier II capital
Tech luxuries 2.png Replicator Kiosks
Building capital 2.png Tier III capital
Research.png Research
Research Labs
Building research lab 1.png
Research Complexes
Building research lab 2.png
Advanced Research Complexes
Building research lab 3.png
  • Produces Job researcher.png Researcher / Brain Drone / Calculator jobs
  • Uses Exotic gases.png Exotic Gases

  • Job researcher.png Researchers use Consumer goods.png Consumer Goods upkeep
  • Auth hive mind.png Job brain drone.png Brain Drones use Minerals.png Mineral upkeep
  • Auth machine intelligence.png Job researcher.png Calculators use Energy Credits.png Energy upkeep

  • With Civic technocracy.png Technocracy Job researcher.png Researchers produce additional Unity.png Unity
No.pngDecision resort colony.png Resort World designation
No.pngDecision slave colony.png Thrall World designation
Pop job.png Jobs Job researcher.png +2 Job researcher.png +5 Job researcher.png +8
Mod pop resource output.png Base output and upkeep
  • Research.png +8 Consumer goods.png −4
  • Civic technocracy.png Unity.png +2
  • Auth hive mind.png Consumer goods.png 0 Minerals.png −12
  • Auth machine intelligence.png Consumer goods.png 0 Energy Credits.png −8
  • Research.png +20 Consumer goods.png −10
  • Civic technocracy.png Unity.png +5
  • Auth hive mind.png Consumer goods.png 0 Minerals.png −30
  • Auth machine intelligence.png Consumer goods.png 0 Energy Credits.png −20
  • Research.png +32 Consumer goods.png −16
  • Civic technocracy.png Unity.png +8
  • Auth hive mind.png Consumer goods.png 0 Minerals.png −48
  • Auth machine intelligence.png Consumer goods.png 0 Energy Credits.png −32
Upkeep Building upkeep Energy Credits.png −2 Energy Credits.png −5 Exotic gases.png −1 Energy Credits.png −8 Exotic gases.png −2
Tier requirement Tech basic science lab 2.png Exotic Materials Labs
Building capital 1.png Tier II capital
Tech basic science lab 3.png Multi-Dimensional Studies
Building capital 2.png Tier III capital
Unity.png Unity
Autochthon Monument
Building autochthon monument.png
Heritage Site
Building heritage site.png
Hypercomms Forum
Building hypercomms forum.png
Produces Job culture worker.png Culture Worker jobs
Uses Rare crystals.png Rare Crystals
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngAuth corporate.png Corporate
  • No.pngCivic death cult.pngCivic death cult corporate.png Death Cult
  • No.pngCivic memorialist.pngCivic hive memorialist.pngCivic machine memorialist.png Memorialist
  • No.pngDecision slave colony.png Thrall World designation
Pop job.png Jobs Job culture worker.png +2 Job culture worker.png +5 Job culture worker.png +8
Mod pop resource output.png Base output and upkeep Unity.png +6 Society Research +6
Consumer goods.png −4
Unity.png +15 Society Research +15
Consumer goods.png −10
Unity.png +24 Society Research +24
Consumer goods.png −16
Upkeep Building upkeep Energy Credits.png −2 Energy Credits.png −5 Rare crystals.png −1 Energy Credits.png −8 Rare crystals.png −2
Tier requirement Tech heritage site.png Heritage Sites
Building capital 1.png Tier II capital
Tech hypercomms forum.png Local Hypercommunication
Building capital 2.png Tier III capital
Unity.png Unity
Auth corporate.png Corporate
Corporate Culture Site
Building autochthon monument.png
Business Management Nexus
Building heritage site.png
Synergy Forum
Building hypercomms forum.png
Produces Job manager.png Manager jobs
Uses Rare crystals.png Rare Crystals
  • Auth corporate.png Corporate
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngCivic death cult.pngCivic death cult corporate.png Death Cult
  • No.pngDecision slave colony.png Thrall World designation
Pop job.png Jobs Job manager.png +2 Job manager.png +5 Job manager.png +8
Mod pop resource output.png Base output and upkeep Unity.png +6 Society Research +4 Trade value.png +4
Consumer goods.png −4
Unity.png +15 Society Research +10 Trade value.png +10
Consumer goods.png −10
Unity.png +24 Society Research +16 Trade value.png +16
Consumer goods.png −16
Upkeep Building upkeep Energy Credits.png −2 Energy Credits.png −5 Rare crystals.png −1 Energy Credits.png −8 Rare crystals.png −2
Tier requirement Tech heritage site.png Focus-Tested Management
Building capital 1.png Tier II capital
Tech hypercomms forum.png Post-Relativistic Synergizing
Building capital 2.png Tier III capital
Unity.png Unity
Spiritualist.png Spiritualist
Temple
Building temple.png
Holotemple
Building holotemple.png
Sacred Nexus
Building sacred nexus.png
  • Produces Job priest.png Priest jobs
  • Produces Spiritualist.png Spiritualist ethic attraction
  • Uses Rare crystals.png Rare Crystals

  • With Civic exalted priesthood.png Exalted Priesthood Job priest.png Priests produce additional Unity.png Unity
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngCivic death cult.pngCivic death cult corporate.png Death Cult
  • No.pngDecision slave colony.png Thrall World designation
Pop job.png Jobs Job priest.png +2 Job priest.png +5 Job priest.png +7
Mod pop resource output.png Base output and upkeep
  • Unity.png +6 Society Research +4 Amenities.png +10
  • Consumer goods.png −4
  • Civic exalted priesthood.png Unity.png +2
  • Unity.png +15 Society Research +10 Amenities.png +25
  • Consumer goods.png −10
  • Civic exalted priesthood.png Unity.png +5
  • Unity.png +21 Society Research +14 Amenities.png +35
  • Consumer goods.png −14
  • Civic exalted priesthood.png Unity.png +7
Building Building output Spiritualist.png +5% Spiritualist.png +10% Spiritualist.png +15%
Upkeep Building upkeep Energy Credits.png −2 Energy Credits.png −5 Rare crystals.png −1 Energy Credits.png −8 Rare crystals.png −2
Tier requirement Tech holographic rituals.png Holographic Rituals
Building capital 1.png Tier II capital
Tech sacred nexus.png Consecration Fields
Building capital 2.png Tier III capital
Unity.png Unity
Civic death cult.png Death Cult
Sacrificial Temple
Building sacrificial temple 1.png
Grim Holotemple
Building sacrificial temple 2.png
Temple of Grand Sacrifice
Building sacrificial temple 3.png
  • Produces Job death priest.png Death Priest and Job mortal initiate.png Mortal Initiate jobs
  • Produces Spiritualist.png Spiritualist ethic attraction
  • Uses Exotic gases.png Exotic Gases and Volatile motes.png Volatile Motes

  • With Civic exalted priesthood.png Exalted Priesthood Job death priest.png Death Priests produce additional Unity.png Unity
  • Civic death cult.pngCivic death cult corporate.png Death Cult
  • No.pngDecision slave colony.png Thrall World designation
Pop job.png Jobs Job death priest.png +1 Job mortal initiate.png +1 Job death priest.png +3 Job mortal initiate.png +3 Job death priest.png +5 Job mortal initiate.png +5
Mod pop resource output.png Base output and upkeep
  • Unity.png +6 Society Research +3 Amenities.png +5
  • Consumer goods.png −4
  • Civic exalted priesthood.png Unity.png +1
  • Unity.png +18 Society Research +9 Amenities.png +15
  • Consumer goods.png −12
  • Civic exalted priesthood.png Unity.png +3
  • Unity.png +30 Society Research +15 Amenities.png +25
  • Consumer goods.png −20
  • Civic exalted priesthood.png Unity.png +5
Building Building output Spiritualist.png +5% Spiritualist.png +10% Spiritualist.png +15%
Upkeep Building upkeep Energy Credits.png −2 Energy Credits.png −5 Exotic gases.png −2 Energy Credits.png −8 Exotic gases.png −2 Volatile motes.png −1
Tier requirement Tech holographic rituals.png Holographic Rituals
Building capital 1.png Tier II capital
Tech sacred nexus.png Consecration Fields
Building capital 2.png Tier III capital
Unity.png Unity
Civic memorialist.png Memorialists
Sanctuary of Repose
Building galactic memorial 1.png
Pillar of Quietus
Building galactic memorial 2.png
Galactic Memorial
Building galactic memorial 3.png
  • Produces Job death chronicler.png Death Chronicler / Chronicle Drone jobs
  • Produces Stability.png Stability
  • Uses Exotic gases.png Exotic Gases
  • Uses Minerals.png Mineral upkeep instead of Energy Credits.png Energy

  • If built on Planet nuked.png Tomb or Relic Worlds:
  • Mod pop government ethic attraction.png Governing ethics attraction: +20%
  • Gestalt consciousness.png Job criminal.png Deviancy: −20

  • Trait lithoid.png Lithoids and Auth machine intelligence.png Machines use Minerals.png Mineral upkeep instead of Food.png Food
  • Gestalt consciousness.png Gestalts use Energy Credits.png Energy upkeep instead of Consumer goods.png Consumer Goods
  • Gestalt consciousness.png Job death chronicler.png Chronicle Drones have additional Food.pngMinerals.pngEnergy Credits.png −1 pop upkeep
  • Civic memorialist.pngCivic hive memorialist.pngCivic machine memorialist.png Memorialist
  • No.pngDecision slave colony.png Thrall World designation
Pop job.png Jobs Job death chronicler.png +2 Job death chronicler.png +4 Job death chronicler.png +6
Mod pop resource output.png Base output and upkeep
  • Unity.png +8 Society Research +4
  • Consumer goods.png −4 Food.png −2
  • Trait lithoid.png Food.png 0 Minerals.png −2
  • Gestalt consciousness.png Consumer goods.png 0 Energy Credits.png −2
  • Unity.png +16 Society Research +8
  • Consumer goods.png −8 Food.png −4
  • Trait lithoid.png Food.png 0 Minerals.png −4
  • Gestalt consciousness.png Consumer goods.png 0 Energy Credits.png −4
  • Unity.png +24 Society Research +12
  • Consumer goods.png −12 Food.png −6
  • Trait lithoid.png Food.png 0 Minerals.png −6
  • Gestalt consciousness.png Consumer goods.png 0 Energy Credits.png −6
Building Building output Stability.png +5 Stability.png +10 Stability.png +15
Upkeep Building upkeep Minerals.png −2 Minerals.png −5 Exotic gases.png −1 Minerals.png −8 Exotic gases.png −2
Tier requirement Building capital 1.png Tier II capital Building capital 2.png Tier III capital
Unity.png Unity
Auth hive mind.png Hive Mind
Synaptic Nodes
Building hive node.png
Synaptic Clusters
Building hive cluster.png
Confluence of Thought
Building hive confluence.png
  • Produces Job synapse drone.png Synapse Drone jobs
  • Job synapse drone.png Synapse Drones also provide Mod country admin cap add.png Administrative Capacity
  • Uses Exotic gases.png Exotic Gases

  • Trait lithoid.png Lithoids use Minerals.png Mineral upkeep instead of Food.png Food
Auth hive mind.png Hive Mind
Pop job.png Jobs Job synapse drone.png +2 Job synapse drone.png +5 Job synapse drone.png +8
Mod pop resource output.png Base output and upkeep
  • Unity.png +6 Mod country admin cap add.png +10
  • Food.png −4
  • Trait lithoid.png Food.png 0 Minerals.png −4
  • Unity.png +15 Mod country admin cap add.png +25
  • Food.png −10
  • Trait lithoid.png Food.png 0 Minerals.png −10
  • Unity.png +24 Mod country admin cap add.png +40
  • Food.png −16
  • Trait lithoid.png Food.png 0 Minerals.png −16
Upkeep Building upkeep Energy Credits.png −2 Energy Credits.png −5 Exotic gases.png −1 Energy Credits.png −8 Exotic gases.png −2
Tier requirement Tech hive cluster.png Clustered Synapses Tech hive confluence.png Confluence of Thought
Building hive nexus.png Hive Nexus
Unity.png Unity
Auth machine intelligence.png Machine Intelligence
Simulation Site
Building holo theatres.png
Simulation Center
Building hab cultural center.png
Simulation Complex
Building citadel of faith.png
  • Produces Job evaluator.png Evaluator jobs
  • Uses Rare crystals.png Rare Crystals
Auth machine intelligence.png Machine Intelligence
No.pngCivic machine servitor.png Rogue Servitor
Pop job.png Jobs Job evaluator.png +2 Job evaluator.png +5 Job evaluator.png +8
Mod pop resource output.png Base output and upkeep Unity.png +8 Energy Credits.png −2 Unity.png +20 Energy Credits.png −5 Unity.png +32 Energy Credits.png −8
Upkeep Building upkeep Energy Credits.png −2 Energy Credits.png −5 Rare crystals.png −1 Energy Credits.png −8 Rare crystals.png −2
Tier requirement Tech heritage site.png Planetary Communications
Building machine capital 1.png Administrative Array
Tech hypercomms forum.png Local Hypercommunication
Building machine capital 2.png Planetary Processor
Amenities.png Amenities
Holo-Theatres
Building holo theatres.png
Hyper-Entertainment Forums
Building hab cultural center.png
  • Produces Job entertainer.png Entertainer jobs
  • Uses Exotic gases.png Exotic Gases

  • Civic warrior culture.png Warrior Culture replaces Job entertainer.png Entertainers with Job duelist.png Duelists
  • Civic warrior culture.png Job duelist.png Duelists have greater Amenities.png Amenities and Unity.png Unity output and produce additional Mod fleet size add.png Naval Capacity
  • Civic warrior culture.png Job duelist.png Duelists use Alloys.png Alloy upkeep instead of Consumer goods.png Consumer Goods
No.pngGestalt consciousness.png Gestalt Consciousness
Pop job.png Jobs
  • Job entertainer.png +2
  • Civic warrior culture.png Job entertainer.png −2 Job duelist.png +2
  • Job entertainer.png +5
  • Civic warrior culture.png Job entertainer.png −5 Job duelist.png +5
Mod pop resource output.png Base output and upkeep
  • Amenities.png +20 Unity.png +4 Consumer goods.png −2
  • Civic warrior culture.png Amenities.png +4 Unity.png +2
  • Civic warrior culture.png Mod fleet size add.png +4
  • Civic warrior culture.png Consumer goods.png 0 Alloys.png −2
  • Amenities.png +50 Unity.png +10 Consumer goods.png −5
  • Civic warrior culture.png Amenities.png +10 Unity.png +5
  • Civic warrior culture.png Mod fleet size add.png +10
  • Civic warrior culture.png Consumer goods.png 0 Alloys.png −5
Upkeep Building upkeep Energy Credits.png −2 Energy Credits.png −5 Exotic gases.png −1
Tier requirement Tech hyper entertainment forum.png Hyper-Entertainment Forums
Building capital 1.png Tier II capital
Mod pop growth req.png Pop Growth
Gene Clinic
Building clinic.png
Cyto-Revitalization Center
Building hospital.png
  • Produces Job healthcare.png Medical Worker jobs
  • Uses Exotic gases.png Exotic Gases
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngDecision slave colony.png Thrall World designation
  • Planet Limit: 1
Pop job.png Jobs Job healthcare.png +2 Job healthcare.png +5
Mod pop resource output.png Base output and upkeep
  • Mod pop growth req.png +10 Amenities.png +10
  • Consumer goods.png −2
  • Mod pop growth req.png +25 Amenities.png +25
  • Consumer goods.png −5
Upkeep Building upkeep Energy Credits.png −2 Energy Credits.png −5 Exotic gases.png −1
Tier requirement Tech frontier health.png Genetic Healthcare Tech frontier health.png Cyto-Revitalization
Building capital 1.png Tier II capital
Mod country admin cap add.png Administrative Capacity
Administrative Offices
Building bureaucratic 1.png
Administrative Park
Building bureaucratic 2.png
  • Produces Job bureaucrat.png Bureaucrat jobs
  • Uses Rare crystals.png Rare Crystals

  • With Civic byzantine bureaucracy.png Byzantine Bureaucracy Job bureaucrat.png Bureaucrats produce additional Stability.png Stability and Unity.png Unity
No.pngGestalt consciousness.png Gestalt Consciousness
Pop job.png Jobs Job bureaucrat.png +2 Job bureaucrat.png +5
Mod pop resource output.png Base output and upkeep
  • Mod country admin cap add.png +20 Consumer goods.png −2
  • Civic byzantine bureaucracy.png Stability.png +2 Unity.png +2
  • Mod country admin cap add.png +50 Consumer goods.png −5
  • Civic byzantine bureaucracy.png Stability.png +5 Unity.png +5
Upkeep Building upkeep Energy Credits.png −2 Energy Credits.png −5 Rare crystals.png −1
Tier requirement Tech colonial bureaucracy.png Colonial Bureaucracy
Building capital 1.png Tier II capital
Mod country admin cap add.png Administrative Capacity
Auth machine intelligence.png Machine Intelligence
Uplink Node
Building autochthon monument.png
Network Junction
Building heritage site.png
System Conflux
Building hypercomms forum.png
  • Produces Job coordinator.png Coordinator jobs
  • Uses Rare crystals.png Rare Crystals
Auth machine intelligence.png Machine Intelligence
Pop job.png Jobs Job coordinator.png +2 Job coordinator.png +5 Job coordinator.png +8
Mod pop resource output.png Base output and upkeep Mod country admin cap add.png +30 Energy Credits.png −8 Mod country admin cap add.png +75 Energy Credits.png −20 Mod country admin cap add.png +120 Energy Credits.png −32
Upkeep Building upkeep Energy Credits.png −2 Energy Credits.png −5 Rare crystals.png −1 Energy Credits.png −8 Rare crystals.png −2
Tier requirement Tech colonial bureaucracy.png Colonial Bureaucracy
Building machine capital 1.png Administrative Array
Tech galactic bureaucracy.png Galactic Bureaucracy
Building machine capital 1.png Administrative Array
Job criminal.png Crime
Precinct House
Building precinct house.png
Hall of Judgement
Building hall judgment.png
  • Produces Job enforcer.png Enforcer jobs
  • Uses Exotic gases.png Exotic Gases

  • With Civic police state.png Police State Job enforcer.png Enforcers produce additional Unity.png Unity
No.pngGestalt consciousness.png Gestalt Consciousness
Pop job.png Jobs Job enforcer.png +2 Job enforcer.png +5
Mod pop resource output.png Base output and upkeep
  • Job criminal.png −50 Army defense.png +4 Unity.png +2
  • Civic police state.png Unity.png +2
  • Job criminal.png −125 Army defense.png +10 Unity.png +5
  • Civic police state.png Unity.png +5
Upkeep Building upkeep Energy Credits.png −2 Energy Credits.png −5 Exotic gases.png −1
Tier requirement Tech colonial centralization.png Colonial Centralization
Building capital 1.png Tier II capital
Job criminal.png Deviancy
Gestalt consciousness.png Gestalt Consciousness
Sentinel Posts
Building sentinel posts.png
No.png No.png Job patrol drone.png Hunter-Seeker Drone: +2 Gestalt consciousness.png Gestalt Consciousness
Food.png Food
Hydroponics Farms
Building hydroponics farm 3.png
No.png No.png
  • Job farmer.png Farmer / Agri-Drone: +2
    • Job farmer.png +1 with Origin void dwellers.png Void Dwellers
Sb hydroponics bay.png Eco Simulation tech
No.pngDecision resort colony.png Resort World designation
No.pngPlanet ai.png Machine World

Housing[edit]

Housing buildings provide Housing.png Housing and come in two tiers. The advanced resource used to upgrade their tier is Rare crystals.png Rare Crystals. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner.

Tier I Tier II Requirements
Building Produces Building Produces
Building luxury residence.png Luxury Residences Housing.png Housing: +3
Amenities.png Amenities: +5
Building paradise dome.png Paradise Dome Housing.png Housing: +6
Amenities.png Amenities: +10
Tech paradise dome.png Idyllic Architecture tech for Tier II
Tech habitat 2.png Habitat Expansion tech to build on Planet habitat.png Habitats
No.pngCivic shared burdens.png Shared Burdens
No.pngDecision slave colony.png Thrall World designation
Building residence.png Communal Housing Housing.png Housing: +5
Amenities.png Amenities: +3
Building paradise dome.png Utopian Communal Housing Housing.png Housing: +10
Amenities.png Amenities: +6
Tech paradise dome.png Idyllic Architecture tech for Tier II
Tech habitat 2.png Habitat Expansion tech to build on Planet habitat.png Habitats
Civic shared burdens.png Shared Burdens
Building hive warren.png Hive Warren Housing.png Housing: +3
Amenities.png Amenities: +5
Building expanded warren.png Expanded Warren Housing.png Housing: +6
Amenities.png Amenities: +10
  • Auth hive mind.png Hive Mind
  • Tech housing 2.png Anti-Gravity Engineering tech for Tier II
Building drone storage.png Drone Storage Housing.png Housing: +4
Amenities.png Amenities: +3
Building drone megastorage.png Upgraded Drone Storage Housing.png Housing: +8
Amenities.png Amenities: +6
  • Auth machine intelligence.png Machine Intelligence
  • Tech micro replicators.png Micro-Replicators tech for Tier II
Building crude huts.png Slave Huts Housing.png Housing: +8 No.png Decision slave colony.png Thrall World designation

Resource output boosting[edit]

These planet unique buildings are used to boost resource production on the planet they're built on.

Building Jobs Effects Upkeep Cost Requirements
Building power hub 1.png Energy Grid Job technician.png Technician / Tech-Drone: +1 Energy Credits.png Energy from Jobs: +15%
  • Auth machine intelligence.pngEnergy Credits.png Energy from Jobs: +20%
  • Auth machine intelligence.pngDistrict generator.png Max Generator Districts: +2
Energy Credits.png −2 Minerals.png 400 Time 360
  • Auth machine intelligence.png Minerals.png 500 Alloys.png 100
  • Auth machine intelligence.png Time 360
Tech power hub 1.png Global Energy Management tech
No.pngDecision resort colony.png Resort World designation
Building power hub 2.png Energy Nexus Job technician.png Technician / Tech-Drone: +2 Energy Credits.png Energy from Jobs: +25%
  • Auth machine intelligence.pngEnergy Credits.png Energy from Jobs: +30%
  • Auth machine intelligence.pngDistrict generator.png Max Generator Districts: +4
Energy Credits.png −2
Exotic gases.png −1
Minerals.png 600 Exotic gases.png 50 Time 480
  • Auth machine intelligence.png Minerals.png 900 Alloys.png 150 Exotic gases.png 50
  • Auth machine intelligence.png Time 480
Tech power hub 2.png Planetary Power Grid tech
No.pngDecision resort colony.png Resort World designation
Building capital 1.png Tier II capital
Building mineral processing plant 1.png Mineral Purification Plants Job miner.png Miner / Mining Drone: +1 Minerals.png Minerals from Jobs: +15%
  • Auth machine intelligence.pngMinerals.png Minerals from Jobs: +20%
  • Auth machine intelligence.pngDistrict mining.png Max Mining Districts: +2
Energy Credits.png −2 Minerals.png 400 Time 360
  • Auth machine intelligence.png Minerals.png 500 Alloys.png 100
  • Auth machine intelligence.png Time 360
Tech mineral purification 1.png Mineral Purification tech
No.pngPlanet ringworld.png Ring World
No.pngDecision resort colony.png Resort World designation
Building mineral processing plant 2.png Mineral Purification Hubs Job miner.png Miner / Mining Drone: +2 Minerals.png Minerals from Jobs: +25%
  • Auth machine intelligence.pngMinerals.png Minerals from Jobs: +30%
  • Auth machine intelligence.pngDistrict mining.png Max Mining Districts: +4
Energy Credits.png −2
Volatile motes.png −1
Minerals.png 600 Volatile motes.png 50 Time 480
  • Auth machine intelligence.png Minerals.png 900 Alloys.png 150 Volatile motes.png 50
  • Auth machine intelligence.png Time 480
Tech mineral purification 2.png Advanced Mineral Purification tech
No.pngPlanet ringworld.png Ring World
No.pngDecision resort colony.png Resort World designation
Building capital 1.png Tier II capital
Building food processing facility.png Food Processing Facilities Job farmer.png Farmer / Agri-Drone: +1 Food.png Food from Jobs: +15% Energy Credits.png −2 Minerals.png 400
Time 360
Tech food processing 1.png Food Processing tech
No.pngPlanet ai.png Machine World
No.pngDecision resort colony.png Resort World designation
Building food processing center.png Food Processing Centers Job farmer.png Farmer / Agri-Drone: +2 Food.png Food from Jobs: +25% Energy Credits.png −2
Volatile motes.png −1
Minerals.png 600 Volatile motes.png 50
Time 480
Tech food processing 2.png Advanced Food Processing technology
No.pngPlanet ai.png Machine World
No.pngDecision resort colony.png Resort World designation
Building capital 1.png Tier II capital
Building institute.png Research Institute
Gestalt consciousness.png Planetary Supercomputer

Job researcher.png Science Director: +1
Auth hive mind.png Job researcher.png −1 Job brain drone.png Brain Drone: +1
Auth machine intelligence.png Job researcher.png −1 Job researcher.png Calculator: +1

Research.png Research from Jobs: +15% Energy Credits.png −5
Exotic gases.png −1
Minerals.png 600 Exotic gases.png 50
Time 480
Tech global research initiative.png Interplanetary Research Initiative technology
No.pngDecision resort colony.png Resort World designation
No.pngDecision slave colony.png Thrall World designation
Building capital 2.png Tier III capital
Building production center.png Ministry of Production
Gestalt consciousness.png Resource Processing Center

Job administrator.png Administrator: +1
Auth hive mind.png Job administrator.png −1 Job foundry.png Foundry Drone: +2
Auth machine intelligence.png Job administrator.png −1 Job foundry.png Fabricator: +1

Alloys.png Alloys from Jobs: +15%
Consumer goods.png Consumer Goods from Jobs: +15%
Energy Credits.png −5
Volatile motes.png −1
Minerals.png 600 Volatile motes.png 50
Time 480
Tech global production strategy.png Global Production Strategy technology
No.pngDecision resort colony.png Resort World designation
No.pngDecision slave colony.png Thrall World designation
Building capital 2.png Tier III capital
Building galactic stock exchange.png Galactic Stock Exchange Job merchant.png Merchant: +2 Trade value.png Trade Value: +20% Energy Credits.png −5
Rare crystals.png −1
Minerals.png 600 Rare crystals.png 50
Time 480
Tech galactic markets.png Galactic Markets Tech
No.pngDecision resort colony.png Resort World designation
No.pngDecision slave colony.png Thrall World designation
Building capital 2.png Tier III capital
Building autocurating vault.png Auto-Curating Vault
Auth corporate.png Vault of Acquisitions
Auth machine intelligence.png Alpha Hub
Unity.png Unity: +10
Unity.png Unity from Jobs: +15%
Energy Credits.png −5
Rare crystals.png −1
Minerals.png 600 Rare crystals.png 50
Time 480
Tech autocurating vault.png Automate Curation Algorithms technology
No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
No.pngCivic machine servitor.png Rogue Servitor
No.pngDecision slave colony.png Thrall World designation
Building capital 3.png Tier IV capital
Building citadel of faith.png Citadel of Faith Job priest.png Priest: +5
Job priest.png High Priest: +1
Spiritualist.png Spiritualist ethics attraction: +20% Energy Credits.png −5
Rare crystals.png −1
Minerals.png 600 Rare crystals.png 50
Time 480
Tech transcendent faith.png Transcendent Faith technology
Spiritualist.pngFanatic Spiritualist.png Spiritualist
No.pngDecision slave colony.png Thrall World designation
Building capital 3.png Tier IV capital
Building slave processing.png Slave Processing Facility Mod pop slavery tolerance.png Slave Output: +5%
Mod pop political power.png Slave Political Power: −25%
Energy Credits.png −2 Minerals.png 400
Time 360
Tech neural implants.png Neural Implants technology
No.pngDecision resort colony.png Resort World designation
Menu icon policies.png Slavery policy set to Allowed
Building capital 1.png Tier II capital

Pop growth and assembly[edit]

These planet unique buildings are used to boost pop growth on the planet.

Building Jobs Effects Upkeep Cost Requirements
Building clinic.png Gene Clinic Job healthcare.png Medical Worker: +2 Energy Credits.png −2 Minerals.png 400
Time 360
Tech frontier health.png Genetic Healthcare technology
No.pngGestalt consciousness.png Gestalt Consciousness
No.pngDecision slave colony.png Thrall World designation
Planet Unique
Building hospital.png Cyto-Revitalization Center Job healthcare.png Medical Worker: +5 Energy Credits.png −5
Exotic gases.png −1
Minerals.png 600 Exotic gases.png 50
Time 480
Tech frontier health.png Cyto-Revitalization technology
No.pngGestalt consciousness.png Gestalt Consciousness
No.pngDecision slave colony.png Thrall World designation
Building capital 1.png Tier II capital
Planet Unique
Building clone vats.png Clone Vats Mod pop growth req.png Pop Growth Speed: +33% Energy Credits.png −2 Minerals.png 200
Time 360
Ap engineered evolution.png Engineered Evolution ascension perk
No.pngDecision resort colony.png Resort World designation
Planet Unique
Building spawning pool.png Spawning Pools Job spawning drone.png Spawning Drone: +1 Energy Credits.png −2 Minerals.png 400
Time 360
Auth hive mind.png Hive Mind
Planet Unique
Building robot assembly plant.png Robot Assembly Plants Job roboticist.png Roboticist: +1 Energy Credits.png −5 Minerals.png 600
Time 360
Tech robotic workers.png Robotic Workers technology
No.pngGestalt consciousness.png Gestalt Consciousness
No.pngDecision slave colony.png Thrall World designation
Menu icon policies.png Robotic Workers policy set to Allowed
Planet Unique
Building robot assembly plant.png Machine Assembly Plants Job replicator.png Replicator: +1 Energy Credits.png −2 Minerals.png 400
Time 360
Auth machine intelligence.png Machine Intelligence
Planet Unique
Building machine assembly complex.png Machine Assembly Complex Job replicator.png Replicator: +3 Energy Credits.png −8
Rare crystals.png −2
Minerals.png 800 Rare crystals.png 100
Time 600
Auth machine intelligence.png Machine Intelligence
Tech mega assembly.png Mega-Assembly Systems technology
Building capital 2.png Tier III capital
Planet Unique
Building chamber of elevation 1.png Chamber of Elevation Job apprentice.png Necrophyte: +3 Stability.png Stability: +5 Energy Credits.png −2 Minerals.png 400
Time 360
Origins necrophage.png Necrophage origin
No.pngCivic fanatic purifiers.png Fanatic Purifiers
No.pngPM Slave Riots.png Stellar Culture Shock
Planet Unique
Building chamber of elevation 2.png House of Apotheosis Job apprentice.png Necrophyte: +6 Stability.png Stability: +10 Energy Credits.png −5
Exotic gases.png −1
Minerals.png 600 Exotic gases.png 50
Time 480
Origins necrophage.png Necrophage origin
No.pngCivic fanatic purifiers.png Fanatic Purifiers
No.pngPM Slave Riots.png Stellar Culture Shock
Tech glandular acclimation.png Glandular Acclimation technology
Planet Unique

Military[edit]

Military buildings produce Army defense.png defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the Tech aura snare.png FTL Inhibition technology has been researched. Upgrading Strongholds into Fortresses requires the Tech global defense grid.png Global Defense Grid technology.

Building Produces Jobs Upkeep Cost Description & Requirements
Building stronghold.png Stronghold Housing.png Housing: +1 Job soldier.png Soldier / Warrior Drone: +1 Energy Credits.png −1 Minerals.png 600
Time 240
A planetary stronghold housing a substantial garrison force to protect the world from invasion and rebellion.
Building fortress.png Fortress Housing.png Housing: +3
FTL magnet.png FTL Inhibitor
Job soldier.png Soldier / Warrior Drone: +3 Energy Credits.png −1
Volatile motes.png −1
Minerals.png 400 Volatile motes.png 50
Time 360
A massive fortress complex with an expanded garrison and training facilities for soldiers.

Building capital 1.png Tier II capital
Tech aura snare.png FTL Inhibition technology for a functioning FTL Inhibitor

Building military academy.png Military Academy Army defense.png Army Starting Experience: +100 Job soldier.png Soldier / Warrior Drone: +1 Energy Credits.png −2 Minerals.png 400
Time 480
Military Academies improve local recruitment rates and offer a higher standard of training.

Tech centralized command.png Centralized Command technology
No.pngCivic reanimated armies.png Reanimated Armies
Building capital 1.png Tier II capital
Planet Unique

Building dread encampment.png Dread Encampment Army defense.png Army Starting Experience: +100 Job necromancer.png Necromancer: +1 Energy Credits.png −2 Minerals.png 400
Time 480
It is best to shield the activities of the necromancers from the tender eyes of the public as they raise undead hordes to fight in our armies.

Tech centralized command.png Centralized Command technology
Civic reanimated armies.png Reanimated Armies
Building capital 1.png Tier II capital
Planet Unique

Building shield generator.png Planetary Shield Generator Damage Orbital Bombardment Damage: −50% Energy Credits.png −5 Minerals.png 600
Time 600
Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.

Tech planetary shield generator.png Planetary Shields technology
Building capital 1.png Tier II capital
Planet Unique

Stability[edit]

These buildings produce additional Stability.png Stability on the planet.

Building Jobs Effects Upkeep Cost Requirements
Building palace.png Noble Estates Job noble.png Noble: +1 Housing.png Housing: +1 Energy Credits.png −2 Minerals.png 400
Time 480
Civic aristocratic elite.png Aristocratic Elite civic
Building capital 1.png Tier II capital
Building hab laboratory module.png Psi Corps Job telepath.png Telepath: +2 Stability.png Stability: +5 Energy Credits.png −5 Minerals.png 500
Time 480
Ap mind over matter.png Mind over Matter ascension perk
No.pngDecision resort colony.png Resort World designation
No.pngDecision slave colony.png Thrall World designation
Building capital 2.png Tier III capital

Empire capital buildings[edit]

Capital buildings can only be constructed once on the Empire Capital, and are not available to Gestalt consciousness.png Gestalt Consciousness empires.

Building Produces Upkeep Cost Description & Requirements
Building embassy.png Embassy Complex Envoy.png Available Envoys: +1 Energy Credits.png −5
Rare crystals.png −1
Minerals.png 600 Rare crystals.png 50
Time 480
This building forms the heart of the empire's diplomatic efforts.
Due to the need to be close to the seat of the government, it can only be built at our capital.

Tech xeno diplomacy.png Xeno Diplomacy
Empire capital.png Empire Capital
Building capital 1.png Tier II capital
Planet Unique

Building grand embassy.png Grand Embassy Complex Envoy.png Available Envoys: +2 Energy Credits.png −8
Rare crystals.png −2
Minerals.png 800 Rare crystals.png 100
Time 600
The complex is intended to awe the viewer, rendering them compliant in negotiations.
Due to the need to be close to the seat of the government, it can only be built at our capital.

Tech diplomacy 2.png Xeno Relations
Empire capital.png Empire Capital
Building capital 2.png Tier III capital
Planet Unique

Building akx worm 3.png Omega Alignment Physics Research Physics: +16 Energy Credits.png −8 Minerals.png 1000
Time 900
The surface of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know that what's in there.

Tech akx worm 3.png Omega Theory
Empire capital.png Empire Capital
Planet Unique
No.png Cannot be demolished once constructed

Refineries[edit]

Refinery buildings produce Exotic gases.pngRare crystals.pngVolatile motes.png advanced resources. Unlike the planetary feature buildings, they require Minerals.png mineral upkeep to produce them.

Building Jobs Upkeep Cost Description & Requirements
Building chemical plant.png Chemical Plants Job chemist.png Chemist / Chem-Drone: +1 Energy Credits.png −3 Minerals.png 500
Time 480
The unpredictable and sometimes unstable Volatile Motes are produced here artificially. No open flames are permitted within a five kilometer radius of the plants.

Tech volatile motes.png Volatile Material Plants technology

Building refinery.png Exotic Gas Refineries Job gas refiner.png Gas Refiner / Refinery Drone: +1 Energy Credits.png −3 Minerals.png 500
Time 480
These advanced refineries work day and night to produce exotic gases.

Tech exotic gases.png Exotic Gas Refining technology

Building crystal plant.png Synthetic Crystal Plants Job translucer.png Translucer / Lensing Drone: +1 Energy Credits.png −3 Minerals.png 500
Time 480
Nearly identical to the real thing, the crystals produced here are of the highest quality.

Tech rare crystals.png Rare Crystal Manufacturing technology

Building crystal plant 2.png Kha'lanka Crystal Plant Job translucer.png Translucer / Lensing Drone: +3 Energy Credits.png −3 Minerals.png 1000
Time 800
The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.

Ancient Relics.png Whispers in the Stone archaeology site

Trade[edit]

Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 2 Trade Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the Tech interstellar economics.png Interstellar Economics technology.

Gestalt consciousness.png Gestalt Consciousness empires do not have civilian trade and cannot build these buildings. They also cannot be built on Thrall-Worlds.

Building Jobs Upkeep Time Cost Description
Building commercial zone.png Commercial Zones Job clerk.png +5 Clerk Energy Credits.png −2 Time 360 Minerals.png 400 These commercial zones are home to towering office buildings and business complexes.
Building commercial megaplex.png Commerce Megaplexes
  • Job clerk.png +10 Clerk
  • Job merchant.png +1 Merchant
Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
Great commercial spires and towers rising up towards the sky, blotting out the light.

Organic safekeeping[edit]

Civic machine servitor.png Rogue Servitor empires need Organic safekeeping buildings to provide Job bio trophy.png Bio-Trophy Jobs for Unity.png Unity. These buildings are converted into Housing.png Housing buildings of equal tier if the planet is conquered by an empire that lacks the civic. Upgrading Organic Sanctuaries to Organic Paradises requires the Tech paradise dome.png Idyllic Architecture technology.

Building Jobs Upkeep Time Cost Description
Building organic sanctuary.png Organic Sanctuary
  • Job bio trophy.png Bio-Trophy +10
  • Job maintenance drone.png Maintenance Drone +1
Energy Credits.png −2 Time 360 Minerals.png 400 This sanctuary provides a sealed environment where organics can thrive in a safe and above all controlled manner.
Building paradise dome.png Organic Paradise
  • Job bio trophy.png Bio-Trophy +20
  • Job maintenance drone.png Maintenance Drone +2
Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
An AI-controlled artifical paradise designed to satisfy every need a sapient organic being might have, just so long as it does not express a need for self-determination.

Feature-related[edit]

Feature buildings can only be built based on the number certain rare Planetary Features allow.

Building Regular output Gestalt consciousness.png Gestalt Consciousness output Energy Credits.png Upkeep Time Time Minerals.png Cost Required technology Planetary feature Description
Building betharian power plant.png Betharian Power Plant
  • Energy Credits.png +10 Energy
  • Job technician.png +4 Technician
  • Energy Credits.png +10 Energy
  • Job technician.png +4 Tech-Drone
360 200 Tech mine betharian.png Betharian Refining D betharian deposit.png Betharian Fields Betharian Power Plants consume Betharian Stone to produce vast amounts of Energy Credits.
Building alien zoo.png Alien Zoo
  • Job culture worker.png +2 Culture Worker
  • Job entertainer.png +1 Entertainer if not Civic warrior culture.png Warrior Culture
  • Job duelist.png +1 Duelist if Civic warrior culture.png Warrior Culture
No.png −1 360 200 Tech alien life studies.png Xenology D alien pets deposit.png Isolated Valley As a sign of our mastery of the unknown, we have gathered alien creatures from all across the galaxy.
Building crystal mines.png Crystal Mines Job crystal miner.png +1 Crystal Miner Job crystal miner.png +1 Crystal Mining Drone −1 360 200 Tech mine rare crystals.png Rare Crystal Mining
  • D crystalline caverns.png Crystalline Caverns
  • D crystal forest.png Crystal Forest
  • D crystal reef.png Crystal Reef
  • D space walk.png Rare Crystal Deposit
Great care must be taken when excavating these mines to avoid damaging the crystals.
Building gas extractors.png Gas Extraction Wells Job gas extractor.png +1 Gas Extractor Job gas extractor.png +1 Gas Extraction Drone −1 360 200 Tech exotic gases.png Exotic Gas Extraction
  • D bubbling swamp.png Bubbling Swamp
  • D fuming bog.png Fuming Bog
  • D space walk.png Exotic Gas Deposit
These hulking wells reach deep into the planet's mantle to access pockets of Exotic Gas.
Building mote harvesting traps.png Mote Harvesting Traps Job mote harvester.png +1 Mote Harvester Job mote harvester.png +1 Mote Harvesting Drone −1 360 200 Tech volatile motes.png Mote Stabilization
  • D dust caverns.png Dust Caverns
  • D dust desert.png Dust Desert
  • D space walk.png Volatile Mote Deposit
These intricate facilities trap Volatile Motes within energy fields, funneling them into special containment zones below ground where they can be stabilized and harvested.

Other buildings[edit]

Building Effects Upkeep Cost Description & Requirements
Building resource silo.png Resource Silos Mod country resource max add.png Resource Storage Capacity: +2000
Job clerk.png Clerk: +2
Gestalt consciousness.png Job clerk.png −2 Job maintenance drone.png Maintenance Drone: +1
Energy Credits.png −1 Minerals.png 200
Time 180
Massive resource silos and storage facilities where large quantities of resources can be safely kept.

No.pngDecision resort colony.png Resort World designation
No.pngDecision slave colony.png Thrall World designation

Building bio reactor.png Bio-Reactor Energy Credits.png Energy: +20 Food.png −25 Minerals.png 200
Time 240
A facility where organic matter is converted into energy at a highly efficient rate.

Yes.png Primary species is either:

  • Trait mechanical.png Mechanical
  • Trait lithoid.png Lithoid
  • Auth machine intelligence.png Machine
Building nanite transmuter.png Nanite Transmuter Exotic gases.png Exotic Gases: +2
Rare crystals.png Rare Crystals: +2
Volatile motes.png Volatile Motes: +2
Energy Credits.png −5
Nanites.png −1
Minerals.png 1000
Time 600
This factory mass-produces a variety of rare resources using extremely advanced nanites. A Nanite Deficit will halt production.

Tech nanite transmutation.png Nanite Transmutation
No.pngDecision resort colony.png Resort World designation
No.pngDecision slave colony.png Thrall World designation
Building capital 1.png Tier II capital

Building residence.png Overseer Residences Housing.png Housing: +2
Job enforcer.png Slave Overseer: +2
Energy Credits.png −1 Minerals.png 200
Time 240
These homes are reserved for the relatively privileged slave overseers.

Decision slave colony.png Thrall World designation

Purchasable[edit]

Purchasable buildings can only be obtained via a deal with aliens.

Building Produces Jobs Energy Credits.png Upkeep Time Time Minerals.png Cost Deal source Requirements
Building artist patron.png Ministry of Culture Unity.png +15% Empire Unity from Jobs
  • Job culture worker.png +3 Culture Worker if not Gestalt consciousness.png Gestalt Consciousness
  • Job synapse drone.png +3 Synapse Drone if Auth hive mind.png Hive Mind
  • Job evaluator.png +3 Evaluator if Auth machine intelligence.png Machine Intelligence
−2 480 N/A Leviathans.png Artisan enclave
  • No.png Thrall World designation
  • Planet Unique
Building nuumismatic shrine.png Numistic Shrine
  • Job merchant.png +2 Merchant
  • Job priest.png +2 Priest
N/A 180 1000 MegaCorp.png Caravan No.pngGestalt consciousness.png Gestalt Consciousness
Building waste reprocessing center.png Waste Reprocessing Center
  • Energy Credits.png +10 Energy
  • Minerals.png +10 Minerals
  • Amenities.png +5 Amenities
Job technician.png +2 Tech-Drone N/A 480 100 MegaCorp.png Caravan Gestalt consciousness.png Gestalt Consciousness

Primitive[edit]

Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL.

Building Produces Jobs Requirements Description
Building crude huts.png Crude Huts
  • Housing.png +4 Housing
  • Amenities.png +5 Amenities
  • Job criminal.png −10 Crime
Stone Age planet capital Primitive shelters constructed out of stone, clay or whatever other materials were available.
Building stone palace.png Stone Palaces
  • Housing.png +3 Housing
  • Amenities.png +25 Amenities
  • Job criminal.png −10 Crime
  • Job noble.png +1 Feudal Noble
  • Job hunter.png +1 Warrior
  • Job researcher.png +1 Scholar
  • Job priest.png +1 Cleric
Bronze Age – Steam Age planet capital Primitive Palaces built out of stone, where the local ruling elite resides.
Building primitive capital.png Regional Capitals
  • Housing.png +5 Housing
  • Amenities.png +25 Amenities
  • Job criminal.png −20 Crime
  • Job administrator.png +2 Bureaucrat
  • Job soldier.png +2 Soldier
  • Job researcher.png +2 Researcher
  • Job priest.png +2 Priest
Industrial Age – Early Space Age planet capital The regional capital buildings of the various nation-states inhabiting this primitive world.
Building junkpile.png Junkheap
  • Housing.png +15 Housing
  • Amenities.png +20 Amenities
Job miner.png +10 Scavenger Junk Ratling planet capital A rusting, irradiated jumble of collapsed infrastructure, destroyed buildings. and decaying wreckage from an unknown civiliztion.
Building crude huts.png Primitive Dwellings Housing.png +6 Housing Bronze Age – Renaissance Age These small buildings provide a minimal amount of shelter, but they keep out the worst of the elements.
Building residence.png Urban Dwellings Housing.png +24 Housing Steam Age – Early Space Age Cramped and often polluted jungles of concrete.
Building primitive factory.png Primitive Factory Job primitive laborer.png +2 Labourer Steam Age – Early Space Age Primitive, inefficient factories spewing pollution while producing goods.
Building primitive mine.png Primitive Mine
  • Job miner.png+2 Miner
  • Trait lithoid.pngJob miner.png+8 Miner
Steam Age – Early Space Age Primitive mining tunnels that snake through the ground.
Building crude huts.png Primitive Farms Job farmer.png +10 Farmer
  • Industrial Age – Early Space Age
  • No.pngTrait lithoid.png Lithoid
Primitive farmsteads working the soil for meager returns.
Building primitive power plant.png Primitive Power Plant Job technician.png +2 Technician Industrial Age – Early Space Age A primitive and somewhat unreliable power plant that relies on coal or early atomic power.
Building stone palace.png Great Pyramid
  • Food.png +2 Food
  • Society Research +2 Society Research
Observation event A pyramid constructed by the local population to appease a deity descended from the sky.

Fallen empire[edit]

Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable.

Using the Reverse-Engineer Arcane Technology artifact action has a small chance to allow the user to build a Fallen Empire building on one of their planets. Each building takes Time 480 days to construct. If demolished however, they cannot be rebuilt.

Building Produces Jobs Upkeep On Capture Description
Building palace.png Ancient Palace
  • Job administrator.png +2 Overseer
  • Job enforcer.png +2 Protector
Energy Credits.png −10 Converts to high level capital A massive palatial complex built in a different age. The decrepit and abandoned wings are not betrayed by its shining exterior.
  • Is the colony capital of biological Fallen Empire worlds
Building slave processing.png Ancient Control Center Job soldier.png +5 Guardian Energy Credits.png −10 Converts to high level capital The ancient control center of this section of the ringworld is just barely kept functional by the tireless effort of a legion of machine drones.
  • Is the colony capital of Ancient Caretakers worlds
Building fe xeno zoo.png Xeno Preserve
  • Housing.png +30 Housing
  • Amenities.png +15 Amenities
Job culture worker.png +2 Xeno-Keeper Energy Credits.png −10 Converts to low level capital A highly sophisticated preserve that maintains the natural habitat of the "preserved" alien species perfectly.
  • Is the colony capital of The Preserve
Building fortress.png Aegis Complex Job enforcer.png +5 Protector Energy Credits.png −10 Converts to Fortress A massive planetary defense complex housing a multitude of armories stocked to the brim with advanced precursor weaponry.
Building hab cultural center.png Affluence Center Consumer goods.png +50 Consumer Goods
  • Energy Credits.png −10
  • Minerals.png −25
Usable Any material desire can be met here, no matter how outlandish.
Building nano forge.png Auto-Forge Alloys.png +25 Alloys
  • Energy Credits.png −10
  • Minerals.png −50
Usable The colossal nano-replicator bays convert raw materials into advanced alloys with miraculous efficiency.
Building class 4 singularity.png Class-4 Singularity Energy Credits.png +250 Energy N/A Usable Even after all this time, the containment fields remain stable. No one understands how.
Building nanite transmuter.png Dimensional Fabricator
  • Minerals.png +100 Minerals
  • Exotic gases.png +2 Exotic Gases
  • Rare crystals.png +2 Rare Crystals
  • Volatile motes.png +2 Volatile Motes

If Fallen Empire:

  • Dark Matter.png +2 Dark Matter
  • Living Metal.png +2 Living Metal
  • Zro.png +2 Zro
Energy Credits.png −20 Usable This building uses little-understood dimensional technology to tunnel into other realities and siphon off their valuable resources.
Building food processing center.png Nourishment Center Food.png +100 Food Energy Credits.png −20 Usable If it exists as a flavor, it can be replicated here.
Building paradise dome.png Sky Dome
  • Housing.png +20 Housing
  • Amenities.png +20 Amenities
Energy Credits.png −10 Usable A floating utopia maintained with extremely advanced anti-gravity technology.
Building master archive.png Master Archive Research.png +100 Research Output Job fe archivist.png +10 Archivist Energy Credits.png −20 Usable The collected knowledge of five galactic ages is supposedly stored here, but the ability to operate the exceedingly complex and arcane data retrieval system has long since been lost. Still, whatever scraps of data can be obtained are often invaluable.
  • Can only be found on The Archives
Building citadel of faith.png Empyrean Shrine Job priest.png +3 Augur of the Shroud Energy Credits.png −10 Converts to planet unique Unity building The shrine itself vibrates somehow, making it appears slightly blurred from a distance.
  • Can only be found on Sky Temple
Building ancient cryo chamber.png Ancient Cryo-Chamber Energy Credits.png −20 Must be demolished or replaced Rows upon rows of cryo-pods line this massive structure, containing the long-expired remains of billions of alien specimens frozen long ago.
  • Can only be found on Alpha Complex.

References[edit]

Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs