The wiki's contest has ended. Thanks to all who have participated and congratulations to the winners!

Planet modifier events

From Stellaris Wiki
Jump to navigation Jump to search

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 2.5.

This article is for the PC version of Stellaris only.

Planet modifier events have a chance to trigger 1 year after a planet with a certain modifier is colonized. Each event can only happen once per colony.

Asteroid Belt[edit]

Comet Sighted Through Belt

Outliner top 500px.png
Evt asteroid approaching planet.png

The population of [colony name] are currently witnessing a spectacular sight. A comet is passing through [colony name]'s asteroid belt and the effect is being described as "breathtaking."

 
Trigger conditions
  • PM Asteroid Belt.png Asteroid Belt planet modifier
Mean time to happen

12 months


Event button on.png
Keep looking at the sky!
  • Comet Sighted modifier added for 60 months, giving the following effects: Mod pop happiness.png Happiness +10%

Asteroid Impacts[edit]

Asteroid Impacts

Outliner top 500px.png
Evt asteroid approaching planet.png

Once again, [colony name] has been pummeled by falling asteroids, and this time part of our colony has been destroyed. Needless to say, the local population is not happy.

 
Trigger conditions
  • PM Asteroid Impacts.png Asteroid Impacts planet modifier
  • Asteroid Defense System Special Project has not been completed
  • 50% chance
Mean time to happen

12 months


Event button on.png
We have other priorities.
  • Recent Impacts modifier added for 60 months, giving the following effects: Mod pop happiness.png Happiness -5%
  • The colony gets +20 Devastation.png Devastation
Event button on.png
Something must be done!.
  • Recent Impacts modifier added for 60 months, giving the following effects: Mod pop happiness.png Happiness -5%
  • The colony gets +20 Devastation.png Devastation
  • Issue Special Project: Asteroid Defense System

Space Bounty

Outliner top 500px.png
Evt asteroid approaching planet.png

While an asteroid falling on your planet can be nerve-wracking, [colony name] has been rather fortunate. No harm has befallen the colony.

 
Trigger conditions
  • PM Asteroid Impacts.png Asteroid Impacts planet modifier
  • Asteroid Defense System Special Project has not been completed
  • 50% chance
Mean time to happen

12 months


Event button on.png
Our people will endure this harsh environment.
  • Recent Impacts modifier added for 60 months, giving the following effects: Mod pop happiness.png Happiness -5%
  • Adds an D crater.png Impact Crater planetary feature to the colony
Event button on.png
We must find a way to stop this.
  • Recent Impacts modifier added for 60 months, giving the following effects: Mod pop happiness.png Happiness -5%
  • Adds an D crater.png Impact Crater planetary feature to the colony
  • Issue Special Project: Asteroid Defense System

Asteroid Defense System

Outliner top 500px.png
Evt atmospheric entry.png

A combination of extra-sturdy construction techniques and automated defenses should keep the colony on [colony name] safe from further asteroid impacts.

 
Trigger conditions
  • Asteroid Impacts
Is triggered only by

Finishing the Asteroid Defense System special project


Event button on.png
Splendid!

Atmospheric Hallucinogen[edit]

Crackdown

Outliner top 500px.png
Evt in the dark.png

While it cannot be denied that the intoxicating effects of [colony name]'s atmosphere are enjoyable, and even helpful in some cases, there is pressure from the more conservative parts of the [empire name] to crack down on the possibly addictive gases.

 
Trigger conditions
  • PM Atmospheric Hallucinogen.png Atmospheric Hallucinogen planet modifier
Mean time to happen

12 months


Event button on.png
Shut it down!
  • Issue Special Project: Hallucinogen Removal
Event button on.png
No, leave [colony name] as it is.

Crackdown

Outliner top 500px.png
Evt atmospheric entry.png

The atmosphere of [colony name] has been cleansed of its intoxicating elements!

 
Trigger conditions
  • Crackdown
  • 75% chance
Is triggered only by

Finishing the Hallucinogen Removal special project


Event button on.png
Good.
  • Atmospheric Hallucinogen modifier removed

Crackdown: Breakthrough

Outliner top 500px.png
Evt atmospheric entry.png

The atmosphere of [colony name] has been filtered to greatly reduce the effects of the hallucinogen.

 
Trigger conditions
  • Crackdown
  • 25% chance
Is triggered only by

Finishing the Hallucinogen Removal special project


Event button on.png
Marvelous.
  • Atmospheric Hallucinogen modifier is replaced by Filtered Atmospheric Hallucinogen

Irradiated[edit]

What Happened Here?

Outliner top 500px.png
Evt alien city.png

While it's obvious that some past calamity released a vast amount of radiation on [colony name], it's not obvious what caused it. This mystery is now bothering more and more of the colonists who have made [colony name] their home. After all, if we don't know how this happened, what is to say it could not happen again?

 
Trigger conditions
  • PM Irradiated.png Irradiated planet modifier
Mean time to happen

12 months


Event button on.png
Let's get to the bottom of this!

Bombardment

Outliner top 500px.png
Evt atmospheric entry.png

After a thorough investigation, we have come to the conclusion that [colony name] was the site of an ancient genocide. As far as we can determine, the native population of [colony name] was on the verge of becoming a space-faring race when a far more advanced race suddenly entered the system, bombarded [colony name] from orbit, and left again, leaving the few survivors doomed to extinction.

 
Trigger conditions
  • What Happened Here?
  • 20% chance
Mean time to happen

50 days


Event button on.png
Study the impact sites for details of the weapons used.
  • Adds an D crater.png Ancient Bombardment Craters planetary feature to the colony

Interstellar War

Outliner top 500px.png
Evt ground combat.png

After a thorough investigation, we have come to the conclusion that [colony name] was a casualty in some forgotten war. Who lived here and who they fought is unknown, but it is clear that they were wiped out following an extra-solar invasion force entering the system and the ensuing battle for the planet. While this is a chilling realization, we can at least be reasonably sure that it is unlikely to happen again.

 
Trigger conditions
  • What Happened Here?
  • 20% chance
Mean time to happen

50 days


Event button on.png
Study what remains of the battlefields.
  • Adds an D organic landfill.png Ancient Battlefield planetary feature to the colony

Racial Suicide

Outliner top 500px.png
Evt nuclear explosion.png

The tragic history of [colony name] has been uncovered. Long ago, it seems that [colony name] was dominated by two competing superpowers. At some point war broke out between them and the conflict escalated until all advanced life on [colony name] was eliminated by excessive use of nuclear weapons.

 
Trigger conditions
  • What Happened Here?
  • 20% chance
Mean time to happen

50 days


Event button on.png
What could drive people to such a fate?
  • Adds an D metal boneyard.png Irradiated Ruins planetary feature to the colony

We just don't know.

Outliner top 500px.png
Evt in the dark.png

Despite extensive research into the history of [colony name] we just don't know what happened here. The past remains a mystery.

 
Trigger conditions
  • What Happened Here?
  • 40% chance
Mean time to happen

50 days


Event button on.png
Troubling.
  • Uncertain History modifier added, giving the following effects:
    • Research.png Research from Jobs +10%
    • Mod pop happiness.png Happiness -15%

Strong magnetic Field[edit]

Magnetic Disruption

Outliner top 500px.png
Evt alien city.png

The Strong Magnetic Field around [colony name] has always caused some problems with electronic instruments on the surface, but recently the effect on our computers has been especially notable. So far, it is unknown what has caused this flare up, although we suspect it to be temporary.

 
Trigger conditions
  • PM Strong Magnetic Field.png Strong Magnetic Field planet modifier
  • Investigate the Magnetic Mystery of [colony name] Special Project has not been completed
  • 50% chance
Mean time to happen

12 months


Event button on.png
Unfortunate.
  • Magnetic Disruption modifier added for 60 months, giving the following effects: Research.png Research from Jobs -10%
  • If 3 Strong Magnetic Field modifier events have taken place issues the Investigate the Magnetic Mystery of [colony name] Special Project

Magnetic Miracle

Outliner top 500px.png
Evt alien city.png

The Strong Magnetic Field around [colony name] has been affecting computers on the surface recently. Oddly, this effect is not merely random interference, instead computers are actually working more efficiently than they should be. It's almost as if an outside force is lending a helping hand...

 
Trigger conditions
  • PM Strong Magnetic Field.png Strong Magnetic Field planet modifier
  • Investigate the Magnetic Mystery of [colony name] Special Project has not been completed
  • 50% chance
Mean time to happen

12 months


Event button on.png
Fascinating.
  • Magnetic Miracle modifier added for 60 months, giving the following effects: Research.png Research from Jobs +20%
  • If 3 Strong Magnetic Field modifier events have taken place issues the Investigate the Magnetic Mystery of [colony name] Special Project

Magnetic Mystery Revealed

Outliner top 500px.png
Evt in the dark.png

[colony name] is the site of a self-organizing quantum computer of astounding complexity and subtly. The patterns of the weather, the native life, even our own colony is incorporated into it and somehow used as neurons in a planet-sized network. We do not understand how this is possible, and we have no way of controlling it, but we do know that if we arrange our computers in a certain way [colony name] will enhance their performance.

 
Trigger conditions
  • 3 Strong Magnetic Field modifier events
Is triggered only by

Finishing the Investigate the Magnetic Mystery of [colony name] special project


Event button on.png
[colony name] just became more attractive!
  • Magnetic Miracle modifier added, giving the following effects: Research.png Research from Jobs +20%

Titanic Life[edit]

Titanic Life

Outliner top 500px.png
Evt alien nature.png

The native life of [colony name] is built on an epic scale, far larger than anyone previously thought was possible for biological life. The question now in the minds of our researchers is "What is their secret, and can we benefit from it?" Proposals to study the native life in greater detail are flooding in.

 
Trigger conditions
  • PM Titanic Life.png Titanic Life planet modifier
Mean time to happen

12 months


Event button on.png
Proceed with the study.
  • Issue Special Project: Titanic Life Study
Event button on.png
Xenophile.pngFanatic Xenophile.png Ensure that the research does no harm.
  • Issue Special Project: Titanic Life Study
Event button on.png
Xenophobe.pngFanatic Xenophobe.pngAuth hive mind.png Study them? Harvest them and see if anything is useful!
  • Issue Special Project: Titanic Life Study
  • Delicious Titans modifier added, giving the following effects:
    • Mod district farming max.png Max Agriculture Districts +8
    • Pop resource food mult.png Food from Jobs +30%
Event button on.png
No, leave the giants alone.

Titanic Life Study: Success

Outliner top 500px.png
Evt alien cavemen.png

After a period of research and study, the scientists on [colony name] have managed to make a breakthrough and achieve limited communications with some of the Titans. While huge, slow, and difficult to talk to, the Titans are incredibly tough and strong. Some few have expressed a desire to join our military forces, where they will undoubtedly be an incredible asset.

 
Trigger conditions
  • Titanic Life
  • Random chance
Is triggered only by

Finishing the Titanic Life Study special project


Event button on.png
Excellent.
  • Army xenomorph.png Titanic Beast armies can be recruited on planets with the Titanic Life modifier

Titanic Life Study: Failure

Outliner top 500px.png
Evt ground combat.png

In a disastrous series of events, the scientists on [colony name] have enraged the indigenous Titanic Life. Huge creatures are rampaging across the colony, smashing everything in their path.

 
Trigger conditions
  • Titanic Life
  • Random chance
Is triggered only by

Finishing the Titanic Life Study special project


Event button on.png
Terrible news...
  • 3 Titanic Beast armies invade the colony

Unstable Tectonics[edit]

Earthquake!

Outliner top 500px.png
Evt colony settlement.png

The unstable tectonic plates of [colony name] have just violently shifted once again. Reports on the damage to the colony are just starting to arrive.

 
Trigger conditions
  • PM Unstable Tectonics.png Unstable Tectonics planet modifier
Mean time to happen

12 months


Event button on.png
Let us hear it.
  • Recent Tectonic Event modifier added for 12 months, giving the following effects: Mod pop happiness.png Happiness -5%

Earthquake: Damage Report

Outliner top 500px.png
Evt colony settlement.png

The recent earthquake which shook our colony on [colony name] has caused a large sinkhole to open. Whatever once occupied that spot is now deep underground.

 
Trigger conditions
  • Earthquake!
  • 33% chance
Mean time to happen

10 days


Event button on.png
Worrying.
  • Adds a D deep sinkhole.png Deep Sinkhole Blocker to the colony

Earthquake: Damage Report

Outliner top 500px.png
Evt colony settlement.png

The recent earthquake which rocked our colony on [Root.GetName] caused no damage and, serendipitously, has uncovered a batch of useful minerals.

 
Trigger conditions
  • Earthquake!
  • 33% chance
Mean time to happen

10 days


Event button on.png
Remarcable.
  • Minerals Gained: Minerals.png 100-500

Earthquake: Damage Report

Outliner top 500px.png
Evt colony settlement.png

The recent earthquake which staggered our colony on [colony name] caused no damage!

 
Trigger conditions
  • Earthquake!
  • 33% chance
Mean time to happen

10 days


Event button on.png
Good.