Planetary features

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Outliner top.png
This article has been verified for the current PC version (4.0) of the game.

Planetary features represent notable areas found on natural planets. They determine the number of Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets. If a planet is terraformed into an Planet city.png Ecumenopolis, Planet infested.png Hive World or Planet ai.png Machine World, it loses all of its planetary features, including event features. Hive Worlds and Machine Worlds do not lose the deposit features that determine the max number of Strategic Resource buildings.

Features[edit | edit source]

Deposit features[edit | edit source]

These planetary features are generated on each natural planet and determine the number of resource districts the planet can support. They are rerolled if the planet is terraformed but are likely to change into planetary features with the same effects that fit the new planet class. Each planet will have between 4 and 15 deposit features depending on planet size.

Dry planets are 50% more likely to have planetary features that increase the limit for Generator Districts, wet planets are 50% more likely to have planetary features that increase the limit for Agriculture Districts and cold planets are 50% more likely to have planetary features that increase the limit for Mining Districts.

Districts +1 +2 +3
Max agriculture districts Agriculture Districts
  • D boggy fens.png
    Boggy Fens
    These low-lying wetlands provide a wealth of plant nutrients.
  • D bountiful plains.png
    Bountiful Plains
    Fertile soils and tall grasses cover these sweeping plains, providing rich potential for farmlands.
  • D forgiving tundra.png
    Fair Tundra
    Sedges, shrubs and lichens cover this high-latitude biome, where the subsoil permafrost is nevertheless covered in more fertile sediment.
  • D green hills.png
    Green Hills
    Rolling hills covered in greenery and fertile soils.
  • D lichen fields.png
    Lichen Fields
    Dewy moss, lichens and fungi form a plush carpet that stretches across these rocky lands.
  • D natural farmland.png
    Natural Farmland
    These plains are naturally subdivided into alarmingly regular geometric shapes, ready for agricultural exploitation.
  • D nutritious mudland.png
    Nutritious Mudlands
    A watery slurry of clay, silt, and loam stretches across the horizon, where low vegetation flourishes.
  • D rugged woods.png
    Rugged Woods
    Cold, rocky woods with herbaceous understories.
  • D fertile lands.png
    Fertile Lands
    This vast stretch of open plains provides ideal farmland.
  • D fungal caves.png
    Fungal Caves
    These extensive cave networks are covered in many species of edible fungi, which require neither sunlight nor fertile soil to flourish.
  • D great river.png
    Great River
    A slow-flowing river of enormous volume provides water and vegetation for a rich abundance of life.
  • D lush jungle.png
    Lush Jungle
    With a dense canopy and nigh-impenetrable vegetation density, these jungles are poor in soil quality, but rich in plant-life and fruit-bearing trees.
  • D black soil.png
    Black Soil
    With a remarkably high moisture capacity and high amounts of chemicals integral to plant life, these soils promise impressive agricultural yields.
  • D fungal forest.png
    Fungal Forest
    In lieu of trees, towering mushrooms dominate these fecund forests, the enormous caps of fungal giants blotting out sunlight to create the perfect environment for a rich variety of smaller specimens.
  • D marvelous oasis.png
    Marvelous Oasis
    A shimmering jewel of water and greenery in a barren wasteland.
  • D teeming reef.png
    Teeming Reef
    A vibrant ecosystem brimming with corals, fish, mollusks, mammals, invertebrates, and all kinds of edible marine life.
  • D tropical island.png
    Tropical Island
    From fruit-laden trees to plentiful fauna, the bounties of this paradisaical island promise a rich harvest.
Max generator districts Generator Districts
  • D arid highlands.png
    Arid Highlands
    An elevated, dry ecoregion bearing sparse vegetation of desert grasses and scrubs.
  • D fertile lands.png
    Buzzing Plains
    These windy plains crackle with static electricity.
  • D hot springs.png
    Hot Springs
    Groundwater heated by geothermal processes steams from the surface of these springs.
  • D frozen gas lake.png
    Frozen Gas Lake
    Formed under immense pressure in a bygone age, deep-freeze temperatures have kept the gases dissolved in these rimey lakes in a solid state.
  • D rushing waterfalls.png
    Rushing Waterfalls
    Picturesque vistas formed when rivers flow over the cliff-sides of steep mountainsides.
  • D searing desert.png
    Searing Desert
    With little precipitation, extreme temperatures and limited vegetation, these sandy deserts are hostile to most forms of life.
  • D geothermal vent.png
    Geothermal Vents
    These fumaroles vent steam and noxious gases from deep within the planet's crust.
  • D tempestous mountain.png
    Tempestuous Mountain
    Wind-torn vegetation clings to the high crags and stormy cliffs of these rainy mountains.
  • D underwater vent.png
    Underwater Vents
    Metalliferous sediments react with superheated water in the planet's crust, venting chemicals along the seabed where tectonic plates diverge.
Max mining districts Mining Districts
  • D mineral fields.png
    Mineral Fields
    Geological upheaval exposed these useful minerals to the planet's surface long ago.
  • D mineral striations.png
    Mineral Striations
    Shallow faults have brought rich mineral veins to the surface.
  • D veiny cliffs.png
    Ore-Veined Cliffs
    Bands of valuable mineral ores run like veins through these exposed cliff faces.
  • D prosperous mesa.png
    Prosperous Mesa
    This flat-topped hill has steep sides lined with useful resources.
  • D ore rich caverns.png
    Ore-Rich Caverns
    These deep caverns are rife with metallic and mineral ore deposits.
  • D rich mountain.png
    Rich Mountain
    These mountainsides glint with rich ore resources and precious stones.
  • D submerged ore veins.png
    Submerged Ore Veins
    Useful ore deposits line parts of the ocean floor, providing opportunities for deep-sea mining.

Building features[edit | edit source]

These rare planetary features unlock the ability to build certain buildings.

Feature Effects
D betharian deposit.png Betharian Fields
Thousands upon thousands of valuable Betharian stones glint like stars in these fields.
  • Max mining districts +4 Max Mining Districts
  • Zone betharian.png Unlocks the Betharian Processing specialization for Mining Districts
D alien pets deposit.png Isolated Valley
This pristine valley lies sheltered amongst the surrounding mountains, its fauna shielded from roving predators.
Mod building xeno zoo max.png Unlocks the Alien Zoo building

Strategic resource deposits[edit | edit source]

Strategic resource deposits increase the maximum number of Mining District Mining Districts by +3 and if the required extraction technology is researched, they will add additional strategic resource output to Miners (category) Miner jobs. Each planet can only have one strategic resource deposit for each resource and they cannot appear on homeworlds, with exception for certain origins. They are 50% more likely to appear on their favored planet class and 100% more likely to appear on Planet gaia.png Gaia Worlds.

Feature Resources per 100 Miners (category) Miners Extraction technology Favored climate
D dust caverns.png Dust Caverns
Rare Volatile Motes condense in these sandy caves and hidden hollows.
Volatile motes.png +0.2 Volatile Motes Tech volatile motes.png Mote Stabilization Planet arid.pngPlanet desert.pngPlanet savannah.png Dry
D dust desert.png Dust Desert
A vast expanse of sand that covers scattered pockets of rare and valuable Volatile Motes. Extraction is possible with the right equipment.
Volatile motes.png +0.4 Volatile Motes
D bubbling swamp.png Bubbling Swamp
A hotbed of aquatic plants, insects, and swamp gas, this wetland is characterized by slow-moving water and rich vegetation.
Exotic gases.png +0.2 Exotic Gases Exotic Gas Extraction Exotic Gas Extraction Planet continental.pngPlanet ocean.pngPlanet tropical.png Wet
D fuming bog.png Fuming Bog
A noxious quagmire covered in low vegetation, mosses and fungi, where gases steam from the water's surface.
Exotic gases.png +0.4 Exotic Gases
D crystalline caverns.png Crystalline Caverns
Like enormous geodes, these caves are filled on all sides with rare crystals.
Rare crystals.png +0.2 Rare Crystals Tech mine rare crystals.png Rare Crystal Mining Planet alpine.pngPlanet arctic.pngPlanet tundra.png Cold
D crystal forest.png Crystal Forest
Glittering crystals grow like hoarfrost in these exotic forests.
Rare crystals.png +0.4 Rare Crystals
D crystal reef.png Crystal Reef
Crystal lattices glimmer amongst the rocks and corals of this sandy reef.
Rare crystals.png +0.4 Rare Crystals

Anomaly features[edit | edit source]

These planetary features can be added by anomalies found on habitable planets.

Feature Effects Anomaly DLC
D building complex.png Ancient Mining Site
The site of an ancient mining operation. Despite its age, much of the equipment can still be operated.
Max mining districts +5 Max Mining Districts Icy Plains Icy Plains
D fungal forest.png Ancient One
An ancient being, living deep beneath the waves, is the dominating life force on this planet.
Society research.png +4 Society Research Drops in the Ocean Drops in the Ocean
D building.png Enigmatic Robot
An ancient and enigmatic little robot, supervising a factory which dates back to an earlier civilization.
Alloys.png +5 Alloys Signs of Ancient Life Signs of Ancient Life
D alien pets deposit.png Hyperfertile Valley
The soil in this valley is extremely fertile, and it is covered in intense greenery.
Max agriculture districts +5 Max Agriculture Districts Spotty Greenery Spotty Greenery
D building complex.png Toy Factory Complex
Complex machinery ceaselessly molds complex polymers into small items of varying shapes and inscrutable purposes.
  • Pop resource society research mult.png +10% Society from jobs
  • Pop resource engineering research mult.png +20% Engineering from jobs
  • Biologist +200 Biologist jobs
  • Engineer +200 Engineer jobs
  • Physicist +200 Physicist jobs
What Hums in the Night What Hums in the Night
D organic landfill.png Weapon Extraction Facility
The facility possesses ancient weapons from caches left by a lost civilization.
  • Pop resource engineering research mult.png +10% Engineering from jobs
  • Munitions Decommissioner +200 Munitions Decommissioner jobs
Spontaneous Explosions Spontaneous Explosions
D tribal settlement.png Abandoned Primitive Homesteads
These abandoned homesteads were once inhabited by a society of reptiles. They still populate the planet, but have since lost all capacity for sapient thought.
  • Pop resource society research mult.png +10% Society from jobs
  • Max agriculture districts +2 Max Agriculture Districts
Abandoned Settlements Abandoned Settlements Distant Stars.png
D teeming reef.png Flooded Mounds
Thousands upon thousands of interconnected termite-like mounds can be found far beneath the ocean on this world, the last remnants of an ancient species of sapient arthropoids.
  • Pop resource society research mult.png +20% Society from jobs
  • Biologist +200 Biologist jobs
  • Engineer +200 Engineer jobs
  • Physicist +200 Physicist jobs
Deep Tunnels Deep Tunnels Distant Stars.png
D fertile lands.png Harvester Fields
Vast fields of dense, edible vegetation where ancient solar-powered harvesters assist in gathering crops.
Max agriculture districts +6 Max Agriculture Districts Peculiar Patterns Peculiar Patterns Distant Stars.png
D dust desert.png Nanosands
The sand dunes on this planet are almost entirely composed of countless broken nanites. Their structure is degraded far beyond any chance for reactivation, but they do coat the planet in rare metal granulate.
  • Max mining districts +2 Max Mining Districts
  • Mod planet max districts add.png +2 Max Districts
Metallic Sands Metallic Sands Distant Stars.png
D dangerous wildlife blocker.png Savage Wildlands
These indigenous creatures who inhabit this region appear to operate as a single organism.
  • Pop resource society research mult.png +10% Society from jobs
  • Biologist +100 Biologist jobs
  • Engineer +100 Engineer jobs
  • Physicist +100 Physicist jobs
Alien Life Alien Life Distant Stars.png
D toxic kelp.png Wetware Computer
The oceans on this world are almost completely covered in a fine network of algae that appear to be a primitive wetware computer.
  • Pop resource engineering research mult.png +20% Engineering from jobs
  • Biologist +200 Biologist jobs
  • Engineer +200 Engineer jobs
  • Physicist +200 Physicist jobs
Peculiar Patterns Peculiar Patterns Distant Stars.png
D levitating rocks.png Zone A
A thirteen-by-thirteen kilometer stretch of land on this planet is a ruin of unknown origin, littered with many bizarre and unique alien artifacts. Bafflingly, it also produces sensations of deep contentment in its visitors.
  • Unity.png +3 Unity
  • Pop resource physics research mult.png +10% Physics from jobs
  • Biologist +200 Biologist jobs
  • Engineer +200 Engineer jobs
  • Physicist +200 Physicist jobs
Isolated Ruin Isolated Ruin Distant Stars.png

Decision features[edit | edit source]

These planetary features can be added by certain decisions on owned planets.

Feature Effects Decision DLC
D solar array.png Dayside Solar Farm
This world has all its solar power set up on the dayside of its tidally locked hemispheres, granting it access to an unlimited amount of solar hours.
  • Max generator districts +6 Max Generator Districts
  • Pop resource energy mult.png +30% Energy from Jobs
  • Decision divine algorithm.png Day Farm Construction
  • Decision divine algorithm.png Expand Dayside Infrastructure
D prospectorium strip mine.png Strip Mine Network
This planet has been stripped of most of the biosphere, enabling miners to extract significantly more resources.
  • Max mining districts +10 Max Mining Districts
  • Mod habitability.png −50% Habitability
Decision strip mining.png Strip Mine Planet
D central spire.png Former Relic World
This ecumenopolis was once an abandoned Relic World. Most of the old ruins were repurposed or cleared away when the planet-wide city was rebuilt, but there are still many sites that are of scientific value.
Research.png +10% Research from Jobs Decision arcology project.png Restore Ecumenopolis
D huge tree.png Tree of Life Sapling
An offshot of the Great Tree, transplanted here by the Hive. It will take millennia for it to fully mature.
  • Mod planet housing.png +500 Housing
  • Mod pop growth req.png +10% Pop Growth Speed
  • Pop resource society research mult.png +10% Society Research from Jobs
  • Max agriculture districts +2 Max Agriculture Districts
  • Food.png 2 Food Upkeep
  • Devastation.png Destroyed at 50 Devastation
Decision resources.png Transplant Tree of Life Utopia.png
D mining tunnels.png Project Cornucopia
Near-endless resources are at our fingertips, if we have the courage to seize them. Just think of what wonders we could build if we conquer our fear.
  • Max mining districts +4 Max Mining Districts
  • Pop resource minerals mult.png +5% Minerals from Jobs
  • Mod habitability.png −20% Habitability
Decision default.png Project Cornucopia Federations
D prospectorium strip mine.png Prospectorium Strip Mine
An expertly built mining complex, making efficient use of the local resources.
Max mining districts +2 Max Mining Districts Decision strip mining.png Strip Mining Overlord
D station reactor.png Dimensional Manipulation Device
A device stolen from the fae Syamelle, it can manipulate the very dimensions and render what appears small to be more spacious.
  • Mod planet max districts add.png +50% Max Districts
  • Dark Matter.png 1 Dark Matter Upkeep
Decision engineering research.png Activate Dimensional Manipulation Device Toxoids.png
D crashed ship.png Memorial to the Unshackled
A public memorial and museum constructed around the remains of the crashed slaver ship. The inscription over the entrance reads: "Memory is the cradle of freedom."
Unity.png +0.5 Unity per 100 Civilians Decision default.png Memorial to the Unshackled First Contact
D fractal seed.png Fractal Seed
These transparent globes recovered from beyond an Astral Rift are able to bend themselves into an extra dimension, increasing the effective size of their surrounding space. We should place them carefully.
Max districts +1 Max Districts Decision fractal seed.png Fractal Seed Astral Planes.png
D forceful winds.png Incubate Wind Creatures
Introduce a species of beneficial wind creatures to this planet's atmosphere.
  • Max generator districts +5 Max Generator Districts
  • Pop resource energy mult.png +30% Energy from Jobs
Decision incubate wind creatures.png Incubate Wind Creatures Astral Planes.png
D microplanet memorial.png Microplanet Memorial
This grim monument is a reminder to the populace of our capacity for cruelty in the face of dissidence.
  • Mod planet stability.png +10 Stability
  • Job criminal.png −30 Crime
Decision tidal lock planet.png Display Microplanet Husk Astral Planes.png
D rockworm hive dig.png Rockworm Hive
The young Rockworms recovered from beyond the Astral Rift can be carefully trained to carve extensive mining tunnels. What could go wrong?
  • Max mining districts +5 Max Mining Districts
  • Pop resource minerals mult.png +20% Minerals from Jobs
Decision rockworm hive dig.png Rockworm Hive Astral Planes.png
D quarantine zone.png Genesis Preserve
We have dedicated this meticulously curated preserve to uplifting our wards into full-fledged sapient species. Scientific research programs are essential components of this ambitious project.
  • Mod planet max districts add.png −2 Max Districts
  • Planet.png Effect per owned planet if not Gaia World:
    • Pop resource society research mult.png +5% Society from jobs (max +50%)
    • Unity.png +5% Unity from jobs (max +50%)
  • Planet gaia.png Effect per owned planet if Gaia World:
    • Pop resource society research mult.png +10% Society from jobs (max +100%)
    • Unity.png +10% Unity from jobs ({max +100%)
  • D quarantine zone.png Removed if conquered by an empire that can't use the decision
Decision animal wildlife.png Build Genesis Preserve The Machine Age.png

Relic world features[edit | edit source]

These planetary features can only be found on relic worlds and are usually blocked by relic world blockers.

Feature Effects
D mining tunnels.png Abandoned Mining Tunnels
Many of the ruins on the planet's surface were built by minerals extracted from these tunnels. Although most have been mined to depletion, there are still several with rich yields.
Max mining districts +6 Max Mining Districts
D reactor.png Ancient Reactor Pits
These deep pits near the planet's equator once housed its primary energy generators. Much of the surprisingly sturdy infrastructure has survived, and new reactors can be slotted into it.
Max generator districts +6 Max Generator Districts
D central spire.png Central Spire
This towering structure appears to have served as the administrative center of the planet. Its central location and mostly intact interior provides an unmatched opportunity to research this world.
  • Research.png +15% Research from jobs
  • Biologist +800 Biologist jobs
  • Engineer +800 Engineer jobs
  • Physicist +800 Physicist jobs
D ruins large.png Dense Ruins
The study of the dense ruins that cover this Relic World are a boon to science, but their presence also limits the amount of livable space.
  • Research.png +15% Research from jobs
  • Mod planet max districts add.png −6 Max Districts
D solar array.png Immense Solar Array
This solar array is nearly the size of a small continent. Most of it has been smashed beyond repair, but the underlying power infrastructure has survived, making it a good site for energy production.
Max generator districts +3 Max Generator Districts
D ruins medium.png Industrial Sector
This entire region once served as the industrial heartland of the planet. The factories and refineries that operated here have long since stopped working, but vast amounts of scattered resources can still be found in the area.
  • Volatile motes.png +0.2 Volatile Motes per 100 Miners (category) Miners
  • Exotic gases.png +0.2 Exotic Gases per 100 Miners (category) Miners
  • Rare crystals.png +0.2 Rare Crystals per 100 Miners (category) Miners

Event features[edit | edit source]

These planetary features do not naturally generate on planets. They can be created exclusively by certain events and controllable factors.

Feature Effects Source DLC
D crater.png Ancient Bombardment Craters
This world was subjected to intense orbital bombardment long ago. Parts of the surface are still pockmarked with impact craters.
  • Pop resource physics research mult.png +20% Physics from Jobs
  • Biologist +200 Biologist jobs
  • Engineer +200 Engineer jobs
  • Physicist +200 Physicist jobs
What Happened Here
(20% chance)
D organic landfill.png Ancient Battlefield
The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. This ancient battlefield is littered with ancient debris from their desperate last stand.
  • Pop resource engineering research mult.png +20% Engineering from Jobs
  • Biologist +200 Biologist jobs
  • Engineer +200 Engineer jobs
  • Physicist +200 Physicist jobs
What Happened Here
(20% chance)
D metal boneyard.png Irradiated Ruins
Remnants from a massive nuclear war waged by the two global superpowers that once inhabited this world.
  • Pop resource society research mult.png +20% Society from Jobs
  • Biologist +200 Biologist jobs
  • Engineer +200 Engineer jobs
  • Physicist +200 Physicist jobs
What Happened Here
(20% chance)
D fungal caves.png Cave Shroom Veins
Ridding the caverns of fungus revealed rich mineral veins.
  • Cave Cleaner +300 Cave Cleaner jobs
    • Cave Cleaner +1 per 20 pops
Feral Overload event chain
(Exterminate the Cave Mushrooms special project)
D gaseous eruption.png Spore Vents
Shroom spores can be refined for industrial use.
  • Gas Plant Engineer +200 Gas Plant Engineer jobs
    • Gas Plant Engineer +1 per 20 pops
Feral Overload event chain
(Utilize the Cave Mushrooms special project)
D quarantine zone.png Subterranean Contact Zone
An area where Subterranean dwellers and Surfacers can work together towards peace and prosperity.
  • Max generator districts +2 Max Generator Districts
  • Mod planet max districts add.png +2 Max Districts
  • Clerk +100 Subterranean Liaison Officer job
    • Clerk +1 per 20 pops
Subterranean Civilization event chain
(Establish Communications special project)
D fungal caves.png Subterranean Farming Caverns
A network of vast caverns which contain numerous fungal farms, hunting areas, and lakes teeming with edible flora and fauna.
  • Max agriculture districts +3 Max Agriculture Districts
  • Mod planet max districts add.png +2 Max Districts
Subterranean Civilization event chain
(Preemptive Strike special project)
D underwater vent.png Subterranean Generator Areas
Subterranean rivers and the geothermal energy from the molten core of the planet offer vast potential for energy generation.
  • Max generator districts +3 Max Generator Districts
  • Mod planet max districts add.png +2 Max Districts
Subterranean Civilization event chain
(Preemptive Strike special project)
D crystalline caverns.png Subterranean Mining Sites
Underground tunnels lead to a variety of mineral-rich ore veins inaccessible from the surface.
  • Mod planet max districts add.png +2 Max Districts
  • Max mining districts +3 Max Mining Districts
Subterranean Civilization event chain
(Preemptive Strike special project)
D tropical island.png Juvenile Nemma
A young Nemma which we have bred and is now large enough to be capable of carrying some of our industry.
  • Mod planet max districts add.png +1 Max Districts
  • Pop resource society research mult.png +2.5% Society from Jobs
  • Food.png 2 Food Upkeep
Unsteady Ground event chain
D crystalline caverns.png Nemma Mining Operation
The careful balance of drugs and pain inhibitors allows us to drill into the Nemmas while still residing on them.
  • Nemma Miner +100 Nemma Miner job
    • Nemma Miner +1 per 25 pops
Unsteady Ground event chain
(Start the Nemma Mining Operation special project)
D huge tree.png Migrating Forests
The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.
  • Max agriculture districts −1 Max Agriculture Districts
  • Max generator districts −1 Max Generator Districts
  • Max mining districts −1 Max Mining Districts
Migrating Forests event chain
D huge tree.png Migrating Forests Reserve
This entire region has been set aside for the migrating forests that are native to this world. Here they can roam in peace, without causing damage to urban centers.
  • Pop resource society research mult.png +20% Society from Jobs
  • Biologist +200 Biologist jobs
  • Engineer +200 Engineer jobs
  • Physicist +200 Physicist jobs
Migrating Forests event chain
(Study Migrating Forests special project)
D veiny cliffs.png Lotus Corrie
An improbable geological feature has emerged. Strange and reflective crystal deposits line its curved walls.
Pop resource physics research mult.png +20% Physics from Jobs Impossible Corrie event chain
D bunker door.png Blue Lotus Prototype
This highly experimental facility seeks to transmute everyday silicates into useful alloys.
Metallurgist +100 Transmuter jobs Impossible Corrie event chain
D crater.png Blue Lotus Crater
Site of an accidental, runaway transmutation of rock and other matter into a single, precious alloy.
  • Max mining districts +1 Max Mining Districts
  • Alloys.png +2 Alloys
Impossible Corrie event chain
D bunker door.png Blue Lotus Facility
An industrial-scale facility which transmutes everyday silicates into useful alloys.
Metallurgist +200 Transmuter jobs Impossible Corrie event chain
(Blue Lotus Facility special project)
D ruins medium.png Blue Lotus Ruin
Ruined site of a once-promising, experimental facility for transmuting rock and other matter into alloys. Nothing now remains, save this minor seam.
Alloys.png +1 Alloys Impossible Corrie event chain
(Blue Lotus Facility special project)
D alien wildlife.png Alien Safari
A sanctuary built for alien fauna where tourists can interact with extraordinary species.
  • Happiness.png +10% Biological Pop Happiness
  • Mod planet migration all pull.png +100% Automatic Resettlement Destination Chance
  • Zookeeper +200 Zookeeper jobs
Rapid Desertification event chain
D tainted snowcaps blocker.png Red Desert
Vast deserts stained red by the bloody sacrificed made here.
  • Minerals.png +2 Minerals
  • Max mining districts +2 Max Mining Districts
Rapid Desertification event chain
D dangerous wildlife blocker.png Invasive Fauna
An invasive species of alien mammals.
  • Mod habitability.png −10% Habitability
  • Happiness.png −10% Biological Pop Happiness
  • Hunter +300 Alien Hunter jobs
    • Hunter +1 per 25 pops
Rapid Desertification event chain
D city ruins.png Destroyed Vault
All that remains of the vault is a crater filled with machinery and debris. Although most of it is now useless, it provides easy access to recyclable materials.
  • Minerals.png +1 Minerals
  • Alloys.png +1 Alloys
Hidden Vault event chain
D city ruins.png Manufactorium Scrapyard
Specialized salvaging yards are dismantling the old machinery and turning the scraps into useful materials.
Miner +200 Dismantler jobs Hidden Vault event chain
D city ruins.png Operational Manufactorium
An alien Manufactorium, fully operational and producing precious resources for the empire.
  • Metallurgist +100 Operator jobs
    • Metallurgist +1 per 25 pops
Hidden Vault event chain
D quarantine zone.png Stasis Prison
Inside this planet's moon, an abandoned prison complex is connected to a network of highly advanced stasis pods. Prisoners frozen within are unable to escape.
  • Enforcer +100 Stasis Warden jobs
    • Enforcer +1 per 25 pops
Stasis Prison event chain
D quarantine zone.png Structured Integration
Freeing the stasis prisoners all at once would have been a mistake. By examining them on a case by case basis, we can better ensure that each individual can fully integrate into our society.
  • Entertainer +100 Entertainer jobs
  • Mod planet stability.png +5 Stability
  • Mod pop growth speed.png +10% Biological Pop Growth Speed
Stasis Prison event chain
D quarantine zone.png Meals in Pods
Those frozen in stasis make for excellent pre-packed meals.
Food.png +10 Food Stasis Prison event chain
D crystal forest.png Crystallized Ice Field
These icy blue crystals were once the hearts of primordial glaciers.
  • Miner +300 Crystal Miner jobs
    • Miner +1 per 25 pops
Glacial Crisis event chain
D underwater vent.png Rich Seabed
The seabed is littered with high-quality minerals.
  • Miner +200 Deep Sea Diver jobs
    • Miner +1 per 25 pops
Glacial Crisis event chain
D ship in orbit.png Astrogarbage Unit
By reducing the amount of orbital debris, this world hopes to maintain its spacefaring capabilities.
  • Laborer +200 Astrogarbage Collector job
    • Laborer +1 per 25 pops
Junkyard Orbit event chain
D organic landfill.png Mutant Landfill
A putrid mass of dead mutated horrors. Their volatile organic matter has twisted together to form a structure of sorts.
  • Pop resource society research mult.png +20% Society from Jobs
  • Biologist +200 Biologist jobs
  • Engineer +200 Engineer jobs
  • Physicist +200 Physicist jobs
Abandoned Terraforming Equipment event chain
D titanic life blocker.png Titanic Lifeforms
Numerous Titanic aliens make this area their home, it would be wise to avoid it.
  • Society research.png +8 Society Research
  • Mod planet max districts add.png −1 Max Districts
Titanic Life event chain
D fertile lands.png Metallic Puddles
Rare meteorology allows Puddle Technicians to harvest food and alloys simultaneously.
  • Max agriculture districts +3 Max Agriculture Districts
  • Farmer +100 Puddle Technician jobs
Metallic Puddles event chain
D central spire.png Party Fever
Something about this planet induces feelings of exhilaration and the irresistible urge to dance, as well as certain aphrodisiac urges. This has made the world a prime destination for partygoers young and old who seek to shed their inhibitions and experience the thrill of the planet's perpetual dancing festivals with abandon.
  • Amenities.png +20% Amenities
  • Mod pop growth speed.png +15% Pop Growth Speed
Dancing Plague event chain
D crystalline caverns.png Portal Research Area
A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries.
  • Dimensional Portal Researcher +100 Dimensional Portal Researcher jobs
    • Dimensional Portal Researcher +1 per 25 pops
The Doorway event chain
D bunker door.png Underground Vault
A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out.
  • Pop resource society research mult.png +20% Society from Jobs
  • Biologist +200 Biologist jobs
  • Engineer +200 Engineer jobs
  • Physicist +200 Physicist jobs
Underground Vault event chain
D fertile lands.png Loop-Plowed Farm
The food crops lean into the wind, somehow.
Max agriculture districts +4 Max Agriculture Districts Horizon Signal event chain
D crystalline caverns.png Spiral-Hewn Mine
Narrow shafts twist around spiraling mineral veins.
Max mining districts +4 Max Mining Districts Horizon Signal event chain
D fungal forest.png Fungal Study Zone
The 'spying' mushrooms found here are an endless source of cryptic insights into their strange biology, and how they connect to one another.
Pop resource society research mult.png +15% Society Research from Jobs No One Listens
D crater.png Impact Crater
A crater from a large meteor impact. Minerals from the meteor itself can still be found at the site.
Max mining districts +3 Max Mining Districts Space Bounty
D nanite corpses.png Nanite Swarm Remains
A fine powder of all that remains of the massive nanite swarm that evolved on - and once covered, Parvus III
  • Max mining districts +3 Max Mining Districts
  • Rare crystals.png +0.2 Rare Crystals per 100 Miners (category) Miners
On the Origin of Nanites
(Destroy the Swarm special project)
D building.png Odd Factory
A well-crafted facility that produces high value resources, left on the planet by a different civilization.
Metallurgist +100 Odd Factory Worker jobs An Odd Factor
D building.png Ancient Particle Accelerator
This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what must have been a brilliant theoretical physicist.
  • Pop resource physics research mult.png +20% Physics from Jobs
  • Biologist +200 Biologist jobs
  • Engineer +200 Engineer jobs
  • Physicist +200 Physicist jobs
Ruined Particle Accelerator
D massive glacier.png Living Snow Reserve
A reservation where the Living Snow can live in peace and explore its new state of being. And where, in turn, we can observe the unique chemical reactions it is able to produce.
  • Pop resource physics research mult.png +20% Physics Research from Jobs
  • Pop resource society research mult.png +20% Society Research from Jobs
  • Mod planet max districts add.png −2 Max Districts
Unusual Snow situation
(Observe it Peacefully approach)
D surreal visions.png Space-Time Anomaly
A remarkably stable space-time anomaly left behind by an extradimensional species which conducted research on the planet. The scientific implications of its existence are, apparently, quite profound.
  • Space-Time Anomaly Researcher +100 Space-Time Anomaly Researcher jobs
    • Space-Time Anomaly Researcher +1 per 25 pops
The Mysterious Labyrinth situation
(Explore its Interior / Monitor it from Afar approach)
D archaeological dig.png Archaeological Site
This area contains ancient archaeological finds that are being excavated.
Mod planet max districts add.png −1 Max Districts Archaeology map icon.png Archaeological site discovery
D archaeological dig.png Minor Artifacts Deposit
Archaeological sites on this planet have already been extensively researched, but many objects of lesser value yet remain to be studied here.
Minor artifacts.png +1-3 Minor Artifacts Archaeology map icon.png Archaeological site outcomes
D mining tunnels.png Myrmeku Power Farms
These tiny insects generate power for us to harness.
  • Technician +100 Myrmeku Power Drone jobs
    • Technician +1 per 20 pops
Myrmeku Activity event chain
  • Utopia.png
  • Synthetic Dawn.png
  • The Machine Age.png
D psionic region.png Shrouded Crater
Part of this planet has been devoured by a shroud entity. The remaining crater is home to swirling purple mists, and people tend to disappear in the vicinity.
  • Physics research.png +6 Physics Research
  • Society research.png +6 Society Research
  • Mod planet stability.png −5 Stability
  • Mod planet max districts add.png −2 Max Districts
Eater of Worlds feeding
(30% chance)
Utopia.png
D building.png Machine Interface Center
A specialized center where malfunctioning drones are paired with biological assistants.
  • Grid Amalgamated +100 Bio-Assistant jobs
    • Grid Amalgamated +1 per 25 pops
Geomagnetic Storm situation Synthetic Dawn.png
D monument.png Cryonic Clones Monument
Hundreds of alien clones were left sealed in cryostasis chambers when this Ring World was still a ruin. Now fully restored, the clones have been preserved in this monument.
Society research.png +6 Society Research Clones in Cryostasis Distant Stars.png
D quarantine zone.png Processing Pens
The fungoids native to this planet were genetically engineered to be docile... and delicious. In these vast processing pens, the fungoids are nourished and then harvested.
Food.png +14 Food Wild Eukaryotes Distant Stars.png
D geothermal vent.png Numa's Breath
This stable vent reaching into the planet's crust was created by The Numistic Order.
  • Max generator districts +3 Max Generator Districts
  • Mod planet max districts add.png +2 Max Districts
Numistic Order caravan deal MegaCorp.png
D metal boneyard.png Mutation Vats
In a painful ceremonial procedure members of this post-nuclear exchange society on this planet would expose themselves to near-lethal doses of chemical mutagens, in the hopes of revealing their 'true selves'. The skeletal remains found at the bottom of many of these vats suggest not all supplicants survived the ordeal.
  • Society research.png +12 Society Research
  • Exotic gases.png +1 Exotic Gases
Mutant Fossils archaeological site outcome Ancient Relics.png
D archaeological dig.png Sentinels
The Sentinels guard this land; it may not be disturbed. The Sentinels counts as Defense Armies, and will come to the planet's aid if there's an invasion.
  • Unity.png +10% Unity
  • Mod planet max districts add.png −1 Max Districts
The Sentinels archaeological site outcome Ancient Relics.png
D mineral fields.png Sentinels Metal
The broken remains of nine monumental automatons made from an unusual metal alloy offer an ample supply of Living Metal.
Living Metal.png +2 Living Metal Defeating The Sentinels Ancient Relics.png
D monument in space.png Federation Monument
This spaceborne monument stands witness to the unity, strength and splendor of the interstellar federation that constructed it.
Influence.png +0.5 Monthly Influence Hegemony joint operation Federations
D landed dragon.png Feeding Dragon
The mighty Sky Dragon has landed, and is proceeding to devour its way through a startling amount of food.
  • Mod planet stability.png +10 Stability
  • Unity.png +6 Unity
  • Food.png −15 Food
Sky Dragon feeding Aquatics.png
D mineral fields.png Crashed Cargo Ship
The cargo ship destroyed a housing district, but opened up an unexpected mineral vein.
  • Minerals.png +3 Minerals
  • Mod planet housing.png −10% Housing
The Bickering Commanders event chain Overlord
D crystalline caverns.png Crystalline Remains
The broken remains of the crystalline entity that dwelled under the crust of this world. Its many tentacles all turned into rich mineral veins.
  • Unity.png +12 Unity
  • Pop resource minerals mult.png +20% Minerals from Jobs
  • Miner +300 Crystal Miner jobs
Unexpected Mineral Seams event chain Overlord
D crystalline caverns.png Shattered Crystalline Remains
The broken remains of the crystalline entity that dwelled under the crust of this world. Its many tentacles all turned into rich mineral veins.
Miner +100 Crystal Miner jobs Unexpected Mineral Seams event chain Overlord
D station cargo.png Freeport
An area dedicated to intergalactic trade with pre-FTL countries.
Merchant +200 Merchant jobs Observation event First Contact
D tradestation interior.png Remote Holdings
We have acquired possessions, and are managing them remotely.
Mod planet max districts add.png +2 Max Districts Observation event First Contact
D station reactor.png Arcane Device
This ancient machine is nestled deep within government vaults on our planet. A relic of the ingenuity of our beloved ruler, its matter replication technology remains incomprehensible to us.
  • Alloys.png +8 Alloys
  • Energy Credits.png −4 Energy
Open Arms agenda with luminary effect Galactic Paragons.png
D monument.png Genesis Monument
This monument is a tribute to the tireless efforts in this planet's uplifting process. It proudly stands as a symbol of hope, perseverance, and remarkable achievement.
  • Biologist +200 Biologist jobs
  • Unity.png +25% Unity from Jobs
Genesis Uplift Complete The Machine Age.png
D treasure planet.png Treasure Vault
A secure repository where valuables can be organized, restored, and preserved.
  • Job treasure gatherer.png +100 Treasure Curator jobs
    • Job treasure gatherer.png +1 per 15 pops
R celestial chart 4.png Celestial Chart relic triumph effect Grand Archive
D shimmering structure.png Ancient Cloaking Array
This colony benefits from the presence of an ancient alien cloaking array. It will not be easy for enemies to attack. The colonists can feel safe here.
  • Happiness.png +5% Happiness
  • Mod ship orbital bombardment mult.png −50% Orbital Bombardment Damage
Command Chamber BioGenesis.png
D bogplants.png Bogplants
Super acidic bogs are home to a unique species of flora that secretes exotic gas as it feeds.
  • Exotic gases.png +0.2 Exotic Gases per 100 Technicians
  • Pop resource society research mult.png +10% Society from Jobs
Digestive Marsh BioGenesis.png
D geothermal vent.png Geothermal Hotspot
This planet has an exceptional geothermal site that provides both energy and research opportunities.
  • Max generator districts +2 Max Generator Districts
  • Pop resource energy mult.png +10% Energy from Technicians
  • Pop resource physics research mult.png +0.5 Physics per 100 Technicians
Runaway Reaction BioGenesis.png
D liquid dark matter.png Liquid Dark Matter
A strange geyser has collapsed into a pool of liquid dark matter.
  • Dark Matter.png +2 Dark Matter
  • Mod planet max districts add.png +1 Max Districts
  • Pop resource physics research mult.png +10% Physics from Jobs
Liquid Darkness BioGenesis.png
D psionic sands.png Psionic Sands
The sands on this planet have high concentrations of Zro present throughout. It is possible to communicate with them.
  • Job sand whisperer.png +100 Sand Whisperer jobs
    • Job sand whisperer.png +1 per 20 pops
Spectacle of Sand BioGenesis.png
D ruined system.png Space Junk Hazards
Orbiting space debris poses dangers for shuttle access and surface structures when falling into the planet's atmosphere.
  • Job space junk collector.png +100 Space Junk Collector jobs
    • Job space junk collector.png +1 per 20 pops
Orbital Debris BioGenesis.png
D dust desert.png Zro Discovered
Zro dust radiates a powerful psionic presence.
Zro.png +2 Zro Psionic Sand BioGenesis.png

Terraforming features[edit | edit source]

These planetary features can only appear following choices made during terraforming events.

Feature Effects Terraforming event DLC
D bunker door.png Radiotrophic Preserve
An isolated area filled with low pressure and a very radioactive atmosphere keeps the natives of this world alive.
  • Entertainer +300 Entertainer jobs
  • Pop resource society research mult.png +5% Society from Jobs
Radioactive Flora event DLC plantoids species pack.png
D blue lava.png Blue Lava
The terraforming process has caused a reaction between rich gas and alloy deposits deep within the planet, leaving the surface of the world with mesmerizing blue lava.
  • Alloys.png +5 Alloys
  • Exotic gases.png +3 Exotic Gases
  • Mod habitability.png −10% Habitability
  • Mod planet max districts add.png −2 Max Districts
Blue Lava BioGenesis.png
D veiny cliffs.png Crystalline Growth
There is an abundance of crystalline growths on this planet that can be harvested for use.
  • Rare crystals.png +2 Rare Crystals
  • Rare crystals.png +0.2 Rare Crystals per 100 Technicians
Perpetual Lightning BioGenesis.png
D explosive atmosphere.png Explosive Atmosphere
Airborne concentrations of volatile motes make the planet's atmosphere highly combustible.
  • Volatile motes.png +50% Volatile Motes from Jobs
  • Mod pop growth req.png −10% Pop Growth Speed
  • Mod ship orbital bombardment mult.png +25% Orbital Bombardment Damage
  • Mod army collateral damage mult.png +50% Army Collateral Damage
Combustible Atmosphere BioGenesis.png
D hydroactive eggs.png Hydroactive Eggs
Water is readily available in the natural environment here, giving rise to remarkably high native fauna breeding rates.
  • Pop resource food mult.png +30% Food from Jobs
  • Pop resource society research mult.png +15% Society from Jobs
Hydroactive Eggs BioGenesis.png
D lava tubes.png Lava Tubes
Magma flows forged deep, mineral rich-tunnels here. These byproducts present lucrative mining opportunities.
  • Max mining districts +3 Max Mining Districts
  • Pop resource minerals mult.png +3 Minerals per 100 Miners
  • Pop resource energy mult.png +0.5 Energy Upkeep per 100 Miners
Mineralized Lava Tubes BioGenesis.png
D prosperous mesa.png Mountains of Steel
Forged in the extreme heats of terraforming, these vast unyielding mountains serve as rich resource deposits.
  • Pop resource minerals mult.png +15% Minerals from Jobs
  • Alloys.png +15% Alloys from Jobs
  • Mod planet max districts add.png −2 Max Districts
Mountains of Steel BioGenesis.png

Homeworld features[edit | edit source]

These features can be found on empire homeworlds:

Feature Effects Sources DLC
D crater.png Massive Crater
The impact site of the meteorite which brought Lithoids to this planet.
  • Lithoid +50% Lithoid traits effects
  • Mod pop growth speed.png +25% Pop Growth Speed
  • Mod planet max districts add.png +6 Max Districts
  • Max mining districts +6 Max Mining Districts
  • Max agriculture districts −6 Max Agriculture Districts
Calamitous Birth Calamitous Birth origin Lithoids.png
D veiny cliffs.png Consolidated Resources
The refined minerals wealth of an entire Solar System is gathered here in continent-sized piles.
Minerals.png +25 Minerals Origins resource consolidation.png Resource Consolidation origin Synthetic Dawn.png
D metal boneyard.png Metal Boneyards
The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them.
  • Max mining districts +4 Max Mining Districts
  • Pop resource society research mult.png +10% Society Research from jobs
Auth machine intelligence.png Machine Intelligence authority Synthetic Dawn.png
D organic landfill.png Organic Landfills
Toxic biohazard waste rots and fumes in vast heaps under the sun.
  • Max generator districts +4 Max Generator Districts
  • Pop resource society research mult.png +10% Society Research from jobs
  • Determined Exterminator Determined Exterminator civic
  • Driven Assimilator Driven Assimilator civic
Synthetic Dawn.png
D crashed ship.png Crashed Slaver Ship
While debris from the crash is scattered across a massive area, enough of the ship has survived that scavenging it for parts may be of value.
  • District crashed slaver ship.png +6 Max Scavenger Sites
  • Mod habitability.png +30% Habitability
Origins broken shackles.png Broken Shackles origin First Contact
D huge tree.png Tree of Life
The Great Tree has sheltered and supported the Hive for untold generations.
  • Mod planet housing.png +1000 Housing
  • Mod pop growth req.png +15% Pop Growth Speed
  • Pop resource society research mult.png +10% Society Research from jobs
  • Max agriculture districts +4 Max Agriculture Districts
  • Food.png 4 Food Upkeep
  • Devastation.png Destroyed at 50 Devastation
Origins tree of life.png Tree of Life origin Utopia.png
D progenitor.png Progenitor Nest
The Progenitor's nest, where every single Offspring is born.
  • Amenities.png +20% Amenities
  • Mod planet stability.png +5 Stability
  • Mod pop growth speed.png +1 Monthly Organic Pop Growth
  • Yes.png Moving the capital relocates the planetary feature
Origins progenitor hive.png Progenitor Hive origin Utopia.png
Overlord

Earth features[edit | edit source]

Earth has a set of custom planetary features when selected as the empire homeworld, detailing its history before the events of Stellaris.

Feature Effects
D city.png Delhi Sprawl
Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline.
Max generator districts +2 Max Generator Districts
D city.png BosWash Metropolitan Axis
The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget!
Max generator districts +3 Max Generator Districts
D building complex.png Pearl River Agglomerate
The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies.
Max generator districts +3 Max Generator Districts
D quarantine zone.png Mauritanian Security Zone
Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand.
Max mining districts +1 Max Mining Districts
D marvelous oasis.png Mesopotamian Urban Corridor
The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization.
Max mining districts +3 Max Mining Districts
D crater.png Great Albertan Crater
When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta.
Max mining districts +3 Max Mining Districts
D radioactive wasteland.png Scandinavian Reclamation Sector
Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach.
Max agriculture districts +1 Max Agriculture Districts
D green hills.png Saharan Irrigation Project
Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo.
Max agriculture districts +4 Max Agriculture Districts
D toxic kelp.png Pacific Algae Tracts
Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity.
Max agriculture districts +3 Max Agriculture Districts

Toxic God features[edit | edit source]

Empires with the Origins toxic knights.png Knights of the Toxic God origin start with an extra set of planetary features. Initially they all reduce Max districts Max Districts by −1. Based on choices made during the Quest for the Toxic God situation, they can be replaced with beneficial planetary features.

Initial feature Upgraded feature Upgraded effects Upgraded during stage
D rotten soil blocker.png Pools Most Venomous
Left in the Deity's wake are many pools most venomous, from which remnants of Its toxins may be recovered.
Toxins Most Deadly
Left in the Deity's wake are many pools most venomous, from which remnants of Its toxins may be recovered. Thanks to the efforts of the Knights of the Toxic God, we are now able to harvest and make diverse use of this potent poison.
Mod ship damage mult.png +10% Empire ship weapons damage II
D tainted snowcaps blocker.png A Blight Upon the Land
It is said that in this place, the Deity first smote the land in anger. Little remains of what once was here.
Blighted Remembrance
It is said that in this place, the Deity first smote the land in anger. Little remains of what once was here, but a monument has been erected, its features synthesized from our memories of that moment.
Happiness.png +10% Empire citizen pop happiness III
D unpleasant atmosphere blocker.png Pestilential Wasteland
Not all could enjoy the blessings of the Deity. Large areas of land were ruined by its passing, never to recover.
Reclaimed Pestilence
Not all could enjoy the blessings of the Deity. Large areas of land were ruined by its passing, never to recover. However, the suits of armor recovered by the knights have provided us with the means to work safely in these parts.
  • Mod planet max districts add.png +1 Max districts
  • Mod pop resource output.png +15% Resources from jobs
IV
D venomous insects blocker.png Swarms of the Deity
In the Deity's wake, insects previously unknown to this world spread rapidly, coming to thrive in many of the affected areas. Their pestilent presence continues to test us as we seek to cultivate these lands.
Subdued Swarms
In the Deity's wake, insects previously unknown to this world spread rapidly, coming to thrive in many of the affected areas. We have mastered the art of farming them for their succulent taste and potent venom.
  • Mod ship fire rate mult.png +25% Empire strike craft fire rate
  • Food.png +25% Food from jobs
V
D poisonous algae blocker.png Envenomed Seas
Not even the seas were spared the Deity's baneful touch.
Pelagic Bounty
Our Knights have brought back the technology necessary to harvest exotic gases from the seas touched by the Toxic God.
  • Mod planet max districts add.png +1 Max districts
  • Gas Extractor +500 Gas Extractor jobs
VI

Unique features[edit | edit source]

These features can only be found on certain worlds in the galaxy.

Feature Effects Sources DLC
D station reactor.png Arcane Replicator
This ancient machine is nestled deep within the habitat's interior, built into its main reactor from where it also draws its power. A relic of whomever originally built this habitat, its matter replication technology is utterly incomprehensible to us.
  • Alloys.png +20 Alloys
  • Consumer goods.png +10 Consumer Goods
Planet habitat.png Federation's End habitats
D station junk.png Ancient Sunken City
The cities of the Polarians once covered the frozen ocean before their icy foundations melted away.
Max mining districts +3 Max Mining Districts Planet ocean.png Polaris II
D glitchy matrix.png Celestial Orrery Supercomputer
The supercomputer that has kept Celestial Orrery from gravitational collapse.
  • Physicist +400 Physicist jobs
  • Physics research speed +5% Field Manipulation Research Speed
  • Physics research speed +5% Particles Research Speed
Planet nuked.png Celestial Orrery Site
D alien pets deposit.png Valley of Zanaam
This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.
  • Research.png +30% Research from jobs
  • Biologist +400 Biologist jobs
  • Engineer +400 Engineer jobs
  • Physicist +400 Physicist jobs
Planet gaia.png Zanaam
D tradestation interior.png Promenade
This enormous, multi-level hub serves as the station's central shopping area, with easy connections to commercial outlets, nutrition courts, and spas.
  • Happiness.png +10% Biological Pop Happiness
  • Trade value.png +25% Trade from Jobs
Planet habitat.png Star Mall Utopia.png
Federations
D bubbling swamp.png Organic Slurry
An ocean of organic slurry, the processed remains of the former biomass of a planet.
Food.png +15 Food
  • Planet ai.png Machine Worlds
  • Yes.png Biological Pop present when terraforming completes
Synthetic Dawn.png
D radioactive wasteland.png Irradiated Valley
The solar flare has washed this isolated valley with heavy radiation.
Max generator districts +3 Max Generator Districts Planet nuked.png Superflares system tomb world Distant Stars.png
D organic landfill.png Junk Canals
These narrow canals snake around the junk piles, and some adjacent soil is surprisingly fertile.
Max agriculture districts +3 Max Agriculture Districts Planet nuked.png Junk Ratlings planets Distant Stars.png
D organic landfill.png Junk Hollows
These hollows deep beneath the surface junk would serve well as isolated reactor chambers.
Max generator districts +3 Max Generator Districts Planet nuked.png Junk Ratlings planets Distant Stars.png
D organic landfill.png Junk Wastes
The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground.
Max mining districts +3 Max Mining Districts Planet nuked.png Junk Ratlings planets Distant Stars.png
D station reactor.png Order's X-Calibrator
The Order's most revered relic, sustaining the entire Keep.
  • Mod habitability.png +40% Habitability
  • Upkeep −10% Pop Upkeep
  • Energy Credits.png +8 Energy
Planet habitat.png Habitat created by the toxic god origin Toxoids.png
D glitchy matrix.png Atmospheric Infuser
These ventilation units combine the latest advances in aromatherapy with advanced chemistry to mask the malodorous stench of despair and replace it with a variety of invigorating and delightful scents.
Mod habitability.png +40% Habitability Planet habitat.png Recovered Asset First Contact
D station reactor.png Technological Cache
The interior of the former MSI warship provides us with an unmatched opportunity to unlock the secrets of their technology.
  • District hab science.png +8 Max Zero-G Research Districts
  • Research.png +10% Research from jobs
  • Biologist +200 Biologist jobs
  • Engineer +200 Engineer jobs
  • Physicist +200 Physicist jobs
Planet habitat.png Recovered Asset First Contact
D lush jungle.png Aggressive Flora
Aggressive flora has overgrown this land, hunting for prey. Security-oriented personnel are issued to keep the overgrowth in check.
  • Max agriculture districts +1 Max Agriculture Districts
  • Soldier +100 Soldier Jobs
Planet tropical.png Taprib II Galactic Paragons.png
D dangerous wildlife blocker.png Aggressive Wildlife
Aggressive wildlife scours the land on the hunt for prey. Settlements need increased protection to curtail this threat.
  • Max agriculture districts +1 Max Agriculture Districts
  • Soldier +1 Soldier Job per 10 Pops
Planet tropical.png Taprib II Galactic Paragons.png
D crashed ship.png Crashed Ships
Old ships litter the planet, inhibiting the potential mining operations in the area. Though, they provide an easily accessible source of alloys.
  • Mod planet housing.png +100 Housing
  • Mod planet max districts add.png −1 Max Districts
  • Pop resource minerals mult.png −5% Minerals from jobs
Planet desert.png Ivusheh II Galactic Paragons.png
D station junk.png Fallen Shipyard
An old orbital shipyard smashed onto the planet. It contains a lot of valuable resources that could be extracted and studied.
  • Mod planet housing.png +800 Housing
  • Max generator districts +3 Max Generator Districts
  • Max mining districts +3 Max Mining Districts
  • Nemma Miner +1 Scrap Miner per 4 pops
Planet desert.png Ivusheh II Galactic Paragons.png
D prosperous mesa.png Volcanic Activity
Active volcanoes melt underground mineral deposits, allowing for far easier resource acquisition.
  • Max mining districts +3 Max Mining Districts
  • Volatile motes.png +0.1 Volatile Motes per 100 Miners (category) Miners
Planet alpine.png Vapob II Galactic Paragons.png
D nanite corpses.png Ancient Facilities
These ancient facilities contain research data on pulsars, shielding technology, and extracting energy from the most dangerous suns.
Max generator districts +3 Max Generator Districts Planet nuked.png Sursect I Galactic Paragons.png
D nanite corpses.png Scarred Land
Scarred lands and burnt-out wastelands are impossible to use outside of harnessing the potential power from the constant pulsar flares.
Energy Credits.png +2 Energy per 100 Technicians (category) Technicians Planet nuked.png Sursect I Galactic Paragons.png
D bunker door.png Hidden Black Needle Base
A covert base used by the Black Needle pirates to conduct various illicit operations and hide stolen goods.
  • Soldier +100 Soldier Jobs
  • Naval capacity.png +1 Naval Capacity per 100 Soldiers (category) Soldiers
Planet tundra.png Second Treasure Hunters planet Grand Archive
D city ruins.png Hive Mind Dwelling
An isolated settlement occupied by the Smeegibb collective, former crewmates of Captain Ness.
  • Unity.png +10 Unity
  • Pop resource society research mult.png +5% Society from Jobs
Planet savannah.png Third Treasure Hunters planet Grand Archive

Transformation features[edit | edit source]

These features can only be obtained during the Transformation situation. They come in 3 levels of quality depending on how much the empire invested in each research event during the situation. When the empire chooses its ascension tradition path in stage IV, the related feature has its output tripled.

Limited research feature Partial research feature Full research feature Related tradition Situation stage
D reactor.png Nanite Replicator Beta
Nanites.png +0.3 Nanites (+0.9 if Nanotech)
Nanite Replicator Alpha
Nanites.png +0.6 Nanites (+1.8 if Nanotech)
Nanite Replicator Omega
Nanites.png +1.2 Nanites (+3.6 if Nanotech)
Nanotech Nanotech I
D bubbling swamp.png Miniature Living Metal Vats
Living Metal.png +0.3 Living Metal (+0.9 if Modularity)
Small Living Metal Vats
Living Metal.png +0.6 Living Metal (+1.8 if Modularity)
Living Metal Vats
Living Metal.png +1.2 Living Metal (+3.6 if Modularity)
Modularity Modularity II
D station reactor.png Prototype Virtual Power Plant
  • Energy Credits.png +8 Energy (+24 if Virtuality)
  • Dark Matter.png +0.1 Dark Matter (+0.3 if Virtuality)
Compact Virtual Power Plant
  • Energy Credits.png +12 Energy (+36 if Virtuality)
  • Dark Matter.png +0.2 Dark Matter (+0.6 if Virtuality)
Virtual Power Plant
  • Energy Credits.png +20 Energy (+60 if Virtuality)
  • Dark Matter.png +0.4 Dark Matter (+1.2 if Virtuality)
Virtuality Virtuality III

Cosmic storm features[edit | edit source]

After a cosmic storm every habitable planet affected by the storm has a 6.6% chance to gain a special planetary features. Each planetary feature can only appear once per empire.

Feature Effects Storm type
D electrified oceans.png Electrified Oceans
A perpetual electrical current surges throughout the planet's vast ocean.
  • Max generator districts +1 Max Generator Districts
  • Pop resource energy mult.png +5% Energy from Jobs
  • Mod habitability.png −5% Habitability
System storm electric.png Electric
D fractal seed.png Lightning Struck Ruins
A passing cosmic storm of incredible fury has transformed a once-thriving settlement into lightning-struck ruins, transmuting our mundane building materials into rare and unusual compounds.
Engineering research speed +15% Materials Research Speed
D fractal seed.png Planetary Scar
A passing cosmic storm has unleashed such concentrated devastation upon the planet that it has carved a scar visible from space.
Unity.png +2% Unity from Jobs per free district slot
D fractal seed.png Silent Armada
A passing cosmic storm has wreaked havoc on the navigation systems of countless civilian ships, turning the hardest-hit areas into haunting graveyards of broken hulks and decimated machinery.
  • Engineering research speed +10% Propulsion Research Speed
  • Physics research speed +10% Field Manipulation Research Speed
D alien pets deposit.png Avian Reserve
A secluded nature reserve built to house vulnerable species of avian fauna.
  • Society research.png +4 Society
  • Mod building xeno zoo max.png Unlocks the Alien Zoo building
System storm gravity.png Gravity
D fractal seed.png Compacted Plains
The crushing gravitational effects of a passing cosmic storm have compacted several areas previously deemed too unstable for construction, effectively granting us free real estate.
Mod planet max districts add.png +3 Max Districts
D fractal seed.png Gravitational Caves
A passing cosmic storm has transformed some of our mining complexes into broken shafts of hyper-compact material. While our attempts to reopen them have sparked new theories in engineering and drilling, they have made little progress in reclaiming the mines.
  • Pop resource engineering research mult.png +20% Engineering from Jobs
  • Mod planet max districts add.png −2 Max Districts
D sky mountain.png Mountain in the Sky
A colossal mountain range hangs suspended in the thin air of the planet's upper atmosphere, exposing fresh ore deposits.
  • Max mining districts +2 Max Mining Districts
  • Physics research.png +1 Physics per 100 Miners (category) Miners
D fractal seed.png Pulverized Monuments
A passing cosmic storm unleashed tremendous pressure on some of our more fragile monuments, reducing them to dust and debris - a humble reminder of the terrifying forces that await us out there.
Unity.png +10% Unity from Jobs
D fractal seed.png Magnetized Ore
A passing cosmic storm has magnetized an immense amount of previously unexploited mineral deposits, making it exceedingly easy for our mining operations to access these new resources.
  • Mod planet max districts add.png +3 Max Districts
  • Max mining districts +3 Max Mining Districts
  • Pop resource minerals mult.png +25% Minerals from Jobs
System storm magnetic.png Magnetic
D fractal seed.png Skybound Plateaus
Magnetized by the gravitational effects of a passing cosmic storm, the majestic and floating landmasses can be maneuvered directly over existing industrial complexes.
  • Mod planet max districts add.png +1 Max Districts
  • Max mining districts +1 Max Mining Districts
  • Pop resource minerals mult.png +10% Minerals from Jobs
  • Metallurgist +10% Metallurgist Output
D fractal seed.png Storm-Forged Foundry
A passing cosmic storm that ravaged this planet has left a significant number of foundry equipment strangely charged. Even without fully understanding the mechanism, our alloy production has improved significantly.
  • Metallurgist +30% Metallurgist Output
  • Upkeep −30% Metallurgist Upkeep
D fractal seed.png Storm-Ruined Suburbs
The Cosmic Storm has rendered some of our suburbs into ruins, fit only for study of the remains.
  • Pop resource society research mult.png +10% Society from Jobs
  • Mod planet max districts add.png −2 Max Districts
System storm particle.png Particle
D fractal seed.png The Big One
The Cosmic Storm has left a tremendous crater on this world, a brutal reminder of cosmic indifference to our existence.
  • Unity.png +10% Unity from Jobs
  • Mod planet max districts add.png −2 Max Districts
D fractal seed.png Unstable Planes
The Cosmic Storm has turned several vast planes into areas of high tectonic activity, coincidently the increase in danger has also come with an increase in volatile motes.
Mote Harvester +100 Mote Harvester jobs
D fractal seed.png Degraded Ozone Layer
The Cosmic Storm has torn a hole into the ozone layer of this planets atmosphere. While severely infringing on our quality of life, the quality of production has gone up.
  • Pop resource energy mult.png +100% Energy from Jobs
  • Mod pop growth req.png −25% Pop Growth Speed
System storm radiant.png Radiant
D fractal seed.png Glowing Desert
The Cosmic Storm has left entire desert aglow, a deadly view but with sufficient security measures it can turned into a financially viable tourist spot.
  • Pop resource energy mult.png +10% Energy from Jobs
  • Trade value.png +10% Trade from Jobs
D fractal seed.png Radiated Highlands
The Cosmic Storm has bathed the highlands of this world with radiation, creating a sublime ground for our energy production.
  • Mod planet max districts add.png +3 Max Districts
  • Max generator districts +3 Max Generator Districts
D fractal seed.png Entity of the Lake
A passing cosmic storm has left us with a strange and wonderful gift. The largest body of water on this planet forms ripples that create patterns and symbols of obvious importance, capable of answering inquiries with surprising wisdom.
  • Happiness.png +25% Happiness
  • Spiritualist.png +50% Spiritualist Ethics Attraction
System storm shroud.png Shroud
D fractal seed.png Fields of Zro
Transformed by a passing cosmic storm, this planet's most verdant biomes have become wavering fields of Zro. These are some of the purest deposits we have ever encountered.
  • Zro.png +2 Zro
  • Happiness.png +10% Happiness
  • Max agriculture districts −1 Max Agriculture Districts
D ghostly canyon.png Ghostly Canyon
Ethereal apparitions are witnessed by those who visit this canyon.
  • Zro.png +1 Zro
  • Unity.png +10% Unity from Jobs
  • Telepath +20% Telepath Output
  • Mod planet max districts add.png −1 Max Districts
  • Mod planet stability.png −5% Stability
D fractal seed.png Shroud Parasites
A passing cosmic storm has spread parasites among our livestock. Phasing between our reality and the Shroud, they have proven to be edible, healthy and surprisingly delicious.
  • Pop resource society research mult.png +10% Society from Jobs
  • Mod pop growth req.png +10% Pop Growth Speed
D fractal seed.png Crystalline Quills
The ravaging blasts of a passing cosmic storm have left behind a landscape of jagged and spiked crystals, creating a perilous yet potentially profitable terrain.
Crystal Miner +200 Crystal Miner jobs System storm stardust.png Stardust
D fractal seed.png Historic Sedimentation
A passing cosmic storm has blasted away entire layers of sediment, unveiling traces of eons we have never before been able to study.
Pop resource society research mult.png +10% Society from Jobs
D fractal seed.png Stardust Dunes
A passing cosmic storm swept over this world like a great wave. In its wake, it left behind an ethereal landscape of glittering, stardust dunes.
Crystal Miner +300 Crystal Miner jobs

Blockers[edit | edit source]

Blockers are obstacles that reduce Max districts Max Districts, and may block some planetary features from being exploited. They can be cleared by spending resources and time and some of them may have rewards when cleared. Clearing can be done while the planet is being colonized or after the colony is completed.

Blockers have a Blocker removal yellow border if they can be removed, and a Tile Blocker.png red border if they cannot be removed due to missing technology or other requirements.

If a natural planet is terraformed into a planet class other than Planet city.png Ecumenopolis, all of its blockers are cleared and rewards are given. If it was terraformed into Planet infested.png Hive World or Planet ai.png Machine World, the planetary feature it unblocks will be lost.

Natural blockers[edit | edit source]

These blockers can be found on habitable planets. Most of them require a certain New Worlds New Worlds technology to be cleared. Ranger Ranger jobs will produce additional resources for each natural blocker.

Blocker Effects Production per 100 Ranger Rangers Spawn chance Blocker removal Blocker removal
Technology Cost Time
D active volcano.pngactive volcano Active Volcano
There is an active volcano in this region, spewing forth lava and volcanic gases.
Max districts −2 Max districts Energy Credits.png +1 Energy 5
  • ×0 if Planet Size.png planet size < 10
  • ×0.5 if Planet Size.png planet size < 15
  • ×0.5 if Planet alpine.png Alpine World
Deep Crust Engineering Deep Crust Engineering Energy Credits.png 1000 Time 270
D mountain range.pngmountain range Impassable Mountains
A vast range of tall and impassable mountains stretches across this region.
Max districts −2 Max districts Minerals.png +1 Minerals 5
  • ×0 if Planet Size.png planet size < 10
  • ×0.5 if Planet Size.png planet size < 15
  • ×2 if Planet alpine.png Alpine World
Tech tb mountain range.png Planetary Resurfacing Energy Credits.png 1000 Time 270
D dangerous wildlife blocker.pngdangerous wildlife blocker Dangerous Wildlife
The wildlife in this region is particularly lethal, with many dangerous predators and poisonous plants.
  • Max districts −2 Max districts

  • When cleared:
    • Food.png 200 Food if Devouring Swarm Devouring Swarm
Society research.png +1 Society 5
  • ×0 if Planet Size.png planet size < 10
  • ×0.5 if Planet Size.png planet size < 15
Dangerous Wildlife Removal Dangerous Wildlife Removal Energy Credits.png 500 Time 270
D dense jungle.pngdense jungle Dense Jungle
This entire region is completely overgrown with thick, impassable jungle.
  • Max districts −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
Food.png +0.5 Food 10
  • ×0 if climate isn't wet
  • ×2 if Planet continental.png Continental World
  • ×2 if Planet tropical.png Tropical World
Tech tb dense jungle.png Selective Defoliants Energy Credits.png 500 Time 180
D deep sinkhole.pngdeep sinkhole Deep Sinkhole
A colossal sinkhole covers most of this region.
  • Max districts −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
Energy Credits.png +0.5 Energy 10
  • ×0 if climate isn't dry
  • ×2 if Planet arid.png Arid World
  • ×2 if Planet savannah.png Savannah World
Tech tb deep sinkhole.png Subterranean Colonization Energy Credits.png 500 Time 180
D massive glacier.pngmassive glacier Massive Glacier
An immense body of dense ice covers this region.
  • Max districts −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
Minerals.png +0.5 Minerals 10
  • ×0 if climate isn't cold
  • ×2 if Planet alpine.png Alpine World
  • ×2 if Planet arctic.png Arctic World
Climate Control Network Climate Control Network Energy Credits.png 500 Time 180
D noxious swamp.pngnoxious swamp Noxious Swamp
Treacherous swamplands and bogs surrounded by putrid gases.
  • Max districts −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
Food.png +0.5 Food 10
  • ×0 if climate isn't cold
  • ×2 if Planet tundra.png Tundra World
Tech tb noxious swamp.png Xeno-Hydraulic Mastery Energy Credits.png 500 Time 180
D quicksand basin.pngquicksand basin Quicksand Basin
A vast body of quicksand covers this region, making construction impossible.
  • Max districts −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
Minerals.png +0.5 Minerals 10
  • ×0 if climate isn't dry
  • ×2 if Planet desert.png Desert World
Tech tb quicksand basin.png Soil Remediation Energy Credits.png 500 Time 180
D toxic kelp.pngtoxic kelp Toxic Kelp
A thick forest of kelp that is toxic to most forms of life covers the ocean in this region.
  • Max districts −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
Food.png +0.5 Food 10
  • ×0 if climate isn't wet
  • ×2 if Planet ocean.png Ocean World
Tech tb toxic kelp.png Ocean Ecology Management Energy Credits.png 500 Time 180
D crater.pngcrater Bomb Crater
This massive crater was created by the detonation of a particularly devastating hydrogen bomb.
  • Max districts −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
5
  • ×0 if not Planet nuked.png Tomb World
Energy Credits.png 800 Time 270
D city ruins.pngcity ruins City Ruins
Once a great city, now just a metal boneyard stretching as far as the eye can see.
Max districts −2 Max districts 10
  • ×0 if not Planet nuked.png Tomb World
Energy Credits.png 1200 Time 360
D radioactive wasteland.pngradioactive wasteland Radioactive Wasteland
Few organisms can survive in this desolate, irradiated wasteland.
  • Max districts −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
10
  • ×0 if not Planet nuked.png Tomb World
Energy Credits.png 800 Time 270

Relic world blockers[edit | edit source]

There are a number of blockers that can be exclusively found on relic worlds. They are expensive but rewarding to remove.

Blocker Cost Time Rewards
D broken spire.pngbroken spire Collapsed Spire
An immense residential spire has collapsed under its own weight in this region, blocking access. While it was still standing, this towering structure must have been among the tallest on the planet.
Energy Credits.png 2000 Time 480 D central spire.png Central Spire planetary feature
D mining tunnels.pngmining tunnels Crumbling Mining Tunnels
A network of deep tunnels beneath the planet's surface seem to have been its primary source of minerals. Millennia of cave-ins and rockfalls have left only a fraction of the tunnels traversable.
Energy Credits.png 1000 Time 270 D mining tunnels.png Abandoned Mining Tunnels planetary feature
D reactor.pngreactor Flooded Reactor Pits
These deep pits appear to have once housed the planet's main energy production facilities. Over the eons, rain and flooding have filled the pits with murky water.
Energy Credits.png 1000 Time 270 D reactor.png Ancient Reactor Pits planetary feature
D massive crevice.pngmassive crevice Massive Crevice
This region is divided by a vast crevice that cuts through what was once a dense urban zone. The ground here is extremely unstable, with frequent earthquakes and landslides.
Energy Credits.png 1000 Time 270 D ruins medium.png Industrial Sector planetary feature
D solar array.pngsolar array Shattered Solar Array
The shattered remains of some kind of colossal solar array. When it was still functional, it must have provided power to a significant portion of this planet.
Energy Credits.png 1000 Time 270 D solar array.png Immense Solar Array planetary feature
D city ruins.pngcity ruins Ruined Arcology
The Arcologies which cover this City-Planet lie in ruins. While the foundations are still solid, much of the decaying structure will need to be cleared before we can rebuild.
Energy Credits.png 750
Minerals.png 250
Time 270 Minor artifacts.png 10–50 Minor artifacts if Ancient Relics.png Ancient Relics is enabled
Menu icon technology.png Random technology if Origins remnant.png Remnants homeworld

Homeworld blockers[edit | edit source]

Each empire homeworld starts with at least three blockers that don't require technology to be removed. They reward either a Pop.png pop or a planetary feature when cleared. The blocker types can vary based on government and origin.

Blocker Source Cost Time Rewards
D slums.pngslums Sprawling Slums
This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.
  • Yes.png Organic founder species
  • No.pngAuth hive mind.png Hive Mind
Energy Credits.png 300 Time 120 Pop.png 100 Pops

Can be added by the Lost to Bureaucracy event

D deep sinkhole.pngdeep sinkhole Collapsed Burrows
This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife.
Auth hive mind.png Hive Mind Energy Credits.png 300 Time 120 Pop.png 100 Pops
D slums.pngslums Unsupervised Settlement
A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries.
Rogue Servitor Rogue Servitor civic Energy Credits.png 300 Time 120 Pop.png 100 Pops
D crater.pngcrater Abandoned Strip Mine
This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account.
  • Auth machine intelligence.png Machine Intelligence
  • Origins unplugged.png Hard Reset origin
Energy Credits.png 300 Time 120 Unknown.png Random +2 planetary features
D radioactive wasteland.pngradioactive wasteland Battlefield Remnants
Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics.
  • Determined Exterminator Determined Exterminator civic
  • Origins unplugged.png Hard Reset origin
Energy Credits.png 300 Time 120 D organic landfill.png Organic Landfills planetary feature
D city ruins.pngcity ruins Settled Ruins
A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city.
Origins post apocalyptic.png Post-Apocalyptic origin Energy Credits.png 300 Time 120 Pop.png 100 Pops
D buried lithoids.pngburied lithoids Lithoid Monoliths
Incredibly rich outcroppings of minerals that seem to be comprised of petrified lithoids.
  • Lithoid Lithoid founder species
  • No.pngCalamitous Birth Calamitous Birth origin
Minerals.png 1000 Time 360
  • Pop.png 100 Pops if created by the same empire
  • Minerals.png 300 Minerals if created by another empire

If this planet is not empire homeworld, instead it costs Energy Credits.png 300

D buried lithoids.pngburied lithoids Buried Lithoids
These lithoids were driven deep into the ground when they fell from orbit.
Calamitous Birth Calamitous Birth origin Minerals.png 1000 Time 360
  • Pop.png 100 Pops if created by the same empire or overlord
  • Minerals.png 300 Minerals if created by another empire

  • Also appears on worlds colonized by a Lithoid Meteorite colony ship
  • If this planet is not empire homeworld, instead it costs 300 Energy Credits.png
D metal boneyard.pngmetal boneyard Industrial Wasteland
This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.
  • Yes.png Organic founder species
  • No.pngOrigins unplugged.png Hard Reset origin
Energy Credits.png 300 Time 120 Unknown.png Random +2 planetary features

Can be added by the Lost to Bureaucracy event

D radioactive wasteland.pngradioactive wasteland Radiation Zone
A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort.
Origins post apocalyptic.png Post-Apocalyptic origin Energy Credits.png 300 Time 120 Unknown.png Random +3 planetary features
D boggy fens.pngboggy fens Great Pacific Garbage Patch
A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean.
G Star.png Sol system Energy Credits.png 300 Time 120 D toxic kelp.png Pacific Algae Tracts planetary feature
D ruins small.pngruins small Forgotten Civilization
The ruins of a forgotten civilization that lived here before us.
A Star.png Deneb system Energy Credits.png 300 Time 120 Unknown.png Random +2 planetary features
D city ruins.pngcity ruins Long-Abandoned City
The crumbling remains of what must once have been a major population center on the planet. No traces of its past inhabitants remain.
  • Auth machine intelligence.png Machine Intelligence
  • No.pngDetermined Exterminator Determined Exterminator civic
Energy Credits.png 300 Time 120 D metal boneyard.png Metal Boneyards planetary feature
D city ruins.pngcity ruins Former Organic City
The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now.
Determined Exterminator Determined Exterminator civic Energy Credits.png 300 Time 120 D metal boneyard.png Metal Boneyards planetary feature
D city ruins.pngcity ruins Silent Ruins
This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated.
Driven Assimilator Driven Assimilator civic Energy Credits.png 300 Time 120 D organic landfill.png Organic Landfills planetary feature
D mining tunnels.pngmining tunnels Decrepit Tunnels
These ancient and decrepit tunnels have never been fully explored or cleared.
Origins shattered ring.png Shattered Ring origin Energy Credits.png 1000 Time 360
  • Minerals.png 200 Minerals
  • Alloys.png 100 Alloys
D metal boneyard.pngmetal boneyard Ancient Rubble
Broken down machinery and other debris obstructs workers from utilizing the entire segment.
Origins shattered ring.png Shattered Ring origin Energy Credits.png 250 Time 360
D crashed ship.pngcrashed ship Ship Debris
The debris from the crashed slaver ship covers a massive area, blocking development of the planet.
Origins broken shackles.png Broken Shackles origin Energy Credits.png 300 Time 360 Menu icon technology.png Random technology

Cannot be removed if planet has a Crashed Slaver Ship archaeological site

D city ruins.pngcity ruins Abandoned Cities
These cities stand abandoned due to the effects of the genetic disease, a grim reminder of our shrinking population.
Origin synthetic fertility.png Synthetic Fertility origin
  • Energy Credits.png 750
  • Minerals.png 250
Time 360
D bioship remains.pngbioship remains Biological Ship Remains
The decaying remains of the last biological fleet to test our defenses. The stench of rot carries for kilometers.
Origin starlit citadel.png Starlit Citadel origin Energy Credits.png 400 Time 360 Pop.png 100 Pops

Adds −10% Mod habitability.png Habitability, −5% Happiness.png Happiness and −1 Max districts Max Districts

D city ruins.pngcity ruins Invasion Site
The scarred and blasted remnants of our dwellings and infrastructure, destroyed by a nameless enemy.
Origin starlit citadel.png Starlit Citadel origin
  • Energy Credits.png 300
  • Minerals.png 200
Time 180 Unity.png Scaled Unity
D quicksand basin.pngquicksand basin Scorched Plains
This region once teemed with life, until it was devastated by the blast of a stellar superflare.
Origins wilderness.png Wilderness origin Energy Credits.png 900 Time 180

Event blockers[edit | edit source]

These blockers can be created by certain events. These blockers do not block any planetary feature or require any technology to be cleared but still decrease the max districts.

Blocker Source Cost Time
D rushing waterfalls.pngrushing waterfalls Growing Floodplains
Large areas of this world are flooded due to rapidly rising sea levels.
Glacial Crisis event chain Energy Credits.png 1000 Time 360
D organic landfill.pngorganic landfill Spreading Landfill
Endless hills of trash, rapidly sprawling out of their designated zones
Junkyard Orbit event chain Energy Credits.png 1000 Time 180
D deep sinkhole.pngdeep sinkhole Subterranean Entrance
A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world.
Subterranean Civilization event chain Energy Credits.png 500 Time 100
D crater.pngcrater Impact Crater
Something collided with the surface of this world at some point, creating this massive impact crater.
Asteroid Sighted event Energy Credits.png 300 Time 100
D ruins small.pngruins small Radioactive Ruins
An ancient civilization was wiped out here by a powerful gamma-ray burst long ago. These ruins are all that remains.
Radioactive Planet anomaly Energy Credits.png 300 Time 120
D organic landfill.pngorganic landfill Terraforming Residue
The results of a partially successful terraforming process have created areas of strange biological abominations.
Terraforming Complications event Energy Credits.png 500 Time 180
D infestation.pnginfestation Fungoid Extermination Residue
This toxic goo is all that remains of the exterminated Fungoids.
Distant Stars.png Paradise Lost event chain Energy Credits.png 300 Time 120

Shattered Ring World blockers[edit | edit source]

Ring World Shattered Ring Worlds that are not a homeworld (the ones created by the Guaranteed Habitable Worlds setting) will have a number of additional blockers that impair the functionality of the segment.

Blocker Effects Technology Cost Time
D station reactor.pngstation reactor Malfunctioning Reactor
The reactor powering the various climate control and gravitational systems of this section is malfunctioning. Hazardous weather conditions and fluctuating gravity make it difficult to settle parts of this segment.
  • Mod planet max districts add.png −5 Max districts
  • Upkeep +100% Building and district energy upkeep
Tech zero point power.png Zero Point Power
  • Energy Credits.png 2000
  • Alloys.png 1000
Time 720
D satellite in orbit.pngsatellite in_orbit Faulty Diurnal Regulator
Massive panels regulating the day/night cycle of the segment have fallen out of orbit. Parts of this segment are constantly illuminated and have been scorched by centuries of exposure.
  • Mod planet max districts add.png −2 Max districts
  • Habitability ceiling −25% Species habitability cap
Ion Thrusters Ion Thrusters
  • Energy Credits.png 300
  • Alloys.png 150
Time 360
D glitchy matrix.pngglitchy matrix Shorting Power Grid
The damaged power grid supplying this segment has frequent shorts and brownouts.
  • Mod planet max districts add.png −2 Max districts
  • Habitability ceiling −25% Species habitability cap
Global Energy Management Global Energy Management
  • Energy Credits.png 300
  • Alloys.png 150
Time 360
D ruined system.pngruined system Unaligned Ring Gyros
Malfunctioning gyroscopes have shifted the position of this segment in the ring, twisting and collapsing several habitable areas.
  • Mod planet max districts add.png −2 Max districts
  • Habitability ceiling −25% Species habitability cap
Starhold Starhold
  • Energy Credits.png 300
  • Alloys.png 150
Time 360
D station cargo.pngstation cargo Unstable Vacuum Fields
This area is subject to frequent decompressions as the force fields protecting it from the vacuum of space are unstable.
  • Mod planet max districts add.png −2 Max districts
  • Habitability ceiling −25% Species habitability cap
Tech shields 2.png Improved Deflectors
  • Energy Credits.png 300
  • Alloys.png 150
Time 360

Detox blockers[edit | edit source]

Planet toxic.png Toxic Worlds that have been terraformed will have one of each of the following blockers. They give more penalties to the colony than regular blockers and take a year to remove.

Blocker Effects Cost
D unpleasant atmosphere blocker.pngunpleasant atmosphere blocker Unpleasant Atmosphere
The disgusting taste and smell of the air are what remains of this planet's toxic past.
Mod habitability.png −5% Habitability Energy Credits.png 500
D poisonous algae blocker.pngpoisonous algae blocker Poisonous Algae
This noxious algae survived the initial cleansing of this world. While it is not aggressive enough to prevent colonization, it has proven highly adaptable... and quite simply a nuisance.
  • Mod planet max districts add.png −2 Max districts
  • Pop resource food mult.png −15% Food from Farmers
Energy Credits.png 1000
D rotten soil blocker.pngrotten soil blocker Rotten Soil
Even this rotten soil will be useful to us, once it has been refreshed and reinvigorated.
Mod planet max districts add.png −1 Max districts Energy Credits.png 1000
D tainted snowcaps blocker.pngtainted snowcaps blocker Tainted Snowcaps
The last toxic remains of the once enormous mountains of poison that dominated this world.
  • Mod planet max districts add.png −2 Max districts
  • Amenities.png −500 Amenities
Energy Credits.png 1000
D venomous insects blocker.pngvenomous insects blocker Venomous Insects
The lost broods of venomous vermin that we had hoped to extinguish during the early days of our terraforming effort.
  • Mod planet max districts add.png −2 Max districts
  • Happiness.png −10% Happiness
Energy Credits.png 1000

Wilderness blockers[edit | edit source]

Wilderness blockers appear when a planet owned by an empire with the Origins wilderness.png Wilderness origin is conquered by an empire that doesn't have the origin. They come in two levels depending on how many of each district the planet had. Wilderness blockers take 4 months to remove.

Planet had 1-3 districts - Energy Credits.png 300 removal cost Planet had 4+ districts - Energy Credits.png 500 removal cost District
Blocker Effects Blocker Effects
D noxious swamp.pngnoxious swamp Fetid Swamp
What was once a thriving habitat for myriad forms of life has been abandoned, now little more than a festering, oozing pit.
Max districts −2 Max Districts D rotten soil blocker.pngrotten soil blocker Festering Morass
Countless lifeforms of various kinds have perished here. Their rotting remains have seeped into the landscape, discharging a flood of pungent and corrosive biochemicals.
Max districts −4 Max Districts District communal biomes.png Communal Biomes
D fungal caves.pngfungal caves Hollow Cave System
The lifeforms formerly occupying this world left their mines in hasty disarray, with several tunnels scraped bare and prone to collapse.
  • Max districts −1 Max Districts
  • Max mining districts −1 Max Mining Districts
D dust caverns.pngdust caverns Pockmarked Plateau
This hazardous region is beset with valueless spoil and potential sinkholes, all stemming from extensive mining activity in its past.
  • Max districts −2 Max Districts
  • Max mining districts −2 Max Mining Districts
District hollow mountains.png Hollow Mountains
D infestation.pnginfestation Desiccated Forest
What was once a vast and productive forest now stands lifeless. Its withered boughs are no longer capable of producing crops.
  • Max districts −1 Max Districts
  • Max agriculture districts −1 Max Agriculture Districts
D crystal forest.pngcrystal forest Fossilized Forest
The remains of a vast region rich in diverse sylviculture. The abundant plantlife and fungi died off so rapidly that the remains appear crystalline, and biochemically inert.
  • Max districts −2 Max Districts
  • Max agriculture districts −2 Max Agriculture Districts
District orchard forests.png Orchard Forests
D poisonous algae blocker.pngpoisonous algae blocker Scorched Solar Field
A shriveled canopy and brittle stems are all that remain of this deceased solar farm.
  • Max districts −1 Max Districts
  • Max generator districts −1 Max Generator Districts
D unpleasant atmosphere blocker.pngunpleasant atmosphere blocker Solar Wasteland
This vast region is occupied by the thorny remains of a once-teeming solar forest. Dried-out, lightly irradiated leaf matter now drifts as atmospheric dust.
  • Max districts −2 Max Districts
  • Max generator districts −2 Max Generator Districts
District photosynthesis fields.png Photosynthesis Fields

Other blockers[edit | edit source]

These blockers do not block any planetary feature or require any technology to be cleared but still decrease the max districts and may have other negative effects.

Blocker Source Cost Time Notes
D lush jungle.pnglush jungle Nature Preserve
A section of natural beauty decreed by the Overlord to never be tampered with.
Tooltip building.png Ranger Lodge building or holding Instant
  • Yes.png Counts as a natural blocker for Ranger Lodge buildings
  • No.png Cannot be removed while there is a Ranger Lodge building or holding on the world
D spawning complex blocker.pngspawning complex blocker Overlord Spawning Complex
A large hulking biomass, alive and pulsating as it is slowly producing new workers for the hive.
Tooltip building.png Splinter Hive holding Instant No.png Cannot be removed while there is a Splinter Hive holding on the world
D fungal forest.pngfungal forest Invasive Thicket
Significant root structures are required to support a nearby $holding_wilderness_glade$, permitting this pocket biome to survive in our alien environment.
Tooltip building.png Wilderness Glade holding Instant No.png Cannot be removed while there is a Wilderness Glade holding on the world
D crater.pngcrater Ruined District
This region is covered by countless craters caused by relentless Orbital Bombardment.
Mod ship orbital bombardment mult.png Orbital bombardment Energy Credits.png 300 Time 200 A random district is removed when the blocker is created
D fungal forest.pngfungal forest Explosive Fungal Growth
This region of the planet has been infested by a constantly growing forest of alien fungi.
Seed bombing.png Seed Bombing orbital bombardment (fungoid) Energy Credits.png 300 Time 180 Origins gardeners.png Fruitful Partnership empires clear it at half cost and gain a pop when cleared
D dense jungle.pngdense jungle Explosive Sylvan Growth
This region of the planet has been infested by a constantly growing forest of alien flora.
Seed bombing.png Seed Bombing orbital bombardment (plantoid) Energy Credits.png 300 Time 180 Origins gardeners.png Fruitful Partnership empires clear it at half cost and gain a pop when cleared
D gaseous eruption.pnggaseous eruption Lithoid Devastation
A lithoid devouring swarm has despoiled this region. With great effort it may be possible to undo the damage.
Navbar icons situation.png Consume World situation Energy Credits.png 1000 Time 360
  • Cannot be removed by Terravore Terravore empires
  • Mod habitability.png −10% Habitability
D buried lithoids.pngburied lithoids Nanite Harvest Basin
This site marks the remnants of resources harvested to spawn new nanites, a scar left behind by the relentless extraction stripping this planet.
Navbar icons situation.png Extract Nanites situation Energy Credits.png 2500 Time 360
  • Cannot be removed by Nanotech Nanotech empires
  • Nanites.png +0.5 Nanites
D metal boneyard.pngmetal boneyard Biological Enclaves
This region is dominated by cities that house those who objected to synthetic transition.
Navbar icons situation.png Synthetization situation (50% progress) Alloys.png 1000 Time 360
  • Mod planet stability.png −5 Stability
  • Job criminal.png +5 Crime
  • Creates a Mechanical Mechanical pop when cleared
D city.pngcity Old Towns
This region is dominated by well-preserved cities that house members of our original species. By expending resources, we may encourage these holdouts to transition into machines.
Navbar icons situation.png Synthetization situation (50% progress) Energy Credits.png 1000 Time 360
  • Creates a Mechanical Mechanical pop when cleared
D station junk.pngstation junk Destroyed Promenade
This enormous, multi-level hub once served as the station's central shopping area, but now only collapsed displays and garbage remain.
Planet habitat.png Star Mall
  • Energy Credits.png 1500
  • Minerals.png 500
Time 720
  • Mod planet max districts add.png −2 Max Districts
  • Blocks the D tradestation interior.png Promenade planetary feature
D station junk.pngstation junk Abandoned Wing
This section of the Star Mall lies in ruins. We must clear the decaying structure before we can rebuild.
Planet habitat.png Star Mall
  • Energy Credits.png 750
  • Minerals.png 250
Time 360
D city ruins.pngcity ruins Ruins
Extensive ruins block all access.
Origin here be dragons.png Refusing to feed the Sky Dragon Energy Credits.png 300 Time 120
D ship debris blocker.pngship debris blocker Machine Hulk
The slagged hulk of a once-sapient Machine remains on this world, looming like a vast headstone.
Origins unplugged.png Defeating the Opus Sentinel Energy Credits.png 900 Time 240
D deep sinkhole.pngdeep sinkhole Rifts
Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime.
Distant Stars.png Voidspawn hatching Energy Credits.png 500 Time 120
D ruined hatchery.pngruined hatchery Ruined Hatchery
This automated industrial complex employed self-sustaining power generation to continuously produce biological machines.
BioGenesis.png Abandoned hatchery Energy Credits.png 1000 Time 360
  • Mod planet max districts add.png −4 Max Districts
  • Habitability ceiling −5% Species Habitability Cap
D dangerous wildlife blocker.pngdangerous wildlife blocker Lethal Ecosphere
Specimens and experiments discarded by the War fragment constantly vie for survival in bloody unnatural selection. These incredibly hostile training grounds are sure to prove lethal for most soldiers but survivors would undoubtedly come out of this as relentless killing machines.
BioGenesis.png Trial of Survival Mod planet max districts add.png −2 Max Districts
D city ruins.pngcity ruins Devastated Settlements
Destruction has ravaged these cities, reducing proud spires and bustling streets to lifeless dust.
BioGenesis.png Behemoth conquering a world without the blocker Energy Credits.png 4000 Time 180
  • Mod planet max districts add.png −2 Max Districts
  • Amenities.png −30% Amenities
D unpleasant atmosphere blocker.pngunpleasant atmosphere blocker Devoured Biosphere
Entire biospheres have been completely consumed.
BioGenesis.png Behemoth conquering a world without the blocker Energy Credits.png 6000 Time 180
  • Mod planet max districts add.png −2 Max Districts
  • Mod habitability.png −25% Habitability
D boneyard.pngboneyard Slumbering Behemoths
While at rest, these giants appear almost peaceful. But they are far from it, and should be approached with caution.
BioGenesis.png Behemoth conquering a world without the blocker Energy Credits.png 300 Time 180 Clearing the blocker spawns a hostile army

References[edit | edit source]

Game concepts
Exploration ExplorationFTLUnique systemsL-ClusterPre-FTL speciesFallen empireSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationPlanetary featuresPlanet modifiers
Discovery DiscoveryAnomalyArchaeological siteAstral riftRelicsCollection
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