Pre-sapients coexistence events

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Version

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This article has been verified for the current PC version (2.7) of the game.

Pre-sapients coexistence events can take place if a colonized planet has pre-sapient species present for a long time. Each event can only happen once per game.

In Vivo

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Evt alien cavemen.png

Xeno-researchers on [colony name] have published an open letter demanding that the local legislation restricting experiments on near-sapient alien species be relaxed.

They make a convincing case for the scientific benefits, and warn that the output of the entire scientific community on [colony name] will suffer unless the laws are revised.

The ethics of it all remain questionable.


 
Trigger conditions

None

Mean time to happen

100 years


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Ignore the pompous poindexters.
  • Unproductive Without Experiments modifier added for 25 months, giving the following effects: Pop resource society research mult.png Society from Jobs -20%
Event button on.png
We will accede to their demands.
  • Unhappy With Experiments modifier added for 25 months, giving the following effects: Mod pop happiness.png Happiness -15%
  • Society Research Gained: Society Research 90-250
Event button on.png
Xenophobe.pngFanatic Xenophobe.png Ethics? We care little for the fate of lesser beings.
  • Society Research Gained: Society Research 90-250
  • Influence Gained: Influence.png 80-175
  • The empire shifts ethics towards Fanatic Xenophobe.png Fanatic Xenophobe

Fidgeting

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The near-sapient natives of [colony name] are causing a ruckus on the outskirts of our colony. Something about the [empire name]'s continued presence here visibly agitates them, as packs of them scurry to and fro between the settlement's borders and some unknown point to the east.


 
Trigger conditions

None

Mean time to happen

400 years


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Drive them off. Gently, if possible.
  • Unity Gained: Unity.png 100-500
Event button on.png
Xenophobe.pngFanatic Xenophobe.png Send these dumb animals a violent message.
  • Influence Gained: Influence.png 40-100
Event button on.png
Xenophile.pngFanatic Xenophile.png Try to figure out where they are going.
  • Engineering Research Gained: Engineering Research 60-150
  • Society Research Gained: Society Research 60-150

Forked Chain

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A number of individuals belonging to the pre-sapient, native population of [colony name] somehow got into a secure compound on the outskirts of our colony. They were chased off within hours, but not before severely damaging several interstellar uplinks dedicated to currency transfers.

We fear several hundred Credits may have been lost in the ether.


 
Trigger conditions

At least 300 Energy Credits.png Energy Credits

Mean time to happen

100 years


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Unfortunate.
  • Energy Credits: Energy Credits.png -300