Empire

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Version

Outliner top.png
This article has been verified for the current PC version (3.8) of the game.
A galaxy populated by multiple empires

An Empire is a group of planets and star systems that are ruled by the same government and controlled by a single player (or AI). Empires may have a variety of governments such as a democracy, oligarchism, despotism or imperial rule.

Ethics are the most defining features of a space empire; they affect the behavior of AI empires, likely technologies, available policies and edicts, valid government types, the opinions of other empires, and - perhaps most importantly - provide the fuel for internal strife in large and diverse empires. Civics are the second-most defining features of a space empire; they affect the finer details of the empire's internal structure as well as having certain effects on the empire's behavior.

It should be noted that the name of the player empire and its government structure can always be changed in the government window.

Origin[edit | edit source]

The Origin represents the background of a species before it unified itself into an empire. In games with randomly generated AI empires, some origins are unique, meaning only one empire with that origin can be generated. A few origins can also be used by pre-FTL civilizations.

Origin Empire effects Homeworld effects Requirements Pre-FTL Unique DLC
Origins default.png
Prosperous Unification
Tech planetary unification.png Planetary Unification technology starts as a permanent research option Pop.png Start with 4 additional Pops
District city.png Start with 2 additional Districts built
Mod pop happiness.png +15% Happiness for 20 years
Amenities.png +25% Amenities for 20 years
Mod pop resource output.png +10% Resources from Jobs for 20 years
No.png No.png
Origins gateway.png
Galactic Doorstep
Gateway ruined.png Start with a dormant Gateway which will bring the following in the first years:
  1. 100-1500 Alloys.png Alloys and/or Minerals.png Minerals
  2. A small space amoeba
  3. A special project that creates the From Gateway Sent archaeological site

Tech gateway construction.png If the Gateway is reactivated it unlocks the Gateway Construction technology

None No.png Yes.png
Origins lost colony.png
Lost Colony
Unknown.png An advanced empire with the same species and random ethics will exist in the galaxy
Fleet action button focus on.png Homeworld of the advanced empire can be found via the Go To button in the species tab
Yes.png If multiple empires have the origin and same species they will have the same parent empire
Flag human 9.png If species portrait is Human the advanced empire will use the Sol starting system
No.png AI empires with this origin won't generate advanced empires if those were turned off
Pm planet from space.pngPm frame 1.png Start with the Colonial Spirit homeworld modifier
Mod habitability.png Homeworld does not get the +30 Habitability bonus
No.pngGestalt consciousness.png Gestalt Consciousness No.png Yes.png
Origins remnant.png
Remnants
Leader trait expertise archaeostudies.png Start with the Archaeostudies technology researched
Pm planet from space.pngPm frame 1.png Guaranteed Habitable Worlds gain the Colonial Remains modifier when colonized
Planet nuked.png Homeworld is a size 22 Relic World
Building Start with a Faculty of Archaeostudies building
D city ruins.png Start with 5 Ruined Arcology blockers
Menu icon technology.png The Ruined Arcology blockers unlock random techs when cleared
No.pngCivic agrarian idyll.png Agrarian Idyll No.png Yes.png Ancient Relics.png
Federations
Origins mechanist.png
Mechanist
Tech powered exoskeletons.png Start with the Powered Exoskeletons technology researched
Tech robotic workers.png Start with the Robotic Workers technology researched
Tech robomodding.png Machine Template System technology starts as a permanent research option
Mod pop assembly speed.png +15% Mechanical Pop Assembly Speed
Trait Point +1 Mechanical Species Trait Picks
Building Start with a Robot Assembly Plants building
Pop.png Start with 8 robot Pops with a trait matching their starting job
Bulky.png Starting robots have the Bulky trait
High maintenance.png Starting robots have the High Maintenance trait
Materialist.pngFanatic Materialist.png Materialist
No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic permanent employment.png Permanent Employment
Yes.png No.png Utopia.png
Origins syncretic evolution.png
Syncretic Evolution
Trait primitive.png Can create a second species with the Serviles trait Pop.png Start with 12 Pops of the second species No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic fanatic purifiers.png Fanatic Purifiers
No.png No.png Utopia.png
Origins tree of life.png
Tree of Life
D huge tree.png Colonies start with a Tree of Life Sapling planetary feature
Decision resources.png Enables the Transplant Tree of Life decision
Mod starbase shipyard build cost mult.png Colony ships cost less Alloys but more Food
Devastation.png Tree of Life planetary features are removed at 50 Devastation
Pm bleak.pngPm frame 3.png Worlds without a Tree of Life planetary feature have the following penalties:
  • Mod planet building build speed mult.png −50% Planet Build Speed
  • Mod pop resource output.png −25% Resources from Jobs
  • Upkeep +10% Upkeep from Jobs
  • Stability.png −5 Stability
D huge tree.png Start with a Tree of Life planetary feature
District farming.png Start with +1 built Agriculture district
District mining.png Start with −1 built Mining district
Auth hive mind.png Hive Mind
No.pngCivic devouring swarm.png Devouring Swarm
No.pngCivic devouring swarm.png Terravore
No.png Yes.png Utopia.png
Origins resource consolidation.png
Resource Consolidation
Energy.png Capital star has a deposit of 10 Energy.png Energy
Planet barren.png Other home system planets are broken or molten worlds with no resource deposits
Planet ai.png Homeworld is a Machine World with no blockers
D veiny cliffs.png Start with a Consolidated Resources planetary feature
D station junk.png Start with an Malfunctioning Replicator Bay blocker
D bubbling swamp.png Start with an Organic Slurry planetary feature if Driven Assimilator
Auth machine intelligence.png Machine Intelligence
No.pngCivic machine servitor.png Rogue Servitor
No.pngCivic machine catalytic processing.png Organic Reprocessing
No.png Yes.png Synthetic Dawn.png
Origins clones.png
Clone Army
Building Can construct up to 5 Ancient Clone Vat buildings
Trait clone soldier.png Species has the Clone Soldier trait
Trait clone soldier.png Admirals have the Clone Army Admiral trait
Tech cloning.png Start with the Cloning technology researched
Tech gene banks.png Start with the Gene Banks technology researched
Pop decline speed Losing Ancient Clone Vat buildings creates Pop Decline
Building Start with two Ancient Clone Vat buildings
Archaeology map icon.png After 3-5 years the Homeworld Excavation archaeological site appears
Feature Excavating the archaeological site starts the Genetic Crossroads event chain
No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic permanent employment.png Permanent Employment
No.png No.png DLC humanoids species pack.png
Origins life seeded.png
Life-Seeded
Trait pc gaia preference.png Species has Gaia World Preference

Planet gaia.png Homeworld is a size 30 Gaia World
D bubbling swamp.png Start with 1 Bubbling Swamp planetary feature
D crystalline caverns.png Start with 1 Crystalline Caverns planetary feature
D dust caverns.png Start with 1 Dust Caverns planetary feature

No.pngAuth machine intelligence.png Machine Intelligence
No.pngMutagenic Spas Mutagenic Spas
No.pngCivic hive toxic baths.png Permutation Pools
No.pngRelentless Industrialists Relentless Industrialists
Yes.png No.png Apocalypse.png
Origins post apocalyptic.png
Post-Apocalyptic
Trait survivor.png Species has the Survivor trait Planet nuked.png Homeworld is a Tomb World No.pngAuth machine intelligence.png Machine Intelligence
No.pngCivic agrarian idyll.png Agrarian Idyll
No.pngCivic anglers.png Anglers
No.png No.png Apocalypse.png
Origins lithoid.png
Calamitous Birth
Menu icon ship designer.png Can build Meteorite Colony Ships D crater.png Start with a Massive Crater planetary feature
Pm asteroid impacts.pngPm frame 3.png Start with a Lithoid Crater homeworld modifier
Trait lithoid.png Lithoid species
No.pngCivic catalytic processing.png Catalytic Processing
Civic corporate catalytic processing.png Catalytic Recyclers
No.pngCivic hive catalytic processing.pngCivic machine catalytic processing.png Organic Reprocessing
No.png Yes.png Lithoids.png
Origins common ground.png
Common Ground
Diplomacy Start with Diplomacy tradition tree adopted
Tradition diplomacy the federation.png Start with the Federation tradition
Diplomacy federation.png Start as the president of a Federation with two other members
Xenophile.png The two members will be Xenophile and share at least one ethic with the president
No.png There will be no Guaranteed Habitable Worlds regardless of game settings
Diplomacy opinion.png +100 Permanent Opinion to and from Federation members
Diplomacy trust.png +50 Trust to and from Federation members
Diplomacy federation.png On day 2 choose the federation type
None No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe
No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic inwards perfection.png Inwards Perfection
No.pngCivic fanatic purifiers.png Fanatic Purifiers
No.pngCivic barbaric despoilers.png Barbaric Despoilers
No.png Yes.png Federations
Origins hegemon.png
Hegemon
Tradition diplomacy the federation.png Start with Diplomacy tradition tree adopted and with the Federation tradition
Federation hegemony.png Start as the president of a Hegemony Federation with two other members
Xenophile.png The two members will be Xenophile and share at least one ethic with the president
No.png There will be no Guaranteed Habitable Worlds regardless of game settings
None No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe
No.pngEgalitarian.pngFanatic Egalitarian.png Egalitarian
No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic inwards perfection.png Inwards Perfection
No.pngCivic fanatic purifiers.png Fanatic Purifiers
No.png Yes.png Federations
Origins doomsday.png
Doomsday
Planet barren.png A warning is given a year before the homeworld explodes
Planet barren.png No guaranteed habitable planets will spawn near the home system
Mod planet immigration pull mult.png Pops can be resettled from the homeworld regardless of ethics
Menu icon edicts.png Enables the Evacuation Protocols edict
Mod pop happiness.png +30% Happiness for 5 years after the first colony if not Gestalt consciousness.png Gestalt Consciousness
Stability.png +30% Stability for 5 years after the first colony if Gestalt consciousness.png Gestalt Consciousness
Planet barren.png Homeworld will become a Shattered World in 35 to 45 years
Devastation.png Start with 10 Devastation
Pm exploding planet.pngPm frame 2.png Start with the Doomsday homeworld modifier which worsens every decade
No.png Yes.png Federations
Origins one the shoulders of giant.png
On the Shoulders of Giants
Archaeology map icon.png A random home system planet has the Ex Gravitas archaeological site
Feature.png Can get the On the Shoulders of Giants mid-game event chain
No.png Cannot discover precursor anomalies or sites before completing their story
Yes.png 3 times more likely to discover precursor anomalies or sites after completing their story
None No.pngGestalt consciousness.png Gestalt Consciousness No.png Yes.png Federations
Origins scion 1.png
Scion
Diplomacy hasvassal.png Start as a Scion of a Fanatic Materialist.png Fanatic Materialist or Fanatic Spiritualist.png Fanatic Spiritualist Fallen Empire
Diplomacy opinion.png +100 Opinion to and from the Overlord
Mod ship speed mult.png Start with a Wormhole leading to the Overlord's capital system
Unknown.png Gain a more powerful gift every few decades
Yes.png Creates a 1-system Fallen Empire if the game was started with none
Gain a temporary Fallen Empire fleet every 20 years if losing a war against a Superior empire
None No.pngFanatic Xenophobe.png Fanatic Xenophobe
No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic pompous purists.png Pompous Purists
No.png Yes.png Federations
Origins shattered ring.png
Shattered Ring
Trait pc ring preference.png Species has Ring World Preference
Planet ringworld.png Can repair two other sections of the home system
Planet ringworld.png Start with an irreparable section with a deposit of 5 Engineering research Engineering Research
Planet barren.png Start with a Shattered World with a deposit of 10 Minerals.png Minerals
Energy.png Capital star has a deposit of 10 Energy.png Energy
Planet ringworld.png Shattered Ring World segments in home system will replace guaranteed habitable worlds
No.png Cannot change the starting system

Planet ringworld.png Homeworld is a Shattered Ring World
D mining tunnels.png Start with 3 Decrepit Tunnels blockers
D metal boneyard.png Start with 4 Ancient Rubble blockers

No.pngCivic agrarian idyll.png Agrarian Idyll
No.pngCivic anglers.png Anglers
Yes.png Yes.png Federations
Origin void dwellers.png
Void Dwellers

Trait pc ring preference.png Species has Habitat Preference
Trait void dweller positive.png Species has the Void Dweller trait
Tech habitat.png Start with the Orbital Habitats technology researched
Tech habitat 2.png Habitat Expansion technology starts unlocked and can be researched
Tech hydroponics.png Start with the Hydroponics Farming technology researched if not Lithoid
Tech eco simulation.png Start with the Eco Simulation technology researched if not Lithoid
Tech powered exoskeletons.png Start with the Powered Exoskeletons technology researched if Lithoid
Tech space mining 1.png Start with the Zero-G Refineries technology researched if Lithoid
Job farmer.png Hydroponic farms have +1 Farmer Jobs
No.png Cannot change the starting system except for a special version of Sol
Unknown.png 1% chance to spawn the Crystalline Empire enclave during mid-game (player only)[1]
Menu icon traditions.png Several Tradition trees have alternative bonuses to improve Habitats

Spaceport 1.png Start on a size 6 habitat built over a Research deposit
Spaceport 1.png Start on a size 4 habitat built over a Mining deposit
Spaceport 1.png Start on a size 4 habitat built over an Energy deposit
D station reactor.png Start with an Arcane Replicator planetary feature on the capital habitat

No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic agrarian idyll.png Agrarian Idyll
No.pngCivic anglers.png Anglers
No.pngCivic idyllic bloom.png Idyllic Bloom}
Yes.png No.png Federations
Origins necrophage.png
Necrophage
Trait necrophage.png Species has the Necrophage trait
Pop cat ruler.png Only Necrophage Pops can be Leaders or take Ruler jobs
Building Can construct Chamber of Elevation buildings
Job purge.png Can use the Necrophage purge type
Pop.png Can create a second species
Tech centralized command.png Centralized Command technology starts unlocked and can be researched
Tech glandular acclimation.png With Glandular Acclimation converting Pops changes habitability to their current planet's
Job hunter.png Guaranteed Habitable Worlds contain pre-FTL civilizations advanced up to Iron Age
Pop.png Start with 12 Pops of the prepatent species
Building Start with a Chamber of Elevation building if not Genocidal
No.pngXenophile.pngFanatic Xenophile.png Xenophile
No.pngFanatic Egalitarian.png Fanatic Egalitarian
No.pngCivic death cult.png Death Cult
No.pngCivic death cult corporate.png Corporate Death Cult
No.pngCivic empath.png Empath
No.pngCivic permanent employment.png Permanent Employment
No.png No.png Necroids.png
Origin here be dragons.png
Here Be Dragons
Diplomacy alliance.png Start with an allied Sky Dragon guardian
Yes.png Killing the guardian grants a permanent empire modifier
Living Metal.png A system 2 hyperlanes away will contain a Living Metal deposit
None No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal No.png Yes.png Aquatics.png
Origins ocean paradise.png
Ocean Paradise

Trait aquatic.png Species has the Aquatic trait
System hazards icon.png Start inside a nebula
Planet frozen.png Start with 4 Frozen worlds and 10 Ice Asteroids
Planet frozen.png Guaranteed habitable worlds are Frozen worlds
No.png Cannot change the starting system

Planet ocean.png Homeworld is a size 30 Ocean World
Pm ocean paradise.pngPm frame 1.png Start with the Ocean Paradise homeworld modifier
D crystal reef.png Start with a Crystal Reef planetary feature
D submerged ore veins.png Start with 3 Submerged Ore Veins planetary features
D underwater vent.png Start with 3 Underwater Vents planetary features
D teeming reef.png Start with 8 Teeming Reef planetary features

No.pngAuth machine intelligence.png Machine Intelligence Yes.png Yes.png Aquatics.png
Origins imperial fiefdom.png
Imperial Fiefdom
Diplomacy hasvassal.png Start as a subject of an empire with the Imperial Liege origin
Diplomacy isvassal.png 1-4 vassals will border the overlord (depending on galaxy size)
Origins imperial fiefdom.png If multiple empires have the origin they will have the same overlord
Building Overlord will construct an Overlord Garrison holding on all subject capitals
Diplomacy opinion.png +120 Decaying Opinion with the overlord
Time After 40-65 years become independent or gain 100 influence
Time After 40-65 years the advanced empire will break into 3 empires at war with each other
Time After 40-65 years all AI vassals become independent
Time After 40-65 years can become the overlord of previous vassals with Inferior relative power
Diplomacy hasvassal.png On day 2 choose to become a specialized subject:
  • Specialist subject bulwark.png Bulwark grants 5 destroyers and the technology to build more
  • Specialist subject prospectorium.png Prospectorium grants 2 construction ships
  • Specialist subject scholarium.png Scholarium grants a science ship and a level 3 scientist
None No.pngCivic inwards perfection.png Inwards Perfection
No.pngCivic machine assimilator.png Driven Assimilator
No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
No.png No.png Overlord
Origins progenitor hive.png
Progenitor Hive
Mod leader species exp gain.png Leaders gain experience each month
Building Can construct Offspring Nest holdings
Building Can construct Offspring Nest buildings
No.png Cannot construct Spawning Pools buildings
Mod pop resource output.png −50% Menial Drone Output on worlds without an Offspring Drone
Diplomacy hasvassal.png Can release sectors as subjects unless Civic devouring swarm.png Devouring Swarm
Sb offspring aura.png Can construct Offspring Outlook starbase buildings
Ship class Can design and build Offspring ships
Fleet Size.png Starting fleet has an Offspring Corvette
Unknown.png Fleets without an Offspring Ship have the following penalties:
  • Mod ship tracking add.png −50% Accuracy
  • Mod ship evasion mult.png −50% Evasion
  • Mod ship fire rate mult.png −50% Ship Fire Rate
  • Mod ship speed mult.png −50% Sublight Speed
Building Start with an offspring Nest building
D progenitor.png Start with a Progenitor Nest planetary features
Unknown.png If the homeworld is invaded or destroyed gain the following penalties:
  • Mod pop resource output.png −10% Menial Drone Output
  • Mod ship speed mult.png −30% Sublight Speed
  • Stability.png −10 Stability
  • Decision progenitor empty.png Enables the Grow a New Progenitor decision
Auth hive mind.png Hive Mind No.png Yes.png Overlord
Origins slingshot to the stars.png
Slingshot to the Stars
Influence.png −75% Starbase Influence Distance Cost
Fleet action button quantum catapult.png +50% Quantum Catapult Accuracy
Mod ship fire rate mult.png Catapulted fleets fire rate bonus is increased to +50%
Yes.png Start with a Ruined Quantum Catapult megastructure in a neighbor system
Archaeology map icon.png Start with the Quantum Catapult archaeological site in the neighbor system
Yes.png Can repair the ruined megastructure without Mega-Engineering
Influence.png Building a starbase in the neighbor system grants 150 Influence
Tech quantum catapult.png If the megastructure is repaired it unlocks the Quantum Catapult technology
None No.png No.png Overlord
Origins subterranean.png
Subterranean
Trait cave dweller.png Species has the Cave Dweller trait
Mod district mining max.png Mining Districts are uncapped
Housing.png +2 Housing per Mining District
Building +1 Building Slot per 3 Mining District
Damage −75% Orbital Bombardment Damage
Mod planet building cost mult.png +10% Building and District Cost and Upkeep
Mod planet building build speed mult.png −10% Planetary Build Speed
Feature Uses a unique city appearance outside habitable megastructures
None No.pngAuth machine intelligence.png Machine Intelligence Yes.png No.png Overlord
Origins teachers of the shroud.png
Teachers of the Shroud
Trait psionic species.png Species has the Latent psionic trait
Enclaves flag shroudwalkers.png Start in contact with the Shroud-Touched Coven enclave
Sb shroud beacon.png Can construct a Shroud Beacon starbase building
Rare crystals.png Start with 25 Rare Crystals
Building Can construct Psi Corps buildings
Tech psionic theory.png Psionic Theory technology starts as a permanent research option
Planet shroud.png Nearby planets may be Shrouded Worlds
Utopia.png Cannot pick ascension path perks
None Spiritualist.pngFanatic Spiritualist.png Spiritualist
No.pngCivic fanatic purifiers.png Fanatic Purifiers
No.png Yes.png Overlord
Origins toxic knights.png
Knights of the Toxic God
Menu icon policies.png Enables the Knightly Duties policy
Building Can construct Order's Commandery holdings
Navbar icons situation.png Start with the Quest for the Toxic God situation
No.png Cannot change the starting system except for a special version of Sol
Time Can remove the origin effects for a reward if the situation isn't completed in 100 years
D tainted snowcaps blocker.png Start with an A Blight Upon the Land planetary feature
D poisonous algae blocker.png Start with an Envenomed Seas planetary feature
D unpleasant atmosphere blocker.png Start with a Pestilential Wasteland planetary feature
D rotten soil blocker.png Start with a Pools Most Venomous planetary feature
D venomous insects blocker.png Start with a Swarms of the Deity planetary feature
Spaceport 1.png Start with a colonized size 6 habitat orbiting the homeworld
Building Habitat starts with the Order's Keep building
No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic fanatic purifiers.png Fanatic Purifiers
No.png Yes.png Toxoids.png
Origins overtuned.png
Overtuned
Trait excessive endurance.png Allows the selection of Overtuned traits
Menu icon edicts.png Enables the Damn the Consequences edict
Tech gene tailoring.png Start with the Gene Tailoring technology researched
None No.pngAuth machine intelligence.png Machine Intelligence No.png No.png Toxoids.png
Origins broken shackles.png
Broken Shackles
Origins payback.png An empire with the Payback origin will be present
Origins slavers.png The Minamar Specialized Industries unique empire will be present
Tech basic science lab 1.png Scientific Method technology is not researched but available as a permanent option
Tech planetary government.png Planetary Government technology is not researched but available as a permanent option
Tech corvettes.png Corvettes technology is not researched but available as a permanent option
Unknown.png A pre-FTL civilization will exist for each starting species
Unknown.png Can only select randomized starting systems
Envoy.png +1 Available Envoys
Spy network.png +20% Infiltration Speed
Time +20% First Contact Discovery Speed
Diplomacy opinion.png +50 Opinion to and from Payback empires
Diplomacy opinion.png +100 Opinion with homeworld pre-FTL civilizations
Menu icon policies.png Cannot set Slavery policy to Allowed
Menu icon policies.png Cannot set Purge policy to Allowed
Menu icon factions.png Factions will form after 1 year
Unity.png +50% Faction Unity Gain for 10 years after the first year
Research.png Gain a moderate amount of Research (min 350) if a leading scientist is alien
Tech basic science lab 2.png Unlock the next research building technology if a leading scientist is alien
Unity.png Gain a small amount of Unity (min 100) after constructing the first Outpost
Unknown.png Gain a bonus for 5 years whenever a starting species' homeworld is surveyed
Feature One year after sureying a starting species' homeworld the Homesick event chain will start
Feature.png Can get the The Cost of Freedom mid-game event chain
No.png Start without any ships and stations
Pop.png Start with pops from 3-22 pre-FTL species
Archaeology map icon.png Start with the Crashed Slaver Ship archaeological site
District crashed slaver ship.png Start with 6 Scavenger Site districts that cannot be demolished
Building Start with an Administrative Hub building
Building Start with a Laboratory Complex building
Building Start with a Makeshift Farms building
Building Start with a Power Plant building
Building Start with a Scrap Refinery building
D crashed ship.png Start with a Crashed Slaver Ship planetary feature
D crashed ship.png Start with 5 Ship Debris blockers
Mod habitability.png Homeworld does not get the +30 Habitability bonus
Unknown.png Starts with the Stellar Culture Shock of invaded Early Space Age primitives
Mod pop happiness.png +20% Citizen Pop Happiness for 20 years
Amenities.png −50% Pop Amenities Usage for 20 years
Unity.png +100% Unity from Jobs for 20 years
Mod pop housing usage.png −25% Pop Housing Usage for 20 years
Consumer goods.png −50% Pop Consumer Goods Upkeep for 20 years
Egalitarian.png +50% Egalitarian Ethics Attraction for 20 years
No.pngAuthoritarian.pngFanatic Authoritarian.png Authoritarian
No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe
No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic fanatic purifiers.png Fanatic Purifiers
No.pngCivic eager explorers.png Eager Explorers
No.pngCivic privatized exploration.png Privatized Exploration
No.png Yes.png First Contact
Origins payback.png
Payback
Origins broken shackles.png An empire with the Broken Shackles origin will be present
Origins slavers.png The Minamar Specialized Industries unique empire will be present
Tech basic science lab 1.png Scientific Method technology is not researched but available as a permanent option
Tech planetary government.png Planetary Government technology is not researched but available as a permanent option
Tech corvettes.png Corvettes technology is not researched but available as a permanent option
Damage +15% Damaged to empires with Superior or Overwhelming relative power
Diplomacy opinion.png +50 Opinion to and from Broken Shackles empires
Unknown.png Pre-FTL civilization will exist regardless of game settings
Unknown.png In 6 months gain a special project to remove the Debris Field homeworld modifier
Menu icon policies.png Cannot set First Contact Protocol policy to Proactive
No.png Start without any ships and stations
Building Start with a Gene Clinics building
Pop.png Start with 10 fewer pops
Devastation.png Start with 33% Devastation
D crashed ship.png Start with 6 Ship Debris blockers
Menu icon technology.png The Ship Debris blockers unlock random techs or resources when cleared
Unity.png The Ship Debris blockers grant unity when cleared
Pm asteroid belt.pngPm frame 3.png Start with a Debris Field homeworld modifier
Archaeology map icon.png Removing the modifier uncovers the Aftermath of Battle site
Mod pop happiness.png +15% Happiness for 20 years
Amenities.png +25% Amenities for 20 years
Mod pop resource output.png +10% Resources from Jobs for 20 years
Job overlord propagandist.png +2 Unification Officer Jobs for 20 years
Unknown.png 50% each decade the Gene Clinics building becomes ruined
No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic slaver guilds.png Slaver Guilds
No.pngCivic fanatic purifiers.png Fanatic Purifiers
No.pngCivic pompous purists.png Pompous Purists
No.pngCivic eager explorers.png Eager Explorers
No.pngCivic indentured assets.png Indentured Assets
No.pngCivic privatized exploration.png Privatized Exploration
No.png Yes.png First Contact
Origins fear of the dark.png
Fear of the Dark
Yes.png Start with a pre-FTL civilization of the same species in the home system
No.png Cannot change the starting system except for a special version of Sol
Mod ship anomaly generation chance.png +10% Anomaly Discovery Chance
Mod ship anomaly research speed.png +20% Anomaly Research Speed
Mod num tech alternatives add.png −1 Research Alternatives
Mod country leader pool size.png −1 Leader Pool Size
Menu icon leaders.png 2% chance to gain a scientist with the Cunning trait for 4-6 years each year
Menu icon leaders.png 2% chance to gain an admiral with the Cunning trait for 4-6 years each year
Trade value.png 4% chance to be offered to pay for +10% Trade Value for 10 years each year
Menu icon technology.png 4% chance to be offered a technology each year in exchange for:
  1. 50 Influence.png Influence
  2. 50% Mod ship science survey speed.png Survey Speed for 10 years

Diplomacy opinion.png −50-200 Opinion with the signing empire first time a Migration Treaty is formed
Mod country all tech research speed.png −15% Research Speed for 10 years first time a Federation is formed
Mod country all tech research speed.png −15% Research Speed for 10 years first time a subject is gained
Mod pop happiness.png −5% Happiness for 5 years first time becoming a subject
Stability.png −10 Stability for 5 years first time a guardian is encountered
Unknown.png When an end-game crisis starts gain the following:

  • Mod ship build speed mult.png +30% Ship Build Speed
  • Mod starbase shipyard build cost mult.png −15% Ship Build Cost

Utopia.png Completing an ascension tradition tree gives the following for 10 years:

  • Mod country all tech research speed.png −10% Research Speed
  • Unity.png −10% Monthly Unity
  • Intel decryption.png −1 Codebreaking

Feature.png During mid-game gain the Confirm Findings special project

Pop.png Start with 8 fewer pops No.pngGestalt consciousness.png Gestalt Consciousness
No.pngCivic inwards perfection.png Inwards Perfection
No.pngCivic fanatic purifiers.png Fanatic Purifiers
No.pngCivic eager explorers.png Eager Explorers
No.pngCivic privatized exploration.png Privatized Exploration
No.png No.png First Contact
Origins under one rule.png
Under One Rule
Trait uplifted.png Species has the Perfected Genes trait
Leader trait legendary leader.png Ruler has the Luminary trait
Subclass council large.png Ruler has the class' council-focused veteran class
Yes.png Starting ruler trait is replaced by a veteran trait
Pm museum.pngPm frame 1.png Choose between 3 planet modifiers when colonizing the first world
Navbar icons situation.png In 6-30 months start the The Unifying Purpose situation
Unknown.png Gain a negative ruler trait in 60-70 years
Imperial In 40 years can change authority to Imperial with the following effects:
  • Unknown.png Choose to gain a veteran trait depending on empire ethics or the Strengthened Government modifier
  • Navbar icons situation.png Starts the Dissidents on the Rise situation in 5-15 years
None Auth dictatorial.png Dictatorial No.png Yes.png Galactic Paragons.png

Unplayable origins[edit | edit source]

The following origins are not available to player empires.

Origin Effects Source Description
Origins elder race.png Elder Race None Fallen Empire This civilization greatly predates the current generation of galactic powers. Eons of stagnation gradually reduced their empire to a mere shadow of what it once was.
Origin default pre ftl.png Developing Nation None Pre-FTL civilization without a regular origin This civilization has yet to become spacefaring, however with a little encouragement or a great deal of time they may yet become an actor on the galactic stage.
Origins enlightened.png Enlightened
  • Mod country all tech research speed.png +10% Research Speed
  • Trade cat loyalty.png +0.5 Monthly Loyalty Change
  • Overlord Can be a Specialized Subject regardless of technology level difference
Enlightened pre-FTL civilization The natural development of this civilization was greatly accelerated by the interference of another party, who helped them become a spacefaring culture.
Origins separatists.png Separatists
  • Stability.png +10 Stability
  • Mod pop government ethic attraction.png +25% Governing Ethics Attraction
  • Mod ship build speed mult.png +20% Ship Build Speed
Revolt or Machine Uprising empire This civilization came into being when it rebelled and seceded from another empire.
Origins separatists.png Liberated
  • Stability.png +10 Stability
  • Mod pop government ethic attraction.png +25% Governing Ethics Attraction
  • Mod ship build speed mult.png +20% Ship Build Speed
Empire created by the Diplomacy force ideology.png Impose Ideology wargoal This civilization came into being after being liberated from another empire.
Origins hegemon.png Hegemon Subordinate Federation hegemony.png Start as part of a Hegemony federation Empires generated by the Hegemon Hegemon origin This civilization established early contact with their immediate alien neighbors. Gradually, over the span of a century, they were subordinated to one of those neighbors, who masterminded the birth of an interstellar union with them as its leader.
Origins imperial fiefdom.png Imperial Liege
  • Yes.png Start as an advanced empire
  • Planet gaia.png Homeworld is a size 30 Gaia World
  • Fleet order button build megastructure.png Start with a Gateway in the capital system
  • Diplomacy hasvassal.png Start with 2-5 subjects
Overlord empire generated by the Origins imperial fiefdom.png Imperial Fiefdom origin An ambitious overlord who has spent considerable time and efforts in subduing their closest neighbors to serve their every need. They are slowly growing more indolent as they devolve more and more responsibility to their vassals.
Origins khan successor.png Khanate Successor Raiding bombardment.png Can use the Raiding orbital bombardment stance Apocalypse.png Horde successor empire This civilization arose out of the ashes of the Great Khan's mighty empire.
Origins separatists.png Daemonic Incursion
  • Mod navy size add.png +100% Naval Capacity
  • Mod ship upkeep mult.png −50% Ship Upkeep
Toxoids.png Daemonic Incursion unique empire Led by a corrupted champion, this empire emerged from a dimensional portal and has vowed to lay waste to this reality.
Origins slavers.png Your Ladder To The Sky
  • Yes.png Start as an advanced empire
  • Pop.png Start with pops from 3-22 pre-FTL species
  • Planet nuked.png Homeworld is a size 25 Relic World
  • Raiding bombardment.png Can use the Raiding orbital bombardment stance
  • Mod navy size add.png +50 Naval Capacity
Menu icon technology.png Start with additional technologies0
    • Tech neural implants.png Neural Implants
    • Tech frontier health.png Genetic Healthcare
    • Tech food processing 1.png Food Processing
    • Tech mineral purification 1.png Mineral Purification
    • Tech power hub 1.png Global Energy Management
First Contact Minamar Specialized Industries unique empire From the moment the Board of Directors at Minamar Specialized Industries first delivered our civilization to the stars, we have understood that the galaxy was too beautiful not to be shared. Since then, we have worked tirelessly to help less developed civilizations achieve FTL travel.

Enlightenment may not be free. But at MSI, it is always worth the cost.

Capital[edit | edit source]

The capital is the ruling seat of an empire as well as the final destination for all its trade routes. An empire's capital can be moved once every 10 years for a cost of 250 Influence.png influence if the empire is at peace. An empire's capital planet and system are marked by gold star corners on the system and galaxy maps. The capital has its own set of unique designations.

Empire size[edit | edit source]

Authority Size Effect
Auth hive mind.png Hive Mind −25%
Auth dictatorial.png Dictatorial −10%
Auth corporate.png Corporate +25%

Empire sprawl.png Empire size represents the increasing difficulties of managing a large empire. Each point of Empire sprawl.png empire size above 100 increases tradition cost by +0.2% and technology cost by +0.1%. This penalty is affected by certain authorities, as noted in the table on the right. Empire size also affects several other mechanics, typically increasing the cost to perform certain actions. Specifically, each point of empire size has the following effects:

  • Unity.png +10 unity cost to reform the empire's government
  • Unity.png +10 plus +6 per planetary ascension tier unity cost to increase planetary ascension tier
  • Mod country edict cost.png +1% edict cost
  • Spy network.png +0.25 infiltration daily for other empires building a spy network
  • Mod navy size add.png +2 naval capacity use required to maintain power projection
  • +0.1% Progress points needed for launch an Agenda

Empire sprawl.png Empire size is increased by each of the following owned by the empire:

Source Size
Colony 10
Branch offices 2
System 1
Pop 1
District 0.5

Each of these categories is affected by its own set of modifiers:

Source Empire sprawl.png Empire Size
Courier Network Courier Network tradition −25% from systems and colonies
Civic private prospectors.png Private Prospectors civic −33% from systems
Civic divided attention.png Divided Attention civic −50% from colonies
Imperial Prerogative Imperial Prerogative ascension perk −50% from colonies
Auth machine intelligence.png Machine Intelligence authority +50% from colonies
Resolution intergalactic directives.png Intergalactic Directives Regulated Growth +5% from systems
Resolution intergalactic directives.png Intergalactic Directives Ensured Sovereignty +15% from systems
+5% from colonies
Resolution intergalactic directives.png Intergalactic Directives A Voice for All +25% from systems
+15% from colonies
Auth machine intelligence.png Tradition domination imperious architecture.png Modular Depots tradition −25% from districts
Tech construction templates.png Construction Templates technology −10% from districts
Civic franchising.png Franchising civic −25% from branch offices
Resolution imperial institutions.png Imperial Charter modifier −25% from branch offices
Per Planetary Ascension tier −5% from the colony, districts
and per pop on the colony
Source Empire sprawl.png Empire Size
Trait docile.png Docile species trait −10% per pop
Streamlined protocols.png Streamlined Protocols species trait −10% per pop
Trait unruly.png Unruly species trait +10% per pop
High bandwidth.png High Bandwidth species trait +10% per pop
Pm slave riots.pngPm frame 3.png Stellar Culture Shock planet modifier −50% per pop
Leader skill levels.png Per governor skill level −2% per pop
Fanatic Pacifist.png Fanatic Pacifist ethic −30% from pops
Civic subsumed will.png Subsumed Will civic −20% from pops
Civic machine ota updates.png OTA Updates civic −20% from pops
Pacifist.png Pacifist ethic −15% from pops
Auth machine intelligence.png Machine Intelligence authority −15% from pops
Civic beacon of liberty.png Beacon of Liberty civic −15% from pops
Tech psionic theory.png Psionic Theory technology −10% from pops
Domination Domination tradition tree finish −10% from pops
Harmony Harmony tradition tree finish −10% from pops
Tradition icon synchronicity.png Synchronicity tradition tree finish −10% from pops
Resolution greater good.png The Greater Good resolution 4 or 5 −10% from pops
Gestalt consciousness.png Resolution custodian reforms.png Galactic Mobilization +2% from pops

Note that the "from pops" modifiers listed above apply on an empire-wide basis, whereas the "per pop" modifiers (also presented in game as "from pops") apply only to specific pops (e.g. those with the given trait). These are two different categories of size modifier: both groups are additive within themselves, but multiplicative between each other. As an example, pops with the Trait docile.png Docile trait in a sector governed by a level 1 governor in a Fanatic Pacifist.png Fanatic Pacifist empire with Civic beacon of liberty.png Beacon of Liberty will each contribute the following to the empire size:

Sector systems[edit | edit source]

Sectors are administrative regions within an empire. Every empire starts with a core sector, with the homeworld as the sector (and empire) capital. All sectors extend up to four hyperlanes away from the sector capital. All contiguous systems within that range are included in the sector; sectors cannot extend across systems that belong to a different sector, a different empire, or are unowned. Sectors also cannot extend through wormholes or gateways. Each sector can have a Governor.png Governor assigned to it, applying their effects to all colonies in the sector. Any colony which is not in a sector can be selected as the sector capital of a new sector, with the planet becoming marked by blue star corners on the system and galaxy maps. The new sector immediately adds all contiguous systems up to four hyperlanes away to itself.

It is also possible to change a sector capital to a new colony at any time at no cost. This immediately updates the sector's contained systems as if creating a new sector. Changing the core sector's capital requires moving the empire capital with the usual cost to do so.

All sectors, including the core sector, can be given a Sector Focus. Choosing a Sector Focus will make the sector develop itself automatically towards a given direction as long as it has resources, reducing micromanagement.

Energy credits and minerals can be added to a Shared Stockpile for all Sectors to use or given manually to each Sector. Resources transferred to sectors will be converted into a wildcard resource at a 1:1 ratio and it can be spent on planetary construction as though it were energy credits or minerals. Shared and Sector stockpiles are limited to the amount of energy credits you may store. Beyond that, it is wasted.

Relative power[edit | edit source]

Relative Power is a measure of how much empires are ahead of one another in terms of resource production, fleet power or researched technologies. A Relative Power of Superior/Inferior means that an empire has 50% more (1.5x) resource production, fleet power or researched technologies and a Relative Power of Overwhelming/Pathetic means that an empire has 150% more (2.5x) resource production, fleet power or researched technologies.

Relative Power is split into three categories: Fleet Power, Economic Power and Technology Level.

Fleet Power: The combined fleet power of every owned fleet.

  • +1 per 1 Fleet Power

Economic Power: A weighted sum of all monthly income, including income from trade agreements. Monthly spending is not part of this score. The various resources are weighted the same as their base market price (base energy price for 1 unit):

  • +1 per Energy.pngMinerals.pngFood.png basic resources
  • +2 per Consumer goods.png Consumer Goods
  • +4 per Alloys.png Alloys
  • +10 per Exotic gases.pngRare crystals.pngVolatile motes.png common strategic resources
  • +20 per Dark Matter.pngLiving Metal.pngZro.png rare strategic resources

Technology Level: 60 + the combined base Tech Cost of all researched technologies, divided by 100. Repeatables only count 0.33x as much as regular technologies.

  • +60 Base Technology Level
  • +0.01 per 1 base Research.pngTech Cost of all researched technologies, including repeatable technologies

The formula to calculate the overall power of an empire is:

Victory score[edit | edit source]

Victory score tallies an empire's total accomplishment. The empire that has the highest score when the Victory Year arrives is declared winner. The Victory Year is configurable and can be disabled altogether. An empire will always declare victory, if it's the only one that can do so. All players may continue the game session normally even after an empire declares victory and the victory is, in practical terms, of little concern.

The Victory Window shows a total score for each empire and its ranking, as well as a breakdown by category. The categories are as follows:

Economic Strength: +1 per 1 Economic Power based on Relative Power OR +5000 if the Empire has no economy.

Technology Level: 60 +0.25 per 1 Technology Level over 60 based on Relative Power

Number of Systems: +10 per system

Number of Colonies: +50 per colony

Number of Pops: +2 per pop, regardless of type

Subject Empires: +50% of a subject empire's score is given to the overlord

Federation: +10% of each other federation member's score is shared by all federation members

Crisis Ships Killed: +10 per crisis ship destroyed

Relics Collected: Each Relic grants a large amount of score. The score of each Relic is shown on the Relics page.

Empire modifiers[edit | edit source]

Empire Modifiers are gained through a variety of actions such as event choices or diplomacy with enclaves. They affect the entire empire and as such bring large benefits or penalties.

The following modifiers are permanent. They are always positive and last the entire game.

Modifier Effects Source Description DLC
Ethic Promoted Mod pop ethic shift.png +100% Chosen ethic attraction
  • Promoting a Menu icon factions.png Faction
This Ethic is being promoted by the government.
Ethic Suppressed Mod pop ethic shift.png −75% Chosen ethic attraction
  • Suppressing a Menu icon factions.png Faction
This Ethic is being suppressed by the government.
Market Nexus Navbar icons market.png −10% Market Fee
  • Galactic Market Station
  • Can be captured
Hosts the Galactic Market Station.
Flagellating Movement Mod ship evasion mult.png +5% Evasion
  • Space Amoebas First contact choice.
We have updated our Evasive fleet stance protocols based on observations of the Space Amoebas' flagella.
Amoeba Hunter Damage +33% Damage to Space Amoebas
Energy.png 1000 Energy per destroyed Space Amoebas fleet
  • Fanatic Militarist.pngMilitarist.png Militarist, Fanatic Xenophobe.pngXenophobe.png Xenophobe or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
  • Space Amoebas First contact choice.
Amoeba carcasses are rounded up after battle and their internal organs harvested for valuable organic compounds, bringing in Energy.png 1000 for every fleet destroyed.
Amoeboid Pacification Planet border extrusion.png Space Amoebas will not attack owned ships
  • Fanatic Pacifist.pngPacifist.png Pacifist, Fanatic Xenophile.pngXenophile.png Xenophile or Civic machine servitor.png Rogue Servitor
  • Space Amoebas First contact choice.
Fleets regulate radiation venting when approaching Space Amoebas, and the spaceborne creatures no longer recognize us as a threat.
Crystal Focus Mod resource energy mult.png +5% Energy Credits from Jobs
  • Crystalline Entities First contact choice.
Improved transmission mediums modeled after the Crystalline Entities' unique internal structures minimize resistive losses in energy production and distribution.
Crystal Hunter Damage +33% Damage to Crystalline Entities
Minerals.png 500 Minerals per destroyed Crystalline Entities fleet
  • Fanatic Militarist.pngMilitarist.png Militarist, Fanatic Xenophobe.pngXenophobe.png Xenophobe or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
  • Crystalline Entities First contact choice.
The shattered remains of Crystalline Entities are automatically salvaged after battle, bringing in Minerals.png 500 for every fleet destroyed.
Crystalline Pacification Planet border extrusion.png Crystalline Entities will not attack owned ships
  • Fanatic Pacifist.pngPacifist.png Pacifist or Fanatic Xenophile.pngXenophile.png Xenophile
  • Crystalline Entities First contact choice.
Short-wave broadcasts at certain frequencies effectively disguise our fleets as fellow Crystalline Entities, and the spaceborne creatures no longer recognize us as a threat.
Drone Mining Techniques Mod resource minerals mult.png +10% Mining Station Minerals Output
  • Ancient Mining Drones special project choice
Using techniques derived from the Mining Drones allows us to efficiently exploit mineral veins previously not deemed worth the trouble.
Drone Destroyer Damage +33% Damage to Ancient Mining Drones
  • Ancient Mining Drones first contact choice.
The Mining Drones are obviously mass-produced. A weakness found in one is a weakness found in all.
Void Loops Pop resource physics research mult.png +10% Physics Research from Jobs
  • Void Clouds first contact choice.
The anomalous nature of the Void Clouds open up new possibilities in physics research.
Cloud Destroyer Damage +33% Damage to Void Clouds
  • Void Clouds first contact choice.
The Void Clouds' charge fluctuates in a rapid but observable cycle. Striking with precise timing dramatically destabilizes the inscrutable energies that animate the entities.
Tiyanki Butcher Damage +10% Damage to Tiyanki
Damage +10% Damage to Tiyanki Matriarch
Our in-depth knowledge of Tiyanki anatomy allows us to strike them with surgical precision, maximizing damage.
Sentinel Data Damage +20% Damage to Prethoryn Creatures
  • The Prethoryn Scourge covers 50% of the galaxy
  • Sentinels weren't defeated
These detailed anatomy files on the Prethoryn were given to us by the Sentinels. With their help we have been able to identify several weak points in the exoskeletons of the Prethoryn creatures.
Asteroid Encryption Encryption +1 Encryption
  • Asteroid Collision Anomaly event choice
Using ancient encryption discovered inside an abandoned relay station, this empire protects their secrets.
Asteroid Relay Stations Mod planet sensor range mult.png +2 Planet Sensor Range
Mod planet sensor range mult.png +2 Planet Hyperlane Detection Range
  • Asteroid Collision Anomaly event choice
This empire has started placing sensors inside asteroids of surrounding systems, granting them increased sensor range.
Minerals Mapping Mod resource minerals mult.png +10% Minerals from Jobs
  • Possible Inhabitants Anomaly event choice
A system enabling us to quickly chart underground terrain and accurately map mineral veins.
Transcended Consciousness Unity.png +5% Monthly Unity
  • Gestalt consciousness.png Gestalt Consciousness
  • Gravity Well situation outcome
A fragment of our collective consciousness is lodged in the event horizon of a black hole, where a single second stretches into an eon. The time difference has its uses.
Radiation-Hardened Components Unity.png +5% Monthly Unity
Mod country all tech research speed.png +5% Research Speed
  • Geomagnetic Storm situation outcome
Our empire perfected the process of shielding mechanical components from the damage caused by cosmic rays.
Defeated Absurdism Unity.png +5% Monthly Unity
Time +10% First Contact Discovery Speed
Intel decryption.png +1 Codebreaking
  • First contact event
A particularly memorable first contact exchange forced us to come to grips with absurdist responses. There is now no challenge too great for our linguists to decode.
Interstellar Flow Prediction Mod planet sensor range mult.png +2 Ship Hyperlane Detection Range
Physics Research +5% Monthly Physics Research
  • First contact event
Our understanding of hyperlane travel has been advanced by light years following the revelation that a species we met held some keys to new knowledge in the patterns they made on their skins.
Universal Translator Society research +10% Monthly Society Research
Envoy action improving relations.png +15% Envoy Improve Relations
  • First contact event
Although the so-called "Universal Translator" falls short of the initial promises of our researchers to instantly facilitate communication with any and all intelligent species, it is nevertheless a highly useful communication tool that now forms part of the standard equipment of our envoys and social scientists.
Hive Harrier Damage +25% Damage to the Asteroid Hives
  • Asteroid Hives alive and awakened
  • Purchasing advice from the Curators (−2000 Energy.png Energy)
Updated targeting data will allow our fleets to bombard Asteroid Hives where their surface armor is the most vulnerable. Leviathans.png
Draconic Beats Damage +25% Damage to the Ether Drake
  • Ether Drake alive
  • Purchasing advice from the Curators (−1000 Energy.png Energy)
Military fleets have been instructed to fire at the Ether Drake in a specific rhythm when engaging the dragon. Leviathans.png
Dreadnought Dazzler Damage +25% Damage to the Automated Dreadnought Fleet commanders engaging the Automated Dreadnought have been instructed to target any subsystems that will impair its automation processes. Leviathans.png
Portal Pacifier Damage +25% Damage to the Dimensional Horror The portal spawned by the Dimensional Horror can be destabilized if we launch pinpoint attacks against certain weak areas. Leviathans.png
Stellar Drain Damage +25% Damage to the Stellar Devourer The Curators have instructed us to fire at the Stellar Devourer's regulatory valves in order to disperse its inner heat. Leviathans.png
The Infinite Calibrator Damage +25% Damage to the Infinity Machine The Infinity Machine's real-time threat update system has one weak spot. It cannot keep up with constant change. We will henceforth assign a crew member on each ship to constantly make calibrations to the ship guns. Leviathans.png
Technology of the Divine Mod pop happiness.png +5% Happiness Our people are praising the gigantic spherical calculator as a sign of the Divines' true power in the world. Leviathans.png
The Singularity Processor Mod country all tech research speed.png +5% Research Speed
  • Helping or successfully hacking the Infinity Machine
  • Already have the Tech sentient ai.png Positronic AI and Tech zero point power.png Zero Point Power technologies
A processing unit capable of expanding upon itself. This will further enhance our research capabilities. Leviathans.png
The Mirror of Knowledge Mod country all tech research speed.png +10% Research Speed We have gazed into the mirror universe of the Pantagruel black hole, enhancing our research capabilities. Leviathans.png
Spectral Residue Studies Research speed (Physics) +5% Physics Research Speed
Damage +5% Energy Weapons Damage
Energy.png +10% Energy from Jobs
Obtained by defeating the Spectral Wraith. Any of the three colors works. Leviathans.png
Ageless Mod leader age.png +15 years Leader lifespan
  • Essence of Ageless Science Nexus event
Aging less with Ageless... Utopia.png
Inoculated Population Mod pop growth speed.png +5% Pop Growth Speed
Mod leader age.png +10 years Leader lifespan
The inoculations given to us by the Ancient Caretakers have proven of immense benefit, reducing illness and increasing the life expectancy of our population. Synthetic Dawn.png
Improved Code Standards Robot resource output.png +5% Robot output The changes that the Ancient Caretakers made to our code base have turned out well, and has resulted in an permanent upgrade in resource production capabilities across our whole population. Synthetic Dawn.png
Matricidal Instinct Damage +25% Damage to the Tiyanki Matriarch There is a chink in the ancient Tiyanki Matriarch's armor, in the form of a massive unexploded proton torpedo lodged in her hide. Our fleets know how to detonate it. Distant Stars.png
Protective Coating Damage +25% Damage to the Voidspawn
  • Voidspawn alive
  • Purchasing advice from the Curators (−1000 Energy.png Energy)
Heeding the Curators' advice, we have covered our ships in a coating that will protect them from the Voidspawn's corrosive spittle and spikes. Distant Stars.png
Scavenger Slayer Damage +25% Damage to the Scavenger Bot
  • Scavenger Bot alive
  • Purchasing advice from the Curators (−1000 Energy.png Energy)
The Scavenger was not built on any pre-engineered design. As a result, its ramshackle construction contains a number of structural weaknesses. Any fleet made aware of them could exploit this. Distant Stars.png
Asteroid Thrusters Mod ship speed mult.png +5% Sublight Speed
  • Origins lithoid.png Calamitous Birth origin
  • Asteroid in Orbit Anomaly event choice
Using ancient thrusters built for asteroids, this empire now moves faster. Lithoids.png
Secrets of the Baol Mod country terraforming cost.png −15% Terraforming cost
  • Finishing the Delve into the Secrets of the Baol Special Project
We have put the ancient knowledge of the Baol to our own use. Ancient Relics.png
Secrets of the Cybrex Mod megastructure build speed.png +10% Megastructure build speed
  • Finishing the Delve into the Secrets of the Cybrex Special Project
We have put the ancient knowledge of the Cybrex to our own use. Ancient Relics.png
Secrets of the First League Research speed (Engineering) +15% Industry research speed
Mod planet building build speed mult.png +10% Planet build speed
  • Finishing the Delve into the Secrets of the First League Special Project
We have put the ancient knowledge of the First League to our own use. Ancient Relics.png
Secrets of the Irassians Research speed (society) +20% Biology research speed
Mod pop growth speed.png +5% Pop growth speed
  • Finishing the Delve into the Secrets of the Irassians Special Project
We have put the ancient knowledge of the Irassians to our own use. Ancient Relics.png
Secrets of the Vultaum Research speed (Physics) +15% Computing research speed
Amenities.png +10% Amenities
  • Finishing the Delve into the Secrets of the Vultaum Special Project
  • Not Auth machine intelligence.png Machine Intelligence
The Vultaum archives have expanded our knowledge of computing considerably. We have used what we learned to create artificial virtual worlds for the enjoyment of all. Ancient Relics.png
Secrets of the Vultaum Research speed (Physics) +15% Computing research speed
Pop assembly speed +5% Mechanical pop assembly speed
  • Finishing the Delve into the Secrets of the Vultaum Special Project
  • Auth machine intelligence.png Machine Intelligence
The Vultaum appear to have accepted some fundamentally illogical concepts in their research. Their research into computing and virtual worlds had some advances that we shall incorporate into our own processes. Ancient Relics.png
Secrets of the Zroni Research speed (society) +10% Psionics research speed
  • Finishing the Delve into the Secrets of the Zroni Special Project
We have put the ancient knowledge of the Zroni to our own use. Ancient Relics.png
The Chosen of Zarqlan Spiritualist.png +10% Spiritualist Ethics Attraction
  • R severed head.png Head of Zarqlan Relic
As the chosen people of Zarqlan we can safely colonize Holy Worlds. Ancient Relics.png
A Life Worthwhile Mod pop happiness.png +5% Happiness Ever since the archaeological uncovering of an alien memorial stone, the empire's population have started to appreciate life a bit more. Ancient Relics.png
Oracle Unity.png +10% Monthly Unity The Oracle operates the empire like a well-oiled machine...when you oil her. Ancient Relics.png
Cheap Thrills Pop consumer goods upkeep −10% Pop Consumer Goods Upkeep
Mod pop happiness.png +5% Happiness
  • The Sentinels Archaeology map icon.png archaeology site
    "Replicate the Evermore" special project outcome choice
The Evermore, originally a virtual realm in which the digitized consciousnesses of aliens lived in eternal bliss, has been repurposed into a playground for the masses. Ancient Relics.png
Anthem of Aurora Energy.png +5% Monthly energy credits The science division has managed to reproduce the ethereal hymn "sung" by an encountered aurora borealis entity. All Energy production facilities now have harmonics systems that amplifies the yield. Ancient Relics.png
Modern Trench War Mod army health.png +20% Defense Army Health Archaeological discoveries from a planet once besieged by gargantuan snail-like creatures has led to new and effective insight on how to utilise the environment for protection. This will improve the survivability of our armies in defensive combat against all ground assaults - even from giant space slugs! Ancient Relics.png
Killer Microorganism Mod army damage mult.png +50% Army Damage
Mod army collateral damage mult.png +100% Army collateral damage
Our armies go into battle armed with a microorganism capable of devouring the life tissue of any being with verocious speed. Of course, they cannot entirely guarantee the safety of innocent bystanders as a result of its use... Ancient Relics.png
Shallarian Terraforming Knowledge Mod country terraforming cost.png −10% Terraforming cost
Mod country terraform speed mult.png +20% Terraforming Speed
The ancient Shallarian nation is long-extinct, but their unparalleled knowledge of terraforming lives on in us. Ancient Relics.png
Rudari Death Laser Mod ship weapon damage.png +5% Energy weapons damage
Mod ship weapon range mult.png +5% Ship weapons range
As their civilization crumbled under the onslaught of enemy forces, the Rudari attempted to create a laser weapon capable of being deployed at interstellar range. Although they failed in this endeavor, their research has proved extremely useful to our own weapons specialists. Ancient Relics.png
Forced Mindfulness Unity.png +5% Monthly unity
  • Any Other Rock Archaeology map icon.png archaeology site outcome
  • 66% chance
  • Not Gestalt consciousness.png Gestalt Consciousness
During their time trapped in a deadly, lava-filled maze, our archaeology team developed a routine of mindful relaxation. The fundamental principles of this exercise is now commonly known throughout the empire. Ancient Relics.png
Glory to the Many Unity.png +5% Monthly unity An expedition marooned inside a maze full of lava temporarily lost touch with the Hive Mind. Unable to rely on the collective consciousness they suffered a brief encounter with the dreaded notion of Self; a terrifying experience that only strengthened the contempt for individualism. Ancient Relics.png
Debug Subroutine Unity.png +5% Monthly unity
  • Any Other Rock Archaeology map icon.png archaeology site outcome
  • 66% chance
  • Auth machine intelligence.png Machine Intelligence
While temporarily isolated in a maze full of lava, our archaeology units were disconnected from the network and unable to perform their function. They developed an algorithm that allowed them to run a debug subroutine while in sleep mode. This subroutine was later uploaded and patched in to the main system. Ancient Relics.png
Spurred by the Past Unity.png +5% Monthly unity
Mod pop happiness.png +5% Happiness
Mod country all tech research speed.png +5% Research Speed
Mod pop government ethic attraction.png +10% Governing Ethics Attraction
  • Origins one the shoulders of giant.png On the Shoulders of Giants Archaeology map icon.png Archaeological Site chain
The revelation of our true past sparks motivation and a sense of purpose in our entire species. Federations
Full Circle Unity.png +10% Monthly unity
Mod pop happiness.png +5% Happiness
Mod country all tech research speed.png +5% Research Speed
Mod pop government ethic attraction.png +20% Governing Ethics Attraction
Influence.png +0.5 Monthly influence
  • Origins one the shoulders of giant.png On the Shoulders of Giants origin conclusion
  • 80% chance
Our empire may forever enjoy the sense of purpose and closure we acquired by helping the Benefactors of our past. Federations
Goes Around, Comes Around Unity.png +10% Monthly Unity
Mod pop happiness.png +5% Happiness
Mod country all tech research speed.png +5% Research Speed
Mod pop government ethic attraction.png +20% Governing Ethics Attraction
Influence.png +0.5 Monthly influence
  • Origins one the shoulders of giant.png On the Shoulders of Giants origin conclusion
  • 20% chance
Our empire is enjoying the positive effects from helping and forgiving an enemy of the past. Federations
Streamlined Logistics Trade value.png +10% Trade Value
Consumer goods.png +2.5% Monthly Consumer Goods
  • Federation trade.png Trade League federation joint operation
  • Not all federation members participated in the joint operation
The federation is reaping the rewards of having implemented a consolidated logistical standard. Federations
Fully Streamlined Logistics Trade value.png +12% Trade Value
Consumer goods.png +5% Monthly Consumer Goods
  • Federation trade.png Trade League federation joint operation
  • All federation members participated in the joint operation
The federation is enjoying a noticeable profit increase thanks to new, streamlined logistical standards. Federations
Zombie Contract Manipulation Authoritarian.png +50% Authoritarian Ethics Attraction
  • Civic permanent employment.png Permanent Employment civic
  • 80-120 years have passed
  • Not Fanatic Authoritarian.pngAuthoritarian.png Authoritarian
This empire fiddled with their zombie workers' contracts so that it's actually impossible to get out of debt. Necroids.png
Primordial Dragonslayers Mod pop government ethic attraction.png +20% Governing Ethics Attraction
Unity.png +10% Monthly Unity
Since time immemorial, a mighty Drake has roamed our home system... but no more! Freed from this threat, nothing remains that could hold us back as we march into the future. Aquatics.png
Imperial Charter Empire sprawl.png −25% Empire Size from Branch Offices
Trade value.png +10% Branch Office Value
  • Resolution imperial institutions.png Imperial Charter resolution
Our Imperial Charter gives us the right to open branch offices on planets throughout the Galactic Imperium, where we can establish Imperial Concession Ports. These branch office buildings generate income for both us and the ruler of the Galactic Imperium. Nemesis.png
Syamelle's Blessing Mod pop growth speed.png +15% Pop Growth Speed
  • Origins toxic knights.png Quest for the Toxic God situation
A mysterious being blessed us after a brief but amorous encounter. A new vigor courses through us, and each rendezvous seems to offer new possibilities... Toxoids.png
Luminous Blades Alloys.png +1.5% Empire Alloys per Knight job
  • Origins toxic knights.png Quest for the Toxic God situation
Every Knight job increases empire Alloy production by 1.5%. Toxoids.png
Trophies of the Doomslayer Knight +10% Knight job output
Lord Commander +10% Lord Commander job output
  • The Doorway event chain
  • Origins toxic knights.png Knights of the Toxic God origin
Trophies and tales of a knight's journey through a hellish dimension. A source of inspiration for many knights and squires who yearn to one day undertake such a quest. Toxoids.png
Certified Educator Diplomacy open technological enlightenment.png +25% Technological enlightenment effectiveness
  • Origins payback.png Payback origin
  • Contact with Minamar Specialized Industries
  • Technologically enlightened a pre-FTL civilization
The student becomes the master. First Contact
Free From Strife Unity.png +30% Monthly unity
  • Origins payback.png Payback origin
  • Defeating Minamar Specialized Industries in war
We must give peace a chance to flourish. First Contact
Rightful Due Diplomatic weight.png +50% Diplomatic Weight
  • Origins payback.png Payback origin
  • Defeating Minamar Specialized Industries in Galactic Community
Even the mightiest empire will bend under the weight of Justice. First Contact
Underdog Damage +20% Damage to endgame crisis factions
  • Origins payback.png Payback origin
  • Endgame crisis destroyed Minamar Specialized Industries
When a bigger empire bites, we bite back. First Contact
The Gains of Freedom Unity.png +5% Monthly unity
Mod pop happiness.png +10% Happiness
Pop resource society research mult.png +10% Society research from jobs
Mod pop government ethic attraction.png +10% Governing ethics attraction
Mod pop resource output.png +10% Resources from jobs
Job criminal.png −10% Crime
  • Origins broken shackles.png Broken Shackles origin conclusion
As a people, we can reap the rewards of equality justly earned. First Contact
Settled Differences Mod country leader pool size.png +1 Leader pool size
Mod num tech alternatives add.png +1 Research alternatives
  • Origins fear of the dark.png Fear of the Dark origin
  • Purged the Fevorians
Having settled their ideological differences, these people stand as one. First Contact
Triumviri Unknown.png +1 Civic slots
Unknown.png −40% Tradition cost from empire size
  • Origins fear of the dark.png Fear of the Dark origin conclusion
  • Did not purge the Fevorians
While our partner planet provides us with insights into technology and tactics, the Fevorians' unique historical perspective has provided a new lens through which to view our own society. First Contact
Bane of the Prophetess Militarist.png +15% Militarist ethics attraction
Mod ship weapon damage.png +5% Ship weapons damage
By our actions, the desperate efforts of the Charynoi prophetess to find redemption for her people were thwarted. No forgiveness shall be shown to their kind! First Contact
The Redemption of the Charynoi Unity.png +10% Monthly unity
Unknown.png +50% Observation station produces
Our completion of Ithikarios' shield has allowed the Charynoi - or at least some of them - to find redemption. First Contact
Flourishing Trade Trade value.png +5% Trade value
  • Observation event
Applying economic pressure on a pre-FTL country has proven advantageous. For us. First Contact
No Worries Mod pop happiness.png +20% Happiness
  • Observation event
  • Not Auth hive mind.png Hive Mind
We're not ones to fuss. First Contact
Predictive trading Algorithms Trade value.png +15% Trade value
  • Observation event
Our studies of the pre-FTLs and their aggressive trading practices have produced some compelling economic models. First Contact
Straight Talkers Mod pop political power.png +50% Rulers political power
  • Observation event
  • Not Auth hive mind.png Hive Mind
We tell it as it is. First Contact
Stuffed Toy Stability.png +1 Stability
Mod pop happiness.png +2% Happiness
Diplomatic weight.png +2% Diplomatic weight
  • Observation event
  • Not Auth corporate.png Corporate
A stuffed toy made in our likeness. It fills us with determination. First Contact
Strengthened Government Unity.png +0.25 Unity from Clerks
  • Origins under one rule.png Under One Rule origin story
Our empire has focused on creating a better-managed and more stable government. Galactic Paragons.png
2nd Unification War Mod ship fire rate mult.png +5% Ship fire rate
Mod ship weapon damage.png +5% Ship weapons damage
  • Origins under one rule.png Under One Rule origin story
It was not enough to unite our people in the common cause of space colonization. Again, we are ravaged by war. Loyalists are steadfast in their support of the throne, gaining a new sense of purpose in the face of traitors threatening their way of life and their beloved ruler. Galactic Paragons.png
Aesthetic Approach Stability.png +5 Stability
Mod pop happiness.png +5% Citizen pop happiness
Unity.png +20% Unity from jobs
Consumer goods.png −10% Pop consumer goods upkeep
  • Origins under one rule.png Under One Rule origin story
  • Fanatic Spiritualist.pngSpiritualist.png Spiritualist
We learned our lessons the hard way. Our civil war taught us restraint and the importance of inner peace. Decadence and corruption must be opposed at every turn. Galactic Paragons.png
Closed Society Stability.png +5 Stability
Mod pop happiness.png +5% Citizen pop happiness
Mod pop growth speed.png +10% Pop growth speed
Intel encryption.png +2 Encryption
  • Origins under one rule.png Under One Rule origin story
  • Fanatic Xenophobe.pngXenophobe.png Xenophobe
The recent upheaval showed us that being open to external powers can bring strife and misery. We need to safeguard ourselves from such threats in the future. Galactic Paragons.png
Freedom Fighters Stability.png +5 Stability
Mod pop happiness.png +5% Citizen pop happiness
Mod ship fire rate mult.png +10% Ship fire rate
Mod ship weapon damage.png +10% Ship weapons damage
  • Origins under one rule.png Under One Rule origin story
  • Fanatic Militarist.pngMilitarist.png Militarist
We look to the stars and beyond, to uplift and free others. Our renewed navy is ready to bring equality to the farthest corners of the galaxy. Galactic Paragons.png
Harmonized Society Stability.png +5 Stability
Mod pop happiness.png +5% Citizen pop happiness
Empire sprawl.png −15% Empire size from pops
Egalitarian.png +75% Egalitarian ethics attraction
  • Origins under one rule.png Under One Rule origin story
  • Fanatic Pacifist.pngPacifist.png Pacifist
Finding inner peace has always been the goal of our community, and we finally managed to achieve it. Although we paid for it dearly, now it is time to reap the rewards. Galactic Paragons.png
Open Society Stability.png +5 Stability
Mod pop happiness.png +5% Citizen pop happiness
Mod pop growth speed.png +10% Pop growth from immigration
Envoy.png +1 Available envoys
  • Origins under one rule.png Under One Rule origin story
  • Fanatic Xenophile.pngXenophile.png Xenophile
The recent upheaval showed us that being closed to external forces can lead to strife and misery. We need to open ourselves up so we do not miss similar opportunities in the future. Galactic Paragons.png
Progress Oriented Stability.png +5 Stability
Mod pop happiness.png +5% Citizen pop happiness
Mod pop resource output.png +5% Resources from jobs
Envoy.png −10% Ship build cost
  • Origins under one rule.png Under One Rule origin story
  • Fanatic Materialist.pngMaterialist.png Materialist
The new society, forged in the fires of galactic civil war, knows the worth of their work. Together we strive to accomplish all of our goals. Galactic Paragons.png
Administrator Beryllia Empire sprawl.png −5% Empire size
  • Borin renowned paragon event
Salvager Borin's robot companion has taken to office work, helping to refine our procedures by putting her self-learning capabilities to good use. Galactic Paragons.png
Improved Crime Fighting Job criminal.png −5 Crime
Trade protection.png +10 Trade protection
  • Judge Uld Dagr renowned paragon event
A series of new legislation to fight large scale criminal conspiracies. Galactic Paragons.png
Population United Mod pop happiness.png +4% Happiness
Stability.png +2 Stability
  • Vas the Gilded renowned paragon event
'Owning to Vas the Gilded's popularity with the people and her skill at bringing them together, society as a whole has grown more stable. Galactic Paragons.png
Prophesized Greater Destiny Diplomatic weight.png +5% Diplomatic weight
Spiritualist.png +25% Spiritualist Ethics Attraction
  • Ulastar renowned paragon event
'Ulastar's proclamations about our future glory spur the populace to renewed fervor and purpose. Galactic Paragons.png

Unique empires[edit | edit source]

The following empires can appear during the game as a result of certain events. The species' climate preference will always match its homeworld.

Empire name Species Traits Homeworld Authority Ethics Civics Requirements
Flag human 9.png United Nations of Earth Human.png Human
  • Adaptive.png Adaptive
  • Nomadic.png Nomadic
  • Wasteful.png Wasteful
Planet continental.png Earth Auth democratic.png Democratic
  • Fanatic Egalitarian.png Fanatic Egalitarian
  • Xenophile.png Xenophile
  • Civic beacon of liberty.png Beacon of Liberty
  • Civic idealistic foundation.png Idealistic Foundation
Sol pre-FTL civilization achieving FTL after spawning in Early Space Age
Flag blocky 21.png Awoken Synthetic dawn portrait fungoid.png Awoken Trait mechanical.png Mechanical Unknown.png Random Unknown.png Random
  • Fanatic Materialist.png Fanatic Materialist
  • Xenophile.png Xenophile
  • Unknown.png Random
  • Unknown.png Random
Limbo event chain outcome
Flag plantoid 04.png Larionessi Consciousness Fungoid 17.png Larionessi
  • Intelligent.png Intelligent
  • Rapid Breeders.png Rapid Breeders
  • Sedentary.png Sedentary
  • Weak.png Weak
Planet tropical.png Larion Auth hive mind.png Hive Mind Gestalt consciousness.png Gestalt Consciousness
  • Civic empath.png Empath
  • Civic hive memorialist.png Memorialist
The Signal archaeology site
Unknown.png Nivlac Circle Fungoid massive 15.png Nivlac
  • Quick Learners.png Quick Learners
  • Resilient.png Nivlac
Unknown.png Random Unknown.png Random
  • Unknown.png Random
  • Unknown.png Random
  • Unknown.png Random
  • Unknown.png Random
Impossible Organism event chain outcome
Flag zoological 10.png Subterranean Empire Unknown.png Random
  • Cave Dweller Cave Dweller
  • Unknown.png Random
Unknown.png Random Unknown.png Random
  • Fanatic Militarist.png Fanatic Militarist
  • Authoritarian.png Authoritarian
  • Unknown.png Random
  • Unknown.png Random
Subterranean Civilization event chain outcome
Flag spherical 8.png Namaria Unknown.png Namarian

(Random Avian)

  • Natural Engineers.png Natural Engineers
  • Nomadic.png Nomadic
  • Venerable.png Venerable
Planet desert.png Random Auth democratic.png Democratic
  • Egalitarian.png Egalitarian
  • Spiritualist.png Spiritualist
  • Xenophile.png Xenophile
  • Unknown.png Random
  • Unknown.png Random
  • No.pngMegaCorp.png MegaCorp DLC not enabled
  • Nomad fleet offer
Flag zoological 12.png Ketling Star Pack Mammalian ratling.png Ketling
  • Trait psionic species.png Psionic
  • Thrifty.png Thrifty
  • Deviants.png Deviants
  • Fleeting.png Fleeting
  • Repugnant.png Repugnant
  • Slow Breeders.png Slow Breeders
Planet nuked.png Ruinous Core Auth oligarchic.png Oligarchic
  • Egalitarian.png Egalitarian
  • Pacifist.png Pacifist
  • Xenophile.png Xenophile
  • Civic functional architecture.png Functional Architecture
  • Civic mining guilds.png Mining Guilds
  • Distant Stars.png Junk Ratlings systems were discovered
  • Distant Stars.png At least one Junk Ratlings world was not claimed or invaded for a few decades
Flag domination 1.png Prikkiki-Ti Reptilian 16.png Prikki
  • Industrious.png Industrious
  • Decadent.png Decadent
  • Solitary.png Solitary
Planet desert.png Gish Unknown.png Random
  • Fanatic Xenophobe.png Fanatic Xenophobe
  • Militarist.png Militarist
  • Civic fanatic purifiers.png Fanatic Purifiers
  • Civic cutthroat politics.png Cutthroat Politics
Distant Stars.png Time Loop anomaly event outcome
Flag toxoid 03.png Daemonic Incursion Humanoid hp 01.png Daemon with Humanoids
Unknown.png Daemon without Humanoids
  • Trait psionic species.png Psionic
  • Robust.png Robust
  • Very Strong.png Very Strong
  • Deviants.png Deviants
  • Repugnant.png Repugnant
  • Slow Breeders.png Slow Breeders
Unknown.png Random Auth dictatorial.png Dictatorial
  • Fanatic Xenophobe.png Fanatic Xenophobe
  • Militarist.png Militarist
  • Civic fanatic purifiers.png Fanatic Purifiers
  • Civic scavengers.png Scavengers
  • Civic psionic sovereign.png Divine Sovereign
Toxoids.png The Doorway event chain outcome
Unknown.png Habinte Unified Worlds Unknown.png Habinte Unknown.png Random Planet gaia.png Dacha II Auth democratic.png Democratic
  • Fanatic Egalitarian.png Fanatic Egalitarian
  • Militarist.png Militarist
  • Civic idealistic foundation.png Idealistic Foundation
  • Civic distinguished admiralty.png Distinguished Admiralty
First Contact Invading the Habinte Unified Worlds civilization

Imperial Fiefdom empires[edit | edit source]

The Origins imperial fiefdom.png Imperial Fiefdom origin will generate a unique overlord and between 1 and 4 unique vassals depending on galaxy size. After 40-65 years from the game start, the vassals will offer to become a subject to the origin empire if they have Inferior relative power towards it. Accepting will grant a small reward.

Position Homeworld class Authority Ethics Civics Diplomatic stance First contact protocol Subjugation reward Min. galaxy size
Diplomacy hasvassal.png Overlord Planet gaia.png Gaia Imperial Imperial
  • Materialist.png Materialist
  • Militarist.png Militarist
  • Xenophile.png Xenophile
  • Civic feudal realm.png Feudal Society
  • Civic byzantine bureaucracy.png Byzantine Bureaucracy
Diplomatic stance cooperative.png Cooperative Contact friendly.png Proactive No.png None Tiny
Diplomacy isvassal.png Vassal Planet arid.png Arid Auth dictatorial.png Dictatorial
  • Fanatic Materialist.png Fanatic Materialist
  • Authoritarian.png Authoritarian
  • Civic technocracy.png Technocracy
  • Civic slaver guilds.png Slaver Guilds
Diplomatic stance isolationist.png Isolationist Contact hostile.png Aggressive Engineering research Engineering Research Tiny
Diplomacy isvassal.png Vassal Planet continental.png Continental Auth dictatorial.png Dictatorial
  • Fanatic Militarist.png Fanatic Militarist
  • Spiritualist.png Spiritualist
  • Civic warrior culture.png Warrior Culture
  • Civic distinguished admiralty.png Distinguished Admiralty
Diplomatic stance cooperative.png Cooperative Contact isolationist.png Cautious Influence.png Influence Small
Diplomacy isvassal.png Vassal Planet arctic.png Arctic Auth dictatorial.png Dictatorial
  • Fanatic Spiritualist.png Fanatic Spiritualist
  • Xenophobe.png Xenophobe
  • Civic exalted priesthood.png Exalted Priesthood
  • Civic philosopher king.png Philosopher King
Diplomatic stance isolationist.png Isolationist Contact isolationist.png Cautious Unity.png Unity Medium
Diplomacy isvassal.png Vassal Planet ocean.png Ocean
  • With MegaCorp.png MegaCorp DLC:
    • Auth corporate.png Corporate
  • Otherwise:
    • Auth oligarchic.png Oligarchic
  • Fanatic Materialist.png Fanatic Materialist
  • Xenophile.png Xenophile
  • With MegaCorp.png MegaCorp DLC:
    • Civic free traders.png Free Traders
    • Civic ruthless competition.png Ruthless Competition
  • Otherwise:
    • Civic corporate dominion.png Corporate Dominion
    • Civic meritocracy.png Meritocracy
Diplomatic stance mercantile.png Mercantile Contact friendly.png Proactive Energy.png Energy Large

Minamar Specialized Industries[edit | edit source]

Minamar Specialized Industries enlightening a pre-FTL civilization

Minamar Specialized Industries is an empire created by the Origins broken shackles.png Broken Shackles and Origins payback.png Payback origins. For the most part it plays like any regular empire with an advanced start, the only thing setting them apart being the Origins slavers.png Your Ladder To The Sky origin. It has Fanatic Materialist.png Fanatic Materialist and Authoritarian.png Authoritarian ethics and uses Auth corporate.png Corporate authority and Civic indentured assets.png Indentured Assets and Civic public relations specialists.png Public Relations Specialists civics regardless of whether MegaCorp.png MegaCorp is installed or not. Empires with the Origins broken shackles.png Broken Shackles and Origins payback.png Payback origins have −1000 Diplomacy opinion.png Opinion towards and from Minamar Specialized Industries and cannot choose the Contact friendly.png Proactive first contact dialogue option with Minamar Specialized Industries.

Broken Shackles interactions[edit | edit source]

Empires with the Origins broken shackles.png Broken Shackles origin have the following interactions with Minamar Specialized Industries:

  • Encountering Minamar Specialized Industries gives −10 Stability.png Stability until First Contact is completed
  • Completing First Contact with Minamar Specialized Industries gives +10% Unity.png Unity for 10 years
  • If forced into a Federation with Minamar Specialized Industries gain −10% Mod pop happiness.png Happiness and −25% Mod pop government ethic attraction.png Governing Ethics Attraction for 10 years
  • If at war against Minamar Specialized Industries gain +10% Unity.png Unity, −10% Mod ship upkeep mult.png Ship Upkeep, −50% Mod army upkeep mult.png Army Upkeep, −50% Mod planet army build cost mult.png Army Cost and +100 Mod army build speed mult.png Army Build Speed
    • If the war ends in surrender gain −10% Mod pop happiness.png Happiness for 10 years
    • If the war ends in status quo gain −5% Mod pop happiness.png Happiness for 10 years
    • If the war ends in enforcing demands gain +10% Mod pop happiness.png Happiness, +15% Unity.png Unity, +20% Mod pop government ethic attraction.png Governing Ethics Attraction, +10% Consumer goods.png Monthly Consumer Goods, +5% Mod pop resource output.png Monthly Resources and +10% Mod pop resource output.png Specialist Pop Resource Output for 10 years

Payback interactions[edit | edit source]

Empires with the Origins payback.png Payback origin have the following interactions with Minamar Specialized Industries:

  • If the empire has a shortage situation after establishing communications with Minamar Specialized Industries it will gain the option between receiving a significant amount of the deficit resource or a small amount of Unity. This can only happen once every 5 years.
  • The first time the empire technologically enlightens a pre-FTL civilization after establishing communications with Minamar Specialized Industries the empire will gain a choice between the Certified Educator empire modifier or a large amount of Unity.png Unity.
  • The first time the empire kills a guardian after establishing communications with Minamar Specialized Industries it will gain a choice between a large amount of Energy.png Energy or a small amount of Unity.png Unity.
  • As long as the empire isn't at war with Minamar Specialized Industries, they will ask the empire to pay 5000 Energy.png Energy, 10000 Energy.png Energy or 5 Pop.png Pops every 15 years. The empire will have 2 ways to approach them. Winning with either approach will end all interactions with Minamar Specialized Industries.
    • After paying 2 times the empire will get a choice between the Payback casus belli or focusing on diplomacy. If focusing on diplomacy then 10 days after the empire joins the GalacticCommunity mainButton single.png Galactic Community it will gain an objective choice between passing the Equal Standing Act or Non-Interference Act Resolution pre ftl stances.png Pre-FTL Stance resolution, as well as all minor sanction resolutions. Passing the required Resolution pre ftl stances.png Pre-FTL Stance resolution will grant a large amount of Unity.png Unity. Passing all required resolutions will grant even more Unity.png Unity and the Rightful Due empire modifier while Minamar Specialized Industries will gain a Planetary Revolt situation.
    • Refusing to pay will cause a debt collector fleet to attack the capital system. The fleets can be defeated relatively easily but defeating them 3 times will result in Minamar Specialized Industries declaring war with the Animosity casus belli. If already a subject of Minamar Specialized Industries they will impose harsher terms of agreement. Defeating Minamar Specialized Industries in war will grant the choice between the Free From Strife empire modifier or unlocking the Punishment casus belli and Stop Atrocities wargoal.
  • If Minamar Specialized Industries is destroyed by an endgame crisis the empire will gain the Underdog modifier.

References[edit | edit source]

  1. Determined at game start, reloading saves will not change the result
Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthics
Governance EmpireGovernmentCivicsPoliciesEdictsLeaderFactionsTechnologyTraditionsSituations
Economy EconomyPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs