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Planetary features

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Version

Outliner top.png
This article is considered accurate for the current version (2.3) of the game.

This article is for the PC version of Stellaris only.

Planetary features represent notable areas on planets. They determine the number of Districts the planet can support and can provide various bonuses to planets. Megastructures, Ringworlds and Ecumenopolis, Hive and Machine worlds do not have planetary features, being able to support as many districts as the planet size but not able to mine Strategic Resources or receive bonuses from special features.

Deposit features[edit]

These Planetary Features determine the number of District and Districts and Strategic Resource buildings the planet can support. Gaia planets are more likely to have features that unlock Strategic Resource buildings or grant a higher number of Districts.

Agriculture Districts Generator Districts Mining Districts Crystal Mines Gas Extraction Wells Mote Harvesting Traps Betharian Power Plant Alien Zoo
+1
  • D boggy fens.png Boggy Fens
  • D bountiful plains.png Bountiful Plains
  • D forgiving tundra.png Fair Tundra
  • D green hills.png Green Hills
  • D lichen fields.png Lichen Fields
  • D nutritious mudland.png Nutritious Mudlands
  • D rugged woods.png Rugged Woods
  • D arid highlands.png Arid Highlands
  • D hot springs.png Hot Springs
  • D mineral fields.png Mineral Fields
  • D veiny cliffs.png Ore-Veined Cliffs
  • D crystalline caverns.png Crystalline Caverns
  • D bubbling swamp.png Bubbling Swamp
  • D dust caverns.png Dust Caverns
  • D betharian deposit.png Betharian Fields
  • D alien pets deposit.png Isolated Valley
+2
  • D fertile lands.png Fertile Lands
  • D fungal caves.png Fungal Caves
  • D great river.png Great River
  • D lush jungle.png Lush Jungle
  • D frozen gas lake.png Frozen Gas Lake
  • D rushing waterfalls.png Rushing Waterfall
  • D searing desert.png Searing Desert
  • D prosperous mesa.png Prosperous Mesa
  • D ore rich caverns.png Ore-Rich Caverns
  • D crystal forest.png Crystal Forest
  • D crystal reef.png Crystal Reef
  • D fuming bog.png Fuming Bog
  • D dust desert.png Dust Desert
No.png No.png
+3
  • D black soil.png Black Soil
  • D fungal forest.png Fungal Forest
  • D marvelous oasis.png Marvelous Oasis
  • D teeming reef.png Teeming Reef
  • D tropical island.png Tropical Island
  • D geothermal vent.png Geothermal Vents
  • D tempestous mountain.png Tempestuous Mountain
  • D underwater vent.png Underwater Vents
  • D rich mountain.png Rich Mountain
  • D submerged ore veins.png Submerged Ore Veins
No.png No.png No.png No.png No.png

Anomaly features[edit]

These Planetary Features can be added by random anomalies on habitable planets.

Feature Effects Description
D tribal settlement.png Abandoned Primitive Homesteads
  • Pop resource society research mult.png +10% Society from Jobs
  • Mod district farming max.png +2 Max Agriculture Districts
These abandoned homesteads were once inhabited by a society of reptiles. They still populate the planet, but have since lost all capacity for sapient thought.
D building complex.png Ancient Mining Site
  • Mod district mining max.png +5 Max Mining Districts
The site of an ancient mining operation. Despite its age, much of the equipment can still be operated.
D fungal forest.png Ancient One
  • Society Research +4 Society Research
An ancient being, living deep beneath the waves, is the dominating life force on this planet.
D teeming reef.png Flooded Mounds
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
The soil in this valley is extremely fertile, and it is covered in intense greenery.
D fertile lands.png Harvester Fields
  • Mod district farming max.png +6 Max Agriculture Districts
Vast fields of dense, edible vegetation where ancient solar-powered harvesters assist in gathering crops.
D alien pets deposit.png Hyperfertile Valley
  • Mod district farming max.png +5 Max Agriculture Districts
The soil in this valley is extremely fertile, and it is covered in intense greenery.
D dangerous wildlife blocker.png Savage Wildlands
  • Pop resource society research mult.png +10% Society from Jobs
  • Job researcher.png +1 Researcher Jobs
These indigenous creatures who inhabit this region appear to operate as a single organism.
D building complex.png Toy Factory Complex
  • Pop resource society research mult.png +10% Society from Jobs
  • Pop resource engineering research mult.png +20% Engineering from Jobs
  • Job researcher.png +2 Researcher Jobs
Complex machinery ceaselessly molds complex polymers into small items of varying shapes and inscrutable purposes.
D toxic kelp.png Wetware Computer
  • Pop resource engineering research mult.png +20% Engineering from Jobs
  • Job researcher.png +2 Researcher Jobs
The oceans on this world are almost completely covered in a fine network of algae that appear to be a primitive wetware computer.
D levitating rocks.png Zone A
  • Unity.png +3 Unity
  • Pop resource physics research mult.png +10% Physics from Jobs
  • Job researcher.png +2 Researcher Jobs
A thirteen-by-thirteen kilometer stretch of land on this planet is a ruin of unknown origin, littered with many bizarre and unique alien artifacts. Bafflingly, it also produces sensations of deep contentment in its visitors.

Event features[edit]

These Planetary Features are added by certain events.

Feature Created by Effects Description
D fertile lands.png Loop-Plowed Farm The Waiting World Horizon Signal event
  • Mod district farming max.png +4 Max Agriculture Districts
The food crops lean into the wind, somehow.
D crystalline caverns.png Spiral-Hewn Mine The Waiting World Horizon Signal event
  • Mod district mining max.png +4 Max Mining Districts
Narrow shafts twist around spiraling minerals veins.
D huge tree.png Migrating Forests Migrating Forests event
  • Mod district farming max.png -1 Max Agriculture Districts
  • Mod district generator max.png -1 Max Generator Districts
  • Mod district mining max.png -1 Max Mining Districts
The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.
D huge tree.png Migrating Forests Reserve Ending the Migrating Forests event peacefully
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
This entire region has been set aside for the migrating forests that are native to this world. Here they can roam in peace, without causing damage to urban centers.
D crater.png Ancient Bombardment Craters What Happened Here event (20% chance)
  • Pop resource physics research mult.png +20% Physics from Jobs
  • Job researcher.png +2 Researcher Jobs
This world was subjected to intense orbital bombardment long ago. Parts of the surface are still pockmarked with impact craters.
D organic landfill.png Ancient Battlefield What Happened Here event (20% chance)
  • Pop resource engineering research mult.png +20% Engineering from Jobs
  • Job researcher.png +2 Researcher Jobs
The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. This ancient battlefield is littered with ancient debris from their desperate last stand.
D metal boneyard.png Irradiated Ruins What Happened Here event (20% chance)
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
Remnants of a massive nuclear war waged by the two global superpowers that once inhabited this world.
D quarantine zone.png Subterranean Contact Zone Seismic Disturbances event
(Establish Communications Special Project)
  • Mod district generator max.png +2 Max Generator Districts
  • Mod planet max districts add.png +2 Max Districts
  • Job foundry.png +1 Subterranean Liaison Officer Job per 20 Pops
An area where Subterranean dwellers and Surfacers can work together towards peace and prosperity.
D fungal caves.png Subterranean Farming Caverns Seismic Disturbances event
(Preemptive Strike Special Project)
  • Mod district farming max.png +3 Max Agriculture Districts
  • Mod planet max districts add.png +2 Max Districts
A network of vast caverns which contain numerous fungal farms, hunting areas, and lakes teeming with edible flora and fauna.
D underwater vent.png Subterranean Generator Areas Seismic Disturbances event
(Preemptive Strike Special Project)
  • Mod district generator max.png +3 Max Generator Districts
  • Mod planet max districts add.png +2 Max Districts
Subterranean rivers and the geothermal energy from the molten core of the planet offer vast potential for energy generation.
D crystalline caverns.png Subterranean Mining Sites Seismic Disturbances event
(Preemptive Strike Special Project)
  • Mod district mining max.png +3 Max Mining Districts
  • Mod planet max districts add.png +2 Max Districts
Underground tunnels lead to a variety of mineral-rich ore veins inaccessible from the surface.
D organic landfill.png Mutant Landfill Abandoned Terraforming Equipment event
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
A putrid mass of dead horrors. Their volatile organic matter has twisted together to form a structure of sorts.
D crater.png Impact Crater Space Bounty event
  • Mod district mining max.png +3 Max Mining Districts
A crater from a large meteor impact. Minerals from the meteor itself can still be found at the site.
D building.png Odd Factory An Odd Factor event
  • Job foundry.png +1 Odd Factory Worker Job
A well-crafted facility that produces high value resources, left on the planet by a different civilization.
D building.png Ancient Particle Accelerator Ruined Particle Accelerator event
  • Pop resource physics research mult.png +20% Physics from Jobs
  • Job researcher.png +2 Researcher Jobs
This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what much have been a brilliant theoretical scientist.
D bunker door.png Underground Vault Underground Vault event
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out.
D monument.png Cryonic Clones Monument Clones in Cryostasis event
  • Society Research +6 Society Research
Hundreds on alien clones were left sealed in cryostasis chambers when this Ring World was still a ruin. Now fully restored, the clones have been preserved in this monument.
D quarantine zone.png Processing Pens Wild Eukaryotes event
  • Food.png +14 Food
The fungoids native to this planet were genetically engineered to be docile...and delicious. In these vast processing pens, the fungoids are nourished and then harvested.
D titanic life blocker.png Titanic Lifeforms Titanic Life event Mod planet max districts add.png -1 Max Districts
Society Research +4 Society Research
Numerous Titanic aliens make this area their home, it would be wise to avoid it.
D crystalline caverns.png Portal Research Area The Mysterious Moon event Job researcher.png +1 Dimensional Portal Researcher Job
Job researcher.png +1 Dimensional Portal Researcher Job per 40 pops
A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries.
D monument.png Dragonslayer Monument Defeating the Ether Drake
  • Unity.png +15 Unity
A monument commemorating the defeat of the Ether Drake.
D geothermal vent.png Numa's Breath Numistic Order caravan deal
  • Mod district generator max.png +3 Max Generator Districts
  • Mod planet max districts add.png +2 Max Districts
This stable bent reaching into the planet's crust was created by The Numistic Order.

Unique features[edit]

A number of unique planets in the galaxy contain special Planetary Features that cannot be found elsewhere.

Feature Planets Effects Description
D mining tunnels.png Abandoned Mining Tunnels Planet nuked.png Relic Worlds Mod district mining max.png +6 Max Mining Districts Many of the ruins on the planet's surface were built by minerals extracted from these tunnels. Although most have been mined to depletion, there are still several with rich yields.
D reactor.png Ancient Reactor Pits Planet nuked.png Relic Worlds Mod district generator max.png +6 Max Generator Districts These deep pits near the planet's equator once housed its primary energy generators. Much of the surprisingly sturdy infrastructure has survived, and new reactors can be slotted into it.
D central spire.png Central Spire Planet nuked.png Relic Worlds
  • Research.png +15% Research from Jobs
  • Job researcher.png +8 Researcher Jobs
This towering structure appears to have served as the administrative center of the planet. Its central location and mostly intact interior provides an unmatched opportunity to research this world.
D ruins large.png Dense Ruins Planet nuked.png Relic Worlds
  • Research.png +15% Research from Jobs
  • Mod planet max districts add.png -6 Max Districts
The study of the dense ruins that cover this Relic World are a boon to science, but their presence also limits the amount of livable space.
D solar array.png Immense Solar Array Planet nuked.png Relic Worlds Mod district generator max.png +3 Max Generator Districts This solar array is nearly the size of a small continent. Most of it has been smashed beyond repair, but the underlying power infrastructure has survived, making it a good side for energy production.
D ruins medium.png Industrial Sector Planet nuked.png Relic Worlds
  • Building +2 Max Crystal Mines
  • Building +2 Max Gas Extraction Wells
  • Building +2 Max Mote Harvesting Traps
This entire region once served as as the industrial heartland of the planet. The factories and refineries that are operated here have long stopped working, but hast amounts of scattered resources ca still be found in the area.
D central spire.png Former Relic World Planet city.png Terraformed Relic Worlds
  • Research.png +10% Research from Jobs
This ecumenopolis was once an abandoned Relic World. Most of the old ruins were repurposed or cleared away when the planet-wide city was rebuilt, but there are still many sites that are of scientific value.
D alien pets deposit.png Valley of Zanaam Planet gaia.png Zanaam Research.png +30% Research from Jobs This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.
D organic landfill.png Junk Canals Planet nuked.png Junk Rattlings planets Mod district farming max.png +3 Max Agriculture Districts These narrow canals shake around the junk piles, and some adjacent soil is surprisingly fertile.
D organic landfill.png Junk Hollows Planet nuked.png Junk Rattlings planets Mod district generator max.png +3 Max Generator Districts These hollows deep beneath the surface junk would serve well as isolated reactor chambers.
D organic landfill.png Junk Wastes Planet nuked.png Junk Rattlings planets Mod district mining max.png +3 Max Mining Districts The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground.
D metal boneyard.png Metal Boneyards Civic machine assimilator.png Driven Assimilator homeworlds
Civic machine terminator.png Determined Exterminator homeworlds
Planet nuked.png Relic Worlds
  • Mod district mining max.png +4 Max Mining Districts
  • Pop resource society research mult.png +10% Society Research from Jobs
The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them.
D organic landfill.png Organic Landfills Civic machine terminator.png Determined Exterminator homeworlds
  • Mod district generator max.png +4 Max Generator Districts
  • Pop resource society research mult.png +10% Society Research from Jobs
Toxic biohazard waste rots and fumes in vast heaps under the sun.
D radioactive wasteland.png Irradiated Valley Planet nuked.png Superflares system tomb world Mod district generator max.png +3 Max Generator Districts The solarflare has washed this isolated valley with heavy radiation.

Earth features[edit]

Earth will always feature 9 unique Planetary Features instead of randomized ones. Their description also reveals part of humanity's history before the events of Stellaris.

Feature Effects Description
D city.png Delhi Sprawl Mod district generator max.png +2 Max Generator Districts Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline.
D city.png BosWash Metropolitan Axis Mod district generator max.png +3 Max Generator Districts The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget!
D building complex.png Pearl River Agglomerate Mod district generator max.png +3 Max Generator Districts The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies.
D quarantine zone.png Mauritanian Security Zone Mod district mining max.png +1 Max Mining Districts Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand.
D marvelous oasis.png Mesopotamian Urban Corridor Mod district mining max.png +3 Max Mining Districts The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization.
D crater.png Great Albertan Crater Mod district mining max.png +3 Max Mining Districts When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta.
D radioactive wasteland.png Scandinavian Reclamation Sector Mod district farming max.png +1 Max Agriculture Districts Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach.
D green hills.png Saharan Irrigation Project Mod district farming max.png +4 Max Agriculture Districts Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo.
D toxic kelp.png Pacific Algae Tracts Mod district farming max.png +3 Max Agriculture Districts Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity.

Blockers[edit]

Blockers are obstacles that block Planetary Features. Until a Blocker is cleared the obstructed Planetary Feature cannot be exploited. Each Blocker also reduces the maximum number of Districts on the planet by 1 or more, so they are worth clearing even if the extra possible districts are never built. Blockers can be cleared for a modest cost in minerals, energy, and time, if the player has researched the required technology. There are 9 such technologies, one for every normal blocker type, and they are all relatively easy to research. All normal blockers cost the same amount of resources to remove.

Taking the Ap mastery of nature.png Mastery of Nature ascension perk reduces the cost of clearing blocks by 33%.

Blocker Spawn chance Removal cost Required removal tech Description
D active volcano.png Active Volcano
  • x0.5 if Planet alpine.png Alpine
  • x0.5 if Planet Size.png Planet Size < 15
  • x0 if world is a moon
Energy Credits.png 1000 Time 270 Tile Block Removal Tech tb volcano.png Deep Crust Engineering There is an active volcano in this region, spewing forth lava and volcanic gases.
D crater.png Bomb Crater
  • x0 if not Planet nuked.png Tomb World
Energy Credits.png 800 Time 270 This massive crater was created by the detonation of a particularly devastating hydrogen bomb.
D city ruins.png City Ruins
  • x0 if not Planet nuked.png Tomb World
Energy Credits.png 1200 Time 360 Once a great city, now just a metal boneyard stretching as far as the eye can see.
D dangerous wildlife blocker.png Dangerous Wildlife
  • x2 if PM Dangerous Wildlife.png Hostile Fauna modifier
  • x10 if PM Titanic Life.png Titanic Life modifier
  • x0.5 if Planet Size.png Planet Size < 15
  • x0 if world is a moon
Energy Credits.png 500 Time 270 Tile Block Removal Tech tb dangerous wildlife.png Dangerous Wildlife Removal The wildlife in this region is particularly lethal, with many dangerous predators and poisonous plants.
D deep sinkhole.png Deep Sinkhole
  • x2 if Planet arid.png Arid
  • x2 if Planet savannah.png Savannah
Energy Credits.png 500 Time 180 Tile Block Removal Tech tb deep sinkhole.png Subterranean Colonization A colossal sinkhole covers most of this region.
D lush jungle.png Dense Jungle
  • x2 if Planet tropical.png Tropical
  • x2 if Planet continental.png Continental
Energy Credits.png 500 Time 180 Tile Block Removal Tech tb dense jungle.png Selective Defoliants This entire region is completely overgrown with thick, impassable jungle.
D massive glacier.png Massive Glacier
  • x2 if Planet alpine.png Alpine
  • x2 if Planet arctic.png Arctic
Energy Credits.png 500 Time 180 Tile Block Removal Tech tb massive glacier.png Climate Control Network An immense body of dense ice covers this region.
D mountain range.png Mountain Range
  • x2 if Planet alpine.png Alpine
  • x0.5 if Planet Size.png Planet Size < 15
  • x0 if world is a moon
Energy Credits.png 1000 Time 270 Tile Block Removal Tech tb mountain range.png Planetary Resurfacing A vast range of tall and impassable mountains stretches across this region.
D noxious swamp.png Noxious Swamp
  • x2 if Planet tundra.png Tundra
Energy Credits.png 500 Time 180 Tile Block Removal Tech tb noxious swamp.png Xeno-Hydraulic Mastery Treacherous swamplands and bogs surrounded by putrid gases.
D quicksand basin.png Quicksand Basin
  • x2 if Planet desert.png Desert
Energy Credits.png 500 Time 180 Tile Block Removal Tech tb quicksand basin.png Soil Remediation A vast body of quicksand covers this region, making construction impossible.
D radioactive wasteland.png Radioactive Wasteland
  • x0 if not Planet nuked.png Tomb World
Energy Credits.png 800 Time 270 Few organisms can survive in this desolate, irradiated wasteland.
D toxic kelp.png Toxic Kelp
  • x2 if Planet ocean.png Ocean
Energy Credits.png 500 Time 180 Tile Block Removal Tech tb toxic kelp.png Ocean Ecology Management A thick forest of kelp that is toxic to most forms of life covers the ocean in this region.
D broken spire.png Collapsed Spire Planet nuked.png Relic Energy Credits.png 2000 Time 480 An immense residential spire has collapsed under its own weight in this region, blocking access. While it was still standing, this towering structure must have been among the tallest on the planet.
D mining tunnels.png Crumbling Mining Tunnels Planet nuked.png Relic Energy Credits.png 1000 Time 270 A network of deep tunnels beneath the planet's surface seem to have been its primary source of minerals. Millennia of cave-ins and rockfalls have left only a fraction of the tunnels traversable.
D reactor.png Flooded Reactor Pits Planet nuked.png Relic Energy Credits.png 1000 Time 270 These deep pits appear to have once housed the planet's main energy production facilities. Over the eons, rain and flooding have filled the pits with murky water.
D massive crevice.png Massive Crevice Planet nuked.png Relic Energy Credits.png 1000 Time 270 This region is divided by a vast crevice that cuts through what was once a dense urban zone. The ground here is extremely unstable, with frequent earthquakes and landslides.
D solar array.png Shattered Solar Array Planet nuked.png Relic Energy Credits.png 1000 Time 270 The shattered remains of some kind of colossal solar array. When it was still functional, it must have provided power to a significant portion of this planet.
D gaseous eruption.png Rifts Planet arid.png Cracking Energy Credits.png 500 Time 120 Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime.

Homeworld blockers[edit]

Two or three of each of these blockers are automatically generated on every empire's homeworld. They don't require technology to be removed and all cost 300 Energy Credits.png Energy and take 120 days to remove.

Blocker Clear rewards Source Description
D slums.png Sprawling Slums Pop.png 1 Pop
  • Organic homeworlds
  • Can also appear from the Lost to Bureaucracy event
This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.
D metal boneyard.png Industrial Wasteland Random +2 Planetary Feature
  • Organic and homeworlds
  • Can also appear from the Lost to Bureaucracy event
This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.
D deep sinkhole.png Collapsed Burrows Pop.png 1 Pop Auth hive mind.png Hive Mind homeworlds This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife.
D crater.png Abandoned Strip Mine Random +2 Planetary Feature Auth machine intelligence.png Machine Intelligence homeworlds This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account.
D city ruins.png Long-Abandoned City D metal boneyard.png Metal Boneyards Planetary Feature Auth machine intelligence.png Machine Intelligence homeworlds The crumbling remains of what must once have been a major population center on the planet. No traces of its past inhabitants remain.
D slums.png Unsupervised Settlement Pop.png 1 Pop Civic machine servitor.png Rogue Servitor homeworlds A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries.
D city ruins.png Silent Ruins D organic landfill.png Organic Landfills Planetary Feature Civic machine assimilator.png Driven Assimilator homeworlds This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated.
D city ruins.png Former Organic City D metal boneyard.png Metal Boneyards Planetary Feature Civic machine terminator.png Determined Exterminator homeworlds The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now.
D radioactive wasteland.png Battlefield Remains D organic landfill.png Organic Landfills Planetary Feature Civic machine terminator.png Determined Exterminator homeworlds Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics.
D city ruins.png Settled Ruins Pop.png 1 Pop Civic post apocalyptic.png Post-Apocalyptic homeworlds A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city.
D radioactive wasteland.png Radiation Zone Random +3 Planetary Feature Civic post apocalyptic.png Post-Apocalyptic homeworlds A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort.
D boggy fens.png Great Pacific Garbage Patch D toxic kelp.png Pacific Algae Tracts Planetary Feature Planet continental.png Earth A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean.