Jobs

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Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 3.7.

This article is for the PC version of Stellaris only.

A Pop job.png Job is where Pop.png Pops work to produce resources on planets. Jobs are divided into different strata, with one higher than the other. Most Jobs are created by Districts and Buildings and thus limited in number.

Pops will automatically fill empty Jobs that they are capable of holding, and will choose the job that will get the most out of their traits based on a weighting system; however, priority can be set towards and away from specific Jobs to ensure they are filled before others. New Pops that are more suitable for a Job than the current Pop holding the Job may take the job from it.

It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.

Job categories[edit | edit source]

Most jobs belong to a job category that is mentioned on certain tooltips and groups it together with other similar jobs. This allows modifiers to apply to multiple job types. Additive modifiers do not apply to sub-categories but multiplicative ones do. For example, Mineral Purification Plants add Minerals from miners +1 Mineral output to Miners. This doesn't apply to just the specific Job miner.png Miner job, but to all jobs in the Miner jobs category, including but not limited to Job miner.png Scrap Miners and Job miner.png Cave Cleaners. Job livestock.png Livestock, Job organic battery.png Grid Amalgamated, and Purge.png purge jobs will benefit from the corresponding building (such as Mineral Purification Plants for lithoid livestock, lithoid processing, or lithoid forced labor), but are not otherwise considered to be e.g. miners for the purpose of modifiers.

Category Sub-category Jobs
Bureaucrat Administrators None
  • Bureaucrat Bureaucrat
  • Job mortal initiate.png Mortal Initiate
  • Job coordinator.png Coordinator
  • Job synapse drone.png Synapse Drone
  • Job culture worker.png Robot Caretaker (unused)
Job manager.png Managers Job manager.png Manager
Priest Priests
  • Job priest.png High Priest
  • Priest Priest
  • Job death priest.png Death Priest
  • Prosperity Preacher Prosperity Preacher
Job telepath.png Telepaths Job telepath.png Telepath
Job culture worker.png Culture Workers
  • Job culture worker.png Culture Worker
  • Job death chronicler.png Death Chronicler
  • Job ranger.png Ranger
Job evaluator.png Evaluators
  • Job evaluator.png Evaluator
  • Job death chronicler.png Chronicle Drone
Job synapse drone.png Synapse Drones None (Synapse Drones are classified as Administrators)
Job artisan.png Artisans None
  • Job artisan.png Artisan
  • Job artificer.png Artificer
  • Job pearl diver.png Pearl Diver
  • Job artisan.png Artisan Drone
Job bath attendant.png Bath Attendants None Job bath attendant.png Mutagenic Spa Attendant
Job bath attendant hive.png Bath Attendants Hive None Job bath attendant hive.png Permutation Attendance Drone
Job bath attendant machine.png Bath Attendants Machine None Job bath attendant machine.png Lubrication Terminal
Bio-Trophy Bio-trophies None
  • Bio-Trophy Bio-Trophy
  • Job organic battery.png Bio-Assistant
Job chemist.png Chemists None Job chemist.png Chemist/Chem-Drone
Job healthcare.png Doctors None Job healthcare.png Medical Worker
Job enforcer.png Enforcers None
  • Job enforcer.png Slave Overseer
  • Job enforcer.png Enforcer
Job entertainer.png Entertainers None
  • Job entertainer.png Entertainer
  • Job duelist.png Duelist
Job farmer.png Farmers None
  • Job farmer.png Farmer/Farming Drone
  • Job angler.png Angler
  • Job hunter.png Titan Hunter
Knight Knights[1][2] None
  • Lord Commander Lord Commander
  • Knight Knight
Job merchant.png Merchants None Job merchant.png Merchant
Job foundry.png Metallurgists None
  • Job foundry.png Transmuter/Transmuter Drone
  • Job foundry.png Metallurgist
  • Job foundry.png Catalytic Technician/Catalytic Drone
  • Job foundry.png Fabricator
  • Job foundry.png Alloy Drone
  • Job foundry.png Odd Factory Worker/Odd Factory Drone
Job miner.png Miners None
  • Job miner.png Miner/Mining Drone
  • Job miner.png Scrap Miner/Scrap Miner Drone
  • Job miner.png Cave Cleaner/Cave Cleaner Drone
  • Job miner.png Nemma Miner/Nemma Mining Drone
Job miner.png Strategic Resource Miners
  • Job crystal miner.png Crystal Miner/Crystal Mining Drone
  • Job gas extractor.png Gas Extractor/Gas Extraction Drone
  • Job mote harvester.png Mote Harvester/Mote Harvesting Drone
Job livestock.png Livestock None Job livestock.png Livestock
Job administrator.png Politicians None Job administrator.png Politician
Job executive.png Executives Job executive.png Executive
Job noble.png Nobles Job noble.png Noble
Pop assembly.png Pop Assemblers None
  • Job roboticist.png Roboticist
  • Job replicator.png Replicator
Job apprentice.png Necro-apprentices Job apprentice.png Necrophyte
Job gas refiner.png Refiners None
  • Job gas refiner.png Gas Refiner/Gas Refiner Drone
  • Job gas extractor.png Gas Plant Engineer/Gas Plant Drone
Job researcher.png Researchers None
  • Job researcher.png Science Director
  • Job researcher.png Researcher
  • Job necromancer.png Necromancer
  • Brain Drone Brain Drone
  • Job researcher.png Calculator
  • Job researcher.png Dimensional Portal Researcher/Dimensional Portal Drone
  • Job researcher.png Space-Time Anomaly Researcher/Space-Time Anomaly Drone
Job soldier.png Soldiers None Job soldier.png Soldier/Warrior Drone
Squire Squires None Squire Squire
Job technician.png Technician None Job technician.png Technician/Tech-Drone
Job translucer.png Translucers None Job translucer.png Translucer/Lensing Drone

Regular empires[edit | edit source]

Regular empires have three strata. If a pop takes a job above its stratum, it will be promoted to the higher stratum. If there are no available jobs of equal or higher stratum, the pop will become unemployed, slowly demoting in stratum and causing Mod pop happiness.png happiness penalties at most levels of living standards.

Ruler jobs[edit | edit source]

For Pop cat ruler.png Ruler jobs, new pops will only take the job from a current pop if the new pop's weight is ×5 higher.

Job Produces Upkeep Primary source Default priority Weight modifiers
Job administrator.png Politician
  • Unity.png +6 Unity
  • Mod planet amenities add.png +3 Amenities
Consumer goods.png −2
  • No.pngAuth corporate.png Not Corporate authority
  • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
2
Modifiers0
  • Charismatic.png ×1.5 Charismatic
  • Trait necrophage.png ×1.5 Necrophage
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Domestic protocols.png ×1.5 Domestic Protocols
  • Trait traditional.png ×1.25 Traditional
  • Propaganda machines.png ×1.25 Propaganda Machines
  • Trait brainslugged.png ×1.25 Brain Slug Host
  • Trait primitive.png ×1.13 Natural Intellectuals
  • Robust.png ×1.13 Robust
  • Trait quarrelsome.png ×0.75 Quarrelsome
  • Repugnant.png ×0.5 Repugnant
  • Menu icon policies.png ×0.1 not Full Citizenship rights
Job manager.png Executive
  • Unity.png +6 Unity
  • Mod trade value add.png +4 Trade value
  • Mod planet amenities add.png +3 Amenities
Consumer goods.png −2
  • Auth corporate.png Corporate authority
  • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
2
Modifiers0
  • Thrifty.png ×2 Thrifty
  • Leader trait nuumismatic administration.png ×2 Numistic Administration
  • Charismatic.png ×1.5 Charismatic
  • Domestic protocols.png ×1.5 Domestic Protocols
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Trait necrophage.png ×1.5 Necrophage
  • Trait brainslugged.png ×1.3 Brain Slug Host
  • Trait traditional.png ×1.25 Traditional
  • Propaganda machines.png ×1.25 Propaganda Machines
  • Trait primitive.png ×1.13 Natural Intellectuals
  • Robust.png ×1.13 Robust
  • Trait quarrelsome.png ×0.75 Quarrelsome
  • Repugnant.png ×0.5 Repugnant
  • Menu icon policies.png ×0.1 not Full Citizenship rights
Job merchant.png Merchant
  • Mod trade value add.png +12 Trade value
  • Mod planet amenities add.png +3 Amenities
Consumer goods.png −2
  • Commercial ZonesCommerce Megaplexes Commercial Zones[3]
  • Galactic Stock Exchange Galactic Stock Exchange
  • District hab commercial.png Trade District / Commercial Segment[3]
  • Civic merchant guilds.png Merchant Guilds civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
2
Modifiers0
  • Thrifty.png ×2 Thrifty
  • Leader trait nuumismatic administration.png ×2 Numistic Administration
  • Charismatic.png ×1.5 Charismatic
  • Domestic protocols.png ×1.5 Domestic Protocols
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Trait brainslugged.png ×1.25 Brain Slug Host
  • Trait primitive.png ×1.13 Natural Intellectuals
  • Robust.png ×1.13 Robust
  • Repugnant.png ×0.5 Repugnant
Job researcher.png Science Director
  • Affected by Job researcher.png Researcher modifiers
  • Research.png +6 Research output
  • Unity.png +2 Unity
  • Mod planet amenities add.png +3 Amenities
Consumer goods.png −2
  • Research Institute Research Institute
  • Civic technocracy.png Technocracy civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
2
Modifiers0
  • Erudite.png ×3 Erudite
  • Menu icon policies.png ×2 Academic Privilege rights
  • Intelligent.png ×2 Intelligent
  • Logic engines.png ×2 Logic Engines
  • Trait primitive.png ×2 Natural Intellectuals
  • Trait uplifted.png ×2 Uplifted
  • Trait uplifted.png ×2 Somewhat Uplifted
  • Trait brainslugged.png ×2 Brain Slug Host
  • Trait psionic species.png ×2 Psionic
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Trait necrophage.png ×1.5 Necrophage
  • Natural Engineers.png ×1.5 Natural Engineers
  • Natural Physicists.png ×1.5 Natural Physicists
  • Natural Sociologists.png ×1.5 Natural Sociologists
  • Trait latent psionic species.png ×1.5 Latent Psionic
  • Robust.png ×1.5 Robust
  • Charismatic.png ×1.25 Charismatic
  • Domestic protocols.png ×1.25 Domestic Protocols
  • Repugnant.png ×0.75 Repugnant
  • Trait primitive.png ×0.65 Proles
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Trait uplifted.png ×0.1 Unlifted
Job priest.png High Priest
  • Affected by Job bureaucrat.png Administrator modifiers
  • Unity.png +6 Unity
    • Unity.png +1 with Civic exalted priesthood.png Exalted Priesthood
  • Mod planet amenities add.png +5 Amenities
  • Materialist.png Materialist ethic attraction decreased (scope: 1 pop)
Consumer goods.png −2
  • Citadel of Faith Citadel of Faith
  • Civic exalted priesthood.png Exalted Priesthood civic:
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
2
Modifiers0
  • Trait traditional.png ×1.5 Traditional
  • Propaganda machines.png ×1.5 Propaganda Machines
  • Trait brainslugged.png ×1.5 Brain Slug Host
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Trait necrophage.png ×1.5 Necrophage
  • Charismatic.png ×1.25 Charismatic
  • Domestic protocols.png ×1.25 Domestic Protocols
  • Trait primitive.png ×1.25 Natural Intellectuals
  • Robust.png ×1.25 Robust
  • Spiritualist.png ×1.2 Spiritualist pop ethic
  • Repugnant.png ×0.75 Repugnant
  • Trait quarrelsome.png ×0.5 Quarrelsome
  • Materialist.png ×0.1 Materialist pop ethic
  • Menu icon policies.png ×0.1 not Full Citizenship rights
  • Materialist.png ×0 Materialist pop ethic
Job noble.png Noble
  • Unity.png +6 Unity
  • Mod planet stability add.png +2 Stability
  • Mod planet amenities add.png +3 Amenities
  • Authoritarian.png Authoritarian ethic attraction increased (scope: 1 pop)
  • Egalitarian.png Egalitarian ethic attraction decreased (scope: 1 pop)
Consumer goods.png −2
  • Civic aristocratic elite.png Aristocratic Elite civic:
    • Noble Estates Noble Estates
    • Planetary AdministrationPlanetary CapitalSystem Capital-ComplexImperial Palace Capital building
2
Modifiers0
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Trait necrophage.png ×1.5 Necrophage
  • Trait traditional.png ×1.5 Traditional
  • Propaganda machines.png ×1.5 Propaganda Machines
  • Trait quarrelsome.png ×0.5 Quarrelsome
  • Egalitarian.png ×0.1 Egalitarian pop ethic
  • Menu icon policies.png ×0.1 not Full Citizenship rights
Job knight commander.png Lord Commander
  • Mod planet amenities add.png +5 Amenities
  • Mod navy size add.png +6 Naval capacity
  • Based on Quest event choices
    • Unity.png +4/8/12/16 Unity
    • Research.png +0/2/4/6 Research
Alloys.png −2
  • Origins toxic knights.png Knights of the Toxic God origin:
    • Habitat Central Control Habitat Central Control on Order's headquarters habitat
Modifiers0

Specialist jobs[edit | edit source]

For Pop cat specialist.png Specialist jobs, new pops will only take the job from a current pop if the new pop's weight is ×1.5 higher. Chattel Slaves cannot work Specialist or Ruler jobs. Other, more privileged, slaves may work some Specialist jobs. See Species Rights for details.

Resource processing jobs[edit | edit source]

These jobs predominantly use Minerals.png minerals upkeep to produce Consumer goods.pngAlloys.png advanced and Volatile motes.pngExotic gases.pngRare crystals.png strategic resources.

Job Produces Upkeep Default priority Weight modifiers
Job foundry.png Metallurgist Alloys.png +3 Alloys Minerals.png −6 Minerals
  • Energy.png −1 Energy with Menu icon edicts.png Forge Subsidies edict
6
Modifiers0
  • Robust.png ×15 Robust
  • Efficient processors.png ×15 Efficient Processors
  • Menu icon policies.png ×2 Indentured Servitude rights
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job foundry.png Catalytic Technician Alloys.png +3 Alloys Food.png −9 Food
  • Energy.png −1 Energy with Menu icon edicts.png Forge Subsidies edict
6
Job artisan.png Artisan Consumer goods.png +6 Consumer goods Minerals.png −6 Minerals
  • Energy.png −1 Energy with Menu icon edicts.png Industrial Subsidies edict
6
Modifiers0
  • Robust.png ×10 Robust
  • Efficient processors.png ×10 Efficient Processors
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Consumer goods.png ×1.2 Consumer goods income below 5
  • Menu icon policies.png ×1.2 Indentured Servitude rights
Job artificer.png Artificer
  • Affected by Job artisan.png Artisan modifiers
  • Consumer goods.png +7 Consumer goods
  • Mod trade value add.png +2 Trade value
  • Minerals.png −6 Minerals
  • Energy.png −1 Energy with Menu icon edicts.png Industrial Subsidies edict
6
Modifiers0
  • Robust.png ×10 Robust
  • Efficient processors.png ×10 Efficient Processors
  • Pop cat slave.png ×2 Enslaved
  • Trait void dweller positive.png ×1.5 Void Dweller
Job pearl diver.png Pearl Diver
  • Affected by Job artisan.png Artisan modifiers
  • Consumer goods.png +6 Consumer goods
  • Mod trade value add.png +2 Trade value
  • Mod planet amenities add.png +2 Amenities with Civic agrarian idyll.png Agrarian Idyll
  • Food.png −3 Food
  • Minerals.png −4 Minerals
  • Energy.png −1 Energy with Menu icon edicts.png Industrial Subsidies edict
6
Modifiers0
  • Robust.png ×10 Robust
  • Efficient processors.png ×10 Efficient Processors
  • Menu icon policies.png ×2 Indentured Servitude rights
Job chemist.png Chemist Volatile motes.png +2 Volatile motes Minerals.png −10 Minerals 6
Modifiers0
  • Robust.png ×15 Robust
  • Efficient processors.png ×15 Efficient Processors
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Menu icon policies.png ×1.2 Indentured Servitude rights
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job gas refiner.png Gas Refiner Exotic gases.png +2 Exotic gases
Job translucer.png Translucer Rare crystals.png +2 Rare crystals

Pop management jobs[edit | edit source]

These jobs predominantly produce Mod pop growth speed.png pop growth, Mod pop assembly speed.png pop assembly, Mod planet crime add.png crime reduction, Mod planet amenities add.png amenities, and Army defense.png defense armies.

Job Produces Upkeep Default priority Weight modifiers
Job colonist.png Colonist
  • Mod planet amenities add.png +3 Amenities
  • Army defense.png +1 Planetary defense army
  • Food.png +1 Food if No.pngTrait lithoid.png not Lithoid
  • Minerals.png +1 Minerals if Trait lithoid.png Lithoid
None 4
Modifiers0
  • Charismatic.png ×1.5 Charismatic
  • Domestic protocols.png ×1.5 Domestic Protocols
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Repugnant.png ×0.8 Repugnant
  • Menu icon policies.png ×0.8 Indentured Servitude rights
Job roboticist.png Roboticist
  • Mod pop assembly speed.png +2 Monthly mechanical pop assembly with Menu icon policies.png Robotic Components policy
  • Mod pop growth speed.png +2.25 Monthly organic pop assembly with Menu icon policies.png Cybernetic Components policy
Alloys.png −2 Alloys 3 No weight modifiers
Job healthcare.png Medical Worker
  • Mod planet amenities add.png +5 Amenities
  • Mod pop growth speed.png +5% Pop growth speed
  • Mod pop growth speed.png +5% Organic pop assembly speed
  • Mod habitability.png +2.5% Habitability
Consumer goods.png −1 Consumer goods 1
Modifiers0
  • Charismatic.png ×1.5 Charismatic
  • Domestic protocols.png ×1.5 Domestic Protocols
  • Repugnant.png ×0.5 Repugnant
  • Menu icon policies.png ×0.5 Indentured Servitude rights
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job entertainer.png Entertainer
  • Mod planet amenities add.png +10 Amenities
  • Unity.png +1 Unity
  • Civic pleasure seekers.png Pleasure Seekers / Civic corporate hedonism.png Corporate Hedonism:
    • Mod pop growth speed.png +1% Pop growth speed
Consumer goods.png −1 Consumer goods 6
Modifiers0
  • Domestic protocols.png ×3 Domestic Protocols
  • Charismatic.png ×1.5 Charismatic
  • Trait traditional.png ×1.25 Traditional
  • Propaganda machines.png ×1.25 Propaganda Machines
  • Trait brainslugged.png ×1.25 Brain Slug Host
  • Trait primitive.png ×1.1 Natural Intellectuals
  • Robust.png ×1.1 Robust
  • Efficient processors.png ×1.1 Efficient Processors
  • Trait quarrelsome.png ×0.75 Quarrelsome
  • Repugnant.png ×0.5 Repugnant
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job duelist.png Duelist
  • Mod planet amenities add.png +10 Amenities
  • Mod navy size add.png +2 Naval capacity
  • Unity.png +2 Unity
  • Militarist.png Militarist ethic attraction increased (scope: 1 pop)
  • Pacifist.png Pacifist ethic attraction decreased (scope: 1 pop)
Alloys.png −1 Alloys 6
Modifiers0
  • Menu icon policies.png ×10 Battle Thralls rights
  • Domestic protocols.png ×3 Domestic Protocols
  • Charismatic.png ×1.5 Charismatic
  • Trait traditional.png ×1.25 Traditional
  • Propaganda machines.png ×1.25 Propaganda Machines
  • Trait brainslugged.png ×1.25 Brain Slug Host
  • Militarist.png ×1.2 Militarist pop ethic
  • Trait primitive.png ×1.05 Natural Intellectuals
  • Trait quarrelsome.png ×0.75 Quarrelsome
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Pacifist.png ×0.1 Pacifist pop ethic
Job enforcer.png Enforcer
  • Mod planet crime add.png −25 Crime
    • Mod planet crime add.png −10 with Decision crime.png Anti-Crime Campaign
  • Army defense.png +2 Planetary defense armies
  • Mod planet stability add.png +1 Stability
  • Unity.png +1 with Civic police state.png Police State civic
  • Unity.png +1 with Fleet Levies Judgment Corps tradition
Energy.png −2 with Decision crime.png Anti-Crime Campaign 6
Modifiers0
  • Robust.png ×20 Robust
  • Efficient processors.png ×20 Efficient Processors
  • Job criminal.png ×10 Crime above 15
  • Menu icon policies.png ×10 Battle Thralls rights
  • Trait primitive.png ×2 Earthbound
  • Trait lithoid.png ×2 Lithoid
  • Resilient.png ×2 Resilient
  • Very Strong.png ×2 Very Strong
  • Strong.png ×1.5 Strong
  • Trait traditional.png ×1.1 Traditional
  • Propaganda machines.png ×1.1 Propaganda Machines
  • Trait cybernetic.png ×1.1 Cybernetic
  • Limited Regeneration.png ×1.1 Limited Regeneration
  • Trait primitive.png ×1.1 Proles
  • Trait brainslugged.png ×1.1 Brain Slug Host
  • Trait primitive.png ×1.05 Natural Intellectuals
  • Trait quarrelsome.png ×0.9 Quarrelsome
  • Menu icon policies.png ×0.8 Indentured Servitude rights
  • Weak.png ×0.5 Weak
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Job criminal.png ×0.01 Crime below 15
Job telepath.png Telepath
  • Affected by Job bureaucrat.png Administrator modifiers
  • Mod planet crime add.png −10 Crime
    • Mod planet crime add.png −30 with Menu icon edicts.png Thought Enforcement edict
    • Mod planet crime add.png −10 with Decision crime.png Anti-Crime Campaign
  • Unity.png +9 Unity
    • Unity.png +1 with Civic police state.png Police State civic
    • Unity.png +1 with Fleet Levies Judgment Corps tradition
  • Mod pop resource output.png +5% Resources from jobs for Trait psionic species.png Psionic pops
    • Mod pop resource output.png+5% for Trait psionic species.png Psionic pops with Breach shroud Breach the Shroud
  • Additional effects depending on covenant
  • Energy.png −1 Energy
  • Energy.png −2 with Decision crime.png Anti-Crime Campaign
6
Modifiers0
  • Resilient.png ×2 Resilient
  • Trait traditional.png ×1.5 Traditional
  • Trait brainslugged.png ×1.5 Brain Slug Host
  • Robust.png ×1.5 Robust
  • Trait primitive.png ×1.25 Natural Intellectuals
  • Trait quarrelsome.png ×0.5 Quarrelsome
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Menu icon policies.png ×0.1 Indentured Servitude rights
  • Trait psionic species.png ×0 not Psionic or Latent Psionic
Job necromancer.png Necromancer
  • Mod navy size add.png +2 Naval capacity
    • Mod navy size add.png +2 with Tech defense army.png Ground Defense Planning
  • Army defense.png +3 Planetary defense armies
    • Army defense.png +2 with Decision martial law.png Martial Law modifier
  • Physics Research +6 Physics research
  • Society research +6 Society research
Consumer goods.png −2 Consumer goods 6
Modifiers0
  • Decision martial law.png ×10 Martial Law modifier
  • Trait primitive.png ×2 Earthbound
  • Trait lithoid.png ×2 Lithoid
  • Trait necrophage.png ×2 Necrophage
  • Resilient.png ×2 Resilient
  • Very Strong.png ×2 Very Strong
  • Erudite.png ×1.75 Erudite
  • Strong.png ×1.5 Strong
  • Intelligent.png ×1.35 Intelligent
  • Natural Physicists.png ×1.35 Natural Physicists
  • Natural Sociologists.png ×1.35 Natural Sociologists
  • Trait primitive.png ×1.35 Natural Intellectuals
  • Trait cybernetic.png ×1.1 Cybernetic
  • Limited Regeneration.png ×1.1 Limited Regeneration
  • Trait brainslugged.png ×1.1 Brain Slug Host
  • Robust.png ×1.05 Robust
  • Efficient processors.png ×1.05 Efficient Processors
  • Trait quarrelsome.png ×0.9 Quarrelsome
  • Weak.png ×0.5 Weak
Job necromancer.png Reassigner Mod pop growth speed.png +2 Monthly organic pop assembly
  • Consumer goods.png −1 Consumer goods
  • Food.png −2 Food if No.pngTrait lithoid.png not Lithoid
  • Minerals.png −2 Minerals if Trait lithoid.png Lithoid
3 No weight modifiers
Job apprentice.png Necrophyte
  • Job can be taken by all slave types
  • Mod planet amenities add.png +5 Amenities
  • Unity.png +1.5 Unity
  • Time Every 10 years from the colony's creation all Necrophyte pops are changed to primary species
  • If No.pngAuth hive mind.png not Hive Mind:
    • Consumer goods.png −1 Consumer goods
    • Basic resource.png −1 Pop upkeep
  • If Auth hive mind.png Hive Mind:
    • Basic resource.png −2 Pop upkeep
2
Modifiers0
  • Charismatic.png ×1.5 Charismatic
  • Nerve Stapled.png ×0.75 Nerve Stapled
  • Trait primitive.png ×0.75 Docile Livestock
  • Pop cat slave.png ×0.75 Enslaved
  • Repugnant.png ×0.5 Repugnant
Job bath attendant.png Mutagenic Spa Attendant
  • Mod pop growth speed.png +1% Pop growth speed
  • Mod pop environment tolerance.png −0.25% Habitability
  • Mod pop happiness.png −0.75% Happiness
  • Effects increased by number of District industrial.png Industrial Districts
Consumer goods.png −1 Consumer goods
Modifiers0

Research and unity jobs[edit | edit source]

These jobs predominantly use Consumer goods.png consumer goods upkeep to produce Research.png research and Unity.png unity.

Job Produces Upkeep Default priority Weight modifiers
Job researcher.png Researcher Research.png +4 Research output
  • Consumer goods.png −2 Consumer goods
    • Consumer goods.png −1 Consumer goods with Menu icon edicts.png Research Subsidies edict
6
Modifiers0
  • Erudite.png ×3 Erudite
  • Menu icon policies.png ×2 Academic Privilege rights
  • Intelligent.png ×2 Intelligent
  • Logic engines.png ×2 Logic Engines
  • Trait primitive.png ×2 Natural Intellectuals
  • Trait uplifted.png ×2 Uplifted
  • Trait uplifted.png ×2 Somewhat Uplifted
  • Trait brainslugged.png ×2 Brain Slug Host
  • Trait psionic species.png ×2 Psionic
  • Trait psionic species.png ×1.5 Latent Psionic
  • Natural Engineers.png ×1.5 Natural Engineers
  • Natural Physicists.png ×1.5 Natural Physicists
  • Natural Sociologists.png ×1.5 Natural Sociologists
  • Robust.png ×1.5 Robust
  • Charismatic.png ×1.25 Charismatic
  • Domestic protocols.png ×1.25 Domestic Protocols
  • Menu icon policies.png ×0.8 Indentured Servitude rights
  • Repugnant.png ×0.75 Repugnant
  • Trait primitive.png ×0.65 Proles
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Trait uplifted.png ×0.1 Unlifted
Job bureaucrat.png Bureaucrat
  • Affected by Job bureaucrat.png Administrator modifiers
  • Unity.png +4 Unity
  • Mod planet stability add.png +1 Stability with Civic byzantine bureaucracy.png Byzantine Bureaucracy
  • Edict Fund +2 Edict fund with Civic efficient bureaucracy.png Efficient Bureaucracy
Consumer goods.png −2 Consumer goods 6
Modifiers0
  • Propaganda machines.png ×2 Propaganda Machines
  • Trait traditional.png ×1.5 Traditional
  • Trait psionic species.png ×1.2 Psionic
  • Trait psionic species.png ×1.1 Latent Psionic
  • Trait quarrelsome.png ×0.5 Quarrelsome
  • Trait primitive.png ×0.5 Proles
  • Trait uplifted.png ×0.5 Unlifted
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job manager.png Manager
  • Affected by Job bureaucrat.png Administrator modifiers
  • Unity.png +4 Unity
  • Mod trade value add.png +2 Trade value
Consumer goods.png −2 Consumer goods 6
Modifiers0
  • Trait brainslugged.png ×3 Brain Slug Host
  • Trait primitive.png ×2 Natural Intellectuals
  • Erudite.png ×2 Erudite
  • Natural Sociologists.png ×1.5 Natural Sociologists
  • Thrifty.png ×1.5 Thrifty
  • Trait traditional.png ×1.5 Traditional
  • Robust.png ×1.5 Robust
  • Propaganda machines.png ×1.5 Propaganda Machines
  • Efficient processors.png ×1.5 Efficient Processors
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Leader trait nuumismatic administration.png ×1.5 Numistic Administration
  • Intelligent.png ×1.4 Intelligent
  • Logic engines.png ×1.4 Logic Engines
  • Trait uplifted.png ×1.4 Uplifted
  • Trait necrophage.png ×1.25 Necrophage
  • Trait psionic species.png ×1.2 Psionic
  • Trait psionic species.png ×1.1 Latent Psionic
  • Trait quarrelsome.png ×0.5 Quarrelsome
  • Trait primitive.png ×0.5 Proles
  • Trait uplifted.png ×0.5 Unlifted
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job priest.png Priest
  • Affected by Job bureaucrat.png Administrator modifiers
  • Unity.png +4 Unity
  • Unity.png +1 with Civic exalted priesthood.png Exalted Priesthood
  • Mod planet amenities add.png +2 Amenities
  • Edict Fund +2 Edict fund with Civic efficient bureaucracy.png Efficient Bureaucracy
  • Materialist.png Materialist ethic attraction decreased (scope: 1 pop)
Consumer goods.png −2 Consumer goods 6
Modifiers0
  • Civic exalted priesthood.png ×2 Exalted Priesthood civic
  • Charismatic.png ×2 Charismatic
  • Domestic protocols.png ×2 Domestic Protocols
  • Trait traditional.png ×1.5 Traditional
  • Propaganda machines.png ×1.5 Propaganda Machines
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Trait necrophage.png ×1.5 Necrophage
  • Trait brainslugged.png ×1.5 Brain Slug Host
  • Trait primitive.png ×1.3 Natural Intellectuals
  • Robust.png ×1.3 Robust
  • Efficient processors.png ×1.3 Efficient Processors
  • Spiritualist.png ×1.2 Spiritualist pop ethic
  • Natural Sociologists.png ×1.1 Natural Sociologists
  • Erudite.png ×1.05 Erudite
  • Intelligent.png ×1.05 Intelligent
  • Logic engines.png ×1.05 Logic Engines
  • Trait uplifted.png ×1.05 Uplifted
  • Trait primitive.png ×0.9 Proles
  • Trait uplifted.png ×0.7 Unlifted
  • Repugnant.png ×0.5 Repugnant
  • Trait quarrelsome.png ×0.5 Quarrelsome
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Materialist.png ×0.1 Materialist pop ethic
Job death priest.png Death Priest
  • Affected by Job bureaucrat.png Administrator modifiers
  • Unity.png +3 Unity
  • Unity.png +3 while a Menu icon edicts.png Sacrifice edict is active
  • Unity.png +1 with Civic exalted priesthood.png Exalted Priesthood
  • Mod planet amenities add.png +2 Amenities
  • Society research +1 Society research
  • Edict Fund +2 Edict fund with Civic efficient bureaucracy.png Efficient Bureaucracy
  • Materialist.png Materialist ethic attraction decreased (scope: 1 pop)
Consumer goods.png −2 Consumer goods 6
Modifiers0
  • Charismatic.png ×2 Charismatic
  • Domestic protocols.png ×2 Domestic Protocols
  • Civic exalted priesthood.png ×2 Exalted Priesthood civic
  • Trait brainslugged.png ×1.5 Brain Slug Host
  • Trait necrophage.png ×1.5 Necrophage
  • Trait traditional.png ×1.5 Traditional
  • Propaganda machines.png ×1.5 Propaganda Machines
  • Efficient processors.png ×1.3 Efficient Processors
  • Trait primitive.png ×1.3 Natural Intellectuals
  • Robust.png ×1.3 Robust
  • Spiritualist.png ×1.2 Spiritualist pop ethic
  • Erudite.png ×1.15 Erudite
  • Natural Sociologists.png ×1.1 Natural Sociologists
  • Intelligent.png ×1.05 Intelligent
  • Logic engines.png ×1.05 Logic Engines
  • Trait psionic species.png ×1.05 Psionic
  • Trait uplifted.png ×1.05 Uplifted
  • Trait primitive.png ×0.9 Proles
  • Trait uplifted.png ×0.9 Unlifted
  • Repugnant.png ×0.5 Repugnant
  • Trait quarrelsome.png ×0.5 Quarrelsome
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Materialist.png ×0.1 Materialist pop ethic
Job death chronicler.png Death Chronicler
  • Affected by Job bureaucrat.png Administrator modifiers
  • Unity.png +4 Unity
  • Mod planet stability add.png +2.5 Stability
  • Additional effects based on governing ethics; see below
  • Consumer goods.png −3 Consumer goods
6
Modifiers0
  • Trait traditional.png ×2.5 Traditional
  • Erudite.png ×2 Erudite
  • Intelligent.png ×1.5 Intelligent
  • Natural Sociologists.png ×1.5 Natural Sociologists
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Trait necrophage.png ×1.5 Necrophage
  • Propaganda machines.png ×1.5 Propaganda Machines
  • Trait psionic species.png ×1.5 Psionic
  • Trait psionic species.png ×1.4 Latent Psionic
  • Logic engines.png ×1.4 Logic Engines
  • Trait quarrelsome.png ×0.2 Quarrelsome
Job culture worker.png Culture Worker Affected by Job bureaucrat.png Administrator modifiers
  • Unity.png +4 Unity
  • Mod pop government ethic attraction.png +10% Governing ethics attraction
  • Additional effects based on governing ethics; see below
Consumer goods.png −3 Consumer goods 6
Modifiers0
  • Erudite.png ×2 Erudite
  • Propaganda machines.png ×2 Propaganda Machines
  • Robust.png ×1.5 Robust
  • Efficient processors.png ×1.5 Efficient Processors
  • Trait traditional.png ×1.5 Traditional
  • Natural Sociologists.png ×1.5 Natural Sociologists
  • Trait primitive.png ×1.5 Natural Intellectuals
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Intelligent.png ×1.4 Intelligent
  • Logic engines.png ×1.4 Logic Engines
  • Trait uplifted.png ×1.4 Uplifted
  • Trait uplifted.png ×1.4 Somewhat Uplifted
  • Trait psionic species.png ×1.2 Psionic
  • Trait psionic species.png ×1.1 Latent Psionic
  • Trait quarrelsome.png ×0.5 Quarrelsome
  • Trait primitive.png ×0.5 Proles
  • Trait uplifted.png ×0.5 Unlifted
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job knight.png Knight
  • Mod navy size add.png +4 Naval capacity
  • Army defense.png +2 Planetary defense armies
  • Based on Quest event choices
    • Unity.png +3/6/9/12 Unity
    • Research.png +2/4/6/8/10 Research
  • Added by Quest event choices
    • Mod planet amenities add.png +5 Amenities
    • Alloys.png +1.5% Alloys empire-wide production
Alloys.png −1 Alloys
Modifiers0
Job researcher.png Archaeo-engineer
  • Physics Research +2 Physics research
  • Engineering research +2 Engineering research
  • Society research +5 Society research
  • Minor artifacts.png +0.3 Minor artifacts on Planet nuked.png Relic Worlds
  • Consumer goods.png −2 Consumer goods
    • Consumer goods.png −1 Consumer goods with Menu icon edicts.png Research Subsidies edict
6
Modifiers0
  • Erudite.png ×3 Erudite
  • Menu icon policies.png ×2 Academic Privilege rights
  • Intelligent.png ×2 Intelligent
  • Logic engines.png ×2 Logic Engines
  • Trait primitive.png ×2 Natural Intellectuals
  • Trait uplifted.png ×2 Uplifted
  • Trait uplifted.png ×2 Somewhat Uplifted
  • Trait brainslugged.png ×2 Brain Slug Host
  • Trait psionic species.png ×2 Psionic
  • Trait psionic species.png ×1.5 Latent Psionic
  • Natural Engineers.png ×1.5 Natural Engineers
  • Natural Physicists.png ×1.5 Natural Physicists
  • Natural Sociologists.png ×1.5 Natural Sociologists
  • Robust.png ×1.5 Robust
  • Charismatic.png ×1.25 Charismatic
  • Domestic protocols.png ×1.25 Domestic Protocols
  • Menu icon policies.png ×0.8 Indentured Servitude rights
  • Repugnant.png ×0.75 Repugnant
  • Trait primitive.png ×0.65 Proles
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Trait uplifted.png ×0.1 Unlifted

Culture Workers and Death Chroniclers gain other effects depending on the empire's governing ethics:

Ethic Regular effect Fanatic Effect
Authoritarian.png Authoritarian Edict Fund +3 Edict fund Edict Fund +6 Edict fund
Egalitarian.png Egalitarian Pop housing usage −1.25% Pop housing usage Pop housing usage −2.5% Pop housing usage
Materialist.png Materialist Mod planet amenities add.png +2 Amenities Mod planet amenities add.png +4 Amenities
Spiritualist.png Spiritualist Mod pop amenities usage mult.png −2.5% Pop amenities usage Mod pop amenities usage mult.png −5% Pop amenities usage
Militarist.png Militarist Mod navy size add.png +1 Naval capacity Mod navy size add.png +2 Naval capacity
Pacifist.png Pacifist Mod trade value mult.png +5% Trade value from Species right living standards.png living standards Mod trade value mult.png +10% Trade value from Species right living standards.png living standards
Xenophobe.png Xenophobe Mod pop happiness.png +1.25% Citizen happiness Mod pop happiness.png +2.5% Citizen happiness
Xenophile.png Xenophile Upkeep −1.25% Pop upkeep Upkeep −2.5% Pop upkeep

Worker jobs[edit | edit source]

For Pop cat worker.png Worker jobs, new pops will always take the job from a current pop if the new pop's weight is higher. This stratum is also used by slaves of Gestalt consciousness.png Gestalt Consciousness empires.

Job Produces Upkeep Default priority Weight modifiers
Job clerk.png Clerk
  • Mod trade value add.png +4 Trade value
    • Mod trade value add.png +1 with Trickle Up Economics Trickle Up Economics
  • Mod planet amenities add.png +2 Amenities
N/A 8
Modifiers0
  • Thrifty.png ×2 Thrifty
  • Leader trait nuumismatic administration.png ×2 Numistic Administration
  • Charismatic.png ×1.5 Charismatic
  • Domestic protocols.png ×1.5 Domestic Protocols
  • Trait brainslugged.png ×1.25 Brain Slug Host
  • Trait primitive.png ×1.2 Natural Intellectuals
  • Robust.png ×1.13 Robust
  • Repugnant.png ×0.5 Repugnant
Job technician.png Technician
  • Energy.png +6 Energy
    • Energy.png +2 if founder species is Trait mechanical.png Mechanical
Energy.png −0.5 with Menu icon edicts.png Capacity Subsidies 7
Modifiers0
  • Trait mechanical.png ×100 Mechanical Worker
  • Trait mechanical.png ×2 Mechanical Droid
  • Ingenious.png ×8 Enslaved and Ingenious
  • Trait primitive.png ×8 Enslaved and Serviles
  • Superconductive.png ×8 Enslaved and Superconductive
  • Leader trait nuumismatic administration.png ×2 Numistic Administration
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Trait primitive.png ×1.5 Earthbound
  • Trait psionic species.png ×1.3 Psionic
  • Trait psionic species.png ×1.2 Latent Psionic
  • Very Strong.png ×1.2 Very Strong
  • Strong.png ×1.1 Strong
  • Robust.png ×1.1 Robust
  • Efficient processors.png ×1.1 Efficient Processors
  • Nerve Stapled.png ×1.1 Nerve Stapled
  • Weak.png ×0.9 Weak
  • Weak.png ×0.75 Necrophage
Job miner.png Miner
  • Minerals.png +4 Minerals
    • Minerals.png +1 with Civic mining guilds.png Mining Guilds
Energy.png −0.5 with Menu icon edicts.png Mining Subsidies 7
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Industrious.png ×3 Industrious
  • Power drills.png ×3 Power Drills
  • Trait mechanical.png ×3 Mechanical
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Trait primitive.png ×1.5 Serviles
  • Trait primitive.png ×1.4 Proles
  • Very Strong.png ×1.2 Very Strong
  • Strong.png ×1.1 Strong
  • Robust.png ×1.1 Robust
  • Efficient processors.png ×1.1 Efficient Processors
  • Nerve Stapled.png ×1.1 Nerve Stapled
  • Weak.png ×0.9 Weak
  • Weak.png ×0.75 Necrophage
Job miner.png Scrap Miner
  • Minerals.png +2 Minerals
    • Minerals.png +1 with Civic mining guilds.png Mining Guilds
  • Alloys.png +1 Alloys
Energy.png −0.5 with Menu icon edicts.png Mining Subsidies 7
Job farmer.png Farmer
  • Food.png +6 Food
    • Food.png −1 if founder species is Trait mechanical.png Mechanical
  • Mod planet amenities add.png +2 Amenities with Civic agrarian idyll.png Agrarian Idyll
Energy.png −0.5 with Menu icon edicts.png Farming Subsidies 7
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Agrarian.png ×3 Agrarian
  • Harvesters.png ×3 Harvesters
  • Trait mechanical.png ×3 Mechanical
  • Trait primitive.png ×2.5 Serviles
  • Charismatic.png ×1.5 Charismatic
  • Domestic protocols.png ×1.5 Domestic Protocols
  • Trait void dweller positive.png ×1.5 Void Dweller
  • Trait primitive.png ×1.4 Proles
  • Very Strong.png ×1.2 Very Strong
  • Strong.png ×1.1 Strong
  • Robust.png ×1.1 Robust
  • Efficient processors.png ×1.1 Efficient Processors
  • Nerve Stapled.png ×1.1 Nerve Stapled
  • Civic agrarian idyll.png ×1.1 Agrarian Idyll civic
  • Weak.png ×0.9 Weak
  • Weak.png ×0.75 Necrophage
  • Repugnant.png ×0.5 Repugnant
  • Trait lithoid.png ×0.5 Lithoid
Job angler.png Angler
  • Food.png +8 Food
  • Mod trade value add.png +2 Trade value
  • Mod planet amenities add.png +2 Amenities with Civic agrarian idyll.png Agrarian Idyll
N/A 7
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Agrarian.png ×3 Agrarian
  • Trait primitive.png ×1.5 Serviles
  • Trait primitive.png ×1.4 Proles
  • Robust.png ×1.1 Robust
  • Efficient processors.png ×1.1 Efficient Processors
Job soldier.png Soldier
  • Mod navy size add.png +4 Naval capacity
    • Mod navy size add.png +2 with Tech defense army.png Ground Defense Planning
  • Army defense.png +3 Planetary defense armies
  • Unity.png +2 Unity with Civic citizen service.png Citizen Service
  • Mod planet stability add.png +5 Stability with Decision martial law.png Martial Law modifier
N/A 5
Modifiers0
  • Decision martial law.png ×10 Martial Law modifier
  • Menu icon policies.png ×10 Battle Thralls rights
  • Trait primitive.png ×2 Earthbound
  • Trait lithoid.png ×2 Lithoid
  • Resilient.png ×2 Resilient
  • Very Strong.png ×2 Very Strong
  • Strong.png ×1.5 Strong
  • Trait traditional.png ×1.1 Traditional
  • Propaganda machines.png ×1.1 Propaganda Machines
  • Trait cybernetic.png ×1.1 Cybernetic
  • Limited Regeneration.png ×1.1 Limited Regeneration
  • Trait primitive.png ×1.1 Proles
  • Trait brainslugged.png ×1.1 Brain Slug Host
  • Trait primitive.png ×1.05 Natural Intellectuals
  • Trait quarrelsome.png ×0.9 Quarrelsome
  • Menu icon policies.png ×0.8 Indentured Servitude rights
  • Weak.png ×0.5 Weak
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job crystal miner.png Crystal Miner Rare crystals.png +2 Rare crystals Energy.png −0.5 with Menu icon edicts.png Mining Subsidies 6
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Trait primitive.png ×5 Serviles
  • Robust.png ×3 Robust
  • Efficient processors.png ×3 Efficient Processors
  • Very Strong.png ×3 Very Strong
  • Nerve Stapled.png ×3 Nerve Stapled
  • Trait void dweller positive.png ×3 Void Dweller
  • Trait mechanical.png ×2 Mechanical
  • Strong.png ×1.5 Strong
  • Trait necrophage.png ×0.75 Necrophage
  • Weak.png ×0.1 Weak
Job gas extractor.png Gas Extractor Exotic gases.png +2 Exotic gases
Job mote harvester.png Mote Harvester Volatile motes.png +2 Volatile motes
Job mortal initiate.png Mortal Initiate
  • Affected by Job bureaucrat.png Administrator modifiers
  • Unity.png +2 Unity
  • Mod planet amenities add.png +2 Amenities
  • Society research +1 Society Research
  • Materialist.png Materialist ethic attraction decreased (scope: 1 pop)
N/A 6
Modifiers0
  • Civic exalted priesthood.png ×2 Exalted Priesthood civic
  • Charismatic.png ×1.5 Charismatic
  • Domestic protocols.png ×1.5 Domestic Protocols
  • Leader trait nuumismatic administration.png ×1.5 Numistic Administration
  • Thrifty.png ×1.5 Thrifty
  • Spiritualist.png ×1.2 Spiritualist pop ethic
  • Trait traditional.png ×1.1 Traditional
  • Propaganda machines.png ×1.1 Propaganda Machines
  • Trait primitive.png ×1.05 Natural Intellectuals
  • Weak.png ×1.05 Weak
  • Repugnant.png ×0.5 Repugnant
  • Trait quarrelsome.png ×0.5 Quarrelsome
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Materialist.png ×0.1 Materialist pop ethic
  • Nerve Stapled.png ×0.01 Nerve Stapled
  • Trait mechanical.png ×0 Mechanical
  • Trait zombie.png ×0 Zombie
  • Pop cat slave.png ×0 Is any type of slave
Job priest.png Prosperity Preacher
  • Affected by Job bureaucrat.png Administrator modifiers
  • Unity.png +1 Unity
  • Mod planet amenities add.png +3 Amenities
  • Mod trade value add.png +4 Trade value
  • Materialist.png Materialist ethic attraction decreased (scope: 1 pop)
N/A 6
Modifiers0
  • Trait traditional.png ×1.5 Traditional
  • Propaganda machines.png ×1.5 Propaganda Machines
  • Trait brainslugged.png ×1.5 Brain Slug Host
  • Charismatic.png ×1.25 Charismatic
  • Domestic protocols.png ×1.25 Domestic Protocols
  • Trait primitive.png ×1.25 Natural Intellectuals
  • Robust.png ×1.25 Robust
  • Spiritualist.png ×1.2 Spiritualist pop ethic
  • Repugnant.png ×0.75 Repugnant
  • Trait quarrelsome.png ×0.5 Quarrelsome
  • Materialist.png ×0.1 Materialist pop ethic
  • Menu icon policies.png ×0.1 not Full Citizenship rights
Job ranger.png Ranger
  • Mod planet amenities add.png +3 Amenities
  • Society research +2 Society research
N/A
Modifiers0
Job squire.png Squire
  • Mod planet amenities add.png +2 Amenities
  • Knight +2% Knights category output
  • Mod pop growth speed.png +0.25 Monthly organic pop assembly with Lover's Pox planet modifier
Alloys.png −0.5 Alloys with Lover's Pox planet modifier
Modifiers0

Slave[edit | edit source]

Slave jobs can only be worked by pops belonging to a species that is enslaved.

Job Produces Upkeep Requirements Source Description
Job organic battery.png Grid Amalgamated
  • Energy.png +4 Energy
  • Pop housing usage −0.5 Pop housing usage
N/A Pop cat slave.png Grid Amalgamation slavery Generated automatically for all pops Their organic energy will be absorbed, until they expire.
Job livestock.png Livestock
  • Pop housing usage −0.5 Pop housing usage
  • Mod pop political power.png −10% Political power
  • Food.png +4 Food if pop is not Trait lithoid.png Lithoid
  • Minerals.png +2 Minerals if pops is Trait lithoid.png Lithoid
N/A Pop cat slave.png Livestock slavery Generated automatically for all pops They have but one purpose: to become food for their betters.
Job servant.png Servant
  • Mod planet amenities add.png +4 Amenities
  • Pop housing usage −0.5 Pop housing usage
N/A
  • Pop cat slave.png Domestic Servitude slavery
Generated automatically for pops that can't find a job Servants perform various menial domestic tasks and household work for their masters.
Job primitive laborer.png Toiler Mod planet amenities add.png +2 Amenities N/A Decision slave colony.png Thrall World Generated automatically for Pops that can't find a job Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.
Job enforcer.png Overseer
  • Mod planet crime add.png −25 Crime
  • Mod pop happiness.png +25% Happiness
  • Army defense.png +2 Planetary defense armies
Energy.png −2 with Decision crime.png Anti-Crime Campaign Decision slave colony.png Thrall World Generated by the capital and Overseer Residences buildings These relatively privileged slaves keep their less fortunate brethren in line.

Gestalt Consciousness[edit | edit source]

Gestalt consciousness.png Gestalt Consciousness empires have only two main strata, Pop cat simple drone.png Menial Drones and Pop cat complex drone.png Complex Drones. Unlike individualist empires, drones demote immediately.

Menial Drone jobs[edit | edit source]

Pop cat simple drone.png Menial Drone jobs are generally equivalent to Worker stratum jobs from regular empires.

Job Produces Upkeep Default Priority Weight
Job farmer.png Agri-Drone
  • Food.png +6 Food
    • Food.png −1 Food if Auth machine intelligence.png Machine Intelligence
Energy.png −0.5 Energy with Menu icon edicts.png Farming Subsidies 6
Modifiers0
  • Agrarian.png ×2 Agrarian
  • Harvesters.png ×2 Harvesters
  • Trait cybernetic.png ×1.1 Cybernetic
  • Auth machine intelligence.png ×0.9 Machine Intelligence authority
  • Weak.png ×0.65 Necrophage
  • Trait lithoid.png ×0.5 Lithoid
Job technician.png Tech-Drone
  • Energy.png +6 Energy
    • Energy.png +2 Energy if Auth machine intelligence.png Machine Intelligence
Energy.png −0.5 Energy with Menu icon edicts.png Capacity Subsidies 6
Modifiers0
  • Ingenious.png ×2 Ingenious
  • Superconductive.png ×2 Superconductive
  • Trait cybernetic.png ×1.1 Cybernetic
  • Weak.png ×0.65 Necrophage
Job miner.png Mining Drone
  • Minerals.png +4 Minerals
    • Minerals.png +1 Minerals with Civic machine rockbreakers.png Rockbreakers
Energy.png −0.5 Energy with Menu icon edicts.png Mining Subsidies 6
Modifiers0
  • Industrious.png ×2 Industrious
  • Power drills.png ×2 Power Drills
  • Trait cybernetic.png ×1.1 Cybernetic
  • Weak.png ×0.65 Necrophage
Job miner.png Scrap Miner Drone
  • Minerals.png +2 Minerals
    • Minerals.png +1 Minerals with Civic machine rockbreakers.png Rockbreakers
  • Alloys.png +1 Alloys
Energy.png −0.5 Energy with Menu icon edicts.png Mining Subsidies 6
Job maintenance drone.png Maintenance Drone
  • Mod planet amenities add.png +4 Amenities
    • Mod planet amenities add.png +2  with Versatility tradition tree Versatility tradition tree finisher
    • Unity.png +1 Unity with Civic machine maintenance protocols.png Maintenance Protocols
N/A 6
Modifiers0
  • Charismatic.png ×2 Charismatic
  • Emotion emulators.png ×2 Emotion Emulators
  • Trait traditional.png ×1.1 Traditional
  • Propaganda machines.png ×1.1 Propaganda Machines
  • Trait cybernetic.png ×1.1 Cybernetic
  • Weak.png ×0.85 Necrophage
  • Repugnant.png ×0.5 Repugnant
  • Uncanny.png ×0.5 Uncanny
Job soldier.png Warrior Drone
  • Mod navy size add.png +4 Naval capacity
    • Mod navy size add.png +2 with Tech defense army.png Ground Defense Planning
  • Army defense.png +3 Planetary Defense Armies
  • Mod planet stability add.png +5 Stability with either:
    • Auth hive mind.png Decision martial law hive.png Hunter-Killer Drones modifier
    • Auth machine intelligence.png Decision martial law machine.png Compliance Protocols modifier
N/A 4
Modifiers0
  • Decision martial law hive.png ×10 Hunter-Killer Drones modifier
  • Decision martial law machine.png ×10 Compliance Protocols modifier
  • Resilient.png ×4 Resilient
  • Very Strong.png ×4 Very Strong
  • Strong.png ×3 Strong
  • Trait lithoid.png ×2 Lithoid
  • Trait cybernetic.png ×1.2 Cybernetic
  • Weak.png ×0.5 Weak

Complex Drone jobs[edit | edit source]

Pop cat complex drone.png Complex Drone jobs are generally equivalent to Specialist stratum jobs from regular empires.

Job Produces Upkeep Government Default Priority Weight
Job replicator.png Replicator Mod pop assembly speed.png +1 Monthly Pop Assembly Alloys.png −1 Alloys Auth machine intelligence.png Machine Intelligence 2 No weight modifiers
Job spawning drone.png Spawning Drone
  • Mod planet amenities add.png +5 Amenities
  • Mod pop growth speed.png +2 Monthly Organic Pop Assembly
  • Food.png −5 Food if No.pngTrait lithoid.png not Lithoid
  • Minerals.png −5 Minerals if Trait lithoid.png Lithoid
Auth hive mind.png Hive Mind 2
Modifiers0
  • Charismatic.png ×1.25 Charismatic
  • Repugnant.png ×0.9 Repugnant
  • Decision politics.png ×0.5 Drone Population Controls modifier
Job spawning drone.png Offspring Drone
  • Mod planet amenities add.png +5 Amenities
  • Mod pop growth speed.png +2 Monthly Organic Pop Assembly
  • Pop cat simple drone.png +10% Menial Drone Output
  • Army xenomorph.png Defense Armies are replaced by Offspring-Led Armies
  • Food.png −5 Food if No.pngTrait lithoid.png not Lithoid
  • Minerals.png −5 Minerals if Trait lithoid.png Lithoid
Auth hive mind.png Hive Mind 2
Modifiers0
  • Decision politics.png ×0.5 Declare Population Controls decision
Job patrol drone.png Hunter-Seeker Drone
  • Unity.png +1 Unity
  • Mod planet crime add.png −20 Deviancy
  • Army defense.png +2 Planetary Defense Armies
N/A 5
Modifiers0
  • Job criminal.png ×50 Deviancy above 50
  • Diplomacy war.png ×20 War
  • Resilient.png ×3 Resilient
  • Very Strong.png ×3 Very Strong
  • Strong.png ×2 Strong
  • Trait lithoid.png ×2 Lithoid
  • Trait cybernetic.png ×1.2 Cybernetic
  • Trait traditional.png ×1.1 Traditional
  • Propaganda machines.png ×1.1 Propaganda Machines
  • Weak.png ×0.5 Weak
Job foundry.png Fabricator Alloys.png +4 Alloys
  • Minerals.png −8 Minerals
    • Energy.png −1 Energy with Menu icon edicts.png Forge Subsidies
Auth machine intelligence.png Machine Intelligence 5
Modifiers0
  • Robust.png ×5 Robust
  • Efficient processors.png ×5 Efficient Processors
  • Trait cybernetic.png ×0.9 Cybernetic
  • Trait necrophage.png ×1.5 Necrophage
Job foundry.png Foundry Drone Alloys.png +3 Alloys
  • Minerals.png −6 Minerals
    • Energy.png −1 Energy with Menu icon edicts.png Forge Subsidies
Auth hive mind.png Hive Mind 5
Modifiers0
  • Robust.png ×5 Robust
  • Efficient processors.png ×5 Efficient Processors
  • Trait cybernetic.png ×0.9 Cybernetic
  • Trait necrophage.png ×1.5 Necrophage
Job foundry.png Catalytic Drone
  • Alloys.png +3 Alloys
    • Alloys.png +1 Alloys if Auth machine intelligence.png Machine Intelligence
  • Food.png −9 Food
    • Food.png −3 Food if Auth machine intelligence.png Machine Intelligence
    • Energy.png −1 Energy with Menu icon edicts.png Forge Subsidies
5
Modifiers0
  • Robust.png ×5 Robust
  • Efficient processors.png ×5 Efficient Processors
  • Trait necrophage.png ×1.5 Necrophage
Job translucer.png Lensing Drone Rare crystals.png +2 Rare Crystals Minerals.png −10 Minerals 5
Modifiers0
  • Robust.png ×5 Robust
  • Efficient processors.png ×5 Efficient Processors
  • Trait cybernetic.png ×0.9 Cybernetic
Job gas refiner.png Refinery Drone Exotic gases.png +2 Exotic Gases
Job chemist.png Chem-Drone Volatile motes.png +2 Volatile Motes
Job crystal miner.png Crystal Mining Drone Rare crystals.png +2 Rare Crystals
  • Energy.png −1 Energy
    • Energy.png −0.5 Energy with Menu icon edicts.png Mining Subsidies
5
Modifiers0
  • Robust.png ×5 Robust
  • Efficient processors.png ×5 Efficient Processors
  • Trait cybernetic.png ×1.1 Cybernetic
Job gas extractor.png Gas Extraction Drone Exotic gases.png +2 Exotic Gases
Job mote harvester.png Mote Harvesting Drone Volatile motes.png +2 Volatile Motes
Job brain drone.png Brain Drone Research.png +4 Research Output
  • Minerals.png −6 Minerals
    • Minerals.png −3 Minerals with Menu icon edicts.png Research Subsidies
Auth hive mind.png Hive Mind 5
Modifiers0
  • Erudite.png ×3 Erudite
  • Intelligent.png ×2 Intelligent
  • Natural Engineers.png ×1.5 Natural Engineers
  • Natural Physicists.png ×1.5 Natural Physicists
  • Natural Sociologists.png ×1.5 Natural Sociologists
  • Trait cybernetic.png ×0.9 Cybernetic
  • Trait primitive.png ×0.65 Serviles
  • Trait primitive.png ×0.65 Proles
Job researcher.png Calculator Research.png +4 Research Output
  • Energy.png −4 Energy
    • Energy.png −2 Energy with Menu icon edicts.png Research Subsidies
Auth machine intelligence.png Machine Intelligence 5
Modifiers0
  • Erudite.png ×3 Erudite
  • Intelligent.png ×2 Intelligent
  • Logic engines.png ×2 Logic Engines
  • Natural Engineers.png ×1.5 Natural Engineers
  • Natural Physicists.png ×1.5 Natural Physicists
  • Natural Sociologists.png ×1.5 Natural Sociologists
  • Trait cybernetic.png ×0.9 Cybernetic
  • Trait primitive.png ×0.65 Serviles
  • Trait primitive.png ×0.65 Proles
Job coordinator.png Coordinator
  • Affected by Job bureaucrat.png Administrator modifiers
  • Unity.png +4 Unity
Energy.png −4 Energy Auth machine intelligence.png Machine Intelligence 3
Modifiers0
  • Trait cybernetic.png ×0.9 Cybernetic
Job synapse drone.png Synapse Drone
  • Affected by Job bureaucrat.png Administrator modifiers
  • Unity.png +4 Unity
    • Mod planet amenities add.png +2 Amenities with Instinctive Synchronization Instinctive Synchronization
  • Energy.png −2 Energy
  • Food.png −2 Food if No.pngTrait lithoid.png Not Lithoid
  • Minerals.png −2 Minerals if Trait lithoid.png Lithoid
Auth hive mind.png Hive Mind 3
Modifiers0
  • Trait necrophage.png ×1.5 Necrophage
  • Trait traditional.png ×1.25 Traditional
Job death chronicler.png Chronicle Drone
  • Affected by Job bureaucrat.png Administrator modifiers
  • Unity.png +4 Unity
  • Mod planet amenities add.png +3 Amenities
  • Mod planet stability add.png +2.5 Stability
    • Mod planet crime add.png −3 Deviancy with Integrated Preservation Integrated Preservation
  • Basic resource.png −2 Pop upkeep
  • Auth machine intelligence.png Machine Intelligence:
    • Minerals.png −1 Minerals
  • Auth hive mind.png Hive Mind:
    • Energy.png −1 Energy
5
Modifiers0
  • Charismatic.png ×1.25 Charismatic
  • Repugnant.png ×0.8 Repugnant
Job evaluator.png Evaluator Affected by Job bureaucrat.png Administrator modifiers
  • Unity.png +4 Unity
  • Mod planet amenities add.png +3 Amenities
    • Mod planet crime add.png −3 Deviancy with Integrated Preservation Integrated Preservation
Energy.png −2 Energy 3
Modifiers0
  • Trait traditional.png ×1.25 Traditional
  • Propaganda machines.png ×1.25 Propaganda Machines
  • Trait cybernetic.png ×0.9 Cybernetic
Job artisan.png Artisan Drone Consumer goods.png +10 Consumer Goods
  • Minerals.png −10 Minerals
    • Energy.png −1 Energy with Menu icon edicts.png Industrial Subsidies
Civic machine servitor.png Rogue Servitor 1
Modifiers0
  • Efficient processors.png ×2 Efficient Processors
Job bath attendant hive.png Permutation Attendance Drone
  • Mod pop growth speed.png +1.5% Monthly Organic Pop Assembly
  • Mod pop environment tolerance.png −0.75 Habitability
  • Effects increased by number of District industrial.png Industrial Districts
  • Food.png −4 Food if No.pngTrait lithoid.png Not Lithoid
  • Minerals.png −4 Minerals if Trait lithoid.png Lithoid
Permutation Pools Permutation Pools
Modifiers0
Job bath attendant machine.png Lubrication Terminal
  • Mod pop assembly speed.png +1% Monthly Pop Assembly
  • Mod pop amenities usage mult.png +1% Pop amenities usage
  • Effects increased by number of District industrial.png Industrial Districts
Minerals.png −4 Minerals Hyper Lubrication Basin Hyper Lubrication Basin
Modifiers0
Job organic battery.png Augmentation Drone
  • Mod pop growth speed.png +1.5 Monthly Organic Pop Assembly
Alloys.png −1 Alloys Auth hive mind.png Hive Mind
Modifiers0
Job healthcare.png Crucible Drone
  • Mod pop growth speed.png +25% Pop growth speed
  • Mod planet amenities add.png +5 Amenities
  • Alloys.png −2 Alloys
  • Food.png −10 Food when growing biological cyborg pops
  • Minerals.png −10 Minerals when growing Trait lithoid.png Lithoid cyborg pops
Civic machine assimilator.png Driven Assimilator
Modifiers0
Job researcher.png Archaeo-engineering Drone
  • Physics Research +2 Physics research
  • Engineering research +2 Engineering research
  • Society research +5 Society research
  • Minor artifacts.png +0.3 Minor artifacts on Planet nuked.png Relic Worlds
  • Minerals.png −6 Minerals
    • Minerals.png −3 Minerals with Menu icon edicts.png Research Subsidies
Auth hive mind.png Hive Mind 5
Modifiers0
  • Erudite.png ×3 Erudite
  • Intelligent.png ×2 Intelligent
  • Natural Engineers.png ×1.5 Natural Engineers
  • Natural Physicists.png ×1.5 Natural Physicists
  • Natural Sociologists.png ×1.5 Natural Sociologists
  • Trait cybernetic.png ×0.9 Cybernetic
  • Trait primitive.png ×0.65 Serviles
  • Trait primitive.png ×0.65 Proles
Job researcher.png Archaeo-engineering Unit
  • Physics Research +2 Physics research
  • Engineering research +2 Engineering research
  • Society research +5 Society research
  • Minor artifacts.png +0.3 Minor artifacts on Planet nuked.png Relic Worlds
  • Energy.png −4 Energy
    • Energy.png −2 Energy with Menu icon edicts.png Research Subsidies
Auth machine intelligence.png Machine Intelligence 5
Modifiers0
  • Erudite.png ×3 Erudite
  • Intelligent.png ×2 Intelligent
  • Logic engines.png ×2 Logic Engines
  • Natural Engineers.png ×1.5 Natural Engineers
  • Natural Physicists.png ×1.5 Natural Physicists
  • Natural Sociologists.png ×1.5 Natural Sociologists
  • Trait cybernetic.png ×0.9 Cybernetic
  • Trait primitive.png ×0.65 Serviles
  • Trait primitive.png ×0.65 Proles

Bio-Trophy[edit | edit source]

Civic machine servitor.png Rogue Servitor empires have a special stratum and job for organic pops.

Job Stratum Produces Upkeep Sources
Job bio trophy.png Bio-Trophy Bio-Trophy Bio-Trophy
  • Pop housing usage −1 Pop Housing Usage
  • If Mod pop happiness.png happiness is at least 50%:
    • Unity.png +3 Unity
    • Pop cat complex drone.png +1% Complex drone output
N/A

Overlord jobs[edit | edit source]

Overlord jobs are generated by Overlord holdings and can be used by both individualist and Gestalt consciousness.png Gestalt Consciousness subjects. The upkeep is paid by the subject. All overlord jobs have a priority of 4 and the subject cannot lower or raise the job's priority.

Job Stratum Overlord output Subject output Subject job upkeep
Job spawning drone.png Offspring Drone Feeder
  • Pop cat specialist.png Specialist
  • Pop cat complex drone.png Complex Drone
Society research +8 Society Research
  • Mod pop resource output.png +5% Planet Worker/Simple Drone resource output
  • Army undead.png Defense Armies become Offspring-Led Armies
  • Food.png −6 if No.pngTrait lithoid.png not Lithoid overlord
  • Minerals.png −6 if Trait lithoid.png Lithoid overlord
Job overlord academic.png Overlord Academic
  • Pop cat specialist.png Specialist
  • Pop cat complex drone.png Complex Drone
Research.png +3 Research Research.png +1 Research
  • Consumer goods.png −2 if No.pngGestalt consciousness.png not Gestalt subject
  • Minerals.png −6 if Auth hive mind.png Hive Mind subject
  • Energy.png −4 if Auth machine intelligence.png Machine Intelligence subject
Job overlord beholder.png Overlord Beholder
  • Pop cat specialist.png Specialist
  • Pop cat complex drone.png Complex Drone
  • (Effect added by holding, not job)
  • Defense platform cap Defense Platform cap on overlord Starbases and Orbital Rings:
    • Defense platform cap +1 if subject is Tier I Bulwark Bulwark
    • Defense platform cap +2 if subject is Tier II Bulwark Bulwark
    • Defense platform cap +4 if subject is Tier III Bulwark Bulwark
  • Alloys.png −2 if Tier I Bulwark Bulwark
  • Alloys.png −4 if Tier II Bulwark Bulwark
  • Alloys.png −8 if Tier III Bulwark Bulwark
Job overlord breeder.png Overlord Breeder
  • Pop cat specialist.png Specialist
  • Pop cat complex drone.png Complex Drone
  • (Effect added by holding, not job)
  • Mod pop growth speed.png +2 Pop Assembly on overlord capital
  • Energy.png −6 if Machine unit.png / Ap synthetic evolution.png Robotic overlord
  • Food.png −6 if No.pngTrait lithoid.png not Lithoid overlord
  • Minerals.png −6 if Trait lithoid.png Lithoid overlord
Job foundry.png Overlord Catalytic Technician
  • Pop cat specialist.png Specialist
  • Pop cat complex drone.png Complex Drone
  • Alloys.png +3 Alloys
    • Alloys.png +1 if Auth machine intelligence.png Machine Intelligence subject
  • Food.png −9 Food
    • Food.png −3 if Auth machine intelligence.png Machine subject
Job knight.png Overlord Knight
  • Pop cat specialist.png Specialist
  • Pop cat complex drone.png Complex Drone
  • Increased by Quest event choices
    • Unity.png +3~12 Unity
    • Research.png +2~10 Research
  • Army defense.png +2 Planetary defense armies
  • Mod planet stability add.png +3 Stability
  • Added by Quest event choices
    • Alloys.png +1.5% Alloys empire-wide production
Alloys.png −1 Alloys
Job manager.png Overlord Manager Pop cat specialist.png Specialist Unity.png +0.25 Unity
  • Unity.png +4 Unity
  • Mod trade value add.png +1 Trade value
Consumer goods.png −2 Consumer goods
Job foundry.png Overlord Metallurgist
  • Pop cat specialist.png Specialist
  • Pop cat complex drone.png Complex Drone
  • Alloys.png +3 Alloys
    • Alloys.png +1 if Auth machine intelligence.png Machine Intelligence subject
  • Minerals.png −6 Minerals
    • Minerals.png −2 if Auth machine intelligence.png Machine subject
Job necromancer.png Overlord Necromancer
  • Pop cat specialist.png Specialist
  • Pop cat complex drone.png Complex Drone
  • Physics Research +6 Physics Research
  • Society research +6 Society Research
Army defense.png +2 Planetary Defense Army
  • Food.png −6 if No.pngTrait lithoid.png not Lithoid subject
  • Minerals.png −6 if Trait lithoid.png Lithoid subject
  • N/A if Machine unit.png / Ap synthetic evolution.png Robotic subject
Job overlord propagandist.png Overlord Propagandist
  • Pop cat specialist.png Specialist
  • Pop cat complex drone.png Complex Drone
Monthly influence +0.15 Influence Unity.png −1 Unity
Job necromancer.png Overlord Reassigner
  • Pop cat specialist.png Specialist
  • Pop cat complex drone.png Complex Drone
Trait zombie.png +1 Zombie pop every 5 years (by event)
  • Food.png −6 if No.pngTrait lithoid.png not Lithoid subject
  • Minerals.png −6 if Trait lithoid.png Lithoid subject
  • N/A if Machine unit.png / Ap synthetic evolution.png Robotic subject
Job soldier.png Overlord Recruiter
  • Pop cat specialist.png Specialist
  • Pop cat complex drone.png Complex Drone
  • Non-Gestalt subject and pop species has citizenship in Overlord empire:
    • Mod planet immigration pull mult.png 20% chance pop migrates to the capital every 5 years (by event)
Army defense.png +3 Planetary Defense Army
  • Energy.png −5 Energy
  • Unity.png −2 Unity
Job overlord trader.png Overlord Trader
  • Pop cat specialist.png Specialist
  • Pop cat complex drone.png Complex Drone
Energy.png +7 Energy Mod planet amenities add.png +10 Amenities Energy.png −7 Energy
Job bath attendant.png Mutagenic Spa Attendant Pop cat specialist.png Specialist Unity.png +5 Unity
  • Mod pop growth speed.png +1% Pop growth speed
  • Mod pop environment tolerance.png −0.5% Habitability
  • Mod pop happiness.png −0.5% Happiness
  • Effects increased by number of District industrial.png Industrial Districts
Consumer goods.png −1 Consumer goods
Job bath attendant hive.png Permutation Attendance Drone Pop cat complex drone.png Complex Drone Unity.png +5 Unity
  • Mod pop growth speed.png +1.5% Monthly Organic Pop Assembly
  • Mod pop environment tolerance.png −0.75 Habitability
  • Effects increased by number of District industrial.png Industrial Districts
Food.png −2 Food
Job bath attendant machine.png Lubrication Terminal Pop cat complex drone.png Complex Drone Unity.png +5 Unity
  • Mod pop assembly speed.png +0.1 Monthly Pop Assembly
  • Mod pop amenities usage mult.png +0.1% Pop amenities usage
  • Effects increased by number of District industrial.png Industrial Districts
Minerals.png −2 Minerals
Job aid worker.png Aid Worker
  • Pop cat worker.png Worker
  • Pop cat simple drone.png Menial Drone
Unity.png +5 Unity Mod planet amenities add.png +5 Amenities N/A
Job mind thrall.png Mind Thrall
  • Pop cat worker.png Worker
  • Pop cat simple drone.png Menial Drone
Research.png +1.5 Research N/A
Job ranger.png Overlord Arborist
  • Pop cat worker.png Worker
  • Pop cat simple drone.png Menial Drone
Food.png +15 Food Food.png −10 Food
Job bio trophy.png Overlord Bio-Trophy
  • Pop cat worker.png Worker
  • Pop cat simple drone.png Menial Drone
  • Unity.png +3 Unity
    • Unity.png −1 Unity if Gestalt consciousness.png Gestalt subject
  • Pop housing usage −1 Pop housing usage
  • Upkeep −200% Pop Upkeep
  • Unity.png +2 Unity
    • Unity.png −1 Unity if Gestalt consciousness.png Gestalt subject
  • Mod pop happiness.png +40% Pop happiness
  • Mod pop happiness.png +1% Planet happiness
    • No.png No happiness effect if Gestalt consciousness.png Gestalt subject
N/A
Job ranger.png Overlord Ranger
  • Pop cat worker.png Worker
  • Pop cat simple drone.png Menial Drone
Unity.png +10 Unity Consumer goods.png −10% Planet Pop Consumer Good Upkeep N/A
Job mortal initiate.png Overlord Mortal Initiate
  • Pop cat worker.png Worker
  • Pop cat simple drone.png Menial Drone
Menu icon edicts.png Pop can be used for Sacrifice edicts
  • Unity.png +2 Unity
  • Society research +1 Society Research
  • Mod planet amenities add.png +2 Amenities
N/A

Special jobs[edit | edit source]

Unemployed[edit | edit source]

Pops that do not have a job, either because none is available or because their stratum is higher than that of available jobs, are Job default.png unemployed. Unemployed pops produce the following and cannot have their output improved by job modifiers:

Species right living standards.png Living standards Unemployment effects
Bio-Trophy Mandatory Pampering Mod pop happiness.png −80% Happiness
Chemical Bliss Mod pop happiness.png −20% Happiness for all strata
  • Academic Privilege
  • Decent Conditions
  • Stratefied Economy
  • Basic Subsistence
  • Decadent Lifestyle
  • Mod pop happiness.png −60% Happiness if Pop cat ruler.png Ruler
  • Mod pop happiness.png −50% Happiness if Pop cat specialist.png Specialist
  • Mod pop happiness.png −40% Happiness if Pop cat worker.png Worker
Utopian Abundance
  • Research.png +2 Research
  • Unity.png +1 Unity
Social Welfare Unity.png +1 Unity
Shared Burden
  • Unity.png +1 Unity
  • Time −45% Stratum Demotion Time
Drone
  • Mod pop robot upkeep mult.png −75% Upkeep if robotic
  • Minerals.png +1 Minerals if Auth hive mind.png Hive Mind
  • Physics Research +1 / Society research +1.5 / Engineering research +1 Research with Civic natural neural network.png Natural Neural Network
Any other
  • Mod pop happiness.png −40% Happiness if Pop cat ruler.png Ruler
  • Mod pop happiness.png −30% Happiness if Pop cat specialist.png Specialist
  • Mod pop happiness.png −20% Happiness if Pop cat worker.png Worker

Purging[edit | edit source]

Pops that have the Job purge.png Undesirables stratum due to being purged produce resources as they decline based on the purge type. All purge types also produce Unity.png +2 unity with the Civic fanatic purifiers.png Fanatic Purifiers civic and Society research +2 society with the Civic devouring swarm.png Devouring Swarm civic; Civic machine terminator.png Determined Exterminator empires receive Unity.png 5~100 unity for each organic pop purged.

Purge Mod pop happiness.png Happiness Output
Displacement −30%
Neutering −20%
Necrophage −50% Time Purged pop becomes primary species
Extermination −1000%
Forced Labor −1000%
  • Food.png +3 Food
  • Minerals.png +3 Minerals
Processing −1000%
  • Food.png +6 Food if pop is biological
  • Minerals.png +4 Minerals if pop is Trait lithoid.png Lithoid
  • Alloys.png +3 Alloys if pop is Trait mechanical.pngMachine unit.png robotic
Chemical Processing −1000% Energy.png +6 Energy

Forced Labor, Processing, and Chemical Processing purge types are affected by buildings which increase the base output of those resource types (e.g. Food Processing Centers increase the food output by +2).

Subversive Jobs[edit | edit source]

High crime, deviancy, or unemployment can create planet modifiers that add subversive jobs. Pops will abandon subversive jobs if Pop cat ruler.png Ruler, Pop cat specialist.png Specialist, or Job soldier.png Soldier jobs become available. All subversive jobs have negative output.

Job Output Requirements Description
Job criminal.png Criminal
  • Mod trade value add.png −5 Trade value
  • Mod trade value add.png +5 Criminal branch office trade value
Criminal-related planet modifier These criminals live outside the bounds of legal society, some by choice and some by circumstances.
Job criminal.png Deviant Drone Energy.png −1 Energy Auth hive mind.png Drone Deviancy planet modifier These deviants no longer obey the Hive Mind.
Job criminal.png Corrupt Drone Energy.png −1 Energy Auth machine intelligence.png Drone Corruption planet modifier These drones have been corrupted and no longer obey the directives of the core intelligence.

Event jobs[edit | edit source]

Event jobs are generated by either planetary features or planet modifiers.

Job Stratum Produces Upkeep Sources
Job hunter.png Titan Hunter Pop cat worker.png Worker
  • Food.png +8 Food
  • Mod trade value add.png +8 Trade Value
N/A Pm titanic life.pngPm frame 1.png Delicious Titans
Job culture worker.png Robot Caretaker Pop cat specialist.png Specialist
  • Unity.png +5 Unity
  • Engineering research +5 Engineering Research
N/A D building.png Enigmatic Robot
Job organic battery.png Bio-Assistant Bio-Trophy Bio-Trophy
  • Unity.png +3 Unity when above 50% Happiness
  • Mod pop resource output.png +5% Drone Output when above 50% Happiness
  • Pop housing usage −1 Pop Housing Usage
Energy.png −1 Energy D building.png Machine Interface Center
Job miner.png Cave Cleaners
Gestalt consciousness.png Cave Cleaner Drone
Pop cat specialist.png Specialist
Pop cat complex drone.png Complex Drone
  • Minerals.png +5 Minerals
  • Minerals.png +10% Minerals from Jobs
Energy.png −2 Energy D fungal caves.png Cave Shroom Veins
Job gas extractor.png Gas Plant Engineer
Gestalt consciousness.png Gas Plant Drone
Pop cat specialist.png Specialist
Pop cat complex drone.png Complex Drone
  • Exotic gases.png +3 Exotic Gases
  • Exotic gases.png +5% Exotic Gases from Jobs
Minerals.png −10 Minerals D gaseous eruption.png Spore Vents
Job miner.png Nemma Miner
Gestalt consciousness.png Nemma Mining Drone
Pop cat worker.png Worker
Pop cat simple drone.png Menial Drone
  • Minerals.png +3 Minerals
  • Food.png +2 Food
Energy.png −2 Energy D crystalline caverns.png Nemma Mining Operation
Job foundry.png Odd Factory Worker
Gestalt consciousness.png Odd Factory Drone
Pop cat worker.png Worker
Pop cat simple drone.png Menial Drone
Alloys.png +4 Alloys N/A D building.png Odd Factory
Job clerk.png Subterranean Liaison Officer
Gestalt consciousness.png Subterranean Contact Drone
Pop cat specialist.png Specialist
Pop cat complex drone.png Complex Drone
  • Mod planet amenities add.png +3 Amenities
  • Pop housing usage −1 Pop Housing Usage
  • Non-Gestalt Non-Gestalt:
    • Mod trade value add.png +6 Trade Value
  • Auth hive mind.png Hive Mind:
    • Energy.png +3 Energy
    • Food.png +2 Food
  • Auth machine intelligence.png Machine Intelligence:
    • Energy.png +6 Energy
N/A D quarantine zone.png Subterranean Contact Zone
Job foundry.png Transmuter
Gestalt consciousness.png Transmuter Drone
Pop cat specialist.png Specialist
Pop cat complex drone.png Complex Drone
Alloys.png +4 Alloys Basic resource.png −1 Pop upkeep

D bunker door.png Blue Lotus Prototype

D bunker door.png Blue Lotus Facility

Job researcher.png Dimensional Portal Researcher
Gestalt consciousness.png Dimensional Portal Drone
Pop cat specialist.png Specialist
Pop cat complex drone.png Complex Drone
  • Physics Research +12 Physics research

  • Dimension of Suffering outcome:
    • Physics Research −6 if finished Close the Portal special project

  • High-Energy Dimension outcome:
    • Energy.png +6 Energy

  • Null Void outcome:
    • Dark Matter.png +0.2 Dark Matter
      • Dark Matter.png +1 if finished Probe the Void special project

  • Mirror Dimension outcome:
    • Mod planet amenities add.png +2 / 3 / 6 / 12 Amenities
    • Non-Gestalt Mod trade value add.png +2 / 3 / 6 / 12 Trade Value
    • Gestalt consciousness.png Energy.png +2 / 4 / 6 / 8 Energy
  • Non-Gestalt Non-Gestalt:
    • Consumer goods.png −3 Consumer Goods
      • Consumer goods.png −3 if Dimension of Suffering outcome
  • Auth hive mind.png Hive Mind:
    • Food.png −3 Food if No.pngTrait lithoid.png not Lithoid
    • Minerals.png −3 Minerals if Trait lithoid.png Lithoid
  • Auth machine intelligence.png Machine Intelligence:
    • Energy.png −3 Energy

D crystalline caverns.png Portal Research Area

Pm engineering research.pngPm frame 1.png Extradimensional Experimentation

Job researcher.png Space-Time Anomaly Researcher
Gestalt consciousness.png Space-Time Anomaly Drone
Pop cat specialist.png Specialist
Pop cat complex drone.png Complex Drone
  • Physics Research +8 Physics research
  • Engineering research +4 Engineering research
  • Dark Matter.png +0.2 Dark Matter
  • Non-Gestalt Consumer goods.png −2 Consumer Goods
      • Consumer goods.png −1  if Civic technocracy.png Technocracy
  • Auth hive mind.png Minerals.png −6 Minerals
  • Auth machine intelligence.png Energy.png −4 Energy
D surreal visions.png Space-Time Anomaly
Job foundry.png Operator
Gestalt consciousness.png Operator Drone
Pop cat specialist.png Specialist
Pop cat complex drone.png Complex Drone
  • Alloys.png +2/3/4/5/6/7/8 Alloys
  • Unity.png +0/0.5/1 Unity
  • Society research +0/1 Society
  • Engineering research +0/1 Engineering
  • Minerals.png −0/1/2/3/4/5/6/7/8/9 Minerals
  • Mod pop happiness.png −0/20% Happiness
  • Mod pop amenities usage mult.png +0/20% Pop Amenities Usage
  • Food.png −0/2 Food
D city ruins.png Operational Manufactorium
Job miner.png Dismantler
Gestalt consciousness.png Drone Dismantler
Pop cat worker.png Worker
Pop cat simple drone.png Menial Drone
  • Minerals.png +1 Minerals
  • Alloys.png +1 Alloys
  • Engineering research +0.5 Engineering research
N/A D city ruins.png Manufactorium Scrapyard
Job farmer.png Puddle Technician
Gestalt consciousness.png Puddle Technician Drone
Pop cat worker.png Worker[4]
  • Food.png +6 Food
    • Food.png −1 if founder species is Trait mechanical.png Mechanical
  • Mod planet amenities add.png +2 Amenities with Civic agrarian idyll.png Agrarian Idyll
  • Alloys.png +1 Alloys
N/A D fertile lands.png Metallic Puddles

Primitive jobs[edit | edit source]

Primitive civilizations use the same strata system as normal empires, but their jobs provide negligible output.

Industrial jobs[edit | edit source]

Jobs used by industrial civilizations.

Job Stratum Produces Requirements Description
Job bureaucrat.png Bureaucrat Pop cat ruler.png Ruler Mod planet amenities add.png +3 Amenities Unity.png +1 Unity Industrial Age (7) - Early Space Age (10) Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.
Job synapse drone.png Synapse Drone Pop cat complex drone.png Complex Drone Mod planet amenities add.png +3 Amenities Unity.png +1 Unity Industrial Age (7) - Early Space Age (10) Administrating and coordinating an entire country is no easier if you are a single individual. These drones ensure that every drone has an appropriate task.
Job priest.png Priest Pop cat specialist.png Specialist Mod planet amenities add.png +2 Amenities Unity.png +1 Unity Industrial Age (7) - Early Space Age (10) Religious leaders who occupy various priestly offices.
Job entertainer.png Entertainer Pop cat specialist.png Specialist Amenities.png +8 Amenities Atomic Age (9) - Early Space Age (10) Celebrities and media personalities that provide entertainment and distraction from day-to-day life.
Job spawning drone.png Spawning Drone Pop cat complex drone.png Complex Drone Amenities.png +8 Amenities Industrial Age (7) - Early Space Age (10) Having each member of a society reproduce is vastly inefficient. These drones specialize in generating whatever new drones the Hive needs.
Job researcher.png Researcher Pop cat specialist.png Specialist Research.png +1 Research Output Industrial Age (7) - Early Space Age (10) Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.
Job brain drone.png Brain Drone Pop cat complex drone.png Complex Drone Research.png +1 Research Output Industrial Age (7) - Early Space Age (10) Drones employing the scientific method are capable of taking massive leaps in their consciousness knowledge base. Often too large.
Job soldier.png Soldier Pop cat specialist.png Specialist Army defense.png +3 Planetary Defense Armies Industrial Age (7) - Early Space Age (10) Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.
Job soldier.png Warrior Drone Pop cat simple drone.png Menial Drone Army defense.png +3 Planetary Defense Armies Industrial Age (7) - Early Space Age (10) Specialized for war, these hulking drones have multiple specialized appendages perfected for crushing their own species.
Job maintenance drone.png Maintenance Drone Pop cat simple drone.png Menial Drone Amenities.png +2 Amenities Industrial Age (7) - Early Space Age (10) If there is one universal truth in this universe, it's that everything breaks. These drones are made to fix whatever is broken.
Job farmer.png Farmer Pop cat worker.png Worker Food.png +3 Food Steam Age (6) - Early Space Age (10) These farmers work the land, typically with the help of primitive but effective farming equipment.
Job farmer.png Agri-Drone Pop cat simple drone.png Menial Drone Food.png +3 Food Steam Age (6) - Early Space Age (10) Food production overseen by a continent spanning hive-mind is a marvel of logistics and agronomy, every section of the designated agricultural area is used to its fullest.
Job technician.png Technician Pop cat worker.png Worker Energy.png +1 Energy Steam Age (6) - Early Space Age (10) These technicians shuffle coal or maintain primitive nuclear generators.
Job technician.png Tech-Drone Pop cat simple drone.png Menial Drone Energy.png +1 Energy Steam Age (6) - Early Space Age (10) Operating dirty energy generators is not a job any living being can do forever. Still, these drones are enhanced with superior lungs as well as inherent radioactive resistance, so they last longer than most.
Job miner.png Miner Pop cat worker.png Worker Minerals.png +3 Minerals Steam Age (6) - Early Space Age (10) Dangerous and sometimes lethal work in the dark bowels of the planet.
Job miner.png Mining Drone Pop cat simple drone.png Menial Drone Minerals.png +3 Minerals Steam Age (6) - Early Space Age (10) Sacrificing safety for success, these drones delve deep beneath the earth to feed the ever-hungry engine that is society.
Job primitive laborer.png Laborer Pop cat worker.png Worker
  • Consumer goods.png +2 Consumer Goods
  • Minerals.png −2 Minerals
Steam Age (6) - Early Space Age (10) These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.
Job primitive laborer.png Factory Drone Pop cat simple drone.png Menial Drone
  • Consumer goods.png +2 Consumer Goods
  • Minerals.png −2 Minerals
Steam Age (6) - Early Space Age (10) Drones that are more or less part of the very factory they work in. These specialized laborers assemble everything from weapons to vehicles at an astounding rate.

Pre-industrial jobs[edit | edit source]

Jobs used by pre-industrial civilizations.

Job Stratum Produces Requirements Description
Job noble.png Feudal Noble Pop cat ruler.png Ruler Mod planet amenities add.png +3 Amenities Unity.png +1 Unity Bronze Age (2) - Steam Age (6) The landed nobility rule from their stone castles and keeps.
Job priest.png Cleric Pop cat specialist.png Specialist Mod planet amenities add.png +2 Amenities Unity.png +1 Unity Bronze Age (2) - Steam Age (6) Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.
Job synapse drone.png Nacent Synapse Drone Pop cat complex drone.png Complex Drone Mod planet amenities add.png +3 Amenities Unity.png +1 Unity Stone Age (1) - Steam Age (6) The budding Overmind formed between the local drones has found a need to extend their consciousness further. These more cerebral Synapse Drones mainly facilitate this.
Job spawning drone.png Spawning Drone Pop cat complex drone.png Complex Drone Amenities.png +8 Amenities Stone Age (1) - Steam Age (6) Having each member of a society reproduce is vastly inefficient. These drones specialize in generating whatever new drones the Hive needs.
Job researcher.png Scholar Pop cat specialist.png Specialist Research.png +1 Research Output Bronze Age (2) - Steam Age (6) The learned of this society, often relying on oral tradition to pass knowledge between generations.
Job brain drone.png Cerebellum Drone Pop cat complex drone.png Complex Drone Research.png +1 Research Output Bronze Age (2) - Steam Age (6) Analyzing and discovering solutions to new difficulties is the hallmark of any flourishing society - these drones focus on finding solutions for other drones' problems and avoiding future pitfalls.
Job hunter.png Warrior Pop cat specialist.png Specialist Army defense.png +3 Planetary Defense Armies Bronze Age (2) - Steam Age (6) Members of a primitive warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.
Job hunter.png Simple Warrior Drone Pop cat simple drone.png Menial Drone Army defense.png +3 Planetary Defense Armies Bronze Age (2) - Steam Age (6) Having yet to fully come to grips with genetic specialization, these drones are grown bulkier to protect their hive. They have yet to evolve any specialized weapon appendages.
Job farmer.png Peasant Pop cat worker.png Worker
  • Minerals.png +2 Minerals if Trait lithoid.png
  • Food.png +2 Food if not Trait lithoid.png
Bronze Age (2) - Steam Age (6) The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.
Job farmer.png Basic Agricultural Drone Pop cat simple drone.png Menial Drone
  • Minerals.png +2 Minerals if Trait lithoid.png
  • Food.png +2 Food if not Trait lithoid.png
Bronze Age (2) - Steam Age (6) Simple and unspecialized drones work the fields, their consciousness aware that food can be grown, but the task has yet to be optimized.
Job maintenance drone.png Maintenance Drone Pop cat simple drone.png Menial Drone Amenities.png +2 Amenities Stone Age (1) - Steam Age (6) If there is one universal truth in this universe, it's that everything breaks. These drones are made to fix whatever is broken.
Job farmer.png Farmer Pop cat worker.png Worker Food.png +3 Food Steam Age (6) These farmers work the land, typically with the help of primitive but effective farming equipment.
Job farmer.png Agri-Drone Pop cat simple drone.png Menial Drone Food.png +3 Food Steam Age (6) Food production overseen by a continent spanning hive-mind is a marvel of logistics and agronomy, every section of the designated agricultural area is used to its fullest.
Job technician.png Technician Pop cat worker.png Worker Energy.png +1 Energy Steam Age (6) These technicians shuffle coal or maintain primitive nuclear generators.
Job technician.png Tech-Drone Pop cat simple drone.png Menial Drone Energy.png +1 Energy Steam Age (6) Operating dirty energy generators is not a job any living being can do forever. Still, these drones are enhanced with superior lungs as well as inherent radioactive resistance, so they last longer than most.
Job miner.png Miner Pop cat worker.png Worker Minerals.png +3 Minerals Steam Age (6) Dangerous and sometimes lethal work in the dark bowels of the planet.
Job miner.png Mining Drone Pop cat simple drone.png Menial Drone Minerals.png +3 Minerals Steam Age (6) Sacrificing safety for success, these drones delve deep beneath the earth to feed the ever-hungry engine that is society.
Job primitive laborer.png Laborer Pop cat worker.png Worker
  • Consumer goods.png +2 Consumer Goods
  • Minerals.png −2 Minerals
Steam Age (6) These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.
Job primitive laborer.png Factory Drone Pop cat simple drone.png Menial Drone
  • Consumer goods.png +2 Consumer Goods
  • Minerals.png −2 Minerals
Steam Age (6) Drones that are more or less part of the very factory they work in. These specialized laborers assemble everything from weapons to vehicles at an astounding rate.
Job hunter.png Hunter-Gatherer Pop cat worker.png Worker
  • Mod planet amenities add.png +1 Amenities
  • Minerals.png +1 Minerals if Trait lithoid.png
  • Food.png +1 Food if not Trait lithoid.png
Stone Age (1) These semi-nomadic primitives survive by foraging and hunting. There is evidence of early tool use.
Job hunter.png Sustenance Drone Pop cat simple drone.png Menial Drone
  • Food.png +1 Food if not Trait lithoid.png
  • Minerals.png +1 Minerals if Trait lithoid.png
  • Mod planet amenities add.png +1 Amenities
Stone Age (1) The difference between a successful hivemind and a starved one comes down to how successful their resource procurement is.

Ketling jobs[edit | edit source]

When they emerge, Ketlings have unique jobs created by the Junkheap capital buildings on their planets.

Job Stratum Produces Requirements Description
Job miner.png Scavenger Pop cat worker.png Worker
  • Food.png +1 Food
  • Minerals.png +1 Minerals
  • Consumer goods.png +1 Consumer Goods
Junkheap capital building (Ketlings) They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.

Fallen empire jobs[edit | edit source]

Fallen empires use a special set of Job fe hedonist.png Precursor stratum jobs that have no upkeep. By default, pops without any building-provided jobs will be Job fe hedonist.png Hedonists.

Job Produces Produced by Description
Job administrator.png Overseer
  • Mod planet stability add.png +5 Stability
  • Mod planet amenities add.png +10 Amenities
Ancient Palace Ancient Palace The stalwart few who have rejected lives of luxury in favor of public service. It is up to them to oversee and guide the remnants of their ancient civilization.
Job enforcer.png Protector
  • Mod planet crime add.png −25 Crime
  • Army defense.png +3 Defense Armies
  • Ancient Palace Ancient Palace
  • Aegis Complex Aegis Complex
So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.
Job fe hedonist.png Hedonist Unity.png +2 Unity Job default.png Unemployed A life of total opulence, where every possible material need or desire can be satisfied.
Job fe archivist.png Archivist Research.png +5 Research
  • Fanatic Materialist.png Keepers of Knowledge
  • Master Archive Master Archive (found only on The Archives)
Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.
Job culture worker.png Xeno-Keeper
  • Mod planet amenities add.png +10 Amenities
  • Mod planet crime add.png −20 Crime
  • Army defense.png +2 Defense Armies
  • Fanatic Xenophile.png Enigmatic Observers
  • Xeno Preserve Xeno Preserve (found only on The Preserve)
These precursor zookeepers look after the needs of the Xeno-Wards under their care.
Job fe xeno ward.png Xeno-Ward Unity.png +2 Unity
  • Fanatic Xenophile.png Enigmatic Observers
  • Job fe xeno ward.png Primitives stratum
These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.

Holy Guardians jobs[edit | edit source]

Holy Guardians do not use the usual fallen empire jobs aside from Job enforcer.png Protector, and have a set of unique jobs instead.

Job Produces Produced by Description
Job priest.png Sky Cardinal
  • Mod planet stability add.png +5 Stability
  • Mod planet amenities add.png +10 Amenities
Ancient Palace Ancient Palace And it was there, in the sky, that the future was born. The light was blinding, but a few could see past it. They took it upon themselves to lead others forwards.
Job priest.png Augur of the Shroud Unity.png +10 Unity Empyrean Shrine Empyrean Shrine (found only on Sky Temple) It speaks, but not in words. To divine any kind of meaning, one must hover on the precipice of madness.
Job enforcer.png Protector
  • Mod planet crime add.png −25 Crime
  • Army defense.png +3 Defense Armies
  • Ancient Palace Ancient Palace
  • Aegis Complex Aegis Complex
So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.
Job technician.png Acolyte of the Hyperspanner Energy.png +6 Energy District generator.png Generator Districts Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.
Job miner.png Acolyte of the Hammer Minerals.png +6 Minerals District mining.png Mining Districts And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.
Job farmer.png Acolyte of the Plow Food.png +8 Food District farming.png Agriculture Districts For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?
Job artisan.png Acolyte of the Workshop
  • Mod planet amenities add.png +3 Amenities
  • Consumer goods.png +2 Consumer Goods
Job default.png Unemployed And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."

Ancient Caretaker jobs[edit | edit source]

Ancient Caretakers only use Job maintenance drone.png Caretaker jobs and a limited number of Job soldier.png Guardian jobs

Job Produces Produced by Description
Job soldier.png Guardian
  • Mod planet crime add.png −25 Crime
  • Army defense.png +3 Defense Armies
Ancient Control Center Ancient Control Center These ancient machines maintain a ceaseless vigil over the long-expired remains of billions of cryogenically frozen sapients.
Job maintenance drone.png Caretaker Mod planet amenities add.png +5 Amenities Job default.png Unemployed These ancient machines tirelessly maintain and repair the decaying machinery of the ringworld on which they reside.

References[edit | edit source]

  1. Knights count as Researchers for research production and Bureaucrats for unity production. The Lord Commander counts as a Science Director and Politian for those resources. These output modifiers are multiplicative with knight output modifiers. Note that the research output modifier used is the average of the modifiers three types of research (slightly weighted toward engineering modifiers), i.e.Natural Physicists.png Natural Physicists would improve the output of all 3 research types by +4.95% whereas Natural Engineers.png Natural Engineers would improve them by +5.1%
  2. Knight output modifiers apply to the defensive armies, naval capacity, and amenities they produce.
  3. 3.0 3.1 Commercial Enterprise Commercial Enterprise tradition is required to produce Merchants on basic Commercial Zones Commercial Zones and District hab commercial.png Trade Districts.
  4. Appears to be wrongly classified as worker strata for Gestalt consciousness.png Gestalt Consciousnesses
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